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UBISOFT® acquires GREEN PANDA GAMES

UBISOFT® acquires GREEN PANDA GAMES

Sydney, Australia – August 1, 2019 – Ubisoft has acquired a 70% stake in Green Panda Games, a leading publisher of free-to-play mobile games, specialised in hyper-casual games.

Founded in 2013 and based in Paris, Green Panda Games develops and publishes games in the idle genre. Boasting a highly-talented 30-person team, Green Panda Games has launched more than 55 games since its creation, downloaded by some 85 million players worldwide. Many of its games have been instant hits, such as Bee Factory, Sushi Bar and Terrarium. Green Panda Games will bring to Ubisoft a sharp editorial vision in the idle games segment, data-based iterative creative processes and undisputed expertise in both user acquisition and ad monetisation strategies.

Commenting on the deal, Jean-Michel Detoc, Executive Director of Ubisoft Mobile, said “This acquisition strengthens our position in the hyper-casual market, particularly within the idle games segment. Bringing Green Panda Games into the Group fits seamlessly with our aim of offering a diversified and high-quality line-up of mobile games to an ever-wider audience. We are very excited that this talented team is joining Ubisoft’s creative force”.

Guillaume Sztejnberg, Founder of Green Panda Games, said “We are delighted to be coming on board with Ubisoft and are looking forward to continue developing our games portfolio within a group that is in the full throes of expansion.”

The acquisition was completed on July 31, 2019 and its underlying agreements give Ubisoft the option of raising its stake in Green Panda Games to 100% in the coming four years. None of the other acquisition terms have been disclosed.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch_Dogs, and Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018-19 fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com.

© 2019 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries.

GRID® – Developers Chase Down Fernando Alonso in Newly Added ‘Havana’ Street Circuit

GRID® Developers Chase Down Fernando Alonso in Newly Added Havana Street Circuit

Codemasters® have released a new gameplay video for the upcoming, highly anticipated racing game GRID® releasing October 11th on PlayStation®4, the Xbox One family of devices including the Xbox One X and Windows PC (DVD and via Steam).

This latest GRID gameplay footage drops you on the brand-new Havana street circuit and showcases official cars from the 2018 IMSA WeatherTech Sports Car Championship. As they race, they also pursue the legendary driver Fernando Alonso across the lanes of this new track.

Game Director Chris Smith and Community Manager Chris Groves take you through the new footage, outlining some of the key features in GRID, such as available circuits and the Teammates, Rivals and Nemesis systems. Using the livery of his FA Racing team, the video captures the chase as the Codemasters team hunts down Fernando Alonso: GRID’s Race Consultant, who is also an AI opponent in the game. Get a glimpse of the intense, unpredictable action you’ll experience in every race in GRID.

The video can be viewed at – https://youtu.be/BdCjA6wdE_0

For the latest GRID news go to the website and social channels on Instagram, Twitter and Facebook.

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ABOUT CODEMASTERS:

Codemasters (AIM:CDM) is an award winning British video game developer and publisher with over 30 years of heritage. The company specializes in high quality racing games including DiRT, GRID, ONRUSH and the BAFTA award-winning official F1® series of videogames.

For more information on Codemasters’ product portfolio, please visit www.codemasters.com. Join in the conversation with @codemasters on Twitter or Like us on Facebook at www.facebook.com/codemasters.

© 2019 The Codemasters Software Company Limited (“Codemasters”). All rights reserved. “Codemasters”®, “EGO”®, the Codemasters logo and “GRID”® are registered trademarks owned by Codemasters. “RaceNet”™ is a trademark of Codemasters. All rights reserved. All other copyrights or trademarks are the property of their respective owners and are being used under license. Developed by Codemasters.

About Deep Silver
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com

Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company’s own publishing activities, marketing and distribution extend throughout Europe and the USA. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one distributor in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Kaspersky Labs, NC SOFT, Sega, Square Enix and Tecmo-Koei, etc. in various European countries. With Headquarter in Höfen, Austria Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux, Australia, Czech Republic and the United States.

