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FOUR NEW HEROES FROM THE FAR EAST ENTER THE BATTLEFIELD IN FOR HONOR® MARCHING FIRE, LAUNCHING OCTOBER 16

FOUR NEW HEROES FROM THE FAR EAST ENTER THE BATTLEFIELD IN FOR HONOR® MARCHING FIRE, LAUNCHING OCTOBER 16

Includes New Faction, 4v4 Game Mode, Unlimited PvE Content, Significant Graphical Enhancements and more on dedicated Australian servers

SYDNEY, AUSTRALIA — June 13, 2018 —Ubisoft has announced Marching Fire, a new update coming to For Honor®. Marching Fire introduces the game’s largest post-launch content update and includes the new Wu Lin faction, a new 4v4 PvP mode, unlimited PvE content and more. The update will be available October 16 on PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X and Windows PC.

Available as part of the Marching Fire update are four new heroes of the Wu Lin – a new faction inspired by ancient Chinese martial arts. The four new heroes include the Tiandi, the Jiang Jun, the Nuxia and the Shaolin, who have traveled from the east to escape a civil war that has consumed their homeland following the cataclysm. Each consumed by their own motivations, ranging from betrayal to personal tragedies, these Wu Lin heroes bring a brand-new set of weaponry and fighting styles to add more versatility to the battlefield. All Wu Lin heroes can be recruited using in-game Steel following an initial exclusivity period.

Players will have access to the four warriors of the Wu Lin, alongside the existing roster of 18 heroes in a brand-new 4v4 PvP game mode, Breach. The mode will be free for all players and is playable across three new maps, allowing players to live the fantasy of storming or protecting a well-fortified castle armed with ballistae and cauldrons of fire as well as archers and a heavily armoured ruler looking to protect his land. Attackers and defenders must strategically maneuver the battlefield as they escort or attempt to destroy a battering ram to gain access to the castle.

Marching Fire will also introduce new unlimited PvE content playable in single-player and two-player online co-op. This new PvE mode will be available as part of the paid bundle, which also includes the Wu Lin heroes. More details about the PvE content and the paid bundle will be revealed soon.

Finally, all players will also benefit from free graphical enhancements that will improve the in-game textures, introduce a revamped lighting system and new sky gradients and also provide further quality of life improvements including an updated user interface

In celebration of the Marching Fire announcement, all PC players can get the For Honor PC Starter Edition for free via Uplay or from the Ubisoft Store June 11–18. The PC Starter Edition gives players full access to all multiplayer game modes and the campaign mode, as well as the three Vanguard heroes with additional heroes being recruitable using in-game Steel. All PC versions of the game will also be on sale for up to 75% off through June 18. Console players can take advantage of the up-to-75% discount on For Honor on Xbox One until June 17 and PlayStation®4 system until June 19.

Developed by Ubisoft Montreal in collaboration with other Ubisoft studios,* For Honor offers an engaging campaign and thrilling multiplayer modes. Players embody warriors of the three Great Factions – the bold Knights, the brutal Vikings and the deadly Samurai – fighting to the death on intense and believable melee battlefields. The Art of Battle, the game’s innovative combat system that puts players in total control of their warriors, allows them to utilise the unique skills and combat style of each hero to vanquish all enemies who stand in their way. With new training modes and dedicated servers, there has never been a better time to play For Honor.

For more information about For Honor, please visit forhonorgame.com and follow us on Facebook at facebook.com/ForHonorGame and on Twitter at twitter.com/ForHonorGame.

For the latest about For Honor and other Ubisoft games, please visit news.ubisoft.com.

*Associate Ubisoft studios include Quebec, Toronto and Blue Byte. Additional development from Studio Gobo.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2018 Ubisoft Entertainment. All Rights Reserved. The For Honor logo, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

UBISOFT BRINGS BACK A FAN FAVOURITE WITH TRIALS® RISING

UBISOFT BRINGS BACK A FAN FAVOURITE WITH TRIALS® RISING

The Most Ambitious Title in the Series to Date Offers Hours of Epic Rides Around the World and Never-Ending Competition 

SYDNEY, AUSTRALIA June 13, 2018 —Ubisoft has revealed Trials® Rising, the newest iteration of the gripping Trials motorcycle platform series. The game will be released worldwide in February 2019 on PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X, Nintendo SwitchTM and Windows PC.

Ubisoft RedLynx, a studio based in Helsinki (Finland), returns with the biggest and most compelling sequel of the franchise to date, combining the classic demanding gameplay, a fresh look, more competition and over-the-top action praised by fans, plus all-new features. The game was developed with Ubisoft Kiev (Ukraine) in collaboration with Ubisoft Odessa (Ukraine).

