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SNAPSHOT GAMES’ PHOENIX POINT LAUNCHES SEPTEMBER 3 ON WINDOWS PC, MAC AND XBOX ONE

SNAPSHOT GAMES’ PHOENIX POINT LAUNCHES SEPTEMBER 3 ON
WINDOWS PC, MAC AND XBOX ONE

New cinematic E3 trailer teases the mutating face of good and evil in the hotly anticipated sci-fi strategy game from the creator of X-COM

LOS ANGELESJune 10, 2019 — Snapshot Games announced today as part of Microsoft’s Inside Xbox presentation that Phoenix Point, the upcoming sci-fi strategy game from the creator of the original X-COM series, is expected to launch on Sept. 3, 2019, on the Microsoft Store and with Xbox Game Pass for console and PC, as well as the Epic Games store for PC and Mac.

https://www.youtube.com/watch?v=wb0b2h-M3MQ&feature=youtu.be

A new cinematic trailer titled “Next Life” sets the stage for the changing face of war in Phoenix Point. Led by a massive Alien Queen, the game’s enemies transform and evolve according to the choices players make over time. Given the power to mutate their own troops to gain an advantage, Earth’s last desperate defenders will have to decide how much humanity they’re willing to sacrifice to save mankind from this ever-changing extraterrestrial threat.

Phoenix Point is a new take on strategy and tactics. Plan operations, research new technologies, and build alliances to unite the planet or destroy your rivals, then customize your squad and deploy into conflict zones around the globe with dynamic objectives and destructible environments. Procedurally generated maps and branching storylines mean no two playthroughs are the same.

For more information, visit https://phoenixpoint.info, and follow the game on Facebook, Twitter, YouTube and Discord.

About Snapshot Games

Snapshot Games is a video game developer and publisher based in Sofia, Bulgaria, and Los Angeles, California. Founded by Julian Gollop and David Kaye, Snapshot’s first game was the crowdfunded and critically praised Chaos Reborn. Snapshot’s latest title, Phoenix Point, is a sci-fi strategy and tactical combat game, putting players in control of the remnants of humanity as they take on an apocalyptic alien threat.

Warner Bros. Interactive Entertainment, TT GAMES, The LEGOÒ Group, AND LUCASFILM ANNOUNCE LEGO® STAR WARS™:THE SKYWALKER SAGA

Warner Bros. Interactive Entertainment, TT GAMES, The LEGOÒ Group, AND LUCASFILM ANNOUNCE LEGO® STAR WARS:THE SKYWALKER SAGA

The Galaxy is Yours! Play Through Favourite Moments from All Nine Star Wars™ Saga Films Like Never Before in a Brand-New LEGO® Video Game

Warner Bros. Interactive Entertainment, TT Games, The LEGOÒ Group, and Lucasfilm have announced LEGO® Star Wars™: The Skywalker Saga,a brand-new console gamewhere players will experience memorable moments and nonstop action as told through the unique lens of LEGOÒ. LEGOÒ Star Wars™: The Skywalker Saga is the biggest LEGOÒ Star Wars game, featuring all nine Skywalker saga films, including the highly anticipated conclusion to the series, Star Wars™: The Rise of Skywalker. Launching in 2020, the game will immerse players into the expansive saga with the freedom to control hundreds of characters and vehicles to create their own unique journey through the galaxy.

Developed by TT Games in collaboration with the Lucasfilm Games team and published by Warner Bros. Interactive Entertainment, LEGOÒ Star Wars™: The Skywalker Sagawill be available for the Xbox One family of devices, including Xbox One X, Nintendo Switch™ system, PlayStation®4 computer entertainment system, and PC.

Friends and family can dive right into their favorite saga film and play through memorable Star Wars™ moments, reimagined with LEGOÒ fun and humour. Players can start at the beginning with Star Wars™: The Phantom Menace, begin the original trilogy with Star Wars™: A New Hope, or launch right into Star Wars™: The Last Jedi or Star Wars™: The Rise of Skywalker, both of which are making their LEGOÒ Star Wars™ game debut. From the desert of Geonosis, to the swamps of Dagobah, to the snowfields of Starkiller Base – players will have the power to revisit any planet, at any time, in any order they wish. The entire galaxy is available to discover and play in.

