Uncover Forbidden Knowledge With Curse of the Dead
Gods’
New Gameplay Overview Trailer
Focus Home Interactive & Passtech Games’
action roguelike raids Steam Early Access on March 3
PARIS — Feb. 24, 2020 — Focus Home Interactive and Passtech Games’ Curse of the Dead Gods is coming to Steam Early Access on March 3, but you can get a closer look at the world, mechanics and dangers waiting for you with the game’s new overview trailer.
Curse of
the Dead Gods is a roguelike action
game full of fast-paced combat, intense challenges, and a variety of weapons,
relics, curses, traps, enemies and powerful bosses to master. Seek untold
riches, divine powers, and eternal life — then rise to fight again when your
greed leads to death. Delve deeper into accursed, ever-changing labyrinths of
bottomless pits, deadly traps, and malicious monsters. Slay the false deities
to amass gold, new weapons and mighty relics, but beware the corruption
building inside you with each step forward — these curses promise great power,
but demand a high price…
Early access will kick off a roadmap of
frequent updates with rich content and improvements based on community
feedback, including new temples to explore, each with their own unique look,
traps and enemies, plus new game modes, mechanics, weapons, curses and relics.
Curse of
the Dead Gods will be showcased this
week at PAX East, February 27 to March 1, at the Focus Home Interactive booth
(#29017). Join us on February 27 at 5 p.m. CET/11 a.m. ET for an exclusive game
presentation with the studio on our official Twitch
channel.
Taking historical figures or items and transforming them into girls has been a fairly long standing tradition in Japanese games as we have seen everything from historical and mythical figures, to firearms, locations, and of course boats be transformed in such a way. While Japan may have had their own ship girl game flourish at one point, it never quite made a splash worldwide until a Chinese take on the same type of story by the name of Azur Lane exploded in popularity. With plenty of fans around the world it only made sense that a console game would eventually be developed and now that Azur Lane: Crosswave has made its way to the West, is it worth picking up for fans of the franchise?
Story
For those unfamiliar with the franchise, Azur Lane places players in the role of Commander over a military base where ship girls are constructed using “Wisdom Cubes.” These ship girls, called Kansen, are all derived from World War II ships and feature various bits of personality and themes that can relate to their historical counterparts. That being said, players for Azur Lane: Crosswave do not really require too much knowledge from the original mobile game to enjoy the story as it is mostly separate, outside of certain themes, from the original story going so far as to place the focus on a ship that hasn’t been added into the mobile game at the time of release.
In an alternate world four powerful nations have managed to find peace with one another, Eagle Union (USA), Royal Navy (England), Iron Blood (Germany), and the Sakura Empire (Japan) have flourished throughout the years of peace with only “friendly” military exercises being conducted between the four great nations. That is until a new mysterious threat appeared by the name of Sirens. These strange and otherworldly seeming foes threaten the peace that has held the world together for so long and it is up to the ship girls named “Kansen” to find out just what the Siren want and eliminate the threat.
During a military drill a pair of ships from the Sakura Empire, the energetic and eager to prove herself Shimakaze and spotlight hating Suruga encounter a fleet of mass produced Siren ships that have floated into their territory. Despite Suruga’s warnings to stay away, Shimakaze charges forward and sinks the Siren fleet only to find that they leave a number of strange physics defying cubes floating around. After reporting their findings, Akagi chooses to hold a special exercise that gathers together a number of ships from the four great fleets, including a couple from Dragon Empry, under the guise of training in an attempt to find more of these cubes. Only once everyone arrives, new more powerful Sirens make their appearance and things begin to grow far more dire for the Sakura Empire.
Azur Lane: Crosswave tells an almost exhaustive story that sees many of everyone’s favorite ship girls interacting with one another in various ways with the core storyline following the growth of Shimakaze and Suruga learning to work with others while facing off against the Siren threat. That being said, it is a bit unfortunate that those who may be fans of other nations will be disappointed to see that so much emphasis is placed on Sakura Empire with the Eagle Union and Royal Navy playing mostly second fiddle and even then many popular characters are only given a bit of time to shine, generally through secondary side events, compared to the main role of Shimakaze.
It is also worth noting that Azur Lane: Crosswave can be seen as more visual novel than shooter at times since there are some extremely lengthy dialogue sequences that seperate most fights. Some of these scenes are optional but for the most part players can spend upwards of ten minutes between fights and while this isn’t much of an issue considering one of the highlights in Azur Lane: Crosswave is seeing these ship girls interact directly with one another, it does feel like these story segments could have been broken up a bit better to pace out the action more.
Gameplay
When not watching the various ship girls talking with one another or potentially facing down a Siren through conversation players will be spending the rest of their time on the ocean battling against a variety of mass produced war ships, airplanes, and even other ship girls at times. All battles in Azur Lane: Crosswave take place in the ocean where players can bring a party of three attacking ships and three assistant ships to take down a variety of foes that spawn in the area using a number of tools at their disposal that vary depending on the ships being used.