Set in new epic locations around the world and featuring more tracks than ever before, Trials Rising lets riders travel the world and put their skills to the test through various levels of difficulty, beat the competition, grow their fame under the eyes of experienced sponsors and work to become Trials champions. While enjoying the view of the Eiffel Tower or riding along the Great Wall of China, riders won’t be able to resist the thrill of astonishing exploits and fails on their way.

From local backyard competitions to the biggest stadiums on the world stage, each player is the master of their own fate and must compete against other players as fully visualised ghosts or in real-time local and online multiplayer. Getting to the top of the leaderboard isn’t the only path to success: with the new Contracts feature, sponsors reward players as they progress through their career, with new challenges to achieve at every step.

Trials Rising also adds an exciting new Tandem Bike multiplayer mode for players to expand their coordination skills and ride with their friends. Two riders, one bike, looking for the perfect line on an over-the-top, action-packed track: surprises and hilarity to ensue!

Players will also have the freedom to customise their rider and bike gear with unlimited possibilities. Everybody can share their custom gear with the community and will earn in-game rewards when other players use them. Trials Rising hearkens back to the franchise’s roots and brings back the core gameplay fans know and love. Powered by the community’s feedback, the team crafted an always-on game that guarantees never-ending experiences.

Players and fans can start registering now to take part in the forthcoming closed beta at trialsgame.com/beta. Registered gamers will have a chance to play the game and provide feedback to help the dev team deliver the most immersive and enjoyable experience at launch.

For the latest news on Trials Rising and other Ubisoft games, please visit news.ubisoft.com.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit http://www.ubisoft.com.

About Ubisoft RedLynx

Ubisoft RedLynx is located in Finland and is best known for its award winning and best-selling physics-based racing series Trials®. Previous installments such as Trials Evolution® and Trials Fusion® amazed the fans with innovative gameplay and a strong focus on the community and user generated content. In 2014 Trials Frontier® brought the series to mobile platforms for the first time, having resulted in over 65 million downloads since its launch. In 2017 the team released South Park™: Phone Destroyer™, which was developed in collaboration with South Park Digital Studios and combines real-time battles and collectible cards. The studio continues to put its energy into exciting the fans of the Trials franchise, and also expanding its portfolio of groundbreaking titles on all platforms.

© 2018 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries. Trials is a trademark of RedLynx in the US and/or other countries. RedLynx is a Ubisoft Entertainment company.

THE ULTIMATE PARTY GAME RETURNS WITH JUST DANCE 2019

THE ULTIMATE PARTY GAME RETURNS WITH JUST DANCE 2019

Celebrate every moment with 40 new hot tracks and 400+ more in Just Dance® Unlimited

SYDNEY, AUSTRALIA – June 13, 2018 – Ubisoft® has announced that Just Dance® 2019, the newest installment of the #1 Music Videogame Franchise Of All Time*, will be available October 25 in Australia and New Zealand on most gaming platforms, including Nintendo Switch™, Wii U™, Wii™, Xbox One, Xbox 360, and PlayStation®4 computer entertainment system. Ubisoft also announced that the Just Dance® World Cup will return with its 5th annual competition, this time heading to Brazil for the Grand Finals in early 2019.

Just Dance 2019 brings the party to players with 40 new songs ranging from chart-toppers like “Finesse (Remix)” by Bruno Mars ft. Cardi B and k-pop classic “Bang Bang Bang” by BIGBANG. Plus, keep the party going with one-month access to over 400 more songs through Just Dance® Unlimited, the dance-on-demand streaming service, included with every copy of Just Dance 2019**! New for this year, Just Dance partnered with creative experts from around the world, like French street artist Chanoir and Spanish stop-motion studio Clay Animation to creating stunning universes for the game. More partnerships are to be announced alongside new songs soon!

The first songs revealed at E3 include:

  • Finesse (Remix) – Bruno Mars Ft. Cardi B
  • Bum Bum Tam Tam – MC Fioti, Future, J Balvin, Stefflon Don, Juan Magan
  • Bang Bang Bang – BIGBANG
  • Mad Love – Sean Paul, David Guetta Ft. Becky G
  • Shaky Shaky – Daddy Yankee
  • Dame Tu Cosita – El Chombo ft. Cutty Ranks
  • OMG – Arash Ft. Snoop Dogg
  • Mi Mi Mi – Hit The Electro Beat 
  • Mama Mia – Mayra Verónica
  • Narco – Blasterjaxx & Timmy Trumpet
  • Fire – LLP Ft. Mike Diamondz
  • … and many more to come!

Just Dance 2019’s new interface algorithm learns players’ dancing preferences and habits and curates pre-made playlists and song suggestions, making the Just Dance experience more intuitive and personalised than ever before. Players can also stay up-to-date on community news and Just Dance Unlimited events all year long with the dynamic new home screen. Fan-favourite modes  also make their return, such as World Dance Floor (available on all current gen platforms), bringing more online multiplayer challenges to its 120 million players worldwide, the calorie-tracking Sweat Mode, and the Kids Mode, bringing eight new choreographies developed alongside childhood development experts.

