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World of Warships: Legends Unleashes Legendary Tier Ships

New End-Game Feature, Russian Battleships, and Campaign in the May Update

World of Warships: Legends today announced the arrival of Legendary Tier ships with a new feature to unlock them, the full release of Russian Battleships and the new “Sword of the Pacific” campaign in the upcoming May 18 update. Players will be able to begin unlocking powerful unique ships along with other rewards throughout the new update, and there are a bunch of balance changes and maps coming too.

The first Tier VII premium destroyer is featured as the final reward in the new “Sword of the Pacific” campaign: Yūdachi. She served in many of the early Pacific battles during World War II, and eventually earned the nickname “Nightmare of Solomon” for her actions in the Guadalcanal campaign. In-game, she is a stealthy destroyer with excellent torpedoes and a torpedo reload booster consumable, more than backing up her historical reputation. Players will have five weeks to finish the 90-levels of the campaign, earning plenty of Boosters, consumables and more along the way!

The new Legendary Tier ships are unlocked via a new feature, the Bureau. In essence, the Bureau gives players the ability to research ships and other rewards over time by playing the game daily. The research can be boosted by completing daily trials and assigning specific ships to the project. Most importantly, the only way to get command of one of the powerful Legendary Tier ships is by completing projects in the Bureau. Players will be able to start working on unlocking their first Legendary Tier ship after a short introductory project, putting them on the way to the end-game of World of Warships: Legends—the Yamato, Alaska, and Großer Kurfürst will be the first three Legendary Tier ships available. These ships should be considered long-term goals for players; it will take a couple of months to complete a project.

These three ships are very powerful and pretty unique in their abilities. Yamato, for example, excels in medium to long range combat thanks to her immense 18-inch guns and armour scheme. However, Yamato can be surprisingly vulnerable at close ranges due to her armour weak spots—which is precisely where the other Legendary Tier Battleship, Großer Kurfürst, excels. This German behemoth is built for brawling combat with extensive armour protection and hit points. Alaska, the only cruiser in this Legendary Trio, is probably the most unique ship out of the bunch. Her punchy 12-inch guns—the largest on any cruiser in the game—put Alaska into a league of her own.

The Russian fleet is complete at last, as the Russian Battleships are leaving early access this update. They bring a lot of firepower into battle, though they don’t have the best accuracy at long range. Skilled captains must use their heavy armour to get close before delivering devastating blows. The full release of the Russian battleships includes the Tier VII Vladivostok, the most modern battleship available to the Russian tech tree. Vladivostok has excellent firing angles and armour, but like most of the Russian behemoths she isn’t very maneuverable and has a large citadel.

Plus, there are three new maps on the way: Greece, Northern Waters, and Crash Zone for high tier battles. All this comes with UI improvements, new fire effects for ships, and balance changes! There’s a lot coming to World of Warships: Legends this update.

About World of Warships: Legends
Experience epic naval action in World of Warships: Legends, a massively multiplayer online game where you can master the seas in history’s greatest warships! Recruit legendary commanders from maritime history, upgrade your vessels and stake your claim to naval supremacy with or against players around the world in thrilling and immersive battles.
World of Warships: Legends brings the online naval action loved by millions to home consoles for the very first time, alongside a host of content and features exclusive to the console experience.
Official website: https://wowslegends.com/

About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4500+ employees and offices spread all over the world. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the naval combat game World of Warships. The company’s dedicated unit, Wargaming Mobile, is forging collaborations to deliver new mobile experiences alongside their in-house game development.

The Elder Scrolls: Blades Leaves Early Access, Available Now on Nintendo Switch

New Quests, Cross-Platform Functionality and More

Today, Bethesda Game Studios took The Elder Scrolls: Blades out of early access with Update 1.7 and released on the Nintendo Switch, downloadable now for free from the Nintendo Game Store. Blades has grown with each update thanks to player feedback, delivering the PvP Arena, guilds, loadouts, new quests, the removal of chest timers, and much more.

Check out the new launch trailer for Blades on the Switch here:

Thanks to cross-progression, players can pick up their adventures on Switch right where they left off on mobile by linking their Bethesda.net account. Cross-platform functionality also allows players to chat with their guild members and battle other players in the Arena, regardless of the platform.

