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TEAM17 AND BLACK MATTER ANNOUNCE PARTNERSHIP ON HELL LET LOOSE

TEAM17 AND BLACK MATTER ANNOUNCE PARTNERSHIP ON HELL LET LOOSE

REALISTIC PLATOON-BASED WWII SHOOTER UNLEASHED ON PC EARLY ACCESS IN 2019

WAKEFIELD, United Kingdom – Nov. 28, 2018 – Team17, a global games label, creative partner and developer of independent, premium video games, together with independent development team Black Matter announced today that they are collaborating to bring the hotly anticipated authentic WWII shooter Hell Let Loose to PC early access in 2019. A new gameplay video is available now.

Hell Let Loose is a realistic platoon-based multiplayer first-person shooter set during the Second World War and built using Unreal Engine 4. Offering 50 vs. 50 tactical battles in which players must coordinate to capture sectors and resources to beat the opposition into submission, the game creates an epic theater of war across huge maps. Authenticity is key, and players will be able to experience history using a realistic period arsenal, with accurate weapon behavior.

Black Matter, a development team based in Australia, Russia and the United States, have been working on the game since 2016 and completed a successful Kickstarter campaign in 2017.

During the early access period, the team will work collaboratively with the community to create the best possible multiplayer experience and will be regularly updating the game based on feedback. A roadmap of key content drops will also be made available when early access begins. 

“Team17 have a long history of delivering robust and highly accomplished titles. Their philosophy of delivering a great final product whilst importantly allowing us to protect the unique identity of an FPS title like Hell Let Loose was a key factor in our partnership,” said Maximilian Rea, co-founder, Black Matter. “And a title this epic in scope posed a huge challenge for a small studio like us. Working with Team17 will allow us to focus on the development of the game while ensuring we deliver players the polished experience they expect.”

“We’ve always said our aim is to work with the most talented game makers on great games regardless of genre,” said Debbie Bestwick, CEO, Team17. “Hell Let Loose offers fans of simulation shooters something truly special and we can’t wait to get the game into players’ hands. Black Matter have created an incredible game and we were blown away when we were first introduced to it. We know fans of the genre will be, too. We are delighted to not only support them in delivering the quality gaming experience they wish for their fans, but to help them on their journey as a team, as well.”

For more information on Hell Let Loose, please join the official Discord server, sign up for the newsletter, follow us on Twitter and like us on Facebook.

Add Hell Let Loose to your Steam wishlist here.

Assets are available to download from http://press.team17.com/.

About Hell Let Loose

Hell Let Loose is a realistic multiplayer World War II first-person shooter with open battles of 100 players with infantry, tanks, artillery and a shifting front line. At its core is a unique resource-based strategic meta-game that is easy to learn but hard to master. This is World War II at a scale you’ve never played before.

An Epic Theater of War

Take to the battlefield in 50 vs. 50 multiplayer across huge maps. Choose one of 13 playable roles within infantry, recon and armor unit types, each equipped with different weapons, vehicles and equipment. Play as an officer, scout, machine gunner, medic, engineer, tank commander and more to experience every aspect of World War II combat.

Unprecedented Realism

Placing you on real-scale iconic battlefields of World War II is at the heart of the Hell Let Loose experience. Historical vehicles, weapons and uniforms are intricately detailed, and the combat is as brutal and bloody as it was on the day. Combat takes place on huge, to-scale maps from real-battle locations, recreated using archival aerial photography and satellite imagery in stunning detail using Unreal Engine 4.

A Unique Meta-Game

Fight for victory by breaking through the enemy lines on a large, evolving battlefield. The unique sector capture meta-game requires teams to make continual large-scale tactical decisions as to where to attack or defend. Manage resources and supplies to call in support, reinforce strongpoints or flank enemies. Strategy is key to success.

Fight Together, Win Together

Hell Let Loose is not about kill/death ratios and unlocks – teamwork is central to gameplay. Communication is essential. Players work together beneath the leadership of officers and their commander to take strategic targets on the battlefield and dominate the opposition. Hell Let Loose is a game that demands teamwork and communication not only to win, but to survive.

About Black Matter

Black Matter is an independent studio founded in 2015 to support the development of the debut title Hell Let Loose. Made up of an international team of selected artists and programmers, Black Matter is focused on creating beautiful worlds ruled by emergent, player-driven game design.

About Team17 Group plc

Founded in 1990, Team17 Group plc is a leading international video games label and creative partner for independent developers. The portfolio comprises over 90 games, including The Escapists, Genesis Alpha One, Overcooked, Yoku’s Island Express, Yooka-Laylee, the Worms franchise and many more from developers around the world. Visit www.team17.com for more info.

Hell Let Loose © 2018 Black Matter PTY. Published under licence by Team17 Digital Limited. Team17 is a trademark or registered trademark of Team17 Digital Limited. All other trademarks, copyrights and logos are property of their respective owners.

WARNER BROS. INTERACTIVE ENTERTAINMENT, TT GAMES, AND THE LEGO GROUP ANNOUNCE THE LEGO® MOVIE 2 VIDEOGAME

WARNER BROS. INTERACTIVE ENTERTAINMENT, TT GAMES, AND THE LEGO GROUP ANNOUNCE THE LEGO® MOVIE 2 VIDEOGAME

Journey into Outer Space, Discover New Worlds, and Unleash Master Building Skills In a Galactic Adventure Spanning the Systar System!

