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’39 Days to Mars’ Launches April 25 for PC, Mac and Linux

’39 Days to Mars’ Launches April 25 for PC, Mac and Linux

Solve co-op puzzles on a Victorian-era adventure to the Red Planet

March 13th, 2018 — Developer It’s Anecdotal is proud to announce its co-op steampunk puzzle-adventure game 39 Days to Mars will launch April 25th for Windows, Mac and Linux on Steam!

39 Days to Mars is a two player co-operative adventure game set in an alternate reality some 150 years in the past. You play as Sir Albert Wickes and The Right Honourable Clarence Baxter, two 19th century explorers who are piloting the HMS Fearful — a masterpiece of unreliable engineering — on its maiden voyage to Mars. Single-player adventuring and puzzle-solving can be had as well, with the ship’s computer-controlled cat there to keep you company.

When the steam engine runs out of coal, the ship’s aforementioned cat shreds the navigation chart, and the tea gets cold, it becomes clear that interstellar transportation isn’t a walk in the park. It will take the talents of two working together on a mix of puzzles and action sequences to get to Mars in one piece (let alone in 39 days).

39 Days to Mars will cost $14.99, with a right proper discount planned for launch week.

To find out more, visit: http://www.itsanecdotal.com/
Discord: https://discord.gg/BmW2K35
Twitter: @philipbuchanan

About It’s Anecdotal

It’s Anecdotal is the one-person indie development studio of Philip Buchanan. Having previously worked on titles such as Lara Croft GO and Hitman GO, Philip is now focused on bringing small indie titles to life. Working out of Montreal, Canada; and Christchurch, New Zealand, his aim is to produce concise games that give memorable experiences and have strong atmosphere.

Q.U.B.E. 2 Review

Q.U.B.E. 2

Developer: Toxic Games
PublisherTrapped Nerve Games
Format: PlayStation 4, Xbox One, Windows (Reviewed), Mac
Release Date: 13 March 2018
Price: $24.99 USD – Available Here

Overview

Q.U.B.E 2 is certainly the type of game I enjoy. A nice puzzle dungeon, akin to Portal, that gets your brain working. It merges story and gameplay together in similar ways. It appears to be a lot more like Portal 2 than anything else (There are going to be a lot of Portal comparisons). That’s not a bad thing, per se, it just means that someone who has played many other puzzle games, such as myself, would begin to see similarities between the two. Before you continue with this review, I recommend grabbing the game for yourself if you enjoyed the other two in the series created by Toxic Games, Q.U.B.E and Q.U.B.E: Director’s Cut, or if you enjoy puzzle games. If you’ve already played, or want to know more and aren’t afraid of spoilers, then grab a cup of tea and stick around.

Story

Q.U.B.E 2’s story has you in the shoes of Amelia Cross, an archaeologist. You wake up stranded on a desert planet with no idea how you got there and wearing a strange suit. You hear the voice of your husband over your headset as you call out his name and collapse in the sand storm, strange architecture in the distance.

You awake in a mysterious chamber consisting of inter-connected cubes, a stranger and other survivor Emma Sutcliffe begins to guide you through the first puzzle, describing how the Manipulation Suit works. She explains that the suit was designed after the first contact with this alien structure. You move through the structure, slowly learning about it through Emma’s fascination with the technology and Amelia’s curiosity of the world she’s been placed into.

It’s quite interesting and light-hearted until you reach the first of many statues. These statues are bathed in a red light and speak in broken sentences made up of clips of other peoples voices. You begin to get the idea something is wrong with the place, like it’s alive. This continues for a little bit as you and Emma try to meet up at a beacon and find other survivors.

Your goal throughout the game is to meet up with Emma and escape wherever it is you’ve both been trapped.

The story itself is quite interesting. It works of off established themes of mysterious alien structures, but goes about it in a very well presented, written, and acted way. The story is a strong point of this game, however it does have a slightly lackluster ending tied to it, which is a little bit of a bummer for someone who was getting quite invested.

