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Utawarerumono: ZAN Trailer Highlights More Fighters

A few months ago NIS America showed off some of the fighters in Utawarerumono: ZAN and now they have released a second character trailer showing off a number of new fighters and their special moves. The characters introduced this time are Nekone, Maroro, Atuy, and the twins Uruuru & Saraana who fight as a pair.

With twelve playable characters from the world of Utawarerumono players will be able to use a variety of special abilities to engage hordes of enemies in ferocious melee combat. Venture through dynamic battlefields, unleash devastating special moves, and experience a grand tale of war and destiny. The trailer can be found below while the game itself is set to be released on the PlayStation 4 in North America on September 10th and in Europe on September 13th.

BPS: Battle Programmer Shirase Complete Collection Review

BPS: Battle Programmer Shirase Complete Collection

Studio: AIC
Publisher: Maiden Japan
Format: Blu-ray (Reviewed)
Release Date: Available Now
Price: $39.98 – Available Here

Overview

Although less prevalent than full length anime series, there have always been shorter series mixed into an anime season with even more debuting these days. Back in 2003 this was still the case as there were four short series running during the fall season and one of these happened to be Battle Programmer Shirase. With a bit of unusual history that acknowledged Western fans efforts at the time to watch the program, Battle Programmer Shirase had never saw an official release. Now with this short series combined into a five episode length and featuring a small connection to a very popular franchise Maiden Japan has brought the series to North America.

Story

Akira Shirase may not appear like much to those who don’t know him as he tends to keep to himself but those who do know what a frightful being he can be. Nicknamed BPS, or the Battle Programmer Shirase, his abilities as a computer programmer make him a threat to every would-be hacker or anyone trying to use technology against innocent people as his skills put them to shame. 

That being said, these skills only come out when Shirase is hired as a freelancer but rather than work for money he instead only works for those who can offer something relating to his interests, be it a rare computer part or otaku themed good. Otherwise Shirase appears as a quiet man who lives in a stifling apartment building close to his niece and great-niece Misao Amano. Misao herself is also incredibly shy when it comes to interacting with others outside of her mother and great-uncle Shirase who she simply calls “onii-chan.” Misao helps take care of Shirase by cooking for him to ensure that he is eating properly as well as keeping up with his work, though the truth behind Shirase’s jobs are kept hidden from her.

Battle Programmer Shirase is something of an odd series primarily due to the fact that originally it aired as fifteen episodes spread across five mini-arcs that have now been trimmed down into five normal length episodes that only focus on solving a single event though characters that are introduced tend to make appearances in future events. This means that these episodes follow a general pattern that sees some type of threat happening to either a technology company, a military facility, or even Shirase himself, appearing with only the vaguest of backstories hinted at throughout the show. 

Instead viewers learn snippets about Shirase’s past that saw him learning his skills at a certain programming school though any mention of this is quickly squashed by Shirase himself who doesn’t want to speak of the incident, though it does serve as the major plot point in the final episode. Even things relating to Misao’s family situation are kept vague as mentions of her father are also dodged the one time they are brought up. Of course this doesn’t mean that the characters themselves are limited in nature. In fact they are nicely handled in this series as Shirase’s a man that sticks true to his interests and isn’t afraid to put himself in danger to fulfill a promise. Along those same lines Misao’s shyness is slowly conquered as the series progresses as she opens up to a new friend and even interacts more with kids at her school. Another girl, Yoriko, also makes an appearance and happens to match up to Shirase’s skills and mixes into the dynamic between Misao and Shirase well even if she acts far older than she might be.

It is interesting to note that since Battle Programmer Shirase is an ecchi comedy series that many of its running gags can be a bit on the nose. Every episode features Shirase being barged in on by a man named Kaoru Akizuki that is different from the last but similar in various aspects only to be found in an incredibly compromising and perverted situation with a girl, most often Misao, only to have Akizuki have a temporary meltdown before pretending he hasn’t seen anything.

