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CLOSERS NEW PLAYABLE ANTI-HERO NATA AVAILABLE NOW

CLOSERS NEW PLAYABLE ANTI-HERO NATA AVAILABLE NOW

Special ‘Choose The Next Closer’ Community Event Coming Soon

Coming off a very successful launch of the online beat ‘em up RPG, Closers, En Masse Entertainment begins their dedicated plan of new major monthly updates with the release of the first new playable character – the spinning blades of Nata. As part of a special rogue Closers group, the Wolfdogs, Nata was drafted against his will and channels his anger on the battlefield! Wielding dual curved blades, Nata slices through enemies with deadly spinning attacks and can release an explosive column of energy rivaling the power of any Closers from the Black Lambs.

In addition to free DLC updates every month, unique Closers community events will be taking place, including the upcoming “Tina vs Harpy” community contest where Closers players will be able to choose the next character to be added to the Closers roster! More details will be unveiled in the coming weeks.

Lastly, Closers players are encouraged to check out the En Masse Store daily deals for special discounted and free in-game items that will improve item crafting results, modify abilities, and more. Be sure to check back every day as new items are restocked that will greatly help against the alien invasion!

Closers is a multiplayer online action RPG (MOARPG) beat-em-up in which players take the role of one of the “Closers,” a group of psychic teenagers chosen by the world government to stop an alien invasion by defeating hordes of lethal monsters and closing interdimensional gates to thwart the invaders and their evil incursion. Fast, intense, and eye-poppingly beautiful, the game masterfully combines the frenetic action of old school arcade 2D beat ‘em ups with the engaging combo mechanics of fighting games, and the vivid art style and drama of an episodic anime.

Published by En Masse Entertainment, Closers is available on Steam and on the En Masse digital store. For more information on Closers, please visit the official site closers.enmasse.com and follow the progress of the game on FacebookTwitter, and YouTube.

PAC-MAN and Sonic Unite for the First Time on Mobile Platforms

PAC-MAN and Sonic Unite for the First Time on Mobile Platforms

Worlds Collide as PAC-MAN Comes to Sonic Dash and Sonic the Hedgehog Comes to PAC-MAN on iOS and Android for a Limited Time Event

SANTA CLARA, Calif., (February 21, 2018) – BANDAI NAMCO Entertainment America Inc. and SEGA Networks, Inc. have announced that the legendary video game heroes PAC-MAN and Sonic the Hedgehog will be featured in each other’s games, with PAC-MAN and Ms. PAC-MAN joining Sonic Dash, while everyone’s favorite hedgehog speeds into PAC-MAN on iOS and Android. To celebrate Sonic Dash’s five year anniversary, the two mobile apps will feature each visitor as playable characters in addition to all-new unlockable content. This special promotional crossover event will run/dash/chomp from February 20 through March 20 in Sonic Dash and PAC-MAN. To download PAC-MAN, please visit Google Play for Android or the App Store for iOS. To download Sonic Dash please visit Google Play for Android or the App Store for iOS.

Sonic the Hedgehog’s longtime nemesis, Dr. Eggman, is at it again. Spurned by being left out of Sonic Dash’s fifth year anniversary party, the evil villain conspires with BASH the Ghost to exact revenge in Sonic Dash. Seeing their friend in distress, PAC-MAN and Ms. PAC-MAN enter the game to help him. Simultaneously, Dr. Eggman has kidnapped Sonic’s  animal friends and the world’s fastest hedgehog must enter PAC-MAN’s mazes in order to save them.

In Sonic Dash, players can run as PAC-MAN or Ms. PAC-MAN and compete in four alternating one-week special character events, collecting Power Pellets as they race towards the finish line, or face off against Bash the Ghost in an all-new boss battle. Players who collect enough of PAC-MAN’s classic fruits, bells and keys during the event are able to permanently earn those characters.