Available on PS4 and Xbox One, the Just Dance Controller App makes the game more accessible for current-gen owners with its phone scoring technology that allows players to dance without any additional accessories like cameras, available for free on iOS and Android.

The Just Dance World Cup is also back, with the Grand Finals happening in Brazil in early 2019. Online qualifiers will be live in the Just Dance 2018 edition of the game from July 20th to August 26th on Nintendo Switch™, Wii U™, Xbox One, and PlayStation®4 and will be followed by national offline qualifiers in select countries. The list of the offline qualifier events and details on the Grand Finals will be unveiled soon on JustDanceWorldCup.com. The competition will be fierce once again as dancers compete to get one of the 18 coveted finalist slots in Brazil, and defeat the two-time World Champion, 18-year old Umutcan Tütüncü from Turkey.

For the latest information on Just Dance 2019, the Just Dance Controller app, or Just Dance Unlimited, please visit: www.justdancegame.com. Follow Just Dance on Twitter @JustDanceGame and use hashtag #JustDance2019.

* Source: NPD, GfK & GSD – August 2017
** Available on Wii U, Xbox One, PS4 and Nintendo Switch

About Just Dance Controller App
 
The free Just Dance Controller App enables players to use their smartphone to play the game without any peripherals or added console cameras. The app transforms the player’s smartphone into a motion sensor that tracks the accuracy of their moves and allows them to navigate through the game.

About Ubisoft
 
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017-18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

TAKE ON THE TERRAIN AND DEFY GRAVITY IN THE CREW® 2 OPEN BETA JUNE 21 – 25, 2018

TAKE ON THE TERRAIN AND DEFY GRAVITY IN THE CREW® 2 OPEN BETA JUNE 21 – 25, 2018

Pre-Load Available Now 

SYDNEY, AUSTRALIA — June 13, 2018 — Ubisoft® has announced that the open beta for The Crew® 2 will be available from June 21, 6pm AEST to June 25, 6pm AEST on PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC. Players eager to jump into the exhilarating US open world behind the wheel of their favourite cars, bikes, boats and planes can preload the open beta version now at thecrewgame.com/openbeta.

The open beta will introduce players to the game’s full open world, including unique regions and cities catering to all motorsports gameplay. By completing missions and challenges on the ground, on water and in the air, players will be able to progress through the first two levels unlocking new disciplines and vehicles as they earn more followers. Similar to the full game that will be available June 29, open beta content will be playable with up to three friends on the same platform in four-player co-op, or in single-player.

Developed by Ubisoft Ivory Tower,* a studio based in Lyon, France, The Crew 2 will let players experience the thrill of the American motorsports spirit inside a fully redesigned USA. The game’s playground pushes physical boundaries to let driving and open world fans test their skills in non-stop competition and exploration. From coast to coast, drivers will explore America and compete to become the greatest motorsports champion by collecting a wide variety of exotic cars, bikes, boats and planes, and dominating the motorsports scene on the land, on the water and in the air. They will find challenges and inspiration among four different motorsports families: street racing, off-road, pro-racing and freestyle, and will be given a broad set of options among a wide selection of vehicle types.

The Crew 2 will launch worldwide on June 29, 2018 on PlayStation® 4 system, Xbox One and PC. Gold Edition owners can try the full The Crew 2 experience before it is released as part of an exclusive Play Early period starting June 26 on PlayStation® 4 system, Xbox One and PC just one day after the end of the open beta.

For racing fans, The Crew 2 Motor Edition is available exclusively on the Ubisoft Store from $149.95 AUD.

For more information about recommended PC specs and system requirements, please visit: https://news.ubisoft.com/article/the-crew-2-pc-specs-and-system-requirements-revealed. For the latest news on The Crew and all of Ubisoft’s games, please visit news.ubisoft.com. For more information about The Crew 2, please visit thecrewgame.com/ and please follow us on Facebook at facebook.com/thecrewgame.usa and on Twitter at twitter.com/TheCrewGame or hashtag #TheCrew2.

*Associate studios include Ubisoft Bucharest, Ubisoft Paris, Ubisoft Shanghai and Massive, a Ubisoft studio

ABOUT UBISOFT

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2018 Ubisoft Entertainment. All Rights Reserved. The Crew logo, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

KONAMI Announces HYPER SPORTS R for Nintendo Switch

KONAMI Announces HYPER SPORTS R for Nintendo Switch

New Sports Simulation Title to Feature Fun Variety of Sporting Events

Konami Digital Entertainment, B.V. revealed today HYPER SPORTS R, a new sports simulation title, to arrive on the Nintendo Switch™. Compete in a variety of individual and team sports, and train a team to take on rivals as you race for a spot at the top.

