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TEAM17’S STEAM PUBLISHER SALE NOW ON!

TEAM17’S STEAM PUBLISHER SALE NOW ON!

Save money on new and heritage franchises right now.  Wednesday, 16th October 2019 – Dozens of current and heritage franchises from Team17 are available at reduced prices for a limited time, as the company’s publisher sale on Steam is now on. Running until 21st October, the Team17 Steam publisher sale sees dozens of classic games, including Alien Breed and Worms, join the publisher’s more recent titles, including The Escapists and Blasphemous, as well as the award-winning Yoku’s Island Express and Overcooked!, with price reductions ranging up to 90%.

In addition to full games, downloadable content is available at reduced prices, including the Overcooked! 2 season pass, which includes the recently released Carnival of Chaos, Surf ‘n’ Turf, Campfire Cook Off, and Night of the Hangry Horde packs – all of which are also available to buy separately in the sale.

Team17 Steam publisher sale highlights:
Overcooked! 2 – 40%
Blasphemous – 15%
Golf With Your Friends – 35%
Monster Sanctuary – 25%
The Escapists 2 – 70%
Worms W.M.D. – 75%

About Team17 Digital Ltd
Founded in 1990, Team17 Group plc is a leading international video games label and creative partner for independent developers. The portfolio comprises over 100 games, including The Escapists, Overcooked, Yoku’s Island Express, Yooka-Laylee, the Worms franchise and many more from developers around the world. Visit www.team17.com for more info.

Putting You in Control of Your Gaming Experience

By Dave McCarthy, Corporate Vice President, Xbox Operations

At Xbox, we are investing in building a positive gaming community. We believe that gaming should be inclusive and welcoming for everyone, which means creating experiences and communities that invite everyone to play safely and responsibly.

Since we launched Xbox Live nearly two decades ago, we’ve been constantly learning and investing in new tools to make Xbox a welcoming and inclusive space to game. This includes creating Community Standards for Xbox, which complements our Code of Conduct and provides gamers the ability to report inappropriate behaviour or content, being more transparent when enforcement has taken place so people who have been reported for inappropriate conduct have the chance to learn what behaviour is acceptable or not, ongoing improvements to family settings, and working closely with Xbox Ambassadors to encourage and promote positivity from within the community. It’s our responsibility to ensure gamers of all walks of life feel welcome on our platforms, and we’re proud to lead the industry with our customisable family settings on Xbox. Now, we’re taking the next step in this responsible gaming journey by rolling out player-centric text filters on console.

Putting Players in Control

Communication is a core part of Xbox and gaming in general, whether it’s telling someone “GG” or planning your next move with your squad. With such a large community of players with varying backgrounds from around the world, this diversity means that everyone has different levels of what language they are comfortable with while gaming. While the vast majority of communications are innocuous, some can make people uncomfortable – not all people interpret things in the same way, and even the same person can have different thresholds for what content is acceptable in different scenarios.

We want to give you, the gamer, the control over what messages you want to see when you are engaged in the Xbox community, so we’re enabling new ways to filter content, specifically text. These new automated text filtration capabilities will start rolling out across the Xbox ecosystem soon, starting first with private messages and expanding over time to profiles, LFG, Clubs and your Activity Feed.

With this update, you will set your own specific levels of automated filtration so you can decide what’s acceptable and what isn’t in the text-based messages you receive across Xbox Live. Filter levels can be customised based on four tiers of filtration – Friendly, Medium, Mature and Unfiltered.  And as always, if you receive a message that violates our Community Standards for Xbox, even with filters in place, you can still report this conduct to Xbox Enforcement for follow up.

Settings pages showcasing how you can customise your filtration level for different types of communications across Xbox Live. Filter levels include Friendly, Medium, Mature and Unfiltered.

Settings pages showcasing how you can customise your filtration level for different types of communications across Xbox Live. Filter levels include Friendly, Medium, Mature and Unfiltered.


Filters with Added Flexibility

With content filtration, it’s essential that every player has the ability to choose their own filtration level, and that the settings work for gamers of all ages. For example, we recognise that while some adults use profanity without any ill intent while gaming, parents with small children likely won’t find this same experience acceptable. Similarly, there are differences between the everyday speech you’d use with your friends and harmful insults that could negatively impact anyone. With this in mind, we’ve ensured our safety settings are configurable along a spectrum from most filtered to least filtered so you can choose what is best for you.

There is also an important distinction between conversations with friends versus people you don’t know, so we’ve added functionality allowing you to turn the filters completely off for messages from your friends while leaving the filters on for Message Requests so that you don’t receive unwelcome content from people you don’t know.

How It Works

Example of a filtered message on Xbox Live while using the Friendly filter. This filter hides most things that could be offensive, while allowing for some words or phrases commonly used to refer to game play.

