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Modus Games Announces Comedic Tower Defense Racer Rock of Ages 3: Make & Break

Modus Games Announces Comedic Tower Defense Racer Rock of Ages 3: Make & Break

Build and Share Custom Stages Online for a Near-Endless Supply of Quirky Arcade-Style Action

Walnut Creek, Calif. – August 15, 2019 – Independent game publisher Modus Games in conjunction with with developers ACE Team and Giant Monkey Robot announced today that Rock of Ages 3: Make & Break is rolling its hilarious style of destruction onto PlayStation® 4, Nintendo Switch, PC and Xbox One in early 2020. The game will be available to view at Gamescom next week by appointment only in the business area, Hall 2.2 Booth D 60-61.

A brilliant blend of tower defense strategy and bursts of arcade action, Rock of Ages 3: Make & Break sees opponents rolling massive boulders toward each other’s castles while building defenses to protect their own. For the first time in the smash hit series, commanders can now design their own stages through an intuitive in-game level editor and share them with the community. With nearly limitless possibilities for original works along with local head-to-head and online four-player multiplayer support, Rock of Ages 3: Make & Break provides an avalanche of fun for creators and players alike.

Rock of Ages 3: Make & Break is infused with a Monty Python-esque style of humor, making for unpredictable and hilarious moments. The game’s story mode plows through inventive reinterpretations of history with cameos from key figures like Caesar and Moctezuma, but don’t be too surprised when larger-than-life presences like Krampus or the Flying Spaghetti Monster show up as well.

Rock of Ages 3: Make & Break switches its chaotic mix of fun up with over 20 selectable stones to roll across six game modes; whether its focusing on defense in the against-all-odds rush of Boulder Avalanche or honing gracefulness in the unforgiving Humpty-Dumpty Mode, there’s a mountain of content awaiting players.

For the latest on Rock of Ages 3: Make & Break, tumble onto the game’s official site (www.RockOfAges3.com), follow Modus Games on Twitter (@modus_games) and Discord (modus.games/discord), and add the game to your Steam wishlist (https://store.steampowered.com/app/1101360/). 

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About Modus Games 

Modus Games is one of the fastest-growing video game publishers in the world. The label prides itself on providing AAA publishing services to talented independent developers across the globe. For more information, visit www.modusgames.com

About ACE Team

ACE Team is an award-winning studio founded by brothers Andres, Carlos and Edmundo Bordeu in Santiago. The studio is known for creating distinctive, incomparable games like the Rock of Ages and Zeno Clash series, Abyss Odyssey, and more. 

About Giant Monkey Robot

Giant Monkey Robot is a Chilean team which has contributed to more than 25 releases, including titles for Warner Bros., Nifty Games and Glu. Giant Monkey Robot is currently working with ACE Team to develop Rock of Ages 3: Make & Break.

Tripwire Interactive Unveils First Public Showing of Maneater Demo and More at PAX West

Tripwire Interactive Unveils First Public Showing of Maneater Demo and More at PAX West

Tripwire Interactive Will Have Maneater and Espire 1: VR Operative at PAX West for Attendees to Experience Ahead of Upcoming Launches

Tripwire Interactive, developers of the Killing Floor, Red Orchestra, and Rising Storm series, are heading to PAX West! Join them for the first public showing of Maneatergameplay. Previously only seen behind closed doors exclusively for members of the press, this developer-driven demo showcases Maneater’s sharp, agile gameplay with developer commentary and context. Watch as the developers bite, breach, and barrage their way through a variety of underwater environments and learn about the game’s Bounty System in this “tail” of retribution! Catch this gameplay and other exciting content, like insight into the development process, including the creation of character art and other unique aspects of creating a shark title, at Tripwire Interactive’s PAX West panel, located in the Raven Theater at 1:30 pm, on Friday August 30.

PAX West attendees can also find Espire 1: VR Operative at The MIX on August 30 from 6:00 pm to 7:00 pm for Press and 7:00 pm to 11:00 pm for the public. Come see what all the anticipation is about in this revolutionary VR title, which introduces the control theater—a cure-all solution for motion sickness in FPS VR titles. Espire 1: VR Operative will be totally playable for the public, so come on down and enjoy this fresh take on stealth and first-person in VR! We’ll be showing off the game on Oculus Rift S and Oculus Quest.

Scheduled for Friday, August 30, from 1:30 pm to 2:30 pm in the Raven Theater, Tripwire Interactive PAX West panel attendees will be seated on a first come, first served, basis. Media and content creators interested in attending Tripwire Interactive’s PAX West panel are encouraged to write [email protected] to reserve limited VIP seating today! On- and off-camera interview opportunities will be available after the panel.