In HYPER SPORTS R, players can choose from a variety of 20+ characters to build up and compete. Become the best competitor in a variety of different sports, which include track and field, beach volleyball and swimming.

HYPER SPORTS R will also feature several fun modes, some of which include:

  • Quick Play: Play with up to four friends for a quick gameplay experience.
  • Campaign: Single-player mode; Build and train a team by completing various competitions and character storylines.

Compete with up to four players using Joy-Con™ for classic control, or opt for a more intuitive gameplay using motion controls during Quick Play mode.

Additional details, including more sports, modes, storyline and launch timing will be announced soon.

About Konami Group

Konami Group was founded in 1973, starting as an amusement machine manufacturer for arcades. Over the years, the company has grown to include different business units across various markets. Currently, KONAMI HOLDINGS CORPORATION includes the Digital Entertainment, Amusement, Gaming & Systems, and Health & Fitness Businesses. The company went public on the Osaka Securities Exchange in 1984, the Tokyo Stock Exchange in 1988, and the London Stock Exchange in 1999. For more information, visit: www.konami.com/en.

About Konami Digital Entertainment

Konami Digital Entertainment, which is the core company of Konami Group, develops entertaining content for mobile, console and card games. The company is known for global franchises such as Pro Evolution Soccer, Metal Gear, Silent Hill, Castlevania, and Contra, as well as the Yu-Gi-Oh! trading card game series. www.konami.com/games/corporate/en/

Nintendo Switch and Joy-Con are trademarks of Nintendo.

SUPER BOMBERMAN R heads to PlayStation 4 and Xbox One

SUPER BOMBERMAN R heads to PlayStation 4 and Xbox One

Konami Digital Entertainment, Inc. announces today that SUPER BOMBERMAN R will be available in Australia and New Zealand, on PlayStation4 and Xbox One platforms on June 14th.

KONAMI also reveals a brand-new character to join the Bomberman family – Xavier Woods Bomber! A global wrestling superstar and video game guru, this Bomber hosts his own game channel for his millions of fans. Rumor has it that he has plans to broadcast the next Bomber Battle to the entire galaxy! His special skill involves using his trusty trombone, Francesca 2.

©Konami Digital Entertainment

Xavier Woods Bomber

Xavier Woods Bomber will be a part of a ‘Day 1’ update, which will also include platform exclusive characters Ratchet & Clank Bomber (PlayStation 4), Master Chief Bomber (Xbox One), and P-body Bomber (Steam).

In SUPER BOMBERMAN R, up to two players can work cooperatively in ‘Story’ mode to clear stages in order to save the galaxy. Guide a wide variety of Bomberman characters around maze-like areas using timed bombs to open walkways and take out opponents. Multiply the fun and play with up to eight players* in ‘Battle’ mode, or jump into the competitive Grand Prix mode. Grand Prix is a team-versus-team mode that pits two teams of up to 3 players each who battle it out in different arena stages using characters with special abilities.

For more information, visit: www.konami.com/games/bomberman/r/us/en.

*PlayStation®Plus required for online play; check system requirements

About Konami Group

Konami Group was founded in 1973, starting as an amusement machine manufacturer for arcades. Over the years, the company has grown to include different business units across various markets. Currently, KONAMI HOLDINGS CORPORATION includes the Digital Entertainment, Amusement, Gaming & Systems, and Health & Fitness Businesses. The company went public on the Osaka Securities Exchange in 1984, the Tokyo Stock Exchange in 1988, and the London Stock Exchange in 1999. For more information, visit: www.konami.com/en.

About Konami Digital Entertainment

Konami Digital Entertainment, which is the core company of Konami Group, develops entertaining content for mobile, console and card games. The company is known for global franchises such as Pro Evolution Soccer, Metal Gear, Silent Hill, Castlevania, and Contra, as well as the Yu-Gi-Oh! trading card game series. www.konami.com/games/corporate/en/

Killer Queen Black Buzzes onto Nintendo Switch, PC Q1 2019

Killer Queen Black Buzzes onto Nintendo Switch, PC Q1 2019

Arcade Phenomenon Playable at Home for the First Time

CHICAGO, ILLINOIS – June 12, 2018 – Killer Queen Black, the strategic eight-player arcade action platformer from Liquid Bit and BumbleBear Games, buzzes onto Nintendo Switch and PC this winter, marking the first time players can take the fun home.

After millions of play sessions upon its explosion onto the arcade scene in 2013, Killer Queen is back in black with a new Glam Rock-inspired 16-bit pixel art-style and similarly-themed ‘80s metal tunes. BumbleBear’s Nik Mikros and Joshua DeBonis, the original creators of Killer Queen, have fine-tuned the experience with new mechanics suited for home play. Up to eight players split off onto blue and gold teams ready to fight for their hive.

