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WARNER BROS. INTERACTIVE ENTERTAINMENT, TT GAMES AND THE LEGO GROUP ANNOUNCE THE LEGO ® NINJAGO® MOVIE VIDEO GAME

WARNER BROS. INTERACTIVE ENTERTAINMENT, TT GAMES AND THE LEGO GROUP ANNOUNCE THE LEGO ® NINJAGO® MOVIE VIDEO GAME

Players Will Experience the Action-Packed Movie as Their Favourite Characters While Mastering the Art of “Ninjagility” 

Warner Bros. Interactive Entertainment, TT Games and The LEGO Group today announced The LEGO® NINJAGO® Movie Video Game that will allow players to delve into the world of the new big-screen animated adventure The LEGO NINJAGO Movie. Developed by TT Games and published by Warner Bros. Interactive Entertainment, The LEGO NINJAGO Movie Video Game will be available for PlayStation®4 computer entertainment system, Xbox One, Nintendo Switch™ and STEAM on September 22, 2017.

The LEGO NINJAGO Movie Video Game brings the non-stop action and thrilling combat of the film into the living room so kids can embark on their own Ninjago adventures,” said Tom Stone, Managing Director, TT Games. “Enhanced movements will help players traverse Ninjago with the fluidity and grace of a secret ninja warrior and improve their combat skills.”

“The LEGO Group is pleased to extend the Ninjago play experience with The LEGO NINJAGO Movie Video Game,” said Sean McEvoy, VP Digital Games, The LEGO Group. “Fans will love playing as their favourite Ninjago heroes and joining an epic adventure of good versus evil.”

In the game, players battle their way through waves of enemies with honour and skill as their favorite ninjas Lloyd, Nya, Jay, Kai, Cole, Zane and Master Wu to defend their home island of Ninjago from the evil Lord Garmadon and his Shark Army. To do so, they must master the art of Ninjagility which allows them to traverse Ninjago by wall-running, high-jumping and battling the foes of Ninjago to rank up and upgrade the ninja’s combat skills.  Players can harness the power of Spinjitzu combat to defend Ninjago together.

The game features eight large, action-packed locations based on the story of The LEGO NINJAGO Movie. Each location includes its own unique Challenge Dojo where players can put their combat skills to the test and battle with increasingly tougher enemies. And with Battle Maps, players can go up against their friends and family in four different game modes, with competitive split-screen local gameplay for up to four players.

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About Warner Bros. Interactive Entertainment

Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third party game titles.

About TT Games

TT Games (www.ttgames.com) is the combined publishing and development group behind the hit LEGO videogame franchises such as LEGO® Star Wars™, LEGO® Indiana Jones™, LEGO® Batman™ and LEGO® Harry Potter™, as well as popular titles LEGO®Marvel™ Super Heroes, LEGO® Marvel’s Avengers and LEGO® Jurassic World™.  Incorporating renowned UK developer Traveller’s Tales, TT Games has a distinctive focus on console, handheld, mobile and PC games of the highest quality, aimed at young gamers and their families.

About The LEGO Group

The LEGO Group is a privately held, family-owned company with headquarters in Billund, Denmark, and main offices in Enfield, USA, London, UK., Shanghai, China, and Singapore. Founded in 1932 by Ole Kirk Kristiansen, and based on the iconic LEGO® brick, it is one of the world’s leading manufacturers of play materials. Guided by the company spirit: “Only the best is good enough”, the company is committed to the development of children and aims to inspire and develop the builders of tomorrow through creative play and learning. LEGO products are sold worldwide and can be virtually explored at www.LEGO.com.

About The LEGO NINJAGO Movie

In this big-screen NINJAGO adventure, the battle for NINJAGO City calls to action young Master Builder Lloyd, aka the Green Ninja, along with his friends, who are all secret ninja warriors.  Led by Master Wu, as wise-cracking as he is wise, they must defeat evil warlord Garmadon, The Worst Guy Ever, who also happens to be Lloyd’s dad.  Pitting mech against mech and father against son, the epic showdown will test this fierce but undisciplined team of modern-day ninjas who must learn to check their egos and pull together to unleash their inner power of Spinjitzu.