Thanks to its nature as being a short anime series Battle Programmer Shirase can feel like it has much more to offer, especially since the last minute of the final episode leaves viewers off with a teaser of a time skip and more to come in Shirase’s story only to never actually continue and given that the story aired back in 2003, this cliffhanger is one that never ends up being resolved. That being said, this “beginning of Shirase’s tale” that the series itself describes itself as does tell a rather fun and interesting story that fans of elaborately impossible technical feats and fan-service will certainly enjoy.

Visuals

Originally animated by AIC, the studio known for popular series such as Tenchi Muyo (of which Misao appears in a spin-off of), and numerous other series Battle Programmer Shirase debuted in 2003 and holds up shockingly well given its release on Blu-ray. The designs of the characters are fitting to match their roles, though a few are a bit more eccentric than one may expect, while the backgrounds are nicely detailed. Viewers can even try and play “catch the reference” when it comes to all of the different technological, shipping, and drink companies that are mentioned throughout the series.

As far as fanservice goes, the series never goes beyond showing off a little bit of underwear or having characters appear in swimsuits but it is worth noting that outside of a few instances most of the fanservice happens to younger characters.

Audio

This Western release of Battle Programmer Shirase from Maiden Japan only features the original Japanese voice track but this works fine primarily due to the fact that not only do the voice actors fit their characters quite well here but they also happen to be veterans in their field that are still voicing characters in various anime today. It is interesting to note that probably to help sell the “gag” nature of the show a laugh track plays over the running gag of Akizuki catching Shirase.

The soundtrack features some fairly standard background music, though it is nice to note that there is a very catchy theme that appears often throughout the show. The opening theme “Suddenly” by Naomi Amagata is catchy and quite memorable while the ending theme “Pure Enough” by Yuki Matsuura is a simple enough closing that works well given the light nature most episodes end on.

Extras

With Maiden Japan bringing Battle Programmer Shirase to the West the company has included clean versions of the opening and ending animations as well as trailers for other releases from the company.

Overall

Battle Programmer Shirase may have a fairly short length and a cliffhanger that hints at plenty of potential that hasn’t been tapped in well over a decade but what it does feature is a great story with plenty of comedic moments and a light level of fanservice that doesn’t go overboard. With sprinklings of backstory for both Shirase as well as some character growth for Misao, this series is an enjoyable watch that certainly breaks the limit on what a programming genius can be capable of in an anime setting.

Capsule Computers review guidelines can be found here.

WWE Superstars Join Brawlhalla As Epic Crossovers in Special SummerSlam Themed In-Game Event

WWE Superstars Join Brawlhalla As Epic Crossovers in Special SummerSlam Themed In-Game Event

The WWE Superstar Epic Crossovers are available in Brawlhalla now

SYDNEY, AUSTRALIA — August 9, 2019 Today, Ubisoft announced that WWE Superstars Dwayne “The Rock” Johnson, John Cena, Raw Women’s Champion Becky Lynch, and Xavier Woods have joined Brawlhalla as Epic Crossovers in a special SummerSlam themed in-game event beginning today through Tuesday, August 27.

The following WWE Superstar Epic Crossovers are available for 300 Mammoth coins each:

  • Dwayne “The Rock” Johnson is an Epic Crossover for Sentinel – Signature attacks include a flaming bull, lava, and magma rocks.
  • John Cena is an Epic Crossover for Hattori – Signature attacks use the ring ropes, fog and camera flashes.
  • Becky Lynch is an Epic Crossover for Gnash – Signature attacks include a giant green fire fist and a table to send her opponents flying.
  • Xavier Woods is an Epic Crossover for Bodvar – Signature attacks include his tag team partners, Kofi Kingston and Big E from The New Day.

The new free game mode, Brawldown, includes a ring, breakable tables, and fun rope physics. WWE Superstar Epic Crossovers will still be available for purchase after the SummerSlam in-game event concludes.

