Cyberpunk Mystery Read Only Memories Comic Issue
#1 Out Now
SAN FRANCISCO – 19 Dec.
2019 –Narrative adventure 2064: Read Only
Memories, which has been
downloaded by more than 1 million gamers, expands to print today as issue #1 of
the Read Only Memories (ROM) comic becomes available online and in brick and
mortar stores.
The four part series
comes from a joint venture between game developer MidBoss and IDW Publishing, whose licensed adaptations include Sonic
the Hedgehog, Transformers, Star Trek, Teenage Mutant Ninja
Turtles, and Star Wars. The latest addition to the ROM universe
promotes intersectional themes of diversity, social issues and technology ahead
of the upcoming cyberpunk adventure, ROM: NEURODIVER.
Following the events of 2064,
Lexi Rivers quit the Neo-San Francisco police department and has settled into
an action-packed life as a private investigator. The effects of AI sentience
have rippled across the globe and through the beach town of Santa Cruz. When a
robot hires Lexi to look for their missing human lover, a simple job turns
deadly as she mixes with the mega-rich who live on high and the gangs of
sentient and angry AI running amok below.
The futuristic mystery
combines the talents of writer Sina Grace, whose work includes Marvel’s Uncanny X-Men and Iceman
as well as Boom! Studios’ Go Go Power Rangers, and Stefano Simeone’s colorful art style previously seen in
AfterShock Comics’ Shoplifters Will Be Liquidated and works in
franchises including Disney’s Star Wars and more from Dark Horse and
Boom! Studios.
“Lexi is brought to life
by the masterful talents of Sina and Stefano,” said Cade Peterson, CEO of
MidBoss. “With IDW’s help, we’ve created a new way for fans to go deeper into
the world they love while also creating an introduction to the ROM setting for
newcomers and furthering our mission statement of creating more media with
diverse representation.”
Read Only Memories Issue #1 is available for purchase at local comic stores and digital copies can be found online at Comixology. The second of the four-issue series will be
available in January 2020.
Based out of San
Francisco (although not the Neo kind), MidBoss aims to make the world better,
safer and more inclusive for marginalized people, especially those across the
gender and sexuality spectrum, by creating cool experiences through games and
other forms of media which diversify representation, as well as becoming a
platform for queer content around the world.
IDW Publishing stands proudly at the forefront of printed
visual entertainment, cultivating a formidable library of world-renowned
licensed brands and creator-owned original IP. Its diverse array of comic
books, graphic novels, and art books deliver reading enjoyment to fans of all
ages. Its award-winning imprints The Library of American Comics, Yoe! Books,
and Artist Editions preserve the valuable cultural history of the sequential art
medium, while titles under the critically acclaimed Top Shelf and Black Crown
banners celebrate fiercely independent voices. IDW Publishing is a division of
IDW Media Holdings, Inc. (OTCQX: IDWM), a fully integrated media company with
robust offerings in publishing, tabletop gaming, multimedia entertainment, and
art exhibition via the San Diego Comic Art Gallery.
CALL OF DUTY: MODERN
WARFARE IS #1 MOST PLAYED CALL OF DUTY MULTIPLAYER OF THIS CONSOLE GENERATION
New Multiplayer Highs
in Hours Played, Hours per Player and Average Daily Players in
First 50 Days of
Release
Through November
2019, Modern Warfare Became the Top-Selling Premium Game of 2019 in the U.S.
Year-To-Date, Also Crossed $1 Billion in Worldwide Sell-Through
Largest Free Content
Offering in Franchise History Continues today with Release of New Multiplayer
Maps, Gunfight Maps, Special Ops Mission and Game Modes
SANTA MONICA, Calif. – December 18,
2019 – Activision’s Call of Duty®: Modern Warfare® continues to drive
momentum delivering new highs in multiplayer engagement within the franchise
for this console generation. Modern Warfare has outpaced all
previous Call of Duty multiplayer experiences of this generation in
hours played, hours per player and average daily players on its way to becoming
the most played Call of Duty multiplayer in the first 50 days since
launch in six years.
