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Forge of Empires: Forge Bowl heralds the new year

Famed quarterback Cal Rogers returns with the InnoForgers team to compete in this year’s Forge Bowl in the hit strategy game Forge of Empires. The Forge Bowl begins on January 14, 2021 and ends on February 3, 2021. 

In Forge Bowl, the goal is to score touchdowns for your team. 35 quests can be completed immediately and another 20 quests are unlocked daily. The goal is to reach the end zone and score a touchdown, giving players the opportunity to win the coveted touchdown reward. There are also five different trainers available, which offer various benefits. Players should use them very wisely. Each move across the field requires footballs, which players can earn through quests. These can also be collected by logging in daily and when solving events. For every yard players advance, their rank in the league increases. A higher rank promises better rewards. At the end of the event, they receive additional special rewards depending on their rank.  
 
Forge Bowl 2021 also brings new, exciting buildings. The main prize is the Terracotta Vineyard. The level 1 building can be obtained from the quest line and it can be upgraded up to level 8. To do this, players will need Terracotta Vineyard upgrade kits. They can get these from the quest line itself as well as from touchdown rewards. The level 1 building brings hapiness, population, and coins. At level 2, it also generates medals. With level 3, goods are added. From level 4, the building also provides Forge Points. With more upgrades, the power increases further. 

In addition, players will have the chance to get four new 5×2 decorations, each of which exists in two different variants, as well as three new portraits. 

Forge of Empires is free to play and available for browser and mobile for Android and iOS devices. 

About Forge of Empires 
Since its release in 2012, Forge of Empires (www.forgeofempires.com) has been one of the world’s most successful strategy games, with several million active players in over 30 markets. In Forge of Empires, players guide a village through the different epochs of human history – from the Stone Age to the distant future. Through skillful planning and tactics on the battlefield, they can expand their sphere of influence and create an impressive empire. Continuous content updates ensure several years of fun. You can switch between browser, iOS and Android devices at any time while playing. 

About InnoGames 
InnoGames is Germany’s leading developer and publisher of mobile and online games. The company based in Hamburg is best known for Forge of Empires, Elvenar and Tribal Wars. InnoGames’ complete portfolio encompasses seven live games and several mobile titles in production. Born as a hobby, InnoGames today has a team of 400 employees from more than 30 nations who share the passion of creating unique games that players across the globe enjoy for years. 

Land ahoy, drop anchor! Curious Expedition 2 disembarks for PC (Steam) on January 28th

Nintendo Switch™, Xbox and PlayStation® versions to follow later in 2021

Gothenburg, Sweden – January 14th, 2021 – Thunderful Publishing & independent developer Maschinen-Mensch are excited to announce that their upcoming title, Curious Expedition 2 will be leaving PC (Steam®) Early Access and entering into commercial launch on January 28th. Maschinen-Mensch have been building the game and listening to community feedback to turn Curious Expedition 2 into the ultimate narrative roguelike experience. 

While the PC release marks a major milestone for Curious Expedition 2, the adventure has only just begun! A console release on Nintendo Switch™, Xbox and PlayStation® platforms is coming later this year, along with an extensive post-launch content plan for 2021! To celebrate the announcement that Curious Expedition 2 will be launching in just two weeks, a new gameplay trailer has been released for the game, showcasing its beautiful audiovisual direction, charming writing, accessible, yet deep gameplay and branching story systems:

Purchase Curious Expedition on Steam: https://store.steampowered.com/app/1040230/Curious_Expedition_2/

“We are so excited to reveal that Curious Expedition 2 will be out in just two weeks! Creating this game has been quite the journey in itself,” said Johannes Kristmann, Co-Founder at Maschinen-Mensch. “For all you adventurers out there, we wish you good luck on your travels. With a treasure trove of content planned and console versions too, there’s a lot more to come from us in 2021.”

In a reimagined late 19th Century, it is 1886 and the world is waiting with bated breath in the lead up to Paris World’s Fair. During this time, an immense discovery has been made: mysterious islands in the oceans have begun to appear, only to vanish soon afterwards, as if by magic. The three great Explorer Clubs of Paris are now funding expeditions to these strange islands in a bid to make bold new discoveries, to be exhibited in their stands at the upcoming World’s Fair. Take on the role of an intrepid explorer, assemble your crew, and come across all manner of unique cultures, flora, fauna, treasures and more. With a timeless art style inspired by the classic Franco-Belgian comics of the 20th century and an arrestingly charming orchestrated soundtrack, Curious Expedition 2 is a pulp adventure storybook come to life.