Attendees can also look forward to Maneater swag along with other potential surprise prizes for guests. Supply will be limited, so make sure to show up early to secure a seat!

Tripwire Interactive cosplay is always welcomed and encouraged. So be sure to bring your best and most creative costumes for Maneater, Killing Floor 2, Road Redemption, or any other Tripwire Interactive title!

Tripwire Interactive PAX West Panel Details

The MIX details

  • What: Espire 1: VR Operative, playable demo
  • Who: Tripwire Interactive at the MIX
  • When: August 30 from 6:00 pm to 7:00 pm for Press; 7:00pm to 11:00 pm for the public
  • Where: 115 Bell Street, Seattle WA 9812

Can’t make it to PAX West this year? You can still catch the Tripwire Interactive PAX West panel live on Twitch.tv. Catch the panel live on August 30 at 1:30pm PDT here.

There’s no charge for admission to play some great titles during PAX West. Head to the official website for The MIX to register today!

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Omega Labyrinth Life Review

Omega Labyrinth Life

Developer: Matrix Software
Publisher: D3 Publisher
Platform: Nintendo Switch
Release Date: Available Now
Price: $59.99 – Available Here

Overview

Hearing that a game ended up being cancelled isn’t entirely rare when it comes to titles still in development but rarely do we hear about a localization flat out getting cancelled. That ended up being the case last year with Omega Labyrinth Z where the publisher was more than ready to bring the game to fans but due to Sony’s new censorship policies, was forced to permanently halt plans for the game. While that was a sign of what has continued to be issues with Sony, it didn’t put a stop to the Omega Labyrinth series as the franchise has returned once again with Omega Labyrinth Life for the Nintendo Switch, as well as a heavily censored version with a different name for the PlayStation 4. With the Switch offering no censorship to this risque game, is this dungeon crawler worth picking up?

Story

Belles Fleurs Academy is a spacious and prestigious school that has been around for over a hundred years with both its staff and student body being legacy members and throughout this time the beautiful flower garden in the center of the academy has never once wilted. Always in bloom and the pride and joy of the students, no outsider has had a chance to step into the school and see the garden in all its glory until a sudden transfer student by the name of Hinata Akatsuki is accepted into the academy. Once Hinata arrives at school she finds herself mysteriously lost in a strange area filled with monsters but with the help of a friendly but unknown voice she finds her way to safety and meets with a colorful cast of female students and staff. 

Unfortunately this odd dungeon escapade was only the beginning of a much larger problem as one day after Hinata’s arrival does the blooming flower garden suddenly wilt away to nothing with even the pride of the grand garden, the Holy Blossom, barely hanging in there. With the rest of the girls accusing Hinata of potentially tainting the garden she must quickly find a way to save the pride and joy of Belles Fleurs Academy. Of course along the way she will quickly make friends with those around her and encounter a variety of interesting figures, including fairies who know much more about the workings of the garden than its human caretakers could have expected.

Those expecting a dramatic story of danger and the end of the world will find that Omega Labyrinth Life is far from that as it mostly features a straight-forward story with a fun cast of characters. For the most part things are kept lighthearted outside of the occasionally slightly darker turn but even then these elements of the story tend to wrap up fairly quickly to focus on the flowering life of these girls and the friendship blossoming between them. The characters that make up the core cast are endearing enough with a wide mix of personalities at play and players will have plenty of time to see what each girl is about as it doesn’t take long before most of the cast is available to take into dungeons either as a partner character or the main fighter. In fact, the blossoming of these girls’ friendships while they grow works as a great metaphor as the story revolves around a flower bed. As such, be prepared for a “laid-back” style of storytelling as any semblance of a driving narrative is kept to a minimum while the euphemisms and lewd events are kept to a maximum.

Gameplay

For the most part Omega Labyrinth Life is a roguelike RPG that plays in a similar manner to many other dungeon crawlers of its like. Players will delve into a dungeon in a pair of two girls, or solo in certain dungeons or if you simply prefer it that way, with only the gear they have equipped all while starting at level one every time. They then will gain levels and experience while fighting enemies using turn-based combat where enemies only move whenever the player moves or takes an attack action as well as avoiding traps as they travel through a dungeon but if they happen to be defeated then all of their items will be lost forever as every dungeon has a randomized layout that will change if you try and tackle it again.

