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Depth of Extinction Review

Depth of Extinction

Developer: HOF Studios
Publisher: HOF Studios
FormatPC (Reviewed)
Release Date: 27 Sep 2018
Price: $19.99 – Available Here

Overview

In a futuristic world filled with violence, there is only one thing you can count on: a neverending horde of killer machines. There are probably some other things I’m missing such as overpopulation, pollution, food shortage but let’s focus on killer machines in this game. Let’s see what Depth of Extinction has to offer that we can’t find in other strategy RPGs. I’m hoping there more than just killer robots!

Story

As one might imagine, killer robots and murder and carnage are also a good opportunity to make a quick buck. Aside from murderous machines, you’ll encounter a couple of other factions, gear up with 115 different weapons and improve your characters through eight unique classes. The story is served in short bursts and it is as cliche as you might expect, something about you being the sole defender of humanity’s last standing government and saving the world before it’s too late. It’s a bit thin but what can you expect, I imagine the most meat of the game is in the next section.

Gameplay

Yep. In these kinds of games, gameplay is what makes them or breaks them. With Depth of Extinction, gameplay is a tangled web of every turn-based strategy element thrown in for good measure. It’s all there but nothing really stands out enough to catch your attention. It is imperative to take note of the environment, use cover whenever possible, pick the best weapon for the situation and take note of permadeath since of course, the game would have it. Considering that last bit, one might expect that the game would be somewhat fast-paced and you wouldn’t wait for more than a minute to get back in the action after being wiped over and over and over again. What can I say, dying is something you’ll have to get used to here. After the first few levels, the difficulty cranks up and enemies are unforgiving. Every action needs to be carefully calculated, even though most of the time you’re just gambling and hoping for the best. So what’s the play incentive here? To be perfectly honest with you, it’s hard to find one.  Soon enough you’ll notice the same old maps, only with shuffled rooms and different enemy positions. Everything takes too long, from moving around to shooting. Instead of the good old “just one more turn” feeling,  it’s more of a “is it over already” scenario.

Visuals

It’s clear that the game was made on a tight budget. The voice acting is passable at best and the level design is uninspiring. There is some variety with enemy designs and a whole lot of weapons at your disposal but all of that is lost through repetitive maps. And on a personal note, the UI design looks (and feels) like it was made for a future smartphone or a tablet port in mind. Playable characters look too much to one another that sometimes I had trouble telling them apart.

Audio

Out of everything said so far, the biggest (and only positive) surprise so far came from the soundtrack. You are accompanied with some amazing synth tunes that lift up the overall score (but sadly, not enough to save it from mediocrity). After ten minutes or so, the first thing I did was to run to the Steam store page and see if there is maybe a link to the official soundtrack. Sadly, there wasn’t. Before all hope was lost, I did manage to find the whole OST on Soundcloud and I can say now that composer Kim Lightyear has a new fan.

Overall

While I was anything but impressed with Depth of Extinction, it is clear the game was a labor of love and made by devs who are big fans of X-COM series and FTL. But good intentions alone weren’t enough. I could only recommend this to the hardcore RPG strategists but even then, know that you’re entering an incredibly challenging and painfully slow experience.

Capsule Computers review guidelines can be found here.

Dragon Quest XI: Echoes of an Elusive Age Review

Dragon Quest XI: Echoes of an Elusive Age

Developer: Square Enix
Publisher: Square Enix
Platforms: Playstation 4 (Reviewed), Windows
Release Date: September 4, 2018
Price: $59.99 USD – Available Here / $89.95 AUD – Available Here

Overview

Dragon Quest is all about tradition. Despite a lot of evolution within the genre, the granddaddy of them all has offered up its change with spin-offs and side offerings, rather than trying to re-invent the wheel. Perhaps that is why the franchise is so successful in Japan, where one country treats each new release as a holiday of sorts. Either way, We now have Dragon Quest XI: Echoes of an Elusive Age fully translated and out in the west, featuring a few firsts for the namesake. With a fresh look, brand new narrative, and all the slimes you can crush, does the eleventh main entry in the series live up to its history? Let’s find out.

Story

You are the luminary. A silent protagonist who is to save the world from an evil force. Due to being the yin to the big evil’s yang, the world begins to turn on our hero, as his existence spells inevitable doom for everyone. After meeting a few allies and even followers, it is up to you to bring peace to the world while finding out more about yourself, which will allow you to save the world. Yes, it is a generic, JRPG plot, right down to the memory lapses and orphan theme our main character provides. That said, there is a light air that follows this plot, and that what makes the whole journey so endearing and fun to play.

Our cast of characters are lovely. While the Luminary is rather one-dimensional and even forgettable, the rest of the beings within paint a whole tale with a ton of charm and rich personality. Each character has their own backstory that becomes more realized as you progress, such as twin sisters Serena and Veronica, the flamboyant fighter Sylvando, and the mysterious yet loyal anti-hero Erik, who honestly helps begin our focus point for the narrative. There are a ton of interesting folks to speak to, and a decent amount of party members that bring our tale alive and make the world feel like an immersive journey, rather than a write off. Like any good JRPG, Echoes of an Elusive Age also features books and other lore that give us a history, with minor Easter Eggs and other findings that deliver a bit of fan service for long-term fans. If you are all for things staying the way they were, then this is an experience for you as you can’t get more Dragon Quest than what this new entry has to offer.

