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The Academy: The First Riddle Review

The Academy: The First Riddle

Developer: Pine Studio
Publisher: Snapbreak
Platform: Android, iPad, iPhone, Mac, Windows (Reviewed)
Release Date: 19 June 2020
Price:  $19.99 USD/ $29.95 AUD – Available Here

Video Review

Overview

You are Sam, a new student at the prestigious Academy in Arbour. It may be your first year at the school, but there are adventures to be had and friends to make in between the classes. The hallowed halls of the Academy hold old secrets that are now haunting the present. To prevent catastrophe, Sam will need to prove his puzzle solving skills to stop the mysterious forces threatening the school.

Story

The story in The Academy: The First Riddle is weak. The game lore is decent, but it seems to be at expense of the story itself. The writers spend so much time sketching out the history of Arbour that the characters themselves are ignored. The main character is the standard personality-free mute that video gamers are familiar with and the NPCs are only slightly better. Characters are best described as one trick ponies with the personality of a rail line, predictably traveling in a path with only the slightest bend or curve. The dialogue is equally simplistic, leaning heavily on tropes and predictability. The plot itself is bordering on the ridiculous. A variety of small plot holes litter the game, and the adults at the school seem to be oblivious to the extreme. The writing is filled with minor grammar and spelling errors. While the lore is interesting on its own, the dull story and lousy writing makes The Academy a total slog.

Gameplay

The Academy: The First Riddle breaks down into three tasks: logic puzzles, fetch quests, and reading comprehension quizzes. Puzzles take up a lion’s share of the content. Almost all of the puzzles are 2D puzzles that could be found in any puzzle book at your local or online bookstore. Each puzzle screen actually contains two puzzles. The first puzzle is mandatory to move forward in the game. The second is supposed to be more challenging, but in practice the difference is only the type of puzzle.

The puzzle difficulty is at a good place. The difficulty is generally consistent throughout the game. The puzzles test a variety of skills that can be done in a 2D format. Almost all the puzzles are multiple choice, which means all puzzles can be brute forced with a little patience as long as the player does not care about the score

The game offers a decent set of tools for solving puzzles. There are tools for measuring distance and making notes on the puzzle space. It’s much easier than trying to find some scrap paper and a pencil in person. The tools can be awkward to use though as the transition between the puzzle space and the answer space is not always consistent. I would prefer to see the tools disabled completely in the solution area and on top of the answer arrow. Measuring smaller vertical distances is also difficult to do as the ruler never seems to appear. There is a good hint system that usually gives practical clues for how to solve the puzzle without actually handing the answer on a plate. There are a few puzzles where the hint is unhelpful and the explanation is useless. I really like that the puzzle logic is explained at the end of each puzzle. There were several times where the logic I used to solve the puzzle or narrow the answer to two or three possible solutions was off. Learning how the logic was designed was helpful for future puzzles.

The other two tasks take up a smaller portion of the game. Often times NPCs will send players to go fetch items. If the player is lucky, they will have to solve a puzzle, otherwise it is a dull jog somewhere on campus to pick up an item and return it. The classes in game are only slightly more interesting. Each class has a textbook with three to five chapters. Each chapter is approximately two paragraphs long with a bunch of facts on a specific topic. Each class will assign one chapter to read, then the teacher will give two or three reading comprehension questions about the assigned reading. Each question is multiple choice with only two options, so they are not taxing at all. The class is then finished with another puzzle. While these sections are not hard, they do help create the school atmosphere for the game and provide a lore building opportunity.

The controls are not good in The Academy: The First Riddle. There is no way to edit key binds. The menus are clunky at times. For example, when players pull up a classroom menu, reviewing the textbook and exiting will send the player into the game instead of the menu the player was just in. Following NPCs in certain areas is frustrating as they will automatically stop moving if the player is facing them within a certain range. The distance is too generous, as I ran into many NPCs suddenly stopping and blocking my path.

The Academy: The First Riddle is dreadfully boring. The quests fall into a predictable pattern very quickly. The puzzles get a little repetitive as the developers are severely limited by the 2D medium. The main story puzzle is in 3D, but the puzzle is repeated over and over again with different pieces. The game quickly boils down to run here, do a puzzle, run there, do a slightly different puzzle, and then do it all over again.

