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Ys: Memories of Celceta PlayStation 4 Review

Ys: Memories of Celceta

Developer: Nihon Falcom
Publisher: XSEED Games
Platform: PlayStation 4
Release Date: Available Now
Price: $29.99 – Available Here

Overview

The PlayStation Vita was beloved by its fanbase and saw quite a lot of support by third party developers throughout its lifetime, but that lifetime ended up being cut short by Sony and left many great games on the handheld. Now though, more than a few of the notable PS Vita games have been making their way to other platforms and the latest to do so happens to be Ys: Memories of Celceta, which itself is a replacement of a pair of older titles in the series. Originally released back in 2013, has the jump to the PlayStation 4 and a less portable format helped this notable RPG hold up?

Story

The Great Forest of Celceta is said to cause those who enter it to lose their way and most likely their lives so when the red-haired adventurer Adol Christin manages to return from entering the dangerous place, the information dealer Duren is quick to speak with him. Unfortunately for him, Adol is once again suffering from severe amnesia to the point that he doesn’t even know his own name and was exhausted to the point of collapse upon returning. While Duren does his best to try and catch Adol up on what he knows about him, a threat strikes the town the pair reside in as the local mine has become infested with monsters.

In an attempt to find out what is happening, Adol manages to find what appears to be a fragment of his memory before venturing deep into the mines and saving those trapped within. Thanks to their bravery and skill in combat, the local Governor offers Adol a new goal, to help map out the depths of the Great Forest in an attempt to learn its secrets and whether or not it contains anything useful within its maze-like structure. With money driving Duren on and Adol seeking to recover more of his lost memories that appear scattered throughout the land, the pair agree to undertake this task.

Despite being placed in the middle of a fairly long running franchise, those stepping into the Ys series for the first time don’t really need to worry too much about whether or not they will miss out on content, primarily thanks to Adol’s amnesia. There are a number of references that may fly over a new players’ head but these come few and far between. It is a bit unfortunate however, especially after returning these years later, that the overarching storyline that eventually takes place over the course of Ys: Memories of Celceta is a bit too generic for its own good.

Thankfully the characters that Adol meets and those that join his party happen to make up for this at least a little bit. While initially they may seem a bit one note, these characters all have their own unique personalities and help avoid a number of tropes that JRPG fans have grown familiar with. Watching these characters, a few of which already knew Adol prior to his amnesia, grow and interact with one another remains a highlight throughout the story even in this remaster. It also is nice to note that, while it rarely makes any notable difference, players can often select from a pair of dialogue choices for Adol that can elicit some humorous responses from his party and others.

Gameplay

In many ways Ys: Memories of Celceta‘s release on the PlayStation 4 feels more like a simple upgrade than anything else and this is especially felt when it comes to how the game controls. Whereas the Vita’s slightly limited button scheme required the use of both the front touchscreen and rear touchpad to access some menus and features, players now have easy access to these menus in mid-combat thanks to the PlayStation 4’s controller. The game’s combat remains the same as a whole, with players being able to use basic attacks to fill up SP, use SP with the R1 and a face button to use a skill, and then finally deal out a special attack using once a certain gauge fills up all while trying to block or dodge incoming attacks from enemies.

Enemies each have their own unique strengths and weaknesses and players will need to keep an eye out for these as some foes will be strong against a certain allies attacks, meaning they will do less damage, and players will need to swap characters on the fly to deal out the proper amount of damage. This fast paced combat and the ability to fight with up to three characters at a time keeps even normal battles feeling exciting and this is only increased whenever a boss battle happens. 

Fights against bosses continue to be a highlight and thanks to Ys: Memories of Celceta being released on the PlayStation 4, one of the bigger worries about the original PS Vita release is no longer an issue. This issue happened to be drops in performance that either would leave the player open to attack or just chug the game to a rather rough degree. Now this release runs at a consistently high pace and even the most intense battles flow with ease, though always be sure to stock up on healing items as this game isn’t prepared to take things easy on the unprepared.