As a base mechanic, the dungeon crawling in Omega Labyrinth Life is well handled as players will often find the difficulty of a dungeon nicely balanced as it is entirely possible to squash a dungeon if you’re well prepared but even a small mistake can lead to your doom, especially since if your partner falls in combat, the enemy that defeated them is given a significant power up making it best to try and run away to the next floor and avoid losing everything. There are even special “GPS” tags that can be applied to a player’s favorite items allowing them to be retrieved at a hefty price as a way to balance out potentially losing strong equipment and relying on a randomized drop to obtain one again. It is worth noting that while there are numerous shortcuts available to use various items without going into the menu, it may take some time to get the hang of using the shoulder buttons to pull up said shortcuts but since time doesn’t move unless the player does, a little trial and error is usually allowed.

Of course what makes Omega Labyrinth Life a game that ended up having to have two separate versions isn’t the game’s solid mechanics as a roguelike dungeon crawler, but everything else surrounding it. To put it simply, this is a game that lays its fan-service content out as blatantly as possible and isn’t afraid to pull basically any punches as lewd content is involved in nearly every mechanic in the game whether it be identifying mystery objects, to powering up a girl’s special abilities, to even the armor the girls end up wearing as weapons and shields are your standard fair while the armor sets and bonuses are bras and panties.

The power that the Grand Garden relies on to grow and thrive happens to be called Omega Power and of course the place it is stored is within the breasts of the girls attending the school. As such whenever the power needs to be used in some way the girls’ breasts and bodies are involved in some way. Items that are “ambiguous” are too soft to be properly identified so the must be “Sized-up” by the girls rubbing the item between their breasts until it grows solid enough for use and even when a dungeon is cleared, if a “Tit-for-Tat” petal was obtained while diving it, the girls can play Rock Paper Scissors with their breasts against a fairy for a special bonus if they win.

Strength is also often dictated by the size of a girls’ breasts as well since as a character fights in the dungeon and obtains more Omega Power, their breasts will grow in size to match. Hinata may start as a C-cup usually when entering a dungeon but will often be far larger than that by the time a dungeon is beaten as their chests can grow all the way to the impossible to imagine Z-Cup though they’ll already be bursting out of that girls clothes by then. Girls with already large chests may start stronger but also will find themselves growing at a slower rate compared to their smaller companions and there are even some traps that can reduce any characters’ breast size immensely, therefore weakening them.

Hilariously, even the traps run the gambit from being potentially deadly to comedically lewd as well. Arrows may be fired when triggered, a girl’s skirt might be flipped, causing her to lose a turn, electricity may shoot through them for damage or they’ll slip and send their bra, panties, and weaponry scattering across the room. All of this makes for a wild game and that isn’t even all of it as weaponry can be enhanced through combining various pieces of equipment together with the fairy performing an action behind a curtain to do so, and the most obvious bit of fan-service comes in the form of skill blooms. These involve the use of the touch-screen (or cursor controlled by the Joycons) to touch various locations on a girl’s body when highlighted to drive them into a frenzy that ends with the girl’s special skills being unlocked or strengthened as well as spraying liquid that covers the screen that can then be used to help water the flowers in the garden.

Now if this type of thing isn’t your fancy, or you get a bit tired of doing it frequently, then players will have the option to flat out skip most of these little mini-games in an effort to expedite the process of powering up, identifying items, or even visiting the spa where the girls’ regain health and some temporary bonuses accompanying a steamy CG scene with plentiful bounciness. These tend to give the player less bonuses however but can help save time or skip out on a potentially embarrassing situation.

Outside of the dungeon and heavy fan-service elements of the game players will also find that they have mostly free reign over the Grand Garden as they can plant flower seeds obtained from dungeons and water them with various types of water to gain special growth bonuses. When harvested these flowers provide various items as well as nectar that can be used for a number of things. Exploring the school is a simple affair but outside of talking to fellow classmates, it is also a fairly hollow one since flower growing is not nearly as complicated as it could be and the many decorations that players can place around the garden feel like an afterthought.

Visuals & Audio

While exploring the dungeons and the garden itself players will find that the character models are fairly simple as they are chibi versions of the character portraits. These portraits are thankfully nicely detailed since these are then used for any story or dialogue segments and it is fun to note that players can even poke at characters in these screens and listen to them react. The CG scenes are nicely detailed and of course feature heavy amounts of fan-service to the point that limits are being pushed here, though there is no actual nudity to be found in this game. Of course, hints at things behind the scenes and the references make plenty of sense to push things a little bit further but don’t expect anything more than some extremely heavy fan-service. 

