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Meridiem Presents the Illustrated Art of The Bearer & The Last Flame

A carefully crafted artistic direction that reinforces the game’s visual identity and narrative.

Meridiem is pleased to announce that The Bearer & The Last Flame will feature completely original illustrations created by artists Ion Ander Ramírez Rodríguez and Adrián Lucas Hernández, who is also responsible for the game’s cover design. These works have been created by hand and digitally by the artists, reaffirming the project’s commitment to human creativity and traditional art.

Ion Ander Ramírez Rodríguez, known as Ion Ander ART on social media, has been working as a freelance illustrator for several years. Although he practices various traditional techniques, such as oil painting and charcoal, he has specialised in digital techniques, which are currently the main focus of his work.

Throughout his career as an artist, he has collaborated as a cover artist and illustrator for several publishing houses (Eunate, Nowevolution, etc.), and has also worked in the field of board games and video games. He has also published several books on folklore and mythology through Amazon, one of the main themes of his most personal work.

He currently combines his work as a freelancer with his presence at numerous art conventions in Spain and Europe, where he presents and sells his own original work.

Adrián Lucas Hernández is an illustrator born in Tenerife, drawn to the art profession from a very young age thanks to impressive collections of storybooks his parents brought him, featuring fantastic illustrations made with pencil, tempera, and watercolor.

He is passionate about the narrative aspect of illustration and about telling stories through images. For this reason, he combines his work as a storyboard artist for animation companies (such as Mondo TV and currently Red Animation) with creating illustrations, either by collaborating with publishing houses (especially Celaeno Books on their Choose Cthulhu saga) or with video game studios.

Although he began in the video game industry creating concept art for Path Games, he produced his first cover art with Meridiem for the video game The Bearer & the Last Flame. Thanks to this, he has been able to collaborate with other studios and publishers, including Dojo System, Guarida Games, and Selecta Play, leaving his signature on games such as Dino Punk, Among Ashes, Die by Anything, and Dark Mass.

About The Bearer & The Last Flame

Developed by Dark Reaper Studio, The Bearer & The Last Flame is an epic dark fantasy action-adventure created by a single developer, inspired by the classics of the Soulslike genre, and will immerse you in a world ravaged by death.

Meridiem has been responsible for the design and creation of these physical editions: The Bearer & The Last Flame – Standard Edition for PlayStation 5 which includes the PlayStation 5 game and The Bearer & The Last Flame – The Knight’s Edition which includes, in addition to the PS5 game, a game guide and a special sleeve.

The Bearer & The Last Flame is now available to pre-order in physical format on PlayStation 5, and digitally for PlayStation 5 and Steam. It will be released on March 6th, 2026.

About Meridiem

We are Meridiem, a video game publisher and distributor in love with its culture, which we protect and pass on in order to preserve it. We do this by fostering talent through investment in independent projects with potential, bringing back classic titles, promising indies and AAA games while continuing to support the physical format.

When we stop working on video games, we celebrate by playing video games. https://meridiem-games.com/  #PLAYTOREMEMBER

About Dark Reaper Studio

Dark Reaper Studio was born from the determination of a lone developer with over 15 years spent forging worlds in the video game industry. After journeying through console, PC, and mobile projects, he transforms his experience into a singular and unshakable vision. This is the story of a creator who chooses to walk alone to build something no one else would dare attempt. A studio small in size but immense in ambition, mastery, and passion. Here, the know-how gathered over more than a decade becomes weapons, tools, and destiny. Dark Reaper Studio doesn’t just make games — it forges universes meant to endure.

UNDISPUTED COMES OUT SWINGING ON PS PLUS THIS FEBRUARY

MASTER THE RING WITH THE UNDISPUTED TUTORIAL SERIES. 

3rd February 2026. Steel City Interactive and PLAION announced that starting today, Undisputed, the most authentic boxing game to date, is available now on PS Plus as part of the PS Plus Essential subscription.

For players brand new to the series, Steel City Interactive has created the first in a series of tutorials to get them fighting fit and battle hardened. Watch the beginner tutorial video below with tips on how to defend, launch attacks, and maintain stamina levels.

