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TEMPLAR MEDIA ACQUIRES GATE ZERO DEVELOPER BIBLE X, CEMENTING COMMITMENT TO ‘ENTERTAINMENT FIRST’

Templar Brings Gate Zero to AmericaFest 2025 in Phoenix, Arizona This Week

ALPHARETTA, GA – DECEMBER 17, 2025 – Video game publisher Templar Media today announced its strategic acquisition of Bible X, the Norwegian development studio behind the highly anticipated time-travel action-adventure title, Gate Zero. This partnership secures the long-term future of the Gate Zero intellectual property and provides Bible X with the support to deliver its story to a global audience, including its recently confirmed plans to launch on PlayStation 5 and Xbox Series X|S.

“From the moment we saw Gate Zero, we knew it had enormous potential as a high quality game that was being created for a massive, yet underserved gaming audience,” said John Gibson, CEO and founder of Templar Media. “With this acquisition we can now apply the full experience, support and resources of Templar Media into creating the incredible ‘Entertainment First’ experience that gamers worldwide have been asking for.”

This acquisition by Templar Media marks a cornerstone investment for the new publisher founded by Gibson, a 25-year games industry veteran. The company’s “Entertainment First!” philosophy is central to its mission of bringing great experiences likeGate Zero to the market. For Bible X, this acquisition provides the resources and support to fully realize its ambitious goals.

“Templar Media gives us the stability and strategic support to fulfill our original vision and expand on it,” said Arve Solli, studio head of Bible X. Our goal from the very beginning of the project has been to take players on a fun and engaging journey back in time, allowing them to experience firsthand the events of the Bible during one of the most pivotal and significant moments in history. Now, we have even greater tools and resources to bring this vision to life in an even more powerful, immersive, and high-quality way. “As proven by the commercial success of TV and movies like The Chosen and The King of Kings, there’s a massive audience seeking top-tier content that explores their values. With Gate Zero, we plan to meet that demand with a full-featured, story-rich video game that allows the player to explore the history and stories found in the Bible, in a grounded and historically accurate way.”

Faith-based media has seen continued momentum with titles like Sound of Freedom grossing over $250 million worldwide, while streaming platforms and studios significantly increased their investment in religious content (WSJ). At the same time, overall music streaming growth is slowing – but Christian and gospel genres are bucking the trend, continuing to rise in popularity and engagement (AP).

Bible X first illustrated its creative talents with a very successful Kickstarter campaign that hit 100% of its goal of €200,000 within 79 hours – signaling strong audience interest. The story-rich action-adventure video game sends players on a journey back in time through the Bible to complete missions, evade capture and uncover and restore the real version of history.

ABOUT TEMPLAR MEDIA
Based in Atlanta, GA, Templar Media is a video game publishing and media company founded by 25-year game industry veteran John Gibson. With an “Entertainment First!” philosophy, Templar goes beyond traditional funding and marketing by prioritizing a “Relational Publishing” approach, fostering deep partnerships with development teams to ensure mutual success. Leveraging its extensive experience from franchises likeKilling Floor, Maneater, and Chivalry 2, Templar is poised to bring unforgettable, high-quality gaming experiences to a global audience.

ABOUT BIBLE X
Bible X is a Norwegian game studio founded in 2020 as part of the BCC Media. We strongly believe in the powerful medium of gaming and its role in engaging, educating and inspiring youth today. Our goal is to take players back to the source and allow them to experience the message of Jesus in a modern and immersive way. Gate Zero is our debut game.

ABOUT GATE ZERO
Gate Zero is a historical, semi open-world action-adventure with sci-fi elements, set in a dystopian future where a ruthless global regime is the sole arbiter of truth. Journey with Max, who discovers his late parents’ hidden time machine during his grandmother’s arrest by the authorities. Complete missions, evade capture, assist legendary Biblical figures, and unravel intricate riddles that reveal profound truths, as you learn the extreme lengths the regime will go in order to ensure true history is never known. Overcome oppressive Roman forces and battle evil entities in limbo between future and past, as you work to save your grandmother, history, and the future!

KARL URBAN BRINGS THE OUTRAGEOUS CHARM OF “BOB” TO ARK: LOST COLONY AND 2026’S BOB’S TRUE TALES

Studio Wildcard Reveals Bob’s New Look, Urban’s Expanded Role, and Exclusive Cinematic Tease During Snail Games Investor Day

NEW YORK, NY – DECEMBER 17, 2025 – Studio Wildcard has announced that Karl Urban (The BoysDreddThe Lord of the Rings) will expand his creative partnership with the ARK franchise, returning to voice fan-favorite character “Bob” in ARK: Lost Colony and lending his likeness for the upcoming 2026 slate of new Bob-focused content for ARK: Survival Ascended (ASA). The news was revealed during yesterday’s Snail Games Investor Day, where Wildcard co-founder and Development Director Jeremy Stieglitz presented ARK franchise updates.