As for the enemy models, they are fairly predictable and go through some palette swapping and while the Grand Garden is a vibrant and colorful place, the various objects players can place down feel mundane and as a result most of the game feels a bit outdated when it comes to its presentation. The voice work is entirely in Japanese with English subtitles though it is worth noting that not everything is subtitled here. Various bits of dialogue when characters are fighting or touched is not translated which is unfortunate but it is nice to note that nearly every bit of dialogue is voiced here, including plenty of moans and cries of pleasure so be careful with that volume. The soundtrack is fairly standard so don’t expect too much here outside of a catchy opening theme.

Overall

There is something to be said about a developer that sticks to their values and puts out a completely unabashed fan-service heavy game like Omega Labyrinth Life. While it does have its problems with some outdated presentation during normal gameplay, often bland gardening systems, and a story that could have been a bit more involved the core dungeon crawling gameplay has plenty of fun little tweaks all framed around delivering as much fan-service as possible that players will easily find themselves sinking hours into the game at a time or tackling a short dungeon on the go if they feel like risking an errant moan or breast-rubbing appearance happening in the open.

Capsule Computers review guidelines can be found here.

GOOD SHEPHERD ENTERTAINMENT TO PUBLISH ACE TEAM’S OPEN-WORLD SURVIVAL ADVENTURE GAME THE ETERNAL CYLINDER

GOOD SHEPHERD ENTERTAINMENT TO PUBLISH ACE TEAM’S OPEN-WORLD SURVIVAL ADVENTURE GAMETHE ETERNAL CYLINDER

Explore, evolve and escape hot fiery rolling extinction on consoles and PC in 2020

AMSTERDAM & SANTIAGO – Aug. 15, 2019 – Good Shepherd Entertainment (John Wick Hex) and indie developer Ace Team (Zeno ClashRock of Ages) have announced a new publishing partnership for The Eternal Cylinder. This ambitious take on open-world survival adventure games is expected to release in 2020 on gaming consoles and will be available for Windows PC exclusively via the Epic Games store at launch.

In The Eternal Cylinder, players control a herd of adorable creatures called Trebhums and must explore a strange alien world filled with exotic lifeforms, surreal environments, and the constant threat of the Cylinder, a gargantuan rolling structure of ancient origin which crushes everything in its path. This unique ecosystem is a massive, procedurally generated land with unique animal AI, real-time world destruction, and organic exploration and puzzle design to create emergent gameplay that ensures no two playthroughs are ever the same.
 
Your Trebhums begin at the bottom of the natural food chain but can mutate and evolve with new physical attributes and abilities by eating a variety of flora and fauna. Discover and adapt dozens of mutations, including new traversal skills like flying and swimming to reach new areas, and new senses to help overcome puzzles, challenges and dangers. Your many Trebhums can each have different mutations, and new mutations don’t replace ones you already have, letting you stack ability sets in dynamic ways. Each mutation will also change the physical look of a Trebhum and stacking these will generate near countless surprising new creature designs which players will be able to organically discover as they explore this unique alien ecosystem.
 
To keep up with the latest updates from The Eternal Cylinder and sign up to be eligible for the upcoming closed Beta, please visit www.eternalcylinder.com and follow @theACETeamor @GoodShepherdEnt on Twitter.

About Good Shepherd Entertainment
Good Shepherd Entertainment publishes video games from independent artists worldwide and operates a proprietary investment platform for a growing global network of qualified investors seeking risk-mitigated participation in the $130B video game industry. Originally established in the Netherlands in 2011 as an equity crowdfunding platform under the name Gambitious BV, the Company became a publisher in 2014 with the release of Train Fever, which was the first game ever successfully published with equity crowdfunding. The Company has since funded and released over a dozen original games across eight digital platforms. The founders of Devolver Digital and Croteam, two very successful companies in independent game development and publishing, invested in the Company and joined its management in 2012. The Company rebranded in 2017 as Good Shepherd Entertainment following an investment by Advance/Newhouse, having established a track record of success with both independent developers and investors. www.GoodShepherd.games

About Ace Team
ACE Team is a game development studio founded by brothers Andres, Carlos and Edmundo Bordeu. The studio, located in Santiago, Chile, has over a decade of experience in the games industry and is one of Latin America’s leading game developers. The independent studio is internationally acclaimed for its unique titles which have achieved several notable industry awards around the world.

Sporty Fighter KungFu Kickball Scores PC, Console Release in Q1 2020

Sporty Fighter KungFu Kickball Scores PC, Console Release in Q1 2020

SYDNEY – 15 Aug. 2019 KungFu Kickball, the team-based sports platform fighter from developer WhaleFood Games and Sydney-based publisher Blowfish Studios, strikes Nintendo Switch, PlayStation 4, Xbox One, and Steam for Windows PC and Mac in Q1 2020.