Visuals

The graphical style is influenced by the Harry Potter games and Bully with none of the charm. The Academy grounds feels very generic save for a few of the crazy machines found in the game.  Student models are reused and look rather dated at times. The cut scenes have a nicer animated look, though the art style feels inconsistent at times. The animations are generally poor. They look awkward or just plain uncomfortable for a human body. Many of the animations are unnatural in a way that look like they were directly copied from The Sims and other games from the early 2000s. While the art style is cartoony, the animations are just too weird for the setting.

Audio

The audio experience is passable. The sound effects are okay, but a bit limited in quantity. There is no voice acting, so the game relies solely on dialogue boxes. The soundtrack is decent, as it is filled with low key video game-type music deigned to help players focus.

Overall

I don’t think there will be a second riddle for The Academy: The First Riddle. The puzzles are limited by the 2D nature. The gameplay is dull due to its repetitiveness. While the lore is enjoyable, everything else involving the writing is dreadful. The audio is passable, but the visuals are dated in comparison. For the price of the game, people are much better served ordering a puzzle book and a good young adult novel from their local bookstore.

Capsule Computers review guidelines can be found here.

New gameplay for Ary and the Secret of Seasons!

Modus Games has shared new gameplay within a quick walkthrough for Ary and the Secret of Seasons, a charming coming-of-age story following a young girl capable of shifting ecosystems to her will.

Watch as Ary and the Secret of Seasons lead writer, Genese Davis, walks you through the ways Ary wields the power of seasons to restore order to Valdi. The clip joins the titular youth as she alters the seasons around her through magical spheres, conjuring clusters of icicles and pools of water to help reach new areas and clear tricky puzzles. Players will be able to experience the full potential of Ary’s incredible power and help restore her world’s balance when the game launches September 2020 on PC, Nintendo Switch, PlayStation 4, and Xbox One.

About Maximum Games

Maximum Games ranks as a top 15 global video game publisher of interactive digital entertainment spanning all genres and supporting multi-platforms. The company’s mission is to provide a proven and strong hands-on approach to publishing, marketing and distribution. Established in 2009, the company is led by female entrepreneur Christina Seelye, a seasoned executive of digital consumer products and channel marketing. Under Seelye’s leadership, the company has been recognized with numerous awards, such as “Fastest Growing Tech Company” by American Business Awards, and has made the Inc. 5000 list of Fastest Growing Private Companies for the past three years. Maximum Games has offices in both the U.S. and UK and continues to expand its scope of global publishing and distribution via direct reach and strategic partnerships. For more information on Maximum Games, visit the company’s website at www.MaximumGames.com.

About Modus Games
Modus is a division of Maximum Games focus on bringing AAA publishing services to independent developers around the world. With offices in the US & UK, and a development studio in Brazil, they’re one of the fastest growing full-service game publishers, and are comprised of industry veterans, gamers, and developers who have embraced the golden age of indie.

About Turn Left Distribution

TLD is a software and accessories distributor providing quality, innovative interactive software titles and accessories across Australia and New Zealand. The company’s main objective is to provide its clients and customers with category leading software and accessories brands that deliver a highly satisfying entertainment experience.

Zion Williamson Takes Flight as the Cover Athlete for NBA 2K21 on Next-Generation Consoles

The 2019 #1 Overall Pick, consensus 2019 National College Player of the Year and New Orleans Pelicans’ forward Zion Williamson is the cover athlete for NBA 2K21on PlayStation 5 and Xbox Series X

Today, 2K announced the 2019 #1 Overall Pick, consensus 2019 National College Player of the Year and New Orleans Pelicans’ forward Zion Williamson is the cover athlete for NBA 2K21 on PlayStation 5 and Xbox Series X! He joins Damian Lillard, who was named yesterday as the cover athlete for current-gen platforms, as two out of three total cover athletes for NBA 2K21.

Zion is a phenom who in just a short period of time, has already demonstrated dominance when it comes to power and speed. His game seems built for the next-generation of NBA superstar; fittingly, a perfect choice to usher in the next-generation of sports gaming with NBA 2K21 on PlayStation 5 and Xbox Series X.