Developed by Blue Mammoth, Brawlhalla is an epic free-to-play platform fighting game that brings players to the fight for glory in the halls of Valhalla. Choosing from over 40 unique characters, players can jump into single-player and co-op modes as well as online and local competitions. With more than 25 million players, Brawlhalla is available on PC, the PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X, and the Nintendo Switch™ system.

For more information on Brawlhalla, please visit: http://www.brawlhalla.com. For the latest news on Brawlhalla and all of Ubisoft’s games, visit Ubisoft News: https://news.ubisoft.com/

About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family-friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE’s TV-PG, family-friendly programming can be seen in more than 800 million homes worldwide in 28 languages. WWE Network, the first-ever 24/7 over-the-top premium network that includes all live pay-per-views, scheduled programming and a massive video-on-demand library, is currently available in more than 180 countries. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.

Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.

About Blue Mammoth
Founded in 2009 and acquired by Ubisoft in 2018, Blue Mammoth Games is a development studio based in Atlanta, Georgia. The experienced team specializes in online multiplayer games with large player bases.

Blue Mammoth develops Brawlhalla, a Free-To-Play fighting game on Xbox One, Nintendo Switch, Windows PC and PlayStation 4. Brawlhalla has over twenty five million players, and is currently the most played fighting game on Steam.

About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018-19 fiscal year Ubisoft generated Net Bookings of €2,029 million. To learn more, please visit www.ubisoft.com.

© 2019 Blue Mammoth Games. All Rights Reserved. Brawlhalla is a registered or unregistered trademark of Blue Mammoth Games in the US and/or other countries. Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries. Blue Mammoth Games is a Ubisoft Entertainment company.

Atelier Ryza’s Gathering Synthesis Mechanics Detailed

As in every Atelier game, Atelier Ryza: Ever Darkness & the Secret Hideout will feature some new mechanics and this time around players can synthesize their very own gathering fields by crafting special bottles using raw materials. Depending on the ingredients players can encounter different styles of fields such as forests, ruins, or even lava. In an interesting fashion, players can even share their Gathering Synthesis fields with others by craft a four-character password that they can then share online or with friends and when entered other players can then visit the created field.

A short trailer focusing on this mechanic from Koei Tecmo can be found below alongside an additional two minute general trailer and you can keep an eye out for Atelier Ryza: Ever Darkness & the Secret Hideout when it is released on October 29th in North America and November 1st in Europe for the PlayStation 4, Nintendo Switch, and PC.

Gathering Synthesis
General Trailer

Monster Sanctuary to Launch on Steam Early Access on August 28

The kickstarted RPG Monster Sanctuary will be arriving on Steam Early Access later this month on August 28th and publisher Team17 and developer Moi Rai Games revealed that it will be priced at $17.99 at release. Monster Sanctuary features three on three turn based combat set in a ‘metroidvania’-like world ripe for exploration and discovery, and many dozens of monsters to tame and collect along the way, Monster Sanctuary challenges players to become the ultimate creature keeper and uncover the truth behind a mystery that threatens the harmony between humans and monsters.

Monster Sanctuary sees players harness the powers of each of the monsters they manage to collect, unlocking unique skills trees that enable the party to explore and traverse the variety of environments they discover. The game’s deeply tactical combat relies on different configurations of monster combinations for success, while the promise of undiscovered secrets and rare monster eggs means rewards will be unlocked as the story-drive adventure progresses.

JUST CAUSE 4: DANGER RISING ANNOUNCED

JUST CAUSE 4: DANGER RISING ANNOUNCED

The Agency Arrives With Rico in Their Sights

SYDNEY, 9th August 2019 – The past comes back to haunt Rico in the all-new Danger Rising DLC for JUST CAUSE 4, releasing August 29th, 2019, on XBOX ONE®, the all-in-one games and entertainment system from Microsoft, PlayStation®4 computer entertainment system and Windows PC.

Armed with a new prototype Hoverboard, Rico vows to take down the Agency after learning of their plans to eliminate him. Tom Sheldon joins Rico on his mission and the pair begin by investigating a large submarine, which has surfaced ominously off the coast of Solis. Could Rico be out of his depth against The Agency?