Visuals & Audio

While the PlayStation Vita was a powerful little handheld, it also released over eight years ago and Ys: Memories of Celceta came out only a year after handheld arrived on shelves and this is something that shows here on this enhanced release of the game. While the developers have done their best to improve the models for most of the characters, with the party members seeing a solid improvement over their Vita counterparts, many enemy types and far too many of the standard NPCs appear incredibly rough looking now that they are being presented on a full television compared to a handheld screen. It also isn’t great that, while players can control still zoom the camera in and out a bit using the right analog stick, not does it remain mostly stationary but this same stick dictates how your ally AI acts in combat, often causing players to have to double-check their set-up before entering a difficult fight.

Thankfully one thing that has held up with age has been the incredible soundtrack that accompanied the original release. The game is filled with different pieces of background music that rarely grow old and the boss themes are absolutely outstanding to listen to during intense fights. As far as the voice work is concerned, this release features both the original Japanese voice track as well as the English voice work but neither version really features a fully voiced game. What is presented sounds nice enough but most of the time only some of a character’s dialogue is actually voiced and often most dialogue is simply presented with no voice work at all.

Overall

Originally when it was released Ys: Memories of Celceta was an amazing handheld RPG that felt great for taking on the go but now seven years later, things have changed a bit with this PlayStation 4 release. The game continues to feature its fairly standard storyline filled with great characters but the transition to the PlayStation 4 has seen only a slight bump in graphical quality while eliminating previous technical issues. This does make the game play far better than before and gives those who may have missed out on the handheld release a new chance to see what the Ys series has to offer, especially since the fluid combat system remains as intense as ever, but don’t expect anything new in this version of the game.

Capsule Computers review guidelines can be found here.

Franchise Premiere: EVERSPACE™ 2 Pilots Visit Planetary Locations in Closed Alpha

For the first time in EVERSPACE™ history, players will travel from deep space to deep underground and everything in between in the new EVERSPACE™ 2 Closed Alpha. Containing new ships, equipment, characters, missions, and planetary locations, the Closed Alpha shows off more than 10 hours of never seen before content.

Hamburg, Germany – June 15, 2020 – ROCKFISH Games is releasing the Closed Alpha of EVERSPACE™ 2 on Steam, giving more than 1,200 Kickstarter supporters an early hands-on experience with content planned for the game’s Steam Early Access release in December. At this time, Closed Alpha keys are only available as prizes on the ROCKFISH Games Friday streams or media partner events such as CohhCarnage’s charity stream on https://www.twitch.tv/GCXEvent, starting today at CEST 2:00 pm / 8:00 am EDT / 5:00 am PDT. 

“Creating large open-world games with skill-based second-to-second gameplay and complex player progression can be a beast as there are so many different ways to play through the story campaign while also free-roaming and doing side missions or mini-jobs in any given order with a myriad of possible loadouts at the players’ disposal,” said Michael Schade, CEO at ROCKFISH Games; “Following the great results of working exclusively with our most committed fans on the predecessor’s pre-release, we very much look forward to daring pilots taking the closed Alpha of EVERSPACE 2 for a spin and sharing their experience to help us nail the core game before we go into Beta and Steam Early Access, later this year.”

Watch the Planetary Locations trailer:

Watch the Alpha Launch trailer:

The Closed Alpha gives players access to approximately 10 hours of gameplay including a story beat and free exploration, culminating in the first star system’s boss fight. In addition to new Ship Devices and Ultimate Abilities, players will be able to explore the all-new pilot and companion perk system.

While pilot perks are level-based, companion perks can be unlocked through various resources players gather along their journey.

Through main storyline content, scripted side missions, and various jobs, players will be able to reach the Closed Alpha cap of level 10. New ships, NPCs, and equipment have been added for players to discover as they explore even more regions in space, planetary locations, and cave systems in the game’s first solar system.

There are lots of handcrafted locations to discover in the first solar system; some won’t even be on the players’ radar until they stumble over them.