The award-winning title, which has sold
more than $1 billion in sell-through worldwide, has surpassed 500 million
multiplayer hours played since release with nearly 300 million multiplayer
matches. Upon release, the title featured a series of firsts for Call
of Duty, including crossplay and cross-progression support, as well as the
removal of Season Pass and delivery of new post-release content coming
free to all players on all platforms.
“The momentum for Modern Warfare
from day one has been incredible. Players are having a great time and are
continuing to engage across the multiplayer experience at the highest level in
years. We’re also seeing new franchise highs for this console generation
in hours played, hours per player and average daily players,” said Byron Beede,
executive vice president and general manager for Call of Duty,
Activision. “It’s great to see the fan response to the hard work from our
development teams led by Infinity Ward. Players are having a great time,
and there’s much more to come as we continue to deliver new content.”
“We’re bringing our players together to
play across all platforms and that continues today with a new wave of content
coming to everyone for free,” said Patrick Kelly, co-studio head and creative
director for developer Infinity Ward. “Starting today Vacant and Shipment
are in full multiplayer rotation. Players can also jump into new Gunfight
maps, play a new Special Ops mission and play fun new modes, starting with
Cranked.”
Call of Duty: Modern Warfare Season One featuring
the new Battle Pass as well as the largest free content offering in Call of
Duty history continues today with the release of the following to all
players for free:
Two new multiplayer maps: Vacant, Shipment
Two Gunfight maps
New Special Ops missions
New, multiplayer game mode
The Season One Battle Pass can be
purchased for 1,000 COD points or players can upgrade to the Battle Pass Bundle
which includes 20 Tier Skips. Regardless of whether you choose to upgrade your
Battle Pass, some of the tiers will include free Call of Duty points that can
be used in the store or for future Battle Pass upgrades.
Sell-through sales figures
include Call of Duty: Modern Warfare retail and digital unit
sales. Sales figures based on retail customer sell-through
information and Activision data and estimates. Hours played, hours
per player, matches, and average daily player numbers based on Activision
data. Top selling premium game of the year in the U.S. based on
Activision and NPD data, and excludes free-to-play games.
Call of Duty: Modern Warfare is available on
PlayStation 4, Xbox One, and PC. The title features a fully-optimized PC
version, developed in partnership with Beenox, which is available exclusively
on Blizzard Battle.net®, Blizzard
Entertainment’s online gaming platform. Call of Duty: Modern Warfare
is published by Activision, a wholly-owned subsidiary of Activision Blizzard
(NASDAQ: ATVI) with development led by award-winning developer Infinity Ward,
and additional development support from Activision Shanghai, Beenox, High-Moon
Studios, Raven Software and Sledgehammer Games.
About Activision
Headquartered in Santa Monica,
California, Activision is a leading global producer and publisher of
interactive entertainment. Activision maintains operations throughout the world
and is a division of Activision Blizzard (NASDAQ: ATVI),
an S&P 500 company. More information about Activision and its products
can be found on the company’s website, www.activision.com or by
following @Activision.
Cautionary Note Regarding
Forward-looking Statements: Information in this press release that
involves Activision Publishing’s expectations, plans, intentions or
strategies regarding the future, including statements about the expected
availability of features and content for Call of Duty: Modern Warfare,
are forward-looking statements that are not facts and involve a number of risks
and uncertainties. Factors that could cause Activision
Publishing’s actual future results to differ materially from those expressed
in the forward-looking statements set forth in this release include
unanticipated product delays and other factors identified in the risk factors
sections of Activision Blizzard’s most recent annual report on Form
10K and any subsequent quarterly reports on Form 10-Q. The forward-looking
statements in this release are based upon information available
to Activision Publishing and Activision Blizzard as of the
date of this release, and neither Activision Publishing nor Activision
Blizzard assumes any obligation to update any such forward-looking
statements. Forward-looking statements believed to be true when made may
ultimately prove to be incorrect. These statements are not guarantees of the
future performance of Activision Publishing or Activision Blizzard and
are subject to risks, uncertainties and other factors, some of which are beyond
its control and may cause actual results to differ materially from current
expectations.