Just as PAC-MAN and Ms. PAC-MAN enter Sonic Dash to help their friend, Sonic speeds into the PAC-MAN mobile game world to save his kidnapped animal buddies. Players entering during the limited time event will play as Sonic as he dashes through a revamped maze styled as the classic Green Hill Zone, collecting rings and boosting through Moto Bugs. The update also features six unique stages and free Sonic tournaments. Players who take part in the epic mash-up between today and Tuesday, March 20 can unlock the Sonic Maze content in PAC-MAN forever. After this period elapses, the Maze will no longer be unlockable.

“We’re excited to host PAC-MAN and Ms. PAC-MAN in Sonic Dash in celebration of the game’s five year anniversary,” said Chris Southall, Head of Studio at SEGA HARDlight. “We know fans will be delighted with the result, a special event that brings two iconic video game universes together for the very first time on mobile in a speed-packed experience.”

“PAC-MAN and Sonic the Hedgehog have proven to be some of the most enduring heroes in video game history, and seeing each of these characters in these new universes helps remind us why we fell in love with them in the first place,” says Kazunori Goka, Chief PAC-MAN Officer at BANDAI NAMCO Entertainment Inc. “We hope that Sonic fans and PAC-MAN fans alike will enjoy seeing their favorite characters take on new challenges and try their best, all for the sake of friendship.”

PAC-MAN and Sonic Dash are available as free downloads for Android devices on Google Play and the Apple App Store for iPhone and iPad. Crossover content will be included as part of a free, limited-time update to PAC-MAN starting today until Tuesday, March 20.

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS

About SEGA Networks Inc., SEGA’s mobile division in the West:

SEGA’s mobile division in the West has its headquarters based in San Francisco with dedicated studios across North America and the UK. Focused on creating fun, compelling and engaging games, SEGA Network Inc.’s games feature iconic intellectual property as well as original innovative content for mobile and tablet devices. Since 2008, it has been a leader in the smartphone and tablet space and continues to be at the forefront of mobile gaming. SEGA Networks Inc.’s studios include HARDlight and Demiurge Studios. For more information, visit www.mobile.sega.com.

Press Release © 2018 BANDAI NAMCO Entertainment America Inc.

©2018 BANDAI NAMCO Entertainment Inc.  All rights reserved. Published and distributed by BANDAI NAMCO Entertainment America Inc.

DISCOVER NEW TOOLS AND MASTER ALCHEMY IN ATELIER LYDIE & SUELLE: THE ALCHEMISTS AND THE MYSTERIOUS PAINTINGS 

DISCOVER NEW TOOLS AND MASTER ALCHEMY IN ATELIER LYDIE & SUELLE: THE ALCHEMISTS AND THE MYSTERIOUS PAINTINGS 

Ace Synthesis through an Enhanced System And Track Your Ambition of Becoming The Best Atelier in the Country! 

Hertfordshire, 21st February 2018 – KOEI TECMO Europe today reveals the all-new Ambitions Journal, alongside additions to the series staple synthesis gameplay, for GUST Studio’s latest entry to the heart-warming Atelier series. Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings is slated to release on the 30th March 2018 for Nintendo Switch™, PlayStation®4 computer entertainment system, and Windows PC via Steam®, inviting players to live the adventures of twin alchemists Lydie and Suelle, through magnificent landscapes within mysterious paintings, in their quest to become the best alchemists.

To help the pair reach their joint goal of running the best atelier, Suelle creates the Ambitions Journal where she tracks everything they need to accomplish along the way. The ambitions listed in their journal contain tasks related to the key pillars of the Atelier series: alchemy, synthesis, battle, and character relations. As these are completed, Important Quests are unlocked, which will raise the twin’s Atelier Rank upon their completion. This rank is extremely important for young alchemists as chances of discovering new paintings increases the more they level up their Atelier – and opening up the opportunity to undertake the ever-necessary alchemy exam, a Promotion Test.