“Being on the cover of NBA 2K has been a dream since I was a kid and to be the first NBA 2K21 cover athlete for the next-generation of gaming is really special,” said Zion Williamson. “Since the day I joined Team 2K, I’ve wanted to make an impact on basketball culture both on and off the court, and being the cover athlete for NBA 2K21 on next-gen consoles lets me do that. I can’t wait to be part of this global phenomenon and hoop with all the ballers out there on NBA 2K21.”

NBA 2K and Zion’s partnership also extends off the court. 2K Foundations, 2K’s program to support underserved communities by revitalizing basketball courts and community centers across the nation, will work directly with Zion to renovate a site in New Orleans for the local community. 

“For the cover of the next-generation version of NBA 2K21, we wanted to find someone who could represent the next-generation of NBA superstar,” stated Alfie Brody, VP of Marketing at NBA 2K. “Zion is one of the few young players who has met the hype and can be considered a standard bearer for the next generation. We’re thrilled that he is representing the 2K21.” 

On July 3, 2K will announce the final cover athlete for NBA 2K21, as well as the release date and pricing; pre-orders will go live as well.

For more information on NBA 2K21, please visit www.nba.2k.com, become a fan on Facebook, follow on Twitter, Instagram, Tiktok, or subscribe on YouTube.

Visual Concepts is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

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Yoko Taro’s Fantasy RPG SINoALICE Launches Today in 139 Countries, Over 2 Million Pre-Registered Players

Launch Players Receive Hefty Thank You Bonuses

TOKYO — 1 July 2020 — Pokelabo Inc. (subsidiary of GREE) and Square Enix, Inc. are proud to announce that the global version of SINoALICE, the mobile fantasy battle RPG from creative director Yoko Taro, launches today on the App Store and Google Play in 139 countries.

■ App Store
URL: https://apps.apple.com/app/id1503110837

■ Google Play
URL: https://play.google.com/store/apps/details?id=com.nexon.sinoalice

■ Full list of 139 supported territories

URL: https://sinoalice.global/en/news/5ee8cb82 As a thank you to the more than 2,000,000 players who have pre-registered for SINoALICE, fans will receive 14 in-game items and 910 Twilight Crystals—enough for three 11-item gacha draws. Rewards can be found inside of the present box after finishing the tutorial.

Release celebration gachas will be available starting today. Collect Alice/Cleric, Cinderella/Breaker, and Pinocchio/Sorcerer.

Each class and weapon features its own lore and detailed story. Open a new gacha every day to collect more characters and weapons.

■ Release Celebration Gacha Availability: 1 July until 10:45 PM PDT on 15 July

For the first 10 days after starting the game, players will receive daily rewards from the Running Start Login Bonus.

■ Rewards:

  • Day 1 to Day 9: Twilight Crystal x30
  • Day 10: SR Weapon “Snowflake Spear”

In addition, Running Start missions available for a limited time feature amazing rewards. Check the in-app notices to learn more.

Stay up to date via official SINoALICE social media accounts. Find out when events will be starting and ending and enjoy exclusive content.

■ Global Official Social Media Accounts

  • Facebook: https://www.facebook.com/sinoaliceglobal
  • Instagram: https://www.instagram.com/sinoaliceglobal/
  • Twitter: https://twitter.com/sinoaliceglobal

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About SINoALICE

———————————————————————————————

A fantasy RPG presented by Pokelabo and Square Enix in the palm of your hand.

The story comes straight from the mind of Yoko Taro, known for his work on the NieR series and Drakengard. Music is produced by Keiichi Okabe/MONACA (NieR series, Drakengard 3). Original character design is done by the up-and-coming illustrator, Jino.