Opening September 22, 2017 (USA), “The LEGO NINJAGO Movie” stars Dave Franco, Justin Theroux, Michael Peña, Fred Armisen, Kumail Nanjiani, Abbi Jacobson, Zach Woods, Olivia Munn, and Jackie Chan.  It is directed by Charlie Bean, Paul Fisher and Bob Logan, from a screenplay by Bob Logan & Paul Fisher & William Wheeler & Tom Wheeler and Jared Stern & John Whittington, story by Hilary Winston & Bob Logan & Paul Fisher & William Wheeler & Tom Wheeler and Dan Hageman & Kevin Hageman, based on LEGO Construction Toys. “The LEGO NINJAGO Movie” is produced by Dan Lin, Roy Lee, Phil Lord, Christopher Miller, Maryann Garger and Chris McKay. Executive producers are Seth Grahame-Smith, Jill Wilfert, and Keith Malone, with John Powers Middleton as co-producer.  From Warner Bros. Pictures and Warner Animation Group, in association with LEGO System A/S, a Lin Pictures/Lord Miller/Vertigo Entertainment Production, “The LEGO NINJAGO Movie” will be distributed worldwide by Warner Bros. Pictures, a Warner Bros. Entertainment Company.

© 2017 The LEGO Group. ™ & © Warner Bros. Entertainment Inc. (S17)

LEGO NINJAGO MOVIE VIDEOGAME software © 2017 TT Games Ltd.  Produced by TT Games under license from the LEGO Group.  LEGO, the LEGO logo, the Brick and the Knob configurations and the Minifigure are trademarks of the LEGO Group. © 2017 The LEGO group. THE LEGO NINJAGO MOVIE © The LEGO Group & Warner Bros Entertainment Inc. “”and “PlayStation” are trademarks or registered trademarks of Sony Interactive Entertainment Inc. “” is a trademark of the same company. © 2017 Nintendo. Nintendo Switch and Joy-Con are trademarks of Nintendo.  All other trademarks and copyrights are the property of their respective owners.  All rights reserved.

Get Even Review

Get Even

Developer: The Farm 51
Publisher: Bandai Namco
PlatformPlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 20 June 2017
Price: $29.99 USD – Available Here

Video Review

Overview

Get Even follows the story of Black, a man who wakes up in an asylum with a VR headset attached called the Pandora to his head. A mysterious figure only known as Red tells him that Black came to the asylum with faint memories of failing to save a girl with a bomb strapped to her chest. With the help of his captor Red, Black must relive his memories to discover the events that lead up to the bomb blast and discover the girl’s identity.

Story

Warning: Spoilers ahead, skip to last paragraph to avoid

Get Even is one part psychological thriller and one part Greek tragedy. While the game is advertised to be about Black, the actual story is about his captor Red. The story does not start out strong at all and makes me question the wisdom of letting players take on the role of the supporting character for most of the game. Black is a difficult character to empathise with, as he feels a bit like a blank slate that is purely obsessed with understanding the events that lead up to the blast. As soon as players start feeling a connection to Black, it feels like the carpet is pulled out from under the player as Robert “Red” Ramsay is introduced as the main character. Suddenly, players need to develop an emotional connection all over again.

Compared to Black, Red is a much easier character to empathise or even sympathise with. Red and his wife struggle with very mundane issues like fertility, parenthood, and work/life balance in a surrealistic world where Red is developing the cutting-edge Pandora VR headset that allows the user to explore and relive memories. His story is a classic Greek tragedy mixed with the mad scientist trope; a man who starts with nothing, gains everything, only to lose everything because of his own personal obsession with his scientific work.

While a bulk of the story is delivered through the dialogue between Black and Red, copious amounts of extra details can be found in the evidence collected throughout the levels. Documents, images, and audio recordings all help to flesh out the smaller details in the game. The extra information was a terrific addition to help connect the dots for the memories, but fell short in the asylum area. The asylum itself plays a rather minor role in the overall plot, serving more as a travel hub than an actual setting. All the content about the asylum and who was running the show there felt more like a distraction, and I think the efforts could have been better spent on the rest of the story.

The Spoiler Free Conclusion

Get Even is decently written, although it has its weaknesses. The plot feels like it is being pulled in one direction, only to be suddenly yanked in another. The pacing starts a bit slow, but really picks up to a frenzied pace by the end. The beginning of the story is definitely the weakest, but it is quite easy to forget about it considering the game’s strong finish. The writers have created a compelling plot with rock solid dialogue and a main character that is easy to empathise with.

