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Predator: Hunting Grounds Review

Predator: Hunting Grounds

Developer: Illfonic
Publisher: Sony
Platforms: PlayStation 4 (Reviewed), PC
Release Date: Available Now
Price: $39.99 – Available Here

Overview

There have been many efforts to create a satisfying asymmetrical multiplayer game over the past few years and while some notably large efforts failed quickly, others have managed to gather quite the fan base that regularly return to test their mettle against a nearly unstoppable threat or prey upon a group of weaker survivors. One such game happened to be Friday the 13th from developer Illfonic where plenty of the series’ classic elements were captured and now that developer has had another shot at a classic movie franchise in the form of Predator: Hunting Grounds. With players now being able to take control of the powerful Yautja themselves, has Illfonic managed to pull from the franchises strengths once again to deliver some satisfying multiplayer combat?

Gameplay

Now it is worth noting that Predator: Hunting Grounds does not offer any form of offline play against bots of any kind outside of a brief tutorial that gives players a small sampling of how the Predator controls and navigates through the environment using “Predkour.” These online matches can be done through quick matches and private matches with friends with only one game mode currently on offer by the name of Hunt. While playing solo players have the option to queue up to play as either a fireteam member (human) or as the Predator though the waiting time for the latter is generally estimated to be roughly five to ten minutes to find a match while fireteam regularly picks up matches within a couple of minutes.

Playing as a fireteam member players get a little bit of choice with their team as to where they will be dropping into the map (of which there is basically no variety) but it is worth noting that these drop zones have little effect on the way matches turn out thanks to the mind-numbing goal that the fireteam is assigned randomly each time. These goals generally involve things such as finding lost artifacts, destroying a cartel’s set-up, hacking servers, and other various things that encourage teamwork but unfortunately these simply boil down to traveling to a randomly placed waypoint, fighting against easily defeated NPC guards that pose zero challenge even when a team charges a position recklessly, and pressing square on the object of choice before having to move onto the next location. Completing all these tasks and calling in the helicopter for extraction must be completed within a fifteen minute timer or the team will fail. Well, either that or they will all end up dying from the Predator that is also placed in the jungle at the start of every match.

FIreteam members are given a solid array of weaponry to deal with the NPC guards easily and also can deal quite a bit of damage to the Predator itself. Players also can spend time covering themselves with mud, a great nod to the original series and also a method of blocking one of the Predator’s ways of tracking the fireteam. Even if a member of the team is downed, they can be revived if not finished off completely though even during these moments players on the fireteam will be given the option of reaching a radio to call for reinforcements, respawning their slain allies at the cost of having to sidetrack away from completing the main goals.

As for the Predator side of things, that single player has a number of deadly tools at their disposal and only one goal in mind, the complete annihilation of the fireteam. The Predator is capable of traveling across tree limbs in the dense jungle, making great leaps with ease, cloaking to avoid being seen quite as easily (though the cloak effect still stands out quite a bit), and of course using thermal vision to track down any living target, be it a pig that can be killed and eaten at a later time for a health boost or a human being that can be anything from the aforementioned generic NPCs that will target the Predator as well to the fireteam they are hunting. The Predator player’s weaponry also feels rather diverse and pulls from some of the best parts of the series’ history, though a few signature weapons do appear to be missing even after unlocking them at a higher level, and taking down any member of the fireteam and finishing them off comes with a nice execution animation coupled with a skull attached to the Predator’s belt. 

That being said, matches in Predator: Hunting Grounds can only end in a few different ways, and unfortunately most of these rely on the fireteam succeeding in one way or another. Success as the Predator comes from simply killing every member of the fireteam before they can escape while the fireteam has three options for winning: complete all goals and escape with at least one survivor on the helicopter, kill the Predator and defend its body against NPC guards that want to destroy it for some reason so it can be collected and studied, or kill the Predator and either run away from its mini-nuclear explosion if the Predator player managed to trigger it in time before death or solve a mini-game puzzle to try and disarm it. Anything involving the Predator dying immediately brings the game to a conclusion regardless of how far the fireteam may have made it in their mission and, should the player be the Predator that dyed, they will need to stick around until the end should they hope to receive any rewards from a completed match that come in the form of experience points that level up both the fireteam and Predator at the same time that also rewards little loot boxes that provide skin customizations for both the fireteam, the fireteam’s weapons, and the Predator, as well as in-game currency that can be used to unlock cosmetics.