The Nintendo Game Store also now offers a Quick Start Edition, a one-time AU$22.95/NZ$23.95 bundle that contains 30,000 Gold, 2,000 Gems, building materials, the exclusive Sylvan Fountain decoration, and rare gear once owned by the Bloodfall King.

The Switch launch isn’t the only thing players can look forward to in Update 1.7. Also available today in Blades:

  • Challenge the Grand Champion and go on all-new quests – Update 1.7 introduces six never-before-seen quests, including a new questline that plays in the same style as Blades’ PvP Arena mode, challenging players to battle through a gauntlet of progressively stronger opponents leading up to the Grand Champion.
  • Arena Rewards and Guild Leaderboards – Update 1.7 resets the PvP leaderboards and will reward additional prizes like Gems, Health Potions, and Chests to players based on the Arena they’ve reached – as well as a unique helm for top-ranked players.

Celebrate Blades out of Early Access with a free gift – As a special thank you to Early Access players, a brand-new decoration is now available for free, just by logging in.

Ion Fury Takes the Fight to PlayStation 4, Xbox One, Nintendo Switch Today

Ion Fury Takes the Fight to PlayStation 4, Xbox One, Nintendo Switch Today

Classic Build Engine Puts Shelly “Bombshell” Harrison Among FPS Greats

DALLAS, TX — May 14, 2020 — Ion Fury, the old-school first-person shooter developed by Voidpoint and published by 3D Realms and 1C Entertainment, blasts up Nintendo Switch™, PlayStation® 4 and Xbox One today, joining 2019’s award-winning PC release.

A cyber-cultist army led by the deranged Doctor Jadus Heskel marches on Neo D.C., seizing the city with violence and terrorism. Heskel’s havoc causes Global Defense Force bomb specialist Shelly “Bombshell” Harrison to spill her drink between shifts, and now she wants payback.

Take back Neo D.C. with a barrage of bullets, bloodshed, and Bowling Bombs. Rip into Heskel’s cronies with an ultra-satisfying arsenal like the Disperser shotgun, capable of firing both shells and grenades, Shelly’s triple-barreled Loverboy revolver, or deal massive damage with the Ion Bow. Seek out sweet revenge on cultist grunts, ferocious robots, and airborne uglies, painting the town red with pixelated gore. 

The Build engine is back, baby. Forged with the same legendary toolkit behind Duke Nukem 3D and Shadow Warrior, Ion Fury takes the most beloved aspects of ‘90s shooters and injects them with modern sensibilities. The glorious 2.5D aesthetic shines with crystal-clear resolutions, blistering framerates, and modern features like headshots, auto-saves, and widescreen support. Explore massive stages stuffed with secrets, verticality and complexity never-before-possible in a Build engine game.

Coming off an award-winning year and widespread critical acclaim for its PC release, including IndieDB’s game of the year, Ion Fury feels right at home on consoles. Take Shelly’s war on evil on-the-go with Nintendo Switch and rain destruction at 60 frames per second on PlayStation 4 and Xbox One. Across all platforms, blast away goons with precisely tuned gamepad controls and sensitivity, with a myriad of options available for tweaking.

“We couldn’t be more excited to bring this classic FPS into the hands of console players worldwide. Ion Fury is a perfect example of how the beloved features of ‘90s shooters blend together with modern technology to provide a unique experience,” said Nikolay Baryshnikov, CEO of 1C Entertainment. “Being a fan of the old-school classic FPS games since my childhood, I have been personally waiting patiently for this day to come, and I am very sure every other fan of this genre feels the same!”

Ion Fury is now available on PlayStation 4, Xbox One, and Nintendo Switch for $24.99 / / €24,99 / £19,99 with support for English, French, German, Russian, and Spanish voice and text. PS4 and Nintendo Switch physical releases will be available June 26 worldwide through Ion Fury‘s official site and in Europe and Australia via retail on Nintendo Switch on June 19 for €29,99/£24,99 and PlayStation 4 for €24,99/£19,99.

Blast up the official websites of 3D Realms, Ion Fury, and 1C Entertainment for more on Shelly’s vengeful crusade.

