PUBG MOBILE LITE TOPS CHARTS
AROUND THE WORLD WITH NEW CONTENT UPDATE
Streamlined
version of blockbuster hits number one on multiple continents in time for fresh
content update
LOS
ANGELES – Aug. 29, 2019 – In just a short time since launching in select
regions, PUBG MOBILE LITE, a lighter and faster variant of
PUBG MOBILEthat’s optimized to be playable across a wide
number of devices, is already the most popular mobile game on numerous global
charts.
In
just a few short weeks since launch, PUBG MOBILE LITE has already
claimed the number one spot among free-to-download games on Google Play in
multiple regions including Turkey, India, etc. PUBG MOBILE LITE will
release in the Russia and certain regions of CIS and the Africa on Thursday,
Aug. 29.
PUBG
MOBILE LITE also recently received a “New Game” recommendation and
promotion on Google Play. PUBG MOBILE LITE revealed that the 0.14
version update allows players to drop into the latest features at August 29,
including:
1. New WP theme and
rewards
2. New outfits added
3. Updated system
settings
4. Added
customization guide
5. Added emotes
6. Improved UI
& update pack size
7. Improved graphics
8. Battle
parameters improved
9. Increased
accuracy of RPG-7
10. Added bombing
zones
PUBG
MOBILE LITE is now available to download and play on the Google
Play Store in several regions of South Asia, Africa, with a North and Central
America launch scheduled soon. PUBG MOBILE LITE boasts a smaller
download size and supports more mobile devices with less than 2GB RAM.
Key
features for PUBG MOBILE LITE:
Elevated
Gameplay – PUBG MOBILE LITEdelivers
the classic tactical tournament experience on more mobile devices with
smooth and stable gameplay
Detail
Optimization – Characters, map details and more are improved
for even better visuals
Building Areas/Supplies optimization:
Building density and loot frequency has been increased to expedite the
looting process and enhance battle progression;
RPG and New Gear – Players
can now experience a new gear in select game modes
Combat
Improvements – PUBG MOBILE LITE adds enhanced
aim-assist performance in low-end devices while preserving the classic
experience, and includes more-visible information including location
display and the ability to heal while moving in all stances except prone
Upgrade to Winner Pass:
The Winner Pass replaces the Royale Pass and will have much faster
achievement unlocks and span a month, offering fantastic rewards
About
PUBG MOBILE LITE
PUBG
MOBILE LITE is developed by Tencent Games and PUBG Corp. following
the success of PUBG MOBILE and is based on PLAYERUNKNOWN’S
BATTLEGROUNDS, the original PC, Xbox One and PlayStation 4
gaming phenomenon that took the world of interactive entertainment by storm in
2017. Up to 60 players parachute
onto a remote island to do battle in a winner-takes-all showdown. Players must
locate and scavenge their own weapons, vehicles and supplies, and defeat every
player in a visually and tactically rich battleground that forces players into
a shrinking play zone.
For
more information, please visit the official PUBG MOBILE LITE accounts
on Facebook, Twitter and YouTube,
and the official PUBG MOBILEaccounts on Facebook, Twitter and YouTube.
POWERFUL AND ENCHANTED HEROES
JOIN MASSIVE ROSTER OF OVERHIT LEGENDS
Nexon’s popular turn-based
action role-playing game receives overhaul of new content on iOS and Android
SEOUL –
Aug. 29, 2019 –
Mysterious heroes from civilizations across time and space arrive as part of a
massive content update for Overhit, the hit turn-based action
role-playing game (RPG) from NEXON Korea Corporation, subsidiary of NEXON Co.,
Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online and mobile
games. Beginning today, mobile players worldwide can download the latest update
for free on the App Store and Google Play.