Rock of Ages 3: Make & Break Plows into Closed Alpha Next
Month
Bowl Down Bases While Protecting
Your Own in this Hilarious Blend of Action and Strategy
Walnut Creek, Calif. – December 18, 2019 – Independent games publisher Modus Games along with developers ACE Team and Giant Monkey Robot today announced that Rock of Ages 3: Make & Break’s chaotically creative fans can barrel into the game’s Closed Alpha on Steam starting January 10, 2020. The Closed Alpha will mark the first chance for players to enjoy this distinctive blend of strategy and destruction ahead of its early 2020 launch on PlayStation 4, Nintendo Switch, PC, and Xbox One.
Sign up for the Rock of Ages 3: Make & Break Closed Alpha here:www.RockofAges3.com.
By signing up at www.RockOfAges3.com and joining the Closed Alpha on Steam, gamers will earn a bonus ‘Retro Boulder’ and a Guinea Pig Banner to display in-game. Their pace should match that of Rock of Ages 3: Make & Break’s hurtling stones: sign-ups will be honored on a first-come, first-served basis when the Closed Alpha on Steam runs from January 10 to January 13 and is the first public chance for hors d’oeuvre of cheese wheel-rolling, arcade-style action and strategic tower defense. Thankfully, a visual feast is available for everyone today, as a new video gives a more in-depth look at what’s possible with the brand new ‘Create’ mode.
Rock of Ages 3: Make & Break will mark a first in the smash hit series by allowing players to shape their wildest ideas into custom stages and share them across the game’s community. Intuitive, deep creation tools provide ample opportunities for up to four friends to create exciting challenges for local and online multiplayer, making Rock of Ages 3: Make & Break a boulder-sized experience.
Featuring an inventive retelling of history flush with Monty Python-esque humor, Rock of Ages 3: Make & Break cleverly tumbles through pivotal moments of humanity while adding a few eccentricities along the way. Historical figures like Caesar are as likely to show up as the fearsome Krampus or Flying Spaghetti Monster, making for a tale as imaginative as it is unforgettable.
About Modus Games Modus Games is one of the fastest-growing video game publishers in the
world. The label prides itself on providing AAA publishing services to talented
independent developers across the globe. Modus Studios Brazil is a full-service
development studio supporting creators of inspired interactive entertainment.
For more information, visit www.modusgames.com.
About ACE Team ACE Team is an award-winning studio founded by brothers Andres, Carlos and
Edmundo Bordeu in Santiago. The studio is known for creating distinctive,
incomparable games like the Rock of Ages and Zeno Clash series, Abyss Odyssey,
and more.
About Giant Monkey Robot Giant Monkey Robot is a Chilean team which has contributed to more than 25
releases, including titles for Warner Bros., Nifty Games and Glu. Giant Monkey
Robot is currently working with ACE Team to develop Rock of Ages 3: Make &
Break.
Head for the Forest in
Lumberjack’s Dynasty Set for a 2020 Release on PC
Irdning, December 18, 2019: Toplitz Productions announced today a planned Q1 2020
Steam Early Access launch date for their Foresty business simulation — Lumberjack’s Dynasty. In the game, players take over a family farmstead in need
of restoration as they set out to likewise restore the family’s lumber
business. Lumberjack’s
Dynasty will provide players with challenging story quests to
complete as they build a timber empire their in-game family will be proud to
carry on with.
Along with the announcement of
the Early Access Start for Lumberjack’s
Dynasty, Toplitz Productions is pleased to announce that the
recently released title Farmer’s
Dynasty already has a large and active community, and since the game’s release,
the publisher has been working hard on updates and improvements and is looking
forward to providing players with a compelling farming simulation.
“We’re very proud of our community, which has
been with us through the Early Access phase of
Farmer’s Dynasty and has contributed significantly to the success of the title
through constructive feedback.,” said Robin
Gibbels, Producer at Toplitz Productions. “We are now looking forward to
the Early Access start of Lumberjack’s Dynasty
and cooperation with our fans!