These tools will vary depending on the types of ships that the player is controlling with destroyers being able to use low damaging but constantly firing cannons as well as torpedos, light cruisers that have stronger cannons that require some reloading alongside torpedos, aircraft carriers capable of launching ship attacks, and even battleships that fire devastating attacks that require quite a bit of reloading though nearly every ship will also be equipped with anti-aircraft guns that automatically target incoming planes. Each of the ship girls also has two special skills that vary from character to character though generally they involve a lock-on cannon barrage/air-strike and then either a team buff or extra volley of cannon fire and these skills also recharge throughout combat.
It is worth noting that the three assistant ships that are part of the player’s party only provide back-up bonuses to the primary team through skills that either activate randomly or on timers with these bonuses ranging from boosting various stats for a short period of time to providing some repairs to the team. It is nice to see that fleet building in Azur Lane: Crosswave continues to take advantage of various team bonuses that are similar to those found in the mobile game as some ship girls gain additional bonuses when paired with one another.
That being said, nearly every battle in Azur Lane: Crosswave won’t require too much extra planning as they are designed to feature the same style of success as the mobile counterpart. To receive an “S” rank on a mission players must defeat all foes, not allow any of their party to sink, and complete it in under two minutes and every fight in Story Mode was easily able to be completed under these circumstances. This is rather unfortunate as these quickly finished fights can be a real delight but due to their nature they often end far too quickly considering how much story content often takes place between fights. That being said, there are some “Extreme” fights that can be fought outside of the story mode that do require some extra grinding and careful team composition but for the most part players will be able to bring their favorite ship girls into combat without worrying about failing as a consequence.
Those that do want to power up their characters, or add more to their roster, will find that Azur Lane: Crosswave allows for some fairly straightforward character building, New ship girls are built using “A Points” that are obtained after completing battles and it is possible to replay battles to earn extra points while more ship girls unlock for building by advancing the story. As for powering up these characters, it is done by acquiring gear either through item crates that spawn on the map or by purchasing them through either of the two shops in the game. Shiranui’s shop is simple and offers a wide variety of goods while Akashi’s shop is far more expensive and occasionally offers rare items in-between fights. This gear can then be powered up further using upgrade plates that vary depending on the item type. It is also interesting to note that the “Pledge” mechanic has also been carried over to allow for players to provide one final boost to a ship girl’s stats once their affection reaches the maximum limit.
Visuals & Audio
By taking advantage of the fact that the source material already has highly detailed character art the developers of Azur Lane: Crosswave were able to easily create some amazing looking visuals for the game’s lengthy visual novel segments, there are even some extra variants added in for some characters to provide a bit of extra detail to some scenes. Additionally a number of new pieces of CG artwork has been created to show off a few events and these are similarly high quality. The in-game 3D models for the ships that players can control are nicely detailed, especially some of the fancier ships such as Unicorn, Kaga, Akagi, and others and these details really stand out when players use the “Photo” gameplay mode that allows players to take three of their favorite characters and pose them in various ways. One thing that must be said about the design of the game is that the water that players battle on is absolutely gorgeous looking, something that is essential in any ship fighting game even if the ships this time around happen to be girls.
This release of Azur Lane: Crosswave features only the original Japanese voice work accompanied by English subtitles but players will be rather surprised at just how much of the game’s dialogue is actually voiced. Nearly every single line in the game’s story mode is voiced by the original Japanese voice actresses for the characters which is a nice touch to help keep players interested in longer scenes. It is a bit unfortunate however that voice clips that play while traveling on the map and during a battle are not subtitled however. As for the game’s soundtrack there are a number of decent sounding tunes that play alongside boss battles but for the most part the background music is rather forgettable.
Overall
Azur Lane: Crosswave is a solid fit for fans of the original mobile game and maybe even a decent enough starting point for those looking to get into the franchise as the game’s core combat is enjoyable, albeit a bit too easy and kept to far too small of a level and the storyline, while a bit rough around the edges and featuring scenes that are so long that, despite being enjoyable most of the time, can drag the pace of the game to a crawl, is solid in presentation and gives players plenty of time with their favorite characters, though mostly if they are from the Sakura Empire.
Capsule Computers review guidelines can be found here.
Why just create a great game, when you go further and have your audience use it to push their own imagination and creativity? Media Molecule have been cranking out these types of experiences for over a decade, and are now ready to dive into Dreams. Dreams acts as a creation suite where players can create and share their own games, all of which utilizing multiple engines and mechanics that are just as fun to play as they are to create. Is Dreams’ this generation’s answer to Little Big Planet, or is it a thought that is sure to be forgotten? Let’s find out.
