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Bikinis, Blood, and Zombies Galore! “Onee Chanbara Origin” is Out Now for PlayStation®4 and PC!

D3PUBLISHER Inc. Brings Complete English Reimagining of the Japanese Classic Hack ‘n Slash “Onee Chanbara” Series for North America and Europe

London, UK – 14th October, 2020 — D3PUBLISHER Inc., a leading Japanese games publisher, is excited to announce today that the reimagined English HD re-release of Japanese high-speed action hack ‘n slash zombie slayer game, “Onee Chanbara Origin” is available globally for the PlayStation®4 computer entertainment system and Windows PC via Steam®. “Onee Chanbara Origin” is available to purchase digitally on the PlayStation®Store and Steam for PC with standard editions priced at $59.99/ €49.99/£39.99 and digital deluxe editions available for $74.99/€59.99/£49.99. The digital deluxe edition comes with all of the DLC, including costume outfits for all playable characters and extra DLC mission sets. The season pass will also be available for players who purchase the standard edition on the PS4™ system version for $19.99/ €16.99/£13.99, which includes all of the DLC for “Onee Chanbara Origin”.

Developed by Tamsoft and published by D3PUBLISHER, “Onee Chanbara Origin” is a complete HD remake with all new art style graphics and optimized storytelling, combining both “The Onechanbara” and “The Onechanbara 2” games, which were originally released for PlayStation®2 in 2004 and 2005. Now for a new generation, “Onee Chanbara Origin” features all renewed main character designs, restyled by the new main character designer Katsumi Enami, a seasoned designer bringing his talents to the “Onechanbara” series for the first time. “Onee Chanbara Origin” tells a new interpretation of the story of the two half-sisters, Aya and Saki, bound by mutual hatred and locked in a brutal fight to the death, eventually overcoming their cruel fate and fighting alongside one another to find their father in this high-speed zombie slaying hack ‘n slash series.

“Onee Chanbara Origin” key features include:
Battle between Sisters: Play as both Aya and Saki, each with her own unique weapons and abilities, and players can tag-team between them on the fly or even perform team combos to maximize zombie annihilation.
Fight the Undead: Slash and brawl your way through bloody hordes of mutated madmen zombies, policeman zombies with handguns, soldiers resurrected as zombies, and zombie bosses.
Tons of Customisation and Replayability: Watch as the sisters fight their way in newly found sexy battle attires against the hordes of the undead.
Combo in Style: Strike enemies with precise button presses that will link attacks into a “Cool Combination,” emitting a blueish glow that increases movement speed and power, along with other buffs such as gaming access to an extra attack sequence during a combo.
Go Berserk Mode: Both Aya and Saki can enter Berserk Mode by getting blood splatters on them from the zombies they kill to “corrupt” their bodies, gaining an immense boost in attack power, allowing them to hack-and-slash their way through hordes of enemies with ease.
Become a Beast in Trance Mode: Maintaining Berserk Mode gives players the chance to then transform into a demon in Trance mode—a short burst of immense power and speed beyond Berserk Mode, but at the cost of life energy.

About “Onee Chanbara Origin”
“Onee Chanbara Origin” follows the zombie-hunters Aya and Saki’s fate as they attempt to destroy one another, leading directly into the second entries in the series, “The Onechanbara 2.” After the sisters overcome their rivalry, they ally themselves to embark on a journey to find their father, Oboro, after he leaves behind a message that names “Eva” as the mastermind behind his wife’s death—as well as all of the chaos that ensued between the two sisters, including the vice that made Saki insane and hell-bent on avenging her mother. Little do they know they are coming even closer to the truth and their true enemy

Play as a zombie hunter and battle through the stages with high-speed real-time swordplay, completing objectives and tasks while hacking and brawling through hordes of the undead. Each character’s weapons become progressively covered in blood as players fight off zombies in gruesome detail. Occasionally, players may even transform into demons for short bursts of added power and energy with the downside of losing life energy. Each zombie hunter has her own unique abilities and skillful play is rewarded for cooler combinations. Players can enjoy the game with full English voice-acting or play through with the original Japanese performances with English subtitles.
“Onee Chanbara Origin” has been rated 18 by the PEGI. To stay up to date on the latest regarding “Onee Chanbara Origin,” please visit the official website. D3PUBLISHER’s website can be found at https://www.d3p.co.jp/ane_origin/en/.