This type of unbalance in endings also comes to play with Predator: Hunting Grounds’ lack of proper balance with the game’s sides as well. While the Predator has a number of tools at their disposal, many are difficult to access quickly in the heat of the moment and most require the use of energy that takes a while to recharge and while dead boars can provide a solid health boost, the only other way to restore health requires using an item that takes a long time to activate, leaving the Predator open to a hunting fireteam. This often results in the Predator often feeling like a far weaker combatant than it has any right to be as the fireteam is often more than capable of repelling most attacks, with even melee blows giving human opponents a chance to parry, even when the Predator manages to catch them by surprise thanks to some surprisingly low damage output from such vicious weaponry. This lack of balance can partially be attributed to some rather oddly placed weapon unlocks for both the Predator and fireteam but still remains an issue throughout higher ranks.

While there is always a certain gap between those familiar with the game as well as a team that is communicating well and those who are inexperienced and may be playing with randoms, rarely is this type of gap felt more prominently than in Predator: Hunting Grounds. Catching a team while they are spaced out too far can allow for some savage brutality from the Predator as they pick apart a team but should that group never seperate, it is up to the Predator to hope their hit and run tactics can whittle down the enemy without taking too much damage and becoming the hunted instead. This often leads to more than a few instances where playing as the fireteam can result in a match feeling like a one-sided stomp as the Predator quickly falls to standard gunfire or a fireteam is picked apart simply because they choose not to group up. Only rarely do moments that truly capture the intense feeling moments of being hunted by a powerful threat like the original Predator movies or give players the chance to feel that excitement after an chaotic exchange that led to a few more skulls being added to the Predator’s belt come about and even then they often end up being far too short to be enjoyed.

Visuals & Audio

Upon first glance Predator: Hunting Grounds will surprise with how lush it makes the jungle look and the way it reacts to the action that takes place below the canopy and it is true that it is a sight to behold, as long as the player doesn’t look too close and see some rather rough textures, the sameness of most locations, and a lot of clipping into pieces of the environment. The design of the Predator variations as well as the customization options available are quite a sight to see and while not everyone’s favorite designs may have made it in so far, there are numerous ones to unlock and nearly every one is great looking. The same cannot be said about the generic looking members of the fireteam who are both generic in presentation but also feature bland customization as well.

The voice work for the humans is suitable enough though often lacks the emotion one would feel being hunted by an alien creature and the sound effects and noises made by the Yautja are perfect recreations that will certainly delight longtime fans, especially since they can be used as taunts in-game. Along these same lines the sound track features a number of great pieces of background music that fit in with the rest of the series’ soundtrack quite well.

Overall

Predator: Hunting Grounds may take a great number of gameplay cues from the adored franchise it is set in but it unfortunately fails to capitalize on most of these elements. Between repetitive objectives, unlockable gear that offers far too little variety, and some shockingly poor balancing Predator: Hunting Grounds rarely feels like it is taking advantage of what it has to offer. There is some solid groundwork here and while there are some thrilling moments to be had when everything comes together, but these moments often feel like luck more than a result of the gameplay being rewarding for either team. 

Capsule Computers review guidelines can be found here.

Apex Legends Season 5 – Fortune’s Favor – Launch Trailer

Apex Legends Season 5 – Fortune’s Favor – Launch Trailer

Today, Respawn is shedding even more light on Apex Legends’ newest Legend, the high-society thief Loba, and how her introduction will impact the Apex arena. In Season 5 – Fortune’s Favor, the next chapter in the critically acclaimed ever-evolving multiplayer game, Loba’s search in the seedy underbelly of Kings Canyon will uncover secrets that set off a chain of events drastically changing the map as competitors know it.

Follow Loba’s road to revenge against Revenant’s evil onslaught in the Apex Legends Season 5

Launching on May 13 AEST for PlayStation 4, Xbox One and PC, Apex Legends Season 5 – Fortune’s Favor will feature a brand new game mode, Quests, that will have players hunting for treasure and answers each season. All Quest competitors who complete their mission will be rewarded richly. In addition, players can also expect the season split once again with Ranked Leagues Series 4 kicking off in Kings Canyon before the return to World’s Edge in June.

For all the latest updates, follow Apex Legends on TwitterInstagramYouTube or visit www.playapex.com.

TOM CLANCY’S RAINBOW SIX® SIEGE ANNOUNCES LIMITED TIME EVENT: THE GRAND LARCENY

TOM CLANCY’S RAINBOW SIX® SIEGE ANNOUNCES LIMITED TIME EVENT: THE GRAND LARCENY

From today until May 20, will players leg it out alive whilst nicking a fortune or will it all end in shambles?

SYDNEY, AUSTRALIA – MAY 6, 2020 – Today, Ubisoft® announced a new limited-time event for Tom Clancy’s Rainbow Six® Siege Year 5 Season 1, The Grand Larceny. This event brings an all-new game mode in a British version of the old Hereford map: The Stolen Goods. Players should be ready to defend their fortune at all costs.