The first in-game screenshot of Bob has been revealed, showcasing a redesigned model in Urban’s likeness as well as confirming new voiceover performances including Bob’s True Tales: Tides of Fortune and Bob’s True Tales: Galaxy Wars, both highlighted in the ARK: Survival Ascended 2026-2027 roadmap.

“I’ve had a blast working with the ARK creative team, and I’m excited to step deeper into Bob’s world,” said Urban. “The new look, the expanded story, the tone – they’re all coming together in a really fun way. Bob is an extravagantly boastful personality who is a riot to bring to life and I can’t wait for players to see what’s next.”

First appearing in ARK: The Animated Series and featured as the grandiose narrator in ARK: Bob’s Tall Tales, Bob has quickly become one of the most outlandish characters in the ARK universe. Known for his self-aggrandizing claims in the franchise’s history, his charismatic presence as an ARK veteran – whose success is fueled more by luck than extraordinary ability – has made him a fan-favorite within the ARK community.

“ARK fans love Bob. They were…let’s just say passionate when he was killed in the opening of the animated series, but luckily death can be impermanent in the world of ARK.” said Stieglitz. “Bringing Karl’s likeness into the game closes the gap between the voice fans know and the 3D character they’ll now see on-screen. Karl already has the strong, ‘all-American’ look of Bob, so it just made sense. With so much content coming, this is the right moment to fully portray the character within ARK: Survival Ascended.”

Lost Colony drops Survivors into a vast occupied city where they become the hunted, unlocking powerful new kinds of character abilities, unique gear, building systems, and exotic tames. Will Survivors be able to face down the demons lurking in Arat Prime, and bridge ARK’s past and future? Players can find out when ARK: Lost Colony launches December 18.

Buy the Lost Colony Expansion Pass ($29.99) now to unlock exclusive ARK: Lost Colony preview gameplay content for Xbox Series X|S, PlayStation 5, and PC platforms.

Studio Wildcard also confirmed that ARK: Survival Ascended has now surpassed 4 million units sold since launch. For the latest updates, join the ARK Survivor’s conversation on Discord, follow us on Twitter, like us on Facebook, subscribe to us on YouTube, visit our website at playark.com and watch us tame ‘n train leviathan dinosaurs on Twitch.TV.

ABOUT STUDIO WILDCARD
Since revealing its flagship game ARK: Survival Evolved in 2015, Studio Wildcard has tirelessly strived to bring its dinosaur-filled vision to the masses. With millions of players worldwide, the team has delivered an amazing amount of new content and leveraged cutting-edge technology to keep fans engaged. With a transmedia universe, the ARK story can be discovered on all gaming platforms, within spin-off titles, and now as a new epic narrative featuring a star-studded cast in ARK: The Animated Series on Paramount+. www.studiowildcard.com

Staffer Retro: A Supernatural Mystery Quest Unveils New Key Art, Second Official Trailer, and Free Steam Demo available now

A supernatural deduction adventure where logic and psychic powers collide

Team Tetrapod and Gamepia are excited to announce three major updates for the supernatural deduction adventure Staffer Retro: A Supernatural Mystery Quest: a newly updated key art, the second official trailer, and a free playable demo releasing on Steam.

The new key art visually reflects the emotional undertones of the story — an inverted world and a girl falling into the sea, hinting that the narrative behind the calm surface is far from purely bright.

The newly released second official trailer captures the world of Staffer Retro: A Supernatural Mystery Quest and the core appeal of the game, portraying the supernatural mysteries the protagonist confronts and the emotional shifts that unfold on the path toward the truth in a cinematic way. 

This new footage introduces the mysterious tool known as “Staff,” a relic with supernatural power, and the journey to uncover its forgotten past, hinting at a world where what is shown on the surface and what lies beneath tell two very different stories.

The trailer suggests that the first answer is not always the real one; there is another story hidden behind the obvious, and the player’s deduction can expose it — or overwrite it. In a world where logic and psychic powers collide, players reconstruct the past, rewrite their own conclusions, and overturn the truth itself, creating a distinctive and tension-filled deduction experience.

The second official trailer reinforces the chilling yet beautiful tone that defines Staffer Retro, highlighting its emotional contrasts, striking atmosphere, and thematic depth.

The trailer is now available on the official YouTube channel.

Players can now experience the entire first case of the full game in a free Steam demo.

The demo supports five languages at launch: English, French, German, Japanese, Korean, Traditional Chinese, Simplified Chinese

Staffer Retro: A Supernatural Mystery Quest is currently in development for a global release in 2026.

LATEST UPDATE: VR SUPERMARKET SIM ‘SHOP & STUFF’ INTRODUCES ‘BOSS’ UPDATE WITH NEW INTERACTABLE CHARACTER, COMING SOON TO PSVR2

Get ready to meet your new manager in the game’s latest update, and prepare to shop the game on the PlayStation storefront.