Square off against friends in a fantasy sport that infuses the action of soccer with martial arts. Unleash a whirlwind of kicks, punches, and magical abilities to take out the opposing team and boot the ball downfield. Score points by overpowering or outmaneuvering rival defenders and send the ball crashing into one of the gigantic bells at either end of the stadium.

KungFu Kickball makes use of minimalistic controls to create an accessible yet competitive experience. Matches are fast-paced tug-of-war-style showdowns where players switch between offensive strikes and defensive stands at the drop of a hat — or the ring of a bell. And with six stages and three player classes to choose between, every match takes on its own character.

Featuring local and online 1v1 and 2v2 multiplayer, KungFu Kickball allows for rivalries to form on the couch or over the Internet. Challenge friends, foes, and strangers alike to see which side can pull off the best maneuvers and ultimately determine who is the KungFu Kickball master.

KungFu Kickball is a new kind of sports game that injects the high-flying action of martial arts,” said Ben Lee, co-founder, Blowfish Studios. “As fans of both sport and kung fu action, we’re having a lot of fun with this project and look forward to sharing it with everyone early next year.”

KungFu Kickball will feature support for English, Italian, French, German, Spanish, Brazilian Portuguese, Russian, and Simplified Chinese language options. Blowfish Studios will showcase KungFu Kickball at PAX West 2019 in Seattle from Aug. 30 through Sept. 2.

To learn more about KungFu Kickball, visit the official website, check out WhaleFood on Twitter and Facebook, and join the Blowfish Studios community on Twitter, Facebook, and Instagram.

About Blowfish Studios

Blowfish Studios is an award-winning independent game developer and publisher based in Sydney, Australia. We strive to release original multi-platform games, while also collaborating with developers from around the world. As developers first, we bring a wealth of knowledge and expertise to any partnership. Our team provides development services to get the game release ready, porting to all major platforms, platform approval, marketing and promotion to the world.

To learn more about Blowfish Studios please visit the team’s website.

About WhaleFood Games

WhaleFood Games is a Brooklyn-based independent developer founded by designer Jonah Wallerstein, who aims to create fun games that are easy to learn but difficult to master.

For more on WhaleFood Games, check out the studio’s website.

2019 CALL OF DUTY® WORLD LEAGUE CHAMPIONSHIP, PRESENTED BY PLAYSTATION®4, TAKES OVER LOS ANGELES

2019 CALL OF DUTY® WORLD LEAGUE CHAMPIONSHIP, PRESENTED BY PLAYSTATION®4, TAKES OVER LOS ANGELES

Top 32 Call of Duty Esports Teams from Around the World Compete for $2 Million Prize Pool

Watch Live August 14-18 on Twitch and MLG.com

SANTA MONICA, Calif. – August 14, 2019 – The finale to the thrilling fourth season of the Call of Duty World® League, Presented by PlayStation®4, begins Wednesday, August 14, when the best Call of Duty® Esports players from around the world complete their quest to be crowned the 2019 Call of Duty World League Champion.

The five-day competition to be held at the famed Edwin W. Pauley Pavilion sports complex in Los Angeles, begins with elimination play for all 32 teams. Doors will swing open to spectators to join the action onsite for the final three days of competition as teams march toward the grand final championship match to take place Sunday afternoon. All the action from the start will be broadcast live for viewers around the world. Fans can catch every epic contest on MLG.com, Twitch and even in-game inside Call of Duty®: Black Ops 4.

“This season of the CWL has been thrilling to watch and the Call of Duty community has responded as viewership continues to grow this year,” said Johanna Faries, Commissioner of Call of Duty Esports. “After months of storylines, drama and outstanding competition, we’re about to see who is the best Call of Duty Esports team in the world.”

Added Co-Studio Head of Treyarch, Dan Bunting, “It’s been incredible watching the competitive community play Black Ops 4 this season, especially at the level of competition that we’ve seen throughout the playoffs – it’s been intense.” Fellow Co-Studio Head Mark Gordon added, “Watching purely as fans has been a blast. Thank you to all the players who competed this season, as well as fans and viewers everywhere who have enjoyed the action like we have – we can’t wait to see who takes home the title on Sunday.”

Pro teams OpTic Gaming, 100 Thieves, Luminosity Gaming, and eUnited have all captured tournament victories throughout the season, making each clear favorite to take home the title. They’ll also contend with 16 amateur teams, who qualified for the Championship event at the league’s Miami event in July.