Gameplay

The gameplay within this title is well-polished, with slightly new options to give it a unique identity within the Dragon Quest line of games. While Dragon Quest XI retains the turn-based combat from its predecessors, the battle system has been altered this time around, allowing players to move freely within a circle that contains all participants of the battle. To be honest, moving doesn’t add a ton of depth to the experience as moves still come on the same turn-based format, with stats picking the next up to fight, but I definitely can tell a difference in general feel due to the minor update. Another addition is the “pep” mechanic. After taking so much damage, players can team up to perform a special maneuver that at times, all four characters on the battlefield can do a massive attack, buff, or healing technique. It can take time to master your pep gauge, but in the latter part of the game, your pep becomes more important due to the incline in difficulty.

I say difficulty, but Dragon Quest XI isn’t too difficult. Sure, there are moments within that a team that hasn’t been through a grind can hit a snag, but for the most part, it is easy to level up because the combat is both easy and fun, with silly monsters and campy side-quests that offer up a delightful way to get stronger. Progression is also enjoyable due to the accessible skill trees for each character, allowing you to go your own path based on the weaponry you have equipped. This means that each play-through can feel different from the next. Speaking of that, the harder difficulties within the game can definitely add a challenge, as even a more equipped team in New Game+ can suffer through an immense challenge as enemies receive large buffs and altercations to make the player go about the experience in a different fashion in order to survive.

It isn’t just about combat, though. This world is huge and is a blast to explore. Players can obtain collectibles and items that are hidden around every corner, and the world begs to be explored due to how many activities are available to partake in. Players can seek out casinos to farm cash, join tournaments, hunt for medals, and so on to keep busy in-between the main story, and that is putting it lightly as every single town seems to provide some new locales to visit and sink into for hours at a time. It is because of this hefty amount of content that most players should have at least 100 hours to bite off here, as this may be the most refined and significant experience that this franchise ever offered. It is like the player gets a ticket to another life, and in my opinion, it has been too long since the genre has felt this layered.

Visuals and Audio

Visually, Dragon Quest XI is a stunner. Not because of the models or even the general cutscenes, but instead due to the usage of bright color and heavy animation. Even NPCs are constantly busy shuffling about, providing an inviting atmosphere that feels alive and fluid. The battle animations are also beautifully crafted, with PEP abilities that stand out and sing, providing a simple reward of presentation for being able to land a rare attack. Sure, some may say that some of the visuals are dated or the textures in the overworld are a bit flat, but as someone who grew up with this series, I think it has evolved more than enough visually to get a pass as this really is about as far as you can push that art style in this universe.

As far as audio goes, the biggest stand-out is the voice acting. Dragon Quest XI has a lot of voice acting, and that does a lot to give characters their little personalities. That said, there are some performances that are stronger than others and the Luminary not speaking much can be a bit of a drawback, but we definitely get a lot of speaking parts here, as well as a ton of dialogue in general that players can take in as they progress. The soundtrack is Dragon Quest. Sure, there are some changes and slight remixes to classic tracks, but from churches to title screens, you really cannot get more Dragon Quest than the music on fully display here.

Overall

Dragon Quest XI is not a treat, but instead a full course meal that is sure to satisfy fans for years to come. The game is large and boasts a ton of content, while keeping its knees deep in its own traditions and values. It is rare when any franchise stays true to itself and sure, one could critique the inability for Dragon Quest to change it up or get a facelift, but with such refined combat and heavy substance, why bother? This series has its spin-offs, alternative takes on its own lore and so on, and if Dragon Quest XI: Echoes of an Elusive Age is able to provide us anything definite, it is that you don’t have to evolve to grow. Fans of traditional takes on a genre that is still looking to find itself will be at home here, as Dragon Quest has its welcome mat laid out for all of us that want to beat up some slimes, level up, and go through it all yet again.

8 CIRCUIT STUDIOS LAUNCHES DIGITAL TOKEN SALE FOR THEIR METAVERSE-POWERED GAMING UNIVERSE

8 CIRCUIT STUDIOS LAUNCHES DIGITAL TOKEN SALE FOR THEIR METAVERSE-POWERED GAMING UNIVERSE

SEATTLE, WA (OCTOBER 1, 2018) – 8 Circuit Studios, formed by industry veterans with over a century of combined experience at leading companies such as Nintendo, Microsoft, and Capcom, has today launched the public sale of their 8 Bit Token (8BT) on the Ethereum blockchain. The Token sale signifies a major step in building the metaverse, a digital online universe of universes, where buyers of the 8BT will be among the first to participate in this massive gaming ecosystem. 8 Circuit Studios is one of the first game companies to actively begin construction of a living metaverse that allows partnered developers and publishers to create shared experiences and assets for gamers to use in other own metaverse-powered games. By using the Ethereum blockchain, 8 Circuit Studios is able to create, attribute and safeguard digital assets, including 8BT and in-game property such as starships, weapons, gear, and more — that you can own and store, in a secured virtual wallet.