Riga, Latvia, 17 December 2025 | VR publisher and development studio HyperVR is thrilled to announce the latest update for their shopkeeping title, Shop & Stuff. The update introduces players to The Boss, your new manager tasked with teaching you the basics of running a successful store. The update is live on Meta Quest, and Shop & Stuff is coming soon to PlayStation VR 2.

A Bossy Update

Shop & Stuff is a chaotic VR supermarket simulator where running a store is anything but ordinary. Stock shelves, deal with eccentric customers, and scramble to clean up their messes before chaos ensues. In the latest update, encounter The Boss. As your manager, he will guide you through the onboarding of the game, teaching you important tips and tricks for running the store. The game’s layout is updated to include the Boss’s Office; to unlock the office, simply upgrade the store to the second level in the purchasing machine. Other than guiding you through the tutorials, the boss will “encourage” you to work faster, maximizing the profitability of the store. For that, he’ll point out things that you should take care of throughout the day. It’s your call to obey him or decide to do things your way.

The Customer Is Always Right

Clumsy customers may drop items, turning the floor into a disaster zone, and shoplifters may try to cut into store profits by stealing items off the shelves. Fend them off using new defensive items, such as a baseball bat or a flamethrower, to drive them out of the store. Customers can also be hit by cars passing by on the road, which will make them fly away. Looking for extra shenanigans? Try feeding food or flies to unruly customers to trigger some nasty reactions.

Putting the ‘Super’ in Supermarket

Alongside your daily shopkeeping tasks of restocks and checkouts, keep tabs on the bigger picture to grow your roadside shop into a bustling business. Maintain your equipment to keep the store functional, and manage customer interactions to ensure a smooth shopping experience. Charm customers at checkout for a successful shopping experience and restock the shelves with in-demand items. After a hard day of work, invest your earnings to expand your shop. New equipment is available for purchase, such as self-checkouts and coffee machines. Christmas decorations are also available in the latest update, bringing some festive cheer to your bustling storefront! 

Early Access Features:

  • Manage customers, restock shelves, and grow your business in this quirky supermarket simulator!
  • Keep up with the wild antics of your visitors and be prepared to encounter unruly shoplifters.
  • At closing time, purchase upgrades for the store to increase shopper sentiment and your stock capacity.
  • Interact with The Boss in the latest update for an introduction to shopkeeping and some stern oversight into the store’s profit margins.
  • Customers can now be hit by cars passing by on the road, which will make them fly away.
  • You can now feed food, flies and poop to characters, which might trigger some nasty reactions!
  • Eccentric interactions and easy-to-understand mechanics make Shop & Stuff a family favorite for the holidays!

Shop & Stuff’s latest update is available now on the Meta Store. For updates on the game’s PSVR2 launch.

About HyperVR

HyperVR Games is a virtual reality game development and publishing company based in Riga, Latvia, focused on creating immersive and interactive casual experiences. Its titles include Shave & Stuff, Pets & Stuff, Shop & Stuff, Titans Clinic, My Perfect Date and Hide the Corpse.

Routine Review

Routine

Developer: Lunar Software
Publisher: Raw Fury
Platforms: Xbox One, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $24.99 USD – Available Here

Overview

It came as something of a surprise to learn that when Routine was released it had actually been a game that was first announced over thirteen years ago. Despite the slew of horror games and retro-futuristic titles that came afterwards, Lunar Software persisted with their vision in creating a horror game that does everything it can to make sure players are kept on their toes as well as immersed in the experience as possible by leaving them hanging with every puzzle and navigating the creepy halls of the lunar base. The question is, while the wait was a long one, has Routine turned out to be a success, or a routine failure?

Story

Players take on the role of an unnamed software engineer that has been sent up to the Union Plaza space station on the Moon to fix an apparently malfunctioning security system. The only problem is, after the designated time required to “isolate” after arriving on the moon base it becomes apparent that something has gone incredibly wrong. What should be a popular tourist location with plenty of staff is instead a ghost town with only a few notes left about what an engineer should do if they find themselves stuck. This includes gathering the Cosmonaut Assistance Tool (referred to as C.A.T.) which serves as the engineer’s primary way to interact with consoles, maintenance hatches, and more. After acquiring the first module that allows the C.A.T. to send out bursts of electricity, the player enters deeper into the Union Plaza only to find that isolation was far from the worst thing awaiting them.

Instead, not only are they presented with an elaborate sequence to properly shut down the security system that has gone haywire, but the massive robots that are now patrolling the halls see everything as a threat, including the Engineer, and will pursue and eliminate them without a second thought. If they can catch them that is. Soon players learn the routines of the robots as they go about and work through their own routine of trying to fix and make this unknown phenomenon on the space station right, but as soon as they do things go far from routine as Routine takes a major twist in its second half, pivoting from retro-futuristic survival to survival horror. Things go far into the deep end once players delve into the lore and uncover what really happened, or seems to have actually happened, to those who once called this lunar base home. 