“LEGO Star Wars:The Skywalker Saga marks our return to the franchise that kicked off the LEGO video game series. The game will give fans an all-new LEGO Star Wars experience with complete freedom to explore the LEGO Star Wars galaxy,” said Tom Stone, Managing Director, TT Games. “It was an absolute pleasure to be part of the launch of the original LEGOStar Wars game and it’s equally exciting to now move the series forward and help create a new era of LEGO Star Wars games.”

LEGOÒ Star Wars:The Skywalker Saga features the biggest roster of playable characters in the LEGOÒ Star Wars™ series including the greatest legends from every era of the Skywalker saga. Players can fight against the forces of evil as favorite characters such as Luke Skywalker, Rey, Obi-Wan Kenobi, Finn, BB-8 and a legion of other heroes, or turn to the dark side as Darth Vader, Emperor Palpatine, Kylo Ren, and more. The greatest vehicles from across the galaxy are also available to command. Players can jump to lightspeed in the Millennium Falcon to outrun Imperial starships, battle First Order TIE fighters in Resistance X-Wings, or podrace on Tatooine.

“With the Skywalker saga coming to an end, we wanted to give fans the ultimate Star Wars video game experience with all the humor and charm that is uniquely LEGO,” said Douglas Reilly, Vice President, Lucasfilm Games. “LEGO Star Wars: The Skywalker Saga will bring to life all those Star Wars adventures remembered and undiscovered in an epic culmination of all nine saga films as fans celebrate the closing of this chapter in Star Wars.”

“We are thrilled to continue LEGO Star Wars’ 20 years legacy with this impressive new game where kids and families can join forces to explore the galaxy together,” said Sean McEvoy, Vice President, Digital Games, The LEGO Group. “LEGO Star Wars: The Skywalker Sagacontains a massive amount of content and is an accessible entry point to the Star Wars galaxy, featuring all of the fun and unforgettable gameplay that makes LEGO games appealing to audiences of all ages.”

LEGOÒ Star Wars™ video games are enjoyed by multiple generations of gamers around the world with more than 50 million copies sold.

Follow LEGOÒ Star Wars: The Skywalker Saga at:

Facebook: https://www.facebook.com/LEGOStarWarsGame
Twitter: https://twitter.com/LSWGame (@LSWGAME)
Instagram: Instagram.com/LEGOStarWarsGame
YouTube: http://www.youtube.com/LEGOStarWarsGame

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About Warner Bros. Interactive Entertainment

Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third-party game titles.

About TT Games

TT Games, an affiliate of Warner Bros. Entertainment, Inc., is the developer behind numerous hit LEGO videogame franchises such as LEGO® Batman™, LEGO® Star Wars™, LEGO® Harry Potter™, LEGO® Marvel Super Heroes and LEGO® Indiana Jones™, as well as popular titles LEGO® Marvel’s Avengers, LEGO® Jurassic World™, LEGO® Worlds and many others, which combined have sold over 200 million units worldwide to date. With U.K. offices in Knutsford, Wilmslow, Brighton and Maidenhead, TT Games has a distinctive focus on console, handheld, mobile and PC games of the highest quality, aimed at young gamers and their families. Additional information about TT Games can be found at www.ttgames.com.

About The LEGO Group

The LEGO Group is a privately held, family-owned company with headquarters in Billund, Denmark, and main offices in Enfield, USA, London, UK., Shanghai, China, and Singapore. Founded in 1932 by Ole Kirk Kristiansen, and based on the iconic LEGO® brick, it is one of the world’s leading manufacturers of play materials. Guided by the company spirit: “Only the best is good enough”, the company is committed to the development of children and aims to inspire and develop the builders of tomorrow through creative play and learning. LEGO products are sold worldwide and can be virtually explored at www.LEGO.com

About Lucasfilm Ltd.

Lucasfilm Ltd., a wholly-owned subsidiary of The Walt Disney Company, is a global leader in film, television and digital entertainment production. In addition to its motion-picture and television production, the company’s activities include visual effects and audio post-production, cutting-edge digital animation, interactive entertainment software, and the management of the global merchandising activities for its entertainment properties including the legendary STAR WARS and INDIANA JONES franchises. Lucasfilm Ltd. is headquartered in northern California.

Lucasfilm, the Lucasfilm logo, STAR WARS and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. © & TM Lucasfilm Ltd. All rights reserved. “  ”, “PlayStation” and “” are registered trademarks of Sony Interactive Entertainment Inc. Ó 2019 Nintendo. All other trademarks and copyrights are the property of their respective owners.  All rights reserved.