Gameplay

Get Even’s biggest weakness is its gameplay. It is part walking simulator and part FPS with stealth options. The walking simulator serves as the game’s so-called investigation gameplay, but there really isn’t much investigation at all. Players simply need to wander around the area until they find all the necessary evidence items so they can move on. It’s a shame that the developers opted for such dull delivery of the investigation mechanics as there are a few classic adventure game style puzzles that were included and almost all of them were really good.

Combat seems to be discouraged in the game for story reasons, but Get Even is still a serviceable, if not a rather bland FPS. Enemy AI is average at best. The gunplay is rather dull for most of the game. The weapon platform that distinguishes Get Even from other games is the CornerGun, based on the Israeli CornerShot platform. A pistol, submachine gun, or carbine can be loaded into front of the device, which can then be aimed around the corner with the lean button. Each level will have a suppressed pistol loaded in the CornerGun, which can then be replaced with battlefield pick ups. If players collect all evidence in a level, other weapons can be provided at the beginning of a level. The CornerGun allows players to engage enemies from behind cover. Get Even leans towards the realistic end of the spectrum, meaning cover is a must if players plan on surviving a firefight for any length of time. I found the CornerGun to be a fun toy, but a little too fiddly to be relied on heavily. It takes an extra half second to flip the front of the gun and getting reoriented afterwards can take a second. I found those extra split seconds simply took too long in a heated firefight and using a weapon traditionally was much easier. On the other hand, the gun works a bit better for stealth oriented players as it allows players to pop off a silenced shot around a corner without risking detection.

Get Even’s combat finally becomes interesting during the last three levels of the game when the CornerGun is dropped in favour of the Savant abilities. There are no reloads in these levels. Players have to assimilate enemies to get their first weapon, and then either assimilate more or do a battlefield pickup to get a fresh weapon. Additionally, players are able to teleport to pre-determined positions, causing enemies to momentarily lose sight of the players and buying themselves a few precious moments of breathing space. The abilities and the lack of really breathe some life into an otherwise generic shooter as it requires a new set of tactics beyond the usual duck into cover and pick off enemies until they are all dead.

The stealth mechanics is very bare, lacking the gunplay’s final flourish of the Savant abilities. Players can see the location of enemies and their cone of sight using the map on their cellphone and later, their Savant scan. There are a couple anomalies scattered around the map that can be spawned in to provide some cover to avoid the enemies gaze, but the game lacks any abilities for luring enemies off their path short of using the character’s own body. The levels are designed where there is often only one or two good ways to get through an area undetected.

The level design is extremely linear. Once in a while, the map may have a side area or two that holds a bit of evidence to be discovered, but otherwise it is a move from point A to B deal. The asylum areas have to be the weakest of the level, serving as a transport hub between levels with really poor jump scares from time to time. After the first insane patient with a crowbar tries to run the player down, the rest become a rather dull moment of déjà vu.

The controls are decent for the most part. Get Even uses the standard FPS controls with some extra buttons thrown in for navigating the smartphone. I found the phone controls to be a bit clunky without having ample keys to hotkey different apps. The phone constantly needs to be out to check the map and look for evidence. Having to constantly cycle between the phone and weapon is annoying, but at least it becomes less of an issue when using the CornerGun, which has its own phone attached to the side. Also, I found the camera scanner to be a bit fussy at times, requiring the player to stand at the exact spot to properly scan the item.

Visuals

Get Even provides a good visual experience. The textures and animations are solid. The game does suffer from some annoying texture popping issues when a level is initially loaded. It usually does not detract from the game, but there are certain points where multiple loads will occur as the player jumps from one level to another as part of the storytelling where the texture popping persists. The game’s art style is realistic with a touch of near future technology that is extremely believable. The Red’s memory set pieces are absolutely gorgeous.

Get Even was one of the few FPS titles that triggered my motion sickness. Something about how the camera moves while the character crouch walks combined with needing to view the world and the in-game smartphone at the same time did not sit well with me.  While I don’t hold it against the game, those who also suffer from video game induced motion sickness may want to avoid using stealth through the entire game for their own sake.

Audio

The audio experience is probably Get Even’s strongest suit. The soundtrack is excellent. The voice actors also deliver a great performance. Jo Stone-Fewings as Red is probably one of the strongest performances in a video game I have experienced in 2017. His delivery nails all the right emotional buttons and plays a huge role in developing that much needed emotional connection to Red.