Using a combination of hand-crafted and procedural gameplay and story elements, Curious Expedition 2 creates completely unique and epic adventures every time you play. It tells its story through traditional choice-based adventure mechanics, but also adds in resource management, turn-based exploration and combat sections with dice-roll mechanics, and roguelike elements. It’s a curious mix of genres and subgenres, all wrapped up in a streamlined and accessible gameplay experience with powerfully dynamic options. 

In Curious Expedition 2, no two adventures are ever the same. Your character and those you recruit are all procedurally-generated with specific classes, but with their own unique look, abilities, strengths and weaknesses. On your adventures, all manner of unforeseen circumstances can positively or negatively impact your progress, so careful resource and sanity management is needed to make it back home with your spoils – and your team! There are multiple expedition types, each with their own unique goals and events. Will you seek out the legendary Golden Pyramid, or choose to recover the Rainbow Orchid instead? Plunder ancient shrines, haggle with traders or indigenous tribes, loot ghostly pirate ships, and a whole lot more in your own procedural pulp adventure. In Curious Expedition 2, a world of unimaginable wonder and surprise awaits!

Curious Expedition 2 is available now for PC (Steam®), priced at $/€19.99 / £16.99. Later in 2021 Curious Expedition 2 will come to Nintendo Switch™, Xbox and PlayStation® platforms.

About Maschinen-Mensch  

Maschinen-Mensch is a Berlin-based studio founded in 2014 by Riad Djemili and Johannes Kristmann, combining 15 years of experience in professional AAA game productions. Among other projects, they worked on the multi-award winning game “Spec Ops: The Line” by YAGER Development. Maschinen-Mensch’s debut title Curious Expedition was first released in 2015 on Steam.

About Thunderful Publishing

Thunderful Publishing is a games publishing company, founded in Gothenburg, Sweden in 2017. Part of the Thunderful Group, which also includes development studios Zoink Games and Image & Form, and publisher Rising Star Games, Thunderful Publishing focuses on premium PC and console games for a worldwide audience and is the publisher behind award-winning games such as Steamworld Quest: Hand of Gilgamesh, Lonely Mountains: Downhill and Curious Expedition 2.

First-Person Horror Game Silver Chains Is Going to Send Cold Shivers Down Your Spine

Releasing for PS4 and Nintendo Switch on Jan 29

January 14th, Cologne – Headup and developer Cracked Heads Games announced that their first-person horror game Silver Chains is coming to PlayStation®4 and Nintendo Switch in just two weeks from now – the release date for both platforms is locked in for January 29th.

After a car accident, the main protagonist Peter finds himself trapped in an old English manor. He went there as it was his only change to get help and shelter for the night, even if it didn’t look too welcoming. Soon he realizes that he’s not alone in there, something is lurking in the shadows. To find a way out, he explores the ancient building and it’s getting weirder with every door he’s leaving behind…

Using Unreal Engine 4, Silver Chains’ graphics bring to life the hauntingly beautiful interiors of an early 20th century English manor. The Victorian architecture plays its part in creating an eerie atmosphere which will keep you on the edge of your seat as you unravel the mysteries of this place and uncover pure madness.

Check out the Console Trailer that will give you the creeps by revealing some of the game’s supernatural creatures. Take a seat, crank up the volume and see for yourself!

About Silver Chains

Silver Chains is a first-person horror game with a strong emphasis on story and exploration. Search for clues within an old abandoned manor to unravel the truth about the terrible events which happened here.

After his car hit a tree in a stormy night, Peter wakes up in an old abandoned mansion, somewhere in England. He can´t remember why and how he got here, but soon he realizes that the house is not as abandoned as it seems. While trying to find a way out of the house, Peter has to uncover the dark secrets of what has happened in this place.

