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Star Citizen — Alpha 3.10: Flight & Fight Update Gives Players Heightened Levels of Flight Control and Lethal Tools for Space Combat

Cloud Imperium Games’ Latest Star Citizen Update Introduces Improved Flight and Combat Mechanics, New Ground Mining Vehicle, Penguin Plushies and More

LOS ANGELES, August 5, 2020 — The most ambitious video game project to-date just got bigger with today’s release of the Star Citizen — Alpha 3.10: Flight & Fight update, introducing an array of new and improved gameplay mechanics, combat tools, vehicles, planet tech improvements, and more. Developed and published by Cloud Imperium Games (CIG), Star Citizen is an epic experience where players can fly highly detailed space ships, explore life-sized planets, battle other players across planet surfaces and in space, and discover adventure in an ever-expanding and changing galaxy of unmatched scale.

With the launch of the Star Citizen — Alpha 3.10: Flight & Fight update, players can look forward to more expanded experiences and deeper immersion. With new dynamic flight systems in place to enable thruster efficiency curves, aerodynamic ship surfaces, and jerk customized to every ship in the game, pilots should expect each ship in Star Citizen to behave differently and with much more individual character. Pilots will feel the difference and the g-force when flying through the atmosphere of a planet compared to battles in space. In short, flying in Star Citizen has never felt more realistic. These new dynamic flight systems are supplemented by major enhancements to fixed weapons and turret systems to make dogfighting and space combat more thrilling. For full details and patch notes covering the Star Citizen — Alpha 3.10: Flight & Fight update, please head here.

“Today’s launch of the Alpha 3.10: Flight & Fight Update marks a significant step towards our final vision for Star Citizen,” said Cloud Imperium Games CEO and Star Citizen creative director Chris Roberts.The enhancements to flight and combat systems are just the beginning of the continued overhaul we intend to iterate over time with the help of our community and represents our continued commitment to deliver meaningful updates that improve the Star Citizen experience.”

Star Citizen — Alpha 3.10: Flight & Fight Update Highlights:

  • Dynamic Flight Mechanics: Flight mechanics have taken a significant step forward and now account for thruster efficiency curves, simulated wind effects on aerodynamic surfaces, and jerk (speed of ship acceleration). Piloting a speedy fighter-class ship with streamlined wings in atmosphere will now feel noticeably different to landing a large cargo-class ship. With these Alpha 3.10 enhancements, every single ship in Star Citizen (over 100 and counting) feels unique while flying within a planetary atmosphere.
  • Ship Combat Improvements: High-speed space combat sees updates to the use of turrets and fixed weapons, gunnery improvements, and targeting methodology, bringing dogfighting and large-scale ship battles more in line with the visceral combat envisioned for Star Citizen. Targeting systems now reward pilots with faster missile lock-ons and firing solutions when flying at slower speeds. By introducing a strategic offensive advantage at lower speeds and disadvantage at higher speeds, ship-to-ship combat is now more engaging, realistic, and cinematic. Manned turrets also receive a major UI overhaul and a new target lock-on system to improve accuracy and coordination between the gunner and pilot as Star Citizen moves towards the goal of a full multi-crew, group play experience.
  • Electron Weaponry: Joining energy and ballistic weaponry is a brand-new and shockingly deadly weapon type. Pilots can look forward to adding the Atzkav Sniper Rifle and Yubarev Energy Pistol to their arsenal, the first two Electron weapons from manufacturer The Lightning Company to join the verse.
  • Player Trading App: Building on the Unified Friends List system introduced in the Star Citizen — Alpha 3.9 Locked Up & Loaded update, the Player Trading App allows pilots to transfer in-game funds directly to other players, laying the groundwork for more complex trading and asset management features down the road – and a more robust player-driven economy in the universe of Star Citizen.
  • New Vehicle – ROC: Theall-new ROC (Remote Ore Collector) Vehicle from manufacturer Greycat Industrial rounds out the mining career loop in Star Citizen, providing miners with an entry-level vehicle designed to prospect for a new size of mineable mineral. Designed to be as hard-working and versatile as the miners who use it, the ROC is small enough to access hard-to-reach ore deposits, but powerful enough to get through the tough jobs.
  • Upgraded Ships: Two existing ships also see significant upgrades. The Origin M50 – a ship built around pure speed – features cockpit improvements that offer pilots a more open and unobstructed view with dramatic improvements to interior visuals and ship controls. Meanwhile,pilots looking to invest in a nimble fighter that doesn’t sacrifice firepower for maneuverability, should look no further than the Khartu-al X’ian scout ship, which receives a reinforced hull, upgraded weapons, and enhanced maneuverability.
  • Technology Improvements: Alpha 3.10 also sees enhancements to a number of Star Citizen’s core technologies, including ocean improvements, dynamic lighting for day and night, and an initial implementation of body dragging, a foundational step for future gameplay around bounty hunting, medical, and stealth.
  • New Babbage Grand Opening: The New Babbage grand opening begins today! First introduced in the Star Citizen — Alpha 3.9: Locked Up & Loaded update, the landing zone and trading hub on microTech is now open for business with new wares for sale, including adorable Pico the Penguin collectible plushies. Don’t want to leave your penguin pal in-game? Players can also grab a real-life Pico the Penguin Plushie from the official Roberts Space Industries merchandise page to celebrate the icy world of microTech and the launch of the Star Citizen — Alpha 3.10: Flight & Fight update.