The sound effects are solid, but the Auro-3D technology they use really takes the whole experience to the next level with a pair of headphones. It easily goes toe to toe with Dolby Atmos, and the developers put Auro-3D to good use in the game. The soundstage was fantastic. I could pick out the direction of footsteps and gunfire with almost laser like accuracy, creating a real sense of immersion.

Overall

Get Even is a short and flashy game. The visual experience is solid. The story starts out slow, but becomes enchanting when it finally finds its stride. The audio experience is fantastic. It is just a shame that the entire experience is bogged down by its dull, generic gameplay. Combined with the fact the game can be beaten in six to eight hours depending on the player, it is hard to recommend Get Even, especially at full price. Get Even is ideal for players who are looking for a story rich experience, but do wait until the game goes on sale.

Capsule Computers review guidelines can be found here.

‘CONSTRUCTOR’ EXPANDS TO PLAYSTATION 4 AND XBOX ONE IN AMERICAS

‘CONSTRUCTOR’ EXPANDS TO PLAYSTATION 4 AND XBOX ONE IN AMERICAS

Demo Now Available on All Platforms

Larkspur, Calif. – June 29th, 2017 – Deep Silver and System 3, the United Kingdom’s longest-serving video game publisher, today announced Constructor, a reimagining of the legendary title first released in 1997, will be releasing digitally and physically in the Americas for the PlayStation®4 computer entertainment system and Xbox One, the all-in-one entertainment system by Microsoft, on July 25th, 2017.

The embodiment of “construction meets corruption,” Constructor empowers the player as a budding property tycoon on a mission to build a successful city. This doesn’t just involve the speedy building of homes and businesses, however; players must negotiate the tangled web of Undesirables, a motley collection of reprobates that can be used against them – and by them, against others. Murder, arson, extortion, and sabotage are all tools at your disposal in this ultimate fight for power.

Gamers on PlayStation 4 and Xbox One can sample the delights of Constructor in a free demo available now on the PlayStation® Network and Xbox Live, allowing a full playthrough of the 40-minute tutorial, followed by 12 minutes of uninterrupted fun in the single-player mode of this cult British classic, with unlimited replays available.

PlayStation 4 Demo: https://store.playstation.com/#!/en-us/games/constructor-demo/cid=UP2047-CUSA08578_00-CONSTRUPS4USDEMO

Retail edition exclusively at GameStop: http://www.gamestop.com/ps4/games/constructor-only-at-gamestop/149579

About System 3

Formed in 1982 by Mark Cale, System 3 is recognised as one of the founding pioneers of the gaming industry and as a name synonymous with producing original genre defining gaming concepts year on year. From early 8-bit Commodore 64 and the Sinclair Spectrum machines, through the days of 16-bit Commodore Amiga and Atari ST formats right up to and beyond the phenomenal Sega, Nintendo, PlayStation and Xbox console boom, the company has brought a unique gaming style to new formats as and when they enter the market. System 3 stands proud as the last surviving British Independent Publisher from those grass roots years. System 3 produces games for the key hardware platforms including; Nintendo DS, Nintendo 3DS, PlayStation®4, Xbox One, and Windows®-based personal computers and smart phones. 2017 marks System 3′s 35th anniversary.

About Deep Silver

Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2 and Agents of Mayhem. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com.

COMPLETE SEASON OF THE LION’S SONG TO LAUNCH JULY 13, 2017 ON STEAM (PC & MAC) AND MOBILE

COMPLETE SEASON OF THE LION’S SONG TO LAUNCH JULY 13, 2017 ON STEAM (PC & MAC) AND MOBILE

The Award-Winning Adventure Series Makes its Highly Anticipated Debut on iOS, Android & Mac

Vienna, Austria – June 29, 2017 – Austrian indie developer Mipumi Games has given fans of sepia colors and narrative adventure games a reason to rejoice today, announcing that the full release of their episodic series The Lion’s Song will launch on July 13, 2017. The launch will include the fourth and final Episode 4Closure coming to PC via Steam, along with all episodes debuting on iOS & Android as well as Mac.