In Overhit,
players enlist in the Black Wings resistance army to save the world from
the evil Conclave corporation. More than 120 unique and unforgettable heroes
voiced by world-renowned anime voice actors such as Ishikawa Kaito, Uchida Aya
and Morikawa Toiyuki take charge in afantasy world with
console-inspired 3D backgrounds. Today’s massive content update furthers Overhit’s
stunning star power and gameplay with multiple new features, including:
New Hero Grade – All Specialty Super Rare (SSR) heroes obtained from the
legendary gacha including Ludmila, Aglaea and Edmund can now be upgraded
to the powerful SSR+ tier
Powerful Allies – Two fresh SSR+ tier heroes join the fray. Aizen, the dark
assault monster hunter deals serious martial and mythical damage, while
Grey flaunts a pleasant demeanor with a secret dark side
‘Spacetime Rift’ Dungeon – Players can test their merits in the
new PvE event dungeon, packed with foes summoned from the Rifts between
worlds
‘Iroha’ Dungeon – This limited-time dungeon tests player skills at three levels,
and includes beautiful cut scenes along with valuable rewards
Pendant System – Each character can now equip up to three pendants that will
unlock special powers for them;
Costume Shop – Shiraki (Wave Splitter), Agnes (Serene Summer) and Francesca
(Blazing Sun) costumes are now available for hero customization;
Hero Synthesis System Update – Players can obtain SSR hero’s soul
stones and soul stone pieces if they synthesize two Level 40 SR heroes;
Special Events – Today’s update delivers several festive events including the
bingo mission event, new marble event and special arena server cooperation
event.
The latest Overhit
content update is now available for players worldwide on iOS and Android.
Additional information for members of the press:
About NEXON Co. Ltd. NEXON Co., Ltd. (“Nexon”) (3659.TO) is a
worldwide leader in free-to-play online and mobile games. Founded in Korea in
1994, Nexon developed one of the world’s first graphics-based massively
multiplayer online games. Nexon also pioneered the concept of microtransactions
and the free-to-play business model, setting a new standard in which play is
free, and users have the option to purchase in-game items to enhance their
experience. Nexon currently services nearly 100 titles in more than 190 countries. The
Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo
Stock Exchange.
PRE-REGISTER NOW FOR SAINT SEIYA AWAKENING: KNIGHTS OF THE ZODIAC
A mobile RPG restoring the anime classic coming soon!
YOOZOO Games,
Shanghai (28.08.2019) | YOOZOO Games is publishing the forthcoming mobile
RPG Saint Seiya Awakening:
Knights of the Zodiac alongside developer Tencent and the renowned Japanese
manga artist and writer Masami Kurumada. As a writer and illustrator
famous for his work on fighting manga; Saint Seiya is one of Masami Kurumada’s
most loved manga series.
Saint Seiya Awakening: Knights of the Zodiac is an action-packed, visually immersive game featuring
stunning 3D graphics. Fans of the original series will remember the mystical
warriors known as Saints – sworn to defend Athena in her battle against other
Olympian gods who want to dominate Earth. Playing as one of the Saints, and
along the lines of the original comics, players must fight in combat to
progress through the game.
The games’ art style
perfectly reflects Kurumada’s classic style, with the characters, scenes and
fighting skills all reflections of the original comics. There are also hundreds
of fighters to choose from, giving players the choice to customize their team
and strategy. The game is blessed with some of Japan’s finest character
voice-artists, including Jun Fukuyama (voice of Lelouch in Code Geass) and Yuki
Kaji (Eren Yeager in Attack on Titan), completing a package devoted to doing
justice to the original.
Pre-register now
for Saint Seiya
Awakening: Knights of the Zodiac on Google Play
or iOS
* * * * * * * * * *
About YOOZOO Games
YOOZOO Games is a
global entertainment company specializing in game development and distribution.
The company is headquartered in Shanghai with offices in London, Berlin, Hong
Kong, Singapore, and other major cities. Since its founding in 2009, YOOZOO has
launched a multitude of highly successful products such as Games of Thrones
Winter is Coming, Legacy of Discord – Furious Wings and League of Angels, and
has forged a strong global distribution network.Official Site http://www.yoozoo.com/
Global Game Portal https://www.gtarcade.com/
LinkedIn linkedin.com/company/yoozoogames
PARIS – August 29, 2019 – Independent developer Le Cartel and
tight-gripped game label Devolver Digital have launched the physics-based local
multiplayer game Heave Ho on Nintendo Switch and PC. Heave Ho has been hailed
as the leading contender for 2019’s LMPGOTY [Local Multiplayer Game of the
Year] by nearly everyone, except for that one dude Leonard who – honestly –
sucks at games anyway.
Heave Ho tasks up to four players with a simple goal – don’t fall to your death. Players will use their own two hands and the outstretched grip of their friends to grapple across each level on their way to victory. Grab one another’s hands, climb across dangling bodies, and swing your pals to safety in a wobbly, dangly mass of limbs.
Customize
your character with all manner of stylish accessories and zany accouterment in
a vain attempt to remember who you are and which of your hands is the only
thing between you and the plummet of doom.