Today’s launch of the Star Citizen — Alpha 3.10: Flight & Fight update also coincides with the Foundation Festival, a weeks-long civic program celebrating unity and volunteerism in the United Empire of Earth. In the game, veteran players are encouraged to help newcomers via the updated Guide System: Star Citizen’s live, personal “tutorial” system that matches new players with veterans through chat and the grouping system for 1-on-1 instruction on how to play the game. From now until August 19, all players who use the Guide System will earn in-game rewards. Head here to find out more about the Foundation Festival celebration.

Star Citizen combines classic space sim gameplay with boundary-pushing visuals in a massively multiplayer setting with unprecedented fidelity. Live how you want to live: shift from cargo hauler to outlaw, or explorer or any other role, whenever you want. Play across multiple planets and moons, including vast cities and underground caverns, all created with a unique combination of procedural planet technology and complementary hand-crafted design.

For further information, including how to download and play Star Citizen, visit the official website. Enlist today and join this ever-expanding universe by visiting the game’s Welcome Hub and Guide System for tips on how to play. Millions of players from around the world have already joined to help CIG build the most ambitious game ever made. For continued updates, keep up with Star Citizen on Facebook, Instagram, Twitch, Twitter and YouTube.

About Cloud Imperium Games and Roberts Space Industries®

Cloud Imperium is a new kind of independent studio dedicated to delivering AAA games outside the established publisher system. It was founded in 2012 by renowned visionary game developer Chris Roberts (Wing Commander series, Freelancer, Privateer), Sandi Gardiner, and international media lawyer and producer Ortwin Freyermuth (Carlito’s Way, Shattered, Das Boot – Director’s Cut), with industry veteran and studio director Erin Roberts (Lego videogame series, Starlancer, Privateer) joining the team in 2013. Cloud Imperium is creating Star Citizen, a record-shattering, largely crowdfunded space sim, and Squadron 42, a Hollywood-caliber, story-driven single-player game set in the same universe. Cloud Imperium operates in “open development” – sharing progress and updates in near real time. This paradigm-shifting development process (game development usually occurs behind closed doors) gives the community an unprecedented look at Star Citizen and Squadron 42’s development and allows direct feedback and interaction between players and developers, thereby ensuring that the games being developed are what players want to play.

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Make Friends and Survive High School in the 1980’s, Wintermoor Tactics Club Heads to Console

Narrative Driven Tactics RPG Breaks Down High School Cliques and Social Barriers on Playstation 4, Xbox One and Nintendo Switch  in September

Baltimore, MD  – August 5th, 2020 – Independent developer EVC in partnership with independent games publisher Versus Evil are excited to announce that tactics RPG Wintermoor Tactics Club will arrive on PlayStation 4, Xbox One and Nintendo Switch on September 10th. 