8 Circuit Studios is currently developing Project Genesis, the first metaverse-enabled game built completely from the ground up to take advantage of the blockchain and its capabilities to manage and store player-owned digital assets. Project Genesis, set for release on PC and consoles in 2019, will offer players a triple-A level sci-fi starship combat and FPS experience, where players will battle one another for control of the space lanes.

By visiting  http://8circuitstudios.io, you can learn about and purchase 8 Bit Tokens, and become an early adopter in the metaverse economy.

“Today, with our token sale, we are continuing to build upon our previous successes in blockchain development to demonstrate the incredible promise of the metaverse,” said James Mayo, President of 8 Circuit Studios. “8 Bit Tokens will be a key to opening the nascent metaverse. You’ll be able to use them to create your own avatars, acquire and lay claim to property, and obtain items that are imbued with special properties. We’re very excited to take this huge step forward in the creation of a truly shared game experience.”

For more information about 8 Circuit Studios, visit https://8circuitstudios.com.

For the latest, up-to-date news, connect with 8 Circuit Studios on Discord, Twitter, Facebook, and YouTube.

About 8 Circuit Studios

8 Circuit Studios is a game development company started by the collaboration between veteran game developers and blockchain enthusiasts. Taking advantage of the unexploited opportunity to harness the power of blockchains, 8 Circuit Studios is creating an ecosystem that unlocks new possibilities and symbiotic relationships between gamers, developers and publishers. 8 Circuit Studios’ key innovation is Smart Game Objects, which allow unprecedented new ways for gamers to interact with their games. Alien Arsenal: Battle for the Blockchain, available on Google Play and the App Store, is the first title to take advantage of this technology, while Project Genesis is currently in development for PC.

Weedcraft Inc Announced: A New Tycoon Game Explores Marijuana as Big Business 

Weedcraft Inc Announced: A New Tycoon Game Explores Marijuana as Big Business 

Sparking up on Steam in 2019

AUSTIN – OCTOBER 1, 2018 – Casual stoners Devolver Digital and wake-and-bake enthusiasts Vile Monarch (Crush your Enemies, Oh…Sir!) announced the burgeoning legal pot industry’s first fully fledged tycoon game: Weedcraft Inc. Coming to PC in 2019, Weedcraft Inc explores the business of producing, breeding and selling weed in America, delving deep into the financial, political and cultural aspects of the country’s complex relationship with this troublesome and promising plant.

Would-be Mary Jane moguls will need to prioritize resources carefully as they manage the production and distribution of their weed. Cultivate killer plants, cross-breed them to create unique strains of the devil’s lettuce, hire and manage a growing staff, and be prepared to take on the competition. As in real life, the business of bud presents plenty of opportunity along with a plethora of problems. Decide when and where to take on extra risk to maximize profit, but be careful, the cops and politicians are all working their own angles.

An important, controversial topic presented in an insightful and detailed manner, Weedcraft Inc presents a challenge to those would rule the reefer offering a series of diverse scenarios and unique characters to work with (or around) as your budding empire grows. Whether you choose to hobnob with politicians, pay off the po-po, fight for medical marijuana rights or work the legal system, it’s all in the name of the sticky icky and your cutthroat corporate profits.

Weedcraft Inc hits PC in 2019.

For a contact high, hit up weedcraftgame.com and follow @DevolverDigital and @VileMonarch on Twitter.

Steam Page: https://store.steampowered.com/app/622720/Weedcraft_Inc

Forza Horizon 4 Review

Forza Horizon 4

Developer: Playground Games
Publisher: Microsoft
Platforms: PC, Xbox One (Reviewed)
Release Date: October 2, 2018
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

The Forza series has been an annual franchise that racing fans have been able to enjoy over the course of many years now as the series has remained fresh by alternating their releases across the more track oriented Forza Motorsport series and the open world Forza Horizon series. Last year we saw Forza Motorsport 7 bring a number of new improvements to the racing mechanics and graphical improvements to the gorgeous series and with Forza Horizon 4 looking to add even more variety to an event that already had plenty of various events to experience, is this new entry worth your time?

Gameplay

Following the fictional Horizon Festival that takes place every year, the event this time has shifted from Australia to the countryside of the United Kingdom with plenty of historic looking architecture and the city of Edinburgh to race through. Playground Games has made sure to pack basically everything that a racing fan could hope for in this open world racing extravaganza as far as events go and while there are a number of bigger manufacturers such as Mitsubishi and most Toyota vehicles are absent this time around, there are still more than four hundred and fifty cars for players to get behind the wheel of.

While it is true that a large number of these cars do end up feeling similar for the most part, players can add more customization to their cars through body adjustments that change the outward appearance of the car and adjust their stats, potentially unlocking new customization options as well, especially in regards to the tires since a large number of new options are available in this regard, though big adjustments can still be made through the tuning system that allows hardcore players to really make adjustments to their favorite vehicles and get the most out of their rides. The biggest difference between most vehicles comes into play when you begin to drive off-road or venture out during some of the rougher driving seasons in Forza Horizon 4.