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

WARNER BROS. INTERACTIVE ENTERTAINMENT, TT GAMES,THE LEGO GROUP AND UNIVERSAL GAMES AND DIGITAL PLATFORMS ANNOUNCE LEGO® JURASSIC WORLD FOR NINTENDO SWITCH™

WARNER BROS. INTERACTIVE ENTERTAINMENT, TT GAMES,THE LEGO GROUP AND UNIVERSAL GAMES AND DIGITAL PLATFORMS ANNOUNCE LEGO® JURASSIC WORLD FOR NINTENDO SWITCH

T. rexsized Adventure Game Spanning Four Jurassic World Films Coming to New Platform This Fall

Warner Bros. Interactive Entertainment, TT Games, The LEGO Group and Universal Games and Digital Platforms have announced that the top-selling 2015 video game LEGO® Jurassic World is coming to Nintendo Switch™ on September 18, 2019. The game also supports handheld mode and will be playable on the upcoming Nintendo Switch™ Lite.

Developed by TT Games and published by Warner Bros. Interactive Entertainment, LEGO® Jurassic World, which was originally released in 2015, covers more than two decades of the epic Jurassic World franchise from Universal Pictures and Amblin Entertainment. Re-imagined in LEGO form and told with TT Games’ signature humor, the thrilling adventure re-creates unforgettable scenes and action sequences from Jurassic Park, The Lost World: Jurassic Park, Jurassic Park III and Jurassic World, allowing fans to play through key moments and giving them the opportunity to fully explore the expansive islands of Isla Nublar and Isla Sorna.

“We’re delighted to bring the exhilarating adventures in LEGO® Jurassic World to a new generation of players on Nintendo Switch™,” said Jonathan Smith, Head of Production and Strategic Director, TT Games. “The young and young-at-heart will love re-experiencing the magic of the movies told through a LEGO lens at home and on-the-go.”

Players can take on the roles of heroic film characters, such as Dr. Ian Malcolm, Dr. Henry Wu, Claire Dearing, Owen Grady and more, throughout 20 story levels on a mission to collect precious amber containing dinosaur DNA. Players can use the DNA they’ve collected to create completely original dinosaurs with the Dino Customiser by mixing and matching colour, body parts and abilities, or fill the giant footsteps of the LEGO dinosaurs and play the game as the beasts themselves.

LEGO® Jurassic World for Nintendo Switch also offers three previously released DLC packs, including:

  • Jurassic World DLC Pack: Gives players access to six new characters, two new vehicles, the JURASSIC Response Unit, the JURASSIC WORLD Shuttle, and more.
  • Jurassic Park Trilogy Pack #1: Grants access to three characters and one vehicle including, Dino Handler, Eric Kirby and Paul Kirby, and the Animal Control Vehicle.
  • Jurassic Park Trilogy Pack #2: Provides access to three characters and one vehicle including Jurassic Park Helicopter Pilot, Lex and Tim Murphy, and Dr. Ian Malcolm’s convertible.

To view and share the Official LEGO® JURASSIC WORLD Trailer

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About The Jurassic World Franchise

From Universal Pictures and Amblin Entertainment, the Jurassic World franchise immerses audiences of all ages in a new era of wonder and thrills where dinosaurs and humankind must learn to coexist. Jurassic World is more than a film franchise. At every turn, this $5 billion film series delivers a larger-than-life destination for exploration, discovery, and epic adventure. Dinosaurs live again and they live in Jurassic World.

About Warner Bros. Interactive Entertainment

Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third-party game titles.

About TT Games

TT Games, an affiliate of Warner Bros. Entertainment, Inc., is the developer behind numerous hit LEGO videogame franchises such as LEGO® Batman™, LEGO® Star Wars™, LEGO® Harry Potter™, LEGO® Marvel Super Heroes and LEGO® Indiana Jones™, as well as popular titles LEGO® Marvel’s Avengers, LEGO® Jurassic World™, LEGO® Worlds and many others, which combined have sold over 200 million units worldwide to date. With U.K. offices in Knutsford, Wilmslow, Brighton and Maidenhead, TT Games has a distinctive focus on console, handheld, mobile and PC games of the highest quality, aimed at young gamers and their families. Additional information about TT Games can be found at www.ttgames.com.