This event will last two weeks from May 6 until May 20. In this cracking 5-vs.-5 inspired by the British mob of the 1920’s, gunshots ring through the hallways of the Headquarters. Most Operators will be unlocked to play in this event, with a few exceptions due to gameplay specificities: Glaz, Nomad, Buck, Montagne, Blitz, Caveira, Kali, Clash, Blackbeard, Lion, IQ,  Tachanka, Recruit, Twitch and Mozzie won’t be available.  Each Operator will only have a main shotgun equipped, customised with the event’s weapon skins as found in The Grand Larceny Collection and the Roaring Riches Bundle.

The Stolen Goods game mode is different from the standard ones. No Hostage, no Area to Secure, no Bombs to Defuse. No Preparation Phase, no Attacker’s drone. However, there are Safeboxes spread throughout the map. Defenders must protect these at all costs, but they can also win rounds by eliminating all their opponents. Attackers, on the other hand, must open a certain amount of Safeboxes, or eliminate all the Defenders. Players will be informed where the Safeboxes are located, alongside adjustments to flooring that will remove select metal beams after destruction, allowing players to be even more creative with their shotguns. Players must be prepared for an amount of destruction never before seen in Rainbow Six Siege.

The Grand Larceny Collection will introduce 31 new items, featuring exclusive customisation options for Amaru, Fuze, Gridlock, Hibana, Maverick, Echo, Maestro, Kaid, Wamai, and Warden, these can be seen in-game by picking these Operators in the event. The Grand Larceny pack can be obtained by completing special Event Challenges, or by purchasing them for 300 R6 Credits or 12500 Renown each in the Packs section of the Home screen. The Roaring Riches Bundle, which contains the Deco Artistry signature weapon skin and the Crafted Six charm, will also be available to acquire during this time.

To learn more about the Grand Larceny, please visit: www.rainbow6.com/grandlarceny   

About Tom Clancy’s Rainbow Six Siege

Alongside a thriving professional esports scene and a community of over 55 million registered players, Tom Clancy’s Rainbow Six Siege puts players in the middle of a fast-paced, ever-evolving multiplayer experience grounded in the selection of unique Operators. Using the right mix of tactics and destruction, Rainbow Six teams engage their enemies in sieges, where both sides have exclusive skills and gadgets at their disposal. Defenders prepare by transforming the environments around them into modern strongholds, while attackers use recon drones to gain intel for carefully planning their assault. With access to dozens of Operators inspired by real world counter-intelligence agents from around the globe, players can choose exactly how they want to approach each challenge they encounter. Through the constant addition of new Operators and maps that add to the depth of both strategy and combat, the unpredictability of each round of Rainbow Six Siege sets a new bar for intensity and competition in gaming.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018-19 fiscal year Ubisoft generated Net Bookings of €2,029 million. To learn more, please visit www.ubisoft.com.

© 2020 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries

Xbox 20/20: Join Us as We Look into the Future of Xbox

Xbox 20/20: Join Us as We Look into the Future of Xbox

by Jerret West, CVP, Gaming Marketing

What was already going to be a once-in-a-generation year for gaming – a new generation of consoles, a wave of new next-generation games, and the launch of new ways to play with game streaming – 2020 has become the year that challenged us all and tested every commitment we’ve made in the face of COVID-19. Difficult tests tend to reveal your true priorities, and for us they are the health and safety of our employees, our fans and partners. We also want to be transparent in letting our players know what we are doing and what we are thinking during such a crucial time.

Clearly, this year has challenged us to rethink the way we come together to celebrate the important milestones in gaming, and that means working with the knowledge that we may not be able to come together in the same place. Having seen firsthand the resolve of Xbox players, families and friends coming together, doing the right thing and staying home to help flatten the curve, we’ve all felt energised to rethink our approach. How can we share that feeling of excitement and anticipation we all get in gaming’s biggest moments? How could we capture and distribute that feeling I got when I joined Team Xbox – that moment when I got to see what happens next.

So, what is in store for 2020?

This is a momentous year for Xbox, with our next-gen console paving the way for all our games and services to come together in even better ways. Here’s what 2020 looks like, just to start:

  • Our goal remains to launch Xbox Series X and Halo Infinite this Holiday
  • All 15 Xbox Game Studios teams are hard at work on next-generation games for Xbox Series X and Xbox Game Pass
  • The best development teams around the world are working hard to have their games ready to play on Xbox Series X this holiday
  • For PC players, we plan to support the community by making all our major releases at launch available with Xbox Game Pass for PC, including Halo Infinite, Wasteland 3, Minecraft Dungeons and of course, Microsoft Flight Simulator.
  • We have new updates and titles lined up for Xbox Game Pass for console and PC
  • We’re expanding Project xCloud into new countries and on new devices—and later this year Project xCloud and Xbox Game Pass will come together, enabling you and your friends to play together in more ways.
  •  

It’s a lot – and that’s saying something in 2020, a year which could be summed up as “a lot.” With all this in mind, we set out to create new touchpoints to celebrate gaming and share what’s next with our global community.

