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Blowfish Studios Unveil Isometric Stealth Game, Winter Ember

Blowfish Studios Unveil Isometric Stealth Game, Winter Ember

SYDNEY – 11 Oct. 2019 – Sydney-based publisher Blowfish Studios is proud to revealWinter Ember, a new isometric stealth game from Sky Machine Studios, ahead of its debut at L.A. Comic Con this weekend.

Set in a Victorian-esque world, Winter Ember follows the story of Arthur Artorias, a faceless man in pursuit of answers and revenge. Returning after a near-decade of exile to the city of Anargal, where he was stripped of his family, fortune, and past, Artorias clashes with Greater Heaven, a tyrannical religious militant faction that has seized control of the town in his absence. To survive his homecoming, Artorias must rely on his wits and use the darkness to his advantage.

Infiltrate and explore vast Gothic sandboxes brimming with treasure and mysteries to uncover. Move quickly and quietly through the shadows while surveilling the environment, peering around corners and through keyholes in search of lurking enemies and hidden passageways. In Winter Ember, there are multiple paths forward and solutions to every problem. Stalkers are rewarded for studying their surroundings and identifying less obvious modes of entry or egress.

Even when backed into a corner and seemingly forced to use a weapon, Artorias can evade combat by crafting one of more than 30 specialty arrows to escape the situation. Water missiles, for example, can douse flames and create dark new hiding spots in which to disappear.

“Sky Machine has crafted an immersive stealth game that makes wonderful use of lighting, verticality, and a deep toolset to allow players to sneak around however they see fit,” said Ben Lee, co-founder, Blowfish Studios. “We look forward to showing more of Winter Ember soon.”

To learn more, please visit the official website, follow Sky Machine Studios on Twitter and Facebook, and join the Blowfish Studios community on Twitter, Facebook, and Instagram

About Blowfish Studios

Blowfish Studios is an award-winning independent game developer and publisher based in Sydney, Australia. We strive to release original multi-platform games, while also collaborating with developers from around the world. As developers first, we bring a wealth of knowledge and expertise to any partnership. Our team provides development services to get the game release ready, porting to all major platforms, platform approval, marketing and promotion to the world.

To learn more about Blowfish Studios please visit the team’s website.

About Sky Machine Studios

Sky Machine Studios is a young Sydney-based independent game developer that aims to create great, imaginative, and ultimately fun games. Winter Ember is the team’s first title and was funded in part by an Epic MegaGrant.

For more on Sky Machine Studios, check out the team’s website.

Travis “Strikes Back” in Travis Strikes Again: No More Heroes Complete Edition on PlayStation®4 and STEAM this October

Digital Pre-orders now available on PlayStation Store and STEAM

Tunbridge Wells, England – 10th October 2019 – Marvelous Europe, in partnership with Marvelous Inc and XSEED Games / Marvelous USA Inc, are excited to announce that Travis Touchdown will make his PlayStation 4 and STEAM debut in Travis Strikes Again: No More Heroes Complete Edition with a simultaneous worldwide release on 17th October 2019.

Originally released for the Nintendo Switch as Travis Strikes Again: No More Heroes, Travis Strikes Again: No More Heroes Complete Edition brings the over-the-top indie inspired insanity to PlayStation 4 and STEAM with improved visuals and support for up to 120 FPS on compatible hardware.

Travis Strikes Again: No More Heroes Complete Edition on the PlayStation 4 and STEAM will include previously released downloadable content, Black Dandelion and Bubblegum Fatale, which add Shinobu Jacobs and Badgirl as playable characters, as part of the main game in addition to a selection of new and exclusive T-Shirts. Content available as part of the Black Dandelion and Bubblegum Fatale packs will become accessible once the main story has been completed.

Marvelous Europe are also happy to confirm that Travis Strikes Again: No More Heroes Complete Edition is now available to pre-order digitally from the PlayStation Store within Europe and Australia, with PlayStation Plus subscribers receiving an additional 10% discount on the listing price. Those who pre-order before release will also receive an exclusive Travis Strikes Again: No More Heroes Complete Edition PlayStation 4 theme. Travis Strikes Again: No More Heroes Complete Edition is also available to pre-purchase on Steam with a 10% discount.

Travis Strikes Again: No More Heores Complete Edition will be available digitally for the PlayStation 4 within Europe and Australia as well as digitally worldwide on STEAM for Windows PC.

About Travis Strikes Again: No More Heroes:
Travis Touchdown wanders into the game world and embarks on a rampage of epic proportions in Travis Strikes Again: No More Heroes featuring improved High Definition visuals for the PlayStation 4 and Windows PC. Beam Katana in hand, slice and dice through a variety of game worlds, then square up to the boss at the end of each game!