About D3PUBLISHER, Inc.
D3PUBLISHER, a member of BANDAI NAMCO group, is a Japanese video game publisher. Established in 1992, the company has published console and mobile/online games from some of the industries most beloved franchises and series, including EARTH DEFENSE FORCE 5, Onechanbara, the Simple series, and more. For more information, visit https://www.d3p.co.jp.

©2020 TAMSOFT ©2020 D3PUBLISHER

©2020 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. All rights reserved.

”PS” Family logo, ”Play Station” and ”PS4” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

GSD Group Partners with Global Design Firm Gensler to Unveil New Atari® Hotels Design Inspired by the History and Future of Gaming

The Future of Hospitality Begins with World-Class Atari Hotels, Where Gaming and Pop Culture-inspired Entertainment and Modern Accommodations Converge 

SCOTTSDALE, ARIZONA (OCTOBER 14, 2020) – GSD Group — an innovation and strategy agency — announced today that it has hired world-renowned architecture and design firm Gensler and unveiled their vision for the highly anticipated pop culture and video game-inspired Atari® Hotels with the first two hotels to open in Las Vegas, Nevada, and Phoenix, Arizona. In addition, GSD Group has secured the rights to build future Atari Hotels opening in Austin, Chicago, Denver, San Francisco, San Jose, and Seattle. The newly announced Las Vegas location will bring an experience that has never existed in a market primed for evolution.

Announced earlier this year as an exclusive licensing agreement with Atari®, the iconic entertainment brand behind seminal video games properties such as Asteroids®, Centipede®, and PONG®, Atari Hotels will offer guests a wholly unique hospitality experience inspired by, and built with, classic and modern video game culture in mind. 

Atari Hotels perfectly blends the past, present, and future of video games and entertainment for a destination that offers guests a one-of-a-kind hospitality experience, complete with state of the art amenities for esports fans and content creators. Guests can enjoy the latest in video games, experience cutting-edge immersive entertainment, purchase exclusive Atari Hotels merchandise, and play the night away in retro-style gaming arcades. A speakeasy and fully-equipped nightclub will be available for adult guests, as well as themed restaurants and bars. Atari Hotels delightfully plays with the themes of retro-futurism, pop culture, and nostalgia — offering fun for the whole family. 

“Like Atari’s legacy in innovation, Atari Hotels is infusing synthetic reality into every aspect of the hotel, creating an immersive hospitality and gaming experience for our guests,” said Shelly Murphy, Managing Partner, GSD Group. “From our virtual interactive world to the physical locations, every element of Atari Hotels will offer a unique and authentic experience for everyone.”

“We are excited to join GSD Group on this journey to create a completely new kind of immersive experience with the debut of Atari Hotels,” says Tom Ito, Global Hospitality Director, Gensler. “We assembled a multi-disciplinary design team with experts from hospitality to branding, sports, and digital experience design to develop a dynamic brand that is unmatched in the hospitality industry.

“I have seen the vision that GSD Group has for Atari Hotels, and they are poised to shatter the perception of what hotels can be,” said Fred Chesnais, CEO of Atari®. “Atari Hotels will create a world that caters to gamers of all ages and experience levels, giving them a place to call home — a groundbreaking experience that shares Atari’s legacy of innovation.”

At Atari Hotels, experiential interactive entertainment and stylized accommodations await guests, providing a unique experience prior to even checking in, and lasting far beyond check out. Featuring a multi-use, cutting-edge gaming arena, players and spectators will thrive in a world of video games like never before, blurring the lines between the nostalgic era and contemporary ever-evolving digital worlds. Unlike other hospitality destinations in the Las Vegas area, Atari Hotels will give guests the chance to explore and enjoy groundbreaking hospitality innovations, business opportunities, and a revolutionary variety of entertainment options. Retro enthusiasts, casual and hardcore gamers, content creators, and esports professionals will consider Atari Hotels as a unique place to call their home away from home.