UBISOFT ANNOUNCES NEW ACTION-ADVENTURE GAME GODS & MONSTERSTM

UBISOFT ANNOUNCES NEW ACTION-ADVENTURE GAME GODS & MONSTERSTM

Become a Hero to Save the Greek Gods

SYDNEY, AUSTRALIA June 11, 2019 — Today, Ubisoft announced Gods & MonstersTM, an all-new action-adventure game developed by Ubisoft Quebec, the team behind Assassin’s Creed® Odyssey, willlaunch worldwide on February 25, 2020. This open world fantasy adventure features a beautiful painterly art style, engaging players in a fantastical world as they use godlike abilities to defeat famed mythological beasts and save the Greek gods in a heroic journey for the ages.

In Gods & Monsters players embody Fenyx, a forgotten hero on a quest to restore power to the Greek gods after it was stolen by Typhon, the deadliest creature in Greek mythology. Players will explore the Isle of the Blessed and prove their heroism as they face dangerous mythological creatures, including fearsome Gorgons and Harpies and mighty Cyclopes. Gifted with special powers from the gods of Olympus, players must overcome treacherous dungeons, challenging trials and perform heroic feats on their journey to save the gods.

A storybook adventure at heart, Gods & Monsters features a lively and colorful open world to discover. Players will roam freely on the ground and glide in the air, taking advantage of their extraordinary abilities to explore this vibrant world full of surprises, epic battles, quests and fantastical creatures. The journey will be as challenging and rewarding as the destination, and players will emerge as the heroes they were meant to become.

“Over the last 10 years, I have had the chance to be part of an incredible team that has pushed the limits of Assassin’s Creed to explore historical periods from a unique angle. But our imagination has always been bound to the reality of the history books. Through our work on Assassin’s Creed Odyssey these past four years, our minds have lingered on another aspect of our history – mythology. Today, with Gods & Monsters, the tales we all love and know so well become a reality to be explored like never before,” said Marc-Alexis Côté, senior producer at Ubisoft Quebec.   

Gods & Monsters will be available from February 25, 2020 for PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X, Windows PC, the Nintendo Switch™ system and new generation gaming platform, Stadia.

Gods & Monsters will also be available on Uplay+, Ubisoft’s subscription service for Windows PC.

For more information about Gods & Monsters, please visit godsandmonstersgame.com and join the conversation by using #GodsandMonsters.

For the latest about Gods & Monsters and other Ubisoft games, please visit news.ubisoft.com.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018-19 fiscal year Ubisoft generated Net Bookings of €2,029 million. To learn more, please visit www.ubisoft.com.

© 2018-2019 Ubisoft Entertainment. All Rights Reserved. Assassin’s Creed, The Gods & Monsters logo, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

UBISOFT® UNVEILS RAINBOW SIX® QUARANTINE

THE NEXT INSTALLMENT OF TOM CLANCY’S BEST-SELLING FRANCHISE

A brand new 3-player, tactical co-op shooter built from Rainbow Six DNA

SYDNEY, AUSTRALIA— June 11, 2019 — Today, during the E3 press conference, Ubisoft® revealed Tom Clancy Rainbow Six® Quarantine, the latest installment in the best-selling Tom Clancy’s Rainbow Six franchise. This brand-new three-player, tactical co-op shooter will be available early 2020 on Xbox One, PlayStation®4 computer entertainment system and Windows PC. The game will also be available on Uplay+, Ubisoft’s subscription service for Windows PC. More details on Uplay+ can be found at Uplay.com

Developed by a new dedicated team at Ubisoft Montreal, Tom Clancy’s Rainbow Six®  Quarantine is set several years in the future of the Rainbow Six Universe. The Rainbow Operators will face off against a highly lethal new breed of mutated alien parasite infecting human hosts and their surroundings.

We set out to create a radically re-designed co-op experience built on the foundations of one of the best shooters of this generation. What Siege is to the PVP shooter genre, we want Quarantine to be to co-op. said Bio Jade Adam-Granger, Lead Game Designer.

Players can prepare to launch into tense, chaotic and totally unpredictable missions as they will risk everything with their squad, every time they step into Quarantine.

For more information about Tom Clancy’s Rainbow Six Quarantine, please visit rainbowsixquarantine.com, follow us on twitter.com/ubisoft or facebook.com/ubisoft and join the conversation by using #rainbowsixquarantine.

For the latest about Tom Clancy’s Rainbow Six Quarantine and other Ubisoft games, please visit news.ubisoft.com.