Several years after No More Heroes 2: Desperate Struggle, Travis is living his best life in a trailer in the American south, along with his pet cat Jeane. The open air, absolute freedom and plenty of video games…what more could an otaku assassin want? That is until Badman, the father of Travis’ past opponent Bad Girl, shows up to exact revenge for Travis’ role in her demise!

During the ensuing battle, things go horribly wrong and the two are sucked into the Death Drive Mk II – a legendary gaming console that plays games using mysterious objects known as Death Balls. It’s said that collecting all six Death Balls – and beating the games that they contain – will grant the successful player one wish…Now Travis and Badman must put aside their differences, team up and fight their way through several game worlds in a bid to gain that elusive wish, exterminating every last Bug as they go.

Developed by Grasshopper Manufacture and Marvelous Inc and published in Europe onto the PlayStation 4 by Marvelous Europe Limited, Travis Strikes Again: No More Heroes Complete Edition is in development for release on 17th October 2019. Travis Strikes Again: No More Heroes Complete Edition will also be published onto STEAM, for Windows PC, worldwide by Marvelous Inc ,and by XSEED Games / Marvelous USA Inc on the PlayStation 4 within North America, on the 17th October 2019.

About Marvelous Europe
Founded in April 2012, Marvelous Europe is the European based publishing operation of Marvelous Inc., overseeing operations for all European territories as well as South Africa, Australia, New Zealand and the Middle East. Marvelous Europe has been responsible for publishing games across various platforms, including mobile, handheld, consoles and PC. Marvelous Europe is a 100% wholly-owned subsidiary of Tokyo-based Marvelous Inc., a publicly-traded company listed on the Tokyo Stock Exchange.

Roguelike Turn-based RPG, MISTOVER Available Now on Nintendo Switch™, PlayStation®4, and Steam

KRAFTON Invites Expedition Corps into Deadly Dungeons to Solve the Mysteries of the Mist in Stylish and Punishing New Game.

SEOUL, SOUTH KOREA – October 10, 2019 – Developer and publisher KRAFTON Game Union, best known for PUBG and TERA, announced today the launch of their latest game project, MISTOVER. The roguelike, turn-based RPG where strategy, choice, and dangerous dungeons await, launches digitally today on October 10, 2019 for the Nintendo Switch™ system, PlayStation®4 computer entertainment system, and PC (via Steam) in North America.

Players can also download the complimentary MISTOVER demos on all the available platforms. A time trial demo tasks the player with escaping the dungeon in ten minutes, while the full demo introduces the player to the lore of the mist and provides an in-depth introduction to the gameplay mechanics. KRAFTON recently announced that community feedback from the demos have been incorporated in the final product.

Featuring a striking art style that draws from both Western and Asian influences, MISTOVER is a roguelike dungeon crawler RPG with a strategy focused turn-based combat system. Players are charged with managing and leading a Corps crew on an ever-changing dungeon expedition through the Pillar of Despair, unraveling the mysteries of the Vortex to find a cure to the corrupting properties of the Mist that threaten the realm.

About MISTOVER

A massive vortex known as the Pillar of Despair released a thick mist that swept across the small kingdom of Arta, decaying the once lush lands. From this vortex, tremendous creatures known as espers were released destroying everything in their path. As Arta laid on the brink of destruction, all attacks subsided and the Expedition Corps began recruiting members willing to brave the deadly mysteries and effects of what Corps members call the Misfortune Mist.

MISTOVER Highlights Include:

  • Over 40-hours of expeditions through five distinct regions
  • Procedurally generated dungeons deliver new expedition experiences every time
  • Build an invincible Corps by combining and strategizing with eight different classes
  • Learn and master over 13 unique skills and upgrade equipment to enhance Corps members
  • Exposure to the Mist affects everything, sometimes in surprising ways, including Corps members, monsters, plants and animals, and even equipment, items, and relics
  • Unique game systems find players managing internal conflicts between ‘satisfaction’ and ‘greed’
  • Novice to expert players can set their difficulty with Easy, Medium and Hard levels 
  • Designed for players who like difficulty, MISTOVER is not for the faint of heart – and features a permanent death system

Developed and published by KRAFTON Game Union, MISTOVER launched on October 10, 2019 for the Nintendo Switch™ system, and PS4™ system, PC (via Steam) in North America and is available for $29.99(USD)/€27,99/£24.99. This title is rated “T for Teen” by the ESRB.