Xbox 20/20

Starting with the May 8 episode of Inside Xbox, we will be showcasing what happens next in the world of Xbox, every month, which is why we’re calling it “Xbox 20/20.” These monthly moments will take place throughout the rest of the year and will be a way for us to engage, connect and celebrate with you about what’s in store for the next generation of gaming, including what’s next for Xbox Series X, Xbox Game Studios, Xbox Game Pass and Project xCloud. Every month will bring something different. Stay tuned to Xbox Wire for more details.

For the Xbox 20/20 May update, we will focus on giving you a first look at next-gen gameplay, trailers and sneak peeks from a wide variety of publishing partners and independent developers across the globe and industry, including Ubisoft’s recently announced Assassin’s Creed Valhalla, and hear from game creators about what they’re doing with their games on Xbox Series X.

We’ll be confirming games that utilise our new Smart Delivery feature, which ensures that you always play the best version of the games you own for your console, across generations. And all the games you’ll see will be Xbox Series X Optimised, meaning they are built to take advantage of the powerful Xbox Series X features that make games look and feel incredible, including 4K resolution at up to 120 frames per second, DirectStorage, hardware-accelerated DirectX raytracing, super-fast load times and much more.

In July, we will dedicate time to focus on the incredible games coming from Xbox Game Studios. A number of our studio teams are looking forward to sharing first looks at new gameplay, insights from development teams being optimised for Xbox Series X, and brand-new game announcements.  We cannot wait to share this initial look at what some of those teams are working on.

How to join Xbox 20/20 on May 8

I hope you’ll join me at 1 a.m. AEST on May 8 for the next episode of Inside Xbox and the first moment of Xbox 20/20. You can tune-in on:

  • Mixer.com/Xbox
  • Twitch.tv/Xbox
  • Facebook.com/Xbox
  • Twitter.com/Xbox
  • YouTube.com/Xbox for the 4K stream

Live language support for the episode will be in English, LATAM Spanish, Brazilian Portuguese, French, German and Italian, and the episode will include live Audio Descriptions at /MixerAD.

As we’ve seen in recent weeks, gaming is being used for entertainment, for inspiration, and for strengthening social connections between you and your friends through shared adventures. As you continue to connect with your friends around the world through gaming, we look forward to sharing more of our plans on Xbox Wire so you can all join us as we look into the future of Xbox.

You’ll get more news and updates on Xbox Series X, reveals of new Xbox Game Studios and development partner titles, details on the future of Xbox Game Pass, and much more.

I’ve always believed in the future Team Xbox has been building with its community around the world. To join that vision and make it part of my own responsibilities is something I just couldn’t pass up when I joined the Xbox Marketing team last December and, today, I feel more reassured than ever that we’ll be able to bring it to pass with the help of our community.

Stay safe and be good to one another.

Steam Early Access Hit UnderMine Digs Up the Golden Core Update Today

Steam Early Access Hit UnderMine Digs Up the Golden Core Update Today

Final Major Update Before 1.0, On Sale Now

VANCOUVER, British Columbia – 6 May 2020 – UnderMine, the action-adventure roguelike brimming with secrets from developer Thorium Entertainment and publisher Fandom, unearths the Golden Core Update today on Steam for Windows PC, Mac, and Linux. Version 0.7.0 is the final major content update before Undermine graduates from Steam Early Access and launches on Nintendo Switch, Xbox One, and the Xbox Game Pass subscription service later this year.

Delve into the Golden Core, UnderMine’s fifth and final zone. Here, deep within the mine, peasants search for gold in a danger zone, surviving streams of molten metal and omnipresent fire to pick and chip away at the dark secrets lying at the heart of this cavernous shaft. Standing between them and their goal are seven new enemies, three traps and environmental hazards, and a challenging new boss encounter: Seer, World’s Heart.

The Golden Core Update is not only for masters of the mines, however, as any peasant can tackle the more than 150 new encounters found throughout the entire UnderMine experience. Lay claim to four new achievements and enjoy a range of fresh balance changes and bug fixes.

Enjoyed by more than 100,000 adventurers, UnderMine follows peasants on an underground journey in search of treasure and freedom. Discover relics and forge alliances on a series of perilous runs to ensure a brighter future for the next generation of downtrodden laborers.

UnderMine wouldn’t be the game it is today without the support of our Steam community and we hope they enjoy today’s final Early Access update as we dig towards the full release,” said Derek Johnson, founder, Thorium Entertainment. “We look forward to welcoming many more fresh faces into the mines and see right now as a great time for newcomers to jump in!”