Story
There is indeed a story to tell within Dreams. The whole game presents itself in kind of a naïve way, where we meet a little poof called an imp who acts as our cursor and guide to this fantasy universe. While the atmosphere is nice, the narrative that comes with the game Media Molecule built within Dreams is what is truly special. Art’s Dream is a fusion of multiple genres and features a protagonist of the same name who is out to reunite with his love and save his beloved dragon in the process.
It sounds a bit silly, but the whole narrative is actually quite dark and deals with deep themes such depression, regret, and insecurity in a very upfront manner, with a tale that feels good to progress through. There are so many likable characters as well, like a train conductor who bursts into song at random and little robots who are almost as endearing as the lovely environment they are allowed to explore. Most players will easily breeze through this little sampler title within two hours, but it does set a nice example of what can be created, while also giving Dreams its own definitive centerpiece – much like Sackboy was to Little Big Planet.
Gameplay
To speak of the gameplay in Dreams, you have to speak about two different elements. One would of course be the actual gameplay, and the other would be the actual creation tool within. For the gameplay, I am mainly going to reference Art’s Dream, as it again that was created to show off all of the offerings this experience has as a whole. Art goes from a noir-themed point and click, to a platformer, to a rhythm romp, to a visual novel, to a twin-stick shooter in just a short time, and thankfully – most works well.
I know it is a bit like nagging to bring up the “floaty” stylings of Little Big Planet that I didn’t care for, but when I first downloaded Dreams, my biggest fear was that it would feel like that. I didn’t really care for platforming in that game, and thankfully, everything feels far more weighted and enjoyable within Dreams. The platforming sections do not really have a lot of thought out processes, but they do just enough to feel satisfying. The player has the ability to add chaos to create an illusion of further depth, which really broadens the potential of what you can make or play. It isn’t just about platforming though, as you can also craft other genres, such as a wonky sports title, or a story heavy point and click. It is all about who built the experience and who plays it, for the most part.
I did have some slight frustration when dealing with tutorials when it came to world building, as the camera had issues following my precise movements – leading to a giant pink imp failing myself for a minor test. I also noticed some players kind of rush their little creations and either make vague, meaningless romps, or do not fully realize mechanics for a game that simply functions – without the bells and whistles. I could easily see a lot of ping-pong or walking simulators built here. Again, like LBP – this comes down to creator for the most part, so hopefully as this title ages, more creativity will come out.
Visuals
Visually, there is a lot to praise within Dreams. The game has a very eye-pleasing art style with dark, rich colors that set a specific atmosphere for the player. The hints and design choices add a lot of accessibility for the world creator as well, letting the player get full reign of every angle and perspective of their game. Animations kind of have that intentional stiffness for some characters and models, but with Media Molecule – this seems to be something included by choice to enhance personality of what may have been bland characters otherwise.
Audio
The music is fantastic within Dreams. Art’s Dream really shines with the soundtrack, as the jazzy tunes and original songs make it feel like you just landed a free ticket to an animated feature. There is a lot of character in the included music within, and you definitely can lean on that if you are having trouble creating that spark for your own experience. The sound effects also create a lot of atmosphere and help define moments for levels within, with little chimes and chirps that pop out and add layers to minor mechanics.
Overall
Dreams is a home run for Media Molecule. Art’s Dream, which is simply just a sampler platter within the game – could easily have released as a digital title and receive praise. Knowing that this is just the tip of the iceberg of what we will potentially see is really exciting, as it has been a while since we had such an accessible platform to create a fully realized experience. Sure, there are limitations, but those are up to the creator and the player, and those without any imagination will still have plenty to do with the hundreds of games already available to play.
Capsule Computers review guidelines can be found here.
NETFLIX REVEALS TRANSFORMERS: WAR
FOR CYBERTRON TRILOGY: SIEGE DETAILS AND TEASER TRAILER
CHAPTER ONE – ‘TRANSFORMERS: WAR FOR CYBERTRON
TRILOGY: SIEGE’
LOS ANGELES, CA – Feb. 22, 2020 – Netflix and Hasbro, Inc., in partnership with Rooster Teeth, today released the first teaser trailer for Chapter One of the highly anticipated TRANSFORMERS: WAR FOR CYBERTRON TRILOGY, premiering on Netflix. The Series raises the stakes of the Autobot and Decepticon war with Chapter One having six, twenty-two minute episodes, complete with a new animation look and style that presents the TRANSFORMERS bots like you’ve never seen them before. The TRANSFORMERS: WAR FOR CYBERTRON TRILOGY plunges us deep into events that live at the heart of this legendary franchise, with SIEGE shining a spotlight on a critical timeframe in TRANSFORMERS history on Cybertron.
