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RUNEFEST 2018 TICKETS ON SALE NOW

RUNEFEST 2018 TICKETS ON SALE NOW

The Annual RuneScape Fan Festival Moves to a Brand-New Facility in Farnborough, and Includes the Spectacular Concert ‘RuneScape Live’ from the MMORPG by the Royal Philharmonic Concert Orchestra

Cambridge, UK – May 22, 2018 – Jagex has announced that tickets for RuneFest 2018, the annual celebration of RuneScape and Old School RuneScape, will be on sale from 11:00 a.m. ET today. Set to become the biggest and best RuneFest yet, the player convention is taking place on Friday, October 5th and Saturday, October 6th at the brand-new Farnborough International Exhibition & Conference Centre, just 30 miles from London.

RuneFest 2018 will see a world first with the premiere of RuneScape Live, an exclusive performance of RuneScape music by the world-famous Royal Philharmonic Concert Orchestra. With the iconic RuneScape theme, and key pieces from the games 1000+ strong library of music, newly-arranged by multi-award-winning video games composer James Hannigan (Harry Potter & The Order of the Phoenix thevideo game, Saints Row IV), RuneScape Live will set the stage for the next day’s RuneFest celebrations.

Tickets are available for £150 at the official RuneFest website, and provide access to both RuneScape Live on Friday, October 5th, the Night Before Party following the live performance, and RuneFest 2018 the next day.

While the theme for the eighth RuneFest will be revealed at a later date, the event promises to build upon previous years mix of announcements, LAN gaming, role-playing, and developer panels. Preparations for RuneFest 2018 come as Jagex continues to countdown to the launch of Old School RuneScape and RuneScape on mobile devices over the coming months.

“Every year, RuneFest becomes a bigger landmark date in the calendar – it’s a way for us to celebrate all things RuneScape with our incredible and passionate community, and give something back to them,” said Head of Events at Jagex, Josh Winward. “RuneFest’s new home at Farnborough provides us with the opportunity to bring more of our living game world of Gielinor to life than ever before. This year, the new addition of RuneScape Live, a show featuring the Royal Philharmonic Concert Orchestra, promises to make RuneFest 2018 one of the most special events in Jagex and RuneScape’s 17-year history.”

Tickets and further information for RuneFest 2018 can be found at https://www.runefest.com.

About Jagex
A leader in creating deep and engaging live games, Jagex’s flagship MMORPG, RuneScape, has welcomed over 250 million player accounts to its world. Today the RuneScape franchise exists beyond running games in live operations; our titles are living games that connect and inspire millions of players, with content and experiences both inside and outside of inexhaustible game worlds. Both RuneScape and Old School RuneScape, on PC and coming to mobile, offer ever-evolving, highly-active worlds and our community-focussed development ethos empowers players to have a real say in how each game is shaped. Now we’re expanding and extending our portfolio with fresh franchise titles and new IP to bring life to the living games of the future. Jagex employs over 320 people at its Cambridge headquarters. In 2016 Jagex became part of Fukong Interactive Entertainment, a global games group publicly listed in China. Career information can be found at www.jagex.com.

About RuneScape
Step into a medieval fantasy world that’s packed with epic adventures, fascinating characters and a passionate community that helps to mold the game itself. Unashamedly British in humor, RuneScape embraces an unconventional world where you’re free to play and explore the way you want to. An MMO unlike any other – become the hero you were born to be at www.runescape.com.

About Old School RuneScape
Launched in 2013, Old School RuneScape is the industry-leading collaboration between players and developers. Embracing its nostalgic heritage, hundreds of thousands of active players control the direction of the game with an in-game polling system. Featuring adventures for solo play through to 100-player strong raids, Old School RuneScape caters for every brave adventurer. Since 2016, Old School RuneScape has established itself as a competitive game with the seasonal free-for-all Deadman Invitationals, where winners receive cash prizes and membership. Play now at http://oldschool.runescape.com.