■ Global Release Official Sites

  • English: https://sinoalice.global
  • Korean: https://sinoalice.global/kr/
  • Thai: https://sinoalice.global/th/
  • German: https://sinoalice.global/de/
  • French: https://sinoalice.global/fr/
  • Spanish: https://sinoalice.global/es/

■ Global Official Social Media Accounts

  • Facebook: https://www.facebook.com/sinoaliceglobal
  • Instagram: https://www.instagram.com/sinoaliceglobal/
  • Twitter: https://twitter.com/sinoaliceglobal

■ Creators

  • Original story/Creative director: Yoko Taro
  • Music: Keiichi Okabe
  • Original character design: Jino

■ Characters Voice Actors

  • [Bondage] Alice: M・A・O
  • [Justice] Snow White: Reina Ueda
  • [Depravity] Cinderella: Eri Kitamura
  • [Delusion] Gretel: Maaya Uchida
  • [Brutality] Red Riding Hood: Rika Tachibana
  • [Languor] Sleeping Beauty: Kaede Hondo
  • [Masochism] Princess Kaguya: Shizuka Ito
  • [Dependence] Pinocchio: Yuko Sanpei

■ Global Details

  • Title: SINoALICE
  • Release date: 1 July 2020 (Wed.)
  • Supported OS: iOS, Android
  • Supported devices
  • Android: Android 6.0 or later (RAM 2GB or greater)
  • iOS: iOS 10.0 or later/iPhone 5S, iPad Air, iPad mini 2 or later, 6th generation iPod touch or later
  • Some devices not listed may not be supported.
  • Price Free to Play (Offers In-App Purchases)

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Recompile Announced for PlayStation 5 and Xbox One Series X

New trailer featuring the song “Jupiter” by Grammy award winning artist Aoife O’Donovan shows sci-fi Metroidvania-like in action

Manchester (July 1, 2020) – UK indie developer Phigames and publisher Dear Villagers today revealed as part of PlayStation Show that their 3D sci-fi Metroidvania-like is heading to PlayStation5 to Xbox Series X. The game will also be coming to Steam as previously announced.

Recompile features intense combat, tight 3D platforming, super-powered abilities and environmental physics-based hacking mechanics – everything, right down to foes, can be hacked. World obstacles include intelligent enemies and intricate environmental circuitry, and both require the mastery of new abilities such as time dilation and flying with a jetpack.

The adventure is built around a branching narrative system unique to the Metroidvania genre. Unlike a typical Metroidvania, it uses a dynamic narrative system based on play style, meaning player decisions alter the world and can lead to any one of multiple endings. 

The story explores everything from machine sentience to the nature of reality. The player is a rogue piece of semi-sentient code, trapped in The Mainframe – a sprawling digital wasteland dead-set on deleting trespassers. 

Features:

  • Metroidvania progression combined with a unique narrative branching system.
  • A range of futuristic weapons and super-powered abilities, including a jetpack.
  • Intense and intelligent combat 
  • Hack through environmental circuitry, logic gates & even enemies.
  • Multiple endings depending on play style.
  • Face colossal entities blocking your path to freedom 
  • Reactive soundtrack of blistering electro.

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Where the Heart Is, the Experience of a Lifetime, Comes to PlayStation 4 Winter 2020

Dreamlike Journey Home From a Team of AAA Veterans

AUSTIN, TX — 1 July 2020 — Where the Heart Is, a surreal narrative journey through one man’s past where he will reevaluate a lifetime of important decisions, seeks greener pastures on PlayStation 4 in Winter 2020.

Directed and conceived by Armature Studio co-founder Todd Keller (lead artist for Metroid Prime), Where the Heart Is emerges from an all-star team of veteran developers, including Beth Foster (senior artist for Metroid Prime) and Scott Eaton (art manager for God of War).

On the kind of fateful stormy night that changes a man’s destiny, an enormous sinkhole opens in the middle of Whit Anderson’s farm. As thunder rumbles and rain lashes the Andersons, Casey—their curious Golden Retriever—ventures too close to the gaping maw and tumbles in. Desperate to save Casey, Whit descends into the darkness, but emerges in a realm beyond his imagining.

In this strange world, constantly shifting like the stops and starts of a dream, Whit bears witness to the story of his life and gains the power to change it.

Experience a lifetime in hazy, ethereal spaces made manifest by Whit’s memories. As they come into focus, explore his childhood, learn about his family, and uncover his greatest joys and regrets. Connect with others who’ve shared in Whit’s life, from his eccentric, misunderstood brother Sege and high school sweetheart Rene to the children they raise.