Routine is an incredibly interesting game to play and it makes the most out of its storytelling through atmosphere, context clues scattered around the environments players explore, and the many notes, emails, videos, and even tape-recordings of former residents to put things together. The story the game has to tell is fairly interesting but it is also so hands-off that players who aren’t paying close attention or reading every terminal they come across, which is something that can be hard to do since the game never pauses, may miss out on some context. Very little is actually clearly spelled out, though most of the story elements should be easy to grasp for many, and it makes previous elements of the story make far more sense as well, especially the actions the security system was taking in the first half of the game. 

That being said, Routine does feel like something of a mashup of two storylines squished together. While the general gameplay remains the same, the way events unfold, threats, and even the overall tone of the exploration takes on a different feeling entirely past the halfway point. Whether this was intentional or a result of the game’s lengthy and troubled development period is unknown but it is quite noticeable and those who like the earlier aspects of the title’s style may find themselves disappointed in the end, even if the storyline goes to some real strange places.

Gameplay

Routine makes for an incredibly interesting game primarily thanks to the fact that, outside of the things that want to kill the engineer and the second half twist the storyline takes, most of what the player will actually be doing would be considered “routine.” Only it also happens to be in the clunkiest way possible to try and immerse players into the feeling of the retro-futuristic vision entirely. The tutorial demonstrates how players will be able to move, run, crouch/crawl, but then go even a step further by holding RB to duck even lower to examine under tight spaces, lean around corners to take and look for danger, and even stand on the tips of their toes to peek over things.

Once players obtain their C.A.T. things get a bit more complicated thanks to the way that the device is handled. The C.A.T. serves as the player’s one and only real tool for survival (beyond running away)  and interacting with the space station’s systems. This includes connecting wirelessly to projectors that let players save their game, review their objectives, and even look up a code they may have forgotten, as well as use the primary fire of the C.A.T. to shock open doors and robots as well. The unfortunate thing is, every blast of electricity takes one battery charge and every battery only has three charges before it is depleted and players cannot carry more than one battery around at a time, meaning if they have burned through their entire C.A.T. battery means they’ll need to run away to find more batteries or desperately dig out a depleted one from a recycled station for a final shot.

The interesting thing is, the Type-05 robots players will need to deal with cannot be destroyed. In fact it takes a well-placed shot to even properly disable them with an electric jolt and even this is temporary. Instead players will need to use their ears as best as possible, and their sense of direction, to try and avoid drawing the robots’ attention or finding a safe place to hide from their clunking heavy foot-steps. Thankfully the robots are rather… dumb and can be avoided once players get the hang of things and it is interesting to note that the security system can apparently only have one robot active at a time, meaning hearing one moving somewhere else can leave players able to sneak past another, though whether it will activate suddenly can be a jumpscare waiting to happen. Should players be caught by a Type-05 they will not instantly be killed, as the robot will throw them a short distance away, giving players a chance to scurry away or take a pot-shot but if they are caught again too quickly they will be killed.

Routine does make use of manual saving and it also makes use of the occasional autosave here and there when players complete specific tasks, though players will always want to save as often as possible as well as write down, or screenshot, any codes they’ve uncovered up until that point for a puzzle. This is because not only does the game not feature any type of pause system, meaning enemies can and will come and kill the player in the pause menu, something that is incredibly annoying, or even when interacting with computers in the game, but also because all codes are randomized for every playthrough. While the locations may remain the same, everything will be randomized from playthrough to playthrough so there is no easy way out.

The C.A.T. itself also features a number of complicated aspects beyond simply the electric blaster and the unique way its “screen” is displayed like a 10 fps monitor. While battery reloads happen manually, other aspects such as swapping between modules that the player acquires through the game such as a UV style view-screen and a door unlocking blast that unlocks security doors, all happen manually. This means players will need to pull up their C.A.T., drag the cursor around to swap on the security module and open up a door only to then need to repeat the process and activate the module for UV or even the electric blaster if needed, all while something out there may want to decapitate them. The same can be said regarding saving and even “degaussing” as players will need to manually press the wireless connection button on the side of the C.A.T. and coming nearby odd machinery can create feedback that warps the in-game screen and C.A.T.’s display and the only way to fix it is with a tap of the degauss button.

All of these systems, be it fiddling with the C.A.T., fiddling with the computer screens to read information and clues to a puzzle, or fiddling with a keypad all mean that players will need to have their heads screwed on tight when playing Routine. Especially since there are no objective markers, clue reminders, or even hints to go off of besides what the player has found within the notes themselves. This means puzzle solutions are incredibly challenging or incredibly simplistic to the point that players may knock themselves in the head at how easy it might be. That being said, it does feel like some of the more unique puzzle solving elements really don’t come into play as often as they should. 