About The LEGO Group

The LEGO Group is a privately held, family-owned company with headquarters in Billund, Denmark, and main offices in Enfield, USA, London, UK., Shanghai, China, and Singapore. Founded in 1932 by Ole Kirk Kristiansen, and based on the iconic LEGO® brick, it is one of the world’s leading manufacturers of play materials. Guided by the company spirit: “Only the best is good enough”, the company is committed to the development of children and aims to inspire and develop the builders of tomorrow through creative play and learning. LEGO products are sold worldwide and can be virtually explored at www.LEGO.com

About Universal Games and Digital Platforms
Universal’s Games and Digital Platforms group leverages the vast portfolio of IP and characters from NBCUniversal. The Games and Digital Platforms group is a business unit of Universal Brand Development, which is chartered with globally expanding the company’s intellectual properties, franchises, characters and stories through innovative physical and digital products, content and consumer experiences. The company’s extensive portfolio includes properties created by Universal Pictures, Illumination Entertainment, DreamWorks Animation, and NBCUniversal cable and television. Universal Brand Development is part of NBCUniversal, a subsidiary of Comcast Corporation. www.universalbranddevelopment.com

LEGO JURASSIC WORLD © 2019 TT Games Ltd. Produced by TT Games under license from the LEGO Group. LEGO, the LEGO logo, the Brick and the Knob configurations and the Minifigure are trademarks of the LEGO Group. © 2019 The LEGO Group. Jurassic World © 2019 Universal City Studios LLC and Amblin Entertainment, Inc. All Rights Reserved. All other trademarks and copyrights are the property of their respective owners.  All rights reserved.

Sandbox RPG Project Witchstone Journeys to PlayStation 4, Xbox One in Q2 2020

Sandbox RPG Project Witchstone Journeys to PlayStation 4, Xbox One in Q2 2020

MONTRÉAL – 31 July 2019 – Project Witchstone, the living world sandbox RPG from Omensight and Stories: The Path of Destinies developer Spearhead Games, wanders to PlayStation 4 and Xbox One in Q2 2020 alongside the previously-announced PC version.

Drawing inspiration from classic pen-and-paper games, Project Witchstone offers unmatched freedom and opportunity to roleplay in a vibrant, reactive world. Every move adventurers make ripples outward into the environment, opening new doors and closing others, as dynamic systems intertwine to produce a one-of-a-kind experience tailored to the player’s actions.

Set on a newly-colonized continent where a patchwork of competing factions struggle against one another for control, Project Witchstone’s landscape is teeming with potential allies and adversaries to befriend, confront, double-cross, rob, swindle, and more. Everyone on this massive island has their own motivations, allegiances, and routines that connect with the people around them to form a bustling place filled with boundless potential.

Designed around choice and consequence, the world of Project Witchstone provides a canvas with near-endless possibilities that players are invited to explore, shape, plunder, or even destroy. There are a myriad of interweaving systems spanning from turn-based combat and dialogue trees to dice-based ability checks and subterfuge that wield influence over the world and allow travelers to write their own unique stories and decide the fate of this realm.

Project Witchstone will deliver a roleplaying experience unlike any video game you’ve seen before,” said Atul Mehra, co-founder, Spearhead Games. “Bringing the freedom of pen-and-paper games into a digital space is such an exciting undertaking and we can’t wait to share the experience with everyone when Project Witchstone comes to consoles and PC early next year.”

Spearhead Games will be demoing Project Witchstone at PAX West 2019 in booth 6314.

To learn more about Project Witchstone, please visit the official site, follow the official Twitter account, and join the Spearhead Games community on Facebook and Discord.

About Spearhead Games

Founded in 2012, Spearhead Games is the Montréal-based independent studio behind Omensight, Stories: The Path of Destinies, and Tiny Brains. The brainchild of Malik Boukhira and Atul Mehra, the team features industry veterans with experience creating titles in the Assassin’s Creed, Prince of Persia, Need for Speed, and Dead Space series who are now focused on pursuing their own ambitious ideas and creating innovative new experiences. 

For more information, please visit the official Spearhead Games website.