On your console, you can configure your message safety by going to Settings > General > Online safety & family > Message safety. Whenever you receive a message that’s beyond your safety setting, it’ll be replaced with a [Potentially offensive message hidden] placeholder. You can click on that placeholder to learn more about the settings, and there’s a handy shortcut to go change those settings. Adult accounts will have the ability to choose whether to see what content has been filtered based on the filter they choose.

If you’re a parent, you can manage the settings for your child’s account as well.  By default, child accounts will be set to the highest level of filtering, Friendly, but you’re in total control of what’s right for your family and can change this setting as appropriate. The ability to view filtered content will be off by default for all Child and Teens accounts.

We also know that keeping in touch with your gaming friends is important whether you’re on the console or on the go. With that in mind, we’ve made sure these settings work across Xbox One, Xbox Game Bar, the new Xbox App on Windows 10, and the Xbox Mobile app.

Example of filtered messages on the Xbox mobile app with the Medium filter level set. This filter level allows for some vulgar words while still limiting harsher vulgarities and phrases identified as bullying.

Example of filtered messages on the Xbox mobile app with the Medium filter level set. This filter level allows for some vulgar words while still limiting harsher vulgarities and phrases identified as bullying.

Creating content filters that work for all types of gamers is a journey and our work doesn’t stop here. We will continue to improve, evolve and expand our work based on your feedback. And even with filters in place, it’s still important that players adhere to our Community Standard for Xbox as well as report any conduct that violates this to Xbox Enforcement.  To learn more about our approach to the different filters and what kinds of content they’ll filter out, you can visit https://xbox.com/MessagingSafety.

Looking Ahead

Text filters are designed to be additive to the existing work we’ve done to ensure everyone has a safe and enjoyable experience on Xbox. Ultimately our vision is to supplement our existing efforts and leverage our company efforts in AI and machine learning technology to provide filtration across all types of content on Xbox Live, delivering control to each and every individual player. Your feedback is more important than ever as we continue to evolve this experience and make Xbox a safe, welcome and inclusive place to game.

Text filters will first debut to our Xbox Insiders today; our plan is for them to roll out to everyone later this fall, so stay tuned for more updates.

The Witcher 3 out now for Nintendo Switch! New trailer available!

CD PROJEKT RED, creators of The Witcher series of games, announce The Witcher 3: Wild Hunt Complete Edition is now available for Nintendo Switch!

Featuring over 150 hours gameplay, the Complete Edition comes with the base game and every piece of additional content ever released. This includes two massive story expansions — Hearts of Stone & Blood and Wine — and 16 free DLCs. The release marks the first time gamers can play the title both at home or on the go.

The Complete Edition is available for purchase in both retail, as well as digitally on the Nintendo eShop. In addition to the box and game card, which houses all of the content, the retail edition comes with a set of physical goodies: stickers, map, and The Witcher Universe: Compendium booklet.

Buy The Witcher 3: Wild Hunt Complete Edition for Nintendo Switch


The Witcher 3: Wild Hunt is a story-driven, open world adventure set in a dark fantasy universe. You are Geralt of Rivia, mercenary monster slayer. At your disposal is every tool of the trade: razor-sharp swords, lethal mixtures, stealthy crossbows, and powerful combat magic. Before you stands a war-torn, monster-infested continent you can explore at will. Your current contract? Tracking down the Child of Prophecy, a living weapon that can alter the shape of the world.

The Witcher 3: Wild Hunt is available for PC, PlayStation 4, Xbox One, and starting today — Nintendo Switch. For more information regarding the game, visit thewitcher.com.

About The Witcher franchise
Created by CD PROJEKT RED, The Witcher is a series of fantasy role-playing games following the adventures professional monster slayer Geralt of Rivia. To date, the series has sold over 40 million copies worldwide and garnered over 1000 awards. The Witcher 3: Wild Hunt, which released in 2015 for PC, PlayStation 4 and Xbox One, won a total of 250 Game of the Year awards. The Witcher games are based on the prose of Andrzej Sapkowski.

About CD PROJEKT RED

CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for personal computers and video game consoles. The studio’s flagship titles include The Witcher series of games, Thronebreaker: The Witcher Tales, GWENT: The Witcher Card Game and the upcoming futuristic AAA role-playing game — Cyberpunk 2077. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Capital Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).

CLASSIC PC RPGS BALDUR’S GATE, BALDUR’S GATE II, PLANESCAPE: TORMENT AND ICEWIND DALE OUT NOW ON CONSOLES FOR FIRST TIME EVER!

CLASSIC PC RPGS BALDUR’S GATE, BALDUR’S GATE II, PLANESCAPE: TORMENT AND ICEWIND DALE OUT NOW ON CONSOLES FOR FIRST TIME EVER!