One of the most challenging puzzles arrives in Chapter 4, requiring everything the player has learned so far all while pitting them against an incredibly dangerous threat unlike what they’ve seen before, and that is the hardest puzzle in the game. From that point on they are incredibly basic and even the aforementioned leaning, ducking, and peeking mechanics rarely come into play beyond once or twice. It feels as if the title started to lose steam near the end, especially once the big twist and eventual outcome started to reveal itself. Sure, there were plenty of tense moments still and a few jumpscares, but the puzzles and dangers felt lackluster past chapter four which is a real shame given Routine’s roughly six hour length.

Audio & Visuals

Lunar Software has done an incredible job creating a retro-futuristic feeling to the lunar base that the player will explore. Many locations players travel through will have little bits of atmospheric storytelling to go along with simply navigating these cassette-future halls in the first half and the designs of the Type-05 robots are perfectly creepy and humanoid at the same time while the oddity in the last half is suitably just as twisted for as much of a threat as it turns out to be. The second half of the game is similarly well-designed with a more brutalist style and more creepy remnants of the horrors that befell those that once lived there. It is a bit disappointing that players spend only a handful of fairly brief moments actually walking the lunar surface despite how impressive it looks to stare off at the planet and sun in the sky. It is also worth noting that, despite the limited areas in the game, there is actually quite a bit of backtracking players will need to do, especially in the latter half.

It must be emphasized that the developers really wish for players to play Routine with headphones or surround sound on if at all possible and doing so will make for the best experience and chance to survive. Navigating the halls while listening for the persistent thudding feet of robots or the creepy cries and mumbles of the oddity work exceptionally well here and the atmospheric sense of hearing crumbling machinery crackling along, sparking devices barely hanging in there, and more make for navigating the halls all the more eerie when heard in this manner. There is an English voice track for the audio logs and the voice work is handled well, including during the few cutscenes, but there is not much in the way of actual voicework throughout the game.

Overall

Routine was over a decade in the making and while the wait may have been a long one, Lunar Software has delivered one heck of a scary game that checks plenty of boxes. Difficult puzzles combined with interesting enemies and ways to avoid/combat them while never truly feeling safe makes Routine stand out amongst the games that came after it was announced, especially thanks to its rather unique storyline twist. That being said, it does tend to feel like two thoughts compressed into one given how abrupt the shift is, even if it is hinted slightly during the first half. Combine that with the annoying inability to pause and the way puzzles fall off in the latter half of the game and Routine serves up a fine horror dish to start with but stumbles at the end, delivering an interesting take on the genre and a rather unique take on space horror.

Capsule Computers review guidelines can be found here.

New Ratatan Update “Descent of the Dark Ratatan!” Announced – Launches 25th December

Wednesday, 17th December, 2025 (Tokyo, Japan): Developer Ratata Arts and publisher Game Source Entertainment are delighted to reveal that the beloved rhythm-action roguelike Ratatan will receive a major update in December, titled ‘Descent of the Dark Ratatan’.

“Descent of the Dark Ratatan!” Launching 25th December

This update marks the next stage of Ratatan’s development in Steam Early Access and adds new foes to vanquish, a new chapter to explore, new stages and gameplay to master, numerous UI / UX improvements, new item drops with increased rarity levels and lots more.

UPDATE FEATURE DEEPDIVE:

  • NEW Chapter Two Unlocked: A new chapter will be unlocked after completing World 5 offering new areas to explore and new gameplay challenges to enjoy.
  • NEW Dark Ratatan Battles: Command Dark Cobuns against high-level bosses with unique mechanics.
  • NEW “Duo Ratakaruta”: When the elemental power of multiple attributes reaches a certain level, players may obtain a powerful “Duo Ratakaruta.”
  • NEW Feature “Goddess Gacha”: Players can exchange unwanted weapons, accessories, and items for points to spin for new prizes. Players also have a chance to obtain limited items.
  • NEW Multiplayer Improvements: Added new features for joining random rooms and refreshing room lists. Optimized the lobby for faster and more stable random matchmaking.
  • NEW Legendary Accessories: New rarity level with random “Decorune Effects” added.

Additionally, Ratatan will participate in the 2025 Steam Winter Sale later this week. Ratatan will be available for 15% off the regular retail price from 18th December – January 5th, 2026.

For more information about this update and to pick up Ratatan at the reduced cost later this week, please visit https://store.steampowered.com/app/2949320/Ratatan/

About Game Source Entertainment

Game Source Entertainment is a Hong Kong-based game publisher and distributor of over 100 titles for the PlayStation®4,  PlayStation®5, Nintendo Switch™, Xbox One and previous generation console platforms.

JOURNEY WITH UNWAVERING SPIRIT IN FINAL FANTASY XIV ONLINE PATCH 7.4: INTO THE MIST, AVAILABLE TODAY

New Content Includes Highly Anticipated Glamour System Update with New Customisation Possibilities for Warriors of Light, Alongside the Exciting Conclusion of The Arcadion Raid Series, and More

LONDON (16th December, 2025) – SQUARE ENIX today released the latest major update for FINAL FANTASY XIV Online Patch 7.4: Into the Mist. The patch brings new content for players to enjoy, including the continuation of the main scenario story, a new dungeon, battles to challenge, three new phantom jobs in Occult Crescent, a new PvP Frontline map and campaign, as well as UI updates and more. 