About 3D Realms

Founded 30 years ago, 3D Realms was the publisher, developer and creator of many legendary gaming franchises, most still going strong: Wolfenstein 3DDuke NukemShadow WarriorMax Payne and Prey.

To learn more about 3D Realms please visit the studio’s official website.

About Voidpoint

Voidpoint was founded by veterans of the Build Engine modding scene and is comprised of worldwide talent with decades of combined development experience. The studio is proud to present Ion Fury as their debut title.

About 1C Entertainment

1C Entertainment is an international group with offices located in Warsaw, Gdansk, Prague, Budapest, and Moscow and operating in the segments of game production, distribution, and services for video game developers. The company releases video games for all platforms through its global network of partners digitally and in retail. 

1C Entertainment has successfully launched over 100 game titles including critically acclaimed series – IL-2 Sturmovik, King’s Bounty, Men of War, and Space Rangers. Recent releases include such games as Ancestors Legacy, Fell Seal: Arbiter’s Mark, Stygian: Reign of the Old Ones, and Deep Sky Derelicts.

For more information about 1C Entertainment and their games, please visit the official 1C Entertainment website.

About General Arcade

The Singapore-based General Arcade’s porting wizards have worked with notable developers and publishers including 3D Realms, Capcom, From Software, Gambitious, GOG, and more. General Arcade’s work includes porting efforts on Duke Nukem 3D: Megaton Edition, Shadow Warrior, Tacoma, VA-11 Hall-A, and much more.

Tainted Grail – a dark fantasy open-world RPG – adds a completely new “Conquest” game mode and gets ready to launch on Steam Early Access, June 25th!

Tainted Grail: Conquest mode is a unique mash-up between a full-blooded RPG and a challenging roguelike game. It will be available on June 25th, at the time of Tainted Grail Steam Early Access and GOG.com Games in Development launch and in addition to its regular, single-player campaign.

The Early Access version of Tainted Grail includes not one, but two games. The first is the beginning of a regular single-player campaign, offering around three hours of gameplay. The second, Tainted Grail: Conquest, is a new game mode combining hardcore RPG mechanics with a dynamic gameplay experience taken from the roguelike genre.

Add the game to your Steam wishlist (https://store.steampowered.com/app/1199030/Tainted_Grail/) or your GOG.com wishlist (https://www.gog.com/game/tainted_grail) and face the Wyrdness when the time comes.

ABOUT TAINTED GRAIL: CONQUEST

“There’s one main rule we follow when creating our boardgames: gameplay is king. So, we wanted to deliver the same great experience in the digital version of Tainted Grail. Working closely with the community is the only way to achieve that, thus the need for an Early Access release,” said Kamil Krupiński, producer of Tainted Grail.

“At the same time, developing an RPG while people are already playing it has certain challenges, because we’re constantly adding new ideas, features, and gameplay mechanics to the game. This could potentially lead to a situation where you’re dozens of hours into the game, and we add a side quest that can only be triggered through a choice you make during the first couple of minutes of playing. You’d be deprived of a chance to see this new quest, ‘punished’, in a way, for supporting us. We were looking for a way to avoid these kinds of situations and eventually came up with a solution. We decided to deliver not one but two separate games within a game: a fragment of the single-player campaign so that you know what we’re aiming for, and the ‘Conquest’ mode being a unique RPG and roguelike combination, that you can play, well, endlessly.” Krupiński added.

Those that like to go deep into development details can also learn more about this game mode in the Awaken Realm’s blog post available under the following link: https://store.steampowered.com/newshub/app/1199030/view/2202768523867631939.

Those that prefer the bullet point form can find it below:

TAINTED GRAIL: CONQUEST – MAIN FEATURES

  • A unique blend of roguelike and RPG.
  • A randomly-generated map invaded by beasts of all sorts, full of unique locations and surprising narrative bits that tie in with the game’s main campaign.
  • New combat gameplay mechanics staying true to the roots of a deep, tactical card game but with dynamic, arcade-style pacing – a battle system based on character customization and development with various skills, decks, runes, and lots of items to try out.
  • Fresh base-building mechanics: players will be able to change the game’s mechanics and carry over their progress during their runs by finding ways of placing and upgrading buildings in their village.