As he tries to find his way out, Peter discovers hints which indicate that he has already been here before. But by the time he’s starting to put the pieces of the puzzle together, something evil has picked up his trail… Solve puzzles to find out how you are connected to the mysteries of this place. But be careful: Something evil lurks in the cold, dark masonry and it has already started hunting you.

Features:

  • An atmospheric horror experience: photo-realistic & detailed graphics bring the interior of an old abandoned mansion to life and an eerie soundtrack will fully immerse you into the game.
  • Story-exploration-game with puzzle- and action elements: Unravel the mysteries of a huge mansion and gain entry into its hidden areas by solving puzzles
  • Beware the dangers lurking in the dark. This evil you cannot fight – run for your life or find a place to hide: Experience intense feelings of horror as you try to escape from the monster chasing you down.

About Headup

Headup is a hybrid games publishing and development company providing players worldwide with the best content in the independent gaming sector. Established in 2009, it is active on all major platforms such as consoles, mobile devices and PC, and was awarded as “Best Publisher” at the German Developers Awards in 2012, 2013, 2017 and 2019. With over 80 million customers served on mobile and further several million players on the PC and consoles, Headup is always looking to raise awareness and commercial success for developers thinking outside the box. More information can be found at www.headupgames.com and twitter.com/headupgames.

About Cracked Heads Games

Cracked Heads Games started its work in 2016 as a game developing company. Consisting of five employees, the company is located in a small town named Yakutsk, Russia.

Once part of a successful company focusing on mobile games, the team has always wanted to create games for consoles. So, leaving everything behind, they decided to start their own company. After creating office conditions in a rented apartment, Cracked Heads Games decided to start development for their first own game, an ambitious horror survival game called Silver Chains. The game was presented at some of the largest gaming conferences such as E3, Tokyo Game Show and gamescom. Whilst preparing the release of their debut title, this ambitious company, has already started a new project, despite its size. 

MILESTONE ANNOUNCES MXGP 2020 RELEASE ON PlayStation®5

MILESTONE ANNOUNCES MXGP 2020 RELEASE ON PlayStation®5

Next generation Motocross experience.

Sydney, Australia – January 14th, 2021 – Milestone is pleased to announce the release of MXGP 2020 on PlayStation®5. Thelatest chapter of the beloved series of the official FIM Motocross World Championship, is now on the next-generation along with a lot of exclusive features.

Thanks to the innovative DualSense Controller, MXGP 2020 will have amazing haptic feedback and adaptive triggers, giving a real dirt bike experience to players. Additionally, PlayStation®5 gives the opportunity to upgrade resolution up to 4K with strong 60 FPS, increasing details and immersion for a smoother motocross experience. Last but not least, riders who really love competition will now have the chance to compete in online races up to 14 players.

In MXGP 20 you can enjoy the adrenaline of the current MXGP season, competing with 68 riders from MXGP and MX2 categories on all the 19 circuits of the season. Building your career starting as a rookie will be just the first step for glory: players will be able to join an official team or build their own one, personalizing their experience to fit their dream as a competitive rider. Track Editor is back with some new features added in. With Heightmaps feature, players can replicate the real MX tracks configurations, often built on hills and mountains, adding realism and all the challenges that real riders face during races. Four different types of terrain will allow players to choose and customize the element in order to create the track of their dream. Those tracks could be shared online with friends and community.

MXGP 2020 on PlayStation®5 is available now.

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About Milestone

Founded in Milan in 1996, Milestone S.r.l. is one of the leading and longest established racing game developer in the world.  The 200+ people team is responsible for hit series like MotoGP™ and MXGP – The Official Motocross Videogame, Monster Energy Supercross – The Official Videogame series as well as own IPs Ride and Gravel. Milestone is fully privately owned and independently self-funded. For more information please visit www.milestone.it

Swashbuckling Action RPG King of Seas Confirmed for February 18th Launch

Milan, Italy – January 14th, 2021. Avast landlubbers! 3DClouds has raised theirJolly Roger to announce that their highly anticipated sea fairing action RPG King of Seas will launch on February 18th, 2021 for PC via Steam, Nintendo Switch, PlayStation 4 and Xbox One. After a busy year of development, King of Seas is finally ready to set sail and thrill pirate fans around the world. 