Throughout their adventures in Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings, the twins will find a bounty of resources which will be needed to create incredibly useful items. Synthesising items is a necessity for the twins to perfect their skills, as they train to run the best atelier in the country. The Synthesis system has been tweaked with the addition of Enhancing Agents, making the learning process easier for aspiring alchemists. The newly introduced Enhancing Agents attach new effects onto synthesised items and, depending on the agent used, will change the synthesis panel in unique ways.

Change Agents cause coloured tiles to transform into the color of the agent, while Colour Adjacent Agents turn the chosen tile and those next to it into the same colour. Additionally, Connect Agents change all of the tiles connected horizontally, vertically and diagonally to the chosen square into the same colour. Colour All Agents causes all tiles of the same colour to transform into the colour of the agent. Carefully utilising these agents at the right time can ensure synthesised items are even more effective. For example, bombs can have a wider explosive radius and perform more damage; while health items will have stronger healing properties.

A dynamic new trailer was released today, focusing on the prominent Promotion Test featured in Atelier Lydie & Suelle: The Alchemists and the Mysterious Journey, alongside a bounty of colourful new screenshots which further detail the Synthesis System. These screenshots also introduce three new worlds; the imposing boss enemy, Falgior; and a collection of new characters: the famous pirate captain, Backen; the bright, noisy and energetic travelling scriptwriter, Drossel; the travelling puppeteer, Fritz; the ever-passionate town Blacksmith, Hagel; and the popular nun from Kirchen Bell, Pamela.

For more information on Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings, please like us on www.facebook.com/ateliergames and follow us on twitter @koeitecmoeurope, or visit the official website at http://ateliergames.eu/lydieandsuelle/

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive® and Ninja Gaiden® series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. On April 1, 2009, KOEI TECMO HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com  

A Fox to the Past – Retro Platformer FOX n FORESTS Revives 16-Bit Glory on Switch, PlayStation 4, Xbox One, PC this Spring

A Fox to the Past – Retro Platformer FOX n FORESTS Revives 16-Bit Glory on Switch, PlayStation 4, Xbox One, PC this Spring

MUNICH – February 21st 2018 – Publisher EuroVideo and developer Bonus Level Entertainment will bring their 2D action platformer, FOX n FORESTS, to Nintendo Switch, PlayStation 4, Xbox One, PC, Mac and Linux in spring 2018.

In FOX n FORESTS, players assume the role of Rick the Fox. Armed with a magical crossbow granting the powerful ability to change between two seasons in a level, Rick can freeze his surroundings in winter, create new platforms out of falling leaves in autumn, and use a host of other powers.  Only by mastering the seasons will Rick be able to outfox his enemies, explore the mystic forest, solve brain-teasing puzzles, claim victory against colossal bosses, and bring the mystery of the fifth season to light.

Inspired by classic games including Super Ghouls ‘n’ Ghosts, Wonder Boy in Monster World, ActRaiser 2, and the Castlevania and Zelda series, FOX n FORESTS will be both accessible and challenging. The game combines retro charm with modern game design while offering glorious 16-Bit graphics and a chiptune soundtrack.

“FOX n FORESTS will surely speak to a wide audience,” says Marc Wardenga, Head of Games at EuroVideo. “References to the golden age of classic 16-Bit games, mixed with a unique soundtrack and contemporary, precise, and accessible gameplay, will bring back fond memories of retro games.”

Successfully funded via Kickstarter in 2016, FOX n FORESTS will be the first title from EuroVideo’s new games label Wild River and will make its North American debut at PAX East in booth 10054.

For more information on the title, please visit the official Website and follow FOX n FORESTS on Facebook or Twitter.

About Bonus Level Entertainment

Bonus Level Entertainment is an independent developer devoted to reinventing 16-Bit. The passionate team from Munich, Germany has worked on over 100 titles and has come together due to their love for creating retro games that transport players back into the golden age of 16-Bit gaming. By combining classic retro elements and modern game design, the studio´s mission is to create timeless classics for everyone to enjoy.