1C Company Launches Heralded Medieval Strategy Game, Ancestors Legacy, on PC

1C Company Launches Heralded Medieval Strategy Game, Ancestors Legacy, on PC

Inspired by European History, Squad-based Strategic Action Game Puts Players into the Thick of Combat Between Four Nations in Both Single Player Tactical Campaigns and Multiplayer Battles

PRAGUE, May 22, 2018 – 1C Company, a global PC and console games publisher, today announced it has launched the award-winning RTS strategy game, Ancestors Legacy, for PC via Steam. In the squad-based real time strategy game inspired by medieval European history, players can join Vikings, Saxons and other nations in an extensive series of tactical campaigns or challenge their friends in multiplayer battles. The game is available for PC in both standard and Collector’s Edition versions starting today with a 10% launch discount. Ancestors Legacy will also ship on Xbox One and Xbox One X in early 2019.

“Ancestors Legacy is all about having the action-oriented game set within the medieval environment, as close to reality as possible,” said Tomasz Gop, Producer at Destructive Creations. “All four nations are based on history, but also we managed to make them actually feel unique. The final product gives to players a competitive multiplayer side of the game, joined with what I call Role-Playing Strategy (RPS), story-driven single-player campaigns that can be played at a more relaxed pace.” 

In Ancestors Legacy, players take command of their armies as they storm through medieval Europe in an extensive series of tactical campaigns inspired by actual historical events. Choosing one of the four available nations—Viking, Anglo-Saxon, German or Slav—players can conquer, raid and pillage enemy camps and towns. But to truly dominate players must be strategic, taking advantage of the full range of tactical options, using the environment to their benefit and properly managing their temporary bases and settlements.

The game combines resource management and base building with large-scale, squad-based battles across vast battlefields, all rendered in rich detail thanks to Unreal Engine 4 technology. Players will experience medieval bloodshed like never before via the cinematic action camera that puts them right in the middle of the battle at the press of a button.

Game Features
·     Extensive single player campaign inspired by historical events featuring four playable nations
·     Intense multiplayer battles with multiple modes including Domination (control the most villages to win) and Annihilation (destroy the enemy base camp to win)
·     Advanced tactical options combining the use of terrain, experience and morale
·     Cinematic battle camera view puts players right in the center of the action
·     Outstanding visual fidelity powered by UnrealEngine 4
·     Streamlined resource management and village construction

Ancestors Legacy is developed by Destructive Creations and published by 1C Company. The game has been rated ‘M’ for Mature 17+ by the ESRB for Intense Violence, Blood and Gore and Strong Language. The game is available for $44.99 for the standard edition, discounted 10% to $40.49 for the first week of launch.

The game’s digital soundtrack is available for $7.99 and a digital artbook is available for $4.99, both available at a 10% launch discount. True fans can purchase the digital Collector’s Edition featuring the game, the digital artbook and soundtrack at a bundled discount for $52.17.

Visit the game website at ancestors-legacy.com and keep in touch with the latest 1C Company news by following 1C_Company and facebook.com/1CCompany.

About 1C Company
Founded in 1991, 1C Company is the largest publisher, distributor and developer of computer and video games in Eastern and Central Europe. 1C Company works as a publisher and producer with over 30 independent development studios and has produced over 100 projects for PC and consoles including titles like Hard Truck 2/King of the Road, Space Rangers, Soldiers: Heroes of World War II, Faces of War, Men of War series, Perimeter, Fantasy Wars, Death to Spies, King’s Bounty: The Legend and King’s Bounty: Armored Princess. For more information, please visit http://1cpublishing.eu/.

About Destructive Creations
Destructive Creations is a very experienced development team, comprised of highly-skilled game industry veterans. Many years of common creative work has led to a super smooth workflow and team stability. Our first production under the Destructive Creations brand was Hatred, which was released on June 1st, 2015. Our main goal has always been to create original, uncompromising games. The example of Hatred shows that we can handle controversy and unusual solutions perfectly. For more information, please visit https://destructivecreations.pl/.

Marvelous to Publish Exciting New Titles for Nintendo Switch™ and PlayStation®VR within Europe!

Marvelous to Publish Exciting New Titles for Nintendo Switch™ and PlayStation®VR within Europe!

Move to the Beat in Gal Metal & Defeat Demons in Virtual Reality with Gungrave VR!

Tunbridge Wells, England. — 22nd May, 2018 — Marvelous Europe is excited to announce that it will be publishing the exhilarating, motion-controlled, rhythm game Gal Metal on Nintendo Switch™ as well as the high octane Virtual Reality Shooter Gungrave VR for PlayStation®VR on PlayStation®4 in Europe.

Currently slated for release in 2018, Gal Metal and Gungrave VR will be released physically and digitally in Europe, with both games offering fans two brand new refreshing gameplay experiences for the Nintendo Switch™ and PlayStation®4.