UnderMine is currently on sale for $11.99, a 20% discount off its $14.99 regular asking price as part of the Indie MEGABOOTH Going Away (for now) Sale. The game will increase to $19.99 for its full release across PC and consoles later this year. A portion of proceeds from May 5-12 will go toward Indie MEGABOOTH to support the group as it temporarily suspends operations.

The Golden Core Update is available starting today via Steam Early Access. UnderMine features support for English, French, German, Spanish (Latin America), Brazilian Portuguese, Simplified Chinese, Japanese, Korean, and Russian language options. The full PC, Nintendo Switch, and Xbox One versions are planned for release in 2020.

For more information, please visit UnderMine’s official website, check out the game on Twitter and Instagram, join the official Discord server, and follow Thorium on YouTube and Twitch.

About Thorium Entertainment

Founded in 2015 by Derek Johnson, with his fellow former Relic Entertainment co-worker Clint Tasker joining him, the two-person Vancouver studio brought together by their passion for games. The duo was inspired by their experience in AAA development and the processes that make those games great while having the benefits of independent development, such as artistic integrity and being true to themselves. At the end of the day, Thorium knows games are meant to be fun, and if they’re not enjoying the process, their players aren’t going to enjoy the game. UnderMine is the studio’s debut title, initially released for Steam Early Access in 2019.

About Fandom

Fandom is a global entertainment platform powered by fan passion. As the fan-trusted source in entertainment, Fandom helps fans explore, contribute to, and celebrate the world of pop culture. Whether looking for in-depth information on favorite franchises, watching the latest Emmy-nominated Screen Junkies video or using next-generation D&D Beyond tools, fans come to Fandom platforms to meet other fans in trusted, curated environments. With more than 200 million monthly users and more than 400,000 communities across movies, TV and gaming, the Fandom audience is extremely young and influential: #1 in reach among Teens (13-17), Young Adults (18-24) and Millennials (18-34) in the comScore Top 100.

Narrative Driven RPG – Wintermoor Tactics Club is Now Available on PC

Wage Fantasy Battles, Spy on Rival Clubs and Make New Friends as you Navigate the Tangled Web of High School Cliques of 1981

Baltimore, MD – May 5th, 2020 – Independent developer EVC in partnership with indie publisher Versus Evil are excited to announce that their narrative-driven tactics RPG Wintermoor Tactics Club is now available on PC via Steam, GOG.com, and VersusEvil.com with PlayStation 4, Xbox One and Nintendo Switch versions launching later this year.

Wintermoor Tactics Club is a narrative-driven tactics RPG married with visual novel elements. You play as Alicia, one of the members of the Wintermoor Academy Tactics Club, where students play the premier tabletop game of the time, Curses & Catacombs. A mandatory snowball tournament between all of the clubs is announced by the Principal and each losing club is disbanded. Now you and your friends need to use your tactical skills to fight rival clubs, while also exploring the school and investigating the Principal’s true motivations for the tournament.

“Wintermoor Tactics Club was designed to be fun for both veteran tactics gamers and for new players who like the idea of tactics games but don’t know where to start. I’m also really proud of the earnest, light-hearted sense of humor and hygge that we’ve worked into this game.” Said Ben Walker, team lead at EVC.

Since Wintermoor Tactics Club tells a story about the importance (and challenges) of inclusivity, it’s designed to have a warm and inviting feel. Inspired by the concept of ‘hygge’, the gameplay is streamlined and accessible, while the art, music, and writing create a cozy space. Even when it deals with serious conflicts and grand fantasy battles, Wintermoor is designed to feel like curling up with a good book and a hot cup of cocoa on a winter night.

“We instantly fell in love with the game, it’s got so much appeal,” said Steve Escalante, GM of Versus Evil.“The moment the team here at Versus Evil played Wintermoor, the warm, happy, fuzzy feeling behind the design philosophy clicked. This is a real indie gem with charm and we can’t wait for the world to try Wintermoor Tactics Club.”

With dozens of unlockable upgrades and seven playable characters across 40 battles, players get to test their strategic mettle against a host of different characters while writing tabletop campaigns and crafting adventures. Wrapped in a charming narrative, the game explores the intimate relationships and personal stories behind Wintermoor’s mix of colorful characters.

In celebration of the games launch, Wintermoor Tactics Club is running a 10% discount for a limited time on Steam as part of the Indie Megabooth sale. The game is launching in English, but in the coming weeks will add German, Russian, Simplified Chinese, and Brazilian Portuguese languages.