FOX n FORESTS is co-developed by Bonus Level Entertainment, Independent Arts Software, and talented freelancers from all over the world. In Summer 2016, the game was funded with 107,875 EUR thanks to a successful Kickstarter campaign.

About EuroVideo

EuroVideo Medien GmbH is an independent publisher that has been active in the entertainment industry for decades. They specialize in the distribution and marketing of home entertainment, including movies, documentaries and children’s programmes. The company publishes its own IP and acts as a distributor for 3rd party products on DVD, Blu-Ray and Video-on-Demand. In addition, the company publishes and distributes games for PC and consoles, including its own co-productions as well as third-party products. Among recent games published by EuroVideo are The Dwarves, Shock Tactics, Expeditions: Viking, Everspace, and Ostwind.

GoPlay Editor Review

GoPlay Editor

Developer: Beyond Play
Publisher: Beyond Play
Platform: Windows
Release Date: 19 November 2017
Price: $49.99 USD – Available Here

Video Review

With everyone looking to share their best moments of video game glory on YouTube these days, it can be challenging to figure out a good gameplay capture set up. GoPlay Editor is looking to step into the fold by filling a much-needed gap for a one-stop solution for gamers looking to capture, edit, and upload their best moments. GoPlay Editor combines screen recording software and a simple video editor so gamers can spend less time fiddling with software and more time playing games.

Upon start up, GoPlay Editor sits quietly in the system tray. The software offers separate windows for capturing and editing footage. Right off the bat, GoPlay Editor asks for administrative privileges for Windows. While FRAPS asks for a similar level of privilege, others like OBS Studio do not. Personally, I prefer my capture software to fall in the latter category as the less intrusive the software, the better.

The recording options are limited, but straight forward. There are options for recording with a webcam or a screen. The webcam can be overlaid on the screen recording. Screen recording can be done full screen on the primary monitor or in a pre-set area. GoPlay Editor also provides options for adjusting the system and microphone volume. There are hotkeys to start and stop recording, abandon the current recording, and to bring up the recording screen. Video options are very simple. There are no options for different encoders like NVENC or Intel Quick Sync. Instead, the user simply has options for resolution, frame rate, and bitrate. Its simple set up process makes GoPlay Editor ideal for those looking to start recording with minimal configuration.

At the same time, GoPlay Editor is not ideal for power users. Features like separate streams for system and microphone audio, overlay customization, and alternative encoders are missing. The lack of alternate encoders makes GoPlay Editor particularly brutal on resources, as offloading encoding onto Nvidia’s NVENC or Intel’s Quick Sync can reduce the hit to FPS during recording.

To test GoPlay Editor’s impact on FPS during recording, I tested the FPS loss on three different benchmarking tools. For 3DMark’s Time Spy demo and Rise of the Tomb Raider’s benchmarking tool, I used the built in average FPS provided by the respective tools. For Grand Theft Auto V’s benchmarking tool, I used FRAPS to record the average FPS. Since I had to start and stop the FPS logging myself, there is a slight variation between when I started and stopped FRAPS for each test, so the results will probably not pass scientific vigour. They still give a rough idea on the FPS hit though. I tested the average FPS with GoPlay Editor, GeForce Share, OBS Studio, and no recording software. GoPlay Editor was set to record at 1920×1080 at 60 FPS using the Smart Matching bitrate setting. GeForce Share was set to record at 1920×1080 at 60 FPS with a bitrate of 50 Mbps. OBS Studio was set at its default quick start settings of 1920×10080 at 60 FPS using the x264 software encoder running at a bitrate of 2500.