The Closed Alpha is English-only, with plans to localize in French, Italian, German, Spanish, Brazilian Portuguese, Polish, Russian, Simplified Chinese, Japanese, and Korean at full release. Quality narrative cutscenes and text-to-speech mission dialogues will serve as placeholders until Steam Early Access.

EVERSPACE™ 2 is planned to reach Closed Beta in Fall 2020. Early Access of EVERSPACE™ 2 on Steam is currently scheduled for December 2020, with the full version for PC, PlayStation® 4 and Xbox One scheduled for release in Q1 2022. A demo version of EVERSPACE™ 2 featuring early content from the game is available as a free download on Steam as part of the Steam Game Festival, Summer Edition.

About ROCKFISH Games GmbH
ROCKFISH Games is an independent games studio based in Hamburg, Germany which specializes in high-quality 3D action video games for PC and console, based on Unreal Engine 4. It was founded by mobile games veterans Michael Schade and Christian Lohr, who have been joint entrepreneurs in the 3D graphics space for over 25 years. As founders and managers of Fishlabs Entertainment, they spearheaded 3D mobile gaming for almost a decade before they took on a new adventure with ROCKFISH Games. Meanwhile, the team consists of 20 full-time employees, mostly coming from the dev team of the wildly popular original Galaxy on Fire mobile games series.

 

MORTAL SHELL announced as Epic Games Store timed PC-exclusive, as indie studio Cold Symmetry showcases another exhilarating trailer

Showstopping week capped off with huge game reveals on IGN, the PC Gaming Show, and Fextralife

Monday June 15, 2020, London. Mortal Shell, the highly-anticipated action-RPG created by a small indie-team of development veterans, capped off a week of gameplay reveals and key announcements with a huge double-bill across Saturday and Sunday, showcasing even more never-before-seen gameplay at the PCGaming Show and on a special livestream from the soulslike aficionados at Fextralife.

On Saturday at the PCGaming Show, it was announced that Mortal Shell would ship on the Epic Games Store this year as a timed PC-exclusive at $29.99 / €29.99 / £24.99, along with simultaneous console releases on PS4 and Xbox One. Pre-orders for the PC version are live now on the Epic Games Store. The game is also scheduled to ship on Steam in Q3 2021.

“The primary goals of our studio are to make Mortal Shell the best game it can be and to live another day and keep making awesome games in the future,” said the founders of Cold Symmetry in a joint statement. “Epic’s financial support, for a small studio like ours, was clearly going to help us achieve those goals so it was something we had to consider earnestly.”

Along with Mortal Shell’s platform and price announcements, the PCGaming Show also released an all-new gameplay trailer centered around one of the game’s four playable shells, Tiel, an envenomed and complex character whose innate agility and familiarity with poison makes him a highly dangerous individual.

Another huge highlight from the event was all-new Mortal Shell gameplay, which this time showcased the player facing off against Hadern, an elusive adversary whose motivations are unclear. At this early section in the game, the player has yet to possess a Shell with nothing to rely on aside from their instincts and skill with a sword. Here the game strips players to the basics with a pure test of swordplay: Movement, timing, anticipation, distance, and committing your blade. The battleground is abstract, open, laced in mist and free from distraction. There are no excuses.

Wrapping up a busy and content-filled week, on Sunday a finale of unique gameplay aired on the Fextralife Twitch channel to its huge community of battle-scarred soulslike aficionados. This video centered around Tiel and a never-before-seen weapon, the Martyr’s Blade.

This flurry of new content followed the game’s world-premiere on Wednesday, June 10 at the IGN Summer of Gaming event, where it was revealed that Mortal Shell’s Closed Beta would commence from July 3 and span one week (visit the Discord Server for details and to register).

Mortal Shell provides an uncompromising soulslike experience through a compact, single-player game. A first playthrough would likely last between 15 and 20 hours, although the game offers additional secrets and content to support and enrich multiple playthroughs.  

Painstakingly designed by a prized coalition of veteran developers who are credited with working on some of the biggest AAA titles on the market, Mortal Shell is an uncompromising, authentic, and hauntingly beautiful action-RPG built upon the ruthless traditions of the soulslike genre. 