 ____________________________________________________________________________________

Warner Bros. Interactive Entertainment, TT Games and The LEGO Group announced The LEGO® Movie 2 Videogame, inspired by the much-anticipated sequel The LEGO® Movie 2: The Second Part from Warner Bros. Pictures and Warner Bros. Animation Group. The LEGO® Movie 2 Videogame will be available for Nintendo Switch™ system, PlayStation® 4 computer entertainment system, the Xbox One family of devices, including Xbox One X, and PC in 2019 alongside the film and a collection of The LEGO® Movie 2 building sets.

Based on events from The LEGO® Movie 2: The Second Part, alien invaders have left Bricksburg in ruins! It is now up to Emmet, Lucy and a host of heroic characters to go beyond their world and save their friends from the strange inhabitants of the Systar System.

“Packed with fan-favourite and exciting new characters, mysterious locations and action from both the sequel and the original blockbuster The LEGO® Movie, The LEGO® Movie 2 Videogame is a wild adventure for kids to explore,” said Arthur Parsons, Head of Design, TT Games Studios. “Players must scour the stars for rare items, materials and tools to complete their collections and help their journey across the LEGO® universe, experiencing a wide array of amazing environments, wacky vehicles and incredible creatures along the way.”

The LEGO® Movie 2 Videogame is a one-of-a-kind experience full of fantastic characters and open-world adventures with a strong emphasis on creative solutions to puzzles and building within the film’s universe,” said Sean William McEvoy, VP Digital Games & Apps, The LEGO Group. “LEGO® fans of all ages will have fun rebuilding their own world using tools to create roads, change the landscape and build structures to unlock more rewards and missions.”

For more game information, visit www.lego.com/en-au/  and follow the official social channels on www.facebook.com/WBgamesAUS

# # #

About TT Games
TT Games, an affiliate of Warner Bros. Entertainment, Inc., is the developer behind numerous hit LEGO® videogame franchises such as LEGO® Batman™, LEGO® Star Wars™, LEGO® Harry Potter™, LEGO® Marvel Super Heroes and LEGO® Indiana Jones™, as well as popular titles LEGO® Marvel’s Avengers, LEGO® Jurassic World™, LEGO® Worlds and many others, which combined have sold over 180 million units worldwide to date. Incorporating UK developers Traveller’s Tales, TT Fusion, TT Games Brighton and Playdemic, TT Games has a distinctive focus on console, handheld, mobile and PC games of the highest quality, aimed at young gamers and their families. Additional information about TT Games can be found at www.ttgames.com.

About Warner Bros. Interactive Entertainment
Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third-party game titles.

About The LEGO Group
The LEGO Group is a privately held, family-owned company with headquarters in Billund, Denmark, and main offices in Enfield, USA, London, UK, Shanghai, China, and Singapore. Founded in 1932 by Ole Kirk Kristiansen, and based on the iconic LEGO® brick, it is one of the world’s leading manufacturers of play materials. Guided by the company spirit: “Only the best is good enough”, the company is committed to the development of children and aims to inspire and develop the builders of tomorrow through creative play and learning. LEGO products are sold worldwide and can be virtually explored at www.LEGO.com. For more news from the LEGO Group, information about our financial performance and responsibility engagement, please visit http://www.LEGO.com/aboutus.

About The LEGO® Movie 2: The Second Part
Opening February 8, 2019, the much-anticipated sequel to the critically acclaimed, global box office phenomenon that started it all, The LEGO® Movie 2: The Second Part reunites the heroes of Bricksburg in an all new action-packed adventure to save their beloved city.  It’s been five years since everything was awesome and the citizens are now facing a huge new threat: LEGO® DUPLO® invaders from outer space, wrecking everything faster than it can be rebuilt. The battle to defeat the invaders and restore harmony to the LEGO® universe will take Emmet, Lucy, Batman and their friends to faraway, unexplored worlds, including a strange galaxy where everything is a musical. It will test their courage, creativity and Master Building skills, and reveal just how special they really are.

The LEGO® Movie 2: The Second Part stars Chris Pratt, Elizabeth Banks, Tiffany Haddish, Will Arnett, Stephanie Beatriz, Charlie Day, Alison Brie, Nick Offerman, Maya Rudolph. Directed by Mike Mitchell, from a screenplay written by Phil Lord & Christopher Miller, based on LEGO® Construction Toys, the film is produced by Dan Lin, Phil Lord, Christopher Miller Roy Lee, and Jinko Gotoh. Executive producers are Jill Wilfert, Keith Malone, Matthew Ashton, Chris McKay, Zareh Nalbandian, Ryan Halprin, Will Allegra, and Chris Leahy. Patrick Marc Hanenberger is the production designer, and Claire Knight is the editor. The music is composed by Mark Mothersbaugh. Trisha Gum is the animation director.  A Warner Bros. Pictures and Warner Animation Group presentation, in association with LEGO System A/S, a Rideback/Lord Miller/Vertigo Entertainment Production, The LEGO® Movie 2: The Second Part will be distributed by Warner Bros. Pictures.