TWO-TIME ACADEMY AWARD® NOMINEE JACKI WEAVER TO STAR OPPOSITE NAOMI WATTS AND ANDREW LINCOLN IN “PENGUIN BLOOM”

TWO-TIME ACADEMY AWARD® NOMINEE JACKI WEAVER TO STAR OPPOSITE NAOMI WATTS AND ANDREW LINCOLN IN “PENGUIN BLOOM”

Rachel House, Leeanna Walsman and Lisa Hensley round out its supporting cast.

LOS ANGELES, CA (July 31, 2019) – Jacki Weaver (SILVER LININGS PLAYBOOK, ANIMAL KINGDOM), will star opposite Academy Award® nominated actress Naomi Watts (THE IMPOSSIBLE, 21 GRAMS) and Andrew Lincoln (THE WALKING DEAD, LOVE ACTUALLY), in PENGUIN BLOOM, the upcoming adaptation of Bradley Trevor Greive’s (BTG) and Cameron Bloom’s international bestseller.  The film, directed by Glendyn Ivin (THE CRY, SAFE HARBOR) and written by Shaun Grant (SNOWTOWN, BERLIN SYNDROME) and Harry Cripps (THE DRY), will commence production in August, in Sydney, Australia. Watts will also serve as producer alongside Emma Cooper and Made Up Stories’ Bruna Papandrea, Jodi Matterson and Steve Hutensky.

Weaver will portray Jan, the mother of Sam Bloom (Watts), in this incredible true story of a young family struggling to come to terms with a near-fatal accident that left Sam paralyzed. As they learn to adjust to her new situation, an unlikely ally entered their lives in the form of an injured Magpie chick. The family dubbed her ‘Penguin.’ Featuring the deeply personal images of photographer Cameron Bloom (Lincoln) and an inspiring narrative from BTG, the story is a reminder that angels come in all shapes and sizes.

Said Watts, “Having been a huge fan of Jacki’s for such a long time, it is beyond exciting to have her join our incredible cast to tell this heart-warming story.”

THOR: RAGNAROK star Rachel House, also joins the cast, playing Kiwi Kayak coach, Gaye Hatfield. Leeanna Walsman (7 TYPES OF AMBIGUITY) and Lisa Hensley (WONDERLAND) round out the supporting cast alongside Australian newcomers Griffin Murray-Johnston, Felix Cameron and Abe Clifford-Barr, after a nationwide search to find the Bloom children.

Cameron, Sam Bloom and BTG will also executive produce alongside Ricci Swart, Sonia Amoroso, George Kekeli and Meryl Metni.

PENGUIN BLOOM is a Made Up Stories production. Major production investment from Screen Australia. Financed with support from Create NSW. ANZ distribution by Roadshow. Endeavor Content is handling worldwide rights.

Weaver is known internationally for her performances in ANIMAL KINGDOM and SILVER LINING PLAYBOOK, which both earned her Oscar® nominations for Best Supporting Actress. She is currently portraying “Lillian” on the US drama series PERPETUAL GRACE, LTD and most recently completed filming on STAGE MOTHER and the forthcoming ZEROVILLE for James Franco.

In addition to currently portraying “Gretchen Carlson” in Showtime’s Roger Ailes saga, THE LOUDEST VOICE, two-time Oscar® nominee Watts will next be seen starring in LUCE and THE WOLF HOUR.  She is also currently shooting the prequel to GAME OF THRONES.  

Lincoln is best known to audiences for his roles in AMC’s highly-acclaimed series THE WALKING DEAD, LOVE ACTUALLYand the popular British television series TEACHERS. He will reprise his role as “Rick Grimes” in the forthcoming THE WALKING DEAD films. Lincoln is represented by CAA and Markham, Froggatt and Irwin and attorney Geoffry Oblath.

Originally from New Zealand, House rose to international fame after portraying “Paula” in the highly acclaimed HUNT FOR THE WILDERPEOPLE from director Taika Waititi. She most recently completed filming the Australian TV series STATELESS, opposite Cate Blanchett and the upcoming Australian feature BELLBIRD.

Penguin Bloom is available in Australia and New Zealand (via ABC Books), the UK (via Canongate Books), and in the USA and Canada it was published by Atria Books as Penguin the Magpie in April 2017.