Join the Mortal Shell Discord community here. Follow Mortal Shell on Twitter, Facebook, and Instagram.

Mortal Shell is scheduled for a Q3 release on PC, PS4 and Xbox One, published by Playstack. Visit www.MortalShell.com for more details.

About Cold Symmetry
Cold Symmetry, founded in 2017 by a core team of four, is best known for its debut title Mortal Shell. The studio is composed of AAA veterans with a strong passion for making games of their own. Their distributed development model allows them to work with the brightest and most talented people in the industry around the world. www.coldsymmetry.com/

About Playstack
Playstack was founded on the belief that even the greatest developers need support to be at their best. Its ethos is to discover and nurture the next generation of talent in the games industry. Playstack provides development partners the security and resources that allow them to play to their strengths as creative leaders, entrusting our experienced team to mastermind the marketing and publishing campaign. We support great ideas wherever they come from and we’re completely platform agnostic, from PC to console, mobile and more. www.Playstack.com.

First Mafia: Definitive Edition Narrative Trailer Released

2K and Hangar 13 released the first narrative trailer for Mafia: Definitive Edition this past weekend. Since 18 years has elapsed since the launch of Mafia, veteran gamers probably need a refresher and newer gamers need an introduction to the city of Lost Heaven, Thomas Angelo, and the Salieri Mafia family.

While the trailer doesn’t have any gameplay footage, it has plenty of cut scene footage that was remade with the Mafia 3 engine. The cinematics are looking very sharp.

Mafia: Definitive Edition is a remake and expansion of Mafia. The game features and updated and expanded script, new gameplay mechanics, brand new voice acting, and more. The remake is scheduled to launch on PlayStation 4, Xbox One, and Windows on August 28. The game will be available on its own and as part of the Mafia: Trilogy.

Bomber Crew blasts off into a New Era of Intergalactic Exploration and Adventure in Multi-format Sequel – Space Crew

Demo available to play exclusively via Steam from Tuesday, 16th June, with the full release set for launch this September on PC, Xbox One, PlayStation 4  and Nintendo Switch. 

London, UK – Monday, 15th June: It’s time to trade in that bomber jacket and suit up for some snug red velour as the multi-million selling, critically acclaimed strategic simulation game Bomber Crew is getting a long-awaited sequel.

UK publisher Curve Digital and Brighton-based independent studio Runner Duck are delighted to announce Space Crew – the next instalment in the massively successful Crew series. In this brand new entry, players are tasked with defending Earth against a mysterious new alien menace by carefully recruiting crew members, designing their own spaceship and venturing across the cosmos.

“We at Runner Duck have always been huge fans of sci-fi movies like Alien, Star Trek, Interstellar, and Star Wars,” said Runner Duck co-founder Dave Wingrove. “We had so much fun crafting Bomber Crew, we just couldn’t wait to explore all the possibilities a far future setting would offer. Recruiting your crew for typical space sci-fi positions and then sending them out on missions into the perilous depths of space is an ideal theme for the ‘Crew’ series.”

Space Crew will feature the same compelling gameplay loop as its beloved predecessor with players controlling the actions of their crew moment-to-moment in the minutiae of navigation, scanning and combat. The new space setting allows much more player freedom and campaign unpredictability with much greater mission variety and deeper strategic gameplay. 

Players will have to be more alert than ever when venturing through space and are challenged to protect their vulnerable crew from alien boardings, getting sucked out into space, running out of oxygen, system failures, ship fires and whatever else the campaign AI can throw at them from mission to mission. It is these moments of seeing your crew triumph over adversity time and time again, albeit with a few casualties along the way, which made the original Bomber Crew such a runaway hit and Runner Duck is aiming for similarly thrilling emergent storytelling in the sequel.

And the really great news is that fans of the original Bomber Crew and aspiring space adventurers won’t have long to wait to try Space Crew. Runner Duck and Curve Digital’s sequel has been selected by Valve to be part of the Steam Summer Games Festival, with everyone able to try out an early slice of the game for free from Tuesday 16th June to Monday 22nd June. 