ABOUT TAINTED GRAIL

Tainted Grail is a dark, open-world fantasy RPG. It is based on a deep, immersive story from one of the best board games (the biggest Kickstarter project of 2018!) but introduces a totally new experience crafted specifically for PC. Full of stirring art and incredible, non-linear narrative content, the game will offer a unique mix of discovery, challenge, and exciting cRPG character progression, as well as a deep, tactical combat system.

Tainted Grail will be available on Steam Early Access and on GOG.com Games in Development (https://www.gog.com/game/tainted_grail) on June 25th of this year. Anyone interested in and willing to discuss the game’s development is invited to join the Discord channel.

About Awaken Realms
Awaken Realms is a professional board game publisher and the creator of Kickstarter hits such as This War of Mine: The Board GameLords of HellasNemesis, Tainted Grail: Fall of Avalon, and Etherfields. Having started as a miniature-painting studio, the company now has vast experience in creating excellent models and exciting games. Awaken Realms devotes special attention to making their game designs deep, involving, and original. http://awakenrealms.com/

Signs of the Sojourner Begins an Emotional Road Trip on PC, Mac Today

Signs of the Sojourner Begins an Emotional Road Trip on PC, Mac Today

LOS ANGELES – 14 May 2020 – Signs of the Sojourner, an introspective narrative from Echodog Games about learning the art of human connection through an emotive deck of cards, will set up shop today on PC and Mac via Steam and GOG.

Left with only a family-owned bodega and memories after your mother’s passing, embark on an adventure into a hopeful, near-future world ravaged by climate change. Meet a diverse cast of charming and quirky characters while journeying through an eccentric, colorful land by caravan. Along the way, seek out goods to bring home and sell in the family store, keeping the town afloat with rare treasures, tasty snacks, and other interesting goods. Forge bonds, connect with old friends as well as mysterious strangers, and change the story to come.

Conversations between characters, driven by an emotive deck of cards, unlock the way forward. Adapt to different communication styles by matching symbols using empathy, logic, and other approaches, to create long-lasting friendships or even make enemies. Every conversation changes your voice, or in this case, your deck, asking you to grow from the encounter by leaving a piece of your deck behind while moving forward with something new.

Big cities, small towns, and their inhabitants all change over time. Revisit old acquaintances to engage in new conversations, using lessons learned along with the way to communicate with new cards and changed decks. See how old locations fared in your absence, unraveling new stories as the devastation from a harsh climate unfolds.

Melancholy tunes guide conversations and touching connections, as Signs of the Sojourner’s tranquil soundtrack sets adventurers at ease while considering which card will next represent their voice. Beautiful, hand-drawn environments with bold impressionistic strokes define the personality and individuality of every new city and character, providing an unforgettable backdrop to a world asking for an open mind, understanding, and tenacity.

“Communication is complicated and we don’t always have the right words to express how we feel,” said lead designer, Dyala Kattan-Wright. “Signs of the Sojourner’s card mechanics really drive that feeling home. Sometimes we have just the right thing to say and make a new connection, and other times we’re on two different wave-lengths so we clash. I hope our adventure gives you a little pause and asks you to consider another’s perspective.”

Signs of the Sojourner is available now on Steam and GOG in English for $19.99 USD.

For more information, please visit the Echodog Games official website, join their Discord community, follow Echodog Games on Facebook, Twitter, and Instagram, and search for #SignsOfTheSojourner on social media.

About Echodog Games

Based out of Los Angeles, Echodog Games is a three-person studio that aims to make thoughtful and inclusive games that inspire open-mindedness. The scrappy trio values personal experiences seeking to deliver life lessons, reflected in their own projects that don’t shy away from social issues and modern challenges. 

YAGA ANNOUNCES VERSION 1.1 UPDATE

Massive Gameplay, Combat and Crafting improvements for Breadcrumbs Interactives Hilarious Action RPG

Baltimore, MD – May 14 2020 Independent games publisher Versus Evil in partnership with Breadcrumbs Interactive today announced that its darkly funny action role-playing game Yagahas just launched its version 1.1, The Bad Fate Update, for Apple Arcade and the Epic Games Store. The Bad Fate Update brings a huge array of gameplay improvements, tweaks, and fresh content. The update will arrive on PlayStation 4, Xbox One and Nintendo Switch later this year.

