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TEKKEN 7 AND SOULCALIBUR VI ONLINE CHALLENGE EXHIBITION SCHEDULE ANNOUNCED ALONG WITH NEW UPDATES FOR BOTH TITLES

TEKKEN 7 AND SOULCALIBUR VI ONLINE CHALLENGE EXHIBITION SCHEDULE ANNOUNCED ALONG WITH NEW UPDATES FOR BOTH TITLES

New updates and online tournaments for TEKKEN 7 and SOULCALIBUR VI were announced this past Friday during the historic Japanese Fighting Game Publishers Roundtable event.

The TEKKEN Online Challenge will begin with a pre-event tournament open to US West residents on August 15th, and a series of exhibition matches on August 16th. Sign-ups are currently open on smash.gg at the following link: https://smash.gg/tournament/tekken-online-challenge-pre-event-open-tournament. Following the pre-event will be 10 regional open tournament and exhibition weekend events starting on September 12th and running through the rest of the year.

The SOULCALIBUR Online Challenge will feature 3 regional open tournament and exhibition weekend events on October 3rd, October 31st, and November 28th.

More information regarding the open and exhibition events for both TEKKEN and SOULCALIBUR can be found on the TEKKEN World Tour and SOULCALIBUR World Tour websites: 

https://tekkenworldtour.com/
https://scworldtour.com/

The new announcements coming out of the Japan Fighting Game Publishers Roundtable for TEKKEN 7 and SOULCALIBUR VI include: 

TEKKEN 7

Get ready for the next battle with Season 4 of TEKKEN 7! Season 4 will include a balance update that will give new moves to all characters and provide an overall better online experience with online play enhancements. We’ll share more information about TEKKEN 7 Season 4 at a later date, but we’ll give you a taste of what’s to come today in a new trailer

SOULCALIBUR VI

Setsuka returns to the stage of history! Wielding a hidden blade in her parasol and a desire for revenge, Setsuka unleashes her rage upon those who stand in her way. Setsuka is part of Season Pass 2 for SOULCALIBUR VI and can also be purchased as a standalone DLC character. In addition to Setsuka, Season Pass 2 will also include a new Character Creation parts set which will feature some TEKKEN items. This Character Creation parts set will enable players to deck-out their favorite warriors in different outfit and gear. Setsuka and the Character Creation Set E parts set will be available beginning August 4th, 2020. Watch Setsuka destroy her enemies in this new trailer

Bud Light Joins as Sponsor of TEKKEN 7 and SOULCALIBUR VI Esports Events in 2020

In addition to the TEKKEN and SOULCALIBUR Online Challenges, BANDAI NAMCO Entertainment Inc. and Bud Light are coming together for the second year of the Bud Light Beer League with tournaments for TEKKEN and SOULCALIBUR. “Bud Light is excited to partner with BANDAI NAMCO Entertainment Inc., TEKKEN, and SOULCALIBUR to grow our relationship in its 2nd year through the Bud Light Beer League and integration into their online events. We look forward to bringing new experiences to TEKKEN & SOULCALIBUR fans and the fighting game community,” said Joe Barnes, Director for Bud Light Sports Marketing.

ASTRO Gaming Joins as Official Audio Partner of TEKKEN 7 and SOULCALIBUR VI Esports Events in 2020

BANDAI NAMCO Entertainment Inc. is also proud to announce a continued partnership with ASTRO Gaming as the Official Audio Partner of the TEKKEN Online Challenge and SOULCALIBUR Online Challenge. ASTRO will provide special edition headsets for our casters to use while broadcasting their matches, as well as customized ASTRO A40 TR Headsets and ASTRO Apparel for tournament champions and giveaway winners. We would like to thank ASTRO Gaming for their continued support of the BANDAI NAMCO Entertainment Inc. esports and fighting game community. Stay tuned for more surprises from ASTRO and BANDAI NAMCO Entertainment Inc. later this year.