About Gal Metal:
Planet Earth is on the brink of invasion after humanity ruined the peace and quiet of the universe with the broadcast of metal music on the Voyager probe’s Golden Record. Aliens picked up the signal and couldn’t stop headbanging, and now they’re dying off because of it… so they want revenge!

A few rogue extraterrestrials make their way to the source of the music and abduct two high school students from the Tokyo suburb of Kichijoji: an unnamed boy, and a drummer named Rinko from an outrageous girls-only metal club. The aliens needed an emissary with whom to discuss the terms of their revenge, and felt either of these two would serve nicely. However, being unable to choose between them, the aliens simply decided to merge their souls into a single being!

Now, working together, the all-in-one pair must team up with the other members of K.M.G. (the Kichijoji Metal Girls) to rid the planet of these eight-tentacled extraterrestrials using the power of metal. It’s time to rock these music-hating creeps all the way back to whatever planet they came from!

Gal Metal is a rhythm game designed for Nintendo Switch™ that turns each Joy-Con™ into a drum stick. Players will take hold of the Joy-Cons to rock along with the music as they create their own complex performances and rack up millions of points using personal free-form drum lines based on over a dozen different beats. With Pro Controller support on offer as well, players will be able to choose how they want to jam and earn metal power to use against the alien invaders in this uniquely adlib-friendly rhythm experience.

Key Features:
Jam Any Way You’d Like: A new spin on traditional music gameplay, Gal Metal lets the player create their own drumlines based on over a dozen beats. Practice the beats after school and rack up unique combos to blow the invading aliens away in live performances!

Unique Storytelling: Divided into episodes ending in climactic concerts, the lighthearted story unfolds in text messages and animated manga panels that are read right-to-left for an authentically Japanese experience.

Be an After-School Specialist: Between performances to take out the pesky aliens, there’s ordinary school life as well. Improve skills and friendships by doing part-time jobs, hanging out with friends, and jamming in the club room.

Show Your True Mettle/Metal: Simple-to-learn gameplay allows players who master the beats to create complex performances. How much metal power can you score?

Gal Metal will be will be published both digitally and physically on Nintendo Switch™ in Europe by Marvelous Europe Limited during Autumn 2018.

About Gungrave VR:
Following the battle against the Orgmen—creatures transformed by the mysterious drug, SEED—Mika Asagi has tracked the manufacturing of the narcotic (along with a whole new Orgman infestation) to South City. With the city streets overrun by these newly formed creatures, Mika requests the assistance of Beyond the Grave (Grave, for short), waking him from 14 years of rest after his previous battle. She hopes for him to use his power to help rid the city streets of the Orgman threat and stop the flow of SEED once and for all.

In Gungrave VR, players take control of Grave with his iconic set of dual guns, Cerberus, and will have to master different playstyles to take down the various foes that stand in his way. Levels consist either of free-moving third-person gameplay or first-person action that includes both stationary and mobile sections, offering players a variety of modes to help put them in the shoes of the resurrected Millennion agent himself. With an array of shooting attacks, close-range strikes using Grave’s coffin, Bullet Time, and more, Gungrave VR brings an authentic Gungrave experience to virtual reality for the very first time.

Key Features:
Multiple Perspectives to Master: Fight through intense levels that are set to either free-moving third-person mode or first-person mode (both stationary and mobile). Each perspective offers new challenges.

A Legendary Pedigree: Gungrave VR showcases the return of character designer Yasuhiro Nightow (Trigun), with the original Gungrave designers at Red Entertainment as advisers. Grave and Mika’s designs have been given a thorough upgrade after 14 long years!

Broad Language Support: Fully-voiced in English and Japanese with text support for English, French, German, Italian, Portuguese, Spanish, Chinese, and Japanese.

Kick Their Ass!: Play on any of three difficulty levels: Normal, Hard, and Kick-Ass. Are you hardcore enough to take down the Orgmen in Kick-Ass mode?

Gungrave VR will be published physically and digitally for PlayStation®VR on PlayStation®4 in Europe by Marvelous Europe Ltd during Autumn 2018.

For more information about Marvelous Europe products, please visit
www.marvelousgames.com. We can also be found on Facebook at as well on Twitter.