The Lion’s Song is a narrative adventure game series about creativity and its demons while being steeped in early 20th century history. With each of the first three episodes taking a closer look at fictional Austrian artists or scientists each blessed with an exceptional creative mind, the season’s finale Episode 4 – Closure will take players on a mysterious train journey that connects the storylines of all previous episodes. What stories will the four strangers on that train share along the way, and where will their journey end? Emotions will run high as players make connections with each character, and work to navigate and experience their lives in different ways with different outcomes.

The Season Pass for The Lion’s Song containing all four episodes is now available on Steam for $9.99 / £8.99 / €9.99. Alternatively on Steam, Episode 1 – Silence is available for free and the other episodes can be purchased separately for $3.99 / £3.49 / €3.99 each. On iOS and Android The Lion’s Song will be released as a premium title containing all four episodes for $4.99 / £4.99 / €5.49.

For more information, visit The Lion’s Song on Steam or the official website and follow the game on Facebook and Twitter.

About The Lion’s Song

The Lion’s Song is an episodic adventure game created by Vienna-based independent developer Mipumi Games. The Lion’s Song is steeped in early 20th century history and focusses on a cast of Austrian artists and scientists with each episode taking a closer look at their intimate struggles with creativity and inspiration. In 2016 the game was awarded with the German Developer Award for Indie Game of the Year and in 2017 it received an Honourable Mention from IGF in the category Excellence in Narrative. Originally created as a Ludum Dare project in 2014, The Lion’s Song features a striking art direction and a unique setting.  The fourth and final Episode 4 – Closure is coming to PC via Steam, along with all episodes debuting on iOS & Android as well as Mac on July 13, 2017.

To find out more about The Lion’s Song please visit lionssonggame.com.                                                 

About Mi’pu’mi Games

Mipumi Games is a Vienna-based independent game development company run by veteran developers with 10+ years industry experience at Rockstar and Ubisoft. The small specialist team collaborates with established AAA productions including the Hitman franchise and Anno. Now Mipumi is working on its first independent title: The Lion’s Song, an episodic adventure game set in early 20th century Austria. To find out more about Mipumi go to www.mipumi.com.

KOEI TECMO EUROPE PROUDLY ANNOUNCES NIGHTS OF AZURE 2: BRIDE OF THE NEW MOON

KOEI TECMO EUROPE PROUDLY ANNOUNCES NIGHTS OF AZURE 2: BRIDE OF THE NEW MOON

Enter A World Plagued By Shadows In GUST Studios’ Gripping Sequel To The Dark Action-RPG ‘Nights of Azure’, Headed To, Nintendo Switch™, PlayStation®4 and Steam®.

Hertfordshire, 29th June 2017 – KOEI TECMO Europe today proudly revealed that the standalone sequel to the gothic fairy tale action RPG from developer GUST Studios, Nights of Azure, is headed to western shores as Nights of Azure 2: Bride of the New Moon on the 27th October 2017. Nights of Azure 2 marks the publisher’s western debut on Nintendo Switch™, with simultaneous releases planned for the PlayStation®4 computer entertainment system and Windows PC via Steam®.

Nights of Azure 2: Bride of the New Moon takes place in a fictional, demon-ridden Western European city towards the end of the 19th century. The story focuses on a knight protector named Alushe and her two childhood friends – Liliana, a kind-hearted priestess, and Ruhenheid, a holy knight of the Lourdes Order. While guarding Liliana, Alushe is ambushed and killed only to later awaken as an artificial half-demon at the hands of the New Curia, a religious organisation with dark ties. In the company of a variety of unlikely allies with their own pasts and agendas, Alushe’s strong desire to save Liliana gives her the strength to scatter the shadows shrouding the world and motivation to uncover the shocking truth behind the mysterious Queen of the Moon.

To introduce some of the colourful characters who comprise the game’s new cast, KOEI TECMO Europe has released a selection of assets featuring Alushe Anatoria, Liliana Selphin and Ruhenheid Ariarod alongside a trailer with a first look at the demon-ridden setting where their narrative unfolds.