The odds are mounting and the hunter is about to become the hunted…

JUST CAUSE 4 changes forever with the arrival of Danger Rising and the all-new Hoverboard. Speed across the surface of the ocean, grind along rails and kickflip over exploding helicopters. Discover the evolution to JUST CAUSE 4’s already best-in-class suite of traversal options and leave awesome destruction in your wake as you take the fight to Rico’s old employers with more speed and style than ever, across new missions that that will test all of Rico’s skills & abilities.

The Agency is back, and brings the full force of their advanced tech and highly trained Agents to bear in their hunt for Rico and Sheldon. Agents grapple across the terrain, just like Rico, and attack from all angles, wielding hard-hitting weaponry unlike anything seen in JUST CAUSE 4 before. 

Danger Rising adds 8 new missions, the game-changing Hoverboard, and multiple exciting new weapons & vehicles to the crazy JUST CAUSE 4 sandbox world. Blast enemies with the ultra-powerful Sequoia 370 Mag-Slug, bend the laws of gravity with the Stormalong Em Zero magnesis rifle, or deploy your very own remote controlled drone with the Yellowstone Auto Sniper Rifle.

Danger Rising gives players an amazing package of awesome new tools of destruction you can employ in any mission, or in the open-world sandbox of JUST CAUSE 4, for explosive new action packed moments of glorious mayhem.

“Danger Rising is the third DLC pack in the ‘Dare Devils, Demons and Danger’ Expansion Pass, and it brings a great new story, tough enemies that can grapple, just like Rico, and a new element that we are really excited about, the Hoverboard.” said Victoria Setian, Senior Producer at Avalanche Studios. “This is a true game changer. JUST CAUSE 4 already had some of the best traversal mechanics around, but the Hoverboard ties everything together and gives players the smoothest, most dynamic movement system in any action game!”

You can read more about the improvements to JUST CAUSE 4 on the Developer Blog: https://square-enix-games.com/en_GB/topic/jc4-dev-updates

Gold Edition purchasers will receive 7 days early access to the JUST CAUSE 4 Danger Rising DLC. Gold access begins on August 29th, 2019.

For more information visit: http://justcause.com

For exclusive news and information visit: https://www.youtube.com/justcausegame

Subdivision Infinity DX Touches Down Today for Consoles, PC

Subdivision Infinity DX Touches Down Today for Consoles, PC

Sci-Fi Shooter Now Available on Nintendo Switch, PlayStation 4, Xbox One, and Steam

SYDNEY – 9 Aug., 2019 – Subdivision Infinity DX, the immersive, pulse-pounding sci-fi 3D space shooter from developer Mistfly Games and publisher Blowfish Studios, comes in for landing today on Nintendo Switch, PlayStation 4, Xbox One, and Windows PC.

Jump into the cockpit of an intergalactic star fighter and blast off toward the fringes of space. The adventure is set into motion when Sgt. Jed Riddle is contracted to investigate a mining facility that has ceased all communications with the colonies, inexplicably going dark. Riddle’s mission quickly goes awry, leading to a shootout and prompting further inquiry into a band of deadly mercenaries willing to risk it all for a mysterious substance called Element-122.

The campaign stretches across more than 40 missions where pilots can take on everything from dogfights against drones and other fighters to massive battles with hulking capital ships. Regardless of the situation, combat in Subdivision Infinity DX is exhilarating and lightning-fast, paying homage to classic sci-fi shooters but with modern inspiration from stylish space sims.

Outside the main storyline, explorers can travel around the distant reaches of the galaxy to hunt bounties and mine asteroids for rare materials. The profits can then be used in trade at the nearest space port to kit out Riddle’s ship or even add powerful new vessels to his collection.