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Larry is Back — Bigger and Wetter Than Ever — in Point-and-Click Adventure Leisure Suit Larry – Wet Dreams Dry Twice

Loveable Larry Laffer Doubles Down on Love in Newest Installment of Assemble Entertainment’s Leisure Suit Larry – Wet Dreams Series

WIESBADEN, GERMANY (August 3, 2020) — Publisher Assemble Entertainment and developer Crazybunch today unveiled the second installment in the acclaimed (and maybe a little infamous) Leisure Suit Larry – Wet Dreams series. Set for release on Windows PC and Mac via Steam and GoG on October 15, 2020, Leisure Suit Larry – Wet Dreams Dry Twice invites players to slip back into the leather pants of self-titled heartthrob and try-hard ladies man Larry Laffer as he sets out to find his true love, the divinely delightful Faith. Now that Larry has become acquainted with the modern age and all of its contemporary gadgets, he must use his smarts — and ignore his desires —  as he sets out to settle down — once and for all.    

“Bringing Larry Laffer back to his adoring fans has been a labor of love and something that we’ve not taken lightly,” said Assemble Entertainment CEO Stefan Marcinek. “Crazybunch did an excellent job repositioning Larry in the modern age while retaining the mostly-SFW humor that’s loved and expected in the series. We can’t wait to see what fans think of Larry’s new soaking wet adventure!”

Watch the Leisure Suit Larry – Wet Dreams Dry Twice teaser trailer: 

Like its predecessor, Leisure Suit Larry – Wet Dreams Dry Twice features easy-to-learn point-and-click controls, making getting Larry where he needs to be smoother than ever! Players will guide Larry in his self-made boat through various islands, each featuring their own sensual surprises, ultimately leading him to his one true love – the lovely and intelligent Faith! Although Larry can sweet-talk his way through just about any situation, he’ll still run into plenty of perplexing puzzles, eccentric characters, and need to collect a number of useful items — some phallic-shaped, some not.  

More about Leisure Suit Larry – Wet Dreams Dry Twice 

Hey ladies, it’s time to return to Larry-town! This may come as a surprise to some, but I am still going strong! That’s right, I’m a real stamina stallion! I left New Lost Wages, stranded in Cancum, and had prepared to marry my only true love, Faith. But, unforeseen events interrupted us and we’ve become separated again! She is somewhere in the famous, sunny and huge Kalau’a archipelago and I have to find her. Help me — if I don’t find her soon, I think I may burst! 

No obstacle will keep me away from my beloved, my Faith, not even the wild and untamed islands of Kalau’a. Those lovely island ladies can only distract me for so long as my heart’s compass only points in one direction – Faith! Care to set sail with me as a true pirate and become a real gold digger? Join my crew on this glorious quest — you may just end up soaked to the bone!

Key Features Include: 

  • Explore the Kalaua’a archipelago with all its mysterious and magnificent islands — featuring over 50 beautifully hand-drawn locations
     
  • Meet over 40 new and old friends from Wet Dreams Don’t Dry and chat up some fresh new feminine friends
     
  • Help Larry solve difficult and exciting (and maybe a little erotic) new riddles and complete quests, providing him with a truly happy ending

Published by Assemble Entertainment and developed by Crazybunch, Leisure Suit Larry – Wet Dreams Dry Twice will launch on Windows PC and Mac via Steam and GoG on October 15, 2020, for $34.99 USD. To learn more, please visit the store page here.

For the latest up-to-date news about Leisure Suit Larry – Wet Dreams Dry Twice, follow Assemble Entertainment on Twitter, Instagram, “like” on Facebook, and join the official Assemble Discord server.    

About Assemble Entertainment

Based in Wiesbaden, Germany, Assemble Entertainment is an independent games developer and publisher, best known for Leisure Suit Larry: Wet Dreams Don’t Dry, the latest installment in the humorously naughty point-and-click adventure saga, and the multi-award-winning Endzone – A World Apart, that challenges players to survive and thrive following an environmental apocalypse. Assemble Entertainment also organizes GermanDevDays, an annual conference that attracts more than 1,100 attendees from across the German-speaking video game development industry.  

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Transformers – join the battle in World of Warships

Transformers – join the battle in World of Warships 

Wargaming and Hasbro join forces to deploy Autobots and Decepticons in the leading naval combat game this September 

Wargaming and Hasbro, Inc. have announced today that Transformers will be coming to popular naval combat games World of Warships on PC and World of Warships: Legends on consolesfor a limited time thanks to this exciting new collaboration. Autobots and Decepticons will be introduced as themed ship skins and commanders in a much-anticipated update planned for this September. 