Undisputed offers unprecedented authenticity, with strategic fighting mechanics, over 70 licensed fighters, and outstanding visuals with realistic damage and facial deformation.

  • True-to-life Career Mode follows the epic journey from amateur boxer to Undisputed Champion
  • Detailed character creator to create your own fighter and customise everything from build, to tattoos, shorts, gloves, and more
  • Revolutionary footwork mechanics and deep fighting system allow for realistic matches, plus multiple attributes and AI styles differentiate between fighters
  • Legends such as Muhammad Ali and Sugar Ray Robinson feature along with modern champions like Tyson Fury and Canelo Álvarez, alongside stars from the Women’s Division, including Katie Taylor and Claressa Shields
  • The WBC, British Boxing Board of Control, and other major organisations are included, along with recognisable boxing brands, and fighter introductions from the legendary Jimmy Lennon Jr.
  • Incredibly detailed character models, with realistic damage, progressive sweat, and facial deformation

Undisputed is also available to purchase on PlayStation 5, Xbox Series X|S, and PC via Steam.

About Steel City Interactive

Founded in Sheffield (2020) by Ash Habib and his brothers Asif and Asad, Steel City Interactive (SCI) is the studio behind Undisputed, the first major boxing video game released in over a decade. Created for boxing and gaming communities alike, the studio is made up of a passionate team with a love for the sport, working together to deliver an authentic experience that brings the world of boxing to life like never before. For more information, visit steelcityinteractive.co.uk.

About PLAION 

PLAION is a dynamic and diversified business in the global entertainment sector, masterfully crafting franchises that captivate audiences worldwide. Boasting a vast network of eight game development studios, fifteen regional publishing offices, three game publishing labels including Deep Silver, and PLAION PICTURES as an independent film publisher and distributor, the company extends its influence with merchandise production and expansive distribution capabilities across the globe.
 
Founded nearly three decades ago, PLAION has firmly established itself within the entertainment arena. With a diverse range of services and solutions, PLAION stands as the premier publishing partner for console and PC games across both physical and digital channels. Moreover, its strong foothold in the Virtual Reality (VR) domain highlights the company’s commitment to varied gaming experiences.
PLAION is an Embracer Group company. 

Whimsical Co-Op Fantasy RPG ‘Baladins’ Rolls the Dice on Nintendo Switch and PlayStation Feb. 20

ANGOULÊME, France — Feb. 2, 2026 — Baladins, the whimsical tabletop-inspired co-op fantasy RPG developed by Seed by Seed and published by Armor Games Studios, brings the adventure to on Nintendo Switch and PlayStation 5|4 on Friday, Feb. 20, 2026.

Frolic through the lush forests and quaint towns of Gatherac, a lively world full of hidden secrets and new friends. There’s one small (well, rather large) problem: a vicious dragon threatening to devour time itself! 

Assemble a merry crew of five legendary heroes, each offering their own suite of abilities. Whip up tasty dishes as the Cook, get crafty and think outside the box with the Luxomancer, impress with the Dancer’s moves, or heat things up as Pyro. Determine the kingdom’s fate by making choices sure to shape every adventure, with numerous outcomes and vastly different endings to explore. 

Strike up conversations with kind townsfolk to fulfill every Baladin’s sacred quest: entertaining the masses! Complete quests like helping them throw a party, cooking their dinner, or even joining their workout. Go beyond Gatherac in Baladins’ post-launch PC content. Pick up a lyre as the added Bard character, and explore the land of Roazay, a once war-torn region with its own inhabitants to befriend, items to collect, and quests to conquer. 

Overcome obstacles solo or together with a party of up to four Baladins in online or local co-op. Curate an eclectic collection of items from traveling merchants or scattered across the land. Perfect for bite-sized bouts of play, unravel an epic journey at any pace, where any given session brings new revelations and surprises strung across this whimsical land. 