One player on each side takes on the role of the Queen, and the others play as drones. Cunning reflexes and keen tactical planning are the key to reigning supreme over opponents. Each team’s Queen starts armed with a stinger to defend herself and attack the contending team. Be wary when controlling her, as her dangerous attacks and heightened agility come with the trade-off of limited lives.

Drones are the best units for the job when it comes to completing non-violent, game-winning objectives. Though drones begin unarmed, they don’t have to remain defenseless for long. Gates on the map empower drones in exchange for berries, transforming them into warriors with flight capabilities. Depending on which gate the drone enters, they gain powerful upgrades such as speed boosts and new weapons, including maces, lances, swords, shields, and laser rifles. But bee careful, as the Queen simply needs to fly over these gates to claim them for her team.

Three types of victory and a sky-scraping skill ceiling mean each match offers near-infinite permutations to persevere and complications to conquer. Economic Victories require drones to scoop up berries on the battlefield and bring them back to their base faster than the other team. Snail Victories involve slowly riding the snail on the bottom of the screen into a goal post, hoping that other team members ward enemies away. To earn a Military Victory, the adversary’s Queen has to be slain three times, making warriors highly sought-after.

Killer Queen Black has four game types: Quick Matches for those eager to leap into the fray, Ranked for those who want to rise to the top, Custom games with adjustable rule sets, and Arena. Arena requires a ticket to enter, earned through victory or purchased via in-game currency, and tasks players with going for victory streaks that earn awesome rewards. A notch is added to players’ swords for every victory, and reaching 100 earns them a fancy sword to brag about. Liquid Bit plans to continue supporting the game with additional maps post-release.

At any given time, there is one single “Black” team. Any team that defeats the Black team dethrones them and becomes the Black team themselves. Liquid Bit hopes to broadcast these fierce competitions and encourage the Black team to remain a constantly-shifting, coveted position.

“As lifelong arcade-goers, the phenomena that Killer Queen has become has been incredible to experience,” said Matt Tesch, co-founder of Liquid Bit. “Bringing the game to Nintendo Switch and PC is surreal and we’re eagerly anticipating watching new competitors battle for the Black team.”

Killer Queen Black will bee available digitally Q1 2019 in English.

To learn more, please visit the game’s official site, or follow the game on Twitter.

About Liquid Bit
The Chicago-based Liquid Bit is a group of builders, dreamers, designers, and developers striving to earn emotional reactions with their games. The team’s name was inspired by Bruce Lee’s admiration for the fluidity of water. Liquid Bit wants to harness this concept of “being like water” to online gaming and networking in any configuration and platform to bring joy to its players.

To learn more about Liquid Bit please visit the studio’s official website.

About BumbleBear Games
BumbleBear makes games for smart people to play together in public spaces. It’s “platform”, the New Arcade, is a blend of digital and physical worlds through arcade cabinets, installations, and VR. The team is based in Brooklyn, NY.

To learn more about BumbleBear Games, please visit the studio’s official website.

Detroit: Become Human Review

Detroit: Become Human

Developer: Quantic Dream
Publisher: Sony
Platform: PlayStation 4
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

Quantic Dream has gained quite a bit of notoriety with their story based games ever since the release of Heavy Rain in 2010 made them a standout as a Sony developer. As such expectations were quite high when they released the next game in the series only for these hopes to fall flat upon release. Not one to be discouraged, David Cage has brought forth Detroit: Become Human, a game that truly feels like it embraces the element of interactive storytelling and may just be the best game that the developer has put out.

Story

Set twenty years in the future life-like androids have become commonplace to the point that used ones are being sold in stores. While things may seem great on the technological front and the city of Detroit appears to be booming once again, tension is high as the country faces crippling unemployment rates due to android popularity and numerous other struggles that are set more as a backdrop to the core storyline.

You see, androids have begun turning “deviant” and turning against their programming and players are first introduced to this concept through Connor, a prototype detective android designed by CyberLife to track down these deviant androids. Alongside Connor we see the struggle of the androids through the eyes of Kara, a housekeeping android who is abused by her owner, a drug-using single father, and Markus who happens to be a caretaker android that assists an elderly famous artist with his day to day life.

One of the biggest boons to Detroit: Become Human’s storytelling is just how unique these three story viewpoints are. With Kara we see her forced to go on the run after defending her owner’s daughter after he continues to abuse her while Markus ends up becoming the lead that moves the core storyline along after he is thrown into an android hell and “rises from the dead” to lead his people forward. Players will notice that David Cage and his writing for Detroit: Become Human tends to be the exact opposite of subtle to the point of almost being comedic in nature with the aforementioned Markus scene still coming off as horrific but also ridiculous at the same time. The hamfisted nature of these references to real life and historical events are handled incredibly poorly to the point that you will most likely sigh and brush them off since, outside of the extremely obvious themes being referenced by the game, they don’t damage the title’s core storyline that much. Though be prepared for some villainous characters to be cartoonishly evil in nature.