Perhaps the biggest addition to the Forza Horizon formula this time around is Playground Games’ addition of seasons to the game. This means that players will be able to race and see the world in Spring, Summer, Autumn, and Winter and have to deal with all of the ramifications that these seasons have on the roads, outside of potholes. This means that not only does the actual look of the countryside change but some new paths will open up, especially with winter freezing over some of the water, as well as special skill tasks that can be done while driving are added depending on the season. Racing around during Summer will see players dealing with the least amount of issues though you’ll need to worry about more problems and slick roads in Spring and Autumn while Winter basically gives the entire world a new way to handle, potentially changing up your entire racing roster to best handle snowy roads.

Once players begin the game they will find themselves in an extended prologue of sorts that sees them go through each of the four seasons with each season requiring a certain amount of “influence” before advancing to the next one. Once this prologue is finished players will be given access to the core “Forzathon” world where seasons will instead pass at a weekly pace. Every week at a specific time the game will transition from one season to the next and bring along with it a number of new challenges that are specific to each season as well as brand new events that occur every hour. There are even a number of multiplayer specific events such as infection and other style events that pop up here and there throughout the world.

While players will be able to see plenty of other racers’ drivatars around during the prologue, the main part of the game will feature the most at one time as over seventy other players can find themselves in a world at one time. This makes for an extremely lively experience, especially in regards to special events that see players working together to finish a shared goal during live events while playing online. In interesting fashion, players will not have to worry about griefing of any kind as driving around in exploration mode sees all drivatars being incorporeal in nature, giving players a chance to see each others’ cars and special liveries that they may have spent time working on, without worrying about crashing into each other randomly.

Of course if you want to play offline this option is available, though there is no real reason not to play online with others thanks to the aforementioned anti-griefing measures and the fact that every element of the game, including rewinding, finding hidden barns containing abandoned cars, smashing influence boards, racing through speed traps, drifting challenges, and more, are all available still while online. That being said, the game also will seamlessly flow players from an online mode to an offline mode if internet or server problems arise. Almost every race that players can take part in can be done solo where you race against AI drivatars taken from the world, against friends, or simply against others that want to partake in an event at the same time, allowing for players to race their way at any given time with no real limitations outside of the weather system.

As for the actual driving experiences, players will find there are all different kinds of races to take part in, be it street racing at night, racing through the countryside in some off-road rallying, or simply driving through the country roads. Add to this a number of special events such as drag racing and being able to create your own events through the use of the Horizon Blueprint mechanic as well as take part in races designed by other players, there will always be something to do. This includes a number of extremely special feeling Showcase events that see players racing against other special vehicles be it dirt bikes, trains, or even a Halo themed event. There are even little story elements that players will unlock through the game that see them taking part in “Horizon Stories” that involve them performing various races, jumps, or other tricks to complete a story segment that adds a nice little touch to a game that has featured no stories in the past besides advancing through the festival.

The title also features a little bit of extra driver customization since players can choose from a number of standard characters that can then be equipped with various pieces of clothing that they can unlock while playing the game. These clothes don’t really have any effect on how you race, same in regards to special horn sounds you can unlock, but do allow for players to express themselves in an extra way, especially in regards to the various dance moves and poses that you can choose to have equipped and performed during the race load times and winner’s podium.

Visuals & Audio

While I cannot account for just how authentic the actual world design of Forza Horizon 4 happens to be compared to the actual city of Edinburgh and its surrounding landscape it is clear that Playground Games made sure to create an incredibly realistic and highly detailed world for players to race through. Be it fields used for farming, woodlands filled with various hills, jumps over rivers, and more, mountainous regions to try and climb and smaller villages to travel through, there is plenty to see in this game and that doesn’t even touch upon how gorgeous the seasonal changes happen to be. The environmental changes are simply stunning between seasons and breath new life into the world every time the seasons change and while it may be rather rapid seeming during the prologue, the week long transitional period is a fitting period of time to enjoy each season in the main game.

As for the cars themselves, players have numerous options for painting them as well as applying various livery designs to the outsides of them with the community already creating some stunning designs ranging from other video game themed to itasha style anime cars. Of course, the actual interiors of these cars are also lovingly recreated with a stunning attention to detail should players choose to drive from a cockpit point of view rather than from a third person angle.

The voice work for the game is fitting though players shouldn’t really expect anything exceptional here as most of the voice work is simply to introduce players to races and move things along while occasionally chatting over the radio. The radio stations feature a standard mix of songs that, at least for me, didn’t really stand out in any special way outside of offering plenty of different modern genres to enjoy and some classic music if you are feeling fancy.

Overall

Playground Games has once again hit it out of the park by delivering a racing experience you simply cannot find anywhere else. Forza Horizon 4 takes everything that made the previous entry enjoyable and added even more on top of that to create a beautiful world that changes regularly to keep players feeling refreshed and eager to get back behind the wheel and try out their favorite races while driving a massive array of vehicles to see just how each one manages to handle the different seasons.