Analyst firm Newzoo estimates that the world’s more than 2.5 billion global video gamers will spend roughly $160 billion in 2020 and anticipate the video game industry to grow to an impressive 2.7 billion gamers generating over $200 billion in revenue by the year 2023. Atari Hotels has committed to investing in on-site immersive entertainment and will feature trending and breakthrough advancements in virtual reality and augmented reality technology, ensuring it is uniquely and ideally poised to capitalize on this tremendous demand and thriving opportunity.

For more information about Atari Hotels, please visit www.atarihotels.com.

Stay up to date with Atari Hotels by “liking” on Facebook and following on Twitter and Instagram.

About GSD Group 

Based in Scottsdale Arizona, GSD Group is an innovation and strategy group with extensive experience in finance, education, and entertainment, focused on creating innovative verticals with legacy brands. Atari Hotels is inspired by the legacy and creativity of iconic video-game pioneer Atari®. Atari Hotels will deliver a first of its kind hospitality endeavor designed around the culture of gaming, blending the past, present, and future of video and immersive entertainment that offers guests a one-of-a-kind hospitality experience, complete with state of the art gaming amenities. To learn more, visit www.atarihotels.com and www.gsdgroupllc.com.

About Gensler 

Gensler is a global architecture, design, and planning firm with 50 locations and more than 6,000 professionals networked across Asia, Europe, Australia, the Middle East, and the Americas. Founded in 1965, the firm serves more than 3,500 active clients in virtually every industry. Gensler designers strive to make the places people live, work and play more inspiring, more resilient, and more impactful. Learn more at www.gensler.com.

About Atari

Atari® is an interactive entertainment company. As an iconic brand that transcends generations and audiences, the company is globally recognized for its multi-platform, interactive entertainment, and licensed products. Atari owns and/or manages a portfolio of more than 200 games and franchises, including world-renowned brands like Asteroids®, Centipede®, Missile Command®, PONG®, and RollerCoaster Tycoon®. Atari has offices in New York and Paris. Visit us online at www.atari.com.

All rights reserved. ©2020 Atari Interactive, Inc. Atari wordmark and logo are trademarks owned by Atari Interactive, Inc.
 

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Futuristic rogue-lite FPS PositronX blasts its way out of Early Access on October 29th

Whatever kills you only makes you stronger

Bucharest, Romania – October 14th, 2020 – Games developer Scorpius Games are pleased to announce its rogue-lite first person shooter PositronX is leaving Early Access and launching fully on Steam this October 29th for £17.99 / $19.99 / €19,99 with a 10% discount. PositronX focuses on strategic fast paced combat, creative time & space mechanics, detailed graphics and phoenix-like rising from the ashes as players blast their way through the always new algorithmically generated levels. 

PositronX leaves Early Access fully loaded with added extras: A new stage will be added at launch in addition to the current three stages. Three new characters will join the current roster: Quark – a silent but deadly assassin, Neutron – a devastating damage dealer and Graviton – a master of Time. The arsenal at your disposal is also increasing with two new weapons to unload on your opponents: the Core gun and Time gun. All of this will be needed and more when finally coming face to face with the game’s big final boss – The Machina.

In PositronX, rooms are algorithmically generated from a pool of predefined constructs for every play through and death is permanent! This results in no environmental recall to assist you since players will tackle a brand new industrial dungeon every time. However with each fall, you rise again stronger with hordes of new loot and implants at your disposal. These implants bestow abilities that will allow players to manipulate the fire fight into their favour such as altering time and space, summon minions to help you, shrink in size, create decoys among others. On top of being able to wall run to outwit their opponents, players can slow down, stop or rewind time itself, soar above their enemies, use telekinesis to stop bullets inflight before flinging them back at your adversaries and even teleport across vast spaces in an instant. 

Choose between seven different playable characters with their own unique abilities and load out with a cache of weapons, all upgradable, as you make your way through every stage with deadly force. PositronX’s movement mechanics and retro industrial aesthetic compliment the perfect combination of 90s shooter gameplay akin to Quake 2 & Descent with a roguelite design to form a highly combative, addictively re-playable experience. 

”Thanks to the player’s valuable feedback, PositronX has spent its time in Early Access refining its gaming experience to become the finest first person shooter possible ”, said the Scorpius Crew. “Like in the game, PositronX has come out stronger than it was before and we can’t wait for the players to experience the full launch version in all its glory.”