For more information on Nights of Azure 2: Bride of the New Moon, please visit the official website at www.koeitecmoeurope.com/nightsofazure2, like us on www.facebook.com/ateliergames and follow us on twitter @koeitecmoeurope.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive® and Ninja Gaiden®series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. On April 1, 2009, KOEI TECMO HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com 

©2017 KOEI TECMO GAMES CO., LTD. All rights reserved. Nights of Azure and GUST are registered trademarks or trademarks of KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

Nintendo Download: Expand Your Adventures in Hyrule…

Nintendo Download: Expand Your Adventures in Hyrule…

More adventures await in the Master Trials pack, available June 30. (Photo: Business Wire)

  • Nintendo eShop on Nintendo Switch
    • GoNNERGoNNER from Raw Fury and Art in Heart is a challenging, procedurally generated 2D platformer with roguelike elements. The game follows the largely misunderstood and altruistic Ikk on a journey to cheer up his only friend in this world – a giant land-bound whale named Sally – by searching for just the right trinket in the deep and dark places nearby.
  • Virtual Console on Wii U
    • BONK 3 Bonk’s Big Adventure – It’s up to Bonk once again to thwart the plans of the evil King Drool in this TurboGrafx-16 platformer. There are seven rounds scattered throughout the Dinosaur Kingdom, each one filled with fun contraptions and comical enemies. Depending on the situation, you can change your size to bonk your way through a dead end or to get a hard-to-reach item. And if that’s not enough, you can grab a friend and put your heads together to defeat King Drool in the two-player mode.
    • Devil’s Crush – In this TurboGrafx-16 pinball game, shoot the ball onto the board with the Devil Shooter, and then use flippers to rack up a high score. Complete certain conditions to play up to six different bonus stages. The game’s ominous theme is enhanced by its enemies: wandering skeleton knights, sorcerers and even a giant face that changes from a goddess to a sinister serpent.

New DLC:

  • The Legend of Zelda: Breath of the Wild – Expansion Pass: The Master Trials (Nintendo eShop on Nintendo Switch or Wii U) – More adventures await in the Master Trials pack, available June 30. By completing the Trial of the Sword challenge, Link will prove that he has grown worthy, and the Master Sword will be awakened to always be in its glowing, powered-up state while usable. Master Mode ups the challenge, Hero’s Path mode tracks 200 hours of footsteps on the map, the Travel Medallion creates a warp point, eight new armor items offer unique effects, and the Korok Mask helps locate Koroks. This content can only be obtained by purchasing the $19.99 Expansion Pass, which also includes The Champion’s Ballad, the second DLC Pack that will be available this holiday season. Full version of the game is required to use this DLC.

Nintendo eShop sales:

Activities:

  • My Nintendo Pikmin Rewards – The Hey! PIKMIN game is coming to the Nintendo 3DS family of systems on July 28. To celebrate, My Nintendo is offering the Pikmin Short Movie, directed by Shigeru Miyamoto, for both Nintendo 3DS and Wii U. Redeem your points to watch the colorful antics of Pikmin in this adorable cinematic adventure. And don’t forget this new Hey! PIKMIN wallpaper, too!
  • My Nintendo Rewards Starting July 1 – School is done for the year, so it’s time to enjoy summer break. To add some fun to your vacation, we are offering up to 40 percent discounts on select games to play on the go or on the big screen together with family and friends.
    Want to improve your drawing skills or sketch memorable parts of your trip?

    • Art Academy Lessons for Everyone! (Nintendo 3DS)
    • Art Academy Home Studio (Wii U)
    • Swapdoodle DLC: Animal Crossing Basic Lessons*
    • Swapdoodle DLC: The Legend of Zelda: Ocarina of Time*
    • Swapdoodle DLC: Mario Kart 8*
    • Swapdoodle DLC: Prehistoric Life*
      *Full version of the game is required to use the DLC.

Great local multiplayer games!

    • Donkey Kong Country Returns 3D (Nintendo 3DS)
    • New Super Mario Bros. 2 (Nintendo 3DS)

Great games to play in a car, on a plane or anywhere!

    • Animal Crossing Happy Home Designer (Nintendo 3DS)
    • Mario Golf: World Tour (Nintendo 3DS)
    • Pocket Card Jockey (Nintendo 3DS)
    • Picross 3D Round 2 (Nintendo 3DS)

Staycation? Play games on the big screen!

    • Donkey Kong Country Returns (Wii U)
    • Captain Toad: Treasure Tracker (Wii U)
    • Mario Sports Mix (Wii U)
    • Super Paper Mario (Wii U)

To learn more about these and other great My Nintendo rewards, visit https://my.nintendo.com.