 

The Bard’s Tale IV: Barrow’s Deep Review

The Bard’s Tale IV: Barrow’s Deep

Developer: inXile Entertainment
Publisher: inXile Entertainment
Platform: Windows
Release Date: 18 September 2018
Price: $34.99 USD – Available Here

Video Review

Overview

After a 14-year hiatus, inXile Entertainment (Wasteland 2) is going back to The Bard’s Tale franchise. In a slightly confusing numerical system, inXile is returning to the old setting of Skara Brae after acquiring the full rights to the series, thus the slightly confusing numerical jump between 2004s The Bard’s Tale to 2018’s The Bard’s Tale IV. The new game fuses a modern first-person perspective with the franchise’s classic dungeon crawling action.

Story

Things are not well in Skara Brae. The fanatical Fatherites have taken over the city. Their Paladins are terrorizing the locals with their oppressive rule. The non-human races are under siege as machinations are underway to drive a massive rift between them and the humans. Our heroes will rise in this chaotic environment to bring peace to Skara Brae.

The Bard’s Tale IV: Barrow’s Deep offers solid writing. The plot is interesting and drives the action forward, even for younger players who are new to the long running franchise. The world is nicely fleshed out, with plenty of side content and background lore.

Gameplay

The Bard’s Tale IV: Barrow’s Deep is a first-person dungeon crawler along the lines of the Legend of Grimrock series. The game offers four classes, each with its own skill tree and a variety of specializations to build the perfect character. Since each class can only carry four active skills, players will need to build parties more so than individual characters. While character progression in The Bard’s Tale IV strikes a good balance between depth and accessibility, the lack of confirmation for spending skill points and not having a method of resetting skills is extremely frustrating. It seems like hiring new mercenaries is the game’s alternative to skill resets, but it makes it hard to get attached to characters knowing the only way to adjust skills is to get rid of them. The lack of confirmation windows for spending skill points makes accidental clicks a real possibility, which simply makes the lack of skill reset worse.

Combat is incredibly satisfying in The Bard’s Tale IV. The four classes offer distinct gameplay styles. Success hinges on strategic use of the entire party as players only have a limited number of actions per turn and most abilities carry cooldowns. The small four by four combat grids and limited ranges adds just enough complexity to combat that will challenge the player’s tactical ability without turning the game into a full-blown strategy RPG.

The level design is very good. Dungeons offer a solid mix of puzzles, riddles, and combat. The puzzles and riddles are usually creative and are just difficult enough to get the brain going a bit. These are not puzzles that will leave players banging their heads against the keyboard. Often times, most puzzles can be brute forced after a reasonable period of trial and error. I really like the Elvish weapons that uses puzzles as part of the process to improve the weapons stats. It’s a novel idea that adds a little more challenge than looting thirty wolf pelts to increase the strength by one.

Where the level design falls flat is the stealth portions of the game. Many areas are locked away by high level enemies or require players to sneak past difficult fights. The stealth system is incredibly bare bones, as players need to be just outside of aggro range to determine the difficultly level of the fight. Additionally, it’s hard to estimate the exact aggro range of enemies, making it even harder to sneak past certain areas. The stealth system really is no fun considering failing to sneak by will almost always send players back to the last save point.

The game’s difficulty level occupies a decent middle ground. Players are not able to mindlessly plough through the game with little concern for strategy and character management, but at the same time aren’t wildly punished for every little mistake either. The difficulty level can be tweaked a bit with the flexible save system. Players are only able to create permanent saves at special save altars. Ones outside of town can be destroyed for an experience point bonus at the cost of being forced to trudge further back if the player fails. It’s a neat risk/reward system that pays tribute to old school sensibilities with a slightly modern twist. For the really hardcore, a legacy mode is in the works to amp up the challenge.

The controls are decent for the most part. Things are kept relatively simple with straight forward keybindings and easy point and click mechanics. There are a few fumbles though. If keybindings are adjusted, some menus are not updated with the correct binds. Sometimes targeting enemy backlines with large enemies hogging space in the front row can be a bit tricky as the available hitbox is very miniscule.

Visuals

Visually, The Bard’s Tale IV: Barrow’s Deep is a bit of a mixed bag. The art style shoots for realism with a slightly cartoonish touch. The style seems to be unevenly employed as characters tend to look a little bit more cartoony than everything else. Character textures feel rather low quality, which clashes with the more natural looking environments. The animations are generally very wooden, especially facial movements.

Considering the dated looking graphics, The Bard’s Tale IV runs horribly. The game suffers from painfully long load times, and once loaded in, the game still experiences some ugly texture popping while everything continues to load. The load times were bad enough that I chose to keep most of the save game pillars instead of destroying them for experience simply to avoid the extra two to three minutes for each reload when I failed to beat a fight. Unfortunately, the only real way around this issue is to load the game on an SSD. The game also suffers from bad frame rate drops when looting containers and loading into new areas. inXile Entertainment is aware of The Bard’s Tale IV’s severe optimization issues and have released two patches since launch to improve the situation. While there have been some gains, the game still runs poorly at the time of publishing this review.