Here are the groups for the 2019 Call of Duty World League Championship:

The first two days of competition will see the top two teams in each group move on to the bracket stage of the tournament. With these 16 remaining teams, the tournament moves to a double-elimination format before a champion is crowned. The competition features Call of Duty®: Black Ops 4 from publisher Activision and developed by Treyarch. 

Tickets for the 2019 Call of Duty World League Championship are available, while supplies last. General admission tickets are available for $50.00 (plus fees and taxes, while supplies last) and include entry to all three days of the event (August 16-18) at the Edwin W. Pauley Pavilion. For more information and to purchase a ticket, visit MLG.com/CWLChamps.

The event will be broadcast in its entirety from August 14-18 on Twitch.tv/CallofDuty, MLG.com/CallofDuty, and in-game exclusively within the PlayStation®4 version of Call of Duty®: Black Ops 4. Championship Sunday will be broadcast on Twitter via @CODWorldLeague.

Visit CallofDuty.com/esports and follow the Call of Duty World League on Twitter and Instagram for the latest CWL updates. For live broadcasts and Video on Demand, visit MLG.com/CallofDuty.

About Activision

Headquartered in Santa Monica, California, Activision is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard, Inc. (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the expected dates, features and events of the CWL Championship are forward-looking statements, that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

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© 2019 Major League Gaming Corp. ACTIVISION, CALL OF DUTY, CALL OF DUTY: BLACK OPS and CALL OF DUTY WORLD LEAGUE are trademarks of Activision Publishing, Inc.  All other trademarks and trade names are the properties of their respective owners.

SENRAN KAGURA Peach Ball Launches an Extra Ball on Steam

SENRAN KAGURA Peach Ball Launches an Extra Ball on Steam

TILT-ilating Pinball-Themed Entry Lands on PC; Previously Sold-out Physical Nintendo Switch™ Edition Now Available

Torrance, Calif. – August 14, 2019 – XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., today announced that SENRAN KAGURA Peach Ball, the latest pinball-themed entry in the genre-spanning SENRAN KAGURA franchise, is now available on Windows PC via Steam for $39.99, £35.99, and €39.99. The PC version of the game is discounted 10% off of the normal price during the first week following its release. Additionally, the company is pleased to confirm that the sold-out physical edition for Nintendo Switch™ system is now back in stock due to popular demand! The Nintendo Switch version can be ordered through the XSEED Games’ online store and select retailers for a suggested retail price of $39.99.

After the series’ unforgettable entries in the brawler, rhythm cooking, and third-person splasher genres, SENRAN KAGURA Peach Ball brings the deadly shinobi-in-training to a new genre: pinball. During missions, players flip, bump, spin, or tilt the Peach Ball to bring it into contact with one of five shinobi girls perched atop a colorful pinball table. The PC release includes support for higher framerates and more resolutions.

About SENRAN KAGURA Peach Ball

So…this is going to take some explaining. Haruka, the mad scientist of Homura’s Crimson Squad, is up to her usual experiments again, brewing up mysterious concoctions with unknown effects. Unfortunately for her fellow shinobi, she’s chosen the local arcade she works at as her laboratory, storing her experiments in the bathroom. After an accidental outbreak infects five of her shinobi friends, she learns that her latest concoction can transform those exposed to it into animals, at least mentally.

Now, with Asuka, Yumi, Yomi, Ryona, and Murasaki causing wild havoc in and around the arcade, Haruka has devised a way to return these shinobi to their senses: the mystical Peach Ball. Applied to a subject’s body repeatedly, with the proper vibrational force, it can undo the effects of her experiment. Conveniently, it’s just the right size for a pinball table. Now all Haruka needs is a skilled assistant to operate the table, bopping each shinobi girl with the ball until she comes around.

SENRAN KAGURA Peach Ball is developed by HONEY∞PARADE GAMES, Inc. and launched for Windows PC via Steam on August 14. The game is available for $39.99, £35.99, and €39.99 with a 10% launch week discount. The title was published by XSEED Games for Nintendo Switch™ in North America and Europe by Marvelous Europe on July 9, and is available digitally in the Nintendo eShop and physically at XSEED Games’ online store and select retailers for a suggested retail price of $39.99. This title is rated “M for Mature” by the ESRB on Nintendo Switch™ and PC.

For more information about visit www.skpeachball.com. Information about XSEED Games products can be found at http://www.xseedgames.com. Fans can also follow XSEED Games on Facebook, Twitter, Instagram, Twitch and get in depth info from the developer blog on Tumblr.