Assassin’s Creed Odyssey “Legacy of the First Blade” Episode 1 DLC Launching on Dec. 4

Ubisoft announced Assassin’s Creed Odyssey’s first story DLC will launch on December 4th on PlayStation 4, Xbox One, and Windows PC. “Hunted” will be the first of three episodes of the “Legacy of the First Blade” story arc. Players will get to meet Darius, the first wielder of the Hidden Blade. The episode will focus on the tense relationship with Darius as players attempt to piece together his motivations.

The remaining two episodes “Shadow Heritage” and “Bloodline” is set to launch in 2019. Ubisoft will also follow up “Legacy of the First Blade” with a second story arc called “The Fate of Atlantis” in 2019. Both story arcs is part of the Season Pass, which also includes HD remasters of Assassin’s Creed III and Assassin’s Creed Liberation.

Darksiders III Review

Darksiders III

Developer: Gunfire Games
Publisher: THQ Nordic
FormatPlayStation 4Xbox OnePC (Reviewed)
Release Date: 27 Nov 2018
Price: $59.99USD – Available Here

Overview

Well, there’s only one month left in 2018 but it seems like most of the devs and publishers saved the best for last. In my recent HITMAN 2 review, I gave praises to the game and said it was a sequel done right. Right now, I got my hands on Darksiders III and in most of the aspects, it’s an improvement than the previous game in the series. Yep, I’m already telling you that it’s a good game worth your time (and money) so lets’ go through the steps now and see why is that.

Story

The story of Darksiders III is a direct continuation from the previous game, except we are now in control of a different Horseman of the Apocalypse, Fury. In contrast to the sarcastic and cynical Death from Darksiders II, Fury is a bit brash, full of temper and dare I say….furyous (heh). In any case, we are tasked with hunting and destroying Seven Deadly Sins on a war-torn Earth. It is a task given to her by a supreme Charred Council. Soon enough, a new entity called Lord of the Hollow joins the story, telling us that there is more to our quest and she is being manipulated by the Charred Council. It is up to us to discover which side is telling the truth while trying to hunt down the Seven Deadly Sins and bring the balance in the war between Angels and Demons.

Gameplay

A lot of things in Darksiders III could be summed up as a case of “less is more” but in this particular case, I’d even say that less is better. A lot of the improvements here (especially when comparing it to previous Darksiders II) came from going back to the roots. No more MMO type loot, gazillion armor sets to collect and hundreds of side quests that reward you with a measly amount of exp. You have a couple of weapons (usually obtained after taking down bosses) that can be upgraded and you can distribute your skill points to either health, strength or arcane boosts. You obtain skill points by collecting souls from enemies which you can either spend (at our friendly merchant demon) on various health items or use them to earn some skill points. Again, everything is far simpler compared to the previous game and it doesn’t overstay its welcome with unnecessary length. Aside from stripping down some things, the game also came with some additions. The most obvious is revamped combat. Since I was in a bit of a rush recently, I figured to pick the easiest difficulty setting when playing the game and just enjoy the story. It should have been fairly simple. Spoiler: it wasn’t. This time around, you have to be careful. Days of jumping into a group of enemies and mowing everyone down with combos are gone. A group of 3-4 enemies is a considerable challenge while bosses require a lot of trial & error approach. However, not everything is without its flaws. One of the two issues I have with Darksiders III is a lack of a decent navigation system. The map is gone and we now have……..well, almost nothing. There is some sort of a compass marker above you but it’s not always consistent. If the objective is above you, under you or around the sharp corner, the pointer may go haywire or give you the illusion as you arrived at the correct spot. The other thing is a block button. As in, there is none. Especially when you encounter enemies that can block and defend from your attacks while you can’t do the same. The only thing left to do is to time your strikes and dodge/roll away from theirs. Not like you have any other choice.

Visuals

While the game is an open world, a lot of the areas are interconnected. With that and a challenging combat system, it’s clear to where a lot of the inspiration came from. I’ll give you a hint – it’s a series that rhymes with Bark Holes. It’s not a bad thing, especially since a lot of inspiration resulted in some really stunning visuals. Most of the areas you go through are remnants of pre-apocalyptic Earth, long before the war of Angels and Demons that destroyed everything. Each of the areas around Seven Deadly Sins has a specific setting to it. There is not much you can do given such a restricted setup to play with but Gunfire Games did some wonders on the visual front.

Audio

While some scenery is nothing short of breathtaking, I cannot say the same for the audio department. It’s not that it’s bad, it’s just that it’s there and does what’s expected of it. It certainly doesn’t stand out. You’re accompanied with some eerie and soft orchestral chants and mildly menacing instrumentals while platforming. It changes slightly depending on the areas you’re in but the basics are the same. The music kicks into something climactic while slashing enemies and during boss fights but that’s all there is to it. It certainly doesn’t make you feel alone while traversing the open areas.