Heave
Ho is playable at PAX West all weekend on a 20-foot 4K screen and at the launch
party in Paris that, well, you weren’t invited to anyway. Awkward.
Follow @LeCartelStudio on Twitter to catch the latest on Heave Ho and maybe make a friend along the way too.
Crafting a horror story can be quite a difficult task since people are afraid of different things and the genre itself can be flooded with certain types of horror and this is especially true when it comes to trying to craft a horror adventure game. Supermassive Games has already proven themselves capable of performing such a feat however as their 2015 release of Until Dawn delivered a great experience with numerous variables. Now the company has returned with what will be a series of games combined under The Dark Pictures anthology with the first one being Man of Medan.
Story
The sea hides many mysteries beneath the waves and although many of these secrets may remain hidden to the world, young thrillseekers with a sense for adventure are more than willing to dive into the depths and root around. Such is the case with The Dark Pictures: Man of Medan where four twenty-somethings have chartered a boat in the South Pacific to do some deep sea diving. There is Alex, who is athletic, intelligent, and is Julia’s boyfriend while Julia herself is similarly intelligent and happens to be quite rich. Alongside this pair are Alex’s nerdy brother Brad and Julia’s jokester brother Conrad. Joining these four is the captain of their chartered vessel Fliss, a girl with a no-nonsense attitude that is willing to bend the rules a bit.
After diving into the wreckage of a never before found bomber from World War II the group finds coordinates pointing towards potential treasure but it doesn’t take long before local pirates decide that their vessel is a prime target and take the group hostage. Finding this same map, the pirates force the group to travel to the location only to find a massive freighter shipwrecked back after the war. Forced onto the dilapidated ship, it doesn’t take long before the group finds themselves fearing far worse than the knives and firearm in the pirates’ possession.
Now while we won’t go into too much detail about what that exact threat is, as it is up to the player to learn the truth, it makes for quite an interesting experience, especially since Man of Medan is meant to be played through at least a few times. This is primarily due to the fact that depending on your choices, as well as how good you are at quick time events, things can change drastically from session to session. There is very little illusion of choice when it comes to Man of Medan as mostly all of the bigger decisions in the game will play a role in how things play out for our five characters, Selecting one option may end up resulting in nothing happening or some slight damage to a character model while another may end with death for that character and any subsequent sections either having them missing, be missing entirely, or vary wildly due to their pivotal role.
Occasionally there will still be some developments that will happen outside of player control which is a bit disappointing, especially where keeping some information hidden can be vital only for it to be spewed out in a later scene when not controlling that character. Along those same lines the game does favor a few quick time events too heavily where one mistake led to a character death and the fate of the rest of the cast coming down to a series of prompts later on. Of course this level of seriousness does mean that players should be ready at all times for a quick time event to play a major role in the story even though some don’t feature any major consequences if failed.
As a whole though Man of Medan‘s story can feel a bit short, being around six hours for my first run through, but considering the high variability of the scenes, some of which are only accessible due to certain choices, and the deaths that can await your five characters, this shorter length isn’t much of an issue, especially since subsequent playthroughs don’t allow you to skip dialogue in any form. Thankfully though the story does come together quite nicely as the five characters are a bit tropey for the horror genre but fit together well with meaningful interactions happening between them and some sporting some very obvious flaws that help make them feel more human and realistic. This allows a more gripping narrative to be told and although some knowledge after your first playthrough will make some subsequent ones a bit more straightforward, actually knowing what you do helps reveal far more the second time around.
Gameplay
Those who have played Supermassive Games’ horror game Until Dawn will find themselves right at home with most of what The Dark Pictures Anthology: Man of Medan has to offer in terms of gameplay as very little has been modified though a few things have been added in. Players will still walk around various environments, usually small corridors that can be a bit repetitive due to the shipwreck setting, examining items that they find in the environment whether they be pieces of paper, corpses, books, or random items, partaking in quick time events, and making dialogue choices with the right analog stick. The exploration is simple enough though the slow walking speed, and only slightly faster speed when pressing the shoulder button, could use a bit of an increase and it is interesting to note that while most areas are linear, there are little secrets and some tidbits that may not occur if you don’t explore certain locations. Of course these have smaller consequences but having to deal with a new event suddenly where nothing previously occurred makes subsequent playthroughs interesting.