About Ubisoft: Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018-19 fiscal year Ubisoft generated Net Bookings of €2,029 million. To learn more, please visit www.ubisoft.com.

UBISOFT ® ANNOUNCES WATCH DOGS®: LEGION

UBISOFT ® ANNOUNCES WATCH DOGS®: LEGION

Watch Dogs®: Legion Introduces Gameplay Innovation Enabling Players to ‘Play as Anyone’ in Near-Future London

SYDNEY, AUSTRALIA – June 11, 2019 – Today at the Electronic Entertainment Expo (E3), Ubisoft® announced that Watch Dogs®: Legion, the newest installment of the blockbuster Watch Dogs® franchise will be available worldwide on March 6, 2020 for PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X and Windows PC. Watch Dogs: Legion will also launch on the new generation gaming platform, Stadia

In the near future, London is facing its downfall: people are being oppressed by an all-seeing surveillance state, a corrupt private military corporation controls the streets, and a powerful crime syndicate is preying on the most vulnerable. In Watch Dogs: Legion, the player’s mission is to build a resistance to fight back against the emergence of an authoritarian regime.

Thanks to a never-before-seen gameplay innovation created by Ubisoft Toronto*, the studio behind Watch Dogs: Legion, players will have complete freedom to ‘Play as Anyone.’ Every Londoner in the open world is fully simulated, with a persistent life and backstory, and players can recruit anyone from the entire population into their team. From an MI5 agent to a tough bareknuckle fighter, from a brilliant hacker to an illegal street racer, or from a rising football star to a geriatric grandma, anyone can join the resistance and become the hero of the story.

Every character also has unique gameplay traits, based on their profile. Once they join the team, players choose their class, level them up, and unlock new abilities and upgrades. They can easily swap between them and approach the challenges of the game the way they want using hacking and drones, stealth, melee or combat, lethal or non-lethal.

In Watch Dogs: Legion, the players’ choices have real consequences. If non-lethal force is used, the enemy will attempt to subdue and arrest the player. But if the player shoots to kill, their characters could be wounded or even permanently killed.

In Watch Dogs: Legion, players can even bring their unique team online and team up with their friends in four-player co-op, while sharing their progression between single-player and online.

In addition, Ubisoft announced the Gold, Ultimate and Collector’s Editions** for Watch Dogs: Legion:

  • Gold Edition includes the base game and the Season Pass.
  • Ultimate Edition includes Gold Edition and Ultimate digital content, including four weeks VIP Status to earn experience and currency faster.
  • Collector’s Edition includes the Ultimate Edition plus the LED Ded Coronet Mask Replica, an exclusive Steelbook®, a set of three stickers and a recto-verso propaganda poster, all inspired by the game’s universe, and instant access to the mask in-game. Collector’s Edition is exclusive to the Ubisoft Store.

Fans who purchase the Gold, Ultimate or Collector’s editions will be able to get the game up to three days early from the standard release date. Fans who pre-order Watch Dogs Legion will receive access to the Golden King Pack with the “Uneasy Lies” Mask Skin, the “Serpent Sisters” Pistol Skin and the “Lux” Car Skin.

Moreover, Ubicollectibles revealed Watch Dogs: Legion: Resistant of London, its new figurine inspired directly from the world of Watch Dogs. This 26 cm figurine shows a DedSec operative in an iconic pose, wearing either the Winston mask or the King of Hearts mask (as two switchable masks will be included) and stepping defiantly on an Albion mercenary’s helmet as a proud member of London’s resistance. This piece holds a burnt Black Jack flag, the symbol of the city’s decay. On top that, a unique ULC code that unlocks the in-game mask “King of Hearts” will be included for free.

Watch Dogs: Legion will also be available on Uplay+, Ubisoft’s subscription service for Windows PC. More details on Uplay+ can be found on Uplay.com.***

For more information about Watch Dogs: Legion, please visit watchdogs.com, and join the conversation by using #watchdogslegion. For further information about the Watch Dogs Legion Collector’s Editions and Ubicollectibles, please visit our website, store.ubi.com

*Associate studios are Ubisoft Montreal, Paris, Bucharest, Kiev and Newcastle. 

**Final content and release dates subject to change. Some features may not be available at launch. Content may be available for purchase and/or as giveaway(s) separately at Ubisoft’s sole discretion at any time.