Overall

I imagine there were some strong expectations for Gunfire Games. After the closure of Vigil Games, the previous dev for Darksiders, they had a task of stepping in and continuing with the next game in the series. Despite all of that, Darksiders III comes with some welcomed changes, new additions and tweaked gameplay mechanics. More than enough to establish its own identity and a promise of many good things to come from Gunfire Games. The game is fun, challenging, visually stunning and it feels like a breath of fresh air for the series. It’s all I could ever ask for.

Capsule Computers review guidelines can be found here.

ASSASSIN’S CREED® ODYSSEY LEGACY OF THE FIRST BLADE, EPISODE 1, AVAILABLE DECEMBER 4

ASSASSIN’S CREED® ODYSSEY LEGACY OF THE FIRST BLADE, EPISODE 1, AVAILABLE DECEMBER 4

Play the First Episode of the New Episodic Post-Launch Story Arc from the Biggest and Most Ambitious Post-Launch Plan for Assassin’s Creed  

Sydney, Australia — November 28, 2018 — Today, Ubisoft® announced the release dates for the episodes of the first post-launch story arc of Assassin’s Creed® Odyssey, Legacy of the First Blade. The first episode, Hunted, will release December 4 across all available platforms. Throughout Hunted and the following two episodes, players will continue their grand Greek Odyssey to encounter Darius, the legend who was first to wield the Assassin’s Hidden Blade.

As the story of Hunted unfolds, players will discover whether Darius is friend or foe, while meeting new characters, engaging in gripping naval combat, fighting new and powerful enemies, and uncovering revelations about the Assassin’s Creed universe. Legacy of the First Blade continues to bring players’ choice to the forefront through the relationships they build with colourful characters and the decisions they make along the way. In Legacy of the First Blade, players can also customize new equipment and master new special abilities as they fight their way across Greece, engaging in visceral battles on land and on sea to continue their Odyssey and become a true hero of legend. After Hunted releases on December 4, the second episode, Shadow Heritage, and the third episode, Bloodline, will complete the first story arc early 2019 on all platforms.

The Assassin’s Creed Odyssey post-launch plan is the biggest and most ambitious in the franchise, and the launch of Legacy of the First Blade is just the beginning for players who wish to progress further with new content in Ancient Greece. Season Pass owners will access two major episodic storylines, Legacy of the First Blade and The Fate of Atlantis. Players can dive into new episodes as they premiere, or experience the epic adventures in their entirety once all episodes are available. The Season Pass also includes Assassin’s Creed® III Remastered and Assassin’s Creed® Liberation Remastered, which will be released in March 2019.

Legacy of the First Blade can be purchased as part of the Assassin’s Creed Odyssey Season Pass from $59.95 AUD, and will be downloadable for free for players who already own the Season Pass or Gold Edition on December 4.

For more information on Assassin’s Creed, please visit: assassinscreed.com.

For the latest on Assassin’s Creed Odyssey and all of Ubisoft’s games, visit Ubisoft News: https://news.ubisoft.com

ABOUT UBISOFT
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2018 Ubisoft Entertainment. All Rights Reserved. Assassin’s Creed, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

MARVEL FUTURE FIGHT INTRODUCES NEW ORIGINAL CHARACTER CRESCENT

MARVEL FUTURE FIGHT INTRODUCES NEW ORIGINAL CHARACTER CRESCENT

Update Also Includes New Characters Morgan Le Fay and White Fox

LOS ANGELES (November 28, 2018) – Netmarble Corp. has announced three new characters available now in the superhero mobile game, MARVEL Future Fight. The new characters include an original character, Crescent, as well as fan favorite characters from MARVEL Comics, Morgan Le Fay and White Fox.

Crescent is a 10-year old girl named Dan Bi who grew up in Korea, raised by her single father, an antiques dealer who was forced to acquire powerful artifacts for the ancient sorceress Morgan Le Fay. By touching one of the artifacts, a mystical bear mask, Dan Bi summoned a “half-moon” bear spirit named Io, who bonded with her to become her protector. Crescent and Io use a unique combination of taekwondo, magical power absorption, super strength and other abilities in battle, as they search for Crescent’s missing father. Crescent is the third original, powerful, female character introduced to the world through MARVEL Future Fight, as previously introduced characters Sharon Rogers and Luna Snow have been embraced by gamers and comic fans alike.

In addition to Crescent, the ancient, villainous sorceress Morgan Le Fay will bring her mystical abilities to MARVEL Future Fight, alongside Korean super-agent White Fox, who utilizes her heightened senses and animalistic combat skills in battle.

Players who pre-registered for the Crescent update will also receive several bonus items, including Boost Points, Crystals, Gold and Crescent Biometrics. These bonuses were acquired by the MARVEL Future Fight player base as a reward for the total number of more than 420,000 pre-registrations logged.

Additional updates to MARVEL Future Fight include:

  • Four new uniforms, including
    • Captain America (Sharon Rogers) – Dark Star Armor
    • Luna Snow – Andromeda Suit
    • Spider-Man (Miles Morales) – Into the Spider-Verse
    • Hyperion – Classic
  • Tier-3 Upgrade for Captain America (Sharon Rogers) and Potential Realization for Crescent, Morgan Le Fay, White Fox, Captain America (Sharon Rogers), Luna Snow, Spider-Man (Miles Morales) and Hyperion
  • Crescent-themed Event Battle
  • White Fox Heroic Quest Pack and Heroic Quest Improvements
  • New Monthly Bonus Deals, Giant Boss Raid improvements and a Special Mission Quest Pack

MARVEL Future Fight recently celebrated its third anniversary, hosting special in-game events for its audience of more than 86 million players around the world. The game is currently available worldwide in the App Store® and Google Play™.