About XSEED Games:

XSEED Games is the independent-minded publishing brand of Marvelous USA, Inc., a wholly owned subsidiary of Marvelous Inc., which is a publicly traded company listed in the First Section of the Tokyo Stock Exchange. Formed in 2004 and located in Torrance, California, XSEED Games publishes interactive entertainment content for PC and consoles from the Marvelous portfolio as well as from a wide variety of third-party partners. Whether it’s Marvelous properties such as STORY OF SEASONS (Bokujo Monogatari), SENRAN KAGURA, and Rune Factory, or third-party titles such as the Corpse Party, AKIBA’S TRIP, and The Legend of Heroes: Trails series, XSEED Games has grown its reputation among gamers with its critically acclaimed localizations and commitment to fans, remaining ever dedicated to its “indie spirit, player-first” approach.

NEW AWAKENING, HEROES AND UPDATES ARRIVE FOR ANIME-INSPIRED MOBILE RPG KNIGHTS CHRONICLE

NEW AWAKENING, HEROES AND UPDATES ARRIVE FOR ANIME-INSPIRED MOBILE RPG KNIGHTS CHRONICLE

LOS ANGELES (August 14, 2019) – Today, Netmarble Corp. released an all-new update for the anime-inspired mobile role-playing game (RPG) Knights Chronicle that includes the new Awakening of fan-favorite Support Hero Karen, allowing her to acquire new passive skills. Karen is a Water Support Hero whose pre-awakening abilities include a leader skill that buffs Water/Light allies’ HP recovery Amount by 20%, and a passive that grants 10% healing over time to the lowest HP ally.

New heroes have also arrived to Knights Chronicle, including Eurora and Baskerville. And Baskerville can be acquired in the guild shop! Starting now through August 28, ‘Erandel’ Advent Dungeon will be available for players to enjoy in an attempt to acquire an ‘Advent Event Ticket,’ which can be used to summon Eurora.

Other additions to Knights Chronicle include:

  • Auto Repeat – Players can now set the number of rounds when auto-repeating cleared stages
  • Guild Shop – New changes have been added, granting players access to the SSR Hero Ticket

Knights Chronicle features classic turn-based role-playing gameplay, a beautiful Japanese animation-inspired art style and a compelling story showing the same standard of quality as console and PC RPGs. The game also sports standout features, including real-time party play where players can form parties of up to five players to challenge multiplayer dungeons, explosive 3D-animated skills that demonstrate the game’s flashy and gorgeously detailed visuals, and over 100 heroes for players to choose from.

Knights Chronicle is available now in 140 countries. For more information on Knights Chronicle, please visit http://knightsgbweb.netmarble.com/.

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About Netmarble Corporation

Netmarble Corporation strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is one of the fastest-growing mobile game companies and consistently ranks as a top mobile developer and publisher worldwide. With more than 6,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, Blade & Soul Revolution, MARVEL Future Fight, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, and the largest shareholder to Jam City, a leading casual social game developer, Netmarble has a strategic partnership with CJ ENM Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at http://company.netmarble.com.

INFECTION ZOMBIE MODE ADDS UNDEAD TERROR TO PUBG MOBILE DEATHMATCH EXPERIENCE

INFECTION ZOMBIE MODE ADDS UNDEAD TERROR TO PUBG MOBILE DEATHMATCH EXPERIENCE

Blockbuster mobile game updated with new game styles, pirate-themed content and more for iOS and Android

LOS ANGELES – Aug. 14, 2019 – Tencent Games and PUBG Corporation released the full version 0.14.0 content update for PLAYERUNKNOWN’S BATTLEGROUNDS MOBILE (PUBG MOBILE). Today’s update boasts an all-new infection version of PUBG MOBILE’s hit zombie mode, in addition to fresh Royale Pass themes and more. Players can skydive into the latest update for free on the App Store and Google Play.

Earlier this year, PUBG MOBILE teamed up with Resident Evil 2 to give the classic battleground a sinister undead makeover with the introduction of zombie mode. In this hit version of PUBG MOBILE, players test their grit against hordes of monsters to survive until dawn. For the first time ever, players can now drop into an all-new asymmetric player vs. player zombie infection mode where they are divided into Zombies or Defenders. While Defenders are equipped with firearms, Zombies can only use melee weapons and special abilities with cooldowns to take down and infect Defenders. If all Defenders are infected, the Zombies win!