TRANSFORMERS: WAR FOR CYBERTRON TRILOGY: SIEGE begins in the final hours
of the devastating civil war between the Autobots and Decepticons. The war that
has torn apart their home planet of Cybertron is at a tipping point. Two
leaders, Optimus Prime and Megatron, both want to save their world and unify
their people, but only on their own terms. In an attempt to end the conflict,
Megatron is forced to consider using the Allspark, the source of all life and
power on Cybertron, to “reformat” the Autobots, thus “unifying” Cybertron.
Outnumbered, outgunned, and under SIEGE, the battle-weary Autobots orchestrate
a desperate series of counterstrikes on a mission that, if everything somehow
goes right, will end with an unthinkable choice: kill their planet in order to
save it.
Rooster Teeth (RWBY, gen:LOCK) is producing the original
series for Netflix, and Polygon Pictures (Godzilla, Knights of
Sidonia) is serving as the animation studio. TRANSFORMERS veteran F.J. DeSanto
(Transformers: Titans Return, Transformers: Power of the Primes)
is serving as showrunner on the series with several contributing writers,
including George Krstic (Megas XLR), Gavin Hignight (Transformers:
Cyberverse), and Brandon Easton (Agent Carter, Transformers: Rescue Bots).
“We’re thrilled to be working with Rooster Teeth, Netflix and Hasbro to
bring this fan-oriented MORE THAN MEETS THE EYE story to life,” said Shuzo John
Shiota, Polygon Pictures Inc. (PPI) President and CEO. “The TRANSFORMERS universe
has so many rich characters and engaging stories. Getting the opportunity to be
part of the team bringing the robots in disguise to life in this new trilogy is
unbelievable.”
“The TRANSFORMERS brand is a global phenomenon with toys, consumer products,
films, television shows, and literature, resonating with millions of passionate
fans around the world,” said Tom Warner, Senior Vice President for the
TRANSFORMERS franchise for Hasbro. “This brand new Netflix series will add to
the incredible slate of TRANSFORMERS offerings with a truly unique story that
will delight both existing fans and those being introduced to the wonder of
robots in disguise.”
“TRANSFORMERS: WAR FOR CYBERTRON TRILOGY marks the inaugural
production for our Rooster Teeth Studios division and we’re proud to be
partnering with and entrusted by Hasbro and Netflix,” said Matt Hullum,
Rooster Teeth co-founder and Chief Content Officer. “As fans of these
characters, it’s been a joy bringing our storytelling and animation expertise
to this project. This teaser trailer is just a taste of what’s to come in this
series, and we can’t wait to see what the fans think, especially our Rooster
Teeth community!”
The Series voice talent cast includes Jake
Foushee (Optimus Prime), Jason Marnocha (Megatron), Linsay Rousseau (Elita-1),
Joe Zieja (Bumblebee), Frank Todaro (Starscream), Rafael Goldstein (Ratchet),
Keith Silverstein (Jetfire), Todd Haberkorn (Shockwave, Red Alert), Edward
Bosco (Ultra Magnus, Soundwave), Bill Rogers (Wheeljack), Sophia Isabella
(Arcee), Brook Chalmers (Impactor), Shawn Hawkins (Mirage), Kaiser Johnson
(Ironhide), Miles Luna (Teletraan I, Cliffjumper) and Mark Whitten (Sideswipe,
Skywarp).
More details regarding Chapter Two,
TRANSFORMERS: WAR FOR CYBERTRON TRILOGY: EARTHRISE and Chapter Three coming
soon.
About
Hasbro
Hasbro (NASDAQ:
HAS) is a global play and entertainment company committed to Creating the
World’s Best Play and Entertainment Experiences. From toys, games and consumer
products to television, movies, digital gaming, live action, music, and virtual
reality experiences, Hasbro connects to global audiences by bringing
to life great innovations, stories and brands across established and inventive
platforms. Hasbro’s iconic brands include NERF, MAGIC THE GATHERING, MY LITTLE
PONY, TRANSFORMERS, PLAY-DOH, MONOPOLY, BABY ALIVE, POWER RANGERS, PEPPA
PIG and PJ MASKS as well as premier partner brands. Through its global
entertainment studio eOne, as well as its entertainment labels, Allspark
Pictures and Allspark Animation, Hasbro is building its brands
globally through great storytelling and content on all
screens. Hasbro is committed to making the world a better place for
children and their families through corporate social responsibility and
philanthropy. Hasbro ranked No. 13 on the 2019 100 Best Corporate
Citizens list by CR Magazine, and has been named one of the World’s Most
Ethical Companies® by Ethisphere Institute for the past eight years.
Learn more at www.hasbro.com,
and follow us on Twitter (@Hasbro)
and Instagram (@Hasbro).
About Netflix
Netflix is the world’s leading streaming
entertainment service with over 167 million paid memberships in over 190
countries enjoying TV series, documentaries and feature films across a wide
variety of genres and languages. Members can watch as much as they want,
anytime, anywhere, on any internet-connected screen. Members can play, pause
and resume watching, all without commercials or commitments.