Audio

The Bard’s Tale IV: Barrow’s Deep offers a good audio experience. The sound effects are solid, though nothing really stands out. The voice acting is generally strong, with only a few flops. The music is where the game really shines. The soundtrack is composed of Gaelic style music, with performances by leading artists. The decision to skip over traditional video game scores in favour for a worldly sound makes the soundtrack unique and absolutely memorable.

Overall

The Bard’s Tale IV: Barrow’s Deep is a solid first-person dungeon crawler marred with a lot of frustrating technical issues and a few silly quality of life decisions. Many of these issues are in the realm of patchable, and many of the technical issues are on inXile Entertainment’s high priority list. However, until these issues are fully addressed, it’s hard to recommend The Bard’s Tale IV.

Capsule Computers review guidelines can be found here.

BAD HABIT PRODUCTIONS LAUNCHES MARBLE IT UP! ON NINTENDO SWITCH™

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BAD HABIT PRODUCTIONS LAUNCHES MARBLE IT UP! ON NINTENDO SWITCH™

Experience the Energetic Flow of the Next Great Roll-Playing Game

EUGENE, Ore.Sept. 29, 2018 – Bad Habit Productions has released Marble It Up!, the next-generation marble roller game, on Nintendo Switch™ today via the Nintendo eShop for $19.99. A spiritual successor to the Marble Madness and Marble Blast series, this high-speed puzzle platformer harnesses the pure thrill and joy of racing the clock through visually stunning environments for all ages to enjoy.

Jump, bounce, boost, roll and master realistic marble physics through 40 breathtaking levels of moving platforms, icy terrain, gravity-bending surfaces and kinetic platforming puzzles. Grab power-ups to slow time, launch into the air and glide to the finish line as quickly as possible while exploring brilliant worlds filled with secret collectibles, unlockable marbles and more!

With Marble It Up!’s dynamic replay system, you can watch and race against the ghosts of your best times and those of the world’s top players on the online leaderboards. Test your wits and reflexes in a challenging experience that rewards skill and determination, all running beautifully in vibrant 60 fps color with HD rumble in both docked and handheld modes.

Additionally, Bad Habit Productions has shared its roadmap for the future of Marble It Up! after release. Both classic and brand new multiplayer modes, including the thrilling Baller Royale, will be introduced as free updates, as well as a level editor and bonus downloadable levels. In addition to the Nintendo Switch™, Marble It Up! will be coming soon to Xbox One, Windows PC and Mac, and the team is approved to develop for the PlayStation®4 computer entertainment system.

Marble It Up! is a collaboration between truly independent studios, spearheaded by Bad Habit Productions and developed by The Engine Company, Alvios, Arcturus Interactive, and Shapes and Lines. The Marble It Up! team unites talent and experience from titles like Starsiege: Tribes, Tribes II, Marble Blast Gold, Marble Blast Ultra, the Torque Game Engine, Social City, QuiVr, Disney City Girl and more.

Nintendo eShop: https://www.nintendo.com/games/detail/marble-it-up-switch

Marble It Up! is rated E (Everyone) by the ESRB. For more information, visit http://marbleitup.com and @MarbleItUp on Twitter.

About Bad Habit Productions
Bad Habit Productions exists to bring highly distilled fun to the masses of perspicacious gamers the world over.

About The Engine Company
The Engine Company is a developer of games, rocking cloud code, streaming video technology, and embedded and AR/VR technology. We like to solve hard problems. Start your engines at http://theengine.co/.

About Arcturus Interactive
Arcturus Interactive builds awesome indie games and provides UI, UX, gameplay, and monetization design consultation services.

About Alvios, Inc.
Alvios, Inc. is an independent game studio that strives to explore the interesting path over the purely profitable one. We engage in radically open communication with our community.

Join us at http://alvios.com/.

About Shapes and Lines
Shapes and Lines provides visual development, content production, and outsourced solutions for all your art needs. http://shapesandlines.com/.

CHAMPIONS RISE IN EA SPORTS FIFA 19 AVAILABLE WORLDWIDE TODAY

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CHAMPIONS RISE IN EA SPORTS FIFA 19 AVAILABLE WORLDWIDE TODAY

Play the Pinnacle of Club Football in FIFA 19 with the UEFA Champions League Across a Variety of Modes Including the Dramatic Finale of The Journey: Champions on PlayStation 4, Xbox One, and PC. Get Immersed in the Most Authentic Football Experience Available on Nintendo Switch

SYDNEY, Australia – September 28, 2018 – Today, Electronic Arts launched EA SPORTS™ FIFA 19 across PlayStation®4, Xbox One, and PC. Fans can achieve glory with the UEFA Champions League across a variety of modes including the new Kick Off, which also features ‘House Rules’ and deeper stat tracking to heighten the competition among friends. In FIFA Ultimate Team™, brand new ICONS join the roster, and an all new mode, Division Rivals, offers a new way to compete online. Additionally, the final chapter of the critically acclaimed story mode, The Journey: Champions, culminates with three playable storylines, each with their own distinct journey through an interconnected football story. Bleacher Report highlights that “this is definitely a FIFA to get excited about” and Four Four Two says “FIFA 19 is a must-own”. Learn more about the available features and modes in FIFA 19 here.

