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UBISOFT REPORTS FULL-YEAR 2019-20 SALES AND EARNINGS FIGURES

Company records strong execution in the fourth quarter, notably for Live games 2020-21 targets to reflect potential impact of COVID-19

  • Full-year performance:
 In €m 12 months 2019-201Reported change
vs. 2018-19
In % of total net bookings
 12 months
2019-20
12 months
2018-19
IFRS 15 sales11 594.8-13.6%NANA
Net bookings11 534.0-24.4%NANA
Digital net bookings11 261.3-9.7%82.2%68.8%
PRI net bookings1702.4+9.0%45.8%31.8%
Back-catalog net bookings11 115.8-2.7%72.7%56.5%
IFRS operating income/(loss)(59.5)NANANA
Non-IFRS operating income34.2-92.3%2.2%22.0%
  • Fourth fiscal quarter: Net bookings of €417.4 million. Excluding the reclassification of mobile revenues[1], the figure was €388.2 million, up on the Group’s target of around €333.0 million.
  • Tom Clancy’s Rainbow Six® Siege:
  • 60 million registered players
  • More than one billion session days in 2019-20, representing a sharp increase
  • Record engagement levels for January, February and March months and a 26% rise in PRI over the quarter
  • Ranked the fourth “Most Impactful PC Game” by The Esports Observer for the first calendar quarter of 2020
  • Assassin’s Creed® Odyssey: Very sharp increases over past the twelve months in sell-through, daily player engagement and PRI, up by approximately 90%, 90%, and 170% respectively compared with Assassin’s Creed® Origins.
  • Tom Clancy’s The Division 2®: Very strong recovery in Q4, with net bookings comparable to those for Assassin’s Creed Odyssey after 13 months.
  • Just Dance® 2020: net bookings up 156% in Q4 compared with Just Dance 2019.
  • 11 titles have sold over 10 million units[2] in this console cycle, demonstrating the depth and strength of the Group’s portfolio: Assassin’s Creed Unity -Assassin’s Creed Origins – Assassin’s Creed Odyssey – The Division – The Division 2 – Far Cry® 4 – Far Cry 5 – Tom Clancy’s Ghost Recon® Wildlands – Rainbow Six Siege – Watch_Dogs® – Watch_Dogs 2
  • 2020-21 targets updated to reflect the potential impact of COVID19:
    Expected net bookings of between €2,3501 million and €2,6501 million and non-IFRS operating income of between €400 million and €600 million

Sydney, Australia –  May 15, 2020 – Today, Ubisoft released its sales and earnings figures for fiscal 2019-20, i.e. the twelve months ended March 31, 2020.

Yves Guillemot, Co-Founder and Chief Executive Officer, said “In this unprecedented period, our priority has been to ensure the safety and well-being of our teams, everywhere in the world. They have shown incredible courage, commitment, adaptability and professionalism, which I would like to salute. Supported by the remote working tools that we have put in place, they have been able to continue offering exceptional games and services so that players can escape, explore and have fun with their families, friends and communities. Our mission is to enrich players’ lives through memorable gaming experiences, and it is more relevant now than ever before.”

Frédérick Duguet, Chief Financial Officer, continued “As expected, our financial results for the full year finished well below our initial expectations. However, it is important to note our strong fourth quarter performance. Starting mid-March, the lockdown led to a sharp increase in player engagement worldwide, but even at the beginning of the fourth quarter our operating trends already were higher than expected thanks to our teams’ remarkable execution. The intense levels of activity for our games, in terms of both Live content and esports events, combined with highly effective acquisition strategies helped several of our titles to be remarkably successful. This is the case for Rainbow Six Siege, Assassin’s Creed Odyssey, The Division 2, and Just Dance 2020. We are also encouraged to see players’ excellent response to our latest updates to Ghost Recon Breakpoint.”

Yves Guillemot concluded “Our initial targets for 2020-21 remain in sight as we are currently benefiting from excellent momentum, especially with stronger than anticipated performance in back catalog, digital and PRI, coupled with the most ambitious line-up of the industry for the year. However, the COVID-19 crisis calls for prudence, as numerous uncertainties have arisen. The transition to working from home has had short-term repercussions on our production, for the time being limited to few weeks. The coming months will provide more visibility on whether we can maintain our release plans. Additionally, it is unclear what effects the economic crisis is going to have on the operating conditions of our business partners and on consumer spending. For the sake of transparency and in order to reflect the potential impact of those external uncertainties, we have decided to supplement our targets with a range. The bottom range presents our estimate of the impact that these external factors could have if they were to actually materialize. It notably reflects the possibility that we decide to postpone the release of a AAA title to 2021-22, if it ensures to maximize the long-term potential of our line-up.

We continue to draw on our solid financial structure, our increasingly recurring profile and the numerous assets we have built up over the past few years. These achievements have enabled us to radically transform the Group and create major value for our players, employees, partners and shareholders. As we enter this new console cycle, our creative and production capacity, franchise portfolio and Live operations capabilities are all significantly stronger. Going forward, we intend to continue pursuing our strategy in order to seize the many opportunities to grow our top line and increase our profitability, notably thanks to the acceleration trends towards digital and social.”

Note

The Group presents indicators which are not prepared strictly in accordance with IFRS as it considers that they are the best reflection of its operating and financial performance. The definitions of the non-IFRS indicators as well as a reconciliation table between the IFRS consolidated income statement and the non-IFRS consolidated income statement are provided in an appendix to this press release.