Wintermoor Tactics Club is a tactics RPG with a narrative inspired by visual novels, set in high school during the 1980’s, and combines its contemporary setting with tactical fantasy RPG combat.

In their exploration of Wintermoor Academy, players will write tabletop campaigns to help students overcome their personal problems, and discover their fantasy selves as the club grows. All of which is tempered by a warm and light hearted approach, and earnest sense of humor, a core pillar of the game’s tone and presentation.

The story will unravel the sinister truth behind the War of the Clubs as players look to break down the walls of high school cliques, make new friends and unlock their true potential. With dozens of unlockable upgrades and seven playable characters across more than 40 battles, Wintermoor Tactics Club merges a highly visual story with customized tactical combat.

“Wintermoor is really accessible for first-time tactics game players, with a puzzle-like take on the tactics combat, while at the same time giving long-time players a charming challenge to sink their teeth into,” Said Steve Escalante, GM of Versus Evil. “After launching on Steam and receiving a lot of love for the game, we’re excited to present this wonderfully funny, wholesome RPG experience to console players around the world.”

“We’re excited to work with Versus Evil to put this game on consoles, and we’re especially excited to see more people enter the world of Wintermoor”, added Ben Walker, Team Lead at EVC.

Wintermoor Tactics Club is launching in English, German, Brazilian Portuguese, Russian, and simplified Chinese. Wintermoor Tactics Club is also available on Steam for PC.
  For more details visit https://versusevil.com/wintermoor/

About EVC
Founded in 2017, EVC, LLC is a team of ex-AAA game devs and longtime indies, working together to make good games and to make games good. Wintermoor Tactics Club, the studio’s first release, is coming to PC, Xbox One, Nintendo Switch, and PS4. To learn more about EVC Games visit evcg.io

About Versus Evil 
Founded in 2013, Versus Evil, LLC is the US based video game publisher behind critically acclaimed video games Pillars of Eternity II: Deadfire and The Banner Saga trilogy. Publishing games on all major mobile, PC and console platforms, Versus Evil works with independent development studios from around the world. The corporate philosophy is to champion for the independent game developer. For more information visit https://versusevil.com

West of Dead Out Now on PlayStation®4

West of Dead Out Now on PlayStation®4

Take cover and battle an underworld of enemies in Raw Fury and Upstream Arcade’s roguelike twin-stick shooter

STOCKHOLM Aug. 5, 2020 — Welcome to Purgatory! Raw Fury and indie developer Upstream Arcade have launched their fast-paced, cover-based, twin-stick shooter West of Dead today on PlayStation®4 for $19.99 via the PlayStation®Store.

West of Dead stars Ron Perlman (Hellboy, Sons of Anarchy) as the voice of William Mason, a dead man awakened in a gothic underworld of brimstone, gun smoke and darkness. Dodge behind cover and outgun your enemies in procedurally generated hunting grounds that evolve with each run.

West of Dead is coming soon to Nintendo Switch. West of Dead is also available now on Xbox One and PC via the Microsoft Store, Steam and GOG.com, as well as with Xbox Game Pass. For more information, visit https://westofdead.com.

About Upstream Arcade

Upstream Arcade is a small team of four veteran indie developers based in Godalming, UK. They all met while at Lionhead (the studio is a bit of a reunion) and have individually contributed to loads of games, including Black & White 2, Max Payne 3, and multiple titles in the Fable franchise. Having left AAA to go indie, the studio is bound by a desire to use everything they’ve learned toward developing action games with something different to offer.

Website: https://www.upstreamarcade.com
Twitter: https://twitter.com/UpstreamArcade

About Raw Fury

Raw Fury is a boutique indie (un)publisher founded in 2015 by Jonas Antonsson, Gordon Van Dyke and David Martinez. We don’t care about genres or mechanics. We care about experiences and emotions. We want to help developers make magic.

Give us a shout!