About Marvelous Europe:
Founded in April 2012, Marvelous Europe is the European based publishing operation of Marvelous Inc., overseeing operations for all European territories as well as South Africa, Australia, New Zealand and the Middle East. Marvelous Europe has been responsible for publishing games across various platforms, including mobile, handheld, consoles and PC. Marvelous Europe is a 100% wholly-owned subsidiary of Tokyo-based Marvelous Inc., a publicly-traded company listed on the Tokyo Stock Exchange.

KOEI TECMO EUROPE ANNOUNCES DEAD OR ALIVE EVO SHOWDOWN 2018

KOEI TECMO EUROPE ANNOUNCES DEAD OR ALIVE EVO SHOWDOWN 2018, A CELEBRATION OF THE ICONIC FIGHTING SERIES 

KOEI TECMO Europe invites fighters to celebrate 22 years of the iconic fighting series, DEAD OR ALIVE (DOA), and is excited to announce the “DEAD OR ALIVE EVO Showdown 2018” at the Evolution Championship Series 2018 (EVO 2018) from the 3rd to the 5th August 2018 –  featuring DEAD OR ALIVE 5 Last Round! This grand celebration of the DOA fighting franchise will offer fans the opportunity to meet fellow competitors and gain access to some exclusive merchandise which will only be available at EVO 2018.

“To the DEAD OR ALIVE fans and fighting game fans, thanks to you all we are proudly announcing that DOA5 Last Round will take part in the world’s largest fighting game festival, EVO.

5 years have passed since the DOA5 series started and it’s been played by more than 10 million gamers. Meanwhile, the DOA community has expanded to become larger than ever before.

To proceed to the next stage, we announced the end of the DOA5 series in December, but to my surprise the gods of fighting games have given us another chance to let players enjoy this franchise at an event once more. 

Though it’s a side tournament, the fact that DOA is joining EVO itself is key, and something which we have been longing for over 10 years. 

So, I hope you will join and enjoy the show!” 

–              Yosuke Hayashi (Producer), Yohei Shimbori (Director), DOA5 series

A special DOA5 Last Round tournament will be held during the event, to mark the title’s first major appearance at EVO. Those who are ready for the challenge and wish to enter this unforgettable showdown will be able to register at a later date; more details will follow in the coming weeks.

Fans who wish to join the celebrations are able to register for tickets on the EVO official website in the coming weeks; a further registration will be required for entrance to the special tournament held at the event.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive® and Ninja Gaiden® series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. On April 1, 2009, KOEI TECMO HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

DEAD OR ALIVE 5 Last Round ©2012-2018 KOEI TECMO GAMES CO., LTD. & Team NINJA All rights reserved. DEAD OR ALIVE, LAST ROUND, TECMO, Team NINJA, and the Team NINJA logo are trademarks or registered trademarks of KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD. Akira, Sarah, Pai, Jacky characters ©SEGA. Virtua Fighter is either a registered trademark or trademark of SEGA Corporation.

Wizard World, Columbia Pictures Begin Accepting Idea Submissions At Wizard World Comic Con Columbus

Wizard World, Columbia Pictures Begin Accepting Idea Submissions At Wizard World Comic Con Columbus

Original IP Submissions From Attendees, Artists, Exhibitors Accepted Online Through June 1; Accepted Pitch Sessions To Occur During Event, June 8-9 At Greater Columbus Convention Center

LOS ANGELES, May 22, 2018—Do you have an original idea for a movie? And do you plan on attending Wizard World Comic Con Columbus? This could be your day.

Wizard World, Inc. and Columbia Pictures Industries, Inc., an affiliate of Sony Pictures Entertainment Inc., today began accepting content ideas online, with potential pitch sessions to be scheduled during Wizard World Comic Con Columbus on Friday and Saturday, June 8-9, at the Greater Columbus Convention Center. This marks the third activation of the recently announced collaboration between the pop culture convention producer and leading studio, following a successful debut last month in Portland, Ore. and last weekend at Wizard World Comic Con Philadelphia.

Whether a paid attendee, artist or exhibitor, anyone who plans on attending Wizard World Comic Con Columbus and can be available on Friday and/or Saturday, June 8-9, may submit an idea now through June 1 at 8 p.m. ET / 5 p.m. PT via Wizard World’s dedicated Website at https://wizardworld.com/2018-columbus-pitchfest. Any submissions which are selected in Columbia Pictures’ sole discretion will participate in a pitch session to take place at designated dates/times during the event.