The announcement comes with the latest creature feature video for Yaga, starring the antagonist Likho.

Changes in the update include brand new difficulty levels, an overhaul on the Bad Luck system, big changes made to combat, improved traversal, and a revamped crafting system.

Alongside the original challenge, players can now choose a “Story Mode” for an easier storytale focused experience, or tackle “Hardcore Mode” that includes permadeath.

Additionally, the Bad Luck system is a much more user-friendly experience, giving players more control over their luck, and XP grows much faster while having bad luck. Witches can now bless away bad luck.

Combat AI has also been improved, providing a more fair and balanced challenge for players. New enemy abilities add a more diverse attack strategy to the mix as well, and now the tools have added functionality too.

Ivan now runs, allowing for speedier travel so players won’t feel the need to roll as often. A new quick travel option is also available via flying ovens you can find in each map to reach a specific destination quickly. Other improvements include breadcrumbs to goals and a new mini map you can explode. Lastly, crafting changes include the ability to add runes to your weapons for added effects, improved crafting AI, new items to use, new crafts to build, and the ability to repair weapons.

“We’ve made some pretty big improvements with this latest update focused primarily on gameplay, including crafting as well as new modes, and it’s all thanks to the fantastic community feedback we’ve been  getting on the game to make Yaga the best game it can be.” Said Catalin Zima-Zegreanu, Designer and CEO of Breadcrumbs Interactive.

Yaga’s darkly funny narrative and action role-playing premise tells the story of Ivan, a one-handed blacksmith with incredibly bad luck, who must take on the impossible tasks given to him by the tzar. All the while the mysterious witch, Baba Yaga, watches over Ivan’s fate as he bludgeons a variety of nefarious monsters and legends all of which have been inspired by Slavic folk tales. Check out the full list of improvements here: https://versusevil.com/news-en/yaga-1-1-the-bad-fate-update-is-out-now

About Versus Evil

Founded in 2013, Versus Evil, LLC is the US based video game publisher behind critically acclaimed video games Pillars of Eternity II: Deadfire and The Banner Saga trilogy. Publishing games on all major mobile, PC and console platforms, Versus Evil works with independent development studios from around the world. The corporate philosophy is to champion for the independent game developer. For more information visit https://versusevil.com © Versus Evil LLC. 2013-2020. All rights reserved.

Breadcrumbs Interactive:

Breadcrumbs Interactive is a games studio focused on creating worlds that you can get lost in. We aim to make engaging single-player experiences centered around exploration and storytelling.We are a team of game developers from Romania who worked together for several years and decided we want to create richer gaming experiences driven by discovery and curiosity. Our process involves throwing ideas around, banging heads on walls, chewing pencil heads, and wearing down books until we put together an imaginary world. We then create a trail of breadcrumbs to lead players in and let them discover it.

Multiplayer Dungeon Crawler Blightbound Will Vanquish Evil in 2020

Multiplayer Dungeon Crawler Blightbound Will Vanquish Evil in 2020

– Eldritch Monsters Await Heroic Trios in Action-Packed Online Co-Op –

AUSTIN (May 14, 2020 ) – Fearless developer Ronimo Games (Awesomenauts) and their trusty sidekicks Devolver Digital (Fall Guys, GRIS) have emerged from the mist to announce Blightbound, a dark and stylish multiplayer dungeon crawler that will battle its way onto Steam Early Access later this year [blightbound.com].

The world lies in peril. Decades ago, a band of legendary warriors slayed the dreaded Shadow Titan after a long and ferocious struggle, but their celebration was short-lived. The Shadow Titan’s true intentions revealed themselves when from his broken husk flowed the Blight; a corrupting fog that alters any living creature exposed to its evil.

Blightbound is an online & local multiplayer dungeon crawler that tasks three heroes to venture down from their mountain refuge to face the abominations of the Blight – a mysterious and corrupting fog that enshrouds the land.

Explore handcrafted dungeons, fight a terrifying cadre of mystical and monstrous enemies, grab valuable loot, and recover fallen heroes to expand your roster of available warriors. Each player will fulfill a specific role on the team – warrior, assassin, or mage – to overcome colossal bosses and solve clever puzzles.