About Rooster Teeth
Rooster Teeth is a pioneering media and
entertainment company responsible for some of the biggest online series in
history, such as the award-winning and longest-running web series, Red vs.
Blue. They also produce the globally acclaimed animated series RWBY, the first
western anime series to be distributed in Japan; the award-winning Rooster Teeth
Podcast; and Immersion, a reality format that brings video game theory to the
real world. Rooster Teeth has a massive global footprint of more than 45
million subscribers to its YouTube Network, 5 million unique monthly visitors
to its RoosterTeeth.com hub and 3 million registered community members. The
company was founded in 2003, and is a subsidiary of Otter Media, a WarnerMedia
company. Discover more at RoosterTeeth.com.
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Dungeon Defenders: Awakened Summons RPG Action
Today on Steam Early Access
GAINESVILLE, Fla. – 22 Feb. 2020 – Dungeon Defenders: Awakened, the epic return ofChromatic Games’ multimillion-selling co-op tower defense action RPG series, is now available via Steam Early Access. This “0.9” version incorporates fan feedback from a successful closed beta ahead of its full Windows PC and Nintendo Switch release in Q2 2020.
Embark on a new,
time-traveling adventure to rescue Etheria from the malevolent Old Ones,
battling across new levels and reimagined fan favorites from the original Dungeon
Defenders. Take up arms as one of four unique heroes and unleash their
bespoke offensive and defensive abilities against the evil hordes who seek to
wrest control of the kingdom’s Eternia Crystals.
Team up and strategize
with other Defenders in the Build Phase, preparing for an action-packed
onslaught of orcs, dark elves, goblins, and fearsome bosses. Place defensive
fortifications in the enemy’s path to halt their progress and pummel them with
ballistic towers to thin their ranks. Then turn the tide of battle in combat, unleashing
powerful spells and attacks.
Etheria’s heroes will
acquire new loot for prevailing over the Old Ones’ minions between rounds.
Reaping the spoils of war allows players to collect and equip new weapons,
gear, trusty pet companions, and other treasures to help them tackle the
challenges that lie ahead.
Dungeon Defenders:
Awakened debuts on Steam Early
Access with 12 maps, four difficulty settings, four playable characters, 12
pets, additional game modes, and more! Throughout Early Access, Chromatic Games
will unleash fresh content updates each month, including even more game modes,
bosses, vendors, more animal companions, and other surprises to amaze even the
most seasoned Defenders.
“We’re excited to begin
sharing Dungeon Defenders: Awakened with the world today on Steam Early
Access,” said Augi Lye, CEO, Chromatic Games. “We can’t wait to continue
engaging with our awesome community and implement their feedback over the next
couple of months as we continue to refine Awakened and make it the greatest
Dungeon Defenders experience possible for the 1.0 release for Nintendo
Switch and PC in Q2 2020.”
Dungeon Defenders:
Awakened is now available on
Steam Early Access. Dungeon Defenders: Awakened will launch on PC and
Nintendo Switch in Q2 2020 with cross-save functionality followed by
PlayStation 4 and Xbox One and the first free DLC in Q3 2020.
For more information
about Dungeon Defenders: Awakened, please visit the official website, follow the development team on Twitter and Facebook, and join the community on Discord.
About Chromatic Games
Chromatic Games is a new
independent game studio based in Gainesville, Florida comprised of key original
Dungeon Defenders developers, industry veterans, and fresh talent. Dedicated to
forging player-first experiences in a fun, supportive environment, the team
aims to revisit its roots with a rejuvenated mindset, building this beloved
franchise up to reach new heights.
To learn more about
Chromatic Games, please visit the studio’s website.
30,000
players from around the world set to be first to
block, attack, stun and counter their way through beautifully-rendered worlds
SEOUL –
Feb. 21, 2020 – From now until Sunday, Feb. 23, pre-approved players from
select regions will be battling it out or banding together in Hunter’s
Arena: Legends, the highly-anticipated battle royale, MOBA and Action
RPG hybrid from breakout development studio Mantisco. Earlier this month,
countless players around the world signed up for the chance to experience
strategic and ruthless combat that has been further streamlined since the alpha
test late last year.
Although sign-ups are now closed,
Community members can tune in during the Closed Best Test period to check out
more than 1,000 popular streamers and content creators such as Grimmmz, LilyPichu and A_Seagull
playing Hunter’s Arena: Legends.
The Hunter’s
Arena: Legends closed beta test is happening at the following times:
America: Now
until Sunday, Feb. 23 from 6 p.m. to 12 p.m. (GMT -7)
Europe: Now
until Sunday, Feb. 23 from 6 p.m. to 12 p.m. (GMT +1)
Asia: Now
until Sunday, Feb. 23 from 6 p.m. to 12 p.m. (GMT +9)
Players can also check out the
official new Hunter’s Arena: Legends guide here, which contains
the latest info and updates implemented over the past few months.