Official Site: www.rawfury.com
Discord: discord.gg/rawfury
Twitter: @RawFury
Upcoming Games: https://rawfury.com/upcoming-games-from-raw-fury-a-year-of-adventures-awaits

Get Your First Gameplay Look at Necromunda: Underhive Wars, Coming Sept. 8 to PC, PlayStation®4 & Xbox One!

Get Your First Gameplay Look at Necromunda: Underhive Wars,
Coming Sept. 8 to PC, PlayStation®4 & Xbox One!

PARIS — Aug. 5, 2020 — Rogue Factor and Focus Home Interactive are proud to present the first look at gameplay for Necromunda: Underhive Wars, the third-person tactical action game set in Games Workshop’s iconic far-future cityscape, coming to PlayStation®4, Xbox One and PC on Sept. 8, 2020.

Deep below the nightmarish, polluted hive cities of Necromunda, in the dark, twisted tunnels of the Underhive, rival gangs fight to the bitter end for personal power, wealth, survival and the honor of their House.

Lead, customize and grow your forces of Escher, Goliath and Orlock gangers, specializing each unit for battle in hazardous, vertical, dystopian environments. Exploit the terrain in explosive tactical gunfights: climb raised walkways to take the advantage, set traps, and ambush foes to force them into bloody melee engagements.

Pre-orders for Necromunda: Underhive Wars are now available on PC!

Near-Future Multiplayer Space Shooter Boundary Steam Page Now Live

Astro-Operators Lock and Load as Release Date and Beta to be Announced Shortly

Guangdong – China, August 5th 2020 – Chinese Independent developer, Surgical Scalpels today announced that the Steam page for its near-future multiplayer shooter, Boundary is now live for any PC players keen to add the game to their wishlists. 

The Surgical Scalpels team backed by Chinese Publisher Huya are now in the process of scheduling the forthcoming Beta and eventual launch with specific dates due to be revealed shortly.

The multiplayer tactical space-based shooter puts players in the role of heavily armed astro-operators engaging in fierce zero gravity firefights and executing low-gravity operations on orbiting space installations against enemy astronauts. The game will include six classes of astro-operators to choose from at launch with further classes to be added post launch. “After encountering some unavoidable delays due to Covid-19, we’re excited to be forging ahead to line up a simultaneous launch across PlayStation 4 and PC for Boundary. While any delay to a well-received concept is never ideal, we chose to invest the additional time to deliver solid product for our fans and growing community,” said Frank Mingbo Li, CEO, Technical Director and Founder of Surgical Scalpels. 

Designed as a light MOBA styled game with 5 Vs 5 and 3 Vs 3 tactical combat, Boundary is setting its sights on delivering a fast and agile shooter geared around zero gravity combat.

With a whole host of customization options for players to choose from, Boundary aims to provide a tailor-made approach to loadouts, space suits and tactical space warfare. Weapons range from machine pistols to converted assault rifles and more powerful sniper rifles, all of which utilize a modular upgrade system to mix and match at the player’s preference. Players can also customize individual weapons using a huge range of available components including optical sights, muzzles, stocks, barrels and foregrips.

Aside from the traditional Team Deathmatch and smaller Versus modes, Boundary will also include Facility Capture and Orbital Purge game modes. 8 Multiplayer maps provide a mixture of space installations to fight amongst, including a wreck strewn debris field, Solar Farm and orbiting museum to name a few. For more details on Boundary for PC head over to its Official Steam page here: 

https://store.steampowered.com/app/1364020/__BOUNDARY/

Tormented Souls revives classic Survival Horror gameplay

Coming to PC and Consoles in 2021

PQube (London, UK) – August 5th, 2020 – Today, PQube, Dual Effect and Abstract Digital Works are excited to announce Tormented Souls for Nintendo Switch, PC on Steam, PlayStation 4 and Xbox One in 2021!

Tormented Souls sets out to draw inspiration from classic Survival Horror. From Resident Evil and Silent Hill, to Alone in the DarkTormented Souls is a modern take on the fixed-perspective adventure, offering an improved control scheme and a more dynamic camera, while retaining everything that made those games so beloved by fans. Check out the first teaser trailer

Something Evil Lurks at Winterlake

While investigating the disappearance of twin girls at Winterlake – something terrible happens to Caroline Walker. Waking in the dead of night, naked in a bathtub – and hooked up to some decrepit medical equipment, Caroline must fight for her life as she explores the halls of an abandoned mansion turned hospital.