Subdivision Infinity DX is a bold step for the next generation of deep-space shooters,” said Ben Lee, founder, Blowfish Studios. “The team at Mistfly grew up devouring everything the genre has to offer. From arcade classics to contemporary titles, they have put that knowledge to great use, creating something special we’re proud to share with console and PC players today.”

Subdivision Infinity DX is out now in English for $14.99 / €12.99 / £11.99 / $19.99 AUD via the Nintendo Switch eShop, PlayStation Store, Microsoft Store, and Steam. An update with support for French, German, Spanish, Portuguese, and Russian is also planned for release soon.

For more information about Subdivision Infinity DX, please visit the game’s official webpage, follow the game on Twitter, and join the Blowfish Studios community on Twitter and Facebook.

About Mistfly Games

Mistfly Games is a Moscow-based game developer featuring veterans of the Russian game development scene. Subdivision Infinity is their debut title.

About Blowfish Studios

Blowfish Studios is an award-winning independent game developer and publisher based in Sydney, Australia. We strive to release original multi-platform games, while also collaborating with developers from around the world. As developers first, we bring a wealth of knowledge and expertise to any partnership. Our team provides development services to get the game release ready, porting to all major platforms, platform approval, marketing and promotion to the world.

To learn more about Blowfish Studios please visit the team’s website.

PUBG MOBILE LITE LAUNCHES IN MULTIPLE REGIONS

PUBG MOBILE LITE LAUNCHES IN MULTIPLE REGIONS

The faster and lighter version of the blockbuster hit offers 490 MB download size and supports more mobile devices with less than 2GB RAM

LOS ANGELES – Aug. 8, 2019 – Developed by Tencent Games and PUBG Corp., a lighter and faster variant of PUBG MOBILE called PUBG MOBILE LITE has officially launched today. The new version of the hit battle royale game is available to download and play on the Google Play Store in several regions of Southeast Asia, South Asia, North Africa and South America. PUBG MOBILE LITE has received positive response from audiences since the launch, boasting outstanding performance.

After the swift rise in popularity of the blockbuster PUBG MOBILE, the developers have designed PUBG MOBILE LITE to be compatible with a wider range of devices. With the core idea of being able to play anytime, anywhere and on any device, the developers have launched this version optimized for more smartphone devices with a lower RAM, to offer an uncompromised gameplay experience to all its fans around the world. PUBG MOBILE LITE will be available in more regions of Europe, North and Central America soon.

Built with Unreal Engine 4, this version of PUBG MOBILE is compatible with even more devices and optimized for devices with less RAM without compromising the gameplay experience that has attracted millions of fans around the world. PUBG MOBILE LITE features a smaller map made for 60 players, delivering faster-paced games that last 10 minutes while keeping the traditional PUBG MOBILE style of play. With an installation pack of just 490 MB and built for devices having less than 2 GB RAM, PUBG MOBILE LITE is set to run smoothly for all players. New players joining in will be eligible for various rewards, in the form of new gears and vehicles.

Key features on PUBG MOBILE LITE:

  • Enhanced Aim Assist: An all-new auxiliary aim assist makes aiming simpler while playing in weak network environments. The intensity differs between the crawling and standing positions, simplifying the control while preserving the unique PUBG MOBILE experience;
  • Upgrade to Winner Pass: The Winner Pass replaces the Royale Pass and will have much faster achievement unlocks and span a month, with fantastic rewards on offer;
  • Bullet Trail Adjustment: PUBG MOBILE LITE will feature increased bullet speed and no bullet drop effect, for a clearer shot which is specially made to account for weak network environments;
  • Weapon Recoil Suppression: The adherence mechanism also suppresses the weapon recoil to a certain amount, which facilitates game-control and makes for a better experience in weak networks. Different guns have different gun pressure effects, highlighting the different experience of each weapon;
  • Extended Time to Kill: The update will also appropriately increase the ‘Time to Kill’ which would enhance players survivability during firefights and encouraging aggressive play;
  • Location Display: The map will expose a shooter within the mini-map’s range, providing simplified battle info extraction and increased battle speed;
  • Heal while Moving: Players will now be able to heal themselves in all stances, except when they are prone. This is particularly useful in high latency conditions where movement actions might inhibit the healing mechanic in game. This will help speed up the game pace and increase survivability;
  • Building Areas/Supplies optimization: Building density and loot frequency has been increased to expedite the looting process and enhance the battle progression;
  • Map Quality Optimization: The game will also feature optimized map quality and the parachute loading screen;
  • RPG and New Firearm integration: With PUBG MOBILE LITE, players will now get to experience a new weapon in select game modes only, allowing a chance to form new attack and defense tactics.