Space Crew will launch simultaneously across PC, Xbox One, Nintendo Switch and PlayStation 4 this September. To stay up to date with the latest Space Crew reveals, check out the Steam page linked here: https://store.steampowered.com/app/1176710/Space_Crew/

Additional Links:

Curve Digital Website – http://www.curve-digital.com/
Curve Digital Twitter – https://twitter.com/CurveDigital
Runner Duck Website – http://www.runner-duck.com/
Runner Duck Twitter – https://twitter.com/runnerduckgames

About Curve Digital

Since 2013, Curve Digital has been working with the world’s best game developers to help bring their games to broad, global audiences across all platforms. From renowned indie hits like Bomber Crew and Autonauts, to the multi-million-selling Human: Fall Flat. In recent years Curve Digital has become industry recognised, winning Indie Games Publisher of the Year at both MCV Awards 2018 and 2019, as well as ‘Publishing Star’ at the Develop: Star Awards 2019 and Best Publisher Award at the TIGA Awards 2019. Curve Digital has an ambitious line-up slated for 2020, which includes Embr, HotShot Racing, Peaky Blinders: Mastermind, Space Crew and The Ascent.

About Runner Duck

Runner Duck is an award-winning independent studio based in Brighton, UK consisting of three developers: Jon Wingrove (Programming), Joe Le Grice (Programming), and Dave Miller (Art). In October 2017 Runner Duck released their debut game, Bomber Crew earning the studio multiple awards and over a million sales across PC and consoles. Functioning as a true independent developer, Runner Duck has the creative freedom to create gaming experiences based on any subjects they find fascinating, such as air crews of World War II or the perils of space combat and exploration. Their next game Space Crew launches for PC, Nintendo Switch, PlayStation 4 and Xbox One in September 2020. Press kit can be found here: http://runner-duck.com/press-kit.html 

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See Mafia: Definitive Edition’s First Official Narrative Trailer Now

Reintroduce yourself to Thomas Angelo in the “New Beginnings” trailer for Mafia: Definitive Edition, the ground-up remake of the classic crime drama

Welcome back to Lost Heaven. Mafia: Definitive Edition’s first narrative trailer, “New Beginnings,” is here, introducing newcomers to protagonist Thomas Angelo and giving long-time fans a cinematic first look at how Mafia: Definitive Edition retells his story.

Mafia: Definitive Edition launches August 28 as a comprehensive, rebuilt-from-the-ground-up remake of the original Mafia, complete with an updated script filled with rich new dialogue, expanded backstories, and additional cutscenes; all-new gameplay sequences and features; the same stellar game engine that powered Mafia III’s best-in-class cinematics; and other enhancements. It’s the Mafia players remember, only much more.

Mafia: Definitive Edition is part of theMafia: Trilogy, which includes:

  • Mafia: Definitive Edition – The built-from-the-ground-up remake of the beloved classic;
  • Mafia II: Definitive Edition – The ultra HD remaster of the fan favourite;
  • Mafia III: Definitive Edition – The re-introduction of the award-winning narrative masterpiece.

Players who purchase Mafia: Trilogy digitally prior to August 28 will be able to access Mafia II: Definitive Edition and Mafia III: Definitive Edition immediately on PlayStation® 4, Xbox One, and Steam, and will be able to download Mafia: Definitive Edition as soon as it becomes available on August 28. Mafia: Definitive EditionMafia II: Definitive Edition, and Mafia III: Definition Edition are also available for purchase individually.

For more information about Mafia: Definitive Edition’s features and content, as well as additional details regarding Mafia: Trilogy as a whole, please visit MafiaGame.com. To download screenshots, art, and other Mafia: Trilogy assets, please click here. For additional information and assets covering the entire 2K catalogue, please visit newsroom.2k.com.

2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Twin Mirror™ unveils its new teaser during the PC Gaming Show

The psychological thriller will be the first game self-published by DONTNOD and is coming out later this year on PC, PlayStation®4 and Xbox One™.