Fans can wishlist this swashbuckling adventure game on Steam now, with console pre-orders opening soon. 

King of Seas is an Action Role playing game set in a deadly procedurally generated pirate world. In a ferocious plot you will fight to regain what has been taken away and embark on an epic adventure in a fantastic world, filled with battles, lost islands and treasures. A universe full of amazing characters and breathtaking missions will keep you anchored as you strive to become the king of all pirates.

In celebration of this momentous occasion, 3DClouds has released a new gameplay trailer to whet your appetite ahead of the launch. 

https://youtu.be/eBxwtY0mv3E

King of Seas will be available on February 18th for Windows PC via Steam, PlayStation 4, Xbox One and Nintendo Switch. Fans can wishlist the PC version on the official King of Seas Steam page here. For all the latest information please visit the official website here or follow on social media Facebook, Twitter, Instagram, Discord and YouTube. 

About 3DClouds

3DClouds is a graphic studio creating multimedia productions in Computer Graphics and MultiService 3D. For some years 3DClouds has specialized in creating video games thanks to a team of veterans of the sector, with experience in Microsoft, Milestone and Ubisoft, and a team of young and enthusiastic talents. 3DClouds debut videogame All-Star Fruit Racing released in 2018 was a kart racer available on PC, PlayStation 4, Xbox One and Switch. The following year 2019 turned out to be a very big year for 3DClouds with three separate titles released. Xenon Racer our second game was released in the spring showcasing another example of design innovation within the racing videogames genre. In November “Race With Ryan” a second kart racing game was released which we developed for the most famous youtuber channel in the world, Ryan’s Toy Reviews. Closing out on a busy 2019 we also released CARRUMBLE, a completely new take on the brawler genre.

LG AND ELEMENT AI COLLABORATE ON CONTENT HUB FOR AI EXPERIENCE EXCHANGE

World-leading researchers, policymakers, designers, companies share diverse perspectives on topics such as human-machine collaboration and diversity

SEOUL, Jan. 13, 2020 — At CES® 2021, LG Electronics (LG) president and CTO Dr. I.P. Park and Element AI CEO Jean-François Gagné will unveil AIX Exchange: The Future of AI and Human Experience, a multifaceted digital report that includes in-depth interviews with leading experts in AI, consumer advocacy, design and business. AIX Exchange builds on the Levels of Artificial Intelligence Experience (AIX) Framework, which launched at CES in 2020, and proposes a shared definition for advancements in consumer AI while maintaining a focus on human-centric design.

The multimedia report explores AIX design across six core themes titled Public Perception, Ethics, Transparency, User Experience, Context and Relationships, each with multiple sub themes that interlink, such as the importance of user interface for building transparency and how a clear purpose for AI products can support adoption by end-users. To ensure it appeals to all stakeholders, there is also an Understanding AI section that helps public audiences follow along with some of the technical aspects of the discussion.

“We felt like there were many different discussions happening from different stakeholders across different platforms and we wanted to create an accessible way for the industry to explore these important topics in one place,” explains Dr. Park. “This effort isn’t about answering questions but to ask them in the frame of the end-user. We hope that by raising the issues and opportunities presented by AI, we can better understand what is at stake and help shape the future through collaboration.”  

The report comes at an important time for a technology that is increasingly finding itself in our homes, our cars and our pockets. McKinsey estimates AI techniques have the potential to create between USD 3.5 trillion and USD 5.8 trillion 1 in value annually while PwC estimates that 30 percent of jobs are at potential risk of automation by mid-2030s. 2

“AIX Exchange was created to bring together a wide range of expert perspectives on the future of AI and its application for human spaces, such as in the home, the car, at work and in public,” says Gagné. “Many in the industry see the overwhelming potential of the technology but also the perils and the need to come together to help shape and safeguard our future.”