Lumberjack’s Dynasty
combines the traditional life and business simulation genre with elements of the
role-playing genre, creating a unique experience offered as a forestry
simulation game. Lumberjack’s
Dynasty challenges players to manage forests, harvest timber, and
produce high-quality lumber and other products for sale. They will get behind
the controls of heavy logging equipment and harvest prime timber as they grow
to become major producers in the lumber industry while ensuring the prosperity
of their family for generations to come — creating a true dynasty!
About Toplitz
Productions Toplitz Productions is an Austrian
publisher and developer with one goal – to offer consumers games that feature
“Heart and Soul”. The company is comprised of veteran game developers and
executives and collaborates with multiple studios throughout the world. Featuring
a mix of sports, strategy, adventure, and simulation games, Toplitz’s titles
can be found on PC and major console platforms, offering something for every
type of player.
Keep up with all things related to Toplitz Productions
and Lumberjack’s Dynasty by
following the company on Twitter, Facebook, their official website, and Instagram.
2K and
UnitedMasters Reveal 10 Artists Joining NLE Choppa and Tobe Nwigwe on the NBA
2K20 In-GameSoundtrack
Artists’
original tracks selected by music industry legend Steve Stoute
and NBA
All-Star Kevin Durant now featured on NBA 2K20 soundtrack
Sydney, Australia – December 18, 2019 – 2K and UnitedMasters have announced the 10 winners of a global contest who will have their songs added to the NBA 2K20 in-game soundtrack. Announced in July, the contest gave artists from around the world the chance to submit songs to UnitedMasters for the opportunity to be featured on the in-game soundtrack. This is the first-time users and fans of NBA 2K have been able to submit their own music to be included in an official soundtrack for the video game.
“2K is proud to be a leading music platform for established
and up-and-coming artists,” said Alfie Brody, vice president of marketing
for NBA 2K. “We strongly feel that music is integral to the NBA
2K experience and we are excited to offer our players a dynamically
updated in-game soundtrack, which now includes these aspiring artists.”
The contest received over 10,000 song submissions from
artists throughout the world. 2K and
UnitedMasters narrowed the tracks down to a top-25 list with Steve Stoute,
UnitedMasters Founder and CEO, and 10x NBA All-Star and 2x NBA Champion, Kevin
Durant, selecting the 10 winners to be added to the game.
“The NBA 2K soundtrack consistently
showcases the best artists, and we’re excited that these UnitedMasters artists
have the opportunity to bring their music to millions of new listeners. We
expect that this is just the beginning for these talented musicians,” said
Steve Stoute, founder and CEO of UnitedMasters. “We’re very proud to work with
such a culturally significant and influential game like NBA 2K to
showcase these artists and can’t wait for the millions of gamers to hear the
next generation of music talent.”
“Music
and basketball were always an important part of my life. I think what Steve is
doing at UnitedMasters is amazing. If I can help put these talented artists
with NBA 2K then it’s all comes full circle to music and ball for
me,” said Kevin Durant.
Upon
hearing he would be featured on the soundtrack,UM Artist Quantrelle
added, “I thought it was dope because I planned on using a
different distribution service to get my music out, but management suggested
UnitedMasters and to see what they have done with momentum is a true testament
on how UnitedMasters can help propel your career.”
UM
Artist Fourtee reacted upon hearing the news said, “Honestly, it was an
out of body experience. It felt unreal, but thank God I have really high
expectations for my music.”
The
launch track list for this year’s in-game soundtrack was revealed in July at
ComplexCon in Chicago and is available to enjoy in-game and on Spotify. In addition to these
10 songs, the soundtrack will continue to be dynamically updated with new
tracks over the coming months.