App Store®: https://itunes.apple.com/us/app/marvel-future-fight/id955705796

Google Play: https://play.google.com/store/apps/details?id=com.netmarble.mherosgb

For more information on MARVEL Future Fight, please visit http://marvelfuturefight.netmarble.com.

About Netmarble Corporation
Netmarble Corporation strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is one of the fastest-growing mobile game companies and consistently ranks as a top mobile developer and publisher worldwide. With more than 5,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, MARVEL Future Fight, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, and the largest shareholder to Jam City, a leading casual social game developer, Netmarble has a strategic partnership with CJ ENM Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at http://company.netmarble.com

About Marvel Entertainment
Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over seventy-five years. Marvel utilizes its character franchises in entertainment, licensing and publishing. For more information visit marvel.com. © 2018 MARVEL

App Store is a trademark of Apple Inc., registered in the US and other countries.  App Store is a service mark of Apple Inc. Google Play is a trademark of Google Inc.

TEEN TITANS GO! FIGURE’S NEW “LEGION OF DOOM” UPDATE ADDS MULTIPLAYER BATTLES AND MORE ON DEC. 6

TEEN TITANS GO! FIGURE’S NEW “LEGION OF DOOM” UPDATE ADDS MULTIPLAYER BATTLES AND MORE ON DEC. 6

Digital franchise reaches milestone of over one million global downloads

ATLANTA  Nov. 27, 2018  Cartoon Network has announced that the super-sized “Legion of Doom” update for Teen Titans GO Figure!, the blockbuster sequel to the best-selling mobile game Teeny Titans, will launch on Dec. 6, 2018. On the heels of this update, the global mobile game franchise has hit a milestone with over one million downloads.

“Legion of Doom” will introduce a highly requested fan feature: multiplayer battles! Face off with friends and other players with new Teeny Titans figures – including Lex Luthor, Cheetah, The Riddler and more – to climb the ranks and earn exclusive figures. The update also lets you visit the Hall of Doom and adds brand-new tournaments, figure repaints and fun missions to keep your journey going for hours on end.

Teen Titans GO Figure! is developed by Grumpyface Studios based on Teen Titans Go!, Cartoon Network’s popular animated series from DC and Warner Bros. Animation, and inspired by the hit summer Warner Bros. Animation film “Teen Titans GO! To The Movies,” which is now available on digital. The game combines the adorable 3D stylized figures, action-packed battles and exciting shopping system of the original Teeny Titans with a new adventure featuring the Justice League. Experience fan-favorite characters and locations from the DC universe while collecting and battling nearly 100 customizable figures, including Superman, Batman, Wonder Woman, The Flash, Green Lantern, Black Lightning, Swamp Thing, Shazam and more.

Teen Titans GO Figure! is available now for iOS and Android smartphones and tablets on the App Store, Google Play and Amazon Appstore. This game is rated E10+ (Everyone 10+) by the ESRB and licensed by Warner Bros. Interactive Entertainment on behalf of DC Entertainment.

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About Cartoon Network

Cartoon Network is Turner’s global entertainment brand and the # 1 animation network in the U.S., offering the best in original content for kids and families with such hits as Adventure Time, The Powerpuff Girls, Steven Universe, We Bare Bears and The Amazing World of Gumball. Seen in 192 countries and over 400 million homes, Cartoon Network is known for being a leader in innovation with its approach to engaging and inspiring kids at the intersection of creativity and technology. Its pro-social initiative, Stop Bullying: Speak Up, is an acknowledged and often-used resource for kids and adults looking for tools that can assist in dealing with the ongoing issue of bullying.

Turner, a WarnerMedia company, a global entertainment, sports and news company that creates premium content and delivers exceptional experiences to fans whenever and wherever they consume content. These efforts are fueled by data-driven insights and industry-leading technology. Turner owns and operates some of the most valuable brands in the world, including Adult Swim, Bleacher Report, Boomerang, Cartoon Network, CNN, ELEAGUE, Great Big Story, HLN, iStreamPlanet, TBS, Turner Classic Movies (TCM), TNT, truTV and Turner Sports.

About “Teen Titans GO! to the Movies”

When the Teen Titans go to the big screen, they go big! “Teen Titans GO! to the Movies” finds our egocentric, wildly satirical superheroes in their first feature film extravaganza—a fresh, gleefully clever, kid-appropriately crass and tongue-in-cheek play on the superhero genre, complete with musical numbers.

Will Arnett (The LEGO® Batman Movie) and Kristen Bell (Frozen) lend their voices to the first-ever big-screen version of DC Entertainment and Cartoon Network’s animated TV show, which also stars Greg Cipes (TV’s Teenage Mutant Ninja Turtles) as Beast Boy, Scott Menville (TV’s Spider-Man) as Robin, Khary Payton (The Walking Dead) as Cyborg, Tara Strong (the My Little Pony franchise) as Raven, and Hynden Walch (TV’s Adventure Time with Finn & Jake) as Starfire, reprising their roles from the series.