Based on the chart, GeForce Share easily outpaces the competition with the lowest hit to FPS overall. This is fully expected as Share uses hardware encoding on the graphics card along with some first party magic. While other programs can also use the NVENC encoder, Share always outperforms. Since GoPlay Editor is likely using a software encoder, it’s probably fairer comparison to pit it against OBS Studio set up to use the x264 software encoder. We can see that GoPlay Editor manages to edge out OBS by a few FPS. I did notice that most of the FPS hit occurs when GoPlay Editor is open, even minimized in the task bar. Recording then lowers the FPS by another FPS or two. Improving the FPS hit while GoPlay Editor is in the tray will be a must for future updates.

Video quality is easily where GoPlay Editor falls short. Similar quality settings to OBS Studio results in markedly inferior video quality. The Smart Matching bitrate settings improves the quality a bit, but there is still clear graininess visible in certain parts of the video. I have provided a side by side comparison in the video review, though YouTube’s compression may hide the drop in quality.

What separates GoPlay Editor from its competitor is the bundled video editor. It is a very simple editor, more along the lines of the now discontinued Windows Movie Maker than a full-fledged editing suite like Magix Vegas Pro or even consumer grade software like Adobe Premiere Elements. GoPlay Editor can splice together videos or edit sections out, add another video as a picture in picture overlay, and add a new audio dub track. The software includes a variety of effects for videos such as simple transition effects, Instagram-style filters, overlay texts, and fancy intros with custom text. Footage can then be exported in a variety of video formats or be uploaded directly to YouTube.

I like how GoPlay Editor overlays a simple tutorial when a feature is first loaded. It’s simple and lighthearted but does the job well.  The layout is straight forward and visual in nature. All the standard export formats are supported. GIF support is thrown in for your reddit needs. Much like the video capture tool, GoPlay Editor has just enough options for gamers with a low level of technical skill or knowledge to put together a basic video as quickly as possible.

At its $49.99 USD price point, GoPlay Editor is cheaper than many of its commercial competitors and is almost on par for features. It’s a simple, no frills software suite that will get gamers recording, editing, and uploading their footage in no time flat. Hampering a recommendation for GoPlay Editor is the freeware alternatives that are also available. OBS Studio has become much simpler to use over the years. GeForce Share is pretty much unsurpassed for those owning a compatible Nvidia graphic cards, and AMD’s Radeon ReLive is catching up. Making the recommendation even harder is the slightly lower video quality compared to GoPlay Editor’s freeware alternatives. However, GoPlay Editor’s saving grace is the simple to use video editor. There are some freeware and open source alternatives for editing videos, but none has quite established itself as a reliable must download just yet. The hardcore content creator is probably going to want to spend the effort to learn OBS and invest in more powerful video editing software, but the casual gamer who wants to make and share gameplay videos quickly and with the least amount of hassle will want to give GoPlay Editor a try.
Capsule Computers review guidelines can be found here.

Unravel The Station’s Sci-Fi Mystery Today on PlayStation 4, Xbox One, PC

Unravel The Station’s Sci-Fi Mystery Today on PlayStation 4, Xbox One, PC

VANCOUVER, CANADA – 20 Feb. 2018 The Station, a first-person sci-fi mystery adventure, launches today for PlayStation 4, Xbox One, Windows PC, Mac, and Linux.

Development was spearheaded by Dave Fracchia, the former Studio Head at Activision subsidiary Radical Entertainment, Les Nelkin the designer of Kingdoms of Amalur: Reckoning, and BioShock Infinite as well as League of Legends composer Duncan Watt.

When a sentient alien race is discovered across the galaxy, a team of researchers board a cloaked research vessel to investigate. Weighing whether to make contact with their subjects, who are embroiled in a constant state of civil war, the crew observes the extraterrestrial civilization from orbit. Then disaster strikes. The ship’s stealth systems falter and all communications go silent.

Was the station attacked? Are the dangerous denizens of the planet below responsible? Players embark on a solo reconnaissance mission to board the powerless vessel, discover what happened to the ship, and the location of the missing scientists.