Theme Shop on Nintendo 3DS:

  • New themes this week include:
    • Pokémon: Look Upon the Stars
    • Pokémon: Pokémon Pop

Also new this week:

In addition to video games available at retail stores, Nintendo also offers a variety of content that people can download directly to their systems. Nintendo adds new games weekly to Nintendo eShop on the Nintendo Switch console, the Wii U console and the Nintendo 3DS family of systems.

Nintendo eShop is a cash-based service that features a wide variety of content, including new and classic games, applications and demos. Users can add money to their account balances by using a credit card or purchasing a Nintendo eShop Card at a retail store and entering the code from the card. All funds from one card must be loaded in Nintendo eShop on Nintendo Switch, Wii U or the Nintendo 3DS family of systems, but can be used in any Nintendo eShop if the systems are linked to a single Nintendo Network account.

The Wii Shop Channel offers games and applications and uses Wii Points, which can be purchased via the Wii Shop Channel.

Remember that Nintendo Switch, Wii U, Wii, New Nintendo 3DS, New Nintendo 3DS XL, Nintendo 3DS, Nintendo 3DS XL, and Nintendo 2DS feature parental controls that let adults manage some of the content their children can access. Nintendo 3DS players who register a Nintendo Network ID gain access to free-to-start games and free game demos from Nintendo eShop, and also get the latest news and information direct from Nintendo. For more information about this and other features, visit http://www.nintendo.com/switch, http://www.nintendo.com/wiiu or http://www.nintendo.com/3ds.

Adventure Game Beat The Game Gets Mistik and Moss Character Video

Adventure Game Beat The Game Gets Mistik and Moss Character Video

Worm Animation have released a new video for Beat The Game that focuses on the game’s hero, Mistik, and the mysterious tree figure, Moss. The video showcases Beat The Game’s beautiful hand-drawn character style that draws influence from the European surrealists like Dali and Ernst, while also making clear the Worm Animation’s pedigree in film animation, notably their contribution to Oscar nominated short film, Gopher Broke.

Mistik is a music producer who makes beats for a living. Equipped with his trusty sampler, he travels to create new sounds out of everyday objects, from a simple wooden stick to a metal can. Mistik doesn’t adhere to our concepts of dimension, distance, time or space because he lives in a dream world, a musician’s dream. Beat The Game’s second character, the hulking Moss, is a bassline maker who lives underground, only making himself visible at night. While Moss doesn’t make entire tracks, his basslines are exactly what Mistik needs to give his tracks that extra kick and bump in energy. Together, and with other characters, Mistik and Moss form a colourful cast in a bizarre world driven by the love of music.

About Beat The Game
Worm Animation take players on a journey with Mistik — the hero of Beat The Game — to uncover the mysterious, abstract universe he finds himself in after a motorbike crash. Mistik is a music producer. Armed with a trusty recorder, his goal is to collect the samples scattered around the game’s beautiful, dream-like environments in order to create the ultimate track. Esteemed house and techno producer, Marc Houle, is scoring the soundtrack, ensuring the player is capable of making anything from mellow, dusty rollers to upbeat, acid house. With a cast of warm, funny characters and a visual style that draws on classic animation, Beat The Game is a timeless journey about the joy of creating music.

Visit the official website: http://www.WormAnimation.com
Facebook: https://www.facebook.com/WormAnimation
Twitter: @WormAnimation
Instagram : https://www.instagram.com/WormAnimation/
Youtube : https://www.youtube.com/channel/UCBpRSfIXnWrn_d94mPCjb_Q

PlayStation Plus | Games for July: That’s You!, Until Dawn and Game of Thrones

Sony Interactive Entertainment Australia is pleased to announce the impressive line up of games available to PlayStation Plus members this July.

One of the key announcements from E3 this year was the new PlayLink range – a series of multiplayer, immersive experiences that everyone can enjoy via their PS4, smartphone or tablet. The first release from this range, party quiz game That’s You!, will be available for free to download from Tuesday 4th July.

That’s You! combines over 1,000 questions and involves drawing, posing, laughter and innuendo as you find out how well you really know your friends. The more you agree the more you score! From rude to crude, to sweet and sincere, the game uniquely tailors itself to fit the personalities of every group. Just grab some friends, install the app, hop on your Wi-Fi and away you go. That’s You! supports two-to-six players, offline and online.