Patch 7.4 also brings a hugely anticipated update to the glamour system, allowing players to change the appearance of their gear irrespective of class, job or level restrictions, aside from weapons and tools*. The update opens up a world of fashion options for Warriors of Light who want to mix and match customised outfits like never before, for wherever their adventure takes them.

Another highlight of the update is the grand finale of the popular Arcadion raid series, starting with today’s release of the Heavyweight Division, with the more challenging Savage mode arriving 6th January. As part of the “AAC Heavyweight M4” and “AAC Heavyweight M4 (Savage)” raid encounters, a new track, titled “Everything Burns” by Grammy Award-winning artist Tom Morello (Rage Against the Machine, Audioslave, Prophets of Rage) featuring Caleb Shomo (Beartooth) is set to feature on Tom Morello’s new album. The track will also be available as a standalone single on Wednesday, 17th December.

Further details on Patch 7.4 content are available below:

  • New Main Scenario Quests
  • New Dungeon – Mistwake
  • New Trial – Hell on Rails Includes both Normal and Extreme modes
  • New Raid Tier – The Arcadion: Heavyweight Division includes both Normal and Savage modes
    • Note: Savage difficulty will be released on Tuesday, 6th January, 2026
  • New Unreal Trial Tsukuyomi’s Pain (Unreal): Take on Tsukuyomi, at level 100
  • Duty Support Additions – Support for Dzemael Darkhold and Aurum Vale will be added
  • Occult Crescent Update 3 new Phantom Jobs (Mystic Knight, Dancer and Gladiator) and the introduction of accessories that include set bonuses 
  • Glamour System Updates Removal of level/class/job-restrictions on gear for glamour purposes, allowing players to glamour the appearance of gear regardless of previous level, class, and job restrictions.
    • *Due to the impact on character animations, weapons and tools can only be equipped by the corresponding class/job
  • PvP Updates The start of PvP Series 10, existing action adjustments, and the addition of a new Frontline map and campaign: Worqor Chirteh (Triumph)
  • Miscellaneous Updates – A new Air Force One destination in the Gold Saucer, New UI colour themes (Clear White, Clear Green), Strategy Board, Command Panel, and more

Fans can also look forward to the following updates in Patch 7.41 and Patch 7.45, which include:

  • Phantom Weapon Updates (Patch 7.41)
  • Cosmic Exploration – New Planet – Oizys (Patch 7.41) – The latest planet for crafters and gatherers to explore, as well as new rewards and system updates
  • Further Cosmic Tool Enhancement (Patch 7.41)
  • New Variant Dungeon (Patch 7.45) – Merchant’s Tale – Players can enjoy the content with different ways to play and difficulty levels to suit their playstyles
  • Inconceivably Further Hildibrand Adventures (Patch 7.45)

For the latest information set to arrive with Patch 7.4, please visit the promotional site at: https://eu.finalfantasyxiv.com/dawntrail/patch_7_4/.

From Wednesday 17th December at 7 pm AEDT until 1st January 2026 at 1:59 am AEDT, the winter seasonal event, Starlight Celebration, returns to Eorzea. This year, players can obtain a variety of emotes and furnishing items featuring a steaming-hot spiced beverage in decorative mugs to celebrate the holidays. Certain items available during previous iterations of the event can also be obtained via the Starlight supplier. Full details may be found here: https://sqex.to/58SCN.

With more than 30 million total registered accounts, there has never been a better time for newcomers to begin their adventures in the critically acclaimed FINAL FANTASY XIV Online saga. The Free Trial includes all content from A Realm Reborn, the Heavensward and Stormblood expansions (and updates through Patch 4.58). Free Trial players can enjoy hundreds of hours of award-winning gameplay and story experiences equivalent to three full FINAL FANTASY titles, without limit on playtime. More information can be found at: https://sqex.to/FFXIVFreeTrial

About Square Enix Ltd.

Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX and TAITO branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 207 million units worldwide; DRAGON QUEST, which has sold over 95 million units worldwide; and the legendary SPACE INVADERS. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at https://square-enix-games.com

LEGO Batman: Legacy of the Dark Knight to Launch Worldwide on May 29, 2026; Pre-Orders Available Now

New “Heroes & Villains” Trailer Premiered at The Game Awards, Introduced by LEGO Batman Live from the Batcave

Warner Bros. Games and DC announced LEGO® Batman™: Legacy of the Dark Knight is scheduled to launch worldwide on May 29, 2026, for PlayStation®5, Xbox Series X|S, and PC (Steam and Epic Games Store). Pre-orders are available now for the Standard and Deluxe Editions of the game on the aforementioned platforms* (full content details below).