Quick time events make a hefty return here as players will need to complete numerous ones that range from simply pressing a series of buttons, or targeting a specific area quickly enough, to mashing (or holding if you choose) a button, or taking part in the newly refined “keep calm” mini-game. This system replaces the previous “don’t move” mechanic that would often be a problem in Until Dawn and requires the player to match their button presses with heart beat icons that scroll across the screen. This makes for a more intriguing and interactive sequence, especially when the character you are playing as starts to panic due to the threat growing closer to them. Dialogue remains similar in nature as players have two vocal choices and a new choice to simply say nothing at all. Some choices are presented with either a logical brain icon in the background while others feature a heart that focuses on guts, though actually relying on those icons doesn’t play too heavily of a role in the game.
These choices can often play a heavy role into the various branching paths that the story can progress down. As mentioned earlier, it is entirely possible to have characters die numerous times throughout a story and you never quite know when a failed prompt or bad choice may lead to one of the characters’ untimely demise. There are various collectibles located throughout the game in the form of pictures that either show a possible future or a possible death for a character in the game. These may give you a bit of a forewarning as to what may happen in the future and more than a few times these scenes may not even happen depending on the choices you’ve made so far.
In a rather interesting fashion, players will find that Man of Medan has more than a solo story mode to play through should they choose. There are also a pair of multiplayer modes to keep things feeling a bit fresh. One of these is local and allows for up to five people to pass the controller between each other and make various decisions for their selected characters. This “Movie Night” allows for some unique feeling moments as the fate of various characters as well as how their choices may affect the story are out of a single person’s hands while the other mode is Shared Story. This one happens to feel the best of the two as it sees the player joining a friend to play through the story together with different scenes happening at the same time or extended in some cases depending on what is going on. The game will still switch between characters as the story progresses and seeing how things play out makes for a fun and exciting mode, especially since players can see new scenes that aren’t always available in the single player mode.
That being said, Man of Medan isn’t without its flaws and most of these happen to come down to the game engine. For the most part the game runs smoothly enough but more than a few times throughout the game scenes would hitch and slow to a crawl, with the worst happening more than once just after finishing a mini-game only to have the scene after jutter so badly it barely played before changing scenes. Dialogue can also occasionally occur during loading screens or slip from the mouth flaps of the characters leading to them talking with no movement or talking with no sound.
Visuals & Audio
Supermassive Games has made sure that most of their presentation here is top notch. The character animations as well as the models are extremely well detailed with all of the characters having a unique feeling to them and a couple of them you may even recognize. This is especially true for the enigmatic Curator that appears from time to time in the story to check in on the player as his design and air of superiority comes across excellently here. It is a bit disappointing to say that the shipwreck itself makes for an unfortunately bland feeling area after a while though this is mostly due to the fact that it has to be a rusted out ship with very little room for variation.
The sound designs are perfectly handled for a horror game such as this and the voice work is similarly perfect here, though the characters may sound a bit dumb from time to time to fit in with standard horror tropes. The background music is great at creating a tension filled atmosphere and players will be delighted to hear that the developers have returned with a new cover of “A Conversation with Death” as the intro for the game.
Overall
The Dark Pictures Anthology: Man of Medan may not feature the most innovative horror story but it does deliver a solid and spooky enough story that makes the best of its camera angles to unnerve the player and provide plenty of scares all while building up the tension as to what may possibly happen next to our struggling survivors. Featuring extensive branching paths that can alter the story depending on your choices as well as who manages to stay alive makes Man of Medan a game rife with possibilities and numerous playthroughs. If only there were the ability to skip through dialogue a bit or speed things up a little to make subsequent run throughs a bit quicker and fewer issues with the game’s engine.
Capsule Computers review guidelines can be found here.
Deliverance is a film I learnt about during my youth as a film which was uniquely confronting. Although my friends and I would quote some of the lines or imitate the sound of a banjo to each other with a certain degree of humour, it always had a certain mystique of taboo for me in how it would approach sexual assault. I’d avoided watching it but when I was given the opportunity to go see it on the big screen, I decided it was time to finally give the piece a watch and find out how I would fair with it.
With all that in mind, I grabbed my compound bow and headed down to George Street Cinemas for their In the House screening of Deliverance. Was it worth the notoriety I ascribed it in my youth? Read on and find out.