Since
the Alpha Test period in October 2019, the Hunter’s Arena: Legends team
has continually revamped the gameplay and battle mechanics to reflect user
feedback. Today, Mantisco reveals new details about the game’s unique history
and genre-bending features, including:
The World of Hunter’s Arena
– Following the Chinese classic novel The Creation of Gods, demons
were sealed into tombs after a great battle. Now, as Demon Tombs are
mysteriously being opened, Hunter’s grow suspicious of one another as they
must fight back against the freed spirits
Unprecedented Combat
– Similar to popular fighting games, players can call upon game mechanics
such as attack, block, counter and short stun to combat enemies. Players
can also create diverse strategies by combining maneuvers
Diverse Characters
– During the Closed Beta, players can wield 10 characters including the
new additions Sum Jung and Geonhong, each equipped with unique attack
ranges, skills and attributes
Battle Royale
– Out of the 60 players who enter the area, there can be only one
survivor. Players can go head to head or hunt the thousands of
increasingly powerful monsters for valuable items and Experience to level
up their characters
Strategic World
– The gorgeous battle arena offers a myriad of terrains that allow for
multiple combat strategies from sneak attacks to aerial and high ground
maneuvers to take down the competition.
In Hunter’s
Arena: Legends,magical yet
dark landscapes beckon combatants into an enchanted realm where 60 players
enter and only one leaves. From snowy mountains to dense forest to dangerous
lava fields, detailed and semi-realistic terrain impacts how players do battle.
Special dungeon areas allow players the choice to work together to fight boss
monsters for powerful rewards.
More information
about Hunter’s Arena: Legends can be found at:
Mantisco is an
independent game studio based in Seoul, Korea. The team is composed of industry
veterans that worked on such games as Street Fighter 3, Yu-Gi-Oh!, Lineage 2,
Counter-Strike Online, Blade & Soul and more.
Focus Home Interactive & Lightbulb Crew’s
Othercide Coming This Summer
Fight, fall and rise again in this
horror-inspired tactical RPG for PlayStation®4, Xbox One and PC
PARIS – Feb. 21, 2020 – Focus Home Interactive and Lightbulb Crew have revealed that the gothic tactical RPG Othercide will come to PlayStation®4, Xbox One and PC this summer. Othercide marries the dark art design and world-building of the horror genre with the deep systems and challenges of a strategy game for a truly gripping experience.
Combat in Othercide
is a spectacular dance of actions and counters built around a dynamic turn
system. Command an army of Daughters, haunting echoes of the greatest warrior
to ever live, in deadly battles against horrific dread creatures and bosses
birthed from the worst of humanity’s crimes. Interrupt enemy attacks while
planning and setting up your own chain of actions later in the timeline to
perform devastating assaults on your foes.
Othercide’s visually stunning universe is ruthless: you’ll face
deadly missions, roguelite features like limited resources and permadeath, and
the difficult decision to sacrifice one Daughter to make another stronger. Your
prowess in combat will decide the fate of your Daughters, shaping their stats,
abilities and personalities for better or worse, evolving over time into a
reflection of your actions.
Othercide will be showcased at PAX East at the Focus Home
Interactive booth (#29017) from February 27 to March 1. For more information on
the game, check out https://www.othercidegame.com.
Maneater and Chivalry 2 Bringing Big Battles by
Land and Sea to PAX EAST 2020
Tripwire Interactive and Torn Banner Studios
Showcasing First-ever Public Hands-on Demos for Maneater and Chivalry 2 at PAX
East 2020
ROSWELL, Ga. – Feb. 21, 2020– Independent developer and publisher Tripwire
Interactive and developer Torn Banner
Studios are set to unleash a
tidal wave of big battles by both land and sea with the first-ever public
hands-on demos for Maneater, the action-RPG where you play as a
shark, and Chivalry 2, the ultimate medieval battlefield. All
this and more will be happening at PAX East 2020! Be sure to visit the Tripwire
Interactive booth #18011 at the Boston Convention Center throughout the show,
from Thurs., Feb. 27 through Sun., Mar. 1.
Tripwire Interactive and
Torn Banner Studios are also excited to announce that the Chivalry 2
Closed Alpha starts March 2020. Testers can sign up through the mailing list at
http://chivalry2.com/alpha
Maneater is a
single-player action-RPG (aka a shARkPG), players must fight to
survive as a baby bull shark. Grow in power as you explore a wide range of underwater
environments, from swamps and rivers to beachside resorts and the deep blue
sea. Your only tools are your wits, your jaws, and the uncanny ability to
evolve as you feed. Eat, explore, and evolve the ultimate killing machine in Maneater
— coming soon on May 22, 2020 for the PlayStation®4 computer entertainment
system, Xbox One, and PC (via the Epic Games Store), followed by a release for the Nintendo Switch
at a later date. Be sure to visit the official website and follow the Maneater team on Twitter and Facebook.