The Group applied the new lease-accounting standard, IFRS 16, for the first time in its financial statements for the 12 months ended March 31, 2020. As the Group elected to use the modified retrospective approach on adopting IFRS 16, the comparative figures for 2018-19 have not been restated

Income statement and key financial data

In € millions2019-20%2018-19%
IFRS 15 sales1 594.8 1 845.5 
Deferred revenues related to IFRS 15(60.8) 183.1  
Net bookings1 534.0 2 028.6  
Gross margin based on net bookings1 280.983.5%1 699.783.8%
Non-IFRS R&D expenses(680.9)-44.4%(700.4)-34.5%
        Non-IFRS selling expenses(382.2)-24.9%(405.2)-20.0%
        Non-IFRS G&A expenses(183.6)-12.0%(148.1)-7.3%
Total non-IFRS SG&A expenses(565.8)-36.9%(553.3)-27.3%
Non-IFRS operating income(1)34.22.2%446.022.0%
IFRS operating income(1)(59.5) 159.0 
Non-IFRS diluted EPS (in €)(1)(0.09) 2.80 
IFRS diluted EPS (in €) (1)(1.12) 0.89 
Non-IFRS cash flows from operating activities(2)(86.4) 384.7 
R&D investment expenditure(3)909.6 801.3 
Non-IFRS net cash/(debt) position(100.6) (293.8) 

(1)

2019-20 and 2018-19 are not comparable as the IFRS figures for 2019-20 include the impact of applying the new lease accounting standard, IFRS 16. This first-time application of IFRS 16 had negative impacts of €3.8 million on IFRS and non-IFRS operating income and €3.7 million on IFRS and non-IFRS attributable net income.

(2) Based on the consolidated cash flow statement for comparison with other industry players (not audited by the Statutory Auditors).

(3) Including royalties but excluding future commitments.

Sales and net bookings

IFRS 15 sales for the fourth quarter of 2019-20 came to €481.1 million, down 6.8% (or 7.9% at constant exchange rates[1]) on the €516.5 million generated in fourth-quarter 2018-19. IFRS 15 sales for full-year 2019-20 totalled €1,594.8 million, down 13.6% (or 15.1% at constant exchange rates) versus the 2018-19 figure of €1,845.5 million.

Fourth-quarter 2019-20 net bookings totalled €417.4 million, down 38.3% (or 39.0% at constant exchange rates) on the €676.7 million recorded for fourth-quarter 2018-19.

Net bookings for full-year 2019-20 amounted to €1,534.0 million, down 24.4% (or 25.7% at constant exchange rates) on the €2,028.6 million figure for 2018-19.

Main income statement items[2]

Non-IFRS operating income came in at €34.2 million, versus €446.0 million in 2018-19.       

Non-IFRS attributable net loss amounted to €10.2 million, representing non-IFRS diluted loss per share of €0.09, compared with non-IFRS attributable net income of €333.5 million and non-IFRS diluted earnings per share of €2.8 respectively for 2018-19.

Following the recognition of €100.8 million in goodwill impairment, IFRS attributable net loss for 2019-20 totaled €125,6 million, representing IFRS diluted loss per share of €1.12, compared with IFRS attributable net income of €100.0 million and IFRS diluted earnings per share of €0,89 respectively for 2018-19.

The Group’s first-time application of IFRS 16 negatively impacted IFRS and non-IFRS operating income by €3.8 million and had a €3.7 million negative impact on IFRS and non-IFRS attributable net income.

Main cash flow statement[3] items

Non-IFRS cash flows from operating activities represented a net cash outflow of €86.4 million in 2019-20 (versus a €384.7 million net cash inflow in 2018-19). It reflects a negative €169.9 million in non-IFRS cash flow from operations (versus a positive €300.0 million in 2018-19) and an €83.4 million decrease in non-IFRS working capital requirement (compared with an €84.7 million decrease in 2018-19).

Main balance sheet items and liquidity

At March 31, 2020, the Group’s equity was €1,315 million, representing a year-on-year increase, and its non-IFRS net debt was lower, at €101 million versus €293 million at end of March 2019. IFRS net debt totaled €344 million at March 31, 2020, including €243 million related to the first time application of IFRS16. Ubisoft has access to substantial long-term financing, amounting to €1,000 million, for which the earliest repayment date is January 2023 and, if required, can also draw down on its €300 million revolving credit facility, which matures in July 2024.

Outlook

First-quarter 2020-21

Net bookings for the first quarter of 2020-21 are expected to come in at around €335.0 million[4], versus €314.2 million in first-quarter 2019-20.

Full-year 2020-21

As of today, Ubisoft is confirming its capacity to reach its previously communicated target of €600 million for non-IFRS operating income, with the release of 5 AAA titles (Assassin’s Creed Valhalla, Watch_Dogs Legion, Gods & Monsters®, Rainbow Six Quarantine and a yet to be announced franchise). In the context of the COVID-19 crisis and in order to take into account the potential impact of the current external uncertainties, Ubisoft is updating its targets. Consequently, it now expects:

  • Net bookings of between €2 350 million6 and € 2 650 million6, versus the previous target of € 2 600 million
  • Non-IFRS operating income of between €400 million and €600 million, versus the previous target of €600 million

Response to the COVID-19 crisis

We have taken decisive steps to support our employees, players, and communities during the COVID-19 pandemic. Their health and well-being remain our top priority.

We leveraged our IT and digital workplace infrastructure to transition the majority of teams to remote work, a challenging new context that has required all our employees to adapt quickly. As countries around the world begin to lift restrictions, we are preparing our teams for a gradual return to our offices and studios, and taking special precautions to make sure that team members who are returning to the office can do so safely.

We have continued to engage our players during this period by delivering live content, as well as special offers. In April, we launched the “Play Your Part, Play At Home” campaign, a month-long series of offers designed to give players ways to stay entertained and connected with friends. Through this campaign, we gave away three beloved games from our catalog on PC: Child of Light, Rayman Legends, and Assassin’s Creed II. These giveaways were redeemed 9 million times.

With many children unable to attend school due to the pandemic, the educational virtues of our games have seen renewed interest among our communities. Teachers are using the Discovery Tour Ancient Greece from Assassin’s Creed Odyssey to give their students virtual history lessons, while our free Rabbids Coding game provides a fun way for kids to learn to code. 

In addition to these efforts, we partnered with other actors in the video game industry to support the “Play Apart Together” initiative to encourage players to respect social distancing guidelines.

In response to increased Internet use around the world, we acted preemptively to preserve Internet access and stability for all by implementing measures to adjust bandwidth usage.