As part of the announcement during The Game Awards, the audience was greeted by a special guest presenter – LEGO Batman live from the Batcave, who introduced a brand-new trailer with a first look at action-packed gameplay of several playable characters and DC Super-Villains.

Joining the Caped Crusader in the fight to save Gotham City are Robin with his trusty line launcher, Nightwing and his battle staff, Batgirl sporting her versatile hackarang, and Catwoman with her signature whip and loyal companion kitten – all equipped with their own unique abilities, progression trees, combos, and gadgets.

The trailer also revealed new DC Super-Villains that players will take on, such as Two-Face, Poison Ivy, Firefly, and Mr. Freeze, along with other members of the notorious Rogues Gallery in The Joker, The Penguin, Ra’s al Ghul, and Bane. Plus, fans will catch an initial glimpse of the iconic Batmobile from Batman: The Animated Series and Batpod from The Dark Knight and The Dark Knight Rises films, which can be used to traverse the in-game open world.

LEGO Batman: Legacy of the Dark Knight Standard Edition

  • Pre-Order Now – Available now ($109.95) on PlayStation 5, Xbox Series X|S, and PC (Steam and Epic Games Store)
  • Main Story Campaign
    • Bruce Wayne’s journey from origin to legend as he trains with The League of Shadows, becomes the hero of Gotham City, and forges a new family of allies with Robin, Nightwing, Batgirl, Jim Gordon, Catwoman, and Talia al Ghul who each bring unique skills and signature gadgets to uncover crimes, complete challenges, and explore an immersive Gotham City full of secrets and surprises.
    • Players will confront an ever-growing threat from across Batman’s Rogues Gallery, facing off against The Joker, The Penguin, Mr. Freeze, Poison Ivy, Ra’s al Ghul, Bane, and more.
  • 100 Suits & Outfits
    • An array of Batsuits and individual outfits for every playable character, inspired by Batman’s legacy in film, television, comics, and games.
  • Over 20 Vehicles
    • A range of Batmobiles and Batcycles to drive around Gotham City’s open world in style, including rides like the legendary Tumbler.
  • Over 250 Batcave Props & Trophies
    • A wide range of items to display and customise the Batcave and celebrate achievements.
  • Pre-Order Bonus
    • All pre-orders will receive The Dark Knight Returns Batsuit (at launch), inspired by the acclaimed comic book series.

LEGO Batman: Legacy of the Dark Knight Deluxe Edition

  • Pre-Order Now – Available now ($139.95) on PlayStation 5, Xbox Series X|S, and PC (Steam and Epic Games Store)
  • All LEGO Batman: Legacy of the Dark Knight Standard Edition Content & Pre-Order Bonus
  • Legacy Collection (Available at Launch)
    • Arkham Trilogy Pack, Batman Beyond Pack, and Party Music Pack – Over 30 launch-day items across three (3) themed content packs, each with seven (7) new suits (one [1] per playable character), one (1) new Batmobile, and a set of five (5) Batcave customisation props.
  • Mayhem Collection (Available Sept. 2026)
    • New Mayhem Mode featuring The Joker and Harley Quinn as playable characters with their own abilities, gadgets, and takedowns.
    • New Story Mission with The Joker and Harley Quinn breaking out of Arkham Asylum and causing chaos on the streets of Gotham City.
    • Sinister Pack – Seven (7) new suits (one [1] per original playable character), one (1) new Batmobile, and a set of five (5) Batcave customisation props.
  • Pre-Order Bonus
    • Deluxe Edition pre-orders will receive 72-hour early access to the game beginning on May 26, prior to the main launch on May 29.

Players can unlock the Golden Age Batsuit (at launch), a classic outfit based on the Caped Crusader’s debut look from Detective Comics #27 (1939), accessible for eligible users who create a Warner Bros. Games account, as well as those who already have an account.

Additionally, four new LEGO DC Batman sets are available for pre-order now (launching March 1) and will include in-game digital content redeemable when LEGO Batman: Legacy of the Dark Knight releases. The LEGO® DC Batman™: Batman Logo set will unlock an exclusive gold Batsuit for the videogame, while the LEGO® DC Batman™: The Batman™ Batmobile™, LEGO® DC Batman™ Batman v Superman™ Batmobile™, and LEGO® DC Batman: Batman & Robin™ Batmobile™ sets will each include a playable version of the respective vehicle, plus an exclusive gold variant of that vehicle, for the videogame. Please note, the exclusive in-game gold Batsuit and gold vehicle variants are only available through purchase of the sets.

*Release timing in 2026 for the NintendoSwitch™2 version of the game will be announced at a later date. The Nintendo Switch 2 version is available to Wishlist now.

Developed by TT Games, LEGO Batman: Legacy of the Dark Knight is a new open world action-adventure videogame that invites players to embark on Bruce Wayne’s epic journey to become the hero of Gotham City, inspired by decades of Batman films, television shows, comic books, and games, combined with DC lore and TT Games’ signature brand of fun-filled LEGO humour.