Interviews were conducted and captured over Zoom between September and November 2020 and included talks with:

  • Yoshua Bengio, Scientific Director of Mila and recent Turing Award winner
  • Rodney Brooks, robotics entrepreneur who founded iRobot Corp., inventor of the Roomba robot vacuum
  • Dr. Christina J. Colclough, global policymaker focused on workers’ rights and the impact of technology
  • David Foster, Head of Lyft Transit, Bikes and Scooters
  • Dr. Yuko Harayama, who helped develop Japan’s Society 5.0 roadmap as Executive Member of Japan’s Council for Science, Technology and Innovation
  • Charles Lee Isbell Jr., Dean of Computing at Georgia Tech
  • Helena Leurent, Director General of global consumer rights group, Consumers International
  • Bo Peng, Portfolio Director at renowned design agency IDEO
  • Jeff Poggi, Co-CEO of the McIntosh Group
  • Sri Shivananda, SVP and CTO at PayPal
  • Dr. Max Welling, VP Technologies at Qualcomm Netherlands and research chair in Machine Learning, University of Amsterdam
  • Alex Zafiroglu, Deputy Director at the 3A Institute (3Ai, Australian National University

Interviews can be watched or listened to through the AIX Exchange YouTube channel or through the report itself, which also includes references to recent developments in the industry, sharable consumer-friendly content such as an infographic on the History of AI and even an AI-generated conversational research report that uses natural language processing and deep learning to observe the different ways stakeholder groups are talking about AI.

Customers or researchers are encouraged to visit www.AIXexchange.com to discover the perspective of AI experts and leaders in various fields such as design, anthropology, policy, consumer and employee advocacy.  Visit LG’s virtual CES 2021 exhibition to see LG’s CTO speak about the importance of open innvation and partnerships at LG Future Talk.

# # #

1  www.mckinsey.com/featured-insights/artificial-intelligence/notes-from-the-ai-frontier-applications-and-value-of-deep-learning

2  www.pwc.co.uk/services/economics/insights/the-impact-of-automation-on-jobs.html 

About LG Electronics, Inc.

LG Electronics is a global innovator in technology and consumer goods with a presence in almost every country in the world and a diverse workforce of 74,000. LG is composed of five companies – Home Appliance & Air Solution, Home Entertainment, Mobile Communications, Vehicle Component Solutions and Business Solutions. With 2019 global sales of USD 53 billion, LG is a leading manufacturer of a wide range of products from TVs, washing machines, refrigerators, air conditioners, mobile devices, digital signage and automotive components. LG is also known for its premium LG SIGNATURE and advanced LG ThinQ brands, which feature the company’s artificial intelligence technology. For more news on LG, go to www.LGnewsroom.com.

About Element AI

Element AI is a global developer of artificial intelligence-powered (AI) software solutions. Created in Montreal – Canada’s deep learning hub – it launched with a unique vision:

  • Democratize AI with a non-predatory and totally collaborative model for commercializing AI
  • Drive cutting-edge research that makes AI accessible, scalable, and trustworthy
  • Transform work around human-machine collaboration

With 350 people across offices in five cities in North America, Europe, and Asia, EAI enables the world’s most innovative companies to reinvent the way they do business.

Ubisoft Announces Collaboration with Lucasfilm Games on a New Star Wars™ Game

Award winning studio Massive Entertainment to lead development of  a new story-driven open-world Star Wars adventure

SYDNEY, AUSTRALIA – January 14, 2021 – Ubisoft today announced it is collaborating with Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy.

Headed by Massive Entertainment, Ubisoft’s critically-acclaimed AAA studio based in Malmö, Sweden, the project gathers some of the most experienced, innovative talent in the video games industry and will make the most of Massive’s cutting-edge technologies, including the Snowdrop engine, to deliver a groundbreaking Star Wars adventure.

“The vast Star Wars lore is an incredible source of inspiration for our teams,” said Yves Guillemot, co-founder and CEO of Ubisoft. “This is the beginning of a long-term collaboration with Disney and Lucasfilm Games, and we are pleased to be working hand-in-hand to build upon the incredible legacy of Lucasfilm to create a game that we know Star Wars fans will love.”

“Ubisoft have a unique talent for crafting immersive worlds so we’re thrilled to work with them on this project”, said Douglas Reilly, VP, Lucasfilm Games. “We are inspired by the passion and talent of the team at Massive, and together we share a vision for the type of original stories we want to tell with our players in this expansive galaxy. They have the creativity, experience, and community understanding to bring awe-inspiring authenticity, depth and innovation to this new Star Wars game.”