To stay up to date on the latest for MISTOVER, please visit the official website, join the discussion on the Steam forums, follow the team on Twitter, and visit the official YouTube channel for the latest trailers.

About KRAFTON Game Union

Established in 2007, KRAFTON is a union of game studios. Inspired from medieval craftsmen’s society “Craft Guild,” KRAFTON represents tenacious pursuit of craftsmanship and infinite challenge to make great games. The studios — STUDIO BLUEHOLE, PUBG, PNIX, SQUALL, REDSAHARA, DELUSION and EN MASSE ENTERTAINMENT — work side by side to entertain users around the world with creative gaming experiences. Ranging from Triple-A titles such as online shooter and MMORPG to causal mobile games and, KRAFTON makes games of all genres, platforms and scale.

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GHOSTLY THEMES AND TEMPTING TREATS ADDED IN LYN: THE LIGHTBRINGER HALLOWEEN UPDATE

GHOSTLY THEMES AND TEMPTING TREATS ADDED IN LYN: THE LIGHTBRINGER HALLOWEEN UPDATE

Festive themed hand-drawn costumes, exclusive events and more arrive for the role-playing game on iOS and Android  

Seoul – Oct. 10, 2019 – A massive Halloween-themed content update arrives in time for the October season in LYN: The Lightbringer, the new story-driven role-playing game (RPG) from Jeong Juno, known for his work on Lineage 2, and NEXON Korea Corporation, subsidiary of NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online and mobile games. Mobile players worldwide can download the latest LYN: The Lightbringer content update today on the App Store and Google Play.  

With Halloween’s exciting and frightening antics right around the corner, LYN: The Lightbringer offers a spooky wave of fresh content, including:

  • New Chilling Theme – All menu screens have been updated to add a Halloween-themed festive flair to LYN’s unique and enchanted art style
  • Halloween Treat Event – From now until Wednesday, Oct. 23, players will receive daily “Halloween Special Baskets” that contain between 100,000 and 500,000 random Gold. Players can also participate in the Daily Check-In Event during the same times
  • Sorcery Shop Event – Players are invited to complete in-game challenges and gather magical points to be traded for exclusive rewards
  • Altar of Advent Change – The new challenging Altar ‘Miyura’ is now accessible in LYN’s dark fantasy world
  • Additional Balances – Multiple in-game bugs have been addressed and other stability and character balances applied.

Jeong Juno, best known for his work on Lineage 2, teams up with the publishers at Nexon to create LYN: The Lightbringer’s enchanted world. LYN: The Lightbringer boasts a unique cast of 3D-rendered models converted from Jeong’s beautiful two-dimensional art. In this gorgeous role-playing game, players command the brave hero Jean to explore the treacherous realm of the godlike Daeva.

LYN: The Lightbringer is available now to download for free on the App Store and Google Play. Additional information for members of the press:

  • Check out the official Facebook page here
  • Visit the official LYN: The Lightbringer website here

About NEXON Co. Ltd.
NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

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Tom Clancy’s The Division® 2: “Episode 2 – Pentagon: The Last Castle”

Tom Clancy’s The Division® 2: “Episode 2 – Pentagon: The Last Castle”

will release on October 15
Biggest title update to date includes new main missions, latest specialization, major fixes and improvements, new PvP Mode and more.

SYDNEY, AUSTRALIA — October 10, 2019 — Ubisoft has announced October 15 as the release date for its latest content update for the live open world game Tom Clancy’s The Division® 2. Players who did not have a chance to play will also have the opportunity to try the game for free.*

Title Update 6 highlights The Division 2’s biggest title update to date for players, featuring “Episode 2 – Pentagon: The Last Castle,” a variety of game improvements and a new Conflict PvP mode. Episode 2 is available for Year 1 pass holders and UPLAY+** subscribers on October 15 (October 22 for all players). All changes and improvements, as well as the new mode, are available for all players on October 15.

The latest episode in The Division 2’s Year 1 free content plan features escalation in Washington D.C. for Division Agents, as Black Tusk forces continue to wreak havoc around the city. In Episode 2, players must fight to solve the ongoing outbreak crisis. It will be up to Agents to uncover the secrets inside the Pentagon before it falls into the hands of The Black Tusk.