For more details visit https://versusevil.com/wintermoor/

About EVC
Founded in 2017, EVC, LLC is a team of ex-AAA game devs and longtime indies, working together to make good games and to make games good. Wintermoor Tactics Club, the studio’s first release, is coming to PC, Xbox One, Nintendo Switch, and PS4. To learn more about EVC Games visit evcg.io

About Versus Evil
Founded in 2013, Versus Evil, LLC is the US based video game publisher behind critically acclaimed video games Pillars of Eternity II: Deadfire and The Banner Saga trilogy. Publishing games on all major mobile, PC and console platforms, Versus Evil works with independent development studios from around the world. The corporate philosophy is to champion for the independent game developer. For more information visit https://versusevil.com  © Versus Evil LLC. 2013-2019. All rights reserved.

JOHN WICK HEX OUT NOW ON PLAYSTATION®4

JOHN WICK HEX OUT NOW ON PLAYSTATION®4

Good Shepherd Entertainment, Lionsgate & Bithell Games’ thrilling timeline strategy experience infiltrates consoles for the very first time

AMSTERDAM & LOS ANGELESMay 5, 2020— Publisher Good Shepherd Entertainment, global content leader Lionsgate (NYSE: LGF.A, LGF.B) and independent developer Bithell Games have released John Wick Hex on PlayStation®4. This unique action-driven timeline strategy game is available today for $19.99 via the PlayStation®Store.

John Wick Hex is fight-choreographed chess brought to life, expanding on the John Wick universe with a new story, gripping graphic noir art design, and the world-class voice talents of Ian McShane, Lance Reddick and Troy Baker. The game also features a riveting original score from Grammy-nominated composer Austin Wintory (Journey, Flow, the Banner Saga series).

Created in close collaboration with the creative and stunt teams behind Lionsgate’s hit franchise, John Wick Hex captures the unique feel of tactical combat from the films, blurring the line between action and strategy. Each move has its own risks and rewards, and every weapon changes the tactics at hand. Ammo is limited and realistically simulated, so time your reloads and make each choice count.

Bithell Games (Thomas Was Alone, Subsurface Circular) has collaborated with Ant Workshop to redesign John Wick Hex for consoles after its original debut on Windows PC and Mac via the Epic Games Store. All of Wick’s skills are at your command quickly and easily using the PlayStation®4’s DualShock 4 controller.

For more information, visit JohnWickHex.com, and follow @mikeBithell and @GoodShepherdEnt on Twitter.

About Good Shepherd Entertainment

Good Shepherd Entertainment is a Netherlands-based game publisher founded by industry experts focused primarily on the business of producing and publishing independent video games. Good Shepherd has built a global business based on its publishing concept that pairs talented developers with creative content, writers, musicians and IP powerhouses. Good Shepherd’s innovative funding model provides opportunities for individual investors to participate in the $130B video game industry by investing directly with the publisher on select projects. Good Shepherd Entertainment works in partnership with some of the industry’s most notable names, including Devolver Digital, Croteam and Perfect World, all successful industry leaders in independent game development and publishing. www.GoodShepherd.games

About Bithell Games

Bithell Games is a team focused on creating entertaining, innovative games which tell mature stories. Their original titles span multiple platforms and include the BAFTA-winning Thomas Was Alone, Volume, and the award-nominated Circular anthology series (Subsurface Circular, Quarantine Circular).

About Lionsgate

The first major new studio in decades, Lionsgate (NYSE: LGF.A, LGF.B) is a global content leader whose films, television series, digital products and linear and over-the-top platforms reach next-generation audiences around the world. Lionsgate film and television properties also support a global network of location-based entertainment and other branded attractions as well as a robust video game business. Lionsgate’s content initiatives are backed by a nearly 17,000-title film and television library and delivered through a global sales and distribution infrastructure. The Lionsgate brand is synonymous with original, daring and ground-breaking content created with special emphasis on the evolving patterns and diverse composition of the Company’s worldwide consumer base.

About Ant Workshop

Ants — tiny, strong, focussed, good at working with others to achieve their goals and often with a nasty bite. Some of these characteristics (not so much the bitey ones) are also shared by Ant Workshop, a small independent game developer and work-for-hire studio based in Edinburgh, Scotland.

Happy 15th Anniversary! The Asphalt Franchise Hits Milestone Year and Celebrates with Exclusive Unlocks for Asphalt 9: Legends and Asphalt 8: Airborne

Unlock Special Content for Both Games and Play the Original Asphalt Urban GT at AsphaltLegends.com

Paris, May 5th, 2020 – Gameloft, leader in the development and publishing of games, is thrilled to celebrate the 15th Anniversary of the longest-standing, world’s most downloaded, multi-awarded mobile racing franchise, Asphalt. In celebration of this milestone, which coincides with Gameloft’s 20th Anniversary, Gameloft is introducing exclusive content and exceptional in-game gifts and fabulous cars for the two most-iconic games in the franchise, Asphalt 8: Airborne and Asphalt 9: Legends, marking the first time Gameloft has run a cross-game anniversary campaign. In addition, Gameloft is making playable at AsphaltLegends.com the original game that started it all, Asphalt Urban GT, originally launched on Java-based feature phones, the N-Gage, and Nintendo DS fifteen years ago.