Story
A group of four friends decide to embark on a canoe trip together down a remote Georgia river in order to enjoy the wilderness before it’s flooded by the building of a dam. The party’s led by experienced outdoorsmen Lewis Medlock (Burt Reynolds) and Ed Gentry (Jon Voight) who are bringing along newbies Bobby Trippe and Drew Ballinger. The group get their first taste of danger canoeing down the river when navigating the white water rapids of the river but they are able to overcome them. Things take a turn for the worse when two mountain men take Ed and Bobby hostage. What follows will change their lives forever as they deal with the fallout of cruelty inflicted upon them and wrestle with their own humanity.
There’s not too much I can say about the film’s script in that there really isn’t much dialogue to examined in the first place. The screenplay does explore questions of nature versus civilisation, survivalism and the nature of man in the first act but it largely gets overshadowed by the action of the second and third acts. It is an interesting form of storytelling which focuses on showing us the true nature of our protagonists through their actions which directly undermines and is in conflict with some elements of their dialogue. It’s nice to see that contrast between what a character says they believe and how they’ll actually behave when things get to the crunch.
One thing I was a bit unsure about was the film’s unusual pacing. There is a lot of negative space in the film which works to heighten the tension really well but it can occasionally drag out a bit too long. The action can be quite fast and energetic but there are also periods where it’s an extended sequences such as when Ed is climbing a cliff over an afternoon and evening. The sequence is long but the shots vary in length so that you really get a sense of exhaustion with the accomplishment… but this can also be alienating. If the action isn’t drawing you in for these sequences, you’re going to feel quite alienated.
Where this gets particularly pronounced is in the infamous sexual assault scene that has earned this film its infamy. The way the scene is shot and directed gives a particular degree of raw brutality to the act even if a significant amount of it isn’t actually depicted on the screen. My companion for the screening commented on how understated the scene was and how with restrained visual direction and no music which ends up making the sequence even more confronting. The naturalistic style really sells the reality of the scene and with little to break you away from it, there’s nowhere to escape as you sit and face it. If this subject matter is something you would have difficulty with, I cannot recommend seeing this film at all.
Visuals
The big draw for the film was the breathtaking cinematography which showcases the North American wilderness with clear love and awe. There’s a lot of wide shots of the rugged wilderness which really gives a sense of the vast (relatively) untouched wilderness that our protagonists travel through. It’s shot in a naturalistic style to convey the beauty of this part of the United States. There are some sequences where the film plays with colour grading to the extent that it almost appears surreal to see such bright colours on the screen in juxtaposition to everything else but otherwise it’s all played fairly straight; no tricks or flashy special effects.
Audio
The only piece of non-diegetic music that played during select moments throughout the film was a refrain from the duelling banjos piece at the start of the film. This reinforces the strong naturalistic tone for most of the film where the only things that exist in the soundscape are tied to what you can see on the screen. This isn’t to say that the film is silent with the sound of moving water being an almost constant throughout the runtime; it’s just that there isn’t any music in the background directing you in how you should react to what’s on screen. This has a strangely unsettling effect as you end up with nothing in the experience giving you a reprieve from the action.
Conclusion
Overall, I did enjoy my time with this film and am glad to have seen it on the big screen. The script is limited in dialogue but rich in characterisation and juxtaposition while also not holding back any punches when dealing with the subject of sexual assault. The visuals are largely naturalistic in tone for realism’s sake but do play with a surrealist colour palette. The film’s soundscape is largely devoid of any non-diegetic music which works to keep you squarely in the film’s grip. This is a confronting experience to say the least and although I appreciate that I have seen it, I doubt any or many of you would be interested in revisiting it for multiple viewings. I’d recommend it for anyone who’s interested but warn that it’s not an experience for the faint of heart.
For other films which In The House is screening, feel free to check out their schedule for the next season here.
Capsule Computers review guidelines can be found here.
“Let’s settle this in 2 minutes!” is this new mobile RTS’s core
TOKYO, 29 August 2019 –
Today, SEGA announced the official launch dates of LEAGUE OF WONDERLAND, a
brand new real-time-strategy game for iOS and Android devices. LEAGUE OF
WONDERLAND brings to mobile the expertise of SEGA’s arcade game WONDERLAND
WARS, which launched in Japan in 2015 and is planned for a launch on 30th
September 2019.
LEAGUE OF WONDERLAND is set in
a world where well-known fairytales, myths and historical characters are
battling against each other after their original stories have concluded. The
player wields a deck of 8 cards, each with their own strengths and weaknesses.