Through intuitive problem solving, the ship’s core systems can be restored. Clues hinting to the crew’s whereabouts are uncovered using the game’s distinctive in-game augmented reality interface, which converts conversations, clues, and more into digital representations.

The Station’s “progressive sci-fi” theme represents an optimistic future where space travel and the natural curiosity inherent to the stars is celebrated. An ambient soundtrack underlines the optimism with darker undercurrent. Space has the potential to bring worlds together, but it’s also the cold, isolating distance between them. Players will discover the dangers and delights such voyages can bring.

“How would we react if we finally discovered intelligent beings in space, and they were warmongers?” said Dave Fracchia, executive producer, The Station. “We can’t wait for players to explore this conundrum in The Station, and to truly ponder what it would mean to find out that we are not alone.”

The Station is out now in English for $14.99 via the PlayStation, Xbox, and Steam stores.

For more information visit the official website, or go deeper into the lore at Explore Axiom.

About The Station

The Station is a Vancouver-based Canadian developer consisting of AAA veterans with credits such as BioShock Infinite, Destiny, and Kingdoms of Amalur: Reckoning. The team formed to create a sustainable business where they can focus on games and telling captivating stories, rather than maximizing profits.

Burnout Paradise Remastered Announced for PlayStation 4 and Xbox One, Out on March 16

While it’s not a new Burnout game, the new generation of consoles will finally get a taste of the classic action racing series with a remastered version of Burnout ParadiseBurnout Paradise Remastered is set to launch on PlayStation 4 and Xbox One on March 18th. PC gamers will have to endure a short delay, with their version coming to Origin later this year.

Burnout Paradise Remastered will feature the base game and all eight DLCs in one package. The graphics has been improved with additions like high resolution textures and support for 4K. EA reports PlayStation 4 Pro and Xbox One X will be able to run the game at 60 FPS at 4K.

EA Access members will get early access to Burnout Paradise Remastered through the Play First Trial program on March 9th.

https://www.youtube.com/watch?v=f4JqCmt9hzE

BURNOUT PARADISE REMASTERED IS COMING TO PLAYSTATION 4 AND XBOX ONE ON MARCH 16

BURNOUT PARADISE REMASTERED IS COMING TO PLAYSTATION 4 AND XBOX ONE ON MARCH 16

This Marks the First EA Title Remastered for this Generation of Consoles and Includes Content from the Original Base Game and DLC*

SYDNEY, Australia – February 21, 2018 – Criterion Games, a studio of Electronic Arts Inc. (NASDAQ: EA) today announced Burnout™ Paradise Remastered will become available March 16th, 2018 on the PlayStation® 4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft, inviting players to wreak havoc and unleash automotive anarchy once more. Players will be transported back into the world of Paradise City to tear it up in the ultimate driving playground, from hectic downtown avenues to the wild mountain roads. Pull off high-octane stunts and create insane car destruction in one of the greatest arcade-driving games ever created.

https://www.youtube.com/watch?v=f4JqCmt9hzE

Burnout Paradise Remastered includes the original base game and the eight add-on game packs released during the Year of Paradise*, including the extension to the drivable world with Big Surf Island. Burnout Paradise Remastered also features a range of technical enhancements for greater visual fidelity, including high resolution textures for players to explore Paradise City in 4K with supporting 60FPS on the PlayStation 4 Pro and Xbox One X.

“When people think of Criterion Games, they often remember the Burnout franchise and for good reason. What we created 10 years ago, is as fun and unique today as it was back then,” said Matt Webster, General Manager at Criterion Games. “Burnout Paradise is an open world arcade racer built to provide players the thrill of racing with their friends, in a free form way that’s both seamless and immersive. Featuring Criterion’s trademark speed and destruction with awesome stunts and spectacular crashes. With the release of this remaster, we’re able to share this action-packed ride and innovate online vehicle play with a whole new generation of players.”