One idea submission is permitted per person; In order to be considered, submissions must be a fully-owned original idea and must not infringe on any copyrighted material. Anyone participating in the pitch must be a registered Wizard World Comic Con Columbus attendee, artist or exhibitor, and must be 18 years of age or older and a legal U.S. resident.

“After such positive feedback in our first sessions at Wizard World Comic Con Portland and Philadelphia, we are excited to team up with Columbia Pictures on identifying outstanding original ideas from our creative attendees, artists and exhibitors in Columbus,” said John D. Maatta, CEO of Wizard World. “We look forward to seeing a variety of submissions and see this as an important step in a broad-based relationship with Columbia Pictures as Wizard World furthers its lead role in the pop culture industry.”

Full information, including Wizard World’s and Sony Pictures’ respective Privacy Policies, submission guidelines and terms and conditions are available on the submission form at https://wizardworld.com/2018-columbus-pitchfest.

Wizard World Comic Con events bring together thousands of fans of all ages to celebrate the best in pop culture: movies, television, gaming, live entertainment, comics, sci-fi, graphic novels, toys, original art, collectibles, contests and more. The seventh event scheduled on the 2018 Wizard World calendar, Columbus show hours are Friday, June 8, 4-9 p.m.; Saturday, June 9, 10 a.m.-7 p.m.; Sunday, June 10, 10 a.m.-4 p.m. Kids 10 and under are admitted free with paid adult.

Wizard World Comic Con Columbus is also the place for cosplay, with fans young and old showing off their best costumes throughout the event. Fans dressed as every imaginable character – and some never before dreamed – will roam the convention floor and participate in the famed Wizard World Costume Contest on Saturday evening.

For more on the 2018 Wizard World Columbus, visit http://wizd.me/ColumbusPR.

About Wizard World (OTCBB: WIZD)

Wizard World, Inc. (www.wizardworld.com) produces comic, gaming and pop culture conventions across North America that celebrate the best in pop culture: movies, television, gaming, live entertainment, tech, comics, sci-fi, graphic novels, toys, original art, collectibles, contests and more. A first-class lineup of topical programming and entertainment takes place at each event, with celebrity Q&A’s, comics-themed sessions, costume contests, movie screenings, evening parties and more. Wizard World has also teamed with Sony Pictures Entertainment to find the next generation of movies as well as to engage in a number of strategic initiatives. Additional initiatives may include an augmented touring schedule of Wizard World shows, fixed-site installations, curated e-commerce, and the production and distribution of content both in the U.S. and internationally. Fans can interact with Wizard World at www.wizardworld.com and on Facebook, Twitter, Pinterest, Instagram and other social media services.

The 2018 Wizard World convention schedule is available at: http://www.wizardworld.com/comiccon.

About Sony Pictures Entertainment

Sony Pictures Entertainment (SPE) is a subsidiary of Sony Entertainment Inc., which is a subsidiary of Tokyo-based Sony Corporation. SPE’s global operations encompass motion picture production, acquisition, and distribution; television production, acquisition, and distribution; television networks; digital content creation and distribution; operation of studio facilities; and development of new entertainment products, services and technologies. SPE’s Motion Picture Group production organizations include Columbia Pictures, Screen Gems, TriStar Pictures, Sony Pictures Animation, Stage 6 Films, AFFIRM Films, and Sony Pictures Classics. For additional information, visit http://www.sonypictures.com/corp/divisions.html.

ARMORED WARFARE EXPANSION “CARIBBEAN CRISIS” AVAILABLE TODAY FOR PLAYSTATION ® 4

ARMORED WARFARE EXPANSION “CARIBBEAN CRISIS” AVAILABLE TODAY FOR PLAYSTATION ® 4

The expansion brings the anticipated game mode “Special Operations” to the PS4 Version introducing an engaging overarching narrative

Tuesday, May 22, 2018 — My.com, developer and global publisher of Armored Warfare proudly announces that their latest expansion – Caribbean Crisis – is available today for the PlayStation 4 Entertainment System worldwide. In addition to exciting new improvements to the title’s core experience, the feature rich expansion adds a thrilling new game mode called ‘Special Operations’. This new mode consists of a series of challenging PvE missions that connect to an engaging overarching narrative set within the beautiful landscapes that include the Mojave Desert, the Panama Canal and Jamaica in the year 2042. The three new story-driven co-operative missions will give players the opportunity to discover a story of betrayal and vengeance and to participate in events that will shake the world of Armored Warfare to its very core. Embark upon a quest to protect the world against ruthless enemies!