They need to destroy their opponent’s towers within the time limit of 2 minutes
to achieve victory. Should they attack, defend or sacrifice their units?
Thinking fast is the only way to victory!
2 minutes of fast-paced 1-on-1 strategic battles
Experience 2 minute battles with intensely fast-paced and strategic moves! The
rules are simple: the first player to destroys 2 out of 3 of their opponent’s
towers first wins! Minions, special towers, map gimmicks, and a variety of
unique elements create a new style of real-time strategy game.
Play to your audience!
Use the Viewer to watch other players battle in real-time! Bet on the winner in
the viewer and win in-game rewards.
Draw your way to victory with “Draw Shots”
“Draw Shots” are skills that are activated by drawing on your screen. Effects
vary from piercing and area attacks to buffs and debuffs. When and where to use
them? That’s all up to you!
Strike “Draw Shot” first to “BREAK” your opponent!
Player can block your opponent’s “Draw Shot” by striking your “Draw Shot”
first.
Open beta tests are currently
being held in Indonesia, Philippines and Canada. Starting 30 August 2019,
additional Open beta tests are being held in India, Singapore, Brazil, Vietnam,
Mexico and Russia.
The game will launch in
English and Japanese languages globally on 30 September 2019 in the following
countries: USA, Canada, Brazil, United Kingdom, France, Italy, Spain and a
total of more than 100 other countries and regions.
To celebrate the upcoming
release of “LEAGUE OF WONDERLAND”, all players will receive the following
in-game rewards:
1. 1000
gold & 100 crystal
2. Hero card “Great Sage Monkey” *rewarded upon reaching
D1 league
3. Hero card “Queen of Hearts” *rewarded upon reaching D2
league
4. Hero card ”Moon Goddess Artemis” *rewarded upon
reaching D3 league
5. Hero card “Peter the Kid” *rewarded upon reaching C
league
1.
1000 gold & 100 crystal
2.
Hero card “Great Sage Monkey” *rewarded upon reaching D1 league
3.
Hero card “Queen of Hearts” *rewarded upon reaching D2 league
4.
Hero card ”Moon Goddess Artemis” *rewarded upon reaching D3
league
5.
Hero card “Peter the Kid” *rewarded upon reaching C league
The pre-registration campaign
is still underway with more milestone rewards to be unlocked. Players should
visit these sites and pre-register now:
BANDAI NAMCO Entertainment America Inc. today announced the open beta date for its upcoming free-to-play title, Bless Unleashed. Starting November 7, 2019 and lasting until November 21, 2019 players can participate in the upcoming open beta exclusively on Xbox One.
Intended to give an introduction to the goals of the final game, players can choose from a myriad of different classes and races as they hone their skills on their journey to save the world of Lumios from a dark and mysterious threat. Play solo or dive deep into dungeons and raids with a team of friends to take on fearsome enemies that will challenge even the mightiest of warriors. In this open beta, players can truly experience the world of Bless Unleashed as they challenge the gods, survive against all odds, and make them pray.
Bless Unleashed takes place in an untamed world with a rich backstory created with hardcore MMO players in mind. With deep combo-driven mechanics, player customization, and cooperative (PvE) and competitive (PvP) multiplayer, there is an endless amount of content and gameplay possibilities to keep players engaged. Developed using Unreal Engine 4, Bless Unleashed brings unparalleled visuals to a fully realized fantasy world, offering one of the most stunning MMORPGs produced for console users. Players adventure across an open persistent world where mythical beasts roam the land and player vs. player battles can take place at any time.
For more information about Bless Unleashed, please visit…
Go-karting Game Renzo Racer Leaves Early Access on Steam Today
Throttle Mashing, Missile Blasting, Kart Smashing Fun!
Mazatlan, Mexico –August
29, 2019– For lovers of
cartoonish kart racing games, award-winning independent studio EnsenaSoft
releases the Full Version of Renzo Racer on Steam today.
Renzo Racer is a go-kart racing game which propels players
into a world of magic and color. Select your driver from a roaster of 16
animals and race for the cup on 20 tracks as you get the edge on the
competition with whacky power-ups.
“Renzo Racer will challenge your maneuverability and driving skills” says Samuel DenHartog, CEO at EnsenaSoft. “Plow through destructible objects, jump off ramps and watch out for scattered rocks, fallen trees, black ice and oil slicks”. The Full Version of Renzo Racer includes new power-ups, a new Tournament mode and local multiplayer. The game is also available on the Windows Store (desktop only), and it supports VR on HTC Viveport and Steam.