Headquartered
in New York City, Take-Two Interactive Software, Inc. is a leading developer,
publisher and marketer of interactive entertainment for consumers around the
globe. We develop and publish products through
our labels Rockstar Games, 2K, and Private Division, as well as Social Point, a
leading developer of mobile games. Our products are designed for
console systems and personal computers, including smartphones and tablets, and
are delivered through physical retail, digital download, online platforms and
cloud streaming services. The Company’s common stock is publicly traded
on NASDAQ under the symbol TTWO. For more corporate and product
information please visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K
develops and publishes global interactive entertainment for console and
handheld gaming systems, personal computers and mobile devices, with product
availability including physical retail and digital download. The Company is
home to many talented development studios, including Visual Concepts, Firaxis
Games, Hangar 13, Cat Daddy Games, 2K Silicon Valley. 2K’s portfolio
currently includes the renowned BioShock®, Borderlands™, Mafia
and XCOM® franchises; NBA® 2K, the global phenomenon and highest
rated** annual sports title for the current console generation; the critically
acclaimed Sid Meier’s Civilization® series; the popular WWE® 2K
and WWE® SuperCard franchises, as well as emerging properties NBA® 2K
Playgrounds 2, Carnival Games and more. Additional information about
2K and its products may be found at 2k.com.
Launched
in 2017 by Translation founder and music industry veteran Steve Stoute,
UnitedMasters provides a new industry alternative for independent artists.
UnitedMasters gives artists access to premium music distribution services, a
suite of tools to help them directly connect with fans, and opportunities for
unique partnerships with some of the world’s biggest brands. The UnitedMasters
platform enables artists to operationalize their independence and maximize
their creative and economic potential while allowing them to maintain full
ownership over their master recording rights.
All
trademarks and copyrights contained herein are the property of their respective
holders.
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and may be
identified by words such as “anticipates,” “believes,”
“estimates,” “expects,” “intends,” “plans,”
“potential,” “predicts,” “projects,”
“seeks,” “should,” “will,” or words of similar meaning and
include, but are not limited to, statements regarding the outlook for the
Company’s future business and financial performance. Such forward-looking
statements are based on the current beliefs of our management as well as
assumptions made by and information currently available to them, which are
subject to inherent uncertainties, risks and changes in circumstances that are
difficult to predict. Actual outcomes and results may vary materially from
these forward-looking statements based on a variety of risks and uncertainties
including: our dependence on key management and product development personnel,
our dependence on our Grand Theft Auto products and our
ability to develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing levels on
our games, and risks associated with international operations. Other important
factors and information are contained in the Company’s most recent Annual
Report on Form 10-K, including the risks summarized in the section entitled
“Risk Factors,” the Company’s most recent Quarterly Report on Form
10-Q, and the Company’s other periodic filings with the SEC, which can be
accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company undertakes
no obligation to update any forward-looking statement, whether as a result of
new information, future events or otherwise.
The genre-defining
shooter-looter arrives on Google’s new cloud-based gaming platform at a special
launch price.
2K, together withGearbox
Software, today announced that Borderlands 3 is now
available on Google Stadia, providing a whole new way for fans to enjoy one of
this year’s biggest blockbuster games. Stadia users in all 14 countries where
Stadia is currently available can now find the game in Stadia’s digital
storefront and start playing immediately upon purchase – no download necessary!
The
Stadia version of Borderlands 3can be played in 4K with the
proper TV setup using the Stadia Controller and Google Chromecast Ultra. The
game can also be enjoyed on laptop and desktop computers, as well as select
tablets and phones that are connected to Wi-Fi. For more information, check out
ourStadia page.
At
launch, the Stadia version of the game will reflect all updates and fixes that
were released through October 24. Noteworthy features coming soon to the Stadia
version of Borderlands 3 expected in early 2020 include endgame
content like the Takedown at the Maliwan Blacksite and Mayhem 4 difficulty,
dedicated loot pools for bosses, and additional bank space. The first Borderlands
3 campaign add-on, Moxxi’s Heist of the Handsome Jackpot, is
also expected to launch on Stadia in early 2020.
All
versions of Borderlands 3 on Stadia are currently available at
special introductory prices for a limited time
Combining
the exhilarating action of a first-person shooter with the rich progression and
loot systems of a role-playing game, Borderlands 3 expands and
improves many of the key pillars that made the series a critical and commercial
success, while also introducing innovative new features to its proven formula.