Keep Your Wits About You

You’ll need much more than a steady aim and sharp reflexes to make it out alive. Search the environment for anything you can use to your advantage. Cleverly combine items to solve puzzles and use every resource available to explore the secrets of the mansion and its grounds.

Another Dimension

Nothing is quite as it seems at Winterlake. Mirrors provide a path to an alternate reality and another place in time. By crossing these shimmering gateways, Caroline can manipulate the very fabric of reality in surprising ways – turning the situation to her advantage.

You Are Not Alone in the Dark

The mansion may seem abandoned, but as Caroline investigates its secrets, dark forces and unspeakable horrors will do everything in their power to stop her getting to the truth. Be sure to be alert at all times, and use anything you can find to fight off the encroaching terrors of Winterlake.

Follow the developers on Twitter (#TormentedSouls), Facebook and Instagram

About PQube PQube is a leading international creator, publisher and distributor of interactive entertainment. The company’s teams worldwide are committed to publishing games they love by working closely with development partners and reaching consumers globally on all major gaming platforms. PQube manages a rich portfolio of brands including Cat Quest, New Super Lucky’s Tale, BlazBlue, Gal*Gun, White Day, Kill La Kill, Nexomon: Extinction, Guilty Gear, Shantae: Half Genie Hero and many more.

Dodge & blast everything in your path in the fast-paced shooter ‘Zero Strain’

Available digitally next week for PS4, Xbox One and Nintendo Switch


We are excited to announce that the fast-paced top-down arena shooter Zero Strain is coming to PlayStation 4, Xbox One and Nintendo Switch next week. Zero Strain will be available digitally for US$9.99/€9.99.

Combining shoot’em up action with MOBA elements, Zero Strain sets itself apart by focusing on strategic weapon juggling as you gain control of a series of top-down arenas. Turn the tide of battle with careful defense and retaliatory offense that builds with the damage you deal.

Select from a variety of ships tuned for unique play styles, observe and react to enemy attack patterns and take down powerful bosses with precision as you proceed through Zero Strain’s uncharted dimensions, all presented in a vibrant wireframe visual style.

If you would like to cover Zero Strain, the following review codes will be available shortly:

  • Xbox One (worldwide)
  • PS4 (please state region: NA, EU, Asia, Japan)
  • Nintendo Switch (please state region: NA, EU, ANZ, JP, HK)

Review codes will also be available for content creators via Woovit.

About Zero Strain

Zero Strain is a fast-paced shooter set in a series of top-down arenas, where strategic use of offense and defense are critical to surviving each challenge. MOBA elements are mixed with frenetic shoot’em up action for a unique and rewarding experience in neon wireframe presentation.

Each of the “constructs” you pilot offers a different array of armaments that are charged by the damage you deal, allowing you to deploy more powerful abilities against the strongest foes! Strategize on the fly to take down enemy waves and reach uncharted dimensions!

New Global Deal Between Ubisoft and In-game Advertising Platform Anzu.io Brings Blended In-Game Ads Into Trackmania

New Global Deal Between Ubisoft and In-game Advertising Platform Anzu.io Brings Blended In-Game Ads Into Trackmania

World-leading in-game advertising platform Anzu.io announced its partnership with leading video game publisher Ubisoft. This first collaboration between the two companies is already taking place inside the hit PC racing game Trackmania, developed by Ubisoft Nadeo. This is a truly innovative game with major potential for brand collaboration.

Ads that enhance the gaming experience

Anzu, the first programmatic in-game advertising platform for PC & console, will bring dynamic, blended banner and video brand ads directly inside Trackmania. Rather than disturb the gameplay with intrusive pop-ups, Anzu’s ads, in this case, delivered programmatically, are placed naturally on in-game objects such as walls, billboards, bridges, and along the sidetracks, thereby enhancing the gameplay with more realism.