About EnsenaSoft EnsenaSoft is an award-winning game developer and publisher founded in Mazatlán, Mexico in 2009, and consists of a talented group of designers, artists, programmers (and musicians from around the world) all committed to creating high-quality digital games content across all major gaming platforms and technologies. With a portfolio spanning hundreds of released titles, it is our continued promise to produce entertaining digital games to audiences of all ages and gaming preferences.
UTILISE FAST-PACED NEW BATTLE STRATEGIES INATELIER RYZA: EVER DARKNESS & THE SECRET HIDEOUT
Synthesise Wondrous New Gathering
Spots and Share Your Discoveries with Fellow Alchemists
Hertfordshire, 29th
August 2019 – Today,
KOEI TECMO Europe and GUST Studios unveiled exciting new gameplay details to
their upcoming title Atelier Ryza: Ever Darkness & the Secret Hideout.
Not only will aspiring alchemists find a revamped battle system as they set out
on their journey with teenage tomboy Ryza and her mischievous group of friends,
but they will also be able to obtain special new gathering locations to explore
and share.
Throughout their
search for adventure, Ryza and her party will discover exotic new locations –
including those they’ve made themselves. In Atelier Ryza: Ever Darkness
& the Secret Hideout players can obtain special bottles, which can
be combined with other items in the game’s synthesis system to create an
abundance of new gathering locations overflowing with raw materials. Depending
on which ingredients are used in the synthesis process, the environment can
drastically change. For example: Plant Essence can create a fantastical forest
area; while a Bomb can create a dangerous volcanic field overflowing with lava.
Once the environment is created, a unique four-character password is attached
to the area, which can then be shown off and shared with friends or across
social media – enabling other gamers to explore the exact same area.
Inhabiting these
breath-taking locations, though, are creatures and enemies Ryza and her friends
will need to fight. Using a newly revamped Real-Time Tactical Battle system,
battles will now progress even while character actions are being chosen. In
Atelier Ryza: Ever Darkness & the Secret Hideout, performing skills,
critical attacks, or using abilities outside of the player’s turn through the
Quick Actions technique will drain the player’s Action Points. These points are
shared between all party members, so it’s extremely important to use them
strategically in battle to gain the upper hand. As the AP gauge is filled,
players will also increase their in-battle level known as Tactics Level. The
higher the Tactics Level a party gains, the more powerful attacks they can use,
also enabling special combos to be performed.
Throughout battle,
party members will also be able to give Action Orders to other members of their
party. These orders will ask the player to perform specific actions such as
“perform a physical attack.” If the order is followed, the character which gave
it will perform a follow-up attack with a powerful skill – and this ability
doesn’t consume any AP; allowing players to use them at will to deliver strong
blows to help defeat even the most ruthless of enemies.
To showcase these
exciting new gameplay features, and Ryza’s grand adventure, KOEI TECMO Europe
released a spell-binding new game trailer today. A further batch of fresh screenshots
were also released to give players a greater idea of the exciting new battle
strategies they can utilise in the heat of battle.
Atelier Ryza: Ever Darkness & the
Secret Hideout is slated to launch on the 1st November 2019 for the Nintendo
Switch™, PlayStation®4 computer entertainment system, and Windows PC
via Steam®; for more information be sure to check out our official
website http://www.koeitecmoeurope.com/ryza/, Like us on www.facebook.com/ateliergames, and Follow us on Twitter @koeitecmoeurope.
ABOUT KOEI TECMO EUROPE LTD.
KOEI TECMO EUROPE LTD. is a
publisher of interactive entertainment software for current generation consoles,
handhelds and digital download content based in Letchworth, Hertfordshire, UK.
The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD.,
headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature
‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and
fighting entertainment title Dead or Alive. Through collaboration with strong
existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has
brought fan-favourite shows to life in video game form. The company’s desire
for innovation and diversity has seen the creation of the critically acclaimed
dark-samurai action title Nioh, which takes on new and unique gameplay styles.
The company’s acquisition of GUST, developer of a variety of heart-warming
titles, has seen their flagship Atelier series span generations of consoles and
fans alike. More information about KOEI TECMO EUROPE LTD and its products can
be found at www.koeitecmoeurope.com