On March 28, we participated in the Twitch Stream Aid fundraiser for the COVID-19 Solidarity Response Fund for the WHO. Our studios and offices have also donated to a variety of local organizations, such as hospitals and food banks, to help the communities where we do business.

Conference call

Ubisoft will hold a conference call today, Thursday May 14, 2020, at 6:15 p.m. Paris time/12:15 p.m. New York time.

The conference call will take place in English and can be accessed live and via replay by clicking on the following link:

https://edge.media-server.com/mmc/p/c85corcu.

Disclaimer

This press release may contain estimated financial data, information on future projects and transactions and future financial results/performance. Such forward-looking data are provided for information purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been approved by the Supervisory Board on May 14, 2020, and have not been audited by the Statutory Auditors. (Additional information is provided in the most recent Ubisoft Registration Document filed on June 7, 2019 with the French Financial Markets Authority (l’Autorité des Marchés Financiers)).

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch_Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2019-20 fiscal year, Ubisoft generated net bookings of €1,534 million. To learn more, please visit: www.ubisoftgroup.com.


[1] Mobile revenues are now recognized on a gross basis and include commissions paid to store operators. This has resulted in an €29.2 million increase in sales (IFRS 15 sales and net bookings) and cost of sales. This change has not affected either operating or net income. The impact on back-catalog net bookings was €24.4 million. For 2020-21, the expected impact is €50 million.

[2] Sell-in, since the games’ releases.

[1] Sales at constant exchange rates are calculated by applying to the data for the period under review the average exchange rates used for the same period of the previous fiscal year.

[2] See the presentation published on Ubisoft’s website for further information on movements in the income and cash flow statement. 

[3] Based on the consolidated cash flow statement for comparison with other industry players

[4] Including the impacts of the reclassification of mobile revenues, amounting to €11 million for Q1 and €50 million in the full fiscal year

The 10th Anniversary Celebrations in World of Tanks Ramp Up

HONK! Watch out: Act II is coming through and brings with it new missions, customisation elements, and the return of tank horns

Last month, World of Tanks detailed plans for its upcoming 10th anniversary, and on the road to the big celebration in August, there will be many activities taking place as parts of “Acts”. On May 18, Act II will bring with it the return of a never-before-released feature which was part of one Common Test almost nine years ago: the tank horn. While players are honking on the battlefield, they’ll also be able to enjoy a fresh set of anniversary missions, brand-new customisation elements and much more!

Each of the thematic Acts revolve around a certain part of World of Tanks’ deep history, and Act II’s Time Warp will reintroduce the tank horn, seen briefly in 2011. For veterans, it will be a welcome return of an amusing feature from the game’s archives, and for those who are completely new to the concept, it’ll be something interesting to get to grips with.

“It was a strange request from the World of Tanks team. We normally work on staple battlefield sounds: shells, engines, metal hitting metal. It’s almost 9 years since we last worked with horns,” states Slava Skadorva, Audio Design Team Lead. “They wanted us to create special ones for the anniversary activities; it may be something a little different from our usual work, but we know the players are going to love it!”

Tankers can use the horns to let their teammates know they’re coming through. However, everyone—including enemies—within a 200m radius may be able to hear this unique form of battle cry. Depending on a player’s vehicle mass, they will hear one of three different horns which were created from scratch (as real-life tank horns, while historical, are hard to find) by Wargaming’s audio team. Tank horns will be available for one week only from May 18 until May 25.

“Players have been really enjoying the anniversary activities of Act I in a way we couldn’t even imagine. Many of them have regaled others with stories and memories from the old days of World of Tanks,” states Max Chuvalov, Publishing Director, World of Tanks. “Act I brought back General Chat, which tankers absolutely loved, and we hope that they’ll welcome the return of the tank horn with open arms. What’s coming next? You’ll see.”

More information about all the 10th anniversary celebrations: https://worldoftanks.asia/en/10-years/

About World of Tanks
World of Tanks is the first team-based, massively multiplayer online action game dedicated to armored warfare. Throw yourself into the epic tank battles of World War II with gamers all over the world. Your arsenal includes over 600 armored vehicles from 11 nations, carefully detailed with historical accuracy.
Official website:

About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4500+ employees and offices spread all over the world. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the strategic naval action game World of Warships.
Official website:

NBA 2K Announces Lakers Win the #2KSim NBA Finals; Anthony Davis Comments on Results

2K has released the results of the Lakers vs. Bucks #2KSim Finals, which has been simulating the rest of the 2019-20 NBA season and playoffs since the season went on hiatus March 11. 

The Los Angeles Lakers defeated the Milwaukee Bucks in an epic showdown between the two top teams of their respective conferences. The Lakers went down 3-1 in the series, before staging an incredible comeback and winning three in a row to clinch the championship in game seven in Milwaukee. 

NBA 2K20 cover star and #2KSim Finals MVP Anthony Davis (#2KSim Finals: 27.6 PPG, 14.3 RPG, 2.3 APG, 1.7 SPG, 1.6 BPG) shared his thoughts on the Lakers’ virtual championship:

“The Lakers winning the NBA Finals in the #2KSim is really fun. Given the realism of NBA 2K and their past predictions, it’s cool to see our potential get recognized. It makes you excited to get back on the court and try to bring a real ring to Los Angeles!”