Ten Percent of the book’s worldwide royalties are being donated to leading spinal cord injury research charities, including SpinalCure Australia, Wings for Life and the Christopher and Dana Reeve Foundation.

www.penguinthemagpie.com  @penguinthemagpie  #penguinthemagpie  #penguinbloom

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NETMARBLE ERUPTS WITH NEW ‘DARK VOLCANO’ UPDATE FOR FISHING STRIKE

NETMARBLE ERUPTS WITH NEW ‘DARK VOLCANO’ UPDATE FOR FISHING STRIKE

All-New Legendary Angler, Fishing Sites, and Equipment Await Fish Hunters in Latest Update

LOS ANGELES – July 31, 2019 – Netmarble Corp.’s ambitious next-generation mobile fishing game Fishing Strike introduced a large update today that includes an all-new fishing zone, new characters and in-game fishing equipment for Fish Hunters to experience, collect, and meet.  

Starting today, players can dive into the Dark Volcano fishing zone, which boasts nine stages of fishing sites inspired by actual volcano mountains. These include Mount Pinatubo in The Philippines, Krakatoa in Indonesia, Mount Etna in Italy and Mauna Kea in Hawaii among others. Players can also look forward to 90 new types of fish from level 61~143, and the maximum level for Fishing Strike’sNo Limit Challenge is now extended from 108 to 126.

The new Legendary Angler ‘Yuri,’ is also available for Fish Hunters to partner with. ‘Yuri’ has a powerful freezing skill that is activated through magic. New fishing equipment, including the Golden Phoenix Set, Pink Dia Phoenix Set and the new Blaze Phoenix Boat was also added for players to collect in today’s update.

Fishing Strike offers a unique and hyper-realistic mobile fishing experience as players travel the globe and cast their lines in the hopes of collecting the best fish in the world. Fishing Strike is currently available worldwide and offers over 700 species of fish for players to catch, over 30 anglers to choose from, and nine different regions for Fish Hunters to explore. 

Fishing Strike is available on iOS and Android. For more information on Fishing Strike, please visit the website at https://www.facebook.com/fishingstrikeEn/.

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About Netmarble Corporation

Netmarble Corporation strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is one of the fastest-growing mobile game companies and consistently ranks as a top mobile developer and publisher worldwide. With more than 6,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, Blade & Soul Revolution, MARVEL Future Fight, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, and the largest shareholder to Jam City, a leading casual social game developer, Netmarble has a strategic partnership with CJ ENM Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at http://company.netmarble.com.

London Detective Mysteria’sVictorian-Era Romance Available on Windows PC Now

London Detective Mysteria’sVictorian-Era Romance Available on Windows PC Now

XSEED Games Launches the Otome Visual Novel on Steam, GOG, and Humble

Torrance, Calif. – July 31, 2019 – XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., today announced that London Detective Mysteria, the detective romance visual novel set in 19th century England, is now available for Windows PC via Steam, GOG.com, and The Humble Store by Humble Bundle for $29.99, €29.99, and £24.99. The game has a 10% launch week discount, and all copies include a bonus 92-page digital art book as a special “Thank you” to the fans for their support. The soundtrack containing 27 songs is offered separately for $19.99, €19.99, and £14.99, though a value bundle together with the game can be had for a 20% total discount when compared to purchasing the game and soundtrack separately. The title was previously released for the PlayStation®Vita handheld entertainment system on December 18, 2018 and is the first otome visual novel published by XSEED Games.

Originally released in Japan as Eikoku Tantei Mysteria: The Crown, in London Detective Mysteria players will solve cases as main protagonist Lady Whiteley, where the choices they make influence their detective rank and relationships with other characters. As Lady Whiteley, players will mingle with dashing detectives and debonair characters of questionable background while exploring the dark underbelly of Victorian-era London. The PC version will receive a number of improvements including support for multiple resolutions and language options, ensuring that the detailed character illustrations remain crisp to keep players immersed in the story as they learn more about the cast of characters while tracking their relationships with them in-game.

About London Detective Mysteria

Eschew the frivolities of 19th century London’s high society and instead delve into the curiosities that lie hidden in London’s darkest corners in London Detective Mysteria. Playing as the heiress of House Whiteley, players will name their own Lady Whiteley as they investigate mysteries of London and interact with personalities inspired by famous fictional characters including Detective Holmes, Jack the Ripper, and more. Take full control over the experience by adjusting text speed or even the individual speaking volumes of individual characters and their original Japanese voices. Players must choose their words carefully as they interact with other characters, as decisions made throughout the story will not only affect special rewards but will also shape whether Lady Whiteley finds love or something more sinister in the shadows of 19th century London.