The collaboration has already been witnessed publicly as part of the recent DIGI1 by Gamevention online gaming convention in June. During a 30-minute livestream, four popular streamers and pro gamers participated in the first-ever worldwide multiplayer stream of Trackmania, complete with a blended in-game Vodafone ad experience powered by Anzu. Of the experience, the streamer Trilluxe said, “You definitely recognize it straight away… you’ll most likely read what it says on those ads. They’re not distracting at all and I find the way they’re integrated quite smart and fitting as you’ll have sponsors banners on real-life racing tracks as well.”

The Future is Now

This new deal between Ubisoft and leading in-game advertising platform Anzu is representative of a major development in the relationship between brands and games. Gaming, with an extremely diverse audience base of nearly 3 billion players from all countries and all walks of life, doesn’t appear to be slowing down anytime soon.

In light of Anzu’s recent distinction as the first and only in-game ad company to receive an ISO 27001 certificate, which gives developers and advertisers confidence that user data is handled properly, the company is pushing new industry standards. Also the first and only solution of its kind to bring advanced and trusted AdTech integrations to in-game advertising, Anzu has introduced a collaboration with fraud-detection solution Forensiq, the first-ever ad verification solution in partnership with CHEQ, and campaign effectiveness measurement together with Nielsen Connectivity. These partnerships provide confidence to advertisers and in turn, translate to more revenues for game developers.

Anzu’s co-founder and CEO, Itamar Benedy, noted, “Together with Ubisoft, we are creating a new ecosystem for game developers and brands to experience efficient and scalable in-game advertising. Trackmania is a historic franchise and we are excited to partner with Ubisoft to generate value for them through our technology, innovation and expertise. The partnership will allow more gaming giants to experience how they can enhance their games with real-world brand ads all while driving new, sustainable revenue streams,” he said. 


ABOUT UBISOFT

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch  Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2019-20 fiscal year, Ubisoft generated net bookings of €1,534 million. To learn more, please visit: www.ubisoftgroup.com.

ABOUT ANZU

Anzu.io is an in-game advertising platform that brings real-world brand ads to video gaming and esports. Backed by BITKRAFT Esports Ventures, WPP, and Axel Springer Digital Ventures, Anzu redefines digital advertising through the seamless integration of non-intrusive ads into the gameplay. Bringing real-time data and programmatic to the video gaming world, the platform promises native advertising, brand safety, and ad viewability. Learn more at Anzu.io.

JOHREN TURNS UP THE HEAT WITH BRAND NEW WEBSITE FEATURING F2P GAMES

ENGLISH-LOCALIZED VERSIONS OF KAMIHIME PROJECT AND MAGICAMI TO HEADLINE LAUNCH ALONGSIDE LIMITED-TIME CREDIT PROMOTION

New-York, New-York, August 4, 2020 —Johren, a company devoted to introducing high-quality interactive entertainment to the world, has announced the launch of its new website featuring English-localized versions of the massively popular Kamihime Project, Magicami, Versus Tales and over 100 premium Japanese games. Additionally, Johren has revealed that, for a limited time, new users will be gifted 300 Credits for registering with the site.

New users will be able to experience most of Johren’s headlining titles immediately after registration on the site. Free-to-play turn-based RPG Kamihime Project has players traverse the globe in an attempt to unlock the godlike power of Kamihime and prevent a second Ragnarok from destroying civilization. The bishoujo-stylized mainstream RPG Magicami, which has players fighting alongside 12 kawaii “city pop” magical girls in the streets of Shibuya against a demonic force from another dimension, is expected to be released on the Johren platform on August 18th.

To learn more about Johren, Magicami, Kamihime Project, Versus Tales, and all of the site’s games, please visit johren.net.

About Johren
Founded in July 2020, Johren is devoted to introducing high-quality interactive entertainment in English and Traditional Chinese to the world. Currently, Johren boasts an impressive catalogue of English-localized versions of Kamihime Project, Magicami, Versus Tales and over 100 premium Japanese games. New titles are added to the platform every month.