“We knew we weren’t done with the world of Baladins after the PC launch,” said Dan McNeely, CEO & Founder of Armor Games Studios. “We’re excited to bring this charming tale to even more adventurers than ever with next month’s Nintendo Switch and PlayStation releases.”

Baladins is available now on PC via Steam, and gathers on Nintendo Switch and PlayStation 5|4 on Friday, Feb. 20, 2026 for $24.99 USD. For more information, follow Seed by Seed and Armor Games Studios on Twitter/X, and visit the official game website

About Seed By Seed

Seed by Seed is a French studio from Angoulême founded by eight friends. They launched their studio around their first project, a family-friendly, co-op adventure called Pile Up! Box by Box.

Today, they continue to build innovative games that are full of imagination, bring people together, and push boundaries for all kinds of players around the world.

Seed by Seed values ethical production. They respect their players and their team. Creating bonds is important to them, and they put that into practice in how they make and market their games.

About Armor Games Studios

From its roots as a popular portal for online gaming, Armor Games Studios is a publisher that aims to work directly with and help foster talented indie developers to create unique and engaging games of all types for all platforms. For more information, visit www.armorgamesstudios.com, and follow the company on Twitter @ArmorGameStudio.

Aaron Moten and Vault Boy Play Fallout 76 in New Trailer

Today, Bethesda Game Studios released a new trailer featuring Aaron Moten from Prime Video’s Fallout series alongside Vault Boy, to celebrate the Fallout Season 2 finale and showcase the games fans can jump into if they’re looking for more Fallout.

Now through February 5 (or February 4 on PlayStation), players can jump into Fallout 76 for free and experience the latest Burning Springs update. Explore the arid region of Ohio, cross paths with Walton Goggins’ as “The Ghoul,” and discover everything the Wasteland has to offer, just in time for the show’s season 2 finale. For a mobile gaming experience, Fallout Shelter’s new season, “The House Always Wins,” is live now. This season brings players a new experimental vault on the New Vegas Strip with new challenges to complete and familiar faces from the show to claim as rewards.

For more information head over to the Bethesda News site.

KUNIMITSU, BOB, AND ROGER JR. RETURN TO TEKKEN 8

Season 3 content announced at the TEKKEN WORLD TOUR FINALS 2025, DRX | LowHigh crowned champion

Bandai Namco Entertainment Europe announced TEKKEN 8 Season 3 along with unveiling new upcoming characters during the TEKKEN WORLD TOUR FINALS 2025,: Kunimitsu, Bob, and Roger Jr. In addition, DRX | LowHigh was crowned TEKKEN WORLD TOUR FINALS 2025 Champion following an intense competition held in Malmö, Sweden.

Starting in March 2026, TEKKEN 8 Season 3 will commence, introducing a series of balance adjustments aimed at further refining the gameplay experience, alongside a rank reset.

The Season 3 Pass will be available for purchase starting on 10 February 2026, with Kunimitsu, the first Season 3 character, arriving in Late Spring 2026. Purchasing the Season 3 Pass grants access to all four planned characters with 120 hours of early access, as well as a new stage, which will be detailed at a later date. The exclusive Character Costume: Aurora Outfit Pack is also included and will be available for download from 10 February 2026.

Following the excitement of the TEKKEN WORLD TOUR FINALS 2025, TEKKEN WORLD TOUR 2026 has also been officially announced. The new competitive season will kick off in May 2026 at EVO Japan, and conclude with the final Master Event at Thaiger Uppercut 2026. Master+ events will include EVO Japan, EVO Las Vegas, and EVO Nice, while Master events will be announced later this year. Additional details on the TEKKEN WORLD TOUR 2026 will be revealed later this year.

For more information about TEKKEN 8 and other titles from Bandai Namco Entertainment Europe please visit https://www.bandainamcoent.eu.

About Bandai Namco Entertainment Europe S.A.S.  

Bandai Namco Entertainment Europe is a leading global publisher, developer, and distributor of entertainment content for platforms including, but not limited to, all major video game consoles and PC.

Producing intellectual property for a global audience, Bandai Namco Entertainment Europe is building its reputation with franchises such as LITTLE NIGHTMARES™, and production capabilities of Reflector Entertainment.