Please find the #2KSim Finals results and top stats below:

#2KSim Finals: Los Angeles Lakers (4), Milwaukee Bucks (3)

Game 1: Lakers 129, Bucks 89 

Lakers shut down Giannis, blow out Bucks on the road in Game 1

  • Anthony Davis: 35 PT, 19 RB
  • LeBron James: 24 PT, 6 RB, 7 AS
  • Kyle Kuzma: 19 PT
  • Dwight Howard: 14 PT, 12 RB
  • Khris Middleton: 22 PT, 6 RB, 6 AS
  • Giannis Antetokounmpo: 15 PT, 14 RB

Game 2: Bucks 106, Lakers 105 (OT) 

Bucks overcome Lakers 4th quarter comeback, win by 1 in OT

  • Giannis Antetokounmpo: 24 PT, 12 RB, 7 AS
  • Khris Middleton: 24 PT, 5 RB, 4 AS
  • Eric Bledsoe: 16 PT, 4 RB, 7 AS
  • Anthony Davis: 30 PT, 18 RB, 4 AS
  • LeBron James: 18 PT, 12 RB, 9 AS
  • Dwight Howard: 17 PT, 17 RB
  • Kyle Kuzma: 16 PT, 6 RB

Game 3: Bucks 96, Lakers 79 

Bucks defense stymies Lakers, takes series lead on the road

  • Giannis Antetokounmpo: 20 PT, 10 RB, 3 AS
  • Khris Middleton: 16 PT, 6 RB, 7 AS
  • Brook Lopez: 16 PT, 4 3PT
  • Anthony Davis: 24 PT, 13 RB
  • LeBron James: 19 PT, 7 RB, 3 AS
  • Dwight Howard: 16 RB

Game 4: Bucks 131, Lakers 101 

Giannis & Middleton dominate, put Bucks on the brink of championship

  • Khris Middleton: 37 PT, 7 RB, 7 AS, 6 3PT
  • Giannis Antetokounmpo: 27 PT, 14 RB, 5 AS
  • Donte DiVincenzo: 16 PT, 4 RB, 3 AS, 4 3PT
  • LeBron James: 27 PT, 7 RB, 7 AS
  • Anthony Davis: 19 PT, 15 RB
  • Danny Green: 17 PT

Game 5: Lakers 141, Bucks 112 

LeBron & AD spoil Bucks’ hometown celebration

  • LeBron James: 37 PT, 8 RB, 8 AS
  • Anthony Davis: 31 PT, 8 RB
  • Dwight Howard: 18 PT, 13 RB
  • JaVale McGee: 18 PT, 8 RB
  • Rajon Rondo: 19 AS (2 short of NBA Finals record – Magic Johnson, 1984)

Game 6: Lakers 108, Bucks 103 

LeBron refuses to lose, drops 40 to force Game 7

  • LeBron James: 40 PT, 10 RB, 5 AS
  • Anthony Davis: 22 PT, 10 RB, 4 AS
  • Kyle Kuzma: 20 PT
  • Giannis Antetokounmpo: 30 PT, 10 RB, 5 AS
  • Khris Middleton: 28 PT, 7 RB, 5 AS

Game 7: Lakers 103, Bucks 101 

AD takes charge. Lakers fight off late Bucks surge in the 4th to win Finals

  • Anthony Davis: 32 PT, 17 RB, 3 AS, 3 ST, 3 BL
  • Dwight Howard: 15 PT, 12 RB, 3 BL
  • LeBron James: 14 PT, 6 RB, 6 AS, 3 ST
  • Khris Middleton: 18 PT, 6 RB, 4 AS, 3 ST
  • Giannis Antetokounmpo: 18 PT, 14 RB

The star-studded #2KSim Playoff player performances on both championship contender teams are highlighted below:

  • LeBron James: 27.2 PPG, 7.3 RPG, 8.3 APG, 1.3 SPG
  • Anthony Davis: 24.2 PPG, 13.8 RPG, 2 APG, 1.5 SPG, 1.7 BPG
  • Dwight Howard: 12.5 PPG, 11.7 RPG, 1.9 BPG
  • Giannis Antetokounmpo: 23.4 PPG, 12 RPG, 3.7 APG, 1 SPG, 1.3 BPG
  • Khris Middleton: 22.7 PPG, 5.8 RPG, 5.3 APG, 1.3 SPG

Please find more information and assets, including a bracket and highlight reel of the #2KSim Finals, on the 2K Newsroom here.

###

NO STRAIGHT ROADS CONFIRMED FOR NINTENDO SWITCH & XBOX ONE

Musical action-adventure rocks onto PlayStation simultaneously 30th June

Sydney, Australia – 15th May 2020 – Sold Out and Metronomik are thrilled to announce that No Straight Roads is coming to Nintendo Switch™ and the Xbox One family of devices, including Xbox One X, day and date with the PlayStation®4 version on 30th June 2020.

The Nintendo Switch version of No Straight Roads includes additional features designed to take advantage of the console’s unique functionality, including:

  • Exclusive Assist Mode – Partner up with an additional local player to take control of the Elliegator, a secret alligator assistant who can help players in battle by picking up items, transforming props and calling in useful bonuses.
  • 3-Player Co-Op – Played in conjunction with the game’s co-op mode, Assist Mode lets up to three local players experience No Straight Roads’ music-based action together, only on Nintendo Switch.
  • Touchscreen Support – Use the Nintendo Switch system’s touchscreen to transform props and pick up items.
  • Single Nintendo Switch Joy-Con™ Controller Play – Play through the entire game using a single Joy-Con, or pass the second Joy-Con to a friend to play in couch co-op.

In addition, the No Straight Roads Collector’s Edition, which features an exclusive double-sided vinyl LP with tracks from the game’s OST, a rockin’ 64-page ‘The Art of NSR’ artbook, official NSR drumsticks and a funky presentation box, will be available on Nintendo Switch, Xbox One and PS4.

Directed by Wan Hazmer, lead game designer of Final Fantasy XV, and Daim Dziauddin, concept artist of Street Fighter V, No Straight Roads is an action-adventure game that mashes together rhythm-infused combat with a vibrant offbeat world and a killer soundtrack.

Fans have been asking for Nintendo Switch and Xbox One versions of No Straight Roads since day one, so we’re incredibly excited to bring the game to those platforms simultaneously with the PS4 and PC versions this June,” said Sarah Hoeksma, Marketing Director at Sold Out. “We can’t wait for players to embrace their inner rock star this summer with this musical adventure on their platform of choice.”

The Nintendo Switch version of No Straight Roads is co-developed by NeoBards, the Taiwanese studio who also worked on Devil May Cry Triple Pack, Onimusha: Warlords and Resident Evil Resistance. The Xbox One version is co-developed by Toadman Interactive, the Swedish studio which is part of the EG7 group of companies.

No Straight Roads is available to pre-order now on Nintendo Switch, PlayStation 4, Xbox One at Australian retailers.