London Detective Mysteria is available now digitally with a bonus 92-page digital art book for Windows PC via Steam, GOG.com, and The Humble Store by Humble Bundle for $29.99, €29.99, and £24.99 with a 10% launch week discount. The official soundtrack is sold separately for $19.99, €19.99, and £14.99, though a bundle with the game offers 20% savings when compared to purchasing the game and soundtrack separately. The title was previously released in North America and Europe on the PlayStation®Store for “PS Vita” system and is available for $29.99, €29.99, and £24.99 on December 18, 2018. More information can be foundon the official website at: http://www.ladymysteria.com. The title is rated “M for Mature” on the “PS Vita” by the ESRB. The PC version is not rated by the ESRB.

More information about XSEED Games’ products can be found at www.xseedgames.com. Fans can also follow XSEED Games on Facebook, Twitter, Instagram, Twitch and get in depth info from their developer blog on Tumblr.

About XSEED Games:

XSEED Games is the independent-minded publishing brand of Marvelous USA, Inc., a wholly owned subsidiary of Marvelous Inc., which is a publicly traded company listed in the First Section of the Tokyo Stock Exchange. Formed in 2004 and located in Torrance, California, XSEED Games publishes interactive entertainment content for PC and consoles from the Marvelous portfolio as well as from a wide variety of third-party partners. Whether it’s Marvelous properties such as STORY OF SEASONS (Bokujo Monogatari), SENRAN KAGURA, and Rune Factory, or third-party titles such as the Corpse Party, AKIBA’S TRIP, and The Legend of Heroes: Trails series, XSEED Games has grown its reputation among gamers with its critically acclaimed localizations and commitment to fans, remaining ever dedicated to its “indie spirit, player-first” approach.

The Blackout Club Review

The Blackout Club

Developer: Question
Publisher: Question
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 30 July 2019
Price: $29.99 USD/$42.95 AUD – Available Here

Video Review

Overview

Something weird is going on in the town of Redacre. People are waking up covered in dirt. The teenagers in town have realized people are sleepwalking at night, working on some weird contraption in the tunnels that run under town. After the bravest member of The Blackout Club goes missing, the rest of the club takes it upon themselves to record evidence so they can expose the cult underneath the town.

Story

The Blackout Club has a decent amount of story for a multiplayer heavy title. The world itself is interesting, with new unlocked areas often creating more questions than answers. The lengthy tutorial does an excellent job setting the stage for the rest of the game. As players gain levels, short video clips, journal entries, dreams, and unlocked areas fill in the lore. The only issue is the pace of the lore. Between each match, players have the option of hearing a dream, which contains a previously recorded ritual conversation between a player and the voices. I am unsure if new lore is tied to experience gain or random chance, but it is a very slow trickle.

Gameplay

While listed as a horror game, The Blackout Club is more of a stealth title than true horror. Four players cooperate to complete a series of randomly generated goals. Actions like being spotted, attacking NPCs, and breaking in doors will cause NPCs to report the sin to the mysterious Shape. The Shape has an increasing chance to spawn as players generate sin. The Shape is a dangerous foe. The Shape is an invisible NPC that can only be seen if players close their eyes. Additionally, The Shape has better hearing and vision than other NPCs. If players are caught by The Shape, it will put them to sleep for the first two times. Players will lose control of their character and must rely on a teammate to wake them from their sleep. Get caught a third time and the character is dead for the rest of the match.

One of The Blackout Club’s most striking features is constant feeling of vulnerability. Since players take on the role of teenagers, they are smaller and weaker than the adults that roam around town. Without the help of specialized equipment, the best players can do is ambush the adult by jumping on their back and choking the adult out. This isn’t a permanent takedown, but it can buy players a few precious seconds to make a get away. Since the tranquilizer darts and sleep traps needed for permanent disable are so rare, The Blackout Club creates a tense atmosphere where players rightfully fear the enemy. The Shape spawning makes the game all the more intense, often forcing players to run for their lives.