In addition to the all-new Infection mode, the Version 0.14.0 update delivers:

  • Sea Treasure Themes – To continue the Summer season of nautical fun, an all-new theme of Sea Treasure graces PUBG MOBILE’s main menu and in-game items;
  • Global Treasure Hunt – Today’s treasure-themed update brings with it an unprecedented in-game hunt with million-dollar prize pool. Players can collect gold, silver and bronze compasses to redeem rewards;
  • Royale Pass Season 8 – Previous fan-favorite items have restocked for players to earn and unlock;
  • Daily Mission System Update – All daily in-game challenges unlock upgraded rewards for even more chances to earn rare loot;
  • iOS Background Downloading – iOS players can now keep PUBG MOBILE open as a background app while downloading updates;
  • Android Resources Extension Pack – Beginning today, the Android installation package size has been reduced, and rarely-used in-game equipment can be stored in the Resources Extension Pack until they are needed.

PUBG MOBILE is available to download for free on the App Store and Google Play

ABOUT PUBG MOBILE

PUBG MOBILE is based on PLAYERUNKNOWN’S BATTLEGROUNDS, the phenomenon that took the world of interactive entertainment by storm in 2017. Up to 100 players parachute onto a remote island to battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.

For more information, please visit the official PUBG MOBILEaccounts on Facebook, Twitter and YouTube.

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NEED FOR SPEED HEAT ARRIVES ON NOVEMBER 8TH, BURNING ALL LIMITS

NEED FOR SPEED HEAT ARRIVES ON NOVEMBER 8TH, BURNING ALL LIMITS

Deep Customisation, Authentic Urban Car Culture, an Open World, and an Immersive Narrative All Fuel the New Need for Speed Game

Australia – August 14, 2019 – Ghost Games™, an Electronic Arts Inc. (NASDAQ: EA) studio, today announced Need for Speed™ Heat, the ultimate street racer versus cop fantasy. The game deepens and expands everything Need for Speed™ fans love – expressive customisation, authentic urban car culture, and an immersive narrative that pulls you into the game. Watch the announce trailer

https://www.youtube.com/watch?v=KC001ng-l44


Need for Speed Heat sends fans to Palm City, a brand-new open world where street racers have gathered to make their names known. By day, players compete in the Speedhunters Showdown, a sanctioned competition where they earn Bank to customise and upgrade their garage of high-performance cars. At night, players risk it all to build their Rep in underground races where a rogue police task force roams the streets, ready to take racers down and swipe all their earnings. The roads, the risks, and the rides never end in this street racer where a player can roll deep with their crew, build their garage full of hot cars, and make the city their nonstop playground.
 
“We’re delivering more options than ever before for players to be unique and make themselves known,” said Riley Cooper, Creative Director at Ghost Games. “Our fans have been clear that they want more cars, more customisation, and more challenges, and we’re tuning up on every aspect. From your character’s style to your car’s performance and your driving style, we’re fuelling everyone’s creativity with this new game.”
 
Fans who pre-order the standard edition will get a K.S Edition styled Mitsubishi Evolution X. Pre-ordering the Deluxe Edition adds three K.S Edition styled cars (BMW i8 Coupe, Mercedes C63 AMG Coupe, Chevrolet Corvette Grand Sport), access to exclusive deluxe edition character clothing, and increased earnings of in-game currencies Bank and Rep. Anyone who pre-orders Need for Speed Heat in-game from Need for Speed Payback on any format will also get a 10% discount as a Loyalty Reward1.* 
 
Need for Speed Heat launches November 8, 2019 for Xbox One, PlayStation® 4, and PC. Jump into the game first on November 5, 2019 with EA Access and Origin™ Access Basic to enjoy up to 10 hours of play time as part of the Play First Trial, or sign-up for Origin Access Premier to get full access on PC.**
 
To join the conversation, players can like Need for Speed page on Facebook, or follow the Need for Speed channels on Twitter®Instagram and YouTube. Players can also sign up to the franchise’s email list to get the latest news, updates, behind-the-scenes content, exclusive offers, and more (including other EA news, products, events, and promotions).
 
*CONDITIONS AND RESTRICTIONS APPLY. SEE http://www.ea.com/games/need-for-speed/need-for-speed-heat/pre-order-disclaimer FOR DETAILS
 
**CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE ea.com/ea-access/terms AND origin.com/store/origin-access/terms FOR DETAILS.

[1] Loyalty Reward discount does not stack with Access. Must pre-order through in-game menu in Need for Speed Payback.


About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.
 
In fiscal year 2019, EA posted GAAP net revenue of $4.95 billion. Headquartered in Redwood City, California, EA is recognised for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS™ FIFA, Battlefield™, Apex Legends™, The Sims™, Madden NFL, Need for Speed™, Titanfall™ and Plants vs. Zombies™. More information about EA is available at http://www.ea.com/news.