Four iconic Transformers characters will be released initially as unique ship skins and commanders with recognisable phrases and voiceovers. Optimus Prime and Bumblebee will set the stage for the Autobots, with Megatron and Rumble to be available as their eternal foes – the Decepticons.

“Generations were raised with the Transformers franchise. Starting from the 1980’s animated series all the way to the latest movies, we instantly fell in love with the robot characters that captivated our imagination. Having the chance to feature them in World of Warships was a dream come true for many of us” said Philip Molodkovets, World of Warships’ Executive Producer. “Our love for big, epic metal warriors is mutual! Therefore we paid special attention to bring Transformers characters to life in details and true scale, side by side with legendary warships.”

“We’re thrilled to bring the Transformers brand to life in World of Warships through this unique collaboration” said Mark Blecher, SVP Corporate Strategy and Business Affairs at Hasbro. “Combining the might of warships and Transformers adds a whole new dimension to combat for fans of both franchises”. 

The coming Transformers collaboration with World of Warships will also bring a host of other new content, including special Transformers containers, dedicated in-game Tasks and Directives, consumable camouflages, commemorative flags and patches, and more.  

About World of Warships

World of Warships is a free, historical, online combat PC game from Wargaming. With its massive fleet of most iconic war vessels, including four different ship classes and strategically designed environment, World of Warships provides the ultimate naval warfare gaming experience, suitable for everyone. Thanks to its largest collection of historically accurate ships available to play, World of Warships prides itself as a digital ship museum and a focal point for naval history enthusiasts. 

New thematic content and innovative game modes are being added on a regular basis, providing a diverse and exciting gameplay to its broad player base. 

One franchise – multiple platforms

After the successful launch of World of Warships on PC, its unique gameplay and design has been adapted to bring free massive naval battles to other platforms with World of Warships: Legends available on PlayStation 4 and Xbox One and World of Warships Blitz on iOS and Android mobile devices.

Official website:  www.worldofwarships.com

About World of Warships: Legends

Experience epic naval action in World of Warships: Legends, a massively multiplayer online game where you can master the seas in history’s greatest warships! Recruit legendary commanders from maritime history, upgrade your vessels and stake your claim to naval supremacy with or against players around the world in thrilling and immersive battles.

World of Warships: Legends brings the online naval action loved by millions to home consoles for the very first time, alongside a host of content and features exclusive to the console experience.

Official website: https://wowslegends.com/

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4500+ employees and offices spread all over the world. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the strategic naval action game World of Warships.

Official website: www.wargaming.com

About Hasbro

Hasbro (NASDAQ: HAS) is a global play and entertainment company committed to Creating the World’s Best Play and Entertainment Experiences. From toys, games and consumer products to television, movies, digital gaming, live action, music, and virtual reality experiences, Hasbro connects to global audiences by bringing to life great innovations, stories and brands across established and inventive platforms. Hasbro’s iconic brands include NERF, MAGIC THE GATHERING, MY LITTLE PONY, TRANSFORMERS, PLAY-DOH, MONOPOLY, BABY ALIVE, POWER RANGERS, PEPPA PIG and PJ MASKS as well as premier partner brands. Through its global entertainment studio eOne, as well as its entertainment labels, Allspark Pictures and Allspark Animation, Hasbro is building its brands globally through great storytelling and content on all screens. Hasbro is committed to making the world a better place for children and their families through corporate social responsibility and philanthropy. Hasbro ranked No. 13 on the 2019 100 Best Corporate Citizens list by CR Magazine, and has been named one of the World’s Most Ethical Companies® by Ethisphere Institute for the past eight years. Learn more at www.hasbro.com, and follow us on Twitter (@Hasbro) and Instagram (@Hasbro).

Marvel’s Avengers Will Lock Spider-Man to PlayStation Consoles in 2021

In what has become an unfortunately common practice from Sony and third-party developers, it has been announced that Spider-Man will be a PlayStation exclusive character when he is released in Marvel’s Avengers sometime in early 2021. The character, which was not shown off in any form, will “debut with an in-game event that will introduce him to the wider world of Marvel’s Avengers.”

The announcement has emphasized that it will be “Crystal Dynamics’ take on Spider-Man” meaning things may not be quite the same as most fans expect but the character will feature a number of costumes, a unique move-set, and a special upgrade tree. Currently Square Enix‘s Marvel’s Avengers is set to be released on the Xbox One, PlayStation 4, PC, and Stadia on September 4th with the Xbox Series X and PlayStation 5 versions coming sometime this holiday season.