Gameplay

Gameplay wise Q.U.B.E 2 is incredibly similar to the previous entries and to Portal. The game starts off with you gaining the power to create blue “jump pads”. This gets used in your standard “put block on button through increasingly complex ways” style of puzzle design. The early puzzles are incredibly easy, even when the other two suit modules get introduced to you through what looks like an alternate version of Hal-9000. These modules are the “red” and “green” suit modifications that change the colour of your suits LEDs, as well as having the added benefit of creating an extendable 3 cube long bridge and the ability to spawn in a green cube.

These modules are the only things you get throughout the entire game. There are also various other objects that you can interact with to help solve puzzles. These include giant fans, movable platforms, giant buttons, oil throwers, flamethrowers, and magnetic blocks. Each of these are combined together in various different ways to create the puzzles in the game.

I do have a problem with the puzzle design in this game, it seems to have taken a back seat to the story, along with level design. I hope you like entering a big chamber with 4 smaller chambers coming off of it that you need to solve to progress to the next big chamber. Each of these big chambers contains a “reactor” that activates more of the structure and gives you more story.

Upon entering one of these chambers you need to solve one long puzzle sequence before attempting the other 4. This is how the game will go right up until the end.

The puzzles do become rather samey after a while, and  I never had true “I’m stumped” and “ah ha!” moments like I have in other puzzle games. There is only so many times you can see a slight variation on “Slide this block across the ground using oil” before you start getting a little tired of it. It seems to be scared of creating truly terrifying puzzle moments by throwing many moving parts at once. The only place that comes close to this is right at the end where you use every mechanic you’ve learnt to reach the final destination.

I don’t want to be seen as down-playing the puzzle design too much. There are some definite head scratchers in here for people who don’t play many puzzle games, or have trouble creating mental maps. A lot of the puzzle problems could be solved by making the puzzles more linear and not having you solve the puzzle then back-track out of the room the same way you came in. It just makes it feel less satisfying when you need to trudge all the way along a long hallway again and again.

Audio & Visuals

The visuals and audio in this game are spectacular. I’d expect nothing less, especially since they have a BAFTA award winning composer on their side, David Housden. The visuals and audio design go hand in hand. The visuals are crisp and well detailed, with nice little hints of what’s to come spread throughout and a very good use of shadows and lighting to intensify certain places in the story. Later in the game everything becomes overgrown, and these visuals are just stunning. They’re on par with Portal 2’s level of vegetation detail, minus the animals for story reasons. They really made use of Unreal Engine 4’s full suite of tools.

Each change in scene is accompanied by some incredible sound design and music. The empty chambers that harbour the lifeless statues have an eerie ring to them. The voices distorted. The music either non-existent or a skin crawling melody. The music kicks in only when it needs to, and when it does it definitely helps to intensify the emotion of the scene.

I would definitely check out the soundtrack they have available online if you enjoyed the game.

The voice acting also deserves a mention. Each actor and actress conveys their lines with as much emotion as they can muster. I felt the terror, the happiness, the confusion, in each line of dialogue delivered.

Overall

Q.U.B.E 2 is a game that definitely has its flaws, but considering the size of the company that made it, I can’t fault them for some. The padding of samey and sometimes drawn out puzzles, the long corridors of nothing that made me wish for a sprint button, are all minor personal gripes. If they release some more difficult puzzles, I may just pick it back up again. There’s not as much replayability as there is with other puzzle games as it is much harder to cheese the mechanics to get odd solutions. If you enjoyed the first game, or just want a short puzzle game to pass the time, I’d give it a look.

Capsule Computers review guidelines can be found here.

EURO FISHING EXPANDS EVEN FURTHER WITH “THE MOAT”

EURO FISHING EXPANDS EVEN FURTHER WITH “THE MOAT”

CHATHAM, Kent March 13, 2018 – The Season Pass for Euro Fishing is complete, but that doesn’t mean the fishing action is over! Dovetail Games has released “The Moat,” the newest add-on that continues the studio’s thriving post-release support for Euro Fishing.