About PUBG MOBILE LITE

PUBG MOBILE LITE is developed by Tencent Games and PUBG Corp. following the success of PUBG MOBILE and is based on PLAYERUNKNOWN’S BATTLEGROUNDS, the original PC, Xbox One and PlayStation 4 gaming phenomenon that took the world of interactive entertainment by storm in 2017. Up to 60 players parachute onto a remote island to do battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.

For more information, please visit the official PUBG MOBILEaccounts on Facebook, Twitter and YouTube.

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PUBG MOBILE CLUB OPEN 2019 SPRING SPLITS TOURNAMENT CAPTURES 247 MILLION TOTAL VIEWS AS REGISTRATION FOR FALL SPLITS OPENS TODAY

PUBG MOBILE CLUB OPEN 2019 SPRING SPLITS TOURNAMENT CAPTURES 247 MILLION TOTAL VIEWS AS REGISTRATION FOR FALL SPLITS OPENS TODAY

World’s largest mobile esports competition concludes with China’s TOP ESPORTS team defeating rivals from around the globe to win in the Spring Splits Global Finals

LOS ANGELES – Aug. 8, 2019 – From July 26 to 28, millions of community members tuned into the PUBG MOBILE Club Open 2019 Global Finals in Berlin, Germany to witness the largest competition ever in mobile esports. The three-day event showcased global rivalries, with China’s Top Esports team winning the grand prize of $180,000 USD, along with limited BAPE x PUBG MOBILE champion outfits and coveted bragging rights as the best in the world.

Leading global technology company, Vivo, was the official title sponsor of the PMCO 2019, providing NEX smartphones to empower players’ conquest at the competition with an ultra-smooth gaming experience.

The PUBG MOBILE Club Open 2019 Spring Splits Global Finals marked the culmination of more than three months of rigorous qualification tournaments around the globe. Over 35,000 teams from 10 regions duked it out for the opportunity to represent their respective countries, and finally the top 16 teams stood out to be in the finals. The official livestream and channel earned 247 million views during the Spring Splits tournament, with 27.4 million watch hours in total, excluding platforms in China. The Global Finals peaked with more than 112 million views online, with many enjoying glasses-off 3D AR effects and a 360-Degree immersive viewing experience provided by Spidercam onsite in Berlin.

In addition to the official competition, PUBG MOBILE teamed up with social media influencers, musicians and professional athletes including NBA superstar Giannis Antetokounmpo for a special PUBG MOBILE celebrity show match unprecedented in mobile esports. World-renowned superstar producer and DJ Alan Walker also dropped in to debut his new collaboration song with PUBG MOBILE “Live Fast,” along with an exclusive live performance. 

PUBG MOBILE Club Open 2019 showcases the best Professional/Semi-Professional players in the world. Fighting for the lion’s share of $1.3 million USD, crews from 10 regions across the globe will battle their way through the upcoming Fall Splits, which will open for sign-ups on Thursday, Aug. 8.

For registration of Fall Splits and more information about PUBG MOBILE Club Open 2019click here. Check out the teaser video of PMCO 2019 Fall Splits here.

PUBG MOBILE is available to download for free on the App Store and Google Play

ABOUT PUBG MOBILE

PUBG MOBILE is based on PLAYERUNKNOWN’S BATTLEGROUNDS, the phenomenon that took the world of interactive entertainment by storm in 2017. Up to 100 players parachute onto a remote island to battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.