“This year the game has been elevated to a new level of authenticity with the deep integration of the UEFA Champions League,” said Aaron McHardy, Executive Producer for EA SPORTS FIFA. “We’ve also received really positive feedback on the new gameplay mechanics and addition of new modes in Kick Off from players who’ve experienced the game through hands on with the demo, EA Access, and Origin Access. We’re very excited for even more players from across the globe to jump into the world’s game.”

In The Journey: Champions, Alex Hunter returns to pursue UEFA Champions League glory with Real Madrid FC on PlayStation 4, Xbox One, and PC. Players can choose between three distinct storylines from Alex Hunter, Danny Williams and Kim Hunter. After signing with Real Madrid FC, Alex is thrust into the spotlight to come to terms with balancing stardom and family. Danny continues his career in the Premier League, challenged with taking on a new role for his club. Meanwhile, Kim finishes her last year of high school and faces big decisions about her future and the pressure that comes with playing football at the highest level in the Women’s World Cup. The Journey: Champions original soundtrack, featuring Oscar®-winning composer Hans Zimmer and composer Lorne Balfe, is also available now. Listen to it here.

FIFA 19 also introduces new features on Nintendo Switch™, delivering a champion-calibre experience on and off the pitch. From live content updates in FIFA 19 Ultimate Team, to an authentic Career Mode, and the all-new standalone UEFA Champions League Mode, players can enjoy a full FIFA experience wherever they play. FIFA 19 on Nintendo Switch also brings distinctive team and player personalities, official broadcast presentations for some of the world’s biggest leagues and elevates players ability to finish with the all-new striking overhaul.

FIFA 19 is developed by EA Vancouver and EA Romania and is available worldwide today for PlayStation 4, Xbox One, PC, Nintendo Switch, PlayStation®3, and Xbox 360 systems*. Join the EA SPORTS FIFA community on Facebook and on Instagram, or follow us on Twitter @easportsfifa.

*NOT ALL FEATURES AVAILABLE ON ALL PLATFORMS. FROSTBITE GAME ENGINE AND THE JOURNEY: CHAMPIONS ARE AVAILABLE ON XBOX ONE, PLAYSTATION 4 AND PC PLATFORM VERSIONS ONLY. UEFA CHAMPIONS LEAGUE CONTENT AVAILABLE ON XBOX ONE, PLAYSTATION 4, PC AND NINTENDO SWITCH VERSIONS ONLY. THE JOURNEY: CHAMPIONS, UEFA CHAMPIONS AND ALL NEW INNOVATIONS ARE NOT AVAILABLE ON FIFA 19 LEGACY EDITION ON PLAYSTATION 3 AND XBOX 360. SEE HERE  https://www.easports.com/fifa/champions-league-features ;FOR MORE DETAILS.

About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. EA has more than 300 million registered players around the world.

In fiscal year 2018, EA posted GAAP net revenue of $5.15 billion. Headquartered in Redwood City, California, EA is recognised for a portfolio of critically acclaimed, high-quality brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Need for Speed™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.

EA SPORTS, Ultimate Team, Battlefield, The Sims, Need for Speed, Dragon Age, and Plants vs. Zombies are trademarks of Electronic Arts Inc.  NFL and FIFA are the property of their respective owner and used with permission.

WELCOME THE CHALLENGE – MAGIC: THE GATHERING ARENA OPEN BETA LIVE TODAY

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WELCOME THE CHALLENGE – MAGIC: THE GATHERING ARENA OPEN BETA LIVE TODAY

Digital Magic experience available to download free on PC

RENTON, WA – SEPT. 27, 2018 – Wizards of the Coast has announced its highly anticipated digital game Magic: The Gathering Arena is now free to download in Open Beta. Today all players in North America, Europe, Australia, and South America can download the legendary collectible card game and play the all-new Magic experience on Windows PC.

“Magic: The Gathering Arena is the future of digital Magic,” said Jeffrey Steefel, Vice President of Digital Development at Wizards of the Coast. “Our passionate Magic players have provided valuable feedback throughout Closed Beta allowing us to evolve and refine the game. We are humbled by the amount of support we have received so far and look forward to sharing the Arena experience with even more gamers online.”

Developed in-house by Wizards of the Coast’s Digital Games Studio, Magic: The Gathering Arena brings the same rich strategy and gameplay of the beloved tabletop game to PC in quick, intense, head to head battles. In Magic: The Gathering Arena players can jump right into Quick and Competitive Play using one of the five carefully crafted pre-built decks earned in the tutorial and can customize their own decks from an expansive library of current Magic cards. The game is free to download and lets players battle for rewards including in-game currency, cards, and booster packs. Players can also earn an additional five pre-built decks by completing daily quests.