PAX East attendees can look forward to the first-ever, public
hands-on demo for Maneater. Players will get a taste for blood
with the game’s prologue, learn the basics of controlling an apex predator,
feed on wildlife and humans, fight off shark hunters, and meet the game’s
antagonist, Scaly Pete.
Chivalry 2 is a
multiplayer first-person slasher inspired by epic medieval movie battles where
players will experience the thrill of combat in massive 64-player battlefields
brought to life. Players will immerse themselves in the sounds and sights of
battle as they are thrust into iconic moments of the era, from the heavy
thunder of cavalry charges to forest ambushes, sprawling castle sieges, and
good old looting and pillaging. Survive waves of fiery arrows raining down from
above, slay multiple enemies with a single strike and ride to war on horseback
to claim glory by your blade. Riveting sound and effects ensure every blow
lands with the sickening thud of steel sinking into bone. Based heavily on
player feedback, Chivalry 2 also introduces a revamped, faster,
and more fluid combat system that also offers an expanded range of creative
choices, allowing players to perfect their own strategy and playstyle. The
ability to fight through the pain while wounded or bleeding out and roll back
to your feet from the ground or fight on even when down a limb gives players
the chance to become a hero or die a good death. To stay up to date on the
latest for Chivalry 2, be sure to visit the official Chivalry 2 website, forums, Twitter, Facebook, and YouTube.
PAX East attendees will be some of the first in the world to
experience the return of the ultimate medieval battlefield with Chivalry
2! Prepare yourself for battle with Team Objective Mode set on
Lionspire map. Attendees are invited to fight for honor with team blue and team
red in 18 vs 18 player battles.
About Tripwire
Interactive
Formed in 2005 as a
humble independent developer founded by gamers who found success in the video
game modding community, Tripwire Interactive has developed and self-published
multiple critically acclaimed titles in the wildly popular Killing Floor
and Rising Storm franchises, which have collectively sold over 20
million units to date. The studio’s latest project, Maneater, breaks new
ground in the popular action RPG genre and finds players taking on the role of
a deadly shark with the uncanny ability to evolve as it feeds.
Since then, Tripwire
Interactive has expanded its business and now turns its experience and
resources to include publishing titles spanning multiple platforms and genres
from other talented independent studios. Led by John Gibson, the publishing
division aims to help like-minded independent studios bring their titles to
market, including Chivalry 2 developed by Torn Banner Studios, Espire
1: VR Operative developed by Digital Lode, and Road Redemption
developed by EQ Games and Pixel Dash Studios.
About Torn Banner
Studios
Torn Banner Studios is
an exciting independent video game company located in Toronto, Canada. Passion
and innovation are the core elements of everything that we do. We are people
that truly love games and are lucky enough to be following our dreams, thanks
to the incredible support from our community.
We want to go places
other companies are afraid to go, because we believe great games begin with the
passion of a small group of diehard fans. Those fans have the deepest
understanding and appreciation for the subject they love and a vision for how
it should be presented in a game. We want to breathe life into that vision and
allow more people to appreciate it. We want to take on the challenging ideas
that when done well create truly powerful and unique games that are remembered.
You say it can’t be done? We say bring it on.
*Note:
This trailer/video may only be displayed if it is behind an
age-gate that: (1) is age-neutral (i.e., requires the user to input their date
of birth or select it from a drop-down bar; (2) employs reasonable technical
measures to keep underage users from re-entering their age after initially
being denied access; and (3) does not display any ESRB rating information on
the video player or the age-gate itself. Failure to implement these
requirements may jeopardize your ability to obtain material of this nature from
us in the future.
OUTWARD Tops 600K Units Sold And Releases Official
Soundtrack Take a large slice
of adventure, a generous helping of originality and a heap of challenging
gameplay and you have the recipe for success!
Sydney, Australia – 21 February
2020 – Deep Silver and Nine Dots
Studio announce that OUTWARD, the open world adventurer RPG has sold
more than 600K copies worldwide.
Launched on March 26, 2019 by the highly creative and
ambitious Canadian developers Nine Dots Studio, OUTWARD has cemented its
place in gamers hearts from all over the world.
“OUTWARD’s level of success was unexpected and has opened a lot of doors. We
can confidently commit to supporting the game and bringing more content to our
players. We’re looking forward to their reactions once we unveil what’s coming
next.” said Guillaume Boucher-Vidal, CEO of Nine Dots
Studio
Furthermore due to popular demand, the enchanting and highly atmospheric OST
(Official Soundtrack) for OUTWARD is now available to purchase!
The entire soundtrack was composed specifically for
the game by Canadian musician Jean- François Racine, “I’ve been playing Piano
since childhood, studied jazz piano in college and continued my musical
adventure studying composition and interactive music at university.