Also up in July is Supermassive Game’s critically-acclaimed love letter to the classic slasher flick, Until Dawn. Follow eight typical high-school teenagers to an isolated mountain lodge to commemorate the tragic loss of two friends and watch as power outages and unexplained disappearances turns this into a desperate fight for survival.

Game of Thrones fans are in for a treat with Game of Thrones: A Telltale Series, where you take control of the Forrester family – a noble and long-standing house from the north of Westeros with deep loyalties to the Starks. Caught up in the War of the Five Kings, it’ll be up to you to guide members of the Forrester family throughout a maelstrom of bloody warfare, revenge and intrigue.

And that’s not all! Here’s the full line-up of games available to PS Plus members for the 4th July 2017:

  • That’s You! – PS4 (4th July onwards)
  • Until Dawn – PS4
  • Game of Thrones: A Telltale Series – PS4
  • Tokyo Jungle – PS3
  • Darkstalkers Resurrection – PS3
  • Don’t Die Mr Robot – PS Vita (cross-buy with PS4)
  • Element4l – PS Vita

Click here to see the video announcing the PlayStation Plus July line up. For more information, please head to the PlayStation Blog.

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Media Alert: PlayStation Introduces New TV & Video Experience on PlayStation®4

Media Alert: PlayStation Introduces New TV & Video Experience on PlayStation®4

Sydney, Australia, 29th June, 2017: Sony Interactive Entertainment Australia (SIEAU) has introduced a new, visually appealing, content driven video experience on PlayStation®4 (PS4™) which enable players and their households to easily discover and stream the best video content across PlayStation®Store[1] (PS Store) and 3rd party services.

The new TV & Video interface on PS4 offers a myriad of benefits.

  • Browse in one place – Find familiar or new movies, TV shows, live events and user generated content from your favourite PS4 video partners in a single place without jumping in and out of apps
  • Discover featured content – Quickly see the best content on offer from select subscription, transactional/rental and free video providers
  • Access popular apps –  Easily access your PS Store “My Videos” and the most popular 3rd party video services, as well as the full list of available video apps

More updates will be introduced in the future to further enhance and personalise the TV & Video experience to make PlayStation the best place to watch video.

“We are very excited to launch this brand new interface in Australia,” said Patrick Lagana, Director of Marketing, Sony Interactive Entertainment Australia. “Whether it’s finding a favourite film or discovering the next big series in television, it’ll allow Australian PS4 households to navigate the large variety of exceptional content across multiple video and TV services available on PlayStation with ease.”

The new experience is initially available in Australia, Austria, Denmark, Finland, France, Germany, Italy, Norway, Spain, Sweden and the United Kingdom.

For more information, please follow the link here.

About Sony Interactive Entertainment Australia Pty Ltd

Sony Interactive Entertainment Australia (SIEAU) is a wholly owned subsidiary of Sony Interactive Entertainment Europe (SIEE).  SIEE, headquartered in London, UK, is responsible for the PlayStation® brand and family of products and services within the 109 territories serviced by SIEE as a regional headquarters for Sony Interactive Entertainment (SIE). PlayStation has delivered innovation to the market since the launch of the original PlayStation in Japan in 1994. The PlayStation family of products and services include PlayStation®4, PlayStation®VR, PlayStation®Vita, PlayStation®3, PlayStation®Store, PlayStation®Plus, PlayStation™Video, PlayStation™Music, PlayStation™Now and acclaimed PlayStation software titles from SIE Worldwide Studios.

PlayStation, and the SIE Diamond logo is a registered trademark of Sony Interactive Entertainment Inc. All other trademarks property of their respective owners.

Escape from Tarkov to Enter Closed Beta in July

Battlestate Games announced that their open world survival FPS Escape from Tarkov will enter closed beta testing in July. The game is currently in closed alpha, with invites only going out in small batches to select players. Once closed beta testing begins, everyone who pre-ordered the game will get access to Escape from Tarkov.

The beta will bring a significant amount of new content to the game. The giant new Shoreline zone is being added to the map, bringing the total zones in the map to four. Items, weapons, and the economy have been updated. The classic MP5 submachine gun along with a bunch of new weapon mods and ammo types have been added to the game. A merchant and a new insurance system for weapons and equipment have also been implemented, which should give Battlestate Games tools to balance the economy. Finally, players will be able to participate in the General Chat channel that will deliver messages to all online players.