Content featured in “Episode 2 – Pentagon: The Last Castle” includes:

Two New Main Missions

At the beginning of Episode 2, players will investigate a transmission from a fellow Agent scouting the Pentagon for the perfusion bioreactor. Securing the bioreactor would allow Agents to replicate the antiviral samples recovered at Tidal Basin. Agents must navigate flood damage and Black Tusk forces to take back The Last Castle. After securing their safe house, players will be able to access the two replayable main missions of Episode 2

  • First Main Mission – Pentagon: Agents will discover the location of the perfusion bioreactor inside the Pentagon’s underground research facility. The Black Tusk have already infiltrated the lab and are attempting to extract the reactor.
  • Second Main Mission – DARPA Research Labs: Players must make their way through the Pentagon and into the DARPA Labs, as the Black Tusk are in the process of transporting the perfusion bioreactor through an abandoned Cold War tunnel network.

New “Technician” Specialization: Effective October 15, Year 1 pass holders and UPLAY+ subscribers will instantly unlock the Technician Specialization. Players who do not own the Year 1 pass can unlock the specialization by completing a series of objectives. Additional rewards, including a signature weapon skin, are also available once the specialization is unlocked. The latest specialization includes:

  • Signature Weapon: P-017 Launcher – a multi-missile launcher. Agents can lock-on and hit up to six enemies (depending on available ammo). With a simple push of a button, six missiles are unleashed to seek out their targets.
  • Sidearm: Maxim 9
  • Skill Variant: Artificer Hive
  • Grenade Mod: EMP Grenade

Classified Assignments (Exclusive only to Year 1 Pass holders and UPLAY+ subscribers): Agents can take on two new Classified Assignments at a Boathouse and Embassy.

  • Marina: Outcasts have been moving weapons and supplies into a boathouse on the Potomac River, which was used as a transport depot during the outbreak to move assets to the Potomac Center and Roosevelt Island. Agents must investigate and seize all the weapons they can find.
  • Embassy: A Joint Task Force helicopter filled with supplies was shot down by the Outcasts and crashed through the roof of the Mexican Embassy in Washington D.C. Agents will be tasked to locate the helicopter rescue the pilot and secure the supplies before the Outcasts get there.

The latest title update also brings an unprecedented number of fixes and improvements, as well as a brand new PvP mode. 

Major Fixes and Improvements

Players will see significant game improvements in The Division 2 effective October 15. These improvements were developed thanks to community feedback on game forums and following last month’s Elite Task Force workshop, during which community members visited Ubisoft Massive studio in Malmö, Sweden to share thoughts and ideas about the game. Fixes and improvements include:

  • Targeted Loot
  • Named Items overhauled
  • Crafting Changes
  • Recalibration Changes
  • Filled Brands
  • Inventory Management 2.0
  • Increased stash space
  • Rebalance of talents and weapons
  • Dark Zone Server Transfers
  • Updated Thieves’ Den Vendor
  • Dark Zone Supply Drops Changes
  • Occupied Dark Zone Ambushes
  • Normalization in Dark Zone changes
  • Conflict: Loadout Selection during map voting
  • Bonus armor visualization increased
  • Conflict: End of Match Rewards changes
  • Stored tutorials

As part of Ubisoft’s commitment to the overall fixes and improvements to the game, The Division 2’s second raid will be delayed. The additional time allows the development team to focus on the overall quality of The Division 2, while developing a raid that will better meet the standards of its players. For more information read today’s letter to players from The Division 2 Development Team on news.ubisoft.com

New Conflict PvP Mode

The new Team Elimination PvP mode pits two teams of four into a best-of-seven round battle in D.C. Rounds will end once an entire team has been eliminated or time has expired. Team Elimination provides a teamwork focused tactical experience for players. Team Elimination takes effect on October 15.

New map: The “Wharf”

The new map ‘Wharf’ is on par with previous PvP maps in terms of size and takes players to an abandoned fishing harbor. It offers tactical gameplay opportunities, through flanking routes and raised positions. 

Free Weekend

Players who did not have a chance to play The Division 2 yet will have the opportunity to try the game for free between October 17-20. In addition Tom Clancy’s The Division 2 will be on sale later this month, allowing players to continue the adventure at a discounted price. Those who purchase the game after the Free Weekend will keep their progression. For more information, please visit: https://tomclancy-thedivision.ubisoft.com/game/en-AU/free-weekend.

The Year 1 Pass gives players even more content to The Division 2, including early access to Episode 2 content. For full details on what’s included with the Year 1 Pass, please visit https://support.ubi.com/en-AU/faqs/38853/Contents-of-the-The-Division-2-Year-1-Pass-TCTD2/.