Guilty Gear: Strive Releasing in Spring 2021 for PS5, PS4, and PC

Arc System Works has narrowed down their release window for Guilty Gear: Strive as well as given us a few extra platforms to expect the fighting game on in their latest announcement. The company has announced that the game will be releasing sometime in spring 2021 for the PlayStation 4, PlayStation 5, and PC. Alongside this announcement the company also revealed two more playable characters that will be added to the game’s roster in the form of Leo Whitefang and Nagoriyuki.

Leo is one of the three “Allied Kings” of the Allied Kingdom of Illyria, and is responsible for the governing of Europe, the Middle East, and Oceania. He is also an accomplished warrior in his own right, with a relentless fighting style. As for Nagoriyuki, he is the newest addition to the Guilty Gear universe. A vampire with a number of unique and powerful abilities, he wields a huge sword with impressive skill in battle and slashes at his enemies with punishing blows.

Rogue Company Preview

Rogue Company

Developer: First Watch Games
Publisher: Hi-Rez Studios
Platform: PlayStation 4, Switch, Xbox One, Windows (Reviewed)
Release Date: 20 July 2020 (Closed Beta)
Price:  $14.99 USD – Available Here

Video Preview

Rogue Company is Hi-Rez Studio’s latest foray into competitive shooters using their new in-house studio First Watch Games. The 4v4 third personal tactical shooter features a motley crew of elite mercenaries teaming up to tackle various missions around the globe to simultaneously save the world and get paid. The game is currently in closed beta on Switch, PlayStation 4, Xbox One, and Windows via the Epic Games Store. Access can be purchased through a variety of founder packs or snagging a closed beta key during Twitch drops and other giveaways.

Whether you trace the root of the current hero shooter craze to Overwatch or further back to studios experimenting with shooter MOBAs, Hi-Rez Studios has a lengthy resume of shooters, MOBAs, and hybrids of the two. Rogue Company is new, but familiar territory for the developers behind Global Agenda, Tribes: Ascend, Paladins, and Smite. We had the chance to check out their closed beta build that launched alongside paid beta access.

Currently, Rogue Company offers two 4v4 PVP modes. Demolition is deemed their premiere mode and is a riff on the classic one life per round to destroy one of two points rule set popularized by Counter-Strike in 1999. Strikeout is their casual single capture point mode with limited respawns. The game offers a roster of heroes, each with a unique active and passive ability. There is also a Counter-Strike inspired store, though purchases carry over between rounds.

The hero roster is a solid group covering a variety of niches. First Watch Games classifies heroes as Duelists for DPS, Defenders, Breachers for attacking, Intel, Snipers, and Supports. Players lock in their character pick at the beginning of the round and half time in the case of Demolition mode, so teams will need to coordinate their picks. Right now, there is no way to see what types of characters other players are picking besides sheer memorization. While that is doable with a small roster, First Watch Games will need to replace the individual character icons with a role icon or augment them with a separate role icon.

The initial library of maps is solid. There are seven maps for Demolition and six of those are available for Strikeout. The maps are sized well for 4v4, striking the right combination of long alleys for snipers to dominate and tight corners for flankers. The design sticks to the tried and true three lane design with a degree of symmetry to keep things fair for both sides. I particularly like the fact players drop into the map with wingsuits like a battle royale at the beginning of a match. This gives teams a little flexibility on their initial engagement, allowing teams to rush a point or getting a flanker into the enemy backline faster.

Like any beta, Rogue Company still needs some major balancing work. Some character abilities like Saint’s revive and Dallas’ tracking are early standouts. Some characters like Gl1tch may have powerful abilities but are reliant on how gameplay evolves as players become more familiar with the game mechanics. Others need fixes outright, like Scorch’s incendiary rounds. Her activated ability is awkward because it lasts for a short period of time, requires the weapon magazine to be reloaded, and does not reload the weapon. Removing one of the mechanics will likely be a quick and easy fix.