“The Moat” takes place in the waters surrounding a historic Welsh castle, adding dramatic Instagram-ready backgrounds for all your catch shots. You’ll get the chance to pull some enormous catches from the 10-acre lake, too, with carp and catfish up to 55lbs among the many challenging fish prowling its waters.

There are 11 different species of fish to be caught in “The Moat,” including the brand-new species of fish, rudd, which can be caught in Euro Fishing for the first time ever. Along with 19 new boss fish and 10 new trophies to unlock, it’s another huge helping of content for Euro Fishing fans, adding yet another stunning venue for anglers to enjoy.

“We’re thrilled that we can support our growing fanbase by offering yet more content for Euro Fishing players,” said Mark Greenway, Euro Fishing Director at Dovetail Games. ‘“The Moat’ is our most striking release to date, and it will definitely get fans talking. We’re really looking forward to some of the screenshots and videos our community captures for this release!”

“The Moat” is available today on Windows PC, the PlayStation®4 computer entertainment system and Xbox One for $10.99.

About Dovetail Games

Dovetail Games was launched in 2013. Previously trading as RailSimulator.com Ltd, the business launched in 2009 initially producing and marketing the PC game Train Simulator. Today, Dovetail Games is responsible for developing train, flight and fishing simulation games for PC and leading consoles. http://www.dovetailgames.com.

MAXIMUM GAMES AND COOLABI GROUP RELEASE ACTION ADVENTURE GAME BEAST QUEST ON PLAYSTATION®4, XBOX ONE AND WINDOWS PC

MAXIMUM GAMES AND COOLABI GROUP RELEASE ACTION ADVENTURE GAME BEAST QUEST ON PLAYSTATION®4, XBOX ONE AND WINDOWS PC

New Adventure Inspired by the Bestselling Fantasy Book Series Available at Retail and Digitally Today in North America, March 16 in Europe

WALNUT CREEK, Calif. March 13, 2018 – Leading video game publisher Maximum Games and independent international media group and rights owner Coolabi Group have launched Beast Quest, the new action-adventure game based on Adam Blade’s best-selling book series of the same name. The game is available today in North America at major retailers and digitally on the PlayStation®4 computer entertainment system, Xbox One and Windows PC via Steam for $39.99. It will release in Europe on March 16.

“For over a decade, the Beast Quest book series has given loyal fans a richly imaginative, high-fantasy world filled with compelling characters, creatures and storylines. We’re excited to give adventure-seekers of all ages a whole new way to dive into this one-of-a-kind universe,” said Maximum Games CEO Christina Seelye.

Developed by Torus Games with the same sense of sprawling wonder fans of the long-running franchise know and love, Beast Quest takes players on an epic journey to save the ancient land of Avantia from the dark magic corrupting its noble creatures. Survive action-packed battles against mighty bosses, dodging, blocking and countering attacks to turn the tide of combat in your favor. Befriend powerful allies, find secret treasures, and upgrade your hero with new gear and abilities while exploring spectacular environments filled with challenging secrets and surprises.

Beast Quest is rated E10+ (Everyone 10 and Up) by the ESRB. For more information, visit www.maximumgames.com/beast-quest.

About Beast Quest

Beast Quest is the popular fiction book series by Adam Blade, first published in July 2007 by Orchard Books. The hit children’s book series has sold 18 million copies globally and has been translated into 30+ languages, with 120 titles published to date. In 2016, Working Partners, the UK’s leading creator of series fiction for children and a Coolabi Group company, announced a new deal with Orchard Books to publish the hit book series Beast Quest until 2026. Each series focuses on the themes of friendship, fantasy and adventure, encouraging children to read by infusing the subject matter with elements they enjoy. Beast Quest is favored by parents and teachers as the structure encourages children to read a whole series (4 or 6 titles), rather than just one book. The Beast Quest gaming app, co-produced by Coolabi and Miniclip for iOS, Android and Windows Phone, has already achieved over 10 million global downloads and continues to attract several hundred thousand new downloads every month. To learn more about the Beast Quest series, visit www.beast-quest.com.