Led by Massive Entertainment in collaboration with seven other studios around the world***, Tom Clancy’s The Division 2 is the next evolution in the open-world online shooter RPG genre that the first game helped establish. Set seven months after a deadly virus was released in New York City, Tom Clancy’s The Division 2 brings players into a fractured and collapsing Washington D.C. The world is on the brink, its people living through the biggest crisis ever faced in human history. As veteran Division agents, players are the last hope against the complete fall of society as enemy factions vie for control of the city. If Washington D.C. is lost, the entire nation falls. Building upon more than two years of listening to and learnings from The Division community, Tom Clancy’s The Division 2 will offer a substantial campaign that organically flows into a robust endgame, to create a cohesive and meaningful experience for all types of players, helping players emphasize their freedom to make strategic choices and hone their own approach.

Tom Clancy’s The Division 2 is available on the Xbox One family of devices including the Xbox One X, PlayStation®4 computer entertainment system, Windows PC, UPLAY+, Ubisoft’s subscription service. Tom Clancy’s The Division 2 will also launch on the new generation gaming platform, Stadia.

For more information on Tom Clancy’s The Division 2, please visit: tomclancy-thedivision.ubisoft.com. For the latest news on Tom Clancy’s The Division 2 and all of Ubisoft’s games, visit Ubisoft News: news.ubisoft.com.

*Free Weekend available to Xbox Live Gold subscriptions.

**€14.99 per month. Cancel anytime. More information at uplayplus.com.

***Associate studios are Ubisoft Reflections, Red Storm Entertainment, Ubisoft Annecy, Ubisoft Leamington, Ubisoft Shanghai, Ubisoft Bucharest and Ubisoft Sofia.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018-19 fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com/.

© 2019 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries. Stadia, the Stadia beacon, and related marks and logos are trademarks of Google LLC.

Grisly Action RPG ‘Dark Devotion’ Arriving Oct. 24 on Nintendo Switch, PlayStation 4

Grisly Action RPG ‘Dark Devotion’ Arriving Oct. 24 on Nintendo Switch, PlayStation 4

Prove your Faith and Tenacity in this Macabre Action RPG with Weighty, Rewarding Combat

PARIS – Oct. 9, 2019 – Indie publishing label The Arcade Crew and developer Hibernian Workshop today announced Dark Devotion will beckon PlayStation 4 and Nintendo Switch owners into its mysterious, labyrinth-like temple on Oct. 24. The date was revealed within a new gameplay trailer showcasing the game’s haunting, intricately detailed world and its tortured inhabitants:

Dark Devotion’s merciless atmosphere keeps the tension ramped up throughout its sidescrolling action RPG-style adventure, as the grim foes prowling its crumbling temple have unraveled trying to please the same insatiable God you are. A keen eye and infallible guard are key while exploring these arresting ruins, as snagging loot, dodging traps, and reading enemy attacks are the only way you’ll endure the challenges ahead.

A wealth of equippable gear, versatile items, and branching pathways cement player choice as a pillar within Dark Devotion’s hellish gauntlet, encouraging extensive experimentation with how to slay the brutes in your way. This journey to empower your modest faith holds nothing back in its test of your skills and determination, and with 18 distinctly deadly bosses lurking in the chambers ahead, you’d be well served by saying a prayer.

“Being able to introduce Dark Devotion to RPG fans across both PC and soon consoles has been nothing short of a dream come true for us,” said Louis Denizet, head programmer and CEO at Hibernian Workshop. “We’re so grateful to our passionate community for sticking by us through development and embracing our debut effort so warmly, and we’re eager to see how the new console players fare on their journey to prove their faith.”

To loot the latest information on Dark Devotion, be sure to visit the official site (https://hibernian-workshop.com/).

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About Hibernian Workshop
Hibernian Workshop is an indie game studio based in France. For more information please hit up https://hibernian-workshop.com/ or follow us on Twitter @HibernianWS.

About the Arcade Crew
The Arcade Crew is based in Paris as a separate division of Dotemu. The boutique publisher is dedicated to producing and publishing awesome original games with a retro feel from small creative teams. The Crew is thrilled to discover and support new talents and create a real community around classic inspired titles. Get in touch with us at https://www.thearcadecrew.com/ and follow us on Twitter @thearcadecrew.

Lights, Camera, MURDER! Hollywood Whodunnit Murder By Numbers Coming to PC & Switch in 2020

Lights, Camera, MURDER! Hollywood Whodunnit Murder By Numbers Coming to PC & Switch in 2020 

From the mischievous minds behind Hatoful Boyfriend, Swords of Ditto & Phoenix Wright: Ace Attorney

LONDON, October 9th, 2019 – Multi-talented, multi-limbed multifarious developer Mediatonic & irresistibly irreverent publisher The Irregular Corporation today announce that Murder By Numbers – quite possibly the only 90s-themed Hollywood detective game you’ll ever need – is coming to Nintendo Switch and PC (via Steam) in 2020.