On the weapon side, things are in a usable spot. The game has some tactical elements but are still well outside the realm of a simulation style tactical shooter. The weapons handle well, but the shotguns need attention. Notoriously difficult to balance, the developers have it right with some of them, such as the SKL-6. On the other hand, the automatic Striker 8X10 is a mess. It has too little damage, too little range, too little rate of fire, and a painfully slow reload that makes it too cumbersome to use.

The user experience is decent so far. The worst issue is the lack of ping display, a practically unforgivable sin for an online shooter. On the other hand, the controls are solid. First Watch Games use the basic third person control scheme with only a few extra buttons for abilities, equipment, and rolls. The set up is especially user friendly as many abilities have arc previews. I do find the arc for the quick grenade throw to be painfully short compared to other games.

The audio/visual presentation is solid so far. The sound effects are enjoyable and the soundstage is pretty good. While it is not laser accurate, I could get a very good idea where enemies were based on their footsteps with a pair of headphones and a virtual surround sound processor like Windows Spatial Sound. The voice acting is decent, though there are a few rough spots. The music is limited, so I hope a few more tracks are added for the menus. The visual style is excellent, combining flashy, unique characters with designs paying tribute to their histories with a near future tactical twist. On the technical side, I only ran into a single issue with switching between windows and fullscreen modes using alt-enter. I noticed the game dropped the resolution in windowed mode but does not increase the resolution going into fullscreen mode.

Rogue Company is a solid tactical shooter with a high degree of accessibility right out of the gate, likely a testament to Hi-Rez Studio’s lengthy experience in shooters and hero-based titles. With any early beta, the devs have a long road of balancing ahead of them, but I was pleasantly surprised at the state of the game balance. The real challenge for Rogue Company in the long term will be to differentiate themselves in an increasingly crowded market of hero-based competitor shooters.

OPEN WORLD HEART OF DEIMOS USHERS IN NEW WARFRAME ERA, LAUNCHING FOR FIRST TIME ON ALL PLATFORMS SIMULTANEOUSLY AUGUST 25

Digital Extremes’ TennoCon Unveils Wealth of Surprises With Pilotable Mechs, New Player Introduction, and Infested Open World. New Warframe ‘Xaku’ and End-Player Customization Feature Push Warframe into the Future

LONDON, ONTARIO, CA – August 2, 2020 – Canadian developer and publisher Digital Extremes culminated its first all-digital TennoCon, it’s fifth annual Warframe® convention, by announcing the Heart of Deimos open-world expansion and — for the first time for any of its major updates — a simultaneous system launch date of Tuesday, August 25 on all platforms (PC, PlayStation®4, Xbox One, and Nintendo™ Switch).

Weaving the grotesque and the beautiful, old and the new, the Heart of Deimos will propel Warframe into a completely new era — one that now starts with a Cinematic New Player Introduction and has three open worlds to explore. A living moon, the new open world Heart of Deimos unwraps the Infested factions’ murky, complex origins, unveiling the lost Entrati family and the marvels of technology and horror it left behind. With the Cinematic New Player Introduction, new and veteran players alike will feel like they are playing a significant part in a larger universe with greater consequences. And with the newly revealed Helminth Chrysalis System, Tenno can transform their space ninja by transferring Abilities between Warframes, kicking off one of the game’s deepest customization systems yet.

Devastating pilotable mechs (“necramechs”) will thrill players aching for heavy power combat. Exploration into the densely packed, vertical “fleshscape” of Deimos will aim to surprise with Infested “K-Drives”, combining hoverboard mobility with shooting firepower, for a whole new combat dynamic.

Heart of Deimos features a wealth of even more eye-opening features and surprises starting with 2020’s second Warframe, the imaginative community-designed, gender-neutral Xaku. Unveiled in Heart of Deimos, Xaku wields the power of the Void, assembled into a trio of different Warframe visuals and functions. Following in the footsteps of Protea, Xaku is the 44th Warframe.

https://www.youtube.com/user/PlayWarframe

Explore The Open World Expansion, Heart of Deimos

Heart of Deimos follows Digital Extremes’ two previous open worlds, Plains of Eidolon and Fortuna, with a new design twist, connecting an open world on its surface to a procedurally generated tileset underground.

On the moon surface, players will find themselves thrust into the sticky, pulsing, and terrifying hivemind landscape of the Infested faction, where nearly everything feels alive and connected. Giant towering wyrms, silhouetted against the darkened red sky, battle for control over night and day, while on the ground bulbous pods burst open with Entrati NPCs consumed and transformed by the Infested hive mind or a cadre of belligerent Infested creatures, ready to attack.