About Coolabi Group

Coolabi Group is a leading independent international media group and rights owner specializing in the creation, development and brand management of children’s and family intellectual property rights. The group, made up of Coolabi and Working Partners, has particular expertise in television, digital and books. Coolabi owns the rights in over 20 TV series and some 373 half-hours of programming; it has shows which have aired in more than 140 territories on channels including: ABC, Cartoon Network, CBeebies, CBBC, Clan / TVE, Disney, F5, ITV, Kika, Netflix, Nickelodeon and Sprout. Brands owned and/or represented by Coolabi include the multi-award-winning remake of Clangers, which airs on CBeebies, and Scream Street, shown on CBBC. Other properties include Beast Quest, Poppy Cat, Purple Ronnie and the Smallfilms properties Bagpuss and Ivor the Engine. Brand extensions include the Beast Quest gaming app, co-produced with Miniclip for iOS, Android and Windows Phone. The group also creates original series fiction for publishers and has created some 100 published series, consisting of over 1,000 books, sold in more than 40 languages. Four of these series, Warriors, Beast Quest, Animal Ark and Rainbow Magic, have sold over ten million copies each. Coolabi Group has reached an agreement with Alibaba Pictures Group Limited for the film rights for Warriors. Alibaba Pictures intends to develop Warriors into a world-class fantasy movie which has David Heyman (Harry Potter) as producer. The Warriors book series has sold more than 30 million copies worldwide. For more information on Coolabi Group, visit www.coolabi.com. Find Coolabi Group on Twitter: @Coolabi_Group.

About Maximum Games

Maximum Games ranks as a top 15 global video game publisher of interactive digital entertainment spanning all genres and supporting multi-platforms. The company’s mission is to provide a proven and strong hands-on approach to publishing, marketing and distribution. Established in 2009, the company is led by female entrepreneur Christina Seelye, a seasoned executive of digital consumer products and channel marketing. Under Seelye’s leadership, the company has been recognized with numerous awards, such as “Fastest Growing Tech Company” by American Business Awards, and has made the Inc. 5000 list of Fastest Growing Private Companies for the past three years. Maximum Games has offices in both the U.S. and UK and continues to expand its scope of global publishing and distribution via direct reach and strategic partnerships. For more information on Maximum Games, visit the company’s website at www.MaximumGames.com.

About Torus Games

Torus Games is a veteran independent developer, located in Melbourne, Australia. The studio, over the last 23 years, has created many family-friendly video games based on popular brands for practically every gaming console. With more than 120 games delivered, Torus has worked with most of the major video game publishers and brands, including Leapfrog, Warner, Disney and DreamWorks. The team is particularly excited to be bringing the amazing Beast Quest adventures to life.

The Beast Inside, a photorealistic horror game from Movie Games and Illusion Ray, has reached its funding goal on Kickstarter

The Beast Inside, a photorealistic horror game from Movie Games and Illusion Ray, has reached its funding goal on Kickstarter

The new, promising PC (Steam) horror IP has reached the goal of $47,294. Pledges will be used to cover additional costs of development.

13.03.2018, Warsaw, Poland – Movie Games, a Polish publisher and developer, and Illusion Ray, a studio that merges moviemaking with the game industry experience, are delighted to announce The Beast Inside has reached its Kickstarter goal, covering the additional costs of development.

The Beast Inside is a PC horror game setting a new bar in photo-realistic graphics, as well as a mind-bending story set in two distinct time periods of Cold War and American Civil War.