The film was directed by Peter Rida Michail and Aaron Horvath, from a screenplay by Michael Jelenic & Horvath, based on characters from DC. Horvath, Jelenic, Peggy Regan, Michail and Arnett produced, with Sam Register serving as executive producer. The music is by Jared Faber. Apart from Arnett, all are Teen Titans GO! series contributors. Superman was created by Jerry Siegel and Joe Shuster.

From Warner Bros. Animation, the film is available digitally from Warner Bros. Home Entertainment and will be available on Blu-ray Oct. 30. It is rated PG for action and rude humor. TeenTitansGO-movie.com

About Warner Bros. Animation

Warner Bros. Animation (WBA) is one of the leading producers of animation in the entertainment industry, producing and developing projects for multiple platforms, both domestically and internationally. Theatrically, WBA’s full-length film, Teen Titans GO! to the Movies, released on July 27, 2018. WBA’s TV series include Teen Titans Go!, Unikitty! and the upcoming DC Super Hero Girls and ThunderCats Roar for Cartoon Network; Be Cool Scooby-Doo!, Bunnicula, Dorothy and the Wizard of Oz, The Tom and Jerry Show, New Looney Tunes, Wacky Races and the upcoming Scooby-Doo! and Guess Who? and Yabba Dabba Dinosaurs for Boomerang; Mike Tyson Mysteries for Adult Swim; Green Eggs and Ham for Netflix; Harley Quinn and Young Justice: Outsiders for DC Universe; Animaniacs for Hulu; and the upcoming Looney Tunes Cartoons content initiative. As home to the iconic animated characters from the DC, Hanna-Barbera, MGM and Looney Tunes libraries, WBA also produces highly successful animated films — including the DC Universe Animated Original Movies — for DVD, Blu-ray® and digital media. One of the most-honored animation studios in history, WBA has won six Academy Awards®, 35 Emmy® Awards, the George Foster Peabody Award, an Environmental Media Award, a Parents’ Choice Award, the HUMANITAS Prize, two Prism Awards and 20 Annie Awards (honoring excellence in animation).

KOEI TECMO EUROPE UNVEILS THE LONG-AWAITED RELEASE DATE FOR NELKE & THE LEGENDARY ALCHEMISTS: ATELIERS OF THE NEW WORLD

KOEI TECMO EUROPE UNVEILS THE LONG-AWAITED RELEASE DATE FOR NELKE & THE LEGENDARY ALCHEMISTS: ATELIERS OF THE NEW WORLD

Deepen Your Relationships with Townsfolk and Beloved Alchemists to Help Build a Prosperous City

Hertfordshire, 27th November 2018 – Today, KOEI TECMO Europe revealed the highly-anticipated release date for Nelke & the Legendary Alchemists: Ateliers of the New World, alongside a variety of exciting gameplay features. The latest entry in the Atelier series is slated for physical and digital release on the 29th March 2019 for the PlayStation®4 Computer Entertainment System, Nintendo Switch™, and digital-only on Windows PC via Steam®.

In Nelke & the Legendary Alchemists: Ateliers of the New World players assume the role of young noblewoman, Nelke von Lestamm; tasked with building up the quaint village of Westwald into a prosperous city. For her to develop buildings and extend the size of Westwald, she will need to earn money from the businesses she runs or sell synthesised items for cash.

Exploring the areas outside of Westwald with alchemists allows Nelke to collect raw materials perfect for synthesis. Though she is inexperienced in the art of alchemy, she’ll have to entrust one of the many alchemists in town to synthesise the resources into sellable goods. Each alchemist has their own specialties which allow them to offer improved item creation – players will have to carefully decide what would be the most effective alchemist for which items.

A Weekly Report is prepared at the end of each week which shows the current town population, the amount of income made, number of properties, and the number of synthesised items. Using this report, players can decide how they will spend their time in Westwald, perhaps they will tackle quests and town development during the weekday and develop relationships with residents on the weekend. As Nelke spends time with people in Westwald she’ll deepen her bonds with them leading to not only exciting events between characters, but new town facilities and alchemist skills which aid in both synthesis and battle!

Fans of the Atelier series will be able to get their hands on a delightful Collector’s Edition of Nelke & the Legendary Alchemists: Ateliers of the New World, exclusively available through the NISA Europe Online Store. This must-have version of the game contains a hardcover art book, the game’s official soundtrack, a deluxe cloth poster, and an acrylic standee featuring the main character Nelke, all packaged into a beautiful collector’s box featuring artwork of the famous alchemists which appear in the game.

More information for Nelke & the Legendary Alchemists: Ateliers of the New World  is set to be revealed in the coming weeks, but in the meantime be sure to check out our official website http://www.ateliergames.eu/nelke/, Like us on www.facebook.com/ateliergames and Follow us on Twitter @koeitecmoeurope for all the latest details.