Underground, a series of procedurally generated networked tunnels and vertical spaces lead players to further explore the secret origins of the Infested and the twisted Entrati experiments. One remnant from the Entrati’s past works are giant, powerful ‘combat mechs’. These giant war machines might have served multiple purposes in the past but will play a key to players’ survival against a relentless enemy on their home planet. Players will fight against and in them!

Tenno will discover their K-Drives (introduced in Fortuna) upgraded to living ‘Infested hoverboards’, while re-experiencing open-world gameplay elements such as conservation, fishing, and Archwing flying and combat. Harbored on the second moon of Mars, Heart of Deimos is located early in the Star Chart progression, making it accessible for new players.

A charity event, a portion of all TennoCon proceeds will be given to Autism Ontario London and Alzheimer Society London and Middlesex (ASLM), each of which serves their communities with specialized services, education, and resources to make Ontario a better home for every kind of person. To donate during the event itself, visit Tiltify.com/. Players can attend Baro Ki’Teer’s Relay for extraordinary deals until Monday, August 3, and all players who log in to play Warframe will receive 2X Affinity from August 1-12 and 2X Credits from August 12-25. Heart of Deimos will ship on all platforms (PC, PlayStation®4, Xbox One, and Nintendo™ Switch) on Tuesday, August 25.

For more detailed info on, go to www.warframe.com. Warframe is available for free on PC, PlayStation®4, Xbox One, and Nintendo™ Switch. Download it now! To keep up with the latest updates from the development team, be sure to follow Warframe on Twitch, YouTube, Twitter, Facebook, and Instagram.

ABOUT DIGITAL EXTREMES
Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world’s top independent video game development studios. Originating with the co-creation of Epic Games’ multi-million unit selling Unreal® franchise including Unreal and Unreal Tournament, Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multiplayer campaign, and The Darkness® II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of 50 million registered players on PC, PS4™, Xbox One and Nintendo Switch™. For more information about Digital Extremes, visit www.digitalextremes.com. To sign up for Warframe, visit www.warframe.com.

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EA Sports UFC 4 Career Mode Highlighted in Trailer

With EA bringing EA Sports UFC 4 to the PlayStation 4 and Xbox One in a bit under two weeks, the company has decided it was about time to show off what fans of MMA can expect in this game’s version of the career mode. Players will see their custom fighter grow in strength depending on how they train as well as how they fight and more than ever will the player’s relationship with other fighters and the fans play a major role in the game as players can choose to play through the game in a number of ways.

One thing that some may be on the fence with is the new injury system that will be “unscripted” and can potentially see their fighter suffer from either a temporary injury that hurts their stats or a career long wound that will put an end to that fighter far earlier than some may hope. The trailer can be found below while the game itself is set to be released on August 14th.

Battletoads Releasing August 20th

For a bit now Microsoft has been keeping the release date for Battletoads rather under-wraps but now the company has revealed exactly when side-scrolling brawler fans can expect the revived game to debut on the Xbox One and PC. The company has announced that Dlala Studios and Rare will be releasing the game on August 20th and alongside this reveal the company also shared a new trailer highlighting the (unfortunate) CalArts style that has plagued nearly every type of Western animation in recent years.

One to three players will take control of Rash, Zitz, and Pimple and team up to storm through wild and unpredictable stages with only one rule, expect the unexpected. With a unique hand-animated cartoon style and packed with memorable characters and locations, the Battletoads are back for a larger-than-life brawl.

People Can Fly Announces Original AAA “Action Adventure” Game

Although People Can Fly is currently working on Outriders for Square Enix it doesn’t mean they don’t have their own unique projects in the work as the company has just announced that they are developing a new and original AAA game that they describe as being “a highly ambitious, groundbreaking action adventure title” that will be releasing in the future for next-generation consoles, streaming platforms, and PC.

Led by Studio Head, David Grijns, and Creative Director, Roland Lesterlin, People Can Fly New York will work hand-in-hand with its sister studios in Warsaw, Rzeszow, and Newcastle to work on the game and in an effort to match the scale of the project, the company will be looking to grow its New York studio over the next 12-18 months and additionally open a new startup studio in Montreal.