DONTNOD Entertainment is delighted to unveil a new teaser for its narrative video game Twin Mirror™. Premiering exclusively during the PC Gaming Show, this teaser features the complex character of Sam Higgs in a new adventure from the DONTNOD studio, renowned for its multiple award-winning series Life is Strange™.

Building on its partnership with Epic Games for the distribution of Twin Mirror™, DONTNOD was able to become a publisher for the first time and extend the development of this title. This extra time will allow the team to better realize their creative vision. In parallel, the studio has also surrounded itself with a co-producer on the title, Shibuya Productions. To further meet the expectations of the community and fans of narrative adventure games, the experience has been completely redesigned to allow players to enjoy this psychological thriller without interruption. Originally planned as an episodic game, Twin Mirror™ will be released in a single full experience in 2020.

Sam Higgs was done with Basswood, West Virginia, but it seems it wasn’t done with him. When the former investigative journalist returns to his hometown to say a final farewell to his best friend, it soon becomes clear that there are more chapters to be written in his troubled history.

Forced to confront his past, Sam finds himself torn between reconnecting with his loved ones and using his unique intellectual abilities to uncover the town’s dark secrets. But how do you know who to trust when you’re not even sure you can trust yourself?

As his investigation progresses, Sam will uncover a web of intrigue that winds through Basswood’s evocative locations and draws in its colorful residents. The same deductive reasoning and memory visualization skills that made Sam such an accomplished investigative journalist can help him untangle this mystery and unlock the truth buried deep within his unique mind.

Every decision, every interaction, every discovery will influence the direction of Sam’s investigation and ultimately determine how much of himself he’s willing to sacrifice. There are no right or wrong answers – Each player will live a truly unique experience tailored by their very own decisions.

Twin Mirror™ is the first title self-published by DONTNOD and co-produced with Shibuya Productions. The digital PC version of the game will be exclusively available on the Epic Games Store for one year. For the console version of the game, DONTNOD is once again partnering with BANDAI NAMCO Entertainment, in charge of distributing the game on PlayStation®4 and Xbox One™.

Twin Mirror™ will release this year on PlayStation®4, Xbox One™ and PC. The digital PC version will be exclusively available on the Epic Games Store for one year.

Don’t miss the latest news about Twin Mirror, follow the game on Facebook, Twitter and Instagram.

About DONTNOD Entertainment

Founded in 2008, DONTNOD is an independent French studio that develops “AA” budget video games in popular genres, such as adventure (LIFE is STRANGE, TWIN MIRROR), action (REMEMBER ME) and RPG (VAMPYR). Every new game is an original, natively multi-screen creation with a unique narrative experience and gameplay (consoles, PC, smartphones, tablets, Mac and TV) and is aimed at a wide audience, whether released in episodes by adopting the successful TV series format, or in “one shot” format. The studio has built an international reputation amongst leading publishers such as Square Enix, Focus Home Interactive, Bandai Namco Entertainment and Capcom. DONTNOD (ISIN code: FR0013331212 – ALDNE) is listed on Euronext Growth Paris. Step into the studio’s immersive and innovative universe at dont-nod.com

About Shibuya Productions

Shibuya Productions is a Monaco based company specialized in animation and video games with strong content such as Astroboy Reboot, Shenmue III and Cobra Return of Joe Gillian. http://www.shibuya-productions.com

About BANDAI NAMCO Entertainment Europe S.A.S.

BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile. The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™ and DARK SOULS as well as new franchises such as LITTLE NIGHTMARES™ and THE DARK PICTURES ANTHOLOGYTM. For more information please visit www.bandainamcoent.eu. All the BANDAI NAMCO Entertainment products are available on the official store https://store.bandainamcoent.eu

Guerrilla Collective Day 2: Raw Fury Announces Wolfstride, a Hyper-Stylized Tactical RPG with Mechs!

Check out new trailers for Mars terraforming sim Per Aspera &
rogue-lite strategy RPG Star Renegades

STOCKHOLM June 14, 2020 — The second day of the Guerrilla Collective showcase is here, and Raw Fury is back with even more game news and trailers, starting with the reveal of Wolfstride. Developed by São Paulo-based Ota Imon, this new, anime-inspired, turn-based combat RPG with mech action and management is coming to Steam in 2021.