For more information, please visit the official PUBG MOBILEaccounts on Facebook, Twitter and YouTube.

About Vivo

Vivo is a leading global technology company committed to creating trendsetting smart mobile products and services. Vivo is devoted to forming a vibrant mobile internet ecosystem, and currently owns and operates an extensive network of research operations, with R&D centers in San Diego, Shenzhen, Nanjing, Beijing, Hangzhou and Taipei. These centers focus on the development of cutting-edge consumer technologies including 5G, AI, mobile photography and next-generation smartphone design.

Vivo has also set up 5 production bases around the world across China, South Asia and Southeast Asia. Vivo has over two hundred million users enjoying its mobile products and services around the world. Vivo features offline retail stores in over 1,000 cities worldwide.

Gamedec is an adaptive, cyberpunk RPG game from Anshar Studios. This brand new project is based around a private detective who solves crimes committed in virtual game worlds. The title will debut in 2020.

Gamedec is an adaptive, cyberpunk RPG game from Anshar Studios. This brand new project is based around a private detective who solves crimes committed in virtual game worlds. The title will debut in 2020.  

FOR IMMEDIATE RELEASE – August 8th, Katowice, Poland.
 It’s Warsaw City in the 22nd century, and thanks to the existence of virtual worlds, “reality” is a relative concept, and “life” and “death” have many meanings. New worlds, however, give rise to new problems. Desire, jealousy, greed, and lust for power are ever present. Many things have changed, but human nature is not one of them. That’s why society in the 22nd century needs Gamedecs – detectives who handle frauds, crimes, and conspiracies committed in virtual worlds. Child slavery in F2P games, the suicide of a professional player – cases like that are what they deal with on a daily basis. In the new Anshar Studios game, the player becomes one of these detectives.

You can already add the game to your Steam Wishlist (https://store.steampowered.com/app/917720/Gamedec/), not to miss any updates on its ongoing development.

A special, early version of the game will be premiered at Gamescom, while at PAX West in Seattle, a game demo will be made available to guests of the event. And if you’re heading to Cologne and would like to check out a hands-off demo at Gamescom, you’ll be able to meet the developers in the Business Area, Hall 4.1, Booth A-071G (Indie Games Poland). However, advance bookings are required, so please use our booking app available under the following link: https://events.pr-outreach.com/ to save your slot. Pick up a game, click “Book a meeting”, type your e-mail address and follow further instructions on the screen. A confirmation e-mail with all the details will be sent your way, once your done.

In Gamedec, decisions are important, and the game world constantly adapts to them and to the hero, who changes as the story progresses. The consequences of choices made, like in “real” life, can be immediate, long-term, or hidden – the latter most often surfacing at unexpected moments. Regardless of the decisions made, however, the game always remains neutral towards them. It’s up to the player to evaluate them, bearing in mind the saying “you are the sum of your choices.”

The studio’s new game returns to the foundations of the RPG genre by adding Deduction, Codex, and Aspects mechanics to allow for complex discussions, as the players create or expose networks of intrigues and conspiracies, while discovering unusual relationships between virtual worlds. Gamedec’s paper-based RPG mechanics give players the freedom to approach things from multiple perspectives, rather than finding a single solution – the choice is ultimately theirs.

Gamedec is currently under development. The game is planned to be released in 2020. 

More information about the game can be found on the game’s official website.

About Anshar Studios
Anshar Studios is a game development studio employing over 70 skilled professionals and game enthusiasts from the video game industry. Our employees have over 10 years of experience in major video game development fields: design, art, programming, and production coordination. Anshar Studios has also expanded the scope of its activities, offering services to many reputable companies in the video game industry. We have collaborated with, among others, Larian Studios, Bloober Team, Artifex Mundi, The Farm 51, Seebo, and Playway. In 2017, Anshar Studios successfully released a VR space exploration game called Detached and mobile games: The Path of Kara and Kate Malone: Hidden Object Detective. http://ansharstudios.com/