Other features introduced with Armored Warfare – Caribbean Crisis for PS4:

  • New Maps and Overhauls: With Narrows and Waterway two completely new maps are added to the Global Operations mode. Additionally, the three PvE maps Operation RicochetHydra and Perseus have been improved and overhauled.
  • New Commander system: The update introduces a new commander system.  The commanders now have 15 ranks instead of the previous 5 levels and each in-game rank name corresponds to a real military rank now. Rank 11 or higher is only unlockable for any commander if the player owns a second commander of the previous rank and so on. Every level provides the commander with one specific skill that can be unlocked from a newly-designed skill field.
  • New Trophies to Be Unlocked: Two new special trophies have been created especially for Caribbean Crisis. “The definition of insanity” and “You even shoot?”. Those new trophies are not easy to obtain and will test the limits of players skills!
  • Visual Changes: The game’s visual quality has been improved by introducing a new render system as well as high quality textures to all vehicles. Additionally, the Garage has been overhauled. Armored Warfare has never looked so good before!
  • Major Gameplay Changes: A number of major gameplay changes are introduced with this update. Such as:
  • Gun Stabilization overhaul
  • Ready Rack overhaul
  • Economy changes
  • Wheeled vehicle mobility overhaul (with added Cruise Control)
  • Turret traverse rate overhaul
  • First Victory of the Day Bonus overhaul

MXGP PRO Unveil its Compound training mode

MXGP PRO PRESENTS ITS COMPOUND TRAINING TO BECOME THE NEW MOTOCROSS WORLD CHAMPION HAS NEVER BEEN SO FUN

22 May 2018, London – Milestone is pleased to announce the return of the Compound, one of MXGP fans’ best-loved features, designed as an even-larger training area, where players can further improve their riding skills, taking part in adrenaline-filled training sessions and getting involved in thrilling races on different tracks with varying weather conditions.

This year, the training compound is designed as a large one square kilometer area of forest inspired by a real-world location, the amazing Esino del Lario, surrounded by the Grigna Mountains and by Lake Como to the South, where players will have the chance to train and explore the area on their own. The Compound includes two tracks, one for Supercross and one for Motocross, where players can push their limits in time attack mode or against official riders and, for all off-road competition lovers, a more challenging trail has been created, where they can really go full gas and put their riding skills to the test.

The Compound is the designated area for training and improving riding performance to become a motocross champion. It will be possible to test skills in many motocross disciplines: air control, scrubs, cornering, wet, standing starting and braking, each one associated to 5 test sessions, so that players can improve their custom rider’s skills by training with official MXGP riders.

Moreover, as previously anticipated, this year Milestone’s designers worked with exceptional partners: official MXGP riders Tim Gajser, Tony Cairoli, and Gautier Paulin, who together provided extensive and precious feedback during the development of each skill. The result is a real racing feel and impressive realism!

That said, Tim Gajser was our reference for reproducing bike movements in air control and scrubs; then we asked multi-champion Tony Cairoli how to recreate the bike’s response times in the starting and when managing braking power. Lastly, Gautier Paulin shared his experience and know-how on how to win on different tracks: wet, sand, etc., and minimize cornering times while maintaining full control of the bike.

Tim Gajser explained to our designers how to properly master a scrub: “The scrub is a really special technique, I explained how the body moves and how the bike reacts accordingly; to perform a perfect scrub during a race, you need to keep leaning as much as possible, almost cutting through the air, maintaining a low trajectory. This is the only way you can land earlier and gain some time” then he added” I tried the scrub feature in the game and I was impressed with the high quality and realism of the reproduction, it was really fun!

Gautier Paulin added: “The designers did an incredible job, I was surprised to see how the ground was totally identical to the real thing, as well as the bike’s reactions on different tracks, wet or dry; like when the bike loses speed when going up a hill and it goes faster when you come down. I tried different tracks and I gave my feedback” as for cornering, he added “I asked the developers to work on the bike’s reaction when entering a corner with banking, the grip that you get with the bike is amazing. The result achieved in MXGP PRO really is unbelievable.”