At pivotal moments in Whit’s dreamlike reflection, at the points in time and space where lives change forever, make new choices or stick with the decisions which helped form his family. Answer, for Whit, what life would have been like. If he’d stood with his brother. If he’d stayed behind. If he’d taken the leap. If he’d said ‘Yes.’

Behold surreal environments and structures that defy reality. Soak up an ambient soundscape befitting a dream. Discover what gets left behind, and what’s worth returning to, across a selection of intimate vignettes. Make hundreds of choices on the journey back home, where dozens of possible endings await.

“Our lived experience is like a dream—lying somewhere between the material facts of the moment and how we perceive that moment in our minds,” said Todd Keller, director, Armature Studio. “Where the Heart Is makes the dream lucid, inviting players to reflect on their lives as they walk through Whit’s. Perhaps they’ll find the grass really is greener, or that ‘home’ was inside them all along.”

Where the Heart Is dreams of a different life on PlayStation 4 this winter. To spend time with the Andersons, follow their story on Twitter, Instagram, and Facebook, or visit the official website.

About Armature Studio

Founded in 2008 by key developers of the acclaimed Metroid Prime franchise, Austin, Texas-based Armature Studio crafts compelling, high-end gaming experiences as both an independent developer and partner to some of the industry’s biggest names. The studio’s work includes original IPs like ReCore and Dead Star, alongside development support for legendary franchises like Metal Gear Solid, Fortnite, Borderlands, and Batman: Arkham

WORMS RUMBLE REVEALED!

Frantic real-time combat, cross-play, and up-to-32-player online multiplayer gameplay to feature in the next instalment of the iconic franchise in its 25th anniversary year.

Wednesday, 1st July 2020 – Team17 has revealed the first details of Worms Rumble, the brand-new instalment in the iconic and multi-award-winning Worms franchise, which this year celebrates its 25th anniversary. Announced today for PlayStation®5, PlayStation®4, and PC, and set for a late 2020 launch, Worms Rumble will be the first game in the series to feature real-time combat and multi-platform cross-play, with up to 32 players able to take part in matches in a range of arena maps, including a multi-levelled shopping mall – complete with its own ballistic missile silo. 

Registration is now open for players to participate in a closed beta of Worms Rumble on Steam, which begins on Wednesday 15th July at 12pm BST and runs through to Monday 20th July at 8am BST. The beta gives players their first chance to take part in the next stage of the Worms real-time revolution.
 
Worms Rumble will be fully-supported by ongoing, content updates featuring new arenas and customisations. Players will be able to level up their Worm and progress through the ranks, earning new weapons skins and character customisations, accessories and emotes as they go. Today’s announcement reveals some of the weapons making their way into Worms Rumble at launch later this year, including the Baseball Bat, Hand Cannon, Bazooka, Assault Rifle, and Shotgun.
 
Worms Rumble features:

  • Worms goes real-time: Every round is in REAL TIME. When enemies rain down fire, unleash heck right back!
  • Up-to-32-player, cross-platform multiplayer: Play across PlayStation generations and PC, with Deathmatch and Last Worm Standing solo and squad battle royale modes available at launch
  • Classic Weapons/New Ways to Play: Arm Worms with new and returning fan-favourite weapons, including the Bazooka, Holy Hand Grenade, and Hand Cannon
  • Events, Challenges and ‘The Lab’: Take part in seasonal events, daily and community challenges, and experiment with new gameplay mechanics and weapons in ‘The Lab’.
  • Player Customisations: Earn XP and in-game currency to unlock and purchase weapon skins, outfits, accessories and emotes. Players create their personal style for the battlefield.

Adam Findlay, Lead Designer, Team17, said:
“Yes we teased a new Worms game earlier in the year, and yes some in the community were speculating that we’d be taking the franchise into real-time action – and they were, of course, correct! Worms Rumble represents a significant rethink around the Worms experience, and not just because of the switch from turn-based gameplay. The up-to-32-player online cross-play between generations of PlayStation consoles and PC will unite the community and newcomers to the series in wonderfully Worm-tastic mayhem!”