To learn more about LEGO Batman: Legacy of the Dark Knight, please visit LEGOBatmanGame.com.

JRPG “Another Eden” Extends Chrono Cross Crossover Event w/ New Character

TOKYO – 16, Dec 2025 – Another Eden: The Cat Beyond Time and Space’s crossover event with Square Enix’s classic 1999 JRPG CHRONO CROSS, Complex Dream, has been extended from December 2026 to December 8, 2031, and new sub-quests and a new playable character, Glenn, will be added to the crossover in February 2026. Wright Flyer Studios’ multi-platform single-player adventure JRPG with more than 15 million downloads is available on PC via Steam, iOS, and Android. See the teaser for the February update here.

In the February update, Glenn will be added as a playable character. Existing playable characters from CHRONO CROSS, Serge, Kid, Harle, and Starky will be available for Stellar Awakening. Stay tuned for more information about the new sub-quests coming to Complex Dream in February 2026.

CHRONO CROSS was initially released in 1999 by Square (now Square Enix) for PlayStation®. It is an RPG that transcends time and space, unfolding across two interlinked parallel worlds. With over 40 party members to meet, people and dimensions will intertwine in this epic drama about the planet itself.

In an upcoming update on Thursday, Dec. 18th, Another Eden character “Porcelain Pixie” Myunfa (CV: Sarah Ovens)’s Another Style will be available. Claude(CV: Rory Fleck Byrne)’s 5-star class “Armiger” will be available for Stellar Awakening.

Another Eden: The Cat Beyond Time and Space’s Chrono Cross crossover is available on Steam for PC, iOS via the App Store, and Android via Google Play.

For more information on Another Eden: The Cat Beyond Time and Space, please visit the official website, crossover website, and follow on X (formerly Twitter) and Facebook.

THE ROGUE PRINCE OF PERSIA IS OUT NOW ON NINTENDO SWITCH AND SWITCH 2

Console players can now experience the fast-paced roguelite adventure on the go.

SYDNEY, AUSTRALIA — December 17, 2025 — Today, Ubisoft and Evil Empire announced that The Rogue Prince of Persia™, the critically acclaimed 2D action platforming roguelite, is out now on Nintendo Switch™ and Switch™ 2. Following its successful release on Ubisoft+, PC, Xbox Series X|S, and PlayStation®5, the game’s arrival on Nintendo platforms marks a new chapter in its multiplatform rollout.

Optimized for handheld and hybrid play, the Switch versions feature all content from the 1.0 release, including a variety of biomes, weapons, medallions, and a reimagined art direction. Players can enjoy fluid combat, dynamic parkour, and a rich narrative of redemption wherever they go. With over 100 weapons and medallions to unlock and master, each run offers new opportunities to adapt and evolve, forging a unique playstyle through exploration and discovery. Agility is key: wall‑running, dodging traps, and chaining stylish combos are essential to survival.

“Bringing The Rogue Prince of Persia to Nintendo Switch is an exciting milestone,” said Lucie Dewagnier, Game Director at Evil Empire. “Its fast-paced combat and endless replayability make it a natural fit for players who want to experience the adventure anytime, anywhere.”

Publishing partner U&I Entertainment will release physical Standard and Immortal Editions for Nintendo Switch™, Switch™ 2, and PlayStation®5 on April 10, 2026, for which pre‑orders are now open. The Immortal Edition includes a premium SteelBook case with sleeve, a double‑sided poster, and fine art cards forming part of the game world map.

The immersive soundtrack by Persian‑American artist ASADI is available on all streaming platforms and Ubisoft Music’s YouTube channel. A vinyl edition is now available for pre-order via Laced Records.

About The Rogue Prince of Persia

The Rogue Prince of PersiaTM is a 2D fast-paced action-platforming roguelite, developed by Evil Empire and published by Ubisoft. Guide The Prince on his quest for redemption and to save his people of Ctesiphon from the Huns, masters of shamanic magic. Only by questioning his own behavior, trying new paths and new build for each run and with the support of those closest to him, can he find the solution that will save his kingdom and prove his worth to his family.

About Evil Empire

Evil Empire is a French independent studio that cut its teeth on post-launch content for Dead Cells over 5 years. Today, the studio employs 70 people well-versed in creating live-ops content hand-in-hand with the players.

About Ubisoft

Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. Through Ubisoft Connect, players can enjoy an ecosystem of services to enhance their gaming experience, get rewards and connect with friends across platforms. With Ubisoft+, the subscription service, they can access a growing catalog of more than 100 Ubisoft games and DLC. For the 2024-25 fiscal year, Ubisoft generated net bookings of €1.85 billion.

© 2025 Ubisoft Entertainment. All Rights Reserved. Based on Prince of Persia® created by Jordan Mechner. Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Prince of Persia is a trademark of Waterwheel Licensing LLC in the US and/or other countries used under license.