Based in Lyon, France, Bandai Namco Entertainment Europe is known for bringing many of the entertainment industry’s top franchises such as PAC-MAN™, GUNDAM™, TEKKEN™, ACE COMBAT™, DARK SOULS™, and ELDEN RING™ to EMEA and ANZ markets.

For more information, please visit www.bandainamcoent.eu.

NETMARBLE LAUNCHES REDESIGNED MONGIL: STAR DIVE OFFICIAL WEBSITE FEATURING IN-DEPTH UNIVERSE DETAILS AND LORE CONTENT

LOS ANGELES – FEBRUARY 2, 2026 – Netmarble, a leading developer and publisher of high-quality games, announced today that it has completed a major update to the official website for its upcoming monster-taming action RPG MONGIL: STAR DIVE. The newly remodeled website strengthens the game’s brand presence by expanding character and story content while significantly increasing language support for global audiences.

MONGIL: STAR DIVE is the long-awaited sequel to the beloved 2013 mobile collectible RPG Monster Taming. Built with Unreal Engine 5, the title delivers high-quality cinematic storytelling alongside dynamic real-time action combat centered on three-character tag play. Players can also enjoy the signature “Monsterling Collection” system, which allows them to capture, collect, and synthesize monsters as companions, adding both charm and strategic depth to gameplay. The game is targeting a multi-platform launch on PC and mobile in the first half of this year, with global pre-registration currently underway.

The website’s major update was designed to offer a deeper and more immersive introduction to the world of MONGIL: STAR DIVE, with a particular focus on its characters and narrative. As part of the update, detailed profiles have been added for key characters appearing in Episode 1, including Cloud, Verna, Mina, Ophelia, and Francis. Each character page showcases 2D illustrations, in-game 3D models, and voice performances from both English and Japanese voice actors, while additional characters from other regions, such as Varein, Serenia, and Muwon, are set to be introduced in future updates.

In response to growing global interest, Netmarble has significantly expanded the number of supported languages on the official website. Previously available in Korean, English, and Japanese, the site now supports a total of 12 languages, including French, German, Spanish, Portuguese, Russian, Simplified and Traditional Chinese, Thai, and Indonesian. This expansion is aimed at making game information more accessible to players across diverse regions and strengthening communication with a broader global fan base.

Throughout the past year, MONGIL: STAR DIVE has actively engaged with players around the world through major international gaming events such as Gamescom in Germany, Tokyo Game Show in Japan, and Brazil Game Show. The updated website represents a continuation of these global outreach efforts, serving as a central hub for information and updates as the game moves closer to launch.

“Our goal with this official website update is to help players easily and intuitively explore characters, story, and unique features of MONGIL: STAR DIVE,” said Da-haeng Lee, Game Publishing Director at Netmarble. “Leading up to the game’s official launch, we plan to gradually share more details about the game’s universe and lore.”

More information on MONGIL: STAR DIVE is available via the official website, the Epic Games Store page, and the game’s official social media channels.

Dino Time Raiders Announced for PC! First Playable Demo Hits Steam February 12

Travel through time, catch dinosaurs, and build the most chaotic park in history. Get your first hands-on experience during Steam Next Fest.

Tasmania, Australia – 2 February 2026. Solo developer Luke Webster and publisher Armor Games Studios are thrilled to announce Dino Time Raiders, a tongue-in-cheek, time-travelling, park-building strategy incremental game coming to PC via Steam in spring 2026, with the first playable demo launching February 12 ahead of the game’s appearance in the upcoming Steam Next Fest.

In Dino Time Raiders, you assemble a team of scientists (and probably a few unqualified interns) to travel back in time, capture dinosaurs, and return to the present to build your very own prehistoric theme park. It’s all fun and games until the raptors escape, the herbivores eat the landscaping budget, and your PR department needs to explain another “guest incident.”