As former yakuza Dominique Shade, you’ll compete in the ultimate mech tournament while exploring an over-the-top, hyper-stylized world with stunning visuals. Take on odd jobs for the many characters in Rain City to pay for repairs and upgrades, customize your mech for unique advantages, and make strategic decisions about how to fight in epic mech battles.

Raw Fury has also released a new story trailer for Per Aspera, Tlön Industries’ sci-fi planetary sim about the challenges of base-building and terraforming Mars for human colonization in a genre not traditionally known for narrative content. Coming to Steam this winter, you’ll explore the Martian surface, harvest natural resources for your settlements, and utilize technology based on real-life engineering and scientific principles to create a thriving interplanetary operation.

Finally, battle against overwhelming odds in Star Renegades’ new animated cinematic trailer. From the makers of Halcyon 6: Starbase Commander, Star Renegades is a challenging rogue-lite strategy RPG coming to Steam later this year. Lead a ragtag squad of rebels in a desperate interplanetary rebellion against an evolving, merciless adversary in tactical turn-based combat.

And if you missed the first day of the Guerrilla Collective, here’s everything Raw Fury announced:

  • NEW Game Reveal! GONNER2, the sequel to the award-winning roguelike platformer, coming this year to PC, PlayStation®4, Xbox One and Nintendo Switch:
  • NEW Launch Trailer! West of Dead, the cover-based rogue-lite shooter, arrives on PC and Xbox One on June 18:
  • NEW Launch Trailer! The neo-noir taxi cab murder mystery game Night Call comes to Nintendo Switch and Xbox One on June 24:

Catch all of this weekend’s Raw Fury news on our Guerrilla Collective landing page: rawfury.com/raw-fury-guerilla-collective-games.

Give us a shout!
Official Site: rawfury.com
Discord: discord.gg/rawfury
Twitter: @RawFury

The Eternal Cylinder’s New Gameplay Trailer Premieres at the Guerrilla Collective Showcase

Good Shepherd Entertainment & Ace Team’s survival adventure game announced for PlayStation®4, Xbox One

AMSTERDAM & SANTIAGO, Chile June 14, 2020 – Good Shepherd Entertainment and independent developer Ace Team have released a new gameplay trailer for The Eternal Cylinder during the Guerrilla Collective showcase. It was also announced that this unique open-world survival adventure game is in development for PlayStation®4 and Xbox One, expected to arrive later this year.

The Eternal Cylinder puts you in control of a herd of adorable creatures on a surreal alien world where all life must contend with the threat of… the Cylinder, a gargantuan rolling structure of ancient origin which crushes everything in its path! In this massive world with real-time environmental destruction, you’ll discover exotic landscapes, outwit and outrun deadly predators, and solve dynamic exploration puzzles and challenges.

Your creatures start at the bottom of the food chain but can evolve with dozens of adaptive abilities to overcome obstacles and escape danger. These mutations stack, allowing for a huge variety of emergent skill combos, creature designs and gameplay choices, ensuring no two playthroughs are ever the same.

The Eternal Cylinder is also in development for PC and expected to launch via the Epic Games Store later this year. Players can sign up now for the game’s PC open beta, coming this summer, at www.EternalCylinder.com.

For more information, follow @theACETeam and @GoodShepherdEnt on Twitter.

About Good Shepherd Entertainment

Good Shepherd Entertainment is a Netherlands-based game publisher founded by industry experts focused primarily on the business of producing and publishing independent video games. Good Shepherd has built a global business based on its publishing concept that pairs talented developers with creative content, writers, musicians and IP powerhouses. Good Shepherd’s innovative funding model provides opportunities for individual investors to participate in the $130B video game industry by investing directly with the publisher on select projects. Good Shepherd Entertainment works in partnership with some of the industry’s most notable names, including Devolver Digital, Croteam and Perfect World, all successful industry leaders in independent game development and publishing. www.GoodShepherd.games

About Ace Team

ACE Team is a game development studio founded by brothers Andres, Carlos and Edmundo Bordeu. The independent studio, located in Santiago, Chile, has over a decade of experience in the games industry and is one of Latin America’s leading game developers. The team is internationally acclaimed for its unique titles, which have achieved several notable industry awards around the world.