Burnout Paradise Remastered is rated M and is available digitally and in stores on PlayStation 4 and Xbox One. It will be available later this year on Origin™ for PC, bringing the Big Surf Island add-on to PC players for the very first time. EA Access members will also get to play Burnout Paradise Remastered before its worldwide launch, starting on March 9th, 2018 via the Play First Trial**.

For more information about Burnout Paradise Remastered, please visit www.ea.com/games/burnout/burnout-paradise-remastered .

*Time Savers not included.

**Conditions, limitations, and exclusions apply. See ea.com/eaaccess/terms and ea.com/eaaccess for details.

About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. EA has more than 300 million registered players around the world.

In fiscal year 2017, EA posted GAAP net revenue of $4.8 billion. Headquartered in Redwood City, California, EA is recognised for a portfolio of critically acclaimed, high-quality brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Need for Speed™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.

Burnout, Origin, EA SPORTS, Battlefield, The Sims, Need for Speed, Dragon Age, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL and FIFA are the property of their respective owners and used with permission. PlayStation is a registered trademark of Sony Interactive Entertainment, Inc.

PSYONIX, WARNER BROS. INTERACTIVE ENTERTAINMENT AND DC ENTERTAINMENT ANNOUNCE DC SUPER HEROES DLC PACK

PSYONIX, WARNER BROS. INTERACTIVE ENTERTAINMENT AND DC ENTERTAINMENT ANNOUNCE DC SUPER HEROES DLC PACK

The DC Super Heroes Storm Into Rocket League® on March 5

SAN DIEGO, CA – Feb. 20, 2018 – Psyonix, independent video game developer and publisher, in partnership with Warner Bros. Interactive Entertainment and DC Entertainment, announced today the DC Super Heroes DLC Pack for Rocket League. The pack includes two premium Battle-Cars and a bevy of cosmetic items inspired by the greatest heroes that inhabit the DC universe.

The content included in the DC Super Heroes DLC Pack is:

  • 2 Premium Batman Battle-Cars
    • The Dark Knight Rises Tumbler from Warner Bros. Pictures’ The Dark Knight Rises
    • The ’89 Batmobile from Warner Bros. Pictures’ Batman
  • DC Super Hero Themed Items
    • Aquaman – Breakout Decal and Player Banner
    • Batman – Paladin Decal and Player Banner
    • Cyborg – Roadhog Decal and Player Banner
    • DC – Player Banner (previously released in Collector’s Edition)
    • Flash – Wheels, Venom Decal, Player Banner, and Speed Force Boost (Wheels and Player Banner previously released in Collector’s Edition)
    • Green Arrow – Hotshot Decal and Player Banner
    • Green Lantern – Merc Decal and Player Banner
    • Superman – Octane Decal and Player Banner
    • Wonder Woman – Wheels, X-Devil Decal, and Player Banner

The DLC is licensed by Warner Bros. Interactive Entertainment on behalf of DC Entertainment. It will be priced at $3.99 USD (or regional equivalent) and will be available for download on all platforms on March 5. For additional information visit the landing page HERE.

ABOUT ROCKET LEAGUE®
Winner or nominee of more than 150 “Game of the Year” awards, Rocket League is one of the most critically-acclaimed sports games of our generation. Boasting a community of more than 42 million players, Rocket League is a high-powered hybrid of arcade-style soccer and vehicular mayhem with easy-to-understand controls and fluid, physics-driven competition. Available on Nintendo Switch™, PlayStation®4 computer entertainment system, Xbox One, Windows PC, Mac, and SteamOS via Steam, Rocket League includes more than 100 billion possible customization combinations, a fully-featured offline season mode, multiple game types, casual and competitive online matches, and special “Mutators” that let you change the rules entirely.

To learn more about Rocket League, please visit www.RocketLeague.com, “Like” it on Facebook, and follow it on Twitter @RocketLeague for all the latest developer updates and news.