ABOUT KOEI TECMO EUROPE LTD.
KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and fighting entertainment title Dead or Alive. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

World of Tanks: Mercenaries Gets A Real-Time Strategy Perspective

World of Tanks: Mercenaries Gets A Real-Time Strategy Perspective

A new mode is coming, and a comic book legend boosts our Mercenary ranks

November 26, 2018 — Battles are heating up in World of Tanks: Mercenaries this November, with a brand-new game mode on the horizon that brings an all-new perspective and degree of strategy to the game. We also have new tanks from one of the finest artists in the comic book industry, and a mighty French Hero tank.

Fans of real-time strategy games will love Commander Mode, the latest evolution of World of Tanks’ classic tank combat experience and exclusive on Consoles. Players can take command of nine tanks with a strategic, birds-eye view of the battlefield as the Commander. Give single tanks direct orders to flank and outwit your enemies or send groups into the fray en masse for a heavy-handed cavalry attack! You can also assume the role of the Tanker and, alongside a team of five other players, work together to bring down the powerful Commander.

Wargaming West has been working on Commander Mode directly with the help and constructive input of our community, refining the experience to make it as exciting, intuitive, and fun to play as possible. Fight with unlimited ammunition and forget about the deeper intricacies of typical tank combat. Put on your strategy hat and fight from a new perspective in Commander Mode from November 30 through December 9!

Elsewhere in the World of Tanks, we recently welcomed a bombastic new trio of Mercenaries to the game. The Outcasts are a band of dangerous soldiers created in partnership with Parisian art collective ARTtitude by Brett Parson, the legendary comic book artist best known for his stellar work on Tank Girl and New Romancer. With a breadth of experience in crafting weird and wonderful worlds and bringing colorful and crazy characters to life, we couldn’t think of a better person to help us expand the universe of World of Tanks: Mercenaries than Brett!

Available together in the Outcasts Mega collection or individually until December 11, get to know this ragtag bunch of misfits:

  • Banana Buster – a deliberate brawler with awesome armor. It’s captained by 40 Watt Club, a French Resistance fighter who delights in hunting down members of German high command!
  • Beach Party – the resilient hybrid of three nations’ engineering prowess, it’s fronted with a magnificently powerful weapon. Battalion 23, an American soldier who went mad surviving and fighting his way through the forests of Japan after World War II, is at its helm.
  • T.A.N.K. – this absolute unit has excellent speed, agility, and close-range combat prowess. The Buck is its master, a cruel and vindictive war criminal who operates a nefarious network of Mercenaries who sweep Europe like a plague of locusts.

Also, France will have a new Hero tank fighting on its frontlines when the Audace AMX Canon d’assaut 105 joins the fray on November 27! This combat vehicle is a speed demon, allowing it to position itself for combat with ease and escape quickly if necessary. Its streamlined profile makes it a stealthy combatant, while its ferocious firepower and swift aim time mean it also isn’t afraid to get stuck into a proper fight!

To stay on top of all the latest news and releases for World of Tanks: Mercenaries, keep your eyes glued to the official website!

Outcasts – Created by Brett Parson: https://console.worldoftanks.com/news/outcasts-mega

About World of Tanks: Mercenaries

World of Tanks: Mercenaries is a team-based massively multiplayer online action game dedicated to armored combat, created by Wargaming West in Chicago, USA. Players immerse themselves in fierce 15-v-15 tank combat with opponents from around the world, and can fight it out on more than 90 different maps, and take command of their preferred vehicle out of over 740 tanks from 10 different nations. For the first time in the history of the World of Tanks series, a new Mercenaries line allows players to forsake nationalities and take the wheel on a new range of powerful tanks, exclusive to the console experience.

World of Tanks: Mercenaries is played by more than 17 million players worldwide and is available on all generations of PlayStation®4, Xbox One, and Xbox 360. World of Tanks: Mercenaries can be downloaded for free by all PlayStation Network and Xbox Live account holders, with stunning 4K resolution and HDR support on PlayStation®4 Pro and Xbox One X. The epic, story-driven campaign mode War Stories can also be played for free, with regular episodic stories giving players the chance to rewrite history in immersive single-player and co-operative battles.

Official website: http://console.worldoftanks.com

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Founded in 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4400+ employees and offices spread all over the world. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the strategic naval action game World of Warships.

The company’s dedicated unit, Wargaming Mobile, is forging collaborations to deliver new mobile experiences alongside their in-house game development.

Official website: www.wargaming.com

Overkill’s The Walking Dead Review

Overkill’s The Walking Dead

Developer: Overkill
Publisher: Starbreeze
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 6 November 2018 (PC), 2019 (Consoles)
Price: $59.99 USD – Available Here

Video Review

Overview

Overkill’s The Walking Dead comes from PayDay veterans Overkill. Part of The Walking Dead’s canon, players head out to Washington D.C. where a group of survivors are eking out a living. Up to four players will work together to scavenge supplies, fight the undead, and deal with ruthless human enemies.

Story

Players play Maya, Grant, Heather, and Aiden, four members of the Anderson Camp. The game’s first season kicks off with the camp’s not so friendly neighbours attempting to extort protection money from the camp. It turns out the living are even worse than the dead. The Family are not the last of the Anderson Camp’s troubles as a greater threat looms in the distance.