These days I compose for a variety of projects from
video games to classical music ensembles as wells as producing electronic music
under the name of Frootz and Detoor”
“We were the first studio to trust Jean-François with
a full game soundtrack and we don’t regret that decision one bit. Jean-François
might be a newcomer, but I know he’s just getting started and we’re looking
forward to his next work. His melodies helped define the game’s tone of threat
and wonder. I believe that it will stick in players’ memories for a long time.”
said Guillaume Boucher-Vidal, CEO of Nine Dots Studio
You do remember where you left your backpack right?
About Nine Dots Studio
At Nine Dots we create games aimed at hardcore gamers with sophisticated
tastes. We specialize in making games that would normally be out of scope for a
studio of our size by refining our management practices and by focusing on
creating the best working environment for our developers.
The company is based in Quebec City, has been around for over 8 years
and released Outward on March 26th this year.
About Deep Silver
Deep Silver develops and distributes interactive games for all
platforms. The Deep Silver label means to captivate all gamers who have a
passion for thrilling gameplay in exciting game worlds. Deep Silver works with
its partners to achieve a maximum of success while maintaining the highest
possible quality, always focusing on what the customer desires.
Deep Silver has published more than 200 games since 2003,
including its own brands like the open world extravaganza Saints Row, the
zombie action franchise Dead Island, and the grim post-apocalyptic future of
the Metro series. Upcoming highlights from Deep Silver include Dead Island 2.
Deep Silver also owns the development studios Deep Silver Dambuster Studios in
Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, Deep Silver Volition
based in Champaign, IL, USA, and Warhorse Studios based in Prague, Czech
Republic. For more information please visit www.deepsilver.com
About Koch Media
Koch Media is a leading producer and distributor of digital
entertainment products (games, films and software). The company’s own
publishing activities, marketing and distribution extend throughout Europe,
North America and Australia. The Koch Media group has more than 20 years of
experience in the digital media business, and has risen to become the number
one publishing partner in Europe. It has also formed strategic alliances with
numerous games and software publishers: Bethesda, Capcom, Codemasters, Kaspersky
Labs, Konami, Koei Tecmo, Milestone, Sega, Square Enix, etc. in various
European countries. With Headquarter in Höfen, Austria Koch Media owns branches
in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic
regions, Benelux, Australia, Czech Republic, Poland and the United States.
All product titles, publisher names, trademarks, artwork and associated
imagery are trademarks, registered trademarks and/or copyright material of the
respective owners. All rights reserved.
Nexon’s popular turn-based
action role-playing game receives overhaul of new content on iOS and Android
SEOUL –
Feb. 20, 2020 –
Enchanted fallen princess Niara arrives alongside magical new content in the
latest update for Overhit, the widely-popular turn-based action
role-playing game (RPG) from NEXON Korea Corporation, subsidiary of NEXON Co.,
Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online and mobile
games. Beginning today, mobile players worldwide can immerse themselves in the
120-strong cast of characters for free on the App Store and Google Play.
Players can
now take control of Niara’s SSR+ ranked Light Type and Assault powers to
command the battlefield. From today until Thursday, March 5, players can also
experience the Niara Chance Boost Gacha to make Niara even more powerful.
Galactic
monster Styx also touches down in the world of Overhit today to unleash
his unforgiving wrath. Players must team up and coordinate with friends and
guild members within the server to challenge and defeat Styx. Players who brave
the challenge and defeat Styx can earn exclusive Chaos Gear as a reward.
As part of
the update, players can experience the Light-type Saion’s Event Dungeon, where
they can unlock event scenes and various rewards from its box gacha event.
Players can also hop in to several additional in-game events to collect
rewards, including:
New
Seven-Day Attendance Event
Hero Growth Support Event for Light Type Heroes
New Rock Scissor Paper Event
New Bingo Event
Legendary Gacha Bonus Event
AP
Usage Event
Overhit invitesplayers to command
the Black Wings resistance army packed with characters from across time and
space. A cast of more than 120 unforgettable heroes voiced by world-renowned
anime voice actors such as Ishikawa Kaito, Uchida Aya and Morikawa Toiyuki take
charge in agorgeous world with console-inspired 3D backgrounds.
The latest Overhit
content update is now available for players worldwide on iOS and Android.
Additional information for members of the press:
About NEXON Co. Ltd. NEXON Co., Ltd. (“Nexon”) (3659.TO) is a
worldwide leader in free-to-play online and mobile games. Founded in Korea in
1994, Nexon developed one of the world’s first graphics-based massively
multiplayer online games. Nexon also pioneered the concept of microtransactions
and the free-to-play business model, setting a new standard in which play is
free, and users have the option to purchase in-game items to enhance their
experience. Nexon currently services nearly 100 titles in more than 190 countries. The
Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo
Stock Exchange.