Devised by game director Ed Fear (The Swords of Ditto, Heavenstrike Rivals), Murder By Numbers is a retro-inspired visual novel, injected with a colourful cast designed by the incomparable imagination of Hato Moa (Hatoful Boyfriend) and music by the legendary Masakazu Sugimori (Phoenix Wright: Ace Attorney, Viewtiful Joe, Ghost Trick).

Los Angeles, 1996. Honor Mizrahi was just an actress on a hit TV detective show. But when her boss ends up dead just minutes after he fires her, she finds herself starring in her own murder mystery. Teaming up with SCOUT, a reconnaissance robot thrown away after a mysterious incident, she sets out to clear her name – and a new detective duo is born.

Investigate a range of cases and unearth clues with SCOUT’s sensors, cracking hidden nonograms and piecing together proof one pixel at a time. Use that evidence to interrogate weird and wonderful characters across TV studios, glitzy award shows, drag clubs, and more as you seek to uncover an overarching story of conspiracy, deception and – of course – MURDER!

For postulant private-eyes with a passion for pedal pushers who can’t wait to learn more about the mysteries of Murder By Numbers, the development team will be revealing more during an exclusive panel at EGX 2019 on Saturday, 19th October at 15:30pm. For more information, please visit the EGX website.

Wishlist Murder By Numbers on Steam, and follow @MurderByNumb3rs on Twitter for more 90s fashions and upbeat jams.

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Ghoul Britannia Begins the Brexit Zombie Apocalypse in Early Access Today

Ghoul Britannia Begins the Brexit Zombie Apocalypse in Early Access Today

PERTH, WA. – Oct. 9, 2019 – Ghoul Britannia: Land of Hope and Gorey, a point-and-click adventure where Brexit triggers the zombie apocalypse, shambles to Steam Early Access today on Windows PC and Mac. The Early Access release contains the first five chapters of this undead satire, with the final five chapters to follow in early 2020 alongside the 1.0 release.

Developed by Binary Space and written by Broken Sword: Shadow of the Templars and Johannes Cabal author Jonathan L. Howard, Ghoul Britannia follows the story of Hope Andrews, a young woman separated from her family when the isolationist government’s dangerous plan to revive its failing economy goes awry.

To bolster a workforce left badly depleted by a disastrous departure from the European Union, Brexiteers come up with an ingenious plan to exploit the dead and invite families to sell their deceased loved ones into state servitude. Reanimated as “Extended Labor Units” (ELUs) and tasked with menial labor, the dead take on jobs most Britons find undesirable.

Naturally, it all goes horribly wrong. The device controlling the ELUs fails, causing a nationwide plague of the undead. Society quickly crumbles and forces those left alive to struggle for survival. But not all ELUs are mindless killers. On Hope’s journey home to reunite with her family, she happens upon Dave Gorey, a former ELU spokesperson turned sentient zombie, who offers help in Hope’s quest as he tries to discover how the theoretically impossible disaster occurred.

What unfolds is a bloodcurdling tale of friendship and discovery infected with black humor and political commentary wrapped up in a classic point-and-click adventure experience.

Ghoul Britannia employs a fantastical situation and our team’s dark sense of humor to reflect on the times we’re living in,” said Saxon Druce, founder, Binary Space. “We’re excited to share the game’s first act and see how our audience’s feedback shapes the full experience.”

Ghoul Britannia: Land of Hope and Gorey is now available for $14.99 on Windows PC and Mac via Steam Early Access with English language text support. For more information, please visit the official website and join the community on Twitter and Facebook.

About Binary Space

Binary Space was founded by former Ratbag (Powerslide, Dirt Track Racing) veterans in 2009. The studio’s previous efforts include Class 3 Outbreak and Zombie Outbreak Simulator, which has generated more than 2 million downloads across iOS and Android devices.

To learn more about Binary Space please visit the studio’s official website.

ProbablyMonsters, Developer of AAA Game Studios, Establishes Itself as a New Category of Gaming Company

ProbablyMonsters, Developer of AAA Game Studios, Establishes Itself as a New Category of Gaming Company

Industry Leader Harold Ryan Assembles Talent from Entertainment Giants Including Sony, Microsoft, Bungie, Activision & Pixar; Launches ProbablyMonsters & First Two Studios with Signed Next Generation Games

Issaquah, WA – October 9, 2019 – ProbablyMonsters™ Inc., a developer of industry-defining video game studios and interactive entertainment, announced its formation under the leadership of CEO and founder, Harold Ryan, offering a new business model for games focused on creating world-class development studios and original entertainment. The privately held company, which has been operating in stealth mode since 2016, today revealed its first two ProbablyMonsters development studios, Cauldron Studios™ and Firewalk Studios™. Led by top industry talent hand-selected by Ryan, each studio is working on an original AAA game that has been signed by a leading publisher.

ProbablyMonsters is a new category of game company for the next generation of gaming, neither a traditional developer nor a publisher. Instead, it creates and sustains independently operated development studios, each specifically formed to develop hit entertainment franchises in genres they are passionate about. Under Ryan’s leadership, the ProbablyMonsters team is establishing a strong foundation built on successfully leading multiple AAA games while establishing a positive creative culture, starting with studio formation, culture, people development, creative development, funding, staffing, administrative, and technical needs.

With over 20 years of industry achievements, Ryan has been responsible for generating over $5 billion revenue through blockbuster franchises such as Halo, Destiny, Age of Empires, and MechWarrior. He has held distinguished roles including CEO and President of Bungie as well as key positions at Microsoft and with Ensemble Studios and FASA Studios. Ryan negotiated Bungie’s divestiture from Microsoft in 2007 and demonstrated the company’s vision as a leading independent game developer while securing over a billion dollars in funding and forging strategic partnerships with Activision, Sony, and Microsoft. He is known for creating exceptional and highly creative results—both critically and commercially—with efficient teams, clear goals, and an atmosphere of respect and transparency.

As we enter a new generation of gaming, the industry needs a better model for building AAA studios where game developers can reliably turn their creative vision and effort into exceptional experiences that delight players,” said Harold Ryan, CEO and founder of ProbablyMonsters. “Our mission at ProbablyMonsters is to unite, guide, and empower talented game developers in a stable and predictable business environment that respects people, culture, and creativity.”

ProbablyMonsters has assembled an exceptional team of leaders, including Lonnye Bower, COO, an engineering leader experienced in large scale projects who was formerly Worldwide Technical Lead at Microsoft. Fiscal management and strategic planning expertise is provided by Douglas Kikendall, CFO, formerly CFO at TheTVDB.com and Oak Harbor Capital. HR and recruiting is overseen by Shannon Armstrong, Chief People Office, an HR leader with over 20 years of experience who was formerly Senior Recruiting Manager at Amazon.

Firewalk Studios is headed by Tony Hsu, previously SVP and General Manager of the Destiny Business Unit at Activision Publishing. Hsu is a champion of new gaming IP and has extensive gaming and strategy experience including the massive launches of Destiny and Call of Duty: Black Ops. Firewalk’s Game Director is Ryan Ellis, formerly Creative Director at Bungie and Lead Artist at Oddworld Inhabitants.

Cauldron Studios is headed by Dave Matthews, who has over 20 years of experience managing AAA teams while helping build franchises like God of War and Myst. Matthews was formerly Lead Character Artist at Sony Computer Entertainment of America and Art Director at Bungie and WB Games. Game Director for Cauldron Studios is CJ Cowan, who was previously the Story Lead for Destiny’s House of Wolves and Taken King releases, and Bungie’s Director of Cinematics for the bulk of their Halo titles.

ProbablyMonsters, located in scenic Issaquah, Washington, is committed to building a positive creative culture where game developers can thrive while creating and shipping original AAA games. In July 2019, ProbablyMonsters closed a private $18.8 million Series A round led by Jerry Jones, Owner/President/ General Manager of the Dallas Cowboys, and John Goff, Founder and Chairman of Crescent Real Estate and Goff Capital; Luther King Capital Management affiliates; gaming executive and venture capitalist David Oxford; among other private investors, to fund its ongoing growth. More details on ProbablyMonsters and the ProbablyMonsters studios will be shared in coming months.

Follow ProbablyMonsters on Twitter at @prblyMONSTERS.

About ProbablyMonsters Inc.

ProbablyMonsters Inc. was founded in 2016 by former Bungie President and CEO, Harold Ryan. ProbablyMonsters exists to build the next generation of video game studios where developers can build careers in a positive environment, and reliably turn their creative vision and effort into exceptional experiences. Located in Issaquah, Washington, the company has a strong cast of experienced, innovative game development leaders with a record of launching successful AAA games. ProbablyMonsters’ mission is to unite, guide and empower talented game developers in a stable and predictable business environment. ProbablyMonsters has announced the formation of its first two independently owned and operated development studios, Firewalk Studios, LLC and Cauldron Studios, LLC. Each studio is developing its own inaugural AAA game project via separate, signed deals with major publishers. For more information, visit probablymonsters.com.

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2K Confirms Details for NBA 2K20 MyTEAM Unlimited $250,000 Tournament

Qualification is underway in the 2nd edition of the popular contest

Sydney, Australia– October 9, 20192K has officially confirmed details for NBA 2K20’s MyTEAM Unlimited $250,000 Tournament. The 2nd year global competition is played using the MyTEAM Unlimited mode on Xbox One or PlayStation 4, with contestants choosing any 13 player cards from their deck and competing in 5-on-5, head-to-head games with NBA rules. Qualifying is ongoing until January, when 16 qualifiers per console will compete in a single elimination tournament for a trip to NBA All-Star 2020 and the $250,000 grand prize.

The winner of last season’s NBA 2K19 tournament, Xbox One champion Dymaris Jones (SkippTooMyLou) from Detroit, defeated PS4 champion and current NBA 2K League player Christopher Anderson (TurnUpDefense) from Las Vegas to win the grand prize during NBA All-Star 2019 in Charlotte. More than one million players took part in last year’s inaugural tournament, which saw more than 15 million qualifying games played over the five-month contest.

Similar to last season’s tournament, Xbox One and PS4 contestants will play games in MyTEAM Unlimited mode to earn entry into Qualifier GameDays. Ten Unlimited wins are required to participate in each GameDay, and contestants may compete in multiple GameDays. During each GameDay, contestants will then compete to win as many games as possible during the four-hour time limit, earning points towards their Total Score with each win. The contestants with the top four scores on each console at the end of each GameDay will qualify for the single elimination tournament. 

The dates of the four Qualifier GameDays are as follows:

  • First Qualifier GameDay: October 12, 2019
  • Second Qualifier GameDay: November 16, 2019
  • Third Qualifier GameDay: December 14, 2019
  • Fourth Qualifier GameDay: January 18, 2020

The single elimination tournament begins January 25, with 32 qualifiers playing until only one contestant remains on each console. Both console champions will win a trip to NBA All-Star 2020 in Chicago, where they’ll attend NBA All-Star events and play a head-to-head, best-of-three series on Xbox One for the $250,000 grand prize.

Full details and contest rules can be found at nba.2k.com/myteamtournament/. For more information on NBA 2K20 and 2K, visit nba.2k.com, become a fan on Facebook, follow MyTEAM on Twitter and Instagram using the hashtags #NBA2K20 and #MyTEAM or subscribe on YouTube.

Open to legal residents of the 50 United States & D.C. (excluding AZ, CT, MD, and ND), Canada (excluding Quebec), Australia, Chile, Denmark, France, Great Britain, Greece, Republic of Ireland, Israel, Germany, Japan, Mexico, New Zealand, Norway, Philippines, Portugal, South Africa, South Korea, Spain, Sweden, Switzerland, and Turkey, who are at least 18 years of age and the age of majority in their state/country/province of residence. Game must be played on Xbox One (“XBO”) or PlayStation 4 (“PS4”). To participate, you must have NBA® 2K20 game (“Game”), Xbox Gold Service or PS Plus service, and Internet connection.Void in AZ, CT, MD, ND, Quebec and where prohibited.

This Contest consists of two phases: (i) the 4 Weekend QualifierGameDays and (ii) the Contest Tournament (“Tournament”, which includes the Championship Finals).You must qualify to participate in a Weekend Qualifier GameDay.  The first Weekend Qualifier GameDay takes place on October 12, 2019 and qualifying games must start between 10:00 AM U.S. Pacific Time and 2:00 PM U.S. Pacific Time. The last Weekend Qualifier GameDay takes place on January 18, 2020 and qualifying games must start between 10:00 AM U.S. Pacific Time and 2:00 PM U.S. Pacific Time.  You must be one of the four highest scoring entrants for XBO or one of the four highest scoring entrants for PS4 of a Weekend Qualifier GameDay to participate in the Tournament, which is currently scheduled to take place on January 25, 2020 at 10:00 AM U.S. Pacific Time. 

The two (2) Finalists (one for XBO and one for PS4) will advance to the Championship Finals currently scheduled to take place in Chicago, Illinois (location subject to change) on or about February 13, 2020 to compete for the $250,000 (U.S.) prize.  Each Finalist will win a prize with an ARV of $5,500 (U.S.). Subject to the Official Rules, which will be posted at nba.2k.com/myteamtournamentSponsored by 2K Games, Inc. (“2K”), a wholly owned subsidiary of Take-Two Interactive Software, Inc., 10 Hamilton Landing, Novato, CA 94949, USA.