The campaign, which has started on January 20th, has reached its funding goal of $47,294 today, 19 days before its deadline on April 1st, proving immensely popular with fans of the horror genre.

https://www.kickstarter.com/projects/playway/the-beast-inside/

“Turning to Kickstarter was a move we decided to make to bring our vision of top quality, intense and photorealistic horror games to life. We have an ambitious approach to this project and from the beginning, we have believed that fans of the genre will find our idea very attractive. Therefore, the level of support and the fact that we’ve reached the goal weeks before the deadline has reassured us that The Beast Inside has a lot of potential” – said Aleksy Uchański, CEO of Movie Games.

Achieving the goal is not the end of campaign for The Beast Inside, as any further pledges will be used to fund additional features for the game, such as new game mechanics, more motion capture and voice acting or new locations and enemy types, which will become possible to implement as stretch goals are reached.

https://www.youtube.com/watch?v=cVIX-PgcPQs

The Beast Inside is a narrative-driven horror experience, which is distinguished by its photorealistic graphics. The game utilizes the full potential of Unreal Engine 4, combined with advanced photogrammetry techniques, allowing players to uncover the dark mysteries of the past in the environment presented in the highest level of realism achievable in gaming.

There’s plenty to uncover as the narrative follows Adam – a young C.I.A. cryptanalyst, who moves to a house in remote location and intends to work peacefully in seclusion on breaking a Soviet code, which could be the key to turning the tide of the Cold War. Bu tin finding diary of Nicolas, a mysterious man living more than hundred years ago in the Civil War era, terrible secrets from the past come alive and haunt Adam and his family. Their lives are at stake, but why do the events from the Civil War era seem to be strangely connected to a Cold War reality?

Unique features of The Beast Inside:

  • Play alternately as Adam and Nicolas in two different time periods – Cold War and American Civil War.
  • Semi-open, explorable and complex world with atmospheric, remote locations such as a two-story old house, woodlands, swamps, or deserted inn.
  • AAA quality presentation, combining photorealistic graphics and advanced programming techniques.
  • Hide and escape the various entities that pursue you or fight them using a revolver, environmental advantages and your wits.
  • Fully interactive environment.
  • Solve many interaction-based, physics-based and cryptography-inspired puzzles.
  • Paranoid and surreal atmosphere, heavily inspired by psychological and mind-bending movies and games well-known to genre fanatics.

You can find out more details and support The Beast Inside at https://www.kickstarter.com/projects/playway/the-beast-inside/

TOM CLANCY’S RAINBOW SIX® PRO LEAGUE SEASON 7 BEGINS TONIGHT

TOM CLANCY’S RAINBOW SIX® PRO LEAGUE SEASON 7 BEGINS TONIGHT

Following a record breaking Six Invitational 2018, pro teams are back on the battleground already

SYDNEY, Australia — March 13, 2018 — Ubisoft® has announced that Tom Clancy’s Rainbow Six Pro League Season 7 will begin this week in all four territories worldwide: Asia-Pacific, Europe, Latin America, and North America.

In the Asia-Pacific region, local championships for Australia and New Zealand kick off tonight with the matches being held every Tuesday and Wednesday evening from 7:00PM AEDT. Matches will be livestreamed at twitch.tv/rainbow6aus, facebook.com/rainbow6anz and youtube.com/ubisoftanz. This week’s match ups include:

Tuesday 13th:

  • ViewSonic.Dark Sided VS Zero Gaming
  • SYF Gaming VS Team Tahoot

Wednesday 14th:

  • Athletico VS Taboo ESC
  • Mindfreak VS Team Equinox

This Season 7 starts a third year of Tom Clancy’s Rainbow Six Pro League. Starting this Year 2018-2019, Season 7 is a transition season, the last one following the previous three months-based format and paving the way for the new Pro League format, announced back in January: each Year will from now on be comprised of two six-month long Pro League Seasons. A format that will begin with Season 8 in June 2018. Additional details on the forthcoming Season 8 Pro League format can be found here. Season 7 will be concluded by a Season Final, wherein eight of the world’s best Pro League teams will meet in the USA for a final showdown. Full details on this LAN event, including exact location, will be shared soon.