“In the Star Wars galaxy and beyond, we work with the best teams in the industry to create world-class games that push the boundaries of the medium,” said Sean Shoptaw, SVP, Disney Games and Interactive Experiences. “Lucasfilm Games and Massive Entertainment together can create something truly unique for our fans across the globe.”

As Creative Director for the game, Massive’s Julian Gerighty says, “This is a lore that we love, and we want to do it justice with a game and story that bring both lifelong and new fans on an immersive and outstanding journey that will stay with them for years.”

Massive is actively recruiting for the best and brightest talents to join this career defining project. Candidates interested in joining the team can apply to open positions at https://www.massive.se/career/. More information about the game and the release date will be shared at a later stage.

About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry®, For Honor®, Just Dance®, Watch Dogs, Tom Clancy’s video game series including Ghost Recon®, Rainbow Six® and The Division®. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2019-20 fiscal year, Ubisoft generated net bookings of €1,534 million. To learn more, please visit: www.ubisoftgroup.com.

© 2021 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries.

Lucasfilm, the Lucasfilm logo, STAR WARS and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. © & ™ 2021 Lucasfilm Ltd. All rights reserved.

Super Bernie World Devs in Collaboration with 2064: Read Only Memories Studio Reveal Kitsune Tails

Super Bernie World Devs in Collaboration with 2064: Read Only Memories Studio Reveal Kitsune Tails

Magic, Queer Romance Will Drop on PlayStation, Steam, itch.io in Q1 2022

SAN FRANCISCO – 13 Jan. 2021 – Developer Kitsune Games unveils their follow up to Super Bernie World, which has more than 250,000 downloads across Steam and itch.io, made in collaboration with 2064: Read Only Memories studio MidBoss and console publisher Ratalaika Games. Kitsune Tails, a platformer styled after beloved classics steeped in Japanese mythology and diverse relationships, will arrive on PlayStation 5 and PlayStation 4 as well as Windows PC and Linux via Steam and itch.io in Q1 2022. 

Run, jump and dash across five worlds inspired by Japanese mythology as Yuzu, a young and inexperienced member of the fox people called kitsune serving as a divine messenger of the goddess Inari. Follow her destiny and prove even a half-kitsune with a human father can master adorable elemental outfits bestowing powerful abilities including ground pound attacks, running on water, shooting fireballs, and freezing enemies solid.

A mishap on Yuzu’s first outing leaves her in serious trouble. Fortunately the friendly healer Akko saves the kitsune from a dire fate. Perhaps this turn of events was written in the stars, as a budding romance develops between the two young women. Unfortunately, Yuzu’s childhood friend and mentor has other plans, and with the help of a special amulet gifted to Yuzu by her goddess she must rescue Akko from her former mentor before it’s too late.

Earn even more special abilities by finding hidden outfits or stealing them from monsters. Ride a giant boot, become an invincible rainbow fox, or use an antique samurai spear to scale walls. Fend off unfriendly ghosts with the warm light of paper lanterns in search of secret doors. Retrace Yuzu’s footsteps through earlier areas with newfound powers to find optional story content and unlock the best ending.

“Secrets are a staple of classic platformers, and we wanted to use that as a vehicle for telling a story of complicated relationships and self discovery,” said Emma ‘Eniko’ Maassen, Kitsune Games founder. “Only by using all of the skills imbued by Yuzu’s adorable outfits and other tools she’ll collect on her journey can you really get the whole tale, but Kitsune Tails will have plenty of accessibility options allowing players to define the depth of challenge.”

A Kickstarter campaign for Kitsune Tails will run in mid 2021 ahead of its release on PlayStation 5 and PlayStation 4 as well as Windows PC and Linux via Steam and itch.io in Q1 2022. Players can enjoy Kitsune Tails in English, German, French, Spanish, Portuguese, Russian and Japanese.

To learn more, visit Kitsune Tails website or follow @KitsuneGamesCom, @MidBoss, and #KitsuneTails on Twitter.

About Kitsune Games

Kitsune Games is an inclusive indie video game development studio led by Emma ‘Eniko’ Maassen and James Yarrow. Set apart by its queer founder, the studio strives to make the world a better place by offering quality entertainment with representation of people from all walks of life.