See conditions at https://support.ubi.com/Faqs/000043250

***Terms and conditions apply, including age and territorial restrictions.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018-19 fiscal year Ubisoft generated Net Bookings of €2,029 million. To learn more, please visit www.ubisoft.com.

© 2019 Ubisoft Entertainment. All Rights Reserved. Watch Dogs, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

Void Bastards Review

Void Bastards

Developer: Blue Manchu
Publisher: Humble Bundle
Platform: Xbox One, Windows (Reviewed)
Release Date: 28 May 2019
Price: $29.99 USD / $42.95 AUD – Available Here

Video Review

Overview

Void Bastards is a strategy FPS that mixes FTL: Faster than Light with System Shock 2. Armed with a self-aware backpack, players will guide convicts through a massive ship graveyard in the Sargasso Nebula in hopes escaping the area. To make it out, players will need to plunder ships for food, fuel, and supplies while dodging increasingly difficult monsters.

Story

Void Bastards is well written. The nature of rogue-lite games means Void Bastards isn’t packed with story, but it still manages to be incredibly funny. The endless fetch quest the player is sent on is silly and a bit ridiculous, but it’s a good ride. The humour can be pretty dry and sarcastic, but the game had me laughing out loud more than once.

Gameplay

Void Bastards is a two-phase game. The star map will be familiar to fans of FTL: Faster than Light. Players must hop between nodes by using up fuel and food for the jump. Players must plan their journey in order to keep food, fuel, and health topped up, all while dodging hostiles like space pirates. The ship graveyard is filled with different types of ships which influence the loot available. Players will get a chance to preview the enemy composition, loot, and level modifiers before docking, allowing players to decide if the loot is worth the risk.

Once the decision is made to board, the game switches to an FPS. Players can only take a limited number of weapons and equipment with them. Ammunition is usually in short enough supply that firing aimlessly or engaging challenging enemies will put players in a tight spot. The gun handling is old school, with no aim down sights and generally little penalty for shooting and moving. Void Bastards is not just a run and gun game. Players will still need to rely on stealth and trickery to deal with more difficult enemies as health buffs are extremely limited. To recover lost health, players must either consume food in the Star Map to regain a small amount of health or raid medical ships.

There is still a strong strategic element to the FPS section of the game. The levels themselves will pose their own challenges, such as all doors being locked or the power being out. There is limited oxygen, so players are constantly under a time pressure. There will also be enemies who will always be stronger than the player or can just outright swarm the player to death. Players will constantly have to make decisions on how to tackle the level or just outright abandon the level all together to survive.

The crafting system is simple. Items and upgrades are crafted from parts salvaged from ships. At a certain point in the game, players will unlock the ability to craft previously discovered parts with recycled materials and locate missing parts on the Star Map. The crafting tree is complex enough to keep players busy, but mechanically simple enough that it doesn’t become a constant worry when exploring ships.

As a rogue-lite, death is semi-permanent. The death of a player will mean the loss of the current convict and their genetic traits, fuel, and food. Players will retain their crafting materials and all equipment they’ve previously crafted. As players progress through the tech tree, earlier parts of the nebula become easier, giving less skilled players a chance to progress.

Void Bastards’ gameplay is an absolute joy. It strikes the right balance of old school charm and modern sensibilities. There is rarely a comfortable moment in the game between supply management and the threat of enemies. The limited amount of weapon and equipment players are able to take into a level really ratchets up the tension. Making do with what little the game gives the player is a really satisfying feeling though.

Void Bastards does have some small quality of life issues that could be ironed out. The suicide bombing Tourists have a much larger explosion radius than their animation suggests. The Star Map view is also rather tight, and there is no way to scroll around. It can make long term planning a bit difficult, but I suspect this was a mechanical decision. Finally, while the controls are very simple, the game is missing the option to hold to crouch.

Visuals

Void Bastards brings retro comic books to life with its flat shades, strong black outlines, and animated comic panels. The retro style helps channel memories of the System Shock. In game, the artists have done a good job creating some variety by having distinct visual styles for each type of ship. The enemy design offers a variety of weird aliens and mutants, though each enemy type has only one model.

Audio

The audio experience in Void Bastards is solid. The soundtrack serves as an enjoyable accompaniment to the game. The sound effects fit well with Void Bastard’s retro comic book style. There isn’t a ton of voice acting, but the acting is good. My only complaint is that enemies have a small pool of lines and those lines are used quite aggressively, resulting in the same few lines being repeated to death.