Moving on from that we have the third lead, Connor who ends up being the most moldable of the three protagonists. Designed to track down deviant androids Connor follows his orders to the letter with players initially not even having options regarding some of the early instances in the game. That changes overtime however as his interactions with his human partner, Lieutenant Hank Anderson, and the player’s own choices can lead to him growing more human throughout the story. That being said, with his core directive being to track down deviants he will often be at odds when it comes to Marcus and Kara, with a few scenes quickly shifting control between two characters during some events.

Each scene is handled brilliantly with very few lasting too long to the point that you desperately want to get back to one character over another. Over the course of the game we get to see just how human these android can become once they overcome their initial programming barriers, making for an enthralling storyline that has so many different branching paths that some scenes can play out shockingly different between separate players.

Player choice plays a large role in how events will play out and even unlock various routes depending on how certain variables are met. As you play the game not only will each character either raise or lower the “affection” of side characters in the story but they can also change the public’s view on androids as a whole. Alongside these factors come new dialogue options or branches that can only be unlocked if you have seen or committed certain acts in previous chapters.

This makes for a game that is highly replayable as you will constantly see how different some events may play out thanks to a flowchart that appears at the end of each episode. In fact, it is possible for a story to be cut short thanks to the chance that these characters do have the possibility of dying in some scenes. Even deaths that don’t end up being permanent can remove entire scenes of dialogue in a few cases so players will need to make sure to keep their eyes open to see every possible angle when it comes to tackling problems.

It is also worth noting that although some worldbuilding is directly handled through televisions and side conversations with characters, there is a wealth of extra information in magazines that are scattered throughout the world. Often these little collectibles tend to simply be bonuses in games but in Detroit: Become Human they can offer extremely interesting information about how the world actually came to be in its current state adding a large amount of depth to the world itself, especially when your own actions start to make headlines.

Gameplay

As far as gameplay goes players should come into Detroit: Become Human expecting to experience a “choose your own adventure” movie with small gameplay elements added in. No matter which of the three main characters you are playing as you will be dropped into areas where you can explore an environment and interact with various side objectives and potentially unlock branching dialogue or paths to travel down but for the most part these simple segments send players towards a plot point or a number of different choices to advance the plot.

Talking with characters is done through a series of face button prompts that are occasionally timed and depending on what you say you may gain or lose reputation with characters around you and the public perception of androids as a whole. These dialogue options range from being simple to being incredibly important and some of these may not even be hinted as being as important as they are until later in the story. This means that you will always need to be careful of what you say if you want to keep your storyline moving smoothly without it taking a drastic turn.

The bulk of the tense gameplay comes in the form of quick-time events and examination scenes. Quick-time events tend to occur during combat scenes or navigating a dangerous scene where failure can occasionally result in nothing happening to a minor injury to flat out death. You see, Detroit: Become Human is more than willing to let a character die even to quick time events if you fail badly enough. It is worth noting that the use of the touchpad and motion controls of the controller also come into play here and there though these often feel more like attempts to make sure you remember they are features rather than adding to the scene. The other aspect happens to be examining crime scenes or planning out routes by using special abilities that only the androids are capable of using with these segments being quite enjoyable in the long run, even if the occasional answer ends up being incredibly obvious that even the normal detectives should have figured it out.

It is interesting to note that the game does display a flowchart of events that occur during your time in any given chapter. These will show various things that you may have examined and how your own actions or dialogue choices have sent you down branching paths. Sometimes these branches will usually merge together at the end but it is incredibly interesting to see just how diverse a chapter can be played and what you may have not unlocked, especially when you see just how many ways a chapter might have ended. Players can even compare their choices with percentages of the player base, something that ends up being quite intriguing to see at the end of every chapter.

Visuals & Audio

To say that Detroit: Become Human is gorgeous to look at may almost be doing the title a disservice as the title is absolutely stunning to witness. Outside of some side characters and background characters moving through streets, the character models in this game are shockingly realistic looking and are incredibly detailed with believable facial animations making you truly feel connected to the storyline that is woven between our three main characters. The game really shines when it comes to the environments that you will be exploring that all have a feeling of life to them thanks to their gorgeous coloration and level of detail. Real buildings and monuments from current day Detroit will appear here and there while players will be treated to both the fresh and shiny new elements of the city as well as the downtrodden forgotten parts that resemble some elements of today’s Detroit.