Max Everingham, Head of Publishing, Team17, said:
“Today we’ve thrown an exploding sheep into the room and announced the most significant shake-up for Worms in… possibly ever! Worms Rumble and its real-time gameplay and promise of regular content updates underlines how we’re adapting an iconic franchise and keeping it fresh in its milestone 25th year and beyond.”   

To keep up to date with all the information on Worms Rumble please like us on Facebook, follow us on Twitter and join us on Discord.

About Team17 Group plc
Founded in 1990, Team17 Group plc is a leading developer, video games label, and creative partner for developers around the world. Floated on AIM in 2018, Team17, with its extensive portfolio of over 100 titles, embodies the spirit of independent games. In addition to the award-winning Overcooked!, Yoku’s Island Express, and the iconic Worms, which celebrates its 25th anniversary in 2020, Team17 has helped bring critically acclaimed titles including Moving Out, Yooka-Laylee and the Impossible Lair, and The Escapists to gamers everywhere. Visit www.team17.com for more info.

“PlayStation” is a registered trademark or trademark of Sony Interactive Entertainment Inc.

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Dead Sells: Dead Cells Clears 3 Million Copies, Update 19 Deploying Death Today

Overhaul and rework of items, weapons, economy and merchants on tap for Update 19

Bordeaux, France (July 1st, 2020) — Motion Twin and Evil Empire announced that Dead Cells has sold 3 million copies over the course of its lifetime since hitting early access on Steam in 2017 and that the title has received its 19th major update today, which is available now for PC with console planned for release in the coming weeks.

Update 19 makes a lot (no, a lot) of smaller changes to the game, including sweeping changes to items and weapons – many of which were completely reworked, nerfed or boosted.

Examples of these small but meaningful changes include alterations to crossbows, which are now two-handed weapons (duh) and ‘Survival’ only, giving players two separate attacks and a generous health pool. There’s also a backpack that lets you hold a weapon (sorry, you can’t use it if it’s in the backpack) while you wield a two-handed weapon, making sure you’re never punished for switching back to a dual weapon build.

Additionally, the in-game economy and merchants got a makeover with the removal of gold-scaling (gear price will now go up with item level), prices have changed on a variety of items, and there are various changes to refining and affix rerolling costs. Shop categories are now color-based instead of being based on equipment type and you now get a shop reroll for free, however, it makes items on sale pricier so do with that what you will.

The other more notable changes include scrolls being removed from ++ and S weapons, but to compensate more scrolls have been added to the early biomes (heyoooo make it rain!), enemy damage has been reduced, and gear damage has been increased. #balance

Also, for fans who lovingly encountered unrelenting death in 2BC (two Boss Cells), the new update has smoothed out difficulty progression – 0BC (zero Boss Cells), for example, has been made more challenging in order to teach new players more of the moves and give them time to collect more gear/runes before progressing, but the difficulty curve in general has also been adjusted from 0-5BC so difficulty spikes should be (should be) less of a problem.

As always, the full updates can be found here: https://dead-cells.com/patchnotes

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About Motion Twin

Motion Twin is an independent game development studio based in France since 2001 and are the creators of the hit roguelike action game Dead Cells, available for PC, Xbox One, PlayStation 4 and Nintendo Switch platforms. Motion Twin is a worker cooperative passionate about creating new game experiences. Learn more at https://motion-twin.com/en/.

About Evil Empire

Evil Empire is the evil spawn of a bunch of ex-Motion Twiners. Formed in 2018 in close proximity and partnership with Motion Twin, Evil Empire is focused on producing new original content, both for Dead Cells and new IP.

D3: Devolver Digital Direct Will Change The Industry on July 11

D3: Devolver Digital Direct Will Change The Industry on July 11

AUSTIN (July 1, 2020) – Amid a groundbreaking new level of tedious digital showcases, Devolver Digital aims to raise the bar for overrated marketing videos with this year’s Devolver Direct on July 11 at 12:00PM Pacific Time. The seventh best indie game label will step up to the plate once more and whiff real hard with a live pre-recorded presentation on Twitch [http://twitch.tv/twitchgaming] and Steam.