Can you collect and complete all the challenges, and conquer the Blight once and for all?

Features:

  • Blightbound is an ever-expanding game with new dungeons to explore, new heroes to recover and use, and new loot to retrieve with planned free updates for the community.
  • Collect over 20 unique heroes, each with their own skill set, passive abilities, and fully narrated story to complete.
  • Hundreds of unique items to loot and craft to improve each hero and alter their repertoire of attacks and abilities. 
  • Build out your refuge atop the mountain by recruiting new artisans to craft more items, fulfilling bounties, and training your heroes.
  • Battle through three distinct lands, each with several dungeons to conquer, including the eerie Gravemark, the oppressive Underhold, and precarious Blood Ridge.
  • Distinct class roles that reward team play and powerful ultimate abilities that charge from fulfilling your role. Block damage as a warrior, interrupt enemies as an assassin or heal your allies as a mage.
  • A stunning mix of hand-painted characters and real time 3D models and lighting effects.

Blightbound developer Robin Meijer is the latest guest on The Devolver Digital Forkcast, the soon to be award-winning podcast from your third favorite indie game publisher. Visit forkcast.devolverdigital.com or subscribe via Apple Podcasts, Spotify, Stitcher or wherever else you get podcasts.

The game is bound for Steam Early Access this summer. # # #

Gastronomic Party Brawler Lunch A Palooza Out Now on Steam

Join the most chaotic dinner fiesta for hours of fun with friends!

Querétaro, Mexico — May 14th, 2020 — Indie developer Seashell Studio today announced that its fast-paced cuisine-themed multiplayer game, Lunch A Palooza, is available now for 20% off on Steam with Nintendo Switch, PlayStation 4 and Xbox One versions releasing in the near future. Featuring short, frantic brawling sessions, Lunch A Palooza pits players against each other in the ultimate food fight, unleashing delicious chaos on the dinner table.

“We are extremely excited to announce that Lunch A Palooza is opening its doors to dinner guests worldwide,” said Rodrigo Cuadriello from Seashell Studio. “We hope you’re hungry for victory because only the most ferocious meals will stay for the full course!”

In Lunch A Palooza players enter frenetic food fights as one of eight dishes, pushing other delicacies off the table in single-player or local multiplayer for up to four people. Pepper your character with power-ups to spice up your unique attacks. When dishing out the pain anything goes, from serving side dishes to sweeping up the competition, to setting up push traps to clear the table for the next sitting. Remember, the dinner table arena is a hazardous place for food with flying forks and knives always trying to nab a piece of you.

Lunch A Palooza offers a full menu of game modes sure to meet everyone’s tastes. The “Main Course” is a free-for-all with each player having five lives while battling to be the last dish standing. The “Royal Buffet” is an all you can eat version of the “Main Course” where you have unlimited lives but a set time to clear the competition away, with the player with the least falls winning. If you want something simpler, the “Side Dish” offers team battles and last but not least is the chef’s special, “King of the Cloche”, where players battle it out for cloche domination.

Featuring courses of four game modes, a colorful cast of whimsical characters and simple controls, Lunch a Palooza offers a thrilling food party where everyone is invited.

In 2019, Lunch A Palooza was the finalist of the Indie Prize Showcase for GameDaily Connect USA and Asia as well as making the Pixelatl Showroom Section in Cuernavaca, Mexico.

Follow Lunch A Palooza on social media: 
Facebook: https://www.facebook.com/SeashellStudiomx
Twitter: https://twitter.com/LunchPalooza

About Seashell Studio
Founded in 2017, Seashell Studio is an independent developer based in Querétaro, Mexico. The team focuses on creating video games and animations that appeal visually and emotionally to the public. For more information, visit: http://www.seashellstudio.mx/en

Rock of Ages 3: Make & Break Launch Rolls to July 21

Rock of Ages 3: Make & Break Launch Rolls to July 21

– A pebble-sized delay –

Walnut Creek, Calif. (May 14, 2020) – Independent publisher Modus Games announced that upcoming Rock of Ages 3: Make & Break will see a small delay, as the game is now set to launch July 21, 2020. Currently in development by ACE Team and Giant Robot Monkey, Rock of Ages 3: Make & Break will release simultaneously on Nintendo Switch, PlayStation 4, Xbox One, PC, and Stadia.