Tom Clancy’s Rainbow Six esports scene second year concluded last month with the Six Invitational 2018, the premier event of Tom Clancy’s Rainbow Six® pro scene, gathering sixteen of the best Tom Clancy’s Rainbow Six Pro League teams from across the world, competing for an unprecedented prize pool of $500,000 USD. Celebrating the anniversary of the Tom Clancy’s Rainbow Six: Siege release and bringing together in Montreal fans, pro players, developers and streamers, the Six Invitational 2018 reached unprecedented figures, compiling more than 6.2 million hours were watched across all channels.

For more information about the Tom Clancy’s Rainbow Six Pro League please visit http://www.rainbow6.com/esports, and follow us at https://twitter.com/R6ProLeague.

About Tom Clancy’s Rainbow Six: Siege

Inspired by real-world counter-terrorist organisations, Tom Clancy’s Rainbow Six Siege puts players in the middle of lethal close-quarter confrontations. For the first time in a Tom Clancy’s Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position. Tom Clancy’s Rainbow Six Siege gives players unprecedented control over their ability to fortify their position by reinforcing walls and floors, using barbed wire and deployable shields, laying mines and more, or to breach the enemies’ position using observation drones, setting charges, rappelling and more. The fast pace and uniqueness of each siege sets a new bar for intense firefights, strategic gameplay and competitive gaming.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2016–17 fiscal year Ubisoft generated sales of €1,460 million. To learn more, please visit www.ubisoftgroup.com.

Super Daryl Deluxe Awkwardly Avoids Eye Contact on Nintendo Switch, PlayStation 4, PC 10 April

Super Daryl Deluxe Awkwardly Avoids Eye Contact on Nintendo Switch, PlayStation 4, PC 10 April

ROCHESTER, N.Y. – 13 March, 2018 – Super Daryl Deluxe, the RPGvania with a brawler-style combat system and hand-drawn comic aesthetic from Dan & Gary Games, will proudly display its first pathetic attempt at facial hair on Nintendo Switch in addition to the previously announced upcoming PlayStation 4 and PC releases. Super Daryl Deluxe will make things weird and save the world on April 10, 2018.

Water Falls High School, of course, is a perfectly normal multidimensional high school. Its classrooms literally whisk students away to alternate worlds coinciding with their subjects, where kids can do anything from arguing the value of capitalism with Joseph Stalin in History to offering a fist bump to Oedipus in Literature. You know, just like every other school.

What’s not normal are the missing students, the locked down classrooms, and the shadowy principal that no one has actually seen. Not to mention something about a secret that nearly destroyed the world 40 years ago.

Enter Daryl Whitelaw, the poorly-postured mouth-breather who just wants to make friends that has found himself the unlikely hero of this story. With the aid of a self-help book, Daryl can attain more than 45 powers, from thrashing enemies with an axe three times his weight to cleaning their faces up with a mop. Abilities can be customized and upgraded, making for endless playstyles and combinations.

While he’s got combat covered, Daryl’s going to need some help making friends. Luckily, he can complete side quests to increase his social rank, gain new passive abilities, and be less of a hopeless mess. Daryl can piece together some sweet gear to beef himself up, but at the end of the day he’s still rocking his snazzy headband and mullet.

Fashion icon he’s not, but it’s up to Daryl to find out what’s happening at Water Falls High School and what connection it has to that mysterious something or another that happened four decades ago. You know, the one that almost destroyed the world. Yeah, that one.

Super Daryl Deluxe is a deep, explorative look into the male teenage psyche,” says Gary Porter, Gary of Dan & Gary Games. “Nah, just kidding. It is pretty good, though. You should check it out before all your friends so you can tell them how great it is and how you played it before they did and how much better than them you are.”

Super Daryl Deluxe will be available in English for $19.99 USD and €19.99.

For more information, please visit Dan & Gary Games’ official website.

About Dan & Gary Games

Dan & Gary Games is an artist-programmer duo making their first trek through the wild world of game development with Super Daryl Deluxe. The game, which allows players to construct their own combat system and save the world from a vile high school administration, has allowed the two to explore and invent their own unique brand of storytelling through award-winning visuals and fluid, immersive gameplay.