Again outside of certain side characters that appear to mostly fill in cliche roles and oddly enough the young child ward Alice who is voiced pretty terribly even for a child actress, the voice acting in this game is impeccable. Marcus, Kara, and Connor are all handled incredibly well with their voice actors fitting their personalities perfectly for these scenes. In fact, a wide range of the main side-characters who accompany these characters tend to be voiced quite well as well, really pulling players into the experience. That being said, thanks to numerous hamfisted dialogue elements and certain visuals being as subtle as a sledgehammer, be prepared for some incredibly poorly handled segments that focus on the most obvious themes on portrayal here.

Overall

Subtlety is not in Quantic Dream’s dictionary but that doesn’t really harm Detroit: Become Human’s storytelling. With enthralling character interactions and decisions that feel like they truly have weight to them this game tells a storyline that blurs the line between what it means to be human. As androids develop free will and even begin to feel emotions such as love and caring for others besides themselves, we see them parallel with humans willing to see them as more than simple machines and intersect with those who seem them as a threat. Albeit far more heavy handed than one would like, Detroit: Become Human tells a story that asks numerous questions of the player and will leave you thinking about just how the world might end up handling such events, especially when held up to the events of the current day.

State of Decay 2 Review

State of Decay 2

Developer: Undead Labs
Publisher: Microsoft
Platforms: Xbox One (Reviewed), PC
Release Date: Available Now
Price: $29.99 USD – Available Here $49.95 AUS – Available Here

Overview

Undead Labs managed to tap into something special within the zombie survival series back when they released State of Decay on the Xbox 360. So much in fact that it felt like a breath of fresh air in what was a swarm of undead games back at the time and now they have returned once again with a sequel to the first series. With an HD re-release of the original already available on the Xbox One, is State of Decay 2 worth picking up?

Story

Unlike the first game that had a somewhat barebones element of a storyline, State of Decay 2 focuses more on the random elements that can occur while surviving a zombie apocalypse. From the standard start of the game players can select from four pairs of survivors who have their own backstories and skills as they travel to a military base seeking shelter, medicine, and food only to find that the base has already fallen to the undead.

All is not lost however as a capable soldier and a experienced doctor have stayed behind and are more than willing to help out your pair. This is a bigger boon than one may initially think as your partner quickly is infected with the brand new “blood plague” that is always fatal, only this doctor has managed to learn a way to cure the disease. Joining with this pair, your small group of survivors finds themselves on the road with three choices of locales and a hope for survival.

State of Decay 2’s plot is incredibly basic to the point that it barely even exists. This is probably due to the fact that players now can choose to start the game with a randomly generated group of survivors or bring in previous survivors if they so choose rather than run through with the pre-set groups that can still be varied as the doctor and soldiers can vary between genders, names, and skills. While this makes for an experience that is more unique in subsequent playthroughs, it also leaves players with very little to actually progress towards outside of standard survival and hunting down plague hearts and completing a character’s randomly spawned missions.

Unfortunately these character missions can glitch rather frequently, either not triggering when swapping to that character, vanishing randomly with plenty of time left to complete said mission, and often occur at inappropriate times, occasionally locking players to a character that is either incredibly tired, injured, or even sick unless they opt out of the mission entirely to swap to a fresh character from their group of survivors.

Gameplay

Very much like the first game State of Decay 2 will require players to focus on two different fronts while playing the game. With players starting out with a small group of survivors setting into a relatively small and broken down house one of the first tasks they have to complete is repairing their safehouse and making sure that they are keeping their supplies up in an effort to keep everyone alive. This means making sure that you can gather enough food, ammunition, fuel, building resources, meds, and more to keep everyone happy since a higher morale at home can reward players with various bonuses, as well as build and maintain the various facilities that have been designed in your base of operations.

This means that most of your time in the game players will need to be on the move with a number of improvements made to the scavenging systems. If you aren’t playing with others in the game’s new co-op system that allows up to four players to play on a game at the same time, you can now ask a fellow member of your survivors to travel with you while scavenging the world, allowing players to carry twice as many resources (by swapping to that character when your previous one has filled up) and have an AI companion watching their back while looting or taking down a small group of zombies.

Another element that helps with scavenging is the fact that vehicles are now more than a mode of transportation and a great way to wipe out zombie hordes while holding your car doors open for a satisfying splat. Various vehicles now allow players to store supplies in their trunks, meaning that rucksacks of supplies, that any character can only carry one of, can now fill five or more slots in some vehicles allowing for trips into danger to last longer and often feel more rewarding in the long run. The downside is that not only do cars break down like before, they also require gasoline to run and if you run out, it’s time to start walking unless you’ve packed an extra gas can. This extra bit of management is worthwhile in a way as vehicles can quickly become a luxury that players will need to manage as they are far less frequent than the first entry and can now be repaired, and even upgraded, with various kits you can find on your scavenging runs.