For more information, visit the Kitsune Games website or follow @KitsuneGamesCom on Twitter.

About MidBoss

Based out of San Francisco (although not the Neo kind), MidBoss aims to make the world better, safer and more inclusive for marginalized people, especially those across the gender and sexuality spectrum, by creating cool experiences through games and other forms of media which diversify representation, as well as becoming a platform for queer content around the world.

To learn more about MidBoss visit the studio’s Midboss website, @MidBoss on Twitter, and the MidBoss blog.

About Ratalaika Games S.L.

Based out of Spain, Ratalaika Games is an indie developer and publisher of 2D games for consoles and PC. Focused on helping other indie creators, the company offers console porting, localization and promotion services to spread the word about smaller studios to gamers all over the world.

Please visit the Ratalaika Games website, like the Ratalaika Facebook page, and follow @RatalaikaGames on Twitter for more information.

30XX Wall-Jumps onto Steam Early Access 17 Feb. 2021

30XX Wall-Jumps onto Steam Early Access 17 Feb. 2021

20XX successor debuts on Windows PC with all-new level editor

POST-HUMAN EARTH – 13 Jan. 2021 – 30XX, the new Megaroguelike action platformer from Batterystaple Games, follows in the footsteps of its acclaimed predecessor enjoyed by more than 200,000 players on Feb. 17, 2021, by springing into Steam Early Access. 

Alongside the classic roguelike Arcade Mode and permadeath-free Mega Mode campaign, 30XX empowers fans to design the levels of their dreams with Maker Mode. Modeled after the tools used to develop the game, this level editor allows the community to craft custom stages and share them with the world.Popular player-made creations will be vetted by Batterystaple Games and other adventurers will have the option to shuffle these gauntlets into their journeys, helping keep the experience fresh and new for millennia to come.

The Steam Early Access release debuts with six level themes to sculpt and explore. These include Penumbra, a cathedral with reflective surfaces that encourage explorers to utilize their surroundings to take down foes, as well as the twitchy thrill ride Deepverse, a synthwave holo-jungle with intense timing-based hazards that test precise mastery of 30XX’s crisp controls. 

Hi-bit pixel art from art director Glauber Kotaki (Rogue Legacy, Chasm) ties the aesthetic of one stage to the next along with an energetic chiptune soundtrack that propels the action forward. No matter the arena, 30XX’s heroes have a myriad of ways to tackle the obstacles ahead. Harness abilities from vanquished bosses using Nina’s new Power Fusion system, synthesizing them into 64 hybrid moves to surmount any stumbling block. Alternatively, wield Ace’s fearsome Techniques to chain together devastating combos and slice through anything in his way.

“Early Access was hugely influential in shaping 20XX into something special, and our team can’t wait to invite the community back into the process to help us reach new heights with 30XX,” said Chris King, founder, Batterystaple. “Thankfully, that time isn’t far off now and we’ll be doing just that on Feb. 17, 2021. We look forward to fans leaving their mark on the game with feedback and their own designs in Maker Mode and hope to have you along for the ride.”

To learn more, please check out the 30XX Steam page or the official Batterystaple Games website, and join the 20XX series community on Discord, Twitter, YouTube, and Facebook.

About Batterystaple Games

Batterystaple Games is an independent developer founded by Chris King. Scattered across the globe, the team aims to create crisp, satisfying action games that players can enjoy with friends and continue to come back to for years to come. The studio’s first project, 20XX, has sold more than 200,000 copies across Steam, Nintendo Switch, PlayStation 4, and Xbox One. The team also published Jamestown+, the revival of Final Form Games’ classic bullet hell shooter.

To learn more, check out the official Batterystaple Games website.

About Kowloon Nights

Founded in October 2017, Kowloon Nights is a global video game investment fund dedicated to independent developers. Its members and advisors include Alexis Garavaryan, Jay Chi, Keizac Lee, Lindsey Rostal, Sam Lee, and Ryan Payton. All lifelong gamers, their combined experience in the industry spans several decades and covers all aspects from content strategy, publishing, operations, global business to product development. 

For more information, please visit the official Kowloon Nights website.