To learn more about Dan & Gary Games please visit their official website.

THE AMERICAN DREAM LAUNCH TRAILER SHOWCASES AMERICAN LIFE IN ALL ITS GLORY

THE AMERICAN DREAM LAUNCH TRAILER SHOWCASES AMERICAN LIFE IN ALL ITS GLORY

Launching March 14th for digital, April 6th for retail (PS4)

MELBOURNE – March 12th, 2018 – In two days, developer Samurai Punk invites you to take a satirical trip through a 1950’s world’s fair that shows you how your everyday American life can be improved with guns as The American Dream VR hits PC, Oculus and PlayStation for $19.99. A new launch trailer shows just how simple it could be to live American life to the fullest, where guns are an integral part of being a good and patriotic American and can be used for familial bonding, cleaning the house, preparing delicious meals, dancing, gardening, fine dining, delivering sweet newborn American babies and so much more.

The American Dream features more than 20 heartwarming, pulse-pounding, brain tingling, action-packed stages – each featuring a key moment in the average American life. For every task you encounter in your life chock full of Freedom™, there is a gun that can help – from pistols to tactical sporting rifles, you’ll get to try them all.

Featuring the voice talents of Michael Dobson (Dragon Ball Z, Sausage Party, Transformers) as Buddy Washington, The American Dream squares off at America’s seemingly never-ending obsession with guns and takes players on an unrelenting journey into a world where the freedom to fire when ready may not be all it is cracked up to be…

So come on down and find out just how American you can be. For more information, game screenshots and trailers hit up samuraipunk.com.

TENNIS WORLD TOUR SERVES UP AN ACE MAY 22 ON CONSOLES AND PC

TENNIS WORLD TOUR SERVES UP AN ACE MAY 22 ON CONSOLES AND PC

Official U.S. Packshot Revealed for the Tennis Sim Hitting PC, Xbox One, PS4 & Switch

Walnut Creek, Calif. March 9, 2018 Developer Breakpoint and publisher Bigben have announced Tennis World Tour, their upcoming simulation video game focusing on the famous racket sport, will be available May 22 on PlayStation®4, Xbox One the all in one entertainment system from Microsoft, Nintendo Switch™ and PC.

With realistic technical play developed in part with talent behind the Top Spin series, positioning and shot power are as important in Tennis World Tour as they are on a real court. Players can lead their own custom characters to No. 1 world ranking status through the game’s career mode, choosing when to train, which sponsorships to pursue and stats to prioritize as they accumulate experience and resources.

Each of the principal countries will have its own packshot, with local stars around Roger Federer.

To stay up to date on all things Tennis World Tour, follow the game’s official Facebook page (https://www.facebook.com/tennisworldtourgame/), or follow BigBen on Twitter (https://twitter.com/bigbeninteract) and YouTube (https://www.youtube.com/channel/UC6CGQMMnnUwwjeK0ujkeF6Q). 

# # #

About Bigben

Bigben is a major video game publisher, designer and distributor of mobile phone and gaming accessories as well as audio products. The group, recognised for its innovation and creativity, aspires to become a European leader in each of the sectors it is active in. www.bigben.fr

About Breakpoint
Breakpoint is a video game development studio dedicated to sport. Created by industry veterans, the team includes several experts who have in particular participated in the development of the Top Spin series, as well as sport consultants, professional players and top-level coaches.

About Maximum Games
Maximum Games ranks as a top 15 global video game publisher of interactive digital entertainment spanning all genres and supporting multi-platforms. The company’s mission is to provide a proven and strong hands-on approach to publishing, marketing and distribution. Established in 2009, the company is led by female entrepreneur Christina Seelye, a seasoned executive of digital consumer products and channel marketing. Under Seelye’s leadership, the company has been recognized with numerous awards such as “Fastest Growing Tech Company” by American Business Awards, and has made the Inc. 5000 list of Fastest Growing Private Companies for the past three years. Maximum Games has offices in both the US and UK, and continues to expand its scope of global publishing and distribution via direct reach and strategic partnerships. For more information on Maximum Games, visit the company’s website at www.maximumgames.com.