Players won’t have to wait long to step into the chaos. The first public demo lands on Steam on February 12, giving players their very first hands-on taste of time-hopping, dino capture missions and unpredictable park management. The demo arrives just ahead of Dino Time Raiders’ inclusion in Steam Next Fest, where even more aspiring park tycoons can test their survival skills against history’s most bitey attractions.

Each new time period introduces stronger dinos, bigger risks, and fresh ways for things to go hilariously wrong, all wrapped in charming pixel art and accessible, bite-sized gameplay that’s easy to pick up, impossible to put down, and rewarding to master.

Watch the Dino Time Raiders Announcement trailer below.

Raw-some Features:

  • Catch ’Em & Manage ’Em: Travel through time, tranquillise dinosaurs, and bring them back to your park for display (and occasional chaos).
  • Build Your Park: Place enclosures, paths, and facilities to grow your prestige and attract more guests, ideally the kind that survive.
  • Incremental Progression: Earn income, research upgrades, and expand across four prehistoric eras: Permian, Triassic, Jurassic, and Cretaceous.
  • Simple Yet Addictive Loop: Alternate between short capture missions and long-term park management, keeping the pace fun and fast.
  • Humour & Chaos: Expect guest-eating carnivores, lawsuits, and ridiculous in-game newspaper headlines that chronicle your dino-driven disasters.
  • Replayability: Experiment with new park layouts, upgrades, and time periods for endless “one more run” sessions.
  • Charming Pixel Art: Clean, colourful visuals and tiny humans running from massive dinosaurs make the mayhem downright adorable.

Dino Time Raiders stomps onto PC via Steam in 2026, but you can jump into the action much sooner! Play the first demo from February 12 and wishlist the game now on Steam to stay locked in for Steam Next Fest and beyond. Because let’s face it, what could possibly go wrong when you mix time travel, dinosaurs, and a business license?

The Bearer & The Last Flame now available for pre-order on PlayStation 5

Will you carry the last flame or surrender to the darkness?

Meridiem is pleased to announce that The Bearer & The Last Flame is now available for pre-order on PlayStation 5. The game will also be available on Steam and in physical format with two editions available on March 6, 2026, for PlayStation 5. Developed by Dark Reaper StudioThe Bearer & The Last Flame is an epic action-adventure dark fantasy game, created by a single developer, inspired by classic Soulslike titles that will immerse you in a world ravaged by death.

Meridiem has been responsible for the design and creation of these physical editions: The Bearer & The Last Flame – Standard Edition for PlayStation 5 which includes the PlayStation 5 game and The Bearer & The Last Flame – The Knight’s Edition which includes, in addition to the PS5 game, a game guide and a special sleeve. 

In the far reaches of the extinct land of men, darkness has ravaged every sign of life. The lost souls of bloodthirsty warriors seek rest in the underworld, where demons of the abyss, the darkest creatures, and soulless sorcerers dwell. Darkness looms over the land, and only faint traces of light remain. There is no solace for life — yet in the high mountains of Selender, a glimmer of hope has emerged. A living soul has received its charge. Carry the last flame, illuminate the lands of night, and return the fearsome creatures back into the abyss.

Features

  • Relive the essence of classic Soulslike games: experience strategic combat in a world full of mysteries and a deep story told through the environment and the enigmatic characters you encounter on your journey.
  • Choose from various characters: forge your destiny in this unforgettable adventure. Select your hero from different characters originating from unique worlds.
  • Challenging difficulty: master a combat system where every strike matters. Face demanding enemies with mechanics that reward precision, strategy, and constant learning.
  • Variety of enemies across different environments: confront a vast range of unique creatures—night beasts, demons, and soulless undead—each designed to exploit your weaknesses.
  • Memorable enemies and bosses: prepare for epic battles against terrifying creatures and colossal guardians. Each encounter is a unique challenge filled with tension and reward.
  • Choose your fighting style: customize your strategy with an arsenal of over 200 unique weapons. Master melee combat, ranged attacks, or the arcane power of magic.
  • Explore the vast landscapes of Hyperborea: traverse dungeons, caves, and castles in an epic medieval fantasy adventure.

The game will feature an original soundtrack composed by Francisco Arroyo, bringing a fresh and distinctive musical style to the experience.