Overall

Void Bastards is a fantastic nod to two of gaming’s greats, FTL: Faster than Light and the System Shock series. Blue Manchu have combined the two into something worthy of recognition on its own right. Void Bastards is a tense game, easily swinging from carefully sneaking around hulking enemies to frantic dashes for survival. The game feels a lot more cerebral than most FPS titles that have come out in the past few years. While there are a few minor quality of life issues that could be addressed, Void Bastards is still one of the must play titles of 2019.

Capsule Computers review guidelines can be found here.

Frontier Reveals First Planet Zoo In-Game Trailer and Announces November 5 Launch Date

Frontier Reveals First Planet Zoo In-Game Trailer and Announces November 5 Launch Date
 
Authentic Living Animals and New Game Features Revealed at E3’s PC Gaming Show, as Frontier Announces Planet Zoo Launch Date and Pre-Launch Beta

Cambridge, UK – June 10, 2019 — Frontier Developments plc (AIM: FDEV) today revealed Planet Zoo’s first in-game trailer and announced the launch date live on stage at E3’s PC Gaming Show. Coming exclusively to PC, Planet Zoo will be available on Steam in Standard and Deluxe Editions on November 5, 2019. Pre-orders are available now.
 
See the new Planet Zoo E3 Trailer here:

Simulation Runs Wild in Planet Zoo. From the developers of Jurassic World Evolution (2018), Planet Coaster (2016) and Zoo Tycoon (2013) comes the ultimate zoo sim, featuring authentic living animals who think, feel and explore the world you create around them. Experience a globe-trotting campaign or let your imagination run wild in the freedom of Sandbox mode. Create unique habitats and vast landscapes, make big decisions and meaningful choices, and nurture your animals as you construct and manage the world’s wildest zoos. Build and manage a truly modern zoo where animal welfare and conservation comes first.
 
Planet Zoo is available to pre-order now for $44.99 and Planet Zoo: Deluxe Edition is available to pre-order now for $54.99. Both are available on the Steam online store. Planet Zoo: Deluxe Edition includes the Planet Zoo game plus bonus content, including:

  • Pre-launch Beta access.
  • Three exclusive animals.
  • High-quality wallpapers.
  • Original Soundtrack by Jim Guthrie and JJ Ipsen.

Players who pre-order the Deluxe Edition can join the Planet Zoo Beta later this year, and add the Komodo Dragon, Pygmy Hippopotamus, and Thomson’s Gazelle to their zoos at launch.
 
Follow Planet Zoo on Facebook, Twitter, Instagram and YouTube. Visit the Planet Zoo website at PlanetZooGame.com. For media assets, visit Frontier.co.uk/Media.

About Frontier
Frontier is a leading independent creator of self-published videogame franchises founded in 1994 by David Braben, co-author of the iconic Elite game. Based in Cambridge, Frontier uses its proprietary ‘COBRA’ game development technology to create innovative games, currently focusing on videogame consoles and personal computers.
 
Planet Zoo launches for PC on 5 November 2019. Elite Dangerous is available now for PC, PlayStation 4 and Xbox One. Planet Coaster is available now for PC. Jurassic World Evolution is available now for PC, PlayStation 4 and Xbox One.

Espire 1: VR Operative Announced for Oculus Quest, Oculus Rift S, and PlayStation®VR – Launching August 2019 for all Major PC VR Platforms

Espire 1: VR Operative Announced for Oculus Quest, Oculus Rift S, and PlayStation®VR – Launching August 2019 for all Major PC VR Platforms

Publisher Tripwire Interactive and Developer Digital Lode Join Forces to Set a New Gold Standard for the VR Stealth Genre

Los Angeles – June 10, 2019 – Publisher Tripwire Interactive and developer Digital Lode are aiming to create the ultimate VR stealth experience while eliminating the problem of VR motion sickness with Espire 1: VR Operative. Announced today for the newly released Oculus Quest and Oculus Rift S as well as the PlayStation®VR platform, Espire 1: VR Operative is scheduled to deploy for most major virtual reality platforms in August, 2019, including Oculus Quest, Oculus Rift S, Oculus Rift, HTC VIVE, Valve Index and Windows Mixed Reality. Expect more official news regarding a launch date for PlayStationVR and an exact launch date for all other major platforms in the coming months for Espire 1: VR Operative as development continues.

Designed to deliver the definitive VR stealth experience, Espire 1: VR Operative drafts players as drone operators of the future. Players become “Espire Agents” and use cutting edge Virtual Reality hardware to remote-operate the Espire model 1 from the safety of their “Control Theatre.”