With best-in-class shooting, deeper-than-ever customization, irreverent humor, memorable characters, and intuitive, innovative cooperative multiplayer, Borderlands 3 marks the culmination of nearly five years of development and re-establishes the series as a true genre leader.
For
more information about Borderlands 3’s features and content,
please refer tothis fact sheet or visitborderlands.com. To download screenshots, art,
and other Borderlands 3 assets, pleaseclick here. For additional information and
assets covering the entire 2K catalog, please visitnewsroom.2k.com.
*
*Introductory Stadia offer ends 7:00am PDT 01/07/20 (and equivalent time zones
where offer is available). Pricing and availability may vary by region. See
stadia.com for details. Terms apply. No rainchecks.
Spin Rhythm XD Introduces Multiplayer and Five
New Tracks in Early Access
MELBOURNE — December 17,
2019 —Spin Rhythm XD, the intergalactic rhythm game with the juiciest beats in the
universe fromSuper Spin Digital, adds competitive multiplayer and five brand
new tracks to Steam Early Access today.
Turn the world into a house party with SpinFM, an always-online competitive mode. Scratch and spin along with a live radio to compete with the best players in the world. Work together to contribute points to ever-increasing high scores. While there’s no fail state, dropping streaks and multipliers means a lower score. Spam six emojis at other players to encourage (or discourage!) them. A new mode deserves new songs, so Super Spin Digital is introducing five new tracks along with SpinFM.
‘Coming Too’ by
Melbourne DJ FarfetchD (feat. Elysium and Nutmeg) introduces an infectious
groove sure to get stuck in players’ heads. Spin RhythmXD OST
Vol. 1 original ‘I See Lite’ by Kitty, keeps spinners smiling with a blissful
tune. Anomalie’s ‘Métropole’ is a musical love-letter to Montreal and the title
track from his debut EP. Change it up with the heavy nu-disco vibes in
F.O.O.L.’s ‘Showdown,’ a Monstercat classic. Earn a standing ovation with the
dubstep/saxophone fusion in Teminite’s inspirational ‘Believe.’
Each of the 23 total
tracks now has a unique, live global leaderboard. Chase high scores by keeping
time and deftly matching the colored notes as they hypnotically cascade to
musical flow. Spin RhythmXD is built for replayability, and
Super Spin Digital plans to continue to add tracks, features, and push the
rhythm genre into the future.
“SpinFM’s communal feel
and score-chasing highs are just a taste of how we want to keep Spin Rhythm feeling
fresh throughout Steam Early Access,” said Dave Curro, co-founder of Super Spin
Digital. “We’re keen to see our community ascend the ranks on the new global
leaderboards of each song.”
Spin Rhythm XD is
available now on Steam Early Access in English, French, Italian, German,
Spanish, Chinese (Simplified + Traditional), Japanese and Brazilian Portuguese.
A Nintendo Switch version will be available in 2020. For more information on Spin
Rhythm XD visit theofficial website, Twitter andDiscord.
About Super Spin Digital
Super Spin Digital was
founded to create the best game possible without the crunch and stress
experienced so readily in the games industry. Focusing on rhythm games, Super
Spin Digital is dedicated to bringing the golden age of gaming into the future.
For more information on
Super Spin Digital, please visit theirofficial website.
PC Players from Over 60 Countries Eligible to Compete in The Game Awards Best Multiplayer Game of 2019
Australia, 18 Dec – Today, Electronic Arts Inc., (NASDAQ: EA) and Respawn Entertainment announced the Apex Legends Global Series. The series is comprised of online and live events for PC players who will compete for a prize purse of more than $3 million. The Apex Legends Global Series will initially feature 12 global live events, either self-executed by EA and Respawn or produced by notable esports tournament organisers PGL and GLL. Online competition will be powered by Battlefy with registration for the first event opening in early January.
“Competition is at the heart of Apex Legends,” said Vince Zampella, Head of Respawn Entertainment. “We expect that esports will play a big role in the future of ApexLegends and it all starts here, with the Apex Legends Global Series. We look forward to seeing who, out of our millions of players, will become true legends of the arena.”