Visit the PositronX website at https://positronx-game.com/
Add to your Steam Wishlist: https://store.steampowered.com/app/529970/PositronX/
Join our Discord community: https://discord.gg/rVg6js4
Check out our Reddit: https://www.reddit.com/user/ScorpiusGames
Follow us on Twitter: https://twitter.com/ScorpPositron
Like us on Facebook: https://www.facebook.com/ScorpiusPositron/

About Scorpius Games
Founded in 2010 by two brothers, Eugen and Florin, through their mutual passion for video games. Their first project, I Shall Remain, an action RPG combining role-playing elements in a unique way with survival and strategic elements. The game debuted in 2013 on Steam Greenlight, launched a year later on Early Access and in September 2015 was fully released. Soon after this work began on PositronX, a game fueled by childhood and teenage nostalgia. Remembering “the good ol’ days” as a time when games were about tight gameplay and creative problem solving while feeling like a badass. Combined with their love for roguelite games PositronX was born.

Side-scrolling adventure Macrotis journeys onto console

Arrives on PS4 and Xbox One in October, Switch to come later

We are excited to announce that we are launching the heartfelt and visually stunning platformer Macrotis: A Mother’s Journey for PS4 & Xbox One on October 21st.

This is the tale of a mother bilby’s journey to rescue her children, an endearing and magical narrative told through her diminutive actions and the gorgeous but deadly environments she must traverse. Take the role of Mother Bilby as she manipulates her surroundings, faces seemingly impossible odds and even awakens to supernatural abilities in her desperate adventure into the unknown.

Presented in vibrant 2.5D style, Macrotis shrouds its hazards in lush scenery. Discover collectibles that build on the story gradually, use Bilby’s talents of gnawing and digging to overcome obstacles and press ever forward to her most worthy of goals.

About Macrotis: A Mother’s Journey:

Macrotis is the story of a mother’s relentless search for her missing children, an emotional tale told through lush 2.5D platforming filled with thought-provoking puzzles. Climb, jump and gnaw your way through beautiful yet dangerous environments, avoid traps and use water physics to your advantage. As you progress, you’ll gain a variety of natural and supernatural abilities to overcome the obstacles in your path. Will you help Mother Bilby rescue her family?

Epic Odyssey ‘Oceanhorn 2: Knights of the Lost Realm’ Launches on Nintendo Switch October 28

The Apple Arcade hit title will soon be available for pre-order on the eShop!

Helsinki, Finland — October 14th, 2020 — Independent developer Cornfox & Brothers today announced that their acclaimed action adventure RPG, Oceanhorn 2: Knights of the Lost Realm, is coming to Nintendo Switch on October 28th for €29.99/$29.99/£29.99. Oceanhorn 2 pre-orders begin on October 21st with a 10% discount. Players embark on an epic adventure through a gorgeous open world, in an attempt to save Gaia by uniting the land folk against imminent danger. 

“We are extremely excited to be at the finish line of this important milestone for Oceanhorn 2: Knights of the Lost Realm,” said Heikki Repo, Creative Director of Cornfox & Brothers. “Nintendo Switch is such an ideal platform for this type of game, providing smooth controls and an overall enjoyable experience that feels natural. We can’t wait for everyone to try it out for themselves!”

Prequel to the acclaimed Oceanhorn: Monsters of Uncharted SeasOceanhorn 2 follows the adventures of a young Knight who sets out on a magical journey across the vast regions of Gaia to defend the lands and people of Arcadia from Warlock Mesmeroth’s Dark Army. Joined by Trin, the granddaughter of Arcadia’s leader Archimedes, and Gen, a mysterious robot wielding an old Samurai weapon, our young protagonist faces the impossible challenge of uniting the Owrus, Gillfolk, and humans in order to defeat Mesmeroth’s formidable Dark Army. By controlling the characters with contextual commands, you must solve puzzles and fight in tactical battles to strike down your enemies in hack ‘n slash combat, traversing a Zelda-esque open-world landscape. The 20-hour action-filled RPG is currently available on Apple Arcade. 