48-INCH CX 4K OLED TV COMING TO AUSTRALIA

48-INCH CX 4K OLED TV COMING TO AUSTRALIA

LG Australia offering consumers opportunity to pre-register interest for  48” LG OLED TV

SYDNEY, 5 August 2020 — LG Electronics (LG), industry leaders in OLED TV technology, announced the much-anticipated LG 48-inch CX OLED 4K TV (48” CX), packed with sophisticated gaming capabilities, will be available to Australian consumers in September. Australians can pre-register their interest in purchasing one of the units by visiting: https://www.lg.com/au/lg-48-inch-oled-tv.

First previewed at CES 2020, LG brings the stunning picture quality and Perfect Black of the company’s OLED TV panel technology to an all-new screen size. The 48” CX complements the company’s comprehensive lineup of 55-, 65-, 77- and 88-inch OLED models. Additionally, the TV supports consumer desires for a mid-size second Smart TV without compromising picture quality for gaming.

“We continue to push boundaries with our home entertainment offering at LG whilst meeting the needs of a wide range of Australian consumers. We first showcased the 48-inch OLED TV at CES and are excited to finally bring our premium OLED display technology to the mid-size TV market,’ said Tony Brown, Marketing Manager for Home Entertainment, LG Electronics Australia. “Gamers will especially gravitate towards this model as it meets the needs of both PC and console gamers.”

When it comes to picture quality, the 48” CX boasts Perfect Blacks and infinite contrast thanks to self-illuminating pixels. With high pixel density of eight-million pixels on a compact screen, the 48” CX reproduces vivid and sharp 4K picture quality. What’s more, 4K UHD (3840 x 2160) resolution on a 48-inch OLED screen offers a next-level viewing experience to the smaller TV category for the first time.

Supporting the desires of both PC and console gamers, the 48” CX pairs exceptional picture quality with premium gaming features. LG OLED TVs are the first in the industry to be NVIDIA G-SYNC® compatible, meaning graphics are rendered in sync with the gaming console. The technology adapts the TVs refresh rate to the frame rate of the connected hardware in order to increase player immersion. LG self-emissive OLED technology employs the precision of individual pixel control to produce exceptional picture quality, low input lag and 1ms pixel response time, for an immersive gaming experience without flicker or stuttering.

In addition, the 48” CX TV delivers content the way creators intended it appear through HDR formats such as dynamic HDR10 and Dolby Vision at up to 120 frames per second for 4K HDR content. There are four ports with HDMI 2.1 features, the 48” CX also offers users the benefits of advanced HDMI specifications such as Auto Low Latency Mode (ALLM) (as specified in HDMI 2.1) to automatically enable Game Mode and eliminate unnecessary processing when the console is detected. Enhanced Audio Return Channel (eARC) (as specified in HDMI 2.1) enables uncompressed Dolby Atmos content to pass-through the TV to an external audio device.

In order to deliver a seamless gaming experience, the 48” CX also supports AMD FreeSync Premium and Variable Refresh Rate (VRR) (as specified in HDMI 2.1) for less stutter and frame tearing. These features are compatible with a wide variety of gaming devices such as graphics cards and consoles. Plus, HDR Gaming Interest Group (HGiG) HDR gaming profile, which allows gamers to enjoy high quality HDR graphics when playing HGIG enabled games via consoles.

Heightening gamers’ sense of immersion even further, the 48” CX incorporates support for Dolby Atmos and LG deep learning-based AI Sound Acoustic Tuning, which understands the acoustic room environment and adjusts the sound for greater accuracy. The TV is Bluetooth Surround Compatible, enabling two PL7 or PL5 LG Bluetooth speakers* to be connected simultaneously, up-mixing stereo sound to virtual 4.0 surround sound for more immersion.

Australians will have the opportunity to experience all the benefits of next generation gaming this Christmas with LG OLED TV and leading retail partners.

For Australian consumers interested in pre-registering interest in the LG 48-inch CX OLED 4K TV, please visit https://www.lg.com/au/lg-48-inch-oled-tv.

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