Last but not least, Tony Cairoli concluded “This year the designers have done a great job, especially in terms of the riders and bike physics; for example speaking of the braking, it changes greatly based on the type of terrain; I think it was when I tested the wet tracks that I realized that the brakes felt too soft on some sections so the bike wouldn’t brake properly, so I told them about it. I saw the final result after my feedback and I must say that I was really impressed with the realism of the riding feel.”

This year the Compound really is a complete training area; ready not only to meet expectations of fans of the discipline, but also of the general public, bringing the thrills that only motocross bikes offer. A place where riders can continuously improve their skills by challenging themselves or their opponents, and above all, by having even more fun than ever!

MXGP PRO will be released on June 29th 2018 on PlayStation®4 and Xbox One at 49.99 pounds and on Windows PC®/STEAM at 39.99

Disdoored is a New Game From the Team Behind Life is Feudal

Surprise, surprise! Who would’ve thought that the next game from Bitbox Ltd. will be a 100% handmade and hand-animated plasticine multiplayer survival title? After the MMO Life is Feudal follows Disdoored, which seems to have a really interesting approach. You enter a wild and weird procedurally-generated world with up to three friends and start an adventure. Here you can build your home, plant and farm useful resources and prepare to fight!

Over 20.000 photos were taken in the process of creating this world of 100% plasticine. Each character, creature and object was handmade and animated with stop motion techniques. If you ask me, this sounds really impressive and is definitely worth checking out. There is even the opportunity to breed a snail that gives milk like a cow! How? During your adventure you can tame clay creatures and create entirely species. Why? Because it’s fun!

Disdoored will be available for PC via Steam Early Access for $19.99 later this month. Here’s a trailer:

Earthlock Review

Earthlock

Developer: Snowcastle Games
Publisher: Snowcastle Games
Platform:PlayStation 4, Switch, Xbox One, PC (Reviewed)
Release Date: 8 March 2018
Price: $29.99 USD – Available Here

Video Review

Overview

Earthlock is inspired by old school JRPGs from the 1990s. The game features a highly strategic take on the classic turn-based battle system. Earthlock also features a flexible character progression system and deep crafting system.

Story

Earthlock stars Amon, a young scavenger who gets tangled up in a larger conflict after he fails to obey his uncle’s instructions following a successful scavenging expedition. The story is enjoyable. The dialogue is decent but falls short of perfection as there are moments where the dialogue wraps up too fast. The resulting conversations can feel a little abrupt, story-wise. I like the fact the writers have opted to include an in-game journal to help players keep track of the lore, as new RPG worlds can be tough to follow.

Gameplay

Earthlock’s combat system is billed as an evolution of the classic turn-based battle system. The new system emphasizes strategic combat. The game offers a complex rock/paper/scissors type element and attack type system, two unique stances for each character, plenty of status effects, a pairing system, and abilities that trigger under certain circumstances. The strategy focused system is a bit of a mixed bag. On one hand, the laundry list of status effects and the complex web of strength and weaknesses encourage players to think before they act. On the other hand, the stance system and the abilities aren’t very helpful. The stance system gives characters four abilities per stance. Switching regular stances takes up a turn, while Bond ability stances are free. Most secondary stances are designed to be used in very specific situations, making switching stances pointless in most cases. I often found myself at a tactical disadvantage by switching stances in combat outside of the situations that call for the change.

I like the flexible character development system. The pairs system encourages players to experiment with character combos to get special Bond abilities. As two characters spend more time in combat as a pair, their trust grows, and more passive abilities are unlocked. The talent system is a more flexible version of the orb system found in more recent Final Fantasy titles. Players are given a grid with each rectangle representing a type of card. Once a rectangle is unlocked, players are free to swap cards in and out as they please. The system encourages even more experimentation and allows for a lot of flexibility.

The crafting system has plenty of content. Raw materials can be purchased, picked up from combat rewards, scavenged, or grown in gardens. The gardening system is a novel little distraction, giving players a stable source of staple materials. Most items can be crafted in Earthlock, from potions to talent cards.

The controls for Earthlock is a bit of a mixed bag. PC users looking to check the keybindings will promptly be greeted by an overwhelming amount of possible keybinds. It seems a bit unnecessary considering the game’s controls feel more like an awkward direct port of the controller anyways. The situation is bearable, but it falls short of proper support for mouse and keyboard. The controller works much better, although the bindings are non-standard compared to other RPGs. For example, confirming attacks actually requires the same button be pressed again, instead of the traditional press A or circle to confirm. It takes some getting used to, but there’s nothing wrong with the bindings in practice.