The technology behind the “Control Theatre” and the game’s approach to movement lie at the heart of Espire 1: VR Operative’s gameplay and intuitive VR control system. Any time a player performs any artificial locomotion, the game world shrinks down to the size of a floating tablet, with the Control Theatre visible in the player’s peripheral vision. This “VR within VR” system allows for precise, full freedom movement, while maintaining immersion, and eliminating “VR motion sickness” for almost everyone. The Control Theatre is fully customizable to suit the player’s level of comfort, and can be fully disabled for those already comfortable moving in VR.

This unprecedented freedom of movement allows the title’s stealth and action gameplay mechanics shine. Make sure to check out our press kit for series of curated gameplay gifs, showing an Espire Agent stealing a guards gun to neutralize him, using the voice command “Freeze” to immobilize a guard, throwing a spare ammunition clip to cause a distraction, and activating bullet time to headshot multiple guards while dropping down from the ceiling.

Espire 1: VR Operative Key Features Include:

  • The definitive VR stealth experience: Espire 1 brings the stealth genre to the exciting medium of Virtual Reality, delivering gameplay mechanics for the stealth and action genres that have yet to be explored.
  • Full freedom of movement: Espire 1 allows players the freedom to move anywhere within their virtual environment, moving, climbing, and falling with full comfort and no motion sickness for almost all players.
  • Complete single-player story, rich in detail: Espire 1 is being developed as a dedicated single player VR experience with individual story missions and scenario missions that use the story mission environments for short challenges.
  • Voice control: Using the VR headset’s onboard microphone, you can make commands and perform actions simply by speaking. The noises you make could draw the enemy to your location – use this to your advantage.
  • Arsenal of weapons and gadgets: As an Espire 1 VR Operative you will have access to dozens of unique gadgets and weapons such as a tranquilizer pistol and deployable spy cameras in order to complete your mission objectives.
  • Global Leaderboard: A worldwide tally awards players a competitive score based on mission time, movement, stealth, ammo conservation, takedowns and other factors.
  • Intuitive controls that mimic real life: Interaction in this game aims to be natural and intuitive. Instead of memorizing dozens of button combinations for every action, you perform them as you would in real life. You can crouch and enter cover by physically using your body.
  • Smart AI: Enemy combatants in this game actively hunt the player. The AI responds to sight, sound, and other stimuli and will react to with varying levels of suspicion based on your physical stance, movement speed, cover and relative location.

To stay up to date on the latest news as development for Espire 1: VR Operative continues, be sure to visit the official website – and follow the developers on Twitter, Facebook, Instagram, and YouTube.

© Espire VR Pty Ltd Designed in Melbourne, Australia

About Tripwire Interactive

Formed in 2005 as a humble independent developer founded by gamers who found success in the video game modding community, Tripwire Interactive has developed and self-published multiple critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 20 million units to date. The studio’s latest project, Maneater, breaks new ground in the popular action RPG genre and finds players taking on the role of a deadly shark with the uncanny ability to evolve as it feeds.

Since then, Tripwire Interactive has expanded its business and now turns its experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. Led by John Gibson, the publishing division aims to help like-minded independent studios bring their titles to market, including Chivalry 2 developed by Torn Banner Studios, Espire 1: VR Operative developed by Digital Lode, and Road Redemption developed by EQ Games and Pixel Dash Studios.

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Maneater E3 Trailer Introduces the Shark Hunter; Eat, Explore, and Evolve in the Ultimate Open Water ShaRkPG

Maneater E3 Trailer Introduces the Shark Hunter; Eat, Explore, and Evolve in the Ultimate Open Water ShaRkPG

Tripwire Interactive Invites Players to Take a Deep Dive Through a Unique Single-Player Action RPG where Players Take on the Role of a Shark

Los Angeles – June 10, 2019 – Independent developer and publisher Tripwire Interactive is excited to unveil the first new trailer for Maneater since the studio first announced the title last year at E3 2018. Following an exclusive reveal at the PC Gaming Show E3 2019 press conference, the latest Maneater trailer takes players on a deep dive through the unforgiving waters of the Gulf Coast, where players will experience the ultimate power fantasy as they progress from a baby bull shark to a legendary beast.. You’ll also meet Scaly Pete, the game’s lead antagonist and star of the in-game wildlife reality television show, Shark Hunters vs Maneaters. The show pits Scaly Pete, a fisherman hell bent on revenge for his father’s death by a monstrous shark, against a baby Bull Shark that was torn from his mother’s belly. These dueling tales of revenge between man and man eater play out in-game as players lead the young baby shark on its journey to become the ultimate apex predator.