The Bearer & The Last Flame will be released in physical format in two editions for PlayStation 5 and digitally for PlayStation 5 and Steam on 6 March 2026. 

Dragon Quest VII Reimagined Review

Dragon Quest VII Reimagined

Developer: Square Enix, Hexadrive
Publisher: Square Enix
Platforms:Switch 2, PC, Playstation 5 (Reviewed), Xbox Series X|S
Release Date: Available Now
Price: $59.99 – Available Here

Overview

While we await the next instalment of Dragon Quest, Square Enix has been hot with remakes to bring us back some of the old favourites. The latest and most anticipated is Dragon Quest VII Reimagined, which has set sail on modern platforms. With new visuals, streamlined narratives, and some other optimisation quirks, does this new instalment still hold up? Let’s find out.

Story

The story for Dragon Quest VII is one of those that feels very basic due to the style of game it is, but it is more accessible due to the updates provided in this version. Players basically start as a young lad who hungers for adventure. Along for the ride is a hasty Prince named Kiefer, who is also itching to see the world, and along with the spontaneous Maribel, they set out to find stone tablets that open up new and unseen worlds. As you gather tablets, more of the world opens up, unravelling new stories and character introductions that keep the game flowing until the end.

I played the original Dragon Quest VII a few times, and while this version does streamline the story, it is mostly done well, aside from a few minor omissions that cut the fat from what was once a 100-hour-plus title. I think hardcore fans may have an issue with that, but most will probably be delighted to cut down on some of the backtracking and other tedium from the original experience. All of your characters with their backstories are still there, but some of the padding from other moments just feels a little lighter. If you are familiar, I think you will be happier for these changes being included, all things considered.

Gameplay

I feel like Dragon Quest‘s core gameplay doesn’t need to be explained, as it really doesn’t change, and that is no different here. Battles are traditional, turn-based fare. Level up, take vocations, and alter your party to fit current challenges. It does take this one a little longer to get that famous difficulty spike that makes the player grind, as compared to the more recent 1, 2, and 3 remakes; you won’t have to really grind early to win. Take that for what it’s worth, as it doesn’t hurt the game, but may detract from returning player engagement early on. 

What feels different compared to Dragon Quest’s standard nuances is the way this title is stretched out, which gives it the length it is known for. Players collect tablet fragments, which open worlds, and then must travel to those worlds to complete puzzles and objectives in order to progress forward. It’s easy enough, but there is a lot of work for some of those fragments, with a good amount of dungeons and areas that lie ahead, ensuring players will not have dull moments as they trek about the massive world.

The battles play out fine, with a lot of streamlining added for button prompts and shortcuts that optimise the menus for quicker navigation. Vocations add a lot, and a new moonlighting vocation allows players to level two classes at once, making it easier to quickly gain skills that require combined efforts. Yeah, it does make things a bit easier, but again – this isn’t really a bad thing. I think what has changed the most is simple exploration of the overworld. Everything is just closer together, which is good as you do not have to backtrack as far. That said, monsters are also closer together – meaning it’s a bit harder to avoid common enemies at times.

At the end of the day, this is a Dragon Quest title, and it is what you would expect and want, but I think some of the changes just take some getting used to. Sometimes the smaller areas are a relief, but running makes those changes to scope feel unnecessary, and it can be a little overwhelming to have enemies swarm so close, especially when they respawn when re-entering areas. It’s a minor gripe, but one I think that will make a minor difference for some, that could prove to be a nuisance. 

Audio

The music is nothing new, but that is welcome. All of your DQ beats are here, and fans will be happy to fill those familiar tunes all over again. What is new is the heavy amount of voice acting. While not everything is voiced, new performances do a great job of bringing these characters to life in a whole new way. Sound effects, ambience, and so on are also on par with the adventure, giving the player a comfortable atmosphere to interact with.