From May 5th until May 25th, mobile and PC players on Asphalt 9: Legends can enter to claim a limited-edition Dodge Challenger 392 Hemi Scat Pack with 15th Anniversary decal. Starting on May 8th, players can enter the special Anniversary Event and compete to earn the Lamborghini Veneno with an exclusive 15th Anniversary vehicle wrap.

Nintendo Switch players will receive the Dodge Challenger 392 Hemi Scat Pack with 15th Anniversary decal by launching the game from May 11th through May 31st, and the Switch-version Anniversary event runs from May 14th through May 20th, letting players earn the Nissan GTR Nismo.

From May 13th through May 27th, players of Asphalt 8: Airborne earn a free KTM X-Bow GT4 Car, and on May 22nd can play the special Anniversary Carnival event to earn the Lamborghini SIAN with a limited-edition 15th Anniversary decal.

Finally, in recognition of the game that kicked the franchise off, Gameloft has playable via emulation a version of the original Java-port of Asphalt Urban GT, playable on AsphaltLegends.com from May 5th until June 5th. A true mobile racing game classic, Asphalt Urban GT was the first mobile game with real-time Bluetooth multiplayer, and was the first mobile game ported to handheld gaming devices. Players are encouraged to play the original for free, register to earn special prizes in both Asphalt 9: Legends and Asphalt 8: Airborne, and marvel at the evolution of the Asphalt franchise from the very beginning.

Visitors to AsphaltLegends.com will additionally find behind-the-scenes ruminations with Asphalt Memories, a series of articles looking back on each of the Asphalt games, as well as an exclusive interview with Ignacio “Nacho” Marin, talking about his experience working with the Asphalt franchise.

Asphalt 9: Legends can be downloaded here.

Asphalt 8: Airborne can be downloaded here.

Asphalt Urban GT can be played here.

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About Gameloft

Leader in the development and publishing of games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, two of which are featured in the “Top 10 iOS Games by All-Time Worldwide Downloads” from App Annie. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, Modern Combat and Dungeon Hunter and also partners with major rights holders including Disney®, LEGO®, Universal, Illumination Entertainment, Hasbro®, Fox Digital Entertainment, Mattel®, Lamborghini® and Ferrari®. Gameloft distributes its games in over 100 countries and employs 4,300 people worldwide. Every month, 80 million unique users can be reached by advertisers in Gameloft games with Gameloft Advertising Solutions, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company.

All trademarks referenced above are owned by their respective trademark owners.

ATTENTION ALL SHOPKEEPERS AWARD-WINNING SIMULATION RPG SHOP TITANS AVAILABLE NOW ON STEAM

Players Can Craft and Sell Epic Gear to Become a Master Shopkeeper Today

MONTREAL – MAY 5, 2020 – The store is now open for all your adventure questing needs! Shop Titans, the award-winning simulation role-playing game from Kabam, is available now as a free-to-play download on Steam for PC. 

In Shop Titans, players will build up and launch their very own fantasy shop with an extensive item crafting system, and one-on-one negotiation gameplay with customers to secure the best sale price and treasure-seeking quests – all supported with hysterical character-driven banter between your Champions and city Workers. By assembling a team of customizable heroes, players will vicariously explore dungeons and defeat powerful bosses in the pursuit of valuable crafting materials for their stores. 

On Steam, Shop Titans features enhanced 1080p resolution, smooth 60 frames-per-second (FPS) gameplay, and proper mouse and keyboard support. In addition to personalized Hero creation from 18 classes, PC players can team up with friends from around the world through co-operative gameplay with guilds, quests, and exciting events. At long last, PC players will join their mobile merchant counterparts with the game’s real time cross-platform play, and create thriving shops in a bustling city, whether on-the-go on mobile, or at home on PC. 

Shop Titans is rated T for Teen by the ESRB and is available now as a free-to-play download on Steam for PC. For more information, please visit Shop Titan’s official website, Facebook and Twitter.

ABOUT KABAM

Kabam is a world leader of developing entertaining, immersive, and highly social multiplayer games for mobile devices. They merge consumer behavior with the art of game design to create experiences that are enjoyed by millions of players across the globe. Each game has raised the benchmark in mobile gaming, bringing high-quality graphics, next-generation technology and revolutionary gameplay to the console in every player’s pocket.

Kabam has partnered with leading entertainment brands like Disney, Hasbro and Universal to create mobile games based on some of the world’s most iconic franchises.

Kabam’s games have generated hundreds of millions of downloads including Fast & Furious 6: The Game, Fast & Furious: Legacy, Marvel Contest of Champions and Transformers: Forged to Fight. These games have also received multiple awards such as Apple’s Editors’ Choice and Google Play’s Best Game of the Year.