For more information about Oceanhorn 2, check out:
Official website: https://www.oceanhorn.com
Facebook: https://www.facebook.com/oceanhorn/
Twitter: https://twitter.com/cornfox

About Cornfox & Brothers

Founded in 2010 by brothers Jukka & Antti Viljamaa and Heikki Repo, Cornfox & Brothers is a Finnish-based independent game developer with a passion for delivering memorable, story-driven experiences for gamers of all kinds, and on all platforms. The team is mostly known for the acclaimed adventure RPG Oceanhorn franchise that has been nominated for and won several awards globally. For more information, visit: https://www.cornfox.com

Alfa Romeo Racing ORLEN F1 Esports Team racing for the F1 Esports crown

Hinwil, 14th October, 2020 – The Alfa Romeo Racing ORLEN F1 Esports Team will begin their 2020 F1 Esports season tonight as the team look to improve upon their podium finish in 2019.

During the off-season, the team signed one of the world’s leading esports talents in Jarno Opmeer, who finished fourth in his rookie F1 Esports season. Jarno joins Hungarian superstar, Daniel Bereznay, who extended his stay with the team for 2020. Bereznay ended last year in imperious form, signing off with three wins at Spa, Monza and Interlagos, and enters this year’s campaign as one of the favourites for the title.

Dutchman Opmeer arrives into the 2020 season full of confidence after an impressive pre-season campaign: his arrival bolsters the team and gives it a fantastic chance to mount a title challenge. Pro Draft pick Dominik Hofmann completes the roster and will be providing healthy competition to both drivers, as well as assisting with strategy and setup work.

New rules for the 2020 F1 Esports Series will see the introduction of a full qualifying session to mirror the real-life Formula One format, alongside an increase in the race distance from 25% to 35%.

The calendar features 12 rounds, split into four two-day events and including some never-raced-before tracks like Zandvoort and Hanoi. Unlike in previous seasons, and owing to the ongoing Covid-19 pandemic, the races will take place remotely.

Sky Sports will broadcast the action in Italy, the UK and Germany, the Nethlerlands will be served by Ziggo Sports while the Nordic Entertainement Group channels will provide coverage in Scandinavia and Iceland. The global appeal of the series will be enhanced by deals with ESPN in the United States, SuperSport in Africa and Fox Sports in Latin America and Australia. Fans will also be able to watch the live events on YouTube, Twitch, Facebook and Huya.

The Alfa Romeo Racing ORLEN F1 Esports Team squad saw developments off-track as well. James Doherty, one of the largest F1 content creators in the gaming industry, joined the team as Team Manager and will be responsible for the training and preparation of the drivers as well as for covering lead strategist duties during the races.

“We arrive into the 2020 season full of confidence, knowing that we have strengthened the team in the off season,” said Alfa Romeo Racing ORLEN F1 Esports Team Principal Jamie MacLaurin. “Our preparation work has been outstanding and I can’t wait to get the cars on track and get things underway. This feels like the team’s best chance of securing the title, and I wish everyone luck for what will be a frenetic and exciting few months.”

Alfa Romeo Racing ORLEN F1 Esports Team Manager James Doherty added: “Having had the experience of competing in the Championship in 2018, I feel that I’m well placed to give the drivers the tools they need to compete at their peak when it matters most. I am looking forward to the challenge and I truly believe we have the most competitive roster on the 2020 grid.”

Frédéric Vasseur, Team Principal of Alfa Romeo Racing ORLEN, said: “Our F1 Esports programme has been going from strength to strength in recent years and we enter the 2020 season confident we have everything it takes for a shot at the title. From three strong drivers to plenty of depth off-track, we have a solid, professional organisation: I can’t wait for the racing to start.”

Daniel Bereznay said: “The standard of the field in F1 Esports keeps getting stronger and stronger every year and we will need to be at our very best if we want to compete for the title. We have never been better prepared for our assault on the Championship and I can’t wait to get started.”

Jarno Opmeer added: “I am looking to build on a very strong debut year in F1 Esports and my pace during pre season has looked promising. The team have left no stone unturned in preparation and I believe it’s going to be a very exciting few months. The aim is to bring the Championship home to Switzerland!”

Dominik Hofmann said: “Joining this team is an honour for me. To show that I am competitive enough to drive will be incredibly difficult, but I am so determined to assist this team in any way I can to help achieve the F1 Esports championship.”