At the start of Open Beta players can look forward to the following:

  • GUILDS OF RAVNICA Magic: The Gathering’s latest card set will be available on Sept. 27 at Open Beta release.
  • SPECIAL IN-GAME SINGLETON EVENT – All Open Beta players will have access to a special Singleton constructed event on us (it won’t cost gold or gems to enter) from September 27 through October 1.
  • SEALED FORMAT Magic: The Gathering’s format where players build a 40-card deck from six unopened booster packs, is introduced to Magic: The Gathering Arena.
  • REDEEMABLE CODES – Starting with Guilds of Ravnica’s physical release, retail product from the tabletop card set will contain codes redeemable in Magic: The Gathering Arena in select regions.

To download Magic: The Gathering Arena and stay up-to-date on the game’s recent developments, please visit: http://playmtgarena.com.

RELATED LINKS

Magic: The Gathering Arena Twitter: https://twitter.com/MTG_Arena

Magic: The Gathering Arena Facebook: https://www.facebook.com/magicthegatheringarena/

ABOUT MAGIC: THE GATHERING ARENA
Magic: The Gathering Arena is the first game developed in-house by Wizards of the Coast’s new Digital Games Studio. The studio is creating a Magic experience with the full rules and ongoing content support for new card sets, just like the revered tabletop game. The game is designed and built for digital gamers without compromising Magic‘s core gameplay. Every element of the game design is focused on an engaging and dynamic experience, true to authentic Magic, to provide players and viewers fast-paced, exciting, and easy-to-follow matches. For more information, please visit: https://magic.wizards.com/en/mtgarena

ABOUT WIZARDS OF THE COAST
Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. (NASDAQ:HAS), is the leader in entertaining the lifestyle gamer. Wizards’ players and fans are members of a global community bound together by their love of both digital gaming and in person play. The company brings to market a range of gaming experiences under powerful brand names such as MAGIC: THE GATHERING, DUNGEONS & DRAGONS, and AVALON HILL. Wizards is also a publisher of fantasy series fiction with numerous New York Times bestsellers. For more information about our world-renowned brands, visit the Wizards of the Coast Web site at www.wizards.com. 

NAMCO MUSEUM™ ARCADE PAC™ NOW AVAILABLE FOR NINTENDO SWITCH FROM BANDAI NAMCO ENTERTAINMENT AMERICA INC.

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NAMCO MUSEUM™ ARCADE PAC™ NOW AVAILABLE FOR NINTENDO SWITCH FROM BANDAI NAMCO ENTERTAINMENT AMERICA INC.

All the Best Classic NAMCO Arcade Games Will Be in the Palm of Players’ Hands!

SANTA CLARA, Calif., (September 28, 2018) – Leading video game and interactive entertainment developer and publisher, BANDAI NAMCO Entertainment America Inc., today released NAMCO MUSEUM™ ARCADE PAC™ for the Americas, exclusively for the Nintendo Switch™ video game system. Players will enjoy a 2-in-1 package of nostalgic hits including a collection of some of the biggest arcade games that started the arcade craze of the 1980s with PAC-MAN™, GALAGA™, and Dig Dug™, or battle friends in Score Attack mode or square up one-on-one against a giant boss in the flashy maze madness of PAC-MAN Championship Edition 2 PLUS™, all in the comfort of home or on the go on the Nintendo Switch.

NAMCO MUSEUM™ ARCADE PAC™ features Namco Museum classics such as PAC-MAN, GALAGA, SPLATTERHOUSE™, and THE TOWER OF DRUAGA™ along with ROLLING THUNDER™, SKYKID, and TANK FORCE. Additionally, the highly acclaimed PAC-MAN CHAMPIONSHIP EDITION series makes its comeback to the Nintendo Switch in PAC-MAN CHAMPIONSHIP EDITION 2 PLUS featuring eye-popping 3D graphics and over-the-top visuals, the latest version of the classic game takes chomping and chasing through mazes to a crazy new level. Players can enjoy this experience by themselves or with friends in an all new co-op mode, PAC-MAN CHAMPIONSHIP EDITION 2 PLUS 2P, available exclusively for the Nintendo Switch.

NAMCO MUSEUM™ ARCADE PAC™ brings together over 30 years of gaming into the palm of your hand on Nintendo Switch,” said Abelina Villegas, Associate Brand Manager for BANDAI NAMCO Entertainment America Inc. “From the traditional classic arcade experiences like PAC-MAN and GALAGA to the more modern multiplayer experience of PAC-MAN Vs, and hyper kinetic look and feel of PAC-MAN CHAMPIONSHIP EDITION 2 PLUS, there’s something for players of all ages!”

NAMCO MUSEUM™ ARCADE PAC™ is rated “T” for Teen by the ESRB and has a MSRP of $39.99. For more information about NAMCO MUSEUM™ ARCADE PAC™ or other titles from BANDAI NAMCO Entertainment America Inc., please visit; https://www.bandainamcoent.com, follow us on Facebook at https://www.facebook.com/BandaiNamcoUS, or join the conversation at https://www.twitter.com/BandaiNamcoUS.

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About BANDAI NAMCO Entertainment America Inc.
BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.