Founded in 2006, Kabam has studios and offices in Vancouver, Montreal, Charlottetown, San Francisco and Austin, Texas. Kabam is a wholly-owned subsidiary of Netmarble.

ABOUT NETMARBLE

Netmarble Corporation strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is one of the fastest-growing mobile game companies and consistently ranks as a top mobile developer and publisher worldwide. With more than 6,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, Blade & Soul Revolution, MARVEL Future Fight, BTS WORLD, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, the largest shareholder to Jam City, a leading casual social game developer and a major shareholder of BigHit Entertainment, a music production and artist management company, Netmarble has a strategic partnership with CJ ENM Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. 

More information can be found at http://company.netmarble.com

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WORLD WAR Z’S “MARSEILLE” EPISODE LAUNCHES TODAY WITH THREE NEW PVE STORY MISSIONS

WORLD WAR Z’S “MARSEILLE” EPISODE LAUNCHES TODAY WITH THREE NEW PVE STORY MISSIONS

 Grab World War Z Game of the Year Edition and experience every thrilling challenge, available now on PlayStation®4, Xbox One & PC

MAPLEWOOD, N.J.May 5, 2020 – Saber Interactive and Focus Home Interactive have released the “Marseille” PvE episode for World War Z, the best-selling co-op shooter inspired by Paramount Pictures’ blockbuster film. The episode features four new characters taking on three original storyline missions in a new setting in France.

“Marseille” is available today for Season Pass owners and as part of the new World War Z Game of the Year Edition, which bundles together the full base game and all its Season Pass DLC. World War Z Game of the Year Edition is available on PC via the Epic Games Store for $44.99, as well as on Xbox One and PlayStation®4 for $49.99.

Beyond the base game and new “Marseille” episode, World War Z Game of the Year Edition features several premium weapon and character skin packs. Players also get a year’s worth of free content added to World War Z since it launched, including the wave-based Horde Mode Z, Xbox One-PC crossplay, bonus PvE missions and enemies, weekly challenge mode, extreme difficulty setting and more. And a new playable class with unique abilities is still to come in a free update later this year.

The “Marseille” DLC can be purchased individually on Xbox One and PlayStation®4 for $14.99. Owners of the standard edition of World War Z on the Epic Games Store can grab the new episode by purchasing the Game of the Year Edition upgrade, featuring the game’s full DLC, for $19.99.

Powered by Saber’s dynamic Swarm Engine™, World War Z delivers a thrilling social play experience from the comfort of your home. Survive against hundreds of fast-moving, bloodthirsty zombies at a time with six distinct classes and an arsenal of deadly weapons, explosives, turrets and traps. Outlive the dead through intense four-player co-op campaign missions around the world, and battle both zombies and real human opponents in competitive, team-based Players vs. Players vs. Zombies (PvPvZ) multiplayer.

For more on World War Z, visit http://wwzgame.com, and follow the game on Facebook at www.facebook.com/WWZGame, Twitter @WWZTheGame and Instagram @WWZGame.

About Saber Interactive

Headquartered in the U.S. with studios in Russia, Spain, Belarus, Sweden and Portugal, Saber Interactive is a developer whose credits include the 2019 hit World War Z (with over 3 million units sold), Ghostbusters: The Video Game Remastered, the MudRunner franchise, the NBA Playgrounds franchise, Quake Champions, Halo: Combat Evolved Anniversary, Halo: The Master Chief Collection and others. https://saber3d.com

About Focus Home Interactive

Focus Home Interactive is a French publisher based in Paris, France. Known for the quality, diversity and originality of its catalogue, Focus has published and distributed original titles (SnowRunner, The Surge 2, GreedFall, A Plague Tale: Innocence, Vampyr, Farming Simulator, Call of Cthulhu, Insurgency: Sandstorm) that have become benchmark titles worldwide, available both in stores and by download across the world. Focus publishes games on all major platforms, consoles and PC. The publisher’s catalogue will get even richer in the coming months and years with eagerly awaited games such as Curse of the Dead Gods, Hardspace: Shipbreaker, Othercide and more.

About Paramount Pictures Corporation

Paramount Pictures Corporation (PPC), a global producer and distributor of filmed entertainment, is a unit of ViacomCBS (NASDAQ: VIAC; VIACA), a leading content company with prominent and respected film, television and digital entertainment brands. Paramount controls a collection of some of the most powerful brands in filmed entertainment, including Paramount Pictures, Paramount Animation, Paramount Television, and Paramount Players. PPC operations also include Paramount Home Entertainment, Paramount Pictures International, Paramount Licensing Inc., and Paramount Studio Group.

TM & © 2020 Paramount Pictures. All Rights Reserved.