The Apex Legends Global Series is an inclusive, open ecosystem created to make stars of all players. Residents of one of the more than 60 eligible countries who meet minimum age, PC system requirements, and other eligibility requirements can compete.* The competitive journey for many will start with online competition, with competitors potentially advancing to live, regional Challenger Events and global Premier Events. Players will earn Apex Legends Global Series Points for their performances in online and certain live events and those atop the standings will be invited to the four Apex Legends Global Series Majors, the highest competitive live event tier.
“Apex Legends is one of the most impactful launches in videogame history and it possesses immense esports potential,” said John Nelson, Apex Legends Competitive Gaming Commissioner. “Through close communication with our community, we’ve built an accessible Apex Legends ecosystem where any player can become a potential star while the world watches our unique, entertaining take on Battle Royale esports.” The first three Majors will each feature 100 three-player squads from around the world. The fourth Major, the Apex Legends Global Series Championship, is the grand finale. Only the top 60 Apex Legends Global Series teams in the world will be invited to battle for $1 million in prizes and the title of Apex Legends Global Series World Champion.
All four Majors will feature the Apex Legends exclusive Match Point format, which debuted at the Apex Legends Preseason Invitational in September to positive reception. Match Point requires teams in the Finals to reach a points threshold through a combination of match placement and accumulated kills. Apex Legends is the only Battle Royale esport to feature this uniquely exciting end game mechanic.
The first Apex Legends Global Series competition is an Online Tournament taking place on January 25, 2020. Registration will open for the event in early January. Players can earn Apex Legends Global Series Points and an invitation to the first Major on March 13-15, 2020 held at Esports Stadium Arlington based on their Online Tournament performance. Many of the Apex Legends Global Series Online Tournaments will be produced from the newly built EA Broadcast Center at company headquarters. Subsequent Apex Legends Global Series details will be announced soon. *For more Apex Legends Global Series information and the Official Rules, please visit http://www.playapex.com/algs
Developed by Respawn Entertainment, Apex Legends delivers a squad-based Battle Royale experience where players select from one of 11 Legends – each with their own unique abilities and playstyles – and the last team standing wins. Combatants can choose from unique characters like Bloodhound, the tracker who can see recent enemy activity on the map, or Lifeline, a battlefield medic who can shield teammates and bring them back from the brink of death. Balanced squads and teamwork are critical, as each Legend is easy to pick up and learn, but challenging to master.
About Electronic Arts Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.
In fiscal year 2019, EA posted GAAP net revenue of $4.95 billion. Headquartered in Redwood City, California, EA is recognised for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS™ FIFA, Battlefield™, Apex Legends™, The Sims™, Madden NFL, Need for Speed™, Titanfall™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.
The Forgotten City Jumps Through Time to Xbox
One, PC in 2020
Dear Villagers to Publish Re-imagining of
Award-Winning Mod
MELBOURNE – 17 Dec. 2019
– The Forgotten
City, the time-loop murder
mystery and debut title from Modern Storyteller based on the critically
acclaimed mod downloaded more than
two million times, will emerge on Xbox One and PC in Winter 2020.
In ancient Rome, in a secret underground city, twenty-six lost souls live in fear of the mysterious Golden Rule: ‘The many shall suffer for the sins of the one.’ Haunted by these words, the people fall in line. For in this precarious utopia, a single sin by anyone will kill everyone.
Leap through time and
relive the final moments of the city and its people in an endless loop. Gather
intel and collect items of intrigue to navigate puzzles only time travel can
solve. Blaze a trail through issues of morality, modern society, and humanism.
Act carefully, as every decision will change the course of the day and the fate
of its people. Unravel an epic mystery en route to multiple endings.
Developer Modern Storyteller will partner with publisher Dear Villagers to expand the scope of The Forgotten City
and deliver the experience the studio has envisioned since the days of its award-winning
mod. Collaborating with the
label behind boldly ambitious titles like Edge of
Eternity and Bury me, my
Love will enable Modern
Storyteller to craft entirely updated visuals, a new setting and story,
professionally voice-acted characters, and a stirring original soundtrack.