Note to editors:

No Straight Roads will feature full voice localisation in English, Spanish, French and Japanese. Text-only localisation will be available for English, French, Italian, German, Spanish, Brazilian Portugese, Polish, Russian, Japanese, Korean, Chinese Simplified and Chinese Traditional.

About Sold Out

Sold Out combines a wealth of experience mixed in with youth to form its close-knit team. Publishing for physical and digital distribution Sold Out has had the joy of working with Team 17, Rebellion, Frontier Developments and other indie developers. For more information on Sold Out and its upcoming titles, visit the official website at soldout.uk.com.

Nintendo Switch is a trademark of Nintendo.

PGA TOUR® 2K21 TEES OFF WORLDWIDE ON AUGUST 21

Cover athlete Justin Thomas and a roster of officially licensed pro players, courses and gear make for the most authentic PGA TOUR video game experience to date

Sydney, Australia – May 15, 2020 2K crushed a long drive with the announcement that PGA TOUR® 2K21, its forthcoming, officially licensed golf simulation video game, is currently scheduled for worldwide release on Friday, August 21, 2020 for the PlayStation®4 system, the Xbox One family of devices, including the Xbox One X and Windows PC via Steam, Nintendo Switch™ system*and Stadia. Featuring decorated PGA TOUR pro Justin Thomas as the cover athlete, PGA TOUR 2K21 heralds the return of the great golf video game that fans have been missing. Developed by HB Studios, the studio behind The Golf Club 2019 Featuring PGA TOUR, PGA TOUR 2K21 marks the evolution of The Golf Club franchise and will include 15 licensed PGA TOUR courses, each of which was scanned using cutting-edge technology to bring the fairways, greens, bunkers, trees, lakes and ponds to life. Players can also trick out their own greens and fairways with thousands of custom options in the Course Designer. Fans can reserve their tee time now by pre-ordering PGA TOUR 2K21 at participating retailers.  

https://youtu.be/6RI2ukvIcT4

“Being chosen to be the first-ever cover athlete for the premiere PGA TOUR 2K game is a tremendous honor,” said Justin Thomas, 2017 FedExCup Champion, PGA Championship winner and former World #1 on the Official World Golf Ranking. “I’m excited to join the 2K family and challenge players everywhere on the digital links.”

Thomas will be joined by 11 additional PGA TOUR pros, each of whom will present a challenge to players in PGA TOUR Career Mode as they compete to become a FedExCup Champion. Players can also create and personalize their MyPLAYERs with equipment and apparel from licensed brands including adidas, Polo Ralph Lauren, Malbon Golf, Callaway Golf, Bridgestone Golf, TaylorMade Golf and more.

Capping off the simulation experience, PGA TOUR 2K21 will feature a broadcast-style presentation with state-of-the-art graphics, dynamic cutscenes and a seamless replay system, all anchored by the play-by-play commentary of renowned broadcaster Luke Elvy and analyst Rich Beem.

“As a global leader in the sports simulation genre, 2K is the perfect partner to kick off the new PGA TOUR 2K video game series and introduce the PGA TOUR experience to new players of all ages,” said Len Brown, PGA TOUR Chief Legal Officer and Executive Vice President, Licensing. “We’re thrilled to see what the future of the franchise has in store, starting with PGA TOUR 2K21.”

“Golf is hotter than ever with celebrities, athletes and musicians playing the game and sharing their experiences on social media every day,” said Chris Snyder, Vice President of Marketing for 2K. “Our goal is to create the most authentic golf simulation experience ever, and HB Studios brings that authenticity in PGA TOUR 2K21, which is a true 2K game in every sense, incorporating realism, depth and fun that appeals to golf aficionados and casual fans alike.”

PGA TOUR 2K21 is designed for players of all skill levels. Rookies can take advantage of real-time tutorials, tips and shot suggestions, while veterans can master their games with Pro Vision, Distance Control, Putt Preview and other innovations. Social gaming is at the core of the experience, as players can hit the links with friends in local and online matches, including Alt-Shot, Stroke Play, Skins and 4-Player Scramble. In addition, Online Societies will encourage players to invite their squad to hit the clubhouse and run full seasons and tournaments with unique entry rules and requirements, as well as handicap and event settings.

Through a partnership between 2K and sports lifestyle brand adidas, players who pre-order PGA TOUR 2K21 will receive the 2K/adidas CODECHAOS MyPLAYER Pack featuring adidas CODECHAOS BOA® golf shoes and custom 2K/adidas gear, including a sport performance polo, Ultimate365 pants and tour hat, designed by adidas Golf exclusively for PGA TOUR 2K21. Players who purchase the PGA TOUR 2K21 Digital Deluxe Edition will receive the 2K/adidas CODECHAOS MyPLAYER Pack, as well as the “Golden Touch” pack featuring a gold putter and driver, and a 2300 VC pack, which can be used to unlock in-game cosmetic items**.

For more information on PGA TOUR 2K21 and 2K, visit PGATOUR2K21.com become a fan on Facebook, follow the game on Twitter and Instagram using the hashtag #PGATOUR2K21 or subscribe on YouTube.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through our labels Rockstar Games, 2K, and Private Division, as well as Social Point, a leading developer of mobile games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes global interactive entertainment for console and handheld gaming systems, personal computers and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union and Cloud Chamber. 2K’s portfolio currently includes the renowned BioShock®, Borderlands™, Mafia and XCOM® franchises; NBA® 2K, the global phenomenon and highest rated* annual sports title for the current console generation; the critically acclaimed Sid Meier’s Civilization® series; the popular WWE® 2K and WWE® SuperCard franchises, as well as emerging properties NBA® 2K Playgrounds 2, Carnival Games and more. Additional information about 2K and its products may be found at 2k.com.

* According to 2008 – 2020 Metacritic.com

About HB Studios

Founded in 2000 and headquartered in Lunenburg, Nova Scotia, Canada, HB Studios specializes in creating console, mobile, and PC games. With the release of The Golf Club 2019 Featuring PGA TOUR, HB Studios has shipped over 50 titles selling more than 28 million units and contributed to 21 others. More information about HB Studios and its products can be found at www.hb-studios.com

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at http://www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

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MILESTONE ANNOUNCES RIDE 4

The ultimate two-wheel racing experience for all bike lovers will be launched on October 8th, 2020 on PlayStation®4, Xbox One and PC/STEAM.