About Sauber Group of Companies:
The Sauber Group of Companies is composed of three operational entities: Sauber Motorsport AG, which operates and manages the Alfa Romeo Racing ORLEN Formula One team; Sauber Engineering AG, which focuses on prototype development and additive manufacturing; and Sauber Aerodynamik AG, which conducts full and model-scale testing in the factory’s state-of-the-art wind tunnel and creates ground-breaking innovations in the field of aerodynamics. The companies collaborate closely and share know-how to apply the expertise of more than 500 dedicated individuals at the headquarter in Hinwil, Switzerland, to all internal and external projects. Since its founding in 1970, the passion for racing has been at the heart of Sauber.

For the last 50 years, the innovative Swiss company has been setting standards in the design, development and construction of race cars for various championship series, such as Formula One, DTM, and WEC. Following its own Formula One debut in 1993, Sauber Motorsport AG has established one of the few traditional and privately held teams in the sport. After 25 years of competition in Formula One, the company launched a long-term partnership with Alfa Romeo in 2018 and enters the 2020 championship under the new team name Alfa Romeo Racing ORLEN.

An Abandoned Train Car Stands Silent in the Woods. Do You Dare Enter?

LONDON, UK, 14th October 2020 — Five college friends take a post-graduation vacation but when protagonist Saki wakes in the middle of the night to find that her friends have disappeared, she is soon lured to an abandoned train – standing silent, as if it has been waiting for its final passengers to board.

Green Man Gaming and London based development studio Red Ego Games launch their haunting 2D adventure horror Re:Turn – One Way Trip today for PC via Steam and Xbox One (PlayStation 4 and Nintendo Switch will release soon across the Halloween period). Offering a twist on the horror genre, players must rely on their intellect and search through time to survive against an unspeakable evil.

Barriers between the past and the present start to dissolve as players delve into a complex mystery, locate their missing friends and unearth the train’s deadly secrets.  Escape otherworldly horrors and unrelenting terrors as players use their wits to tackle tricky puzzles and piece together clues to survive, all whilst holding their nerve with a tension-building original soundtrack. 

Releasing first on Steam for PC and Xbox One, Re:Turn will launch on 14th October priced at £9.99 / $11.99 / €9.99. The game will also be coming to PlayStation 4 and Nintendo Switch in the coming weeks as we gear up for a Halloween release on these platforms.

Key Features:
 
– Explore an intricate horror story that seamlessly shifts players between the past and present
– Take control of 2 playable characters with totally different perspectives
– Admire the stunning pixel art whilst navigating the 2D side-scrolling environments 
– Experience an original soundtrack that consistently builds tension 
– Be immersed with the minimalist interface so focus never wavers from the action
– Solve grim and challenging puzzles to unearth deadly secrets
 
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About Green Man Gaming:
Green Man Gaming is a multi-award-winning retailer, publisher and technology business in the video games industry. We work with almost all of the world’s best gaming brands and sell games to millions of happy customers world-wide. In 2019 we launched our digital partners program designed to give independent studios and developers more choice, and we continue to expand and reinforce our footprint in LATAM, SE Asia & China. www.greenmangaming.com
About Red Ego Games: Red Ego Games is a London based indie studio of highly experienced and creative professionals who believe horror game making is the perfect union of art and science. At Red Ego, we think playing is one of the most wonderful experiences everyone should have. Red ego Games was founded by Omar Bik, who is an accomplished Producer/Game Designer with over 7 years of experience in the gaming industry.

Real-Time Tactics Game Partisans 1941 releases on Steam today

Hamburg, Germany, October 14th, 2020 – Developer Alter Games and Publisher Daedalic Entertainment are happy to announce that Partisans 1941, a modern take on the real-time tactics genre inspired by the cult classic Commandos, releases today at 4pm BST / 5pm CEST on PC via Steam. The unique take on the genre combines squad-based action set on the occupied Eastern Front during WWII with real-time tactics and base-management. 

Partisans 1941 is a real-time tactics game set on the eastern front of World War II. It features tactical squad combat, stealth elements, character progression, and resource management. Take control of Partisans, a brave group of resistance fighters, opposing the Nazi occupation behind enemy lines. Every mission must be carefully planned and initiated to overcome the enemy. Players can use the tactical break feature to scout and use their environment to turn seemingly impossible situations to their advantage.