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

1C Company Bringing Massive Seven Title Lineup to PAX East 2018

1C Company Bringing Massive Seven Title Lineup to PAX East 2018

Lineup Includes Three New PC and Console Titles to be Announced Day One of the Show; Visit Booth #21085 to Play Strategy, RPG & Action Games from Leading Global Publisher

1C Company, a global PC and console games publisher, today announced it will bring a whopping seven titles to PAX East 2018, its largest ever lineup for a US show. This strong and varied roster will be highlighted by three new, unannounced titles alongside the highly anticipated RTS strategy game, Ancestors Legacy, the cyberpunk real-time strategy game, Re-Legion, the award-winning strategy and RPG game, Deep Sky Derelicts and the unique puzzle-based action-adventure title, Haimrik.

The seven titles represent a rich selection of strategy, action and RPG games across PC and console platforms. From the unannounced new RPG and arena fighting games to the squad-based strategic medieval combat of Ancestors Legacy, attendees are sure to find a game that surprises and delights. Attending media are encouraged to book specific appointment times, and full details can be found below.

1C Company at PAX East 2018 Details

WHO: 1C Company is a global PC and console games publisher with offices in Europe and Russia. The company has launched over 100 games, making it one of the largest publishers and distributors in Eastern and Central Europe. Demos will be conducted by—and interviews are available with—representatives from 1C Company and the game developers.

WHERE: PAX East 2018 in Boston, MA at the 1C Company Booth, #21085

WHAT: 1C Company is hosting attendees at PAX East to showcase hand-on demos for its largest US show lineup to date, including three brand new games alongside four previously revealed titles including the highly anticipated RTS game, Ancestors Legacy

Ancestors Legacy (PC, XB1, X1X) – A squad-based RTS game where Vikings, Saxons, and other nations try to storm medieval Europe in an extensive series of tactical campaigns. An updated build will be shown with 4K gameplay on X1X.

Re-Legion (PC) – A cyberpunk tactical strategy game that provides a unique RTS experience with single player and multiplayer modes, played from a classic isometric, top-down view. An updated build will be shown.

Deep Sky Derelicts (PC) – An award-winning original combination of turn-based strategy and RPG game, in a retro sci-fi setting enriched with tactical card combat and popular roguelike elements. An updated build will be shown.

Haimrik (PC, XB1, PS4) – A unique puzzle-based action-adventure title where medieval scribe Haimrik takes on warriors, sorcerers, and dragons using words that come to life.

Three new, unannounced games (PC and console) – Ranging from a unique, hand-drawn strategy RPG game to a magic-based arena fighting game to a Nordic-themed action RPG, all three games will be unveiled with playable builds on day one of the show!

WHEN: PAX East show hours; April 5 – 8, 10 AM – 6 PM daily with 30, 60 and 90-minute appointments available.

WHY: 1C has a broad, exciting lineup of acclaimed, award-winning titles including the popular Ancestors Legacy and Re-Legion, and PAX East 2018 will showcase seven exciting games for western media—including the first ever look at three new RPG and action games. All seven games will be available for hands-on demos on PC and Ancestors Legacy will be available on PC and Xbox One X.

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About 1C Company
Founded in 1991, 1C Company is the largest publisher, distributor and developer of computer and video games in Eastern and Central Europe. 1C Company works as a publisher and producer with over 30 independent development studios and has produced over 100 projects for PC and consoles including titles like Hard Truck 2/King of the Road, Space Rangers, Soldiers: Heroes of World War II, Faces of War, Men of War series, Perimeter, Fantasy Wars, Death to Spies, King’s Bounty: The Legend and King’s Bounty: Armored Princess. For more information, please visit http://1cpublishing.eu/.