Sydney, Australia, May 15thMilestone is pleased to announce RIDE 4, latest chapter of its beloved franchise dedicated to all two-wheel lovers, that will be released on October 8th, 2020 for PlayStation®4, Xbox One and Windows PC/STEAM. TheRIDE franchise has been launched five years ago and it quickly became a reference point for gamers all over the world looking for a realistic and authentic bike simulation.

RIDE 4 featuresa cutting-edge level of visual fidelity, bringing to life authentic and lifelike replicas of the most iconic motorcycles, and a unique gameplay experience, with a completely renewed Career mode, that brings the player into fast-paced challenges all over the world and culminate with ultimate Championships with the most powerful Sportbikes, including a brand-new Endurance mode, the hardest challenge that only the best virtual riders can face. This new game mode allowed Milestone to boost the level of realism and authenticity with dynamic lighting and weather conditions, and Pit Stops for tires and fuel management. When the competition gets tough, strategy becomes crucial to succeed!

A VISUAL MASTERPIECE. All bike models in RIDE 4 have been created from the ground up using the most advanced technologies and the original CAD and 3D scans of real models, to bring to life authentic and lifelike replicas of the most iconic motorcycles, even the rarest and most exclusive ones. Every single bike detail has been carefully reproduced as in their real-life counterparts. Even the cockpit is a perfect reproduction of the real thing, both in terms of design and dynamic elements. The data on the dashboard changes in real-time, speed, temperature, traction control…even the oil bottle vibrates according to the movements of the bike! RIDE 4 is an act of love made by bike enthusiast for bike enthusiast.

On track, Laser and Drone scanning enable a never seen before level of accuracy in reproducing the most beloved and iconic tracks, an adrenaline-filled journey all over the world!

A NEW PATH TO GLORY. RIDE 4 introduces a new Career mode that lets players control their progression toward the success from the very beginning. Players will be free to choose how to structure their journey from local to international leagues. Every decision they take will affect their career path, giving access to special events, races and challenges for a unique gaming experience! And to make it even more unique, players can access to several tools to create their distinctive bike and riding apparel and to customize many mechanical parts of their bike.

Reaching to top in RIDE 4 is not an easy journey, the competition gets tougher thanks to the proprietary technology A.N.N.A., an acronym for Artificial Neural Network Agent, a revolutionary Artificial Intelligence based on neural networks enables an incredible level of challenge for players, with cleverer and faster opponents.

The Multiplayer mode now features dedicated servers that make the gameplay incredibly smooth and gratifying, to let players focusing on what really matters: victory!

In RIDE 4, Milestone partnered with two of the most iconic brands of the two-wheel world, Yamaha Motor and Bridgestone. “When we launched the RIDE franchise our main goal was to create a unique IP for all two-wheel lovers; today – five years later – the astonishing realism of its visuals, the depth of its gameplay and the great partners we’re working with, confirm we’ve worked in the right direction to create the ultimate two-wheel racing experience”, said Luisa Bixio, CEO of Milestone.

Yamaha Motor, Milestone’s main partner for RIDE4, is an iconic and historical motorcycle brand with great heritage and history of glory in competition; its key values – innovation, excitement, confidence, emotion and close ties with customers – mirror perfectly Milestone’s vision in building RIDE 4, where players from all over the world will experience authentic and breathtaking competitions.

Paolo Pavesio, Marketing and Motorsport Director, Yamaha Motor Europe commented “racing and adrenaline have been part of Yamaha DNA since our foundation, 65 years ago. This is why it has been almost natural to partner up with one of the biggest names of the global motorcycling gaming industry – Milestone. We strive to give excitement and emotions to our customers and to all motorcycle lovers, always staying close to what “revs” them inside. With Milestone and RIDE4 we also innovate our approach, reaching out to new fans, that have a shared passion for motorcycle – be in the virtual or the physical world, the love is one and we welcome these riders to our family. Being among the pioneers for the rising eSports world (with Trastevere73 as official Monster Energy Yamaha MotoGP rider) we bring our involvement in gaming to the next level with RIDE4 and the variety of unique activities planned on and off-line for the following year”

“As a global mobility leader with a large portfolio of premium products and solutions including premium motorcycle tyres, we saw fit to make our debut in the virtual world by partnering with Milestone, a proven leader in two wheel simulation games” – commented Nico Thuy, Head of Motorcycle Business at Bridgestone EMIA. “We are always looking for fresh ways to engage our customers and interact with the riding community, while also showcasing the quality of our products. Being present in RIDE 4 represents a one of a kind opportunity to do just that”.

RIDE 4 will be released on October 8th, 2020 for PlayStation®4, Xbox One and Windows PC/STEAM.

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About Milestone

Founded in Milan in 1996, Milestone S.r.l. is one of the leading and longest established racing game developer in the world.  The 200+ people team is responsible for hit series like MotoGP™, MXGP and Monster Energy Supercross – The Official Videogame, as well as own IPs RIDE and Gravel. For more information please visit  www.milestone.it

About Yamaha Motor

Founded by Mr. Genichi Kawakami in Iwata, Japan in 1955, Yamaha Motor is one of the largest manufacturers of leisure products such as Motorcycles, Scooters, Outboard Engine, WaveRunners, Boats, Snowmobiles, ATVs among others and also manufactures Industrial Machinery and Robots and Automobiles Engines for the B2B market. Yamaha Motor has over 50,000 employees worldwide and its products are sold in over 180 countries. Yamaha Motor Europe is the regional headquarter in Europe responsible for coordinating the marketing and sales activities of the Yamaha Motor products in the European marketplace. Over 1,600 employees work at Yamaha Motor Europe.

About the Bridgestone Group

The Bridgestone Group, headquartered in Tokyo, is the world’s largest tire and rubber company. In addition to tires for use in a wide variety of applications, it also manufactures a broad range of diversified products, which include industrial rubber and chemical products and sporting goods. Its products are sold in over 150 nations and territories around the world.