ABOUT PSYONIX
Based in San Diego, CA, Psyonix is a critically-acclaimed independent video game developer and leading experts in Unreal Engine technology. For more than 15 years, the studio has been a driving force behind some of the most successful games in the industry, including Gears of War, Mass Effect 3, XCOM: Enemy Unknown, Bulletstorm, Unreal Tournament III, Unreal Tournament 2004, and the award-winning Sports-Action hit, Rocket League®.

Rocket League, Psyonix, and all related marks and logos are trademarks or registered trademarks of Psyonix Inc.© 2015-2018 Psyonix Inc. All rights reserved. All other trademarks are property of their respective owners.

ABOUT WARNER BROS. INTERACTIVE ENTERTAINMENT
Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third party game titles.

ABOUT DC ENTERTAINMENT
DC Entertainment, home to iconic brands DC (Superman, Batman, Green Lantern, Wonder Woman, The Flash, etc.), Vertigo (Sandman, Fables, etc.) and MAD, is the creative division charged with strategically integrating across Warner Bros. and Time Warner.  DC Entertainment works in concert with many key Warner Bros. divisions to unleash its stories and characters across all media, including but not limited to film, television, consumer products, home entertainment, and interactive games.  Publishing thousands of comic books, graphic novels and magazines each year, DC Entertainment is one of the largest English-language publishers of comics in the world.

Sailaway: The Sailing Simulator Cruises Out of Early Access February 27th

Sailaway: The Sailing Simulator Cruises Out of Early Access February 27th

Come Sail Away on PC & Mac in the most detailed sailing simulator available

THE HIGH SEAS – February 20th, 2018 – One-man development studio Orbcreation and publisher The Irregular Corporation announced today that the world’s most accurate and detailed simulation game for sailing, Sailaway: The Sailing Simulator, will leave Early Access on February 27th ($39.99, https://www.sailawaysimulator.com/.)

Sailaway can be used to learn to sail or enhance sailing skills, to compete in virtual sailing regattas or to practice for a big journey. The game simulates world-wide ocean sailing and cruising, so long voyages will take literal months and live online in the game’s persistent world, with an option for sailors to receive updates via email. Real-time weather data is pulled from NOAA, allowing virtual skippers to plan their voyage based weather predictions around the world.

Every element that is involved on any voyage short or long is presented in handcrafted detail in Sailaway – from the real starry night sky to how wet or damp conditions will affect your boat and your journey. Captains and crew will need to raise sails, pull winches, set reefs, outhaul, downhaul, vang, backstay and more. For novice sailors, there are a series of easy to learn controls that can assist and automate various options.

The game’s short run in Early Access allowed for major additions to be tested, balanced and tweaked before official launch. Orbcreation has implemented a variety of new boats including a Nordic Folkboat, a 50-foot Performance Cruiser and even a Catamaran. Captains are also now able to customize their boats and create their own liveries in Steam Workshop, share their location between players, utilize private group chat and persistent crew chat and track their success with Steam Achievements.

The full list of updates can be found via the game’s Steam page (http://store.steampowered.com/app/552920/Sailaway__The_Sailing_Simulator/)

For more information please hit up www.sailawaysimulator.com and follow @sailawayworld and @irregularcorp on Twitter.

About OrbCreation

Sailaway is the debut game developed by the Dutch studio OrbCreation which is owned by Richard Knol, a sailor without his own boat, whose biggest dream is to one day sail around the world! Sailaway is the result of 3 years development combining Richard’s passion for sailing and his keen eye for authenticity.

Find out more at: http://orbcreation.com

About The Irregular Corporation

The Irregular Corporation is a newly formed publisher, focused on releasing specialized games for unique communities. Based in London, UK and founded by industry veterans, we aim to bring gaming to new audiences.

Twitter: https://twitter.com/IrregularCorp
Facebook: https://www.facebook.com/theirregularcorp/
Website: http://www.theirregularcorporation.com/