Tripwire is also excited to announce that the role of the Shark Hunters vs Maneaters host will be voiced by actor Chris Parnell (Saturday Night Live, Rick and Morty, Archer, 30 Rock).

With this unique approach to the action RPG genre, Tripwire Interactive looks forward to taking players to uncharted waters, where they will fight to survive in open ocean, swamps, and rivers with danger lurking at every depth, using their wits, jaws, and the uncanny ability to evolve as they feed.

Eat. Explore. Evolve! To watch the brand-new E3 2019 trailer for Maneater, please head here:

Today’s trailer also marks the first time Tripwire Interactive plans to show live Maneater gameplay behind-closed-doors to attending press at E3 2019. For the latest impressions on the state of Maneater, be sure to check your favorite gaming sites and channels for previews coming out of E3 2019.

Maneater will debut on the Epic Games Store and release on other PC platforms 12 months later. Expect official news regarding a launch date for Maneater as development continues. In the meantime, Tripwire Interactive encourages fans to follow the developers on social media for the latest news and updates. Be sure to visit the official website and follow the Maneater team on Twitter and Facebook.

About Tripwire Interactive

Formed in 2005 as a humble independent developer founded by gamers who found success in the video game modding community, Tripwire Interactive has developed and self-published multiple critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 20 million units to date. The studio’s latest project, Maneater, breaks new ground in the popular action RPG genre and finds players taking on the role of a deadly shark with the uncanny ability to evolve as it feeds.

Since then, Tripwire Interactive has expanded its business and now turns its experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. Led by John Gibson, the publishing division aims to help like-minded independent studios bring their titles to market, including Chivalry 2 developed by Torn Banner Studios, Espire 1: VR Operative developed by Digital Lode, and Road Redemption developed by EQ Games and Pixel Dash Studios.

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New RPG Cris Tales announced with debut demo available now on Steam

Experience the past, present, and future simultaneously in gorgeous indie love letter to classic JRPGs

Walnut Creek, CA – June 10, 2019 – Indie publisher Modus Games along with developers Dreams Uncorporated and SYCK are pleased to reveal Cris Tales, a breathtakingly lush RPG following a heroine’s quest through past and future visions of her world to curb a merciless Empress’ rule and prevent a cataclysm. Gamers can explore its vibrant universe firsthand via the playable debut demo available now until June 24th on Steam and E3 attendees can see an expanded look at the game in person by visiting Modus in the South Hall at booth #2513. The game is slated to release next year on all platforms.

Cris Tales’ combat calls for a calculated strategy as players guide protagonist Crisbell and her allies through turn-based battles where a unique time magic mechanic can alter her foes’ timelines. Attributes and advantages change depending on an enemy’s placement in time, making each encounter an engaging dance of coordinating team strikes, defense possibilities, and warping timetables.

Crisbell’s journey leads her through a fantastical and exquisitely detailed world where she’ll meet incredible allies and witness stunning vistas across five varied regions, like the pristine towers of the kingdom of Crystallis and the grimy slums of Saint Clarity. Her party’s actions leave a profound influence across time in and out of battle, meaningfully impacting gameplay. Witness the results of your choices in real time through traditionally animated graphics and experience a branching ending while braving a visually dynamic land in need of saving.

Cris Tales is scheduled to release on PlayStation 4, Xbox One, Nintendo Switch and PC in 2020. For the latest on Cris Tales, visit www.cristalesgame.com and be sure to check Modus Games’ official site (https://modusgames.com/) or follow them on Discord and Twitter (@Modus_Games).

About Modus Games
Modus Games is one of the fastest-growing video game publishers in the world. The label prides itself on providing AAA publishing services to talented independent developers across the globe. For more information, visit www.modusgames.com.

About SYCK
With gameplay, art or mechanics, a team of artists, geeks and pirates are creating delightfully enjoyable experiences to bring a smile to the child inside all of us.

About DREAMS UNCORPORATED
Dreams Uncorporated is a game studio focused on using innovative gameplay and art style to tell stories that reach the world. Inspired by the art that raised us, we’re bringing our dreams into reality and sharing them through experiences never seen before. Talk to us: www.uncorporated.co.