Fallout 76 | Announcing 2020 Roadmap and Seasons

Today we released the 2020 roadmap for Fallout 76. The roadmap outlines future content coming to Fallout 76 this year including the introduction of Seasons, a major rebalancing of combat and rewards for Dwellers of all levels, C.A.M.P. Shelters, Legendary Perks, plus the start of a yearlong Brotherhood of Steel story arc and more.

76 Seasons 
Welcome to 76 Seasons! Seasons introduce a new account-wide progression system to Fallout 76 that overhauls the current Challenge system and help players rake in lots of new rewards along the way. Seasons will be available to all players and offer a unified progression path to unlock dozens of new and unique rewards from Power Armor paints and C.A.M.P. items to Atoms, Legendary Scrip, Perk Packs, and so much more.  

In place of the old Challenge system that rewarded Atoms for completing Daily and Weekly Challenges, players will instead earn a new currency: S.C.O.R.E. points. These points will advance players in their Seasonal progression on the road to unlocking some incredible rewards. The result is a more engaging, flexible, and fun experience for all types of players. While Seasons are still subject to change based on internal playtests and player feedback, here’s a bit more on how Seasons currently work:

  • Players will see a new option on the Main Menu that will take them to a uniquely Fallout-themed seasonal progression screen. During Season 1, this will be a Captain Cosmos-themed boardgame!
  • All players begin at the first space on the board — Rank 1 out of 100. Advancing along the board involves acquiring a new type of currency, S.C.O.R.E., obtainable through the revamped Challenge system and other in-game activities.
  • Challenges will be less complicated and easier to complete, typically involving activities players would complete by playing Fallout 76 as they normally would.
  • Rewards are handed out at every rank, with bigger rewards the more you advance and at specific milestones (Rank 25, 50, 76, etc). 
  • Players will have the option to spend 150 Atoms to skip ranks after the first two weeks of a Season. After two weeks, players can move ahead in ranks by spending Atoms as a means for those late to a Season a chance to catch up.  
  • Seasons will run for 10 weeks with a two-week break between the end of one season the start of the next. 

The inaugural Season kicks off with Patch 20 this Summer! For even more information on 76 Seasons including a look at the rewards, an FAQ, plus details on future roadmap content arriving later this year, visit fallout.bethesda.net.

World of Warships: Legends Unleashes Legendary Tier Ships

New End-Game Feature, Russian Battleships, and Campaign in the May Update

World of Warships: Legends today announced the arrival of Legendary Tier ships with a new feature to unlock them, the full release of Russian Battleships and the new “Sword of the Pacific” campaign in the upcoming May 18 update. Players will be able to begin unlocking powerful unique ships along with other rewards throughout the new update, and there are a bunch of balance changes and maps coming too.

The first Tier VII premium destroyer is featured as the final reward in the new “Sword of the Pacific” campaign: Yūdachi. She served in many of the early Pacific battles during World War II, and eventually earned the nickname “Nightmare of Solomon” for her actions in the Guadalcanal campaign. In-game, she is a stealthy destroyer with excellent torpedoes and a torpedo reload booster consumable, more than backing up her historical reputation. Players will have five weeks to finish the 90-levels of the campaign, earning plenty of Boosters, consumables and more along the way!

The new Legendary Tier ships are unlocked via a new feature, the Bureau. In essence, the Bureau gives players the ability to research ships and other rewards over time by playing the game daily. The research can be boosted by completing daily trials and assigning specific ships to the project. Most importantly, the only way to get command of one of the powerful Legendary Tier ships is by completing projects in the Bureau. Players will be able to start working on unlocking their first Legendary Tier ship after a short introductory project, putting them on the way to the end-game of World of Warships: Legends—the Yamato, Alaska, and Großer Kurfürst will be the first three Legendary Tier ships available. These ships should be considered long-term goals for players; it will take a couple of months to complete a project.

These three ships are very powerful and pretty unique in their abilities. Yamato, for example, excels in medium to long range combat thanks to her immense 18-inch guns and armour scheme. However, Yamato can be surprisingly vulnerable at close ranges due to her armour weak spots—which is precisely where the other Legendary Tier Battleship, Großer Kurfürst, excels. This German behemoth is built for brawling combat with extensive armour protection and hit points. Alaska, the only cruiser in this Legendary Trio, is probably the most unique ship out of the bunch. Her punchy 12-inch guns—the largest on any cruiser in the game—put Alaska into a league of her own.

The Russian fleet is complete at last, as the Russian Battleships are leaving early access this update. They bring a lot of firepower into battle, though they don’t have the best accuracy at long range. Skilled captains must use their heavy armour to get close before delivering devastating blows. The full release of the Russian battleships includes the Tier VII Vladivostok, the most modern battleship available to the Russian tech tree. Vladivostok has excellent firing angles and armour, but like most of the Russian behemoths she isn’t very maneuverable and has a large citadel.

Plus, there are three new maps on the way: Greece, Northern Waters, and Crash Zone for high tier battles. All this comes with UI improvements, new fire effects for ships, and balance changes! There’s a lot coming to World of Warships: Legends this update.

About World of Warships: Legends
Experience epic naval action in World of Warships: Legends, a massively multiplayer online game where you can master the seas in history’s greatest warships! Recruit legendary commanders from maritime history, upgrade your vessels and stake your claim to naval supremacy with or against players around the world in thrilling and immersive battles.
World of Warships: Legends brings the online naval action loved by millions to home consoles for the very first time, alongside a host of content and features exclusive to the console experience.
Official website: https://wowslegends.com/

About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4500+ employees and offices spread all over the world. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the naval combat game World of Warships. The company’s dedicated unit, Wargaming Mobile, is forging collaborations to deliver new mobile experiences alongside their in-house game development.