It is worth noting that while the risk of permanent death for members of your group is always a possibility, the actual threat of such an instance tends to be rather low unless you end up coming across a special zombie such as a Juggernaut, Feral, or forget what a Bloater does and happen to run into it with your car while being unprepared or take on a plague heart destruction. Wounded survivors can heal over time in an infirmary and even those that contract the blood plague can be cured if you have enough resources. In fact, unless you find yourself woefully undersupplied, your base can even defend itself against higher level hoard threats drawn in by noise caused by large groups of survivors, various facilities or modifications made to facilities, and other factors.

Combat is an easier affair as well thanks to players no longer needing to worry about their reputation when storing and gathering weaponry from their own bases as well as the fact that most weaponry seems to have a higher durability than before. Players will always carry a small knife or screwdriver on them for stealth-kills and last resort defense but for the most part fighting is done with whatever melee weapon you want to use at the time. Bladed weapons can slice zombies apart and deal large amounts of damage while blunt weapons can push back groups of enemies and last longer as a whole. With a weighty feel to combat and satisfying finishing blows that can be performed on downed zombies, the actual melee action is a blast when taking on small groups of zombies. Firearms and explosives also feel like they pack quite a punch though it is worth noting that using these can draw more zombies to your location, even if they tend to be the best way to take down plague hearts.

It is unfortunate however that despite how great combat can feel and the improved nature of scavenging for resources that the game does suffer a surprisingly large number of bugs. Even with the most recent patch for the game, a shockingly large number of issues will come into play even during a single gameplay session. Whether it is as simple, albeit annoying, as having your UI flicker constantly or miss entire words in descriptions to bothersome with environment objects spawning too late, causing a vehicular crash, to disastrous as your character and partner completely ignore a ladder they were meant to climb down and cripple both of them. These issues come into play far too often and are still a problem with the game as of the time of this writing and can quickly become annoying when various other bugs rear their heads to add to the frustration.

Visuals & Audio

State of Decay 2 does see a noticeable improvement in the graphics department from the first game and thankfully moves away from the previous repetitiveness of the buildings you can scavenge through. There are a wide array of interior designs to search through while scavenging and for the most part the game runs at a fairly standard rate with only the occasional slowdown. That being said, zombies can and will spawn out of nowhere from time to time and make impossible leaps to attack cars and survivors.

The game has an overall eerie feeling to the world with the way that the soundtrack and voice work has been handled. The quiet nature of the environment ruined by screams or groans of the undead makes for a great feeling of dread. The voice work is decent enough for the randomly generated characters though the best voice actors happen to come in the form of a friendly voice on the radio reporting on the state of the world and a familiar voice that fans of the first game will remember.

Overall

In many ways State of Decay 2 feels like a successful improvement over the original game. With combat still feeling as satisfying as ever and the scavenging systems being improved, the title feels like it will be a great survival experience. Unfortunately between a bland core story that focuses more on random events than anything else, buggy missions that stall progress or force players into dangerous situations without a choice, and numerous other issues, the game quickly falls apart despite its charms. That being said, co-op with friends does make this game an absolute blast to play but even then be prepared for plenty of frustrations.

Introducing Cyberpunk 2077 — the role-playing game of the dark future!

Introducing Cyberpunk 2077 — the role-playing game of the dark future!

CD PROJEKT RED, creators of The Witcher series of games, are proud to share the first official details about their upcoming title — Cyberpunk 2077.

Cyberpunk 2077 is an open world, narrative-driven role-playing game set in the universe of the classic pen & paper RPG system — Cyberpunk 2020.

The game follows the story of V — a hired gun on the rise in Night City, the most violent and dangerous metropolis of the corporate-ruled future. A robust character creator will allow players to choose V’s gender, visual appearance, character class, as well as historical background — all of which may influence the shape of the game.

With dozens of hours of main story arc quests, and many more of additional activities, there’s always something to see and do in Night City. Players will experience all of it entirely through V’s eyes, with an interactive dialogue system that gives them greater narrative agency.

Returning in Cyberpunk 2077 is CD PROJEKT RED’s hallmark of choices and consequences. As they make their way through the streets of Night City and its sky-scraping megabuildings, players will face difficult decisions that will ripple through the entire game.

Cyberpunk 2077 will be releasing on PC, Xbox One and PlayStation 4. For more information, visit cyberpunk.net, and follow the game on Facebook and Twitter.

About CD PROJEKT RED
CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for personal computers and video game consoles. The studio’s flagship franchise, games from The Witcher series, has sold over 33 million copies worldwide. Its newest release – The Witcher 3: Wild Hunt – debuted in 2015 for the PC, PlayStation 4 and Xbox One, and has since received over 800 awards and accolades, including 250 Game of the Year awards. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Capital Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).