Divinity: Original Sin – Godwoken Graphic Novel & Free New Divinity: Original Sin 2 DLC Revealed

DUBLIN June 14, 2020 — Larian Studios has announced “The Four Relics Of Rivellon,” the next free Gift Bag DLC available today for Divinity: Original Sin 2, the critically acclaimed RPG that landed on Nintendo Switch last year with a 94 Metacritic rating.

The studio also announced the graphic novel Divinity: Original Sin – Godwoken,” an original story leading up to the events of Divinity: Original Sin 2 from the perspective of Rivellon’s six godwoken: Ifan, Lohse, Red Prince, Sebille, Fane and Beast. Journey to never-before seen parts of Rivellon through over 300 full-color pages. Discover more about the origins of the godwoken, including Red Prince’s life as the crown jewel of the Forgotten City, Ifan’s experience as the Divine’s right-hand man, and the lives of Sebille, Beast and Lohse up to the moments of the ill-fated Kraken attack.

This beautifully printed graphic novel will be available as both a Limited Edition hardcover and Standard Edition softcover. It is available to pre-order at shop.larian.com.

“The Four Relics of Rivellon” is the fifth free DLC drop to be added to all versions of Divinity: Original Sin 2 across PlayStation®4, Xbox One, Nintendo Switch and PC. It is the largest Gift Bag for the game so far, adding brand-new quest lines, stories and enemies. It has been developed in collaboration with Anshar Studios and Fool’s Theory.

Players can set out on a new adventure, featuring new voice recording and narration, as well as dastardly new fights and the Undead Dragon boss. Players will be rewarded for completing these new quests with four armor sets scattered all over Rivellon and imbued with magical properties.

The four sets of armor include:

  • Captain Armor: A set of armor that can dominate the minds of those around it. Each piece also boosts Lucky Charm, Persuasion and Bartering.
  • Vulture Armor: A light set of armor that, when complete, gives the wearer permanent vulture-like wings. Full set enhances range and damage dealt from higher ground.
  • Contamination Armor: An ancient set of armor created from magic thought lost long ago. Each piece offers resistance to poison, and the entire set grants immunity to poison along with a special ability to spawn exploding spores that will damage enemies in combat.
  • Devourer Armor: Said to make its wearer almost invincible. In combat, the armor will mark a certain target in range. Any attacks on this target cannot miss and will deal extra damage.

As ever, the contents of each Gift Bag are accessible via the in-game menu, where players can independently enable or disable each individual feature. These are compatible with all prior Gift Bags (“Beauty Salon” and “Song Of Nature”), and players are free to enable as many or as few as they’d like. Please note that once enabled, these features will roll over to your saves on PC, or vice versa on Switch if you have cloud save transfers enabled. These new features come free and are automatically downloaded to the game.

About Larian Studios

Larian Studios is an independent RPG developer founded in 1996 in Ghent, Belgium. Over 200 people work between the five worldwide studios in Ghent, St. Petersburg, Quebec, Dublin and Malaysia. Larian is best known for the Divinity universe, which they introduced to the world with Divine Divinity in 2002. In 2014, Larian launched Divinity: Original Sin, a classic CRPG that won over 150 awards and nominations. The company released its critically acclaimed sequel Divinity: Original Sin 2 on Sept. 14, 2017, followed by the Definitive Edition in August 2018 for PlayStation®4 and Xbox One to a 93 Metacritic rating. The Nintendo Switch version released in September 2019 featuring cross-save progression between Nintendo Switch and Steam. Divinity: Original Sin 2 won a BAFTA for Best Multiplayer Game. The studio is now the developer and publisher of Baldur’s Gate 3.