The Elder Scrolls: Blades Leaves Early Access, Available Now on Nintendo Switch

New Quests, Cross-Platform Functionality and More

Today, Bethesda Game Studios took The Elder Scrolls: Blades out of early access with Update 1.7 and released on the Nintendo Switch, downloadable now for free from the Nintendo Game Store. Blades has grown with each update thanks to player feedback, delivering the PvP Arena, guilds, loadouts, new quests, the removal of chest timers, and much more.

Check out the new launch trailer for Blades on the Switch here:

Thanks to cross-progression, players can pick up their adventures on Switch right where they left off on mobile by linking their Bethesda.net account. Cross-platform functionality also allows players to chat with their guild members and battle other players in the Arena, regardless of the platform.

The Nintendo Game Store also now offers a Quick Start Edition, a one-time AU$22.95/NZ$23.95 bundle that contains 30,000 Gold, 2,000 Gems, building materials, the exclusive Sylvan Fountain decoration, and rare gear once owned by the Bloodfall King.

The Switch launch isn’t the only thing players can look forward to in Update 1.7. Also available today in Blades:

  • Challenge the Grand Champion and go on all-new quests – Update 1.7 introduces six never-before-seen quests, including a new questline that plays in the same style as Blades’ PvP Arena mode, challenging players to battle through a gauntlet of progressively stronger opponents leading up to the Grand Champion.
  • Arena Rewards and Guild Leaderboards – Update 1.7 resets the PvP leaderboards and will reward additional prizes like Gems, Health Potions, and Chests to players based on the Arena they’ve reached – as well as a unique helm for top-ranked players.

Celebrate Blades out of Early Access with a free gift – As a special thank you to Early Access players, a brand-new decoration is now available for free, just by logging in.

Ion Fury Takes the Fight to PlayStation 4, Xbox One, Nintendo Switch Today

Ion Fury Takes the Fight to PlayStation 4, Xbox One, Nintendo Switch Today

Classic Build Engine Puts Shelly “Bombshell” Harrison Among FPS Greats

DALLAS, TX — May 14, 2020 — Ion Fury, the old-school first-person shooter developed by Voidpoint and published by 3D Realms and 1C Entertainment, blasts up Nintendo Switch™, PlayStation® 4 and Xbox One today, joining 2019’s award-winning PC release.

A cyber-cultist army led by the deranged Doctor Jadus Heskel marches on Neo D.C., seizing the city with violence and terrorism. Heskel’s havoc causes Global Defense Force bomb specialist Shelly “Bombshell” Harrison to spill her drink between shifts, and now she wants payback.

Take back Neo D.C. with a barrage of bullets, bloodshed, and Bowling Bombs. Rip into Heskel’s cronies with an ultra-satisfying arsenal like the Disperser shotgun, capable of firing both shells and grenades, Shelly’s triple-barreled Loverboy revolver, or deal massive damage with the Ion Bow. Seek out sweet revenge on cultist grunts, ferocious robots, and airborne uglies, painting the town red with pixelated gore. 

The Build engine is back, baby. Forged with the same legendary toolkit behind Duke Nukem 3D and Shadow Warrior, Ion Fury takes the most beloved aspects of ‘90s shooters and injects them with modern sensibilities. The glorious 2.5D aesthetic shines with crystal-clear resolutions, blistering framerates, and modern features like headshots, auto-saves, and widescreen support. Explore massive stages stuffed with secrets, verticality and complexity never-before-possible in a Build engine game.

Coming off an award-winning year and widespread critical acclaim for its PC release, including IndieDB’s game of the year, Ion Fury feels right at home on consoles. Take Shelly’s war on evil on-the-go with Nintendo Switch and rain destruction at 60 frames per second on PlayStation 4 and Xbox One. Across all platforms, blast away goons with precisely tuned gamepad controls and sensitivity, with a myriad of options available for tweaking.

“We couldn’t be more excited to bring this classic FPS into the hands of console players worldwide. Ion Fury is a perfect example of how the beloved features of ‘90s shooters blend together with modern technology to provide a unique experience,” said Nikolay Baryshnikov, CEO of 1C Entertainment. “Being a fan of the old-school classic FPS games since my childhood, I have been personally waiting patiently for this day to come, and I am very sure every other fan of this genre feels the same!”

Ion Fury is now available on PlayStation 4, Xbox One, and Nintendo Switch for $24.99 / / €24,99 / £19,99 with support for English, French, German, Russian, and Spanish voice and text. PS4 and Nintendo Switch physical releases will be available June 26 worldwide through Ion Fury‘s official site and in Europe and Australia via retail on Nintendo Switch on June 19 for €29,99/£24,99 and PlayStation 4 for €24,99/£19,99.

Blast up the official websites of 3D Realms, Ion Fury, and 1C Entertainment for more on Shelly’s vengeful crusade.

About 3D Realms

Founded 30 years ago, 3D Realms was the publisher, developer and creator of many legendary gaming franchises, most still going strong: Wolfenstein 3DDuke NukemShadow WarriorMax Payne and Prey.

To learn more about 3D Realms please visit the studio’s official website.

About Voidpoint

Voidpoint was founded by veterans of the Build Engine modding scene and is comprised of worldwide talent with decades of combined development experience. The studio is proud to present Ion Fury as their debut title.

About 1C Entertainment

1C Entertainment is an international group with offices located in Warsaw, Gdansk, Prague, Budapest, and Moscow and operating in the segments of game production, distribution, and services for video game developers. The company releases video games for all platforms through its global network of partners digitally and in retail. 

1C Entertainment has successfully launched over 100 game titles including critically acclaimed series – IL-2 Sturmovik, King’s Bounty, Men of War, and Space Rangers. Recent releases include such games as Ancestors Legacy, Fell Seal: Arbiter’s Mark, Stygian: Reign of the Old Ones, and Deep Sky Derelicts.

For more information about 1C Entertainment and their games, please visit the official 1C Entertainment website.

About General Arcade

The Singapore-based General Arcade’s porting wizards have worked with notable developers and publishers including 3D Realms, Capcom, From Software, Gambitious, GOG, and more. General Arcade’s work includes porting efforts on Duke Nukem 3D: Megaton Edition, Shadow Warrior, Tacoma, VA-11 Hall-A, and much more.