The multiplayer nature of Overkill’s The Walking Dead doesn’t leave much room for a deep story, but the game still manages a decent tale. The story maintains a dark feeling throughout. The characters are chatty, and there aren’t that many lines for specific situations. As a result, you will hear the same few lines in a level. While the game has a lot of lore collectibles scattered around the levels, I am disappointed to see there is no theatre mode to rewatch cutscenes. I found myself missing out on cutscenes due to the need to hop into games quickly and the common black screen glitch that prevents cutscenes from playing.

Gameplay

Overkill’s The Walking Dead builds upon PayDay 2’s basic four player co-op gameplay and layers on game mechanics specifically designed for the zombie apocalypse. The Walking Dead has the potential to be a serviceable co-op shooter some day like PayDay 2; however, the game’s current condition is far from ready. The gun balance on its own is just passable, but the character skills system makes it worse. Each character has skill bonuses for a type of melee, secondary, and primary weapon; however, those types of weapons are not always the best tool for the job. For example, camp defense missions against gun-toting humans make crossbows and bolt action rifles utterly useless, putting Grant and Heather at a disadvantage compared to Maya and Aidan.

Each character levels individually. Although they all share the same Core Skill Tree, spent points do not carry over. While this initially felt unfair, I soon noticed that the XP rate is quite generous. I found camp supplies to increase the camp buildings was actually the bigger bottleneck.

The level design is disappointing. Several maps are used repeatedly with minor adjustments and different enemy. While there are a lot of missions, the overall number of actual levels is quite low. The defense missions involving human enemies are an exercise in frustration, especially the two set in Anderson Camp. I like the idea of random variation in map objectives and wish there was more of it in game. Many maps will have two or three variation of a single major objective, but most boil down to the same collect some items and jam it into the right slot to proceed.

The game’s difficulty level is frustrating. The zombie mechanics make playing with random players tough. Ammunition is a bit limited and the zombie spawn rate increases as more noise is made. Some noise is controllable by using melee weapons and suppressors, while some aren’t, such as human enemies firing their weapons. Noise level is a permanent increase for the rest of the level and suppressors break after a certain number of shots, so zombie spawns can easily snowball into a horde if a player with poor aim decides to fire at everything that moves. I am not a fan of how headshot difficulty for living enemies increases as the game progresses. Later levels are swarmed with helmeted enemies that make one shot kills to the head very difficult for weapons completely reliant on those types of kills.

Noise management and suppressors could use a bit of an overhaul. Suppressors are incredibly valuable, so I would have liked some better control over their use. If the gun is modded with a suppressor, the player will only get one for the entire level. If it is not possible to craft or find replacements within the level, I would have preferred the option to temporarily remove the suppressor. There is no point wasting valuable suppressor life when engaging in an all-out gun battle against human enemies.

The camp is a decent distraction between maps but needs to be organized better. The more common activities are available within the menus. The survivor missions are a good way to spend extra resources to top up ones you may be short on. The ability to stack high level survivors in buildings for reasonably helpful in-game bonuses is a plus. The major annoyance is the in-game camp map. In general, the map is pointless considering the services it offers. The shop, bank, and quest manager could all be moved into the game menus. I would have preferred a shooting range in the camp to help players get a feel for new weapons and learn how to aim the crossbow instead of learning on the job.

The game is buggy and needs a good bit of optimization. NPCs trying to follow players have problems pathing down jumpable objects and climbing over anything above knee height is almost impossible. This makes the rescue Reina mission a huge pain. Hitboxes on stairs feels off compared to flat ground. I’ve seen other players suddenly float a meter into the air for no real reason. Cutscenes randomly do not play between levels. Loading into levels takes forever, which is tolerable if the game was fully loaded by the time the player spawns into the world. Instead, I always found myself thrown into the world with severe lag and texture popping for the first 30 seconds while the game finished loading. Things lock up again every time a new player loads into the map in the middle of the match. Considering this game is so melee heavy, these lag spikes can be a death sentence. Things have improved a little since release, but the game is still far from perfect.

Visuals

Overkill’s The Walking Dead looks very dated. The player character models and textures are low resolution. There’s a shortage of NPC textures, as the zombie hordes generally look the same and armoured tanks share the same zombie style innards texture on the back no matter if they are alive or the living dead. The environment looks a little more modern, but several levels are lightly modified variants of each other. The firearm animations are decent, but hand and melee animations look unnatural.

Audio

The audio experience is decent. The music works well for the game. The sound effects are good. Voice acting on the other hand is a mixed bag. Main characters tend to be higher quality, but still fall short of a proper AAA performance. The minor characters tend to lack both quantity and quality.

Overall

Overkill’s The Walking Dead is an exercise in frustration. The game has a lot of potential, but it is bogged down by a few poor game design choices, bugs, lack of content, and dated presentation. It feels like The Walking Dead would have benefited from more development time. If Overkill is willing to continue development and support The Walking Dead over the next year or two, they may be able to turn things around. But in its current state, it’s hard to recommend Overkill’s The Walking Dead.

Capsule Computers review guidelines can be found here.