“Due to current events, Rock of Ages 3 will be launching seven weeks later than originally announced,” said Shane Bierwith,” EVP of Modus Games. “We regret having to make fans wait, but we want to make sure the final release meets the expectations of our players.”

Rock of Ages 3: Make & Break is an incomparable blend of tower defense-style base designing and swift, arcade-paced demolition via guidable boulder. The action is backed by a hilarious reimagining of history across an inventive campaign and distinctive game modes. Debuting the series’ first-ever stage creator, Rock of Ages 3: Make & Break allows players to craft and share their dream experiences while enjoying challenges made by other players in the community.

To roll up the latest updates on Rock of Ages 3: Make & Break, plow into the game’s official site (www.RockofAges3.com), follow Modus Games on Twitter (@modus_games) and Discord (https://discordapp.com/invite/modus), and add the game to your Steam wishlist (https://store.steampowered.com/app/1101360/Rock_of_Ages_3_Make__Break/).

# # #

About Modus Games

Modus Games is one of the fastest-growing video game publishers in the world. The label prides itself on providing AAA publishing services to talented independent developers across the globe. Modus Studios Brazil is a full-service development studio supporting creators of inspired interactive entertainment. For more information, visit www.modusgames.com.

About ACE Team

ACE Team is an award-winning studio founded by brothers Andres, Carlos and Edmundo Bordeu in Santiago. The studio is known for creating distinctive, incomparable games like the Rock of Ages and Zeno Clash series, Abyss Odyssey, and more.

About Giant Monkey Robot Giant Monkey Robot is a Chilean team which has contributed to more than 25 releases, including titles for Warner Bros., Nifty Games and Glu. Giant Monkey Robot is currently working with ACE Team to develop Rock of Ages 3: Make & Break.

Atari®️ Teams Up with Arkane Network to Integrate the Atari Token Across Digital Entertainment Ecosystem

New York, NY (May 14, 2020) – Atari® — one of the world’s most iconic consumer brands and entertainment producers — today announced a new partnership with Arkane Network, a global monetization platform and provider of multichain blockchain APIs and wallets. As part of the agreement, Arkane will integrate Atari’s crypto-currency in its offering and will support the Atari Token and Atari’s strategic objective to boost the adoption of the Atari Token throughout the interactive entertainment ecosystem and its blockchain initiatives. 

The Atari Token is issued by Atari Chain, Ltd (Gibraltar), a company equally owned by Atari and the ICICB Group. Arkane, a blockchain platform for game developers to create, secure, and monetize their digital game assets, will support the Atari Token, making it so developers can use the Atari Token as in-game currency for buying, selling, and trading assets.

“Atari has always been a pioneer in the video game industry and it is great to see how they understand blockchain technology’s increasing role in the development of the economic landscape within video games and entertainment,” said Tim Dierckxsens, CSO & Co-Founder of Arkane. “With this partnership, we will bring game developers, the gaming community, and the Atari brand together to embrace blockchain technology as a solution to record digital assets and value transactions.” 
 
“Our partnership with Arkane is another significant step toward broad adoption of blockchain initiatives across interactive entertainment, and specifically our Atari Token cryptocurrency as a secure means to buy, sell, and trade digital assets,” added Fred Chesnais, CEO of Atari Inc. 

Further information on the Atari Token is available on the dedicated website www.atarichain.com.
 
About Atari
 
Atari® is an interactive entertainment company. As an iconic brand that transcends generations and audiences, the company is globally recognized for its multi-platform, interactive entertainment, and licensed products. Atari owns and/or manages a portfolio of more than 200 games and franchises, including world-renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®. Atari has offices in New York and Paris.
Visit us online at www.atari.com.  
 
About Arkane
 
Arkane helps companies that are shaping the future to build the next generation of digital innovation by providing them with an all-in-one solution to build and launch products powered with blockchain technology. Arkane is a member of the Blockchain Game Alliance along with game studios such as Ubisoft, The Sandbox and provides a service for content creators and game developers to create, monetize and secure digital assets and make them publicly available.
 
Visit us online at https://arkane.network