There is a clear line of progression in the game. As players level up, they gain skill points that can be spent on minor and major skills. Minor skills will give small buffs like an extra set of lockpicks at the beginning of the game. Major skills are split into four different trees specializing in brawling, distraction, escaping, and reconnaissance. The skill trees cover every play style, and the abilities are well thought out. The only issue is the incredibly slow pace at which players level. The first few levels go by quick, but the levels start to feel like a real grind after level five. To make matter worse, players only get one skill point a level. Each skill requires a point more than the preceding skill.

The map design in The Blackout Club is excellent. Since players are supposed to be roaming around in their own neighbourhood, the map does not change night in and night out. Players don’t have a reference map on hand either. Instead, they are slowly taught the map as new sections are unlocked as players level. The map itself is an excellent mix of claustrophobic corridors and wide-open spaces. The objectives are randomly generated, providing the needed variety between missions. Each mission requires two to three steps and usually will have at a step above and below ground.

The game’s user experience is solid. The controls are simple and follow the traditional FPS layout. The UI is minimalistic and well organized. The only thing I would prefer to see is a better indication of what actions could be considered a sin and what is not. For the most part, red is used to represent actions that will generate sin, but noise alerts that generate sin are marked with yellow.

The Blackout Club is a lot of fun. It’s a tough game to play alone and is best enjoyed with at least a friend. It’s an intense game that offers plenty of heart stopping moments. The 1.0 release is still not perfect though. I’ve run into my fair share of bugs ranging from the benign to game stopping. The worst right now are the trees that are just the right height to get stuck in, which requires the match to be restarted to fix.

Visuals

The Blackout Club is a solid looking game. The art style is on the cartoony side with a splash of realism. The Maze is probably the most memorable part of the game’s visuals. It looks so foreign and out of place compared to the town that stand above ground. The red and white colour scheme is particularly striking.

Audio

The audio experience in The Blackout Club is enjoyable. The sound effects are good. The audio engine and sound design creates the right atmosphere for a stealth game, allowing players precious seconds to prepare for incoming enemies. The voice acting is excellent, but the game could use a few extra lines.

Overall

The Blackout Club is an excellent cooperative stealth game that splashes in a little bit of horror to spice things up. While it is still plagued by some minor bugs, it’s a fantastically tense experience that fans of first person stealth games will enjoy.

Capsule Computers review guidelines can be found here.

Maneater Developer Diary #1 Released

Usually “Shark Week” is filled with little news stories advertising local aquariums, documentaries, and marathons of Jaws, but now a video game has taken this time and made it their own by not only releasing the first developer diary showing off their open world shark RPG but also launching the game for pre-order on PC through the Epic Game Store for Maneater.

Those who pre-order Maneater from now until Monday August 5th will receive a $5 discount thanks to Shark Week. The video, found below, gives us some insight behind the development of the game as well as an explanation of how players will be able to help grow their sharks’ various abilities to become an even stronger killing machine.

Senran Kagura: Peach Ball Launches on PC on August 14

Although Senran Kagura: Peach Ball released on Switch earlier this month XSEED Games was planning a PC release of the game and now we know when that will be happening. The company has announced that Senran Kagura: Peach Ball will be releasing on PC through Steam on August 14th where it will be priced at $39.99/£35.99/€39.99.

For those unaware of what happens in this pinball game, Haruka, the mad scientist of Homura’s Crimson Squad, is up to her usual experiments again, brewing up mysterious concoctions with unknown effects. Unfortunately for her fellow shinobi, she’s chosen the local arcade she works at as her laboratory, storing her experiments in the bathroom.

After an accidental outbreak infects five of her shinobi friends, she learns that her latest concoction can transform those exposed it into animals, at least mentally.Now, with Asuka, Yumi, Yomi, Ryona, and Murasaki causing wild havoc in and around the arcade, Haruka has devised a way to return these shinobi to their senses, the mystical Peach Ball. Applied to a subject’s body repeatedly, with the proper vibrational force, it can undo the effects of her experiment. Conveniently, it’s just the right size for a pinball table. Now all Haruka needs is a skilled assistant to operate the table, bopping each shinobi girl with the ball until she comes around.