Visuals

By far the most impressive part of Dragon Quest VII Reimagined is the new visuals. The world itself feels like a 3D diorama. Character models look clean and unique, and while the overworld is not perfect in terms of sizing, it does look pretty. There are moments where I just enjoy exploring and watching the new animations execute in front of me. Little seagulls taking off, happy animals, and so on. There is a lot new this time around, and the game feels new and exciting because of this reimagined landscape.

Overall

Dragon Quest VII Reimagined is another win for fans of the franchise and RPG fans alike. This remake stays true to the formula, but still manages to update just enough to warrant a revisit. I do wish some of the changes were a little more thought-out, but those qualms are minor, and most will have a lot to look forward to as they peel back layers to reveal little extras that give this new version a set of legs to keep it relevant in the franchise for years to come. Let’s see the world and adventure forward! 

GODDESS OF VICTORY: NIKKE ANNOUNCES COLLABORATION WITH AWARD-WINNING ANIME LYCORIS RECOIL TO LAUNCH FEBRUARY 12

Lycoris Recoil’s Stars Chisato and Takina Take Aim In this High-Caliber Crossover With the Celebrated Mobile RPG Shooter

PALO ALTO, CA – February 1, 2026 – Global gaming brand Level Infinite and game developer SHIFT UP today announced a major crossover event for the hit mobile RPG shooter Goddess of Victory: NIKKE. Starting Thursday, February 12, 2026, the world of NIKKE will welcome the elite agents of the highly-acclaimed TV gun-fight anime series, Lycoris Recoil.

Highlighting the high-stakes shooting action and appealing visual style of both brands, the NIKKE x LYCORIS collab update will feature:

  • Iconic New Units: Lycoris Recoil agents Chisato Nishikigi and Takina Inoue will transition into the world of NIKKE as playable characters, complete with their signature fighting styles adapted for the battlefield. 
  • Original Narrative Content: A brand-new story event that explores the intersection of the Lycoris agents and the Nikkes as they join forces to face a common threat. 
  • Lively Crossover Visuals: The signature red lycoris flowers and the motifs of Café LycoReco from the anime are seamlessly blended with the gritty style of NIKKE’s combat-heavy world to deliver a unique and engaging art style.

Be sure to look out for more detailed character stats, unique skills, and specific mission rewards as they are revealed on the official NIKKE website and social media channels in the coming days.

To celebrate the collaboration, fans will have the chance to win prizes including official NIKKE original merchandise and Amazon Gift Cards.

How to Participate:

  1. Follow the official Goddess of Victory: NIKKE X/Twitter Account
  2. Repost (RT) the designated campaign post

Official X: https://x.com/NIKKE_en

Fans are encouraged to take part and join the celebration!

Downloaded over 45 million times since launch, GODDESS OF VICTORY: NIKKE is available globally for PC, iOS and Android mobile devices. GODDESS OF VICTORY: NIKKE continues to deliver regular updates and content expansions that keep players immersed in the game’s evolving narrative.
 
Download the game on the iOS App Store, Google Play and Windows PC.
 
To learn more about GODDESS OF VICTORY: NIKKE, go to: http://nikke-en.com

About Level Infinite
Level Infinite is Tencent’s global games brand, dedicated to delivering engaging and original gaming experiences across diverse genres to a worldwide audience, whenever and wherever they choose to play. The brand also provides a wide range of services and resources to a network of developers and partner studios around the world to help them unlock the potential of their games. Level Infinite is both publisher of breakout hit games like Honor of Kings and Goddess of Victory: NIKKE and a collaborative partner in games such as Dune: Awakening from Funcom, Warhammer 40K: Darktide and many more. To learn more about Level Infinite, visit www.levelinfinite.com, and follow on Twitter, Facebook, Instagram and YouTube.For more information about Level Infinite, please visit the official website at www.levelinfinite.com/ja or the official X account at x.com/LevelInfiniteJP.

About Lycoris Recoil
Lycoris Recoil is a hit TV anime series following the daily lives and secret missions of Chisato Nishikigi and Takina Inoue. As agents of the “Lycoris” program, they maintain Japan’s peace by operating out of the cozy Café LycoReco, balancing serving coffee and sweets with battling hidden enemies in the shadows.