This year’s showcase continues the tradition of overpromises with new game reveals, gameplay reveals, release date announcements, and special guests from the industry to help usher in these important marketing bullet points. And it’s nearly all gameplay because that’s what the youths of today demand.

The astonishing misuse of marketing budget will end with a few surprises and game demos available to play by the unwashed masses including Carrion, Disc Room, and an unannounced game. Maybe another game too, who can really tell where this is all leading.

Devolver Digital fans and detractors can catch up on the unnecessarily intricate narrative to the ongoing saga by watching last year’s Devolver Direct [https://youtu.be/riNcPrsFYM0] and begin their uninformed speculation at on Discord [http://discord.gg/devolverdigital]. 

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A Plague Tale: Innocence Hits One Million Copies Sold

A Plague Tale: Innocence Hits One Million Copies Sold

PARIS July 01, 2020 — Asobo Studio and Focus Home Interactive are delighted to announce that A Plague Tale: Innocence has sold over one million copies worldwide. The acclaimed dark adventure featured prominently in many critics’ “Best of 2019” lists and was nominated at The Game Awards for Best Narrative.

“The entire team at Asobo Studio is extremely proud of the path A Plague Tale: Innocence has taken in one year with Focus Home Interactive by our side,” said David Dedeine, Chief Creative Officer and co-founder of Asobo Studio. “Every day more and more players are discovering the story of Amicia and Hugo, which is for us the greatest source of motivation. We can’t wait to bring other adventures and strong emotional experiences!”

John Bert, Chief Operating Officer at Focus Home Interactive, said, “It’s a testament to the talent of both our teams that we have achieved this important milestone. It has always been a great pleasure to work with the team at Asobo Studio, and we are proud to continue our partnership with another ambitious upcoming title. These brilliant results only strengthen our resolve to keep working with such talented partners to deliver the most unique and exciting games on the market.”

A Plague Tale: Innocence is available now on PlayStation®4, Xbox One and PC. The game is also on Xbox Game Pass for Xbox One and PC. As part of the Steam Summer Sale, A Plague Tale: Innocence is currently available to purchase for 66% off.

About A Plague Tale: Innocence

Follow the grim tale of young Amicia and her little brother, Hugo, in a heartrending journey through the darkest hours of history. Hunted by Inquisition soldiers and surrounded by unstoppable swarms of rats, Amicia and Hugo will come to know and trust each other. As they struggle to survive against overwhelming odds, they will fight to find purpose in this brutal, unforgiving world.

About Asobo Studio

Asobo Studio is a French video game development company based in Bordeaux, France, founded in 2002 and 100% independant. The studio has developed 23 video games so far for both consoles and PC (including the critically acclaimed Guinness World Record winner FUEL and multi award-winning A Plague Tale: Innocence). Back in the day, the studio also brought support to AAA developments (Quantum Break, ReCore, The Crew 2) and created three of the seven launch titles for Microsoft HoloLens Development Edition (Fragments, Young Conker, HoloTour). Asobo Studio includes some of the most prestigious worldwide publishers among its partners, such as Disney-Pixar, Codemasters, Ubisoft, Microsoft, and Focus Home Interactive, and aims at creating original video game IPs like A Plague Tale: Innocence (released May 2019, with more than one million copies sold worldwide to date). Today, the studio employs about 200 full-time developers who are currently crafting the brand-new entry in the Microsoft Flight Simulator franchise for Microsoft (2020 release) and a second partnership with Focus Home Interactive on an unannounced action-adventure game. More information on asobostudio.com, Facebook, Twitter and Instagram.

About Focus Home Interactive

Focus Home Interactive is a French publisher based in Paris, France. Known for the quality, diversity and originality of its catalogue, Focus has published and distributed original titles (A Plague Tale: Innocence, Vampyr, Farming Simulator, Call of Cthulhu, Insurgency: Sandstorm, MudRunner, GreedFall, The Surge 2, SnowRunner) that have become benchmark titles worldwide, available both in store and for download across the world. Focus publishes games on all major platforms, consoles and PC. The publisher’s catalogue will get even richer in the coming months and years with eagerly awaited games such as Hardspace: Shipbreaker, Curse of the Dead Gods, Othercide and many more. More information on our website: https://www.focus-home.com