“From the start, I
wanted The Forgotten City to be meaningful, personal, and rich with
detail to reward curious, intrepid players,” said Nick Pearce, managing
director and founder, Modern Storyteller. “The support of Dear Villagers has
already been an incredible boon, allowing me to focus on a world and narrative
more detailed than I ever imagined when working on the mod.”
The Forgotten City will release in Winter 2020 for PC and Xbox One
and support English, French, German, Spanish, Simplified Chinese (+ others
TBA).
Modern Storyteller began as Nick Pearce’s one-man modding team.
After creating a wildly successful mod which won a national Writers’ Guild
Award in 2016, Nick left behind a ten-year legal career and formed Modern
Storyteller to create games telling emotionally engaging, intellectually
stimulating stories in a way that helps gaming reach its full potential.
About Dear Villagers
Dear Villagers is Plug In Digital’s publishing label. It’s a
warm-hearted invitation to join them in the little unusual neighborhood they
are building within the gaming industry, a place where talented studios can
unleash their creativity and where players enjoy distinctive and audacious
games on PC and consoles, such as Edge of Eternity, ScourgeBringer,
and Recompile.
A Galactic Adventure Awaits: Disney Magic
Kingdoms Welcomes Star Wars™
Players Welcome
a Brand-New Park Expansion with New Characters and Attractions Inspired by a
Galaxy Far, Far Away
Paris,
December 17th, 2019 – Gameloft, a leader in the mobile
games industry, is thrilled to announce today the introduction of Star Wars characters
and locations in
Disney Magic Kingdoms, with more coming in a brand
new limited-time event celebrating the international release of Star Wars™: The Rise of
Skywalker, making
it the biggest update to the game yet. In addition to a brand new park expansion,
this update introduces some of the most iconic heroes and villains of the
latest Star Wars trilogy
and brings them to the Kingdom.
Starting
today, players can welcome C3PO and R2-D2 to their park and populate the new Star Wars themed
area inspired by famed destinations like Hoth, Endor, Jakku and more with new
attractions, concessions, and decorations.
Players can make their park more magical by adding attractions like
the X-wing Simulator or the Resistance Speeder and by opening shops for their
guests to purchase new items such as Lightsaber Stands and a Blue Milk Stand.
Additionally,
the limited-time Star
Wars event will take place from December 19th, 2019
through January 14th, 2020, allowing players to bring seven
additional characters to their parks: Rey, Poe, Finn, BB-8, General Hux, a
First Order Stormtrooper, and Kylo Ren. During this new event, players will
complete quests to help the Resistance to fight Kylo Ren and the First Order.
“It
is a dream to welcome Star
Wars to Disney
Magic Kingdoms,” said Jennifer Gale, Game Manager for Disney Magic Kingdoms. “Working
with Disney to bring their latest installment of the Star Wars galaxy to
our game has been a magical experience. We hope players will enjoy this amazing
addition for Disney
Magic Kingdoms – I have a good feeling about this!”
Leader
in the development and publishing of games, Gameloft® has established itself as
one of the top innovators in its field since 2000. Gameloft creates games for
all digital platforms, two of which are featured in the “Top 10 iOS Games by
All-Time Worldwide Downloads” from App Annie. Gameloft operates its own
established franchises such as Asphalt®, Dragon Mania Legends, Modern Combat
and Dungeon Hunter and also partners with major rights holders including
Disney®, LEGO®, Universal, Illumination Entertainment, Hasbro®, Fox Digital
Entertainment, Mattel®, Lamborghini® and Ferrari®. Gameloft distributes its
games in over 100 countries and employs 4,600 people worldwide. Every month, 98
million unique users can be reached by advertisers in Gameloft games with
Gameloft Advertising Solutions, a leading B2B offering dedicated to brands and
agencies. Gameloft is a Vivendi company.
All
trademarks referenced above are owned by their respective trademark owners.