Skybound Games and Beamdog Release Physical and Digital Enhanced Editions for PlayStation®4, Xbox One and Nintendo Switch

Oct. 15, 2019 (LOS ANGELES) – Skybound Games and Beamdog have announced that enhanced editions of several classic Dungeons & Dragons fantasy role-playing videogames – including Baldur’s Gate, the Baldur’s Gate: Siege of Dragonspear expansion, Baldur’s Gate II, Planescape: Torment, and Icewind Dale – are now available on modern consoles for the very first time. Available today globally, these boxed versions can be purchased at major retailers for $49.99 each on the PlayStation®4 computer entertainment system, Xbox One and Nintendo Switch:

  • Baldur’s Gate: Enhanced Edition Pack: Celebrating the series’ 20th anniversary, the original Baldur’s Gate: Enhanced Edition and its sequel, Baldur’s Gate II: Enhanced Edition, return with all DLC and restored quest content, as well as the Baldur’s Gate: Siege of Dragonspear expansion, featuring new original content developed by Beamdog to bridge the two games.
     
  • Planescape: Torment: Enhanced Edition / Icewind Dale: Enhanced Edition: Two must-play games and all their DLC in one package – the chilling Icewind Dale: Enhanced Edition, plus its expansions, and the enhanced edition of 1999’s RPG of the Year, Planescape: Torment.

These titles are also now available for digital download on the PlayStation®Store, Microsoft Xbox One Store, and Nintendo eShop.  

Tailored for a natural gameplay experience on consoles, these enhanced editions give longtime fans and newcomers alike the opportunity to play these critically acclaimed adventures from a golden age of RPGs in a whole new way. Beamdog has upgraded each title with support for high-resolution widescreen displays, controls optimized for console controllers, new content, new characters and classes, expanded character creation options, redesigns of the UI and UX, bug fixes, balance changes and more.

Skybound Games and Beamdog will also release fellow all-time classic RPG Neverwinter Nights: Enhanced Edition on consoles on Dec. 3, 2019. Neverwinter Nights: Enhanced Edition is available to pre-order now at major retailers and the Skybound Shop: www.skybound.com/neverwinter-nights-enhanced-edition.

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About Skybound Games

Skybound Games is a division of Skybound Entertainment with the capability to produce tabletop and video games. The team works closely with creators to expand their unique and exceptional IP to new platforms. Skybound Games’ slate across video games includes Telltale’s The Walking Dead, Baldur’s Gate, and Slime Rancher. The tabletop slate includes Pitchstorm, Superfight, and The Walking Dead: Something to Fear. Skybound Games can be found on TwitterFacebook, and Instagram.

About Beamdog

Beamdog is a Canadian video games studio located in Edmonton, Alberta. Founded by veteran game developers Trent Oster and Cameron Tofer, Beamdog has grown into one of the largest game studios in Alberta. Beamdog creates compelling game experiences for our fans, wherever they choose to play. Since 2009, our team of artists, designers and developers have crafted original content and engineered enhanced editions of classic games. We’re best known for bringing beloved Dungeons & Dragons role-playing games like Baldur’s Gate and Planescape: Torment back to life on desktop and tablets. Visit our website, www.beamdog.com, for more details.

About Wizards of the Coast

Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. (NASDAQ:HAS), is the leader in entertaining the lifestyle gamer. Wizards’ players and fans are members of a global community bound together by their love of both digital gaming and in-person play. The company brings to market a range of gaming experiences under powerful brand names such as MAGIC: THE GATHERING and DUNGEONS & DRAGONS. For more information about our world renowned brands, visit the Wizards of the Coast Web site at www.wizards.com.

World of Tanks enCore RT Demo App to Showcase Cutting-Edge Ray-Traced Shadows Tech

Developed by Wargaming and Intel, the ray tracing and concurrent rendering tech improves the visual fidelity of World of Tanks on any PC supporting DirectX 11 and above

October 16, 2019 — Introduced in March 2018 as part of Update 1.0, the Core graphics engine significantly improved the visual fidelity of World of Tanks. Wargaming is continuing its efforts to develop the in-house engine further with the next version of Core supporting highly realistic ray-traced shadows. Anyone can take a peek at the graphical future by downloading the World of Tanks enCore RT demo app right now.

Ray-Traced Shadows tech allows for physically correct soft high-quality shadows that were previously unavailable in games. Working closely with Intel Advanced Rendering engineering team, Wargaming specialists developed a solution that allows the CPU to perform fast multi-threaded BVH construction and the GPU to perform ray tracing with compute shaders. The real strength of this tech is that it doesn’t require hardware that supports ray tracing; any DirectX 11 graphics card will do.

“Ray tracing is a true revolution in video game graphics that is happening before our eyes—and we at Wargaming are among the revolutionaries,” says Bronislav Sviglo, World of Tanks Render Team Lead. “The development of Ray-Traced Shadows tech with the help of our partners from Intel is just the beginning. Take a look at the fruits of our labor today—download World of Tanks enCore RT!”

Not only does the new WoT enCore RT feature Ray-Traced Shadows tech, it is also based on Update 1.6 of World of Tanks; in comparison, the 2017 version is based on Update 1.0. One of the main changes since Update 1.0 was the introduction of concurrent rendering (introduced with Update 1.4), which was developed in collaboration with Intel and provided a strong foundation for the implementation of Ray-Traced Shadows tech.

From October 16, World of Tanks enCore RT will be available to download at:

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About World of Tanks

World of Tanks is the first team-based, massively multiplayer online action game dedicated to armoured warfare. Throw yourself into the epic tank battles of World War II with gamers all over the world. Your arsenal includes over 600 armoured vehicles from 11 nations, carefully detailed with historical accuracy.

Official website: worldoftanks.com

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4500+ employees and offices spread all over the world. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the strategic naval action game World of Warships.

Official website: wargaming.com

ZOMBIELAND: DOUBLE TAP – ROAD TRIP OUT NOW ON GAMING CONSOLES AND WINDOWS PC

ZOMBIELAND: DOUBLE TAP – ROAD TRIP OUT NOW ON GAMING CONSOLES AND WINDOWS PC

New Co-op Shooter Based on Sony Pictures’ Hit Horror Comedy Franchise Available Today on PlayStation®4, Xbox One, Nintendo Switch and Windows PC

LOS ANGELES Oct. 15, 2019Zombieland: Double Tap – Road Trip — the new video game inspired by the story, characters, humor and horror of Sony Pictures’ original hit film Zombieland and its sequel, Zombieland: Double Tap, arriving in theaters on Oct. 18, 2019 — has officially launched on gaming consoles and Windows PC. Developed by High Voltage Software, the game is out today digitally and at major retailers for $39.99 on PlayStation®4, Xbox One and Nintendo Switch, as well as on PC via Steam.

Set after the events of the first movie, Zombieland: Double Tap – Road Trip is a ridiculously fun top-down twin-stick shooter featuring local co-op multiplayer for up to four players and a righteous Horde Mode that will keep you hunting zombies for hours on end. Play as your favorite heroes from the original — Tallahassee, Columbus, Wichita and Little Rock — as well as new unlockable characters from the anticipated sequel.

Use your special abilities, an arsenal of weapons and the essential Zombieland rules for survival to stay alive against huge numbers of uniquely grotesque and dangerous undead monstrosities. Zombieland: Double Tap – Road Trip includes a story-based campaign mode and wave-based horde mode.

Zombieland: Double Tap – Road Trip is published by GameMill Entertainment and rated M (Mature) by the ESRB. For more information, visit www.ZombielandRoadTrip.com.

About GameMill Entertainment

GameMill Entertainment, located in Minneapolis, Minnesota, is a third-party publisher of casual games for the mass market consumer. Development platforms include PC, Nintendo Switch™, Microsoft consoles including the Xbox One video game and entertainment system, XBLA, Microsoft Games On Demand, and Sony consoles including the PlayStation®4 computer entertainment system and mobile devices. With development across the globe, GameMill is a source of entertaining and fun games for all ages. For more information, please visit https://gamemill.com.

About High Voltage Software, Inc.

High Voltage Software is an award-winning independent video game development studio and the most prolific console game developer in America. Located in Hoffman Estates, Illinois, and New Orleans, Louisiana, the industry-leading company has successfully produced a wide variety of entertaining games in their 26 year history, including The Conduit, Mortal Kombat X, Saints Row: Gat Out of Hell, Injustice Gods Among Us: Ultimate Edition, Hunter the Reckoning, and Lego Racers. More information about High Voltage Software and their remarkable products can be found at www.high-voltage.com.

About Sony Pictures Consumer Products

Sony Pictures Consumer Products (SPCP) is the licensing and merchandising division of Sony Pictures’ Motion Picture Group and Sony Pictures Television for Sony Pictures Entertainment (SPE), which is a subsidiary of Tokyo-based Sony Corporation. SPE’s global operations encompass motion picture production, acquisition, and distribution; television production, acquisition, and distribution; television networks; digital content creation and distribution; operation of studio facilities; and development of new entertainment products, services and technologies. SPE’s Motion Picture Group production organizations include Columbia Pictures, Screen Gems, TriStar Pictures, Sony Pictures Animation, Stage 6 Films, AFFIRM Films, and Sony Pictures Classics. For additional information, visit http://www.sonypictures.com/corp/divisions.html.

About Zombieland: Double Tap

A decade after Zombieland became a hit film and a cult classic, the lead cast (Woody Harrelson, Jesse Eisenberg, Abigail Breslin, and Emma Stone) have reunited with director Ruben Fleischer (Venom) and the original writers Rhett Reese & Paul Wernick (Deadpool) for Zombieland: Double Tap. In the sequel, written by Rhett Reese & Paul Wernick and Dave Callaham, through comic mayhem that stretches from the White House and through the heartland, these four slayers must face off against the many new kinds of zombies that have evolved since the first movie, as well as some new human survivors. But most of all, they have to face the growing pains of their own snarky, makeshift family.

Directed by Ruben Fleischer. Written by Rhett Reese & Paul Wernick and Dave Callaham. Produced by Gavin Polone. Executive Producers Paul Wernick, Rhett Reese, Rebecca Rivo, Ruben Fleischer, David Bernad, Jack Heller and Doug Belgrad. The film stars Woody Harrelson, Jesse Eisenberg and Emma Stone, Abigail Breslin, Rosario Dawson, Zoey Deutch and Luke Wilson.

RETURN TO THE MYSTERIOUS WORLD OF DUSK IN THE ATELIER DUSK TRILOGY DELUXE PACK, COMING 14TH JANUARY 2020

RETURN TO THE MYSTERIOUS WORLD OF DUSK IN THE ATELIER DUSK TRILOGY DELUXE PACK, COMING 14TH JANUARY 2020

Take the Magical Journey through one of the Atelier Franchise’s Most Beloved Trilogies

Hertfordshire, 15th October 2019 – KOEI TECMO Europe and developer GUST Studios are proud to detail the upcoming Atelier Dusk Trilogy Deluxe Pack, available on the 14th January 2020 for the Nintendo Switch™, the PlayStation®4 computer entertainment system, and Windows PC via Steam®. The games: Atelier Ayesha: The Alchemist of Dusk DX; Atelier Escha & Logy: Alchemists of the Dusk Sky DX; and Atelier Shallie: Alchemists of the Dusk Sea DX will be playable for the first time on current consoles, taking advantage of the improved system hardware to deliver high-resolution graphics and smoother gameplay. The updated trilogy will also be delivering a large number of special elements and DLC from the Dusk series’ history; including extra costumes and accessories, numerous monsters, and the ability for additional characters to take part in battle. The Atelier Dusk Trilogy will be sold individually, or together in a specially priced Deluxe Pack containing all three games.

Atelier Ayesha: The Alchemist of Dusk DX is the first title in the series. Set in the land of Dusk, the game takes place on a deteriorating continent that had once enjoyed the height of prosperity through the powers of alchemy. Playing as a young herbalist named Ayesha, players embark on a journey to learn the secrets of alchemy and the glowing flowers in order to bring back Ayesha’s missing sister, Nio. Gamers will be able to keep a record of Ayesha’s adventures through the “weave memories system” where by performing in-game actions, players are rewarded with points used to fill Ayesha’s diary. Depending on what is written, players unlock certain synthesis recipes, bonuses, and more. Record with your own hand the various events that occur throughout your quest to find your sister, then reflect upon those memories as you continue to develop your character throughout the game. By meeting certain conditions throughout your journey, a variety of endings can be achieved.

Atelier Escha & Logy: Alchemists of the Dusk Sky DX is the second title in the Dusk series, and follows the exploits of Escha, an alchemist who uses ancient alchemy, and Logy, and alchemist who studies contemporary alchemy, as they meet for the first time. Working together in the Development Department, the two discover the mystery of the Dusk, and the game enables players to select whether Escha or Logy will be the main character, allowing them to enjoy the story from different perspectives. Escha and Logy’s job is to survey the city, and they are required to complete a large task within four months. There are optional tasks added throughout the game, and by clearing these tasks, they can receive various bonuses such as raising their stats or receiving reference materials earlier than normal, as the two set off to discover the secrets of the Dusk.

The third title in the trilogy, Atelier Shallie: Alchemists of the Dusk Sea DX, introduces fans to Shallistera – a young girl burdened with a mission, and Shallotte – a girl who befriends Shallistera, but has a hidden ambition. The closer the two friends become, the closer they get to unlocking the secrets of the Dusk. Gamers can play as either Shallistera or Shallotte as the main character to see the storyline through their differing perspectives. Throughout the experience, new things that the character “want to do” or “want to try” emerge. These represent the inner voices of the characters and are referred to as life tasks. Completing these tasks helps advance the story, and if they are completed within a given time frame, bonuses such as EXP can be obtained. Life tasks will change depending on the player’s play style, so everyone can enjoy the journey as they wish, whether they want to put their efforts into synthesising and completing quests, focus on battle, or simply run around the magical world when they have spare time.   

For more information on the Atelier Dusk Trilogy, be sure to check out our official website https://www.koeitecmoeurope.com/duskdx, Like us on www.facebook.com/ateliergames, and Follow us on Twitter @koeitecmoeurope.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and fighting entertainment title Dead or Alive. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

PUBG MOBILE CLUB OPEN 2019 FALL SPLIT SEMIFINALS CONCLUDE AND THE GAME EARNS GOLDEN JOYSTICK NOMINATION

PUBG MOBILE CLUB OPEN 2019 FALL SPLIT SEMIFINALS CONCLUDE AND THE GAME EARNS GOLDEN JOYSTICK NOMINATION

Field is set for Regional Finals of the largest mobile esports tournament while PUBG MOBILE calls on fans to vote for Golden Joystick Awards as “eSports Game of the Year”

LOS ANGELES – Oct. 15, 2019 – Earlier this week, 32 squads from the Middle East, North America, South America, Europe, South Asia and Wildcard region dropped into the Semifinals stage of the PUBG MOBILE Club Open 2019 Fall Split. After days of all-out competing in the tactical tournament games, 16 teams rose to the top and secured their spot in the Regional Finals beginning on Friday, Oct. 18.

Leading global technology company Vivo is the official title sponsor of the PMCO 2019, providing smartphones to empower players’ conquest at the competition. Vivo’s fast performing and powerful smartphones provide a seamless gaming experience, making it a special weapon loved by tech-savvy consumers globally.

The qualified top 16 squads stood out from Semifinals will then move on the compete in the official Regional Finals competition starting from mid-October for their chance to win the PUBG MOBILE Club Open 2019 Fall Split Global Finals in Kuala Lumpur, Malaysia. Community members can tune in to the official PUBG MOBILE Esports YouTube channel to witness the tournaments live.

As the PUBG MOBILE Club Open 2019 Fall Split continues, the accolades are also rolling in for PUBG MOBILE.The smash hit mobile gamehas recently been nominated for “eSports Game of the Year” in the Golden Joystick Awards 2019. The judging is open to public vote, and players and community members can place their vote for PUBG MOBILE through the official link here.

“It is an incredible honor to be the only mobile title nominated for the “eSports Game of the Year” at the Golden Joystick Awards,” says James Yang, director of global Esports from PUBG MOBILE. “Our inclusion is not only a testimony to how PUBG MOBILE continues to pioneer competitive mobile games, but also to how the mobile esports industry has grown.”

The PUBG MOBILE Club Open 2019 provides a path for aspiring semi-pro to become esports professionals and the chance of a total prize pool of $2.5 million USD. The PMCO Fall Split Prelim matches from Saturday, Nov. 23 through Monday, Nov. 25 and the Global Finals from Friday, Nov. 29 to Sunday, Dec. 1 will take place at the Putra World Trade Center (PWTC) in Kuala Lumpur, Malaysia.

Stay tuned at PUBG MOBILE Esports Channel to get more information.

PUBG MOBILE is available to download for free on the App Store and Google Play

ABOUT PUBG MOBILE

PUBG MOBILE is based on PLAYERUNKNOWN’S BATTLEGROUNDS, the phenomenon that took the world of interactive entertainment by storm in 2017. Up to 100 players parachute onto a remote island to battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.

For more information, please visit the official PUBG MOBILEaccounts on Facebook, Twitter and YouTube.

ABOUT Vivo

Vivo is a leading global technology company committed to creating trendsetting smart mobile products and services. Vivo is devoted to forming a vibrant mobile internet ecosystem, and currently owns and operates an extensive network of research operations, with R&D centers in San Diego, Shenzhen, Nanjing, Beijing, Hangzhou and Taipei. These centers focus on the development of cutting-edge consumer technologies including 5G, AI, mobile photography and next-generation smartphone design. Vivo has over two hundred million users enjoying its mobile products and services around the world.

POSTAL 4: No Regerts Slides onto Steam® Early Access Today

POSTAL 4: No Regerts Slides onto Steam® Early Access Today

TUCSON, Arizona — October 14, 2019 — POSTAL 4: No Regerts®, an over-the-top comedic first-person shooter and the next entry in Running With Scissors’ classic franchise enjoyed by millions, sets the Postal Dude and his trusty companion Champ onto Steam Early Access today.

Powered by Unreal Engine 4®, POSTAL 4: No Regerts delivers what fans of POSTAL 2, fondly dubbed “The Worst Game Ever™”, enjoyed most with an open-world sandboxoffering a high degree of freedom, hilarious gameplay, and a ridiculous armory of weapons. Shooting everyone and everything is always an option. There is a reason POSTAL 2 was once the lightning-rod of controversy for politicians around the world.

The down-on-his-luck Postal Dude, now voiced by famous Duke Nukem actor Jon St. John, and his furry friend, Champ, drive aimlessly through the scorching deserts of Arizona in search of a new place to call home. After his car, trailer, iconic trench coat, and everything else he owns is stolen, all the Dude’s got left is Champ and his bathrobe, and neither of them smells all that great. On the horizon, the duo glimpses Edensin, a gambling town on the Mexican border ripe with untapped opportunity and perhaps the chance of winning big.

Set across five days, each morning brings new main errands and a host of side quests. Edensin has plenty of honest work available, and the Dude can make it through without hurting a living thing. But be forewarned, a day in the life of the Postal Dude rarely goes without a hitch. Even a simple request to clean crap-clogged pipes can lead to a nasty battle with sewer crocs!

Returning weapons range from the Shovel, Shotgun, Gas Can, and the famous boomerang Machete. Brandish new weapons like the AK and give them the familiar POSTAL twist with power-ups such as the classic Cat Silencer, the slow motion-inducing Catnip, and the dual-wielding Energy Drink. Set traps and unleash feathered chaos with the new Pigeon Mine. A Mop might seem like a poor choice for a fight, but when under the influence of Vitamin X, a simple twirl can deflect enemy bullets.

Pick up some dog treats to summon Champ or other canines to do the dirty work. Jump on a Mobility Scooter to zip around town. Get truly creative with the Spurt’n’Squirt water gun: Fill it with water to put out fires, gasoline to create an improvised flamethrower, or urine to shower Edensin’s residents. Speaking of which, prepare yourself for the bizarre town factions like the Wipe Militant, a Game of Thrones-obsessed cult proclaiming the virtues of toilet paper over the Mayor’s bidet obsession, and even Mariachi Luchadores who’ve secured the Mexican border against illegal American immigrants.

Running With Scissors is doing something very different this time around and releasing POSTAL 4: No Regerts in a pre-beta state on Steam’s Early Access. RWS is looking for the support and feedback from its wild community that has loyally followed them through Hell and back all of these years.

“After years of fans hounding us for a true sequel to ‘The Worst Game Ever™,’ we’re ready to release a taste of what we’ve been working on, but beware, Here Be Goblins. This is a vertical slice of Monday only, and we’d love the community’s help and support,” said Vince Desi, founder of Running With Scissors. “We want to make sure we don’t pump a dump (aka Postal III) here, so we’re including the fans. We work for them, and I want them to be involved from now to completion.”

Postal 4: No Regerts launches on Steam in English with more languages planned for the full release. For more information, visit the official website and follow Running With Scissors on Twitter, Instagram, YouTube, Facebook and Discord.

About Running with Scissors

Founded in 1996, Running With Scissors is one of the oldest indie studios in the game industry. RWS focuses on creating socially conscious games that offer signature experiences focused more on making people laugh then making people comfortable.   

Best known for their work on the POSTAL franchise, RWS develops signature experiences focused more on making people laugh than making sure everyone is comfortable.

To learn more about Running With Scissors please visit our website at gopostal.com.

Tom Clancy’s Ghost Recon Breakpoint Review

Tom Clancy’s Ghost Recon Breakpoint

Developer: Ubisoft Paris
Publisher: Ubisoft
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 4 October 2019
Price: $59.99 USD/ $99.95 AUD – Available Here

Video Review

Overview

Ubisoft is returning to the Ghost Recon franchise for 2019’s holiday release season. The team at Ubisoft Paris is once again shaking up the Ghost Recon formula, building on the open world gameplay established with Tom Clancy’s Ghost Recon Wildlands by adding elements of RPG and survival gameplay. Nomad is returning as the protagonist, leading a team of elite Ghosts into Auroa to investigate why a transport ship was sunk off the coast.

Story

The story in Tom Clancy’s Ghost Recon Breakpoint is not good. The overall world has a lot of potential. It’s the sort of near future military thriller that Tom Clancy was famed for, proposing a world where artificial intelligence and drones become the most powerful weapon on the battlefield. Unfortunately, the writers never live up to the potential as the story is a cheesy and generic attempt at an action-military thriller. The weird MMO-styled main town is a massive plot hole. The story keeps pushing the idea of the Ghosts just scraping by with a few soldiers left alive, yet the main town is packed full of other players.

The writing is poor. The main dialogue swings between wooden and cringeworthy. The dialogue for nameless NPCs is even worse, often lacking any context for the situation. I can’t count how many times I heard an NPC shout at Nomad to stay out of their personal space, which apparently spans three meters around the NPC, and then warmly offer information three seconds later. The game makes the situation worse by making NPCs incredibly chatty, making it obvious how few NPC lines there are to begin with and how the game seems completely oblivious to context.

Gameplay

Tom Clancy’s Ghost Recon Breakpoint is a lousy buffet of game mechanics. The developers started with a strong foundation from Wildlands, which was an open world tactical third person shooter that was still accessible enough for mass market appeal. For some reason, the developers felt the need throw in some RPG and survival mechanics that serve little more than window dressing so a few lines can be added to the game’s features list.

What was carried over from Wildlands is still fun. The gunplay is solid, offering a semi-realistic experience that encourages staying in cover and ambushing enemies to even out the odds. Wildland’s class-based multiplayer setup is now found in both single and multiplayer in Breakpoint. The skill tree is a mix of three different types of skills. The four class specializations offer players an active skill and some complimentary passive skills. All four can eventually be purchased with skill points and swapped at will at a bivouac. Equipped skills offer high impact buffs to stats, but only three can be equipped at a time. Passive skills have slightly more subtle effects but are always active. The skills never drift far from the realm of possibility, maintaining the fine balance between realism and fantasy. The system also allows players to specialize early in a specific playstyle, then gain flexibility as they level.

While the RPG skill system is designed well, the new item mechanics are about as deep as a puddle. The weapon attachment system from Wildlands is back. Unlike the RPG-style item quality bonuses, the attachments have a more noticeable influence on gameplay. Item drops never feel satisfying. The ability to purchase a level appropriate weapon of the player’s choice puts a slight damper on the loot pinata, incentivizing players to prioritize blueprint hunting over gear. Item management is plain clumsy. Players have access to an item wheel with three offensive slots and three utility slots. Two are locked, leaving players only four slots to juggle too many items to count. In the end, I found food buffs were just too much of a hassle to use on a regular basis as medical syringes and binoculars were more important.

The survival mechanics are equally as shallow. Water is indirectly the only mandatory consumable resource. Burning through the available stamina pool will eventually lower the maximum stamina pool, requiring players to either drink water or rest at a bivouac. Even a mildly attentive player will be able to manage their stamina pool, and there’s enough water around to rarely be a problem. Food is completely optional, which is a blessing in disguise considering the state of the item wheel.

The level and mission design are decent. Auroa is a large open world with a variety of biomes to explore. A liberal number of bases and outposts are scattered across the island for players to raid. The mission system gives players the option of a more directed experience with traditional map markers or an open-ended detective-style system where players are given clues and told to figure it out themselves. I like the open-ended system as demands a little bit more brain power and exploration but having both options available for players is an excellent idea. There is a solid amount of content besides exploring. The story and side missions are augmented with randomly generated faction missions that are refreshed daily. Like most open world games, the mission objectives tend to be repetitive, falling into some combination of killing targets, blowing up objects, finding intel, or stealing something.

Ghost War multiplayer makes a return in Breakpoint. It offers four versus four combat across a variety of modes. It adapts the existing skill system and removes all item bonuses for balance. Much like the PVE portion of the game, Ghost War is a slower paced game mode focusing on positioning and tactics. Those who have played Ghost War in Wildlands or tried The Division 2’s multiplayer mode will be right at home. It also rewards loot that can be carried over to PVE, so it doesn’t punish players for focusing on one or the other.

The microtransaction situation is not great, but survivable. I found exploring the game and raiding bases offered enough money to buy all the available attachments and some basic vehicles. Those looking to relive the glorious tactical Barbie experience of Wildlands will be sorely disappointed though, as the most desired tacti-cool items are locked behind premium currency or late game content.

Right now, Breakpoint needs heavy debugging. I encountered many bugs, ranging from minor issues like reticles not disappearing to game breaking bugs like quests not progressing any further. Many of the control related issues like menus no longer working and the player being stuck in aim mode can be solved by plugging in a controller and inputting a few actions, but it’s frustrating as I found these issues popping up at least once a game session, if not more.

Visuals

The graphics in Tom Clancy’s Ghost Recon Breakpoint is not Ubisoft’s best work. While the character and environment models are lovely, the animation quality varies heavily. Gameplay animations like running and shooting look very natural. More detailed work in cutscenes and conversations fall flat in comparison. Objects in cutscenes like rifles and tablets take an odd fuzzy appearance when in motion. Facial animations have an unnatural wooden look. Conversations between Nomad and minor NPCs look even worse. Many times, character models don’t even face each other, let alone make eye contact with each other while chatting.

Audio

The audio experience is a hit or miss. The soundtrack is a subtle accompaniment to the game that serves the game’s realistic setting well. The sound effects are enjoyable, with plenty of gun shots and explosions with some serious oomph behind them. The voice acting is where the game struggles the most. The voice actors for the main characters are up to AAA game standards. Nomad’s male voice actor delivers his lines well, but his grunts of exertion from climbing over obstacles or sliding down steep slopes sound awful. The minor NPCs are passable, but many are simply lacklustre performances.

Overall

Tom Clancy’s Ghost Recon Breakpoint is a parade of issues. Its very foundation is weak, as Ubisoft tries to take a perfectly good Ghost Recon experience from Wildlands and throws in some popular genres to see what sticks. While the RPG elements worked well for Ubisoft’s reboot of the Assassin’s Creed franchise, the implementation is lack lustre in Breakpoint. The survival elements could have worked out if it was thought out properly. The RPG mechanics feel completely out of place, and no amount of mechanical changes will make it fit. The writing is a disappointment with its corny dialogue and generic story. The audio/visual presentation falls short of a Ubisoft AAA title, struggling with some of its voice acting and wooden animation. Unless you’re a fan of tactical shooters with mass market appeal, you can safely skip over Breakpoint. If this genre is in your wheelhouse, Breakpoint might be worth picking up at an extremely steep discount after Ubisoft spends a few months squishing bugs.

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