Spacebase Startopia Preview

Spacebase Startopia

Developer: Realmforge Studios
Publisher: Kalypso Media
Platform: PlayStation 4, PlayStation 5, Switch, Xbox One, Xbox Series X, Windows (Previewed)
Release Date: Q1 2021
Price:  $49.99 USD/$69.95 AUD – Available Here

Video Preview

Spacebase Startopia is the follow up to the 2001 business management sim Startopia. The original game was lauded for its comedic delivery and solid gameplay. Twenty years later, Kalypso’s subsidiary Realmforge Studio now has the IP. The new game is adding an RTS element to Startopia’s business sim gameplay while keeping the signature humour. The game will offer a singleplayer campaign, competitive multiplayer, and cooperative multiplayer modes. Currently the game is part of the Xbox Game Preview, and instant beta access is available on PC as part of the pre-order.

Spacebase Startopia’s humour is front and centre. Like most comedic games, the humour will not appeal to everyone. Most of the jokes come from the AI that serves as the player’s assistant. As such, most of the comedy is the standard AI-based jokes we have seen from games like Portal. So far, the humour has been pretty one dimensional, so the writing has been more enjoyable when the game uses a lighter touch. The humour became stale quickly in the campaign due to the constant commentary and interjections from the AI assistant.

The gameplay is billed as a space station management sim mixed with a classical RTS. Practically speaking, the game is mostly space station management with some simple RTS combat thrown in. I found the RTS combat to be unimpressive so far. It is limited in scope, with players having large security bots on standby to deal with the occasional attacker. The RTS controls need some polishing before release. The RTS controls have a completely separate mode that needs to be toggled. The controls themselves does not feel very responsive and unit movement feels rather bogged down. The RTS combat is extremely simple. So far, it doesn’t add much to the overall gameplay besides checking off a feature box.

The space station management gameplay is Spacebase Startopia’s bread and butter. This is also where the game shines. So far, I really like the constant balancing act the game offers where players are juggling resource gathering, employees, and customer satisfaction as they expand their space hotel. Part of the challenge is the sheer number of alien races in the game. There are some common needs like eating and sleeping that needs to be addressed. Each race also has specific needs that require players to diversify their offerings to keep their visitors and employees happy. I found it is incredibly easy to lose track of a factor and turn your station into an absolute dump in the middle of space. Digging yourself out of that hole is just as entertaining as maintaining that perfect balance, as it brings its own enjoyable challenges.

I found the learning curve to be rather gentle as the game offers a tutorial and a short campaign that serves as an extended tutorial. The tutorials could be improved as they do not always give specific instructions on what buttons are needed to complete the given task; however, the tutorials are quite comprehensive. Each campaign mission focuses on a major gameplay crisis or mechanic players will likely encounter during play and challenges players to solve the puzzle. There are a limited number of campaign missions so far. I hope the full release will bring more missions as the problem solving scenarios are very entertaining.

My biggest issue with Spacebase Startopia so far is the information given to players. Some of the problems are minor and easily fixable before the game’s full release. For example, to find out how an individual alien feels about the base requires players to click on the occupant menu, find the alien, click on the view icon to move the camera to the alien, then clicking on the alien to pull up their personal menu. It would be easier to dispense the extra step and allow players to view the individual stats in the UI. More troubling is the lack of granular information on what is making inhabitants unhappy. The game currently has a social media inspired system where aliens will post their feedback on a feed and then vote on something they like or dislike on the station every few minutes. Sometimes, the feed gives vague information like fun needs not being addressed, other times seemingly incorrect information is given, like a perfectly pristine station getting tons of complaints about cleanliness.

The audio/visual presentation is solid so far. The visual style is an updated take on the original Startopia style, with models being updated for higher resolutions and the UI modernized. The voice acting is decent. The music and sound effects are enjoyable.

Spacebase Startopia has already been delayed once, and I can see why the delay was needed. As the game is not technically on Steam Early Access at the moment, and the last update to the beta appears to be from October. The game currently offers a solid empire management experience, but the RTS combat mechanics are completely lacklustre so far. I am unsure if there is enough time to fix the RTS as it is deeply embedded in the gameplay. Luckily most of the remaining issues are quality of life related, and hopefully can be ironed out before the game’s release later this year.