Visuals

Earthlock’s art style is a modern nod to old school JRPGs. The character design is a little more westernized with its simpler outfits. The main characters are still eye catching and memorable, especially the non-human characters. The animations are limited, but it works for Earthlock as its executed in a way that pays tribute to 1990s. There are some small hiccups with the graphics. While the game emphasizes high risk, high reward gameplay by offering bonuses for players who battle a large number of enemies at once, the battle space does not have room for large groups. I found groups of eight or more smaller enemies was often more than enough to cause an enemy or two to disappear off-screen, making targeting a challenge.

On the technical side, Earthlock’s PC graphical options are extremely sparse. There is a slider to adjust resolution and options for Vsync and windowed mode. There is no control over refresh rates or graphical quality.

Audio

Earthlock’s audio experience is a bit of a mixed bag. The music is an enjoyable accompaniment that pays tribute the JRPGs that inspired the game. On the other hand, the sound effects are extremely weak. The volume for individual sound effects are a bit off, with some substantially louder than others. Additionally, there isn’t much variety in the effects, leading to some attacks using effects that don’t pair well. The resulting mess feels like third party sound packs were haphazardly added to the game.

Overall

Earthlock is a decent tribute to the golden days of JRPGs but falls short of becoming a classic in its own right. The story and writing are decent. The combat system is a bit too complex for complexity’s sake, but the flexible character progression system is well designed. The PC port leaves a bit to be desired, as the options are sparse, and the mouse and keyboard support isn’t great. The audio/visual experience is decent but is held back by its lack lustre sound effects.

Capsule Computers review guidelines can be found here.

NEW DETAILS ON CHARACTERS, BOSSES AND LOCATIONS FOR CODE VEIN 

NEW DETAILS ON CHARACTERS, BOSSES AND LOCATIONS FOR CODE VEIN 

Today, BANDAI NAMCO Entertainment Europe introduced two new characters, a new location as well as bosses for the upcoming action-RPG CODE VEIN™.

Yakumo is revealed as a new buddy character. He proves to be an experienced fighter who positions himself in front of the enemy to protect his allies. The Drain Attack, which is performed by his Hounds, makes him a strong companion. Back in the past when he was still human, Mido used him for his cruel experiments. This is why Yakumo despises him even today. Emily Su is also introduced as another new character. She formed a deep bond with Yakumo, because, just like him, she was trapped in the military facility where Mido experimented on her. After she was separated from Yakumo by the Great Collapse, he sets out in search of her.

Moreover, the City of Falling Flame is unveiled as a new location. This city is left in ruins and haunted by an eternal fire. This threat turns everything that is left into ashes. The Thorns of Judgment wind their way through the whole city and players have to avoid obstacles like huge walls of flames and therefore explore everything carefully. The Lost called Blazing Radical, who reminds of a knight, is not the only creature that hides in the flames.

Apart from that, the Successor of the Claw is revealed as a major boss in CODE VEIN. It is a fearsome creature that covers its face with a mask and wields a terrific, burning sword. That’s why it is up to the player to always be on guard and avoid its sweeping attacks. Also, this boss can burn the player if he gets too close to his claws and its two tails.

CODE VEIN is a third-person action RPG that set players into the role of a Revenant. These immortal soldiers were created to counter the threat of mankind that appeared after the Great Collapse, a catastrophic event eradicating most of the population. By injecting human corpses with the Biological Organ Regenerative Parasite, they were brought back from the dead, gaining superhuman capabilities and the ability to revive after death as long their heart stays intact at the cost of losing their memories. Players are tasked to embark into the world with a companion picked from the various residents of Vein to uncover their memories and an exit out of this new demented reality.

CODE VEIN will be available for Xbox One, PlayStation®4, and PC via STEAM® in 2018. For more information about the game and other products from BANDAI NAMCO Entertainment Europe please visit: https://www.bandainamcoent.com, follow us on Facebook at https://www.facebook.com/BandaiNamcoEU, or join the conversation at https://www.twitter.com/BandaiNamcoEU.

About BANDAI NAMCO Entertainment Europe S.A.S.

BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu