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Otherworldly 3D Novel The Midnight Sanctuary Receives Free PSVR, SteamVR Update

Otherworldly 3D Novel The Midnight Sanctuary Receives Free PSVR, SteamVR Update

30% Off All Versions in Holiday Sales

TOKYO – 19 December 2018 – The Midnight Sanctuary, the occult suspense 3D novel from Sony publishing label UNTIES and developer CAVYHOUSE, has received a free update enabling PSVR and SteamVR support. A 30% discount haunts PlayStation 4, Steam and Nintendo Switch in various winter sales between Dec. 20 and Jan. 18.

The Midnight Sanctuary offers players an immersive audiovisual experience, blurring the line between surrealism and realism in its storytelling and visual effects. With a beautiful blend of fixed 2D textures and fluid 3D models, The Midnight Sanctuary presents stunning visual graphics infused with a stained-glass aesthetic as the bone-chilling presentation to its eerie events.

Quirky historian Hamomuro Tachibana, voiced by popular Japanese actress Yū Shimamura (Final Fantasy XV, The Legend of Zelda: Breath of the Wild, Attack on Titan) leads players down a ghastly tale. Tachibana visits Daiusu, a long-isolated Japanese village, to help catalog its sordid past and introduce inhabitants to modern customs.

Formerly persecuted for their religious beliefs, the villagers have built a majestic cathedral in honor of its most revered deity, “The Saint.” They hope to make Daiusu a tourist destination where others can experience their long-upheld traditions.

However, Tachibana soon realizes the charming village may not be so lovely after all. After witnessing a handful of disturbing and inexplicable events, she starts to question if their beloved saint represents good or if it’s back to bring about destruction.

The Midnight Sanctuary’s Japanese horror tale really comes alive in VR,” said John Davis, G&R Representative, UNTIES. “CAVYHOUSE’s distinctive aesthetics are designed to enhance the spookiness of the experience, creating an immersively chilling atmosphere impossible to achieve outside of games.”

The Midnight Sanctuary is currently available on Nintendo Switch, PlayStation 4 and Steam for a regular price of $9.99 USD, supporting English text localization with full audio and text in Japanese. The 30% discount will be active on Nintendo Switch and PlayStation 4 in North America from Dec. 20 – Jan. 8, PlayStation 4 in Europe from Dec. 21 – Jan. 18, Nintendo Switch in Europe from Jan. 7 – Jan. 18, as well as Steam during the 2018 winter sale.

To learn more, visit the UNTIES website and follow @UNTIES_Games on Twitter.

About UNTIES
Based out of Tokyo, Japan, Sony Music’s publishing label UNTIES is dedicated to expanding the reach of Japan’s best indie developers. Their name derives from their goal of untying games from specific platforms and sharing them worldwide. For more information, visit the UNTIES website or follow @UNTIES_Games on Twitter.

About CAVYHOUSE
Founded in 2010, CAVYHOUSE is an indie “doujin” developer based out of Kyoto, Japan, that aims to produce games integrating intriguing storytelling with unique experiences. Previous titles include This Starry Midnight We Make and Forget Me Not: My Organic Garden.

Go Tanking in a Winter Wonderland in World of Tanks: Mercenaries

Go Tanking in a Winter Wonderland in World of Tanks: Mercenaries

New Polish tanks, Update 4.8 and festive surprises are dropping this month!

December 19, 2018 — With logs on the fire, gifts by the tree, and artillery fire causing havoc all over the place, it can only be Tanksmas! It’s been an incredible year for players of World of Tanks: Mercenaries, but before December is over, Father Frost will be rolling out in his tank to deliver the goods to Commanders across the world. A festive event mode, a free tank giveaway, a brand-new content update, new Premium tanks, and special gifts from our 12 Days of Tanksmas Ops are all coming throughout this month!

From December 18 until December 25, the fan-favorite Toy Tank Mode makes a festive return to the game. Players can roll out with a Toy Tank or Toy Arty and wage the most festive war ever, fighting it out under a decorated tree amidst a battlefield of presents! Snipe your enemies with suction cup darts or blast your opponents into pieces of confetti in this special holiday mode for a limited time only. December 18 also marks the day player Garages are due to undergo a very festive transformation, so keep an eye out.

https://www.youtube.com/watch?v=0fmIEHFREBE

As we get into the holiday season, the 12 Days of Tanksmas will commence! For twelve days from December 21, completing special Ops will reward players with gifts ranging from Silver to XP Boosts, Silver Boosts, and Consumables. An irresistibly festive selection of discounted Tanksmas bundles will go on sale on December 21, but there’s also something coming that money can’t buy. Every player who logs in to World of Tanks: Mercenaries and plays a single battle between December 21 and January 2 will be rewarded with the exclusive Father Frost LTP, a special Premium tank imbued with festive joy.

World of Tanks: Mercenaries is also closing out 2018 with its final big content update of the year, as Update 4.8 is cleared for deployment on December 18. Packed with features highly anticipated and requested by our community, this update also marks the arrival of the Polish Tech Tree, chock full of dynamic, innovative tanks that are inspired by the sublime engineering of the 1930s and 1940s. Ten new vehicles are available for players to work towards, with magnificent tank concepts like the 14TP, 40TP Habicha, and 60TP Lewandowskiego faithfully recreated in glorious high-definition.

Finally, a new Premium Mercenary tank is available in the Store. The Brick is a unique vehicle that literally has rock solid armor, enhanced by a layer of solid brick. Coupled with its quick-firing gun and its resilience in the face of enemy forces, it’ll take more than huffing and puffing to blow this tank down. Fans of more historical vehicles can also expand their collection with the Pudel, a strong yet mobile tank based on one of the German Panther Ausf. Gs captured by Polish rebels during the Warsaw Uprising of 1944.

To stay on top of all the latest news and releases for World of Tanks: Mercenaries, keep your eyes glued to the official website.

Pudel: https://console.worldoftanks.com/en/news/pudel-power
Brick: https://console.worldoftanks.com/en/news/another-brick-in-the-wall
New Polish nation: https://console.worldoftanks.com/en/news/pole-position

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About World of Tanks: Mercenaries
World of Tanks: Mercenaries is a team-based massively multiplayer online action game dedicated to armored combat, created by Wargaming West in Chicago, USA. Players immerse themselves in fierce 15-v-15 tank combat with opponents from around the world, and can fight it out on more than 110 different maps, and take command of their preferred vehicle out of over 740 tanks from 11 different nations. For the first time in the history of the World of Tanks series, a new Mercenaries line allows players to forsake nationalities and take the wheel on a new range of powerful tanks, exclusive to the console experience.

World of Tanks: Mercenaries is played by more than 17 million players worldwide and is available on all generations of PlayStation®4, Xbox One, and Xbox 360. World of Tanks: Mercenaries can be downloaded for free by all PlayStation Network and Xbox Live account holders, with stunning 4K resolution and HDR support on PlayStation®4 Pro and Xbox One X. The epic, story-driven campaign mode War Stories can also be played for free, with regular episodic stories giving players the chance to rewrite history in immersive single-player and co-operative battles.

Official website: http://console.worldoftanks.com

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Founded in 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4600+ employees and offices spread all over the world. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the strategic naval action game World of Warships.

The company’s dedicated unit, Wargaming Mobile, is forging collaborations to deliver new mobile experiences alongside their in-house game development.

Official website: http://www.wargaming.com

PREPARES FOR ITS THIRD YEAR, THE YEAR OF THE HARBINGER

PREPARES FOR ITS THIRD YEAR, THE YEAR OF THE HARBINGER

New Content Updates Including New Heroes, Maps and Seasonal In-Game Events Will Punctuate 2019

SYDNEY, Australia December 19, 2018 — Ubisoft has announced that For Honor® will continue its momentum with a third year of content, including four seasonal updates themed around the Year of the Harbinger. The content roadmap for the upcoming year includes four new Heroes, new maps, regular gameplay balance updates as well as several seasonal in-game events offering players new ways to enjoy For Honor. The Year of the Harbinger will officially kick off on January 31 with the new Season, Vortiger, which will introduce a new yet-to-be announced Knight Hero as well as a new map. Further details about Year 3 content will be unveiled progressively throughout 2019, including seasonal events.

For players looking to enhance their For Honor experience, purchasing the For Honor Year 3 Pass gives owners instant access to each new hero with seven days early access exclusivity. For all other For Honor players, heroes will be available to be unlocked after the seven days of early access by using in-game Steel, with each Hero valued at 15,000 Steel. The Year 3 Pass also offers the following content that is unlocked at purchase: five Scavenger Crates, 30 days of Champion Status, and a special “Thunderbolt and Frightening effect” that can be applied on all Heroes.

Newcomers willing to experience everything For Honor has to offer can purchase the For Honor Complete Edition, which includes the base game, the Year 1 Heroes Bundle, the Marching Fire Expansion and the upcoming Year 3 Pass. Both the Year 3 Pass and For Honor Complete Edition are available on PlayStation®4 computer entertainment system, the Xbox One family of devices and Windows PC starting today.

For Honor enters Year 3 coming off a strong second year, which has seen the game reach the 15 million players’ milestone following the introduction of dedicated servers, the release of its biggest content update to date in For Honor: Marching Fire as well as several key updates driven by community feedback. With a roster of 22 Heroes including the recently launched Wu Lin Heroes, as well as seven multiplayer modes, a story campaign and an unlimited PvE mode for Marching Fire owners, For Honor offers a variety of content for those looking to storm the battlefield.

Developed by Ubisoft Montreal in collaboration with other Ubisoft studios,* For Honor offers an engaging campaign and thrilling multiplayer modes. Players embody warriors of the three great factions – the bold Knights, the brutal Vikings, the deadly Samurai and the fearsome Wu Lin – fighting to the death on intense and believable melee battlefields. The Art of Battle, the game’s innovative combat system that puts players in total control of their warriors, allows them to utilize the unique skills and combat style of each Hero to vanquish all enemies who stand in their way.

For more information about For Honor, please visit forhonorgame.com and follow us on Facebook at facebook.com/forhonorgame and on Twitter at twitter.com/forhonorgame.

For the latest about For Honor and other Ubisoft games, please visit news.ubisoft.com.

*Associate Ubisoft studios include Quebec, Toronto and Blue Byte. Additional development from Studio Gobo.

ABOUT UBISOFT
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2017–2018 Ubisoft Entertainment. All Rights Reserved. The For Honor logo, Marching Fire, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

Warframe Brings the Big Guns in the Latest Fortuna Update

My love for Warframe isn’t exactly a secret. I wrote about it before, especially about its fair f2p system and I always try to bring more people into the game. The Fortuna update arrived last month for my platform and now we have a second part dropping in, called Fortuna: The Profit Taker.

So let’s see what sort of fun and weapons we can expect this time, I need those mastery points.

“The greedy profiteer Nef Anyo’s grip on the Orb Vallis must be loosened. That means confronting one of the Fortuna’s biggest enemies, the mechanical spider-boss, the Profit-Taker. Players itching to “go big” will engage in new missions to acquire the Archwing’s big guns for Warframes on-foot to crush the Profit-Taker with a show of cooperative, strategic force. Earn and equip the new Warframe, Baruuk, and engage in a mix of pacifism and savagery to wipe out Corpus armies; discover new animal species to tranq, trap and save more of the Orb Vallis’ cutest denizens, and collect dozens of new items including weapons, customizations, and enhancements in the newest Warframe update”

Oh, we finally get to take down one of those huge mechanical spiders around Orb Vallis, then there’s a new Warframe and……….wait, what?! We can now use Archwing’s guns on land?! This feature just stole the spotlight, I can’t even imagine how it will look like using those massive cannons on foot. The new Warframe, Baruuk, is described as a pacifist type until he is pushed to the edge (pretty standard for every martial arts monk type, no?) There’s also a bunch of small fixes, the new operator amps and more species to capture in the frozen wasteland of Venus. But animals and amps can wait a bit, using Archwing’s arsenal on Corpus is a priority!

RollerCoaster Tycoon Adventures Interview with Senior Producer Mark Perloff

We sit down with Mark Perloff, a senior producer at Atari, to talk about RollerCoaster Tycoon Adventures. The game is available now on Switch.

The title is based on the mobile version Rollercoaster Tycoon Touch, was it a no brainer to bring this version to the Nintendo Switch having the touchscreen–controls in mind?

We saw the unique portable/console capabilities of the Switch as a great fit for RollerCoaster Tycoon. Considering our success with RollerCoaster Tycoon Touch on mobile, using that title as our base was an easy decision – the colorful presentation and streamlined interface and gameplay of RCT Touch lent itself well to the Switch. However, there are tons of changes between the mobile title and RollerCoaster Tycoon Adventures, and it’s just as easy to play with Joy-Cons as it is with touch controls.

RCT Adventures features a totally different game economy and research-based progression system (with no IAP or micro-transactions), a brand-new Adventure Mode where your decisions affect how your park grows, a free-form Sandbox Mode, four game environments, new decorations, improved graphics and lighting, and a lot more. We used RCT Touch as a jumping off point, but this is not a straight port of a mobile title.

Additionally, we saw a great opportunity to present RollerCoaster Tycoon to a whole new audience on the Switch. The game is a great entry point for new or younger players, offering a lower barrier of entry to the joy of building and managing a park than previous RCT PC titles.

Construction and Management + strategy games are having a hard time to get a release for consoles – mostly due to difficult controls – do you personally think that the Nintendo Switch changed the game with recent releases from titles like Rollercoaster, Civilization, etc

It certainly seems that way. Aside from RCT, you see games like Civilization VI and Cities: Skylines popping up on the Switch. With RCT Adventures, the touchscreen capabilities of the device give players more freedom to play the game as they want. And more importantly, our interface is streamlined in a number of ways from previous RCT titles, which makes for a more accessible play experience considering the limited button inputs of the Switch. I think we did a great job of translating the feel of RCT onto console.

Do you see a big risk for developers/publishers bringing these kind of games onto consoles? Especially creating a new game instead of porting/modifying an already existing title.

I can’t speak for other developers and publishers, but I think there are always risks inherent in the release of ANY title on a new platform. For us specifically, the classic RCT games loom so large in the imaginations of our players, so we needed to find the line of respecting the fundamentals of those titles while moving the series forward in new directions.

For RCT Adventures, our decision to use RCT Touch as our base informed the rest of our design process. We built RCT Adventures to be an accessible entry point for new players into the series, with a streamlined economy and simulation. We also felt like this made it an excellent match for the Switch as a platform, where players could play for a few minutes at a time or a few hours and have a rewarding experience.

I personally like the tools that the game offers me to create massive rollercoasters on my own including the height, curves etc. I feel like I’m spending way more time in the editor than actually “observing” the park – compared to the classic games if I remember my experience correctly – it was the other way around. Any comments on this – and why you took this decision? Was the community asking for more freedom for example?

I think everyone plays RollerCoaster Tycoon differently and aims to get different things out of their play experience. As we were designing RCT Adventures, we often looked at it from a new player’s perspective. What would someone fresh to the series want? What would a Switch user want? The ability to design wild coasters and layout your park quickly and easily was paramount to us, so we emphasized that as we were building the game.

What do you think can players expect in this specific genre in the next years (also from Atari?)

You’ll have to wait and see!

New Bumblebee Featurette is All About Agent Burnes

Paramount Pictures is releasing the last few videos about the upcoming Transformers film Bumblebee ahead of the December 20th release date. They have released a new featurette about Agent Burnes. Director Travis Knight and actor John Cena talk about the character and the sort of skills Cena brought to the film.

Additionally, Paramount Pictures released a short clip from the film entitled “I Can’t Drive.” The video follows Charlie and her date going out for a drive when a police officer attempts to pull them over for speeding. Bumblebee takes control to evade the police and a ticket.

Bumblebee will hit cinemas on December 20th. Check out our review here.

NETMARBLE RELEASES HOLIDAY ‘LINEAGE 2: REVOLUTION’ UPDATE FEATURING NEW SEASONAL IN-GAME CONTENT

NETMARBLE RELEASES HOLIDAY ‘LINEAGE 2: REVOLUTION’ UPDATE FEATURING NEW SEASONAL IN-GAME CONTENT

LOS ANGELES – December 18, 2018 – Today, Netmarble Corp. has released a fun, festive holiday update to the popular mobile massive multiplayer online role-playing game (MMORPG), Lineage 2: Revolution, including new Christmas-themed content and special in-game events featuring free item giveaways for players.

CORE HOLIDAY UPDATES
In celebration of the holiday season, the massive city of Magnadin featured in Lineage 2: Revolution is getting a Christmas makeover with themed decorations adorning the city’s streets. Additionally, a new ‘Rudolph’ mount and an all-race ‘Santa Claus’ costume are available, allowing players to dress their elves, orcs and even dwarfs as the jolly man himself.

The Temporal Rift has received an update as well, with a third party dungeon, ‘Temple of Creation’, added. Players will need to cooperate with other parties to participate in strategic play, completing certain conditions and quests to battle with Magical Monsters and clear each stage.

SPECIAL EVENTS ADDED
It’s the season of giving and Lineage 2: Revolution has added a year-end item exchange. Players will receive snowballs during gameplay that can be exchanged for special items, including the Rudolph Summoning Stone, Santa Costume and Blessed Scroll Selection Box.

Players will also be happy to discover that the difficult to acquire Red Rare Equipment will be available during a limited time giveaway! All players will receive a box of exclusive magical monster armor attributes which provides Red Rare Equipment at random when logging in after December 17.

Additionally, Lineage 2: Revolution players can collect special items and magical monster attribute items by clearing quests in the new Aymel’s School event.

Lineage 2: Revolution is available on iOS and Android. For more information regarding Lineage 2: Revolution, visit the game information website (http://l2.netmarble.com) and the official Facebook page (https://facebook.com/OfficialLineage2Revolution/).

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About Netmarble Corporation
Netmarble Corp. strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is the fastest-growing mobile game company and consistently ranks as a top mobile developer and publisher worldwide. With more than 5,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, MARVEL Future Fight, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, and the largest shareholder to Jam City, a leading casual social game developer, Netmarble has a strategic partnership with CJ ENM Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at http://company.netmarble.com.

UBISOFT CELEBRATES THE 20th ANNIVERSARY OF THE ANNO FRANCHISE

UBISOFT CELEBRATES THE 20th ANNIVERSARY OF THE ANNO FRANCHISE

Play Anno 1602 for Free at Christmas and Pre-register to Play the Closed Beta for Anno 1800 Starting January 31

SYDNEY, Australia December 18, 2018 — Today, Ubisoft announced that Anno 1602: Creation of a New World will be available for free starting today, December 18 to December 22 on Windows PC. To celebrate the 20th anniversary of the famous City-Building video game series, players will be able to discover or rediscover this flagship episode where they will be able to create a realistic and vivid world entirely based on their imagination. In addition, Ubisoft announced that the registration for the Closed Beta of Anno 1800 is now open, registered players will be able to play the game from January 31 to February 4 on Windows PC.

For the 20th Anniversary of the Anno franchise players can play Anno 1602: Creation of a New World, originally released in 1998, for free. The game is set in the Early Modern period of history and invites players to discover an island world, to colonise and expand it and to trade with other islands – along with protecting it against potential enemies. First of a long series of a successful city-building video games, Anno 1602 was a genre pioneer 20 years ago. Starting today, players can download the game on their Uplay account for free until December 22.

Moreover, players can now register to play the Closed Beta of Anno 1800 from January 31 to February 4*. Anno 1800 combines beloved features from 20 years of Anno history, delivering a rich city-building experience, including a story-based campaign, a highly customisable sandbox mode, and the classic Anno multiplayer experience. Anno 1800 will see the return of highly requested features such as individual AI opponents, shippable trade goods, randomly generated maps, multi-session gameplay, items and more.

To register for the Closed Beta click here: https://www.anno-union.com/register/

For more than a year, Anno 1800 has invited players to take part in the creation and the development of the game by giving feedback through the Anno Union. So far, more than 100 blogs have been published, 10,000 comments posted and 4 community contests organised. This collaboration between players and the studio enables the development team to shape the game and add requested community features.

Anno 1800 will be released worldwide on February 26, 2019 on Windows PC. Players who pre-order Anno 1800 will receive the Imperial Pack containing extra content for the game. Digital Deluxe and Pioneers Editions owners will have access to exclusive content including the Anarchist character**

To download Anno 1602 for free during the offer period, please visit: https://register.ubisoft.com/anno-1602-giveaway

For more information about Anno, please visit: www.annogame.com

To join Anno Union, please visit: https://www.anno-union.com/

*Closed Beta for Anno 1800 will start at 8pm CET on January 31 and end at 8pm CET on February 4.

**Final content and release dates subject to change. Some features may not be available at launch. Content may be available for purchase and/or as giveaway(s) separately at Ubisoft’s sole discretion at any time.

About Ubisoft Blue Byte:
Celebrating its 30th anniversary in 2018, Ubisoft Blue Byte is one of the pioneers of the German games industry. At two sites in Düsseldorf and Mainz, Blue Byte develops high-class strategy games such as “The Settlers” and “Anno” which are played by millions of gamers around the globe. Both studios are also successfully co-developing big Ubisoft brands, such as Tom Clancy’s Rainbow Six Siege, For Honor and Skull & Bones on which the teams work in close collaboration with leading Ubisoft studios. Blue Byte’s international team of 300+ developers is dedicated to create memorable and inspiring gaming experiences while using and supporting the latest technologies and platforms. Ubisoft Berlin, which opened in early 2018, is part of the Ubisoft Blue Byte studio network. Learn more about Ubisoft Blue Byte at www.bluebyte.com.

About Ubisoft:
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2018 Ubisoft Entertainment. All Rights Reserved. Assassin’s Creed, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.

Wargaming and Mad Head Games Unveil the Brutal Combat of Pagan Online

Wargaming and Mad Head Games Unveil the Brutal Combat of Pagan Online

Get a first look at the intense combat and characters in hack-n-slash action RPG’s first gameplay teaser trailer

December 18, 2018 — Wargaming and Mad Head Games today revealed the first official gameplay teaser trailer for Pagan Online, an intense action RPG launching on PC in 2019. Watch as powerful heroes take on vicious hordes of enemies and battle bosses based on pre-Christian mythology. Plus, get a glimpse of the powerful abilities of the game’s first three characters, in addition to some massive loot drops.

Pagan Online will challenge PC players starting next year, and registration for pre-launch tests known as Trials is open at Pagan-Online.com. The game is developed with an ambition to bring new meaning to the “Action” part of Action RPG, introducing intense and exciting session-based combat that rewards players for being smart and skillful. Character progression incentivizes building and developing a “family” of many unique characters, rather than one character with multiple builds. Combinations of gear, skills and characters will offer synergies that deliver more than the sum of the stats, and can be put to the test in challenging boss fights and other modes.

Pagan Online’s combination of storytelling, procedurally-generated arenas, and multiple choices that lead to different encounter types create the feeling of a living and changing world, where every day and fight is different from what came before.

“With Pagan Online we’ve worked hard to deliver a fast-paced and intense combat system that’s easy to pick up but difficult to master,” said Uros Banjesevic, Co-founder and Creative Director of Mad Head Games. “We took inspiration from MOBAs to create unique characters with specific skills and specialties, and when you put them into this type of combat system you end up with a family of fighters that do different things well in different scenarios.”

“The amount of loot in Pagan Online is vast – we want players to be challenged to experiment and find the right combinations of skill boosts and buffs that make their playstyle even more effective,” said Jacob Beucler, Product Director, Wargaming. “This means knowing the different characters, how you want to play them, and what they’re good at, and trying out different loadouts until you find the most deadly combination.”

Pagan Online, features difficult missions, high replayability, intense top-down combat and tons of customizability, loot, and mayhem. Join the carnage by signing up for the Trials at: pagan-online.com

Follow Pagan Online on social media to be the first to get the latest updates:

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About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Founded in 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4,500+ employees and more than 20 offices globally. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the strategic naval action game World of Warships.

About Mad Head Games
Mad Head Games is one of the pioneers of game development in Serbia. Founded in 2011, it quickly grew to become an industry leader, blazing the trail for all up-and-coming domestic game developers. The company is known for its innovative approach to casual adventure games, and after years of consecutive successes, it is expanding into new genres.

SORA AND FRIENDS PREPARE FOR THE FINAL BATTLE

SORA AND FRIENDS PREPARE FOR THE FINAL BATTLE

New Trailer Sets the Events for KINGDOM HEARTS III Launch on 29th January 2019

SYDNEY, 18th December 2018 – Sora and friends gather for the ultimate battle between light and darkness with today’s release of the latest KINGDOM HEARTS III trailer.

As unexpected events began to unfold in the Disney worlds at the hands of the enemy’s dark ambitions, the heroic trio of Sora, Donald, and Goofy find adventures ahead, from aquatic battles in the world of Pirates of the Caribbean to dances with the townspeople in the Kingdom of Corona from Tangled. The new footage also showcases Stitch from Lilo and Stitch as a special “link” (summon), as well as cooking-themed Ratatouille Keyblade attacks.

Footage of Kairi wielding a Keyblade, as well as heartfelt conversations between members of Organization XIII, and glimpses of Sora’s Nobody all point to new pieces of the title’s storyline.

Music for the trailer featured excerpts of the brand-new original KINGDOM HEARTS III opening theme song, titled, “Face My Fears,” produced in collaboration with internationally renowned singer-songwriter Hikaru Utada, eight-time Grammy® Award winning artist Skrillex and acclaimed record producer Poo Bear. The song will be available on 18th January 2019.

KINGDOM HEARTS III will be available for the PlayStation®4 computer entertainment system and on Xbox One family of devices, including Xbox One X on 29th January 2019. For more information, visit http://www.kingdomhearts.com/

Related Links:
Homepage: http://www.kingdomhearts.com/
Facebook Page: http://www.facebook.com/kingdomhearts
Twitter: @KINGDOMHEARTS
YouTube: www.youtube.com/KingdomHearts
Instagram: @kingdomhearts
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