Players can recruit soldiers and civilians as unique allies to tackle a variety of challenges – from focused sabotage to extensive attacks on German supply lines. The expandable home base deep in the forest with different types of buildings serves as the Partisans’ hub in-between missions to arm and upgrade their own troops, manage and distribute resources, and take a break until the next objective awaits. Form a Partisan group to your liking and send them on autonomous tasks or take them into battle.

Core features:

  • A fresh approach to the tactics genre: A mix of combat, stealth, ambushes, and a variety of special items brings chaos to the enemy ranks. Choose your own way of completing each mission and enjoy more than 20 hours of playtime.
  • Lead a squad of partisans: Find, recruit, and level up new resistance members to build the squad of your choice. Use your characters’ strengths to find the right solution to different situations. 
  • Experience the life of a resistance group: Experience a partisan’s routine in between missions – develop your base, prepare for the next assignments, ensure you have the resources for the partisan’s survival and keep your troops motivated. 
  • A different perspective on WWII: Experience the story of a fierce resistance against the German occupation on the Eastern Front. Follow the stories and motives of various people who join the partisan forces – from soldiers to common folk. 

Partisans 1941 is developed by Russian studio Alter Games and published by German studio Daedalic Entertainment. The game will be available on Steam on October 14th.

About Daedalic Entertainment (Publisher)

Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic adventures, RPGs, and strategy and multiplayer games. With more than 80 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC and mobile platforms.

Based in Hamburg, Germany, Daedalic is one of Europe’s most acclaimed publishers and developers. With a total of 32 awards in the German Developers Award (including multiple accolades for ‘Studio of the Year’) and 12 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth, The Long Journey Home, and State of Mind, Daedalic is a record holder for the two most prestigious game awards in Germany.

Daedalic currently develops the AAA title The Lord of the Rings – Gollum. The action-adventure that tells the story of Gollum from a perspective never witnessed before in any storytelling media, all the while staying faithful to the legendary books of J.R.R. Tolkien.

‘COOK, SERVE, DELICIOUS! 3?!’ 1.0 OUT TODAY FOR PC, SWITCH, PS4, AND XBOX ONE

New CSD Games Teased by Series Creator

October 14th, 2020 — Vertigo Gaming Inc. is thrilled to announce Cook, Serve, Delicious! 3?! is out today for $19.99 USD (or regional equivalent) on Nintendo Switch, PlayStation 4, and Xbox One consoles as well as Windows PC via Steam, GOG, Humble Store, Green Man Gaming, GamersGate, Fanatical, and Nexus.

“I’m so proud to bring Cook, Serve, Delicious! 3?! out simultaneously on all consoles and v1.0 on PC,” Vertigo Gaming Inc. founder, David Galindo said. “We’d also like to announce that we are actively working on more games in the Cook, Serve, Delicious! series; not direct sequels, but unique and exciting takes on the franchise we’re looking forward to sharing more about in the future!”

About Cook, Serve, Delicious! 3?!
Hit the road in this massive sequel to the million-selling Cook, Serve, Delicious! series as you travel across the United States to participate in the Iron Cook Foodtruck Championships with your trusty robot crew Whisk (voiced by @negaoryx) and Cleaver (voiced by @havanarama).

Set in the radically-changed war-torn America of 2042, play through an all new story-driven campaign where you cook hundreds of foods—including many brand new to the series—across hundreds of levels in a new gameplay structure that has been completely redesigned to deliver fast-paced action, or take it easy with the all new Chill Mode that can be toggled on or off at any time!

Features:

  • Play through the campaign via single player or with a friend in local co-op (with the ability to change on the fly).
  • Upgrade your food truck with dozens of gameplay-affecting modules!
  • Expand your food catalog with over two hundred foods!
  • Decorate your food truck with dozens of trinkets that span the US!
  • Tons of accessibility features that allow you to play the most comfortably you’d like, including motion settings, flashing/strobe settings, audio and colorblind features, and tons more.
  • Over a hundred hours of gameplay spanning over 380 levels!
  • An amazing original soundtrack by award-winning composer Jonathan Geer.

Cook, Serve, Delicious! 3?! is also coming soon to Mac and Amazon Luna platforms. For more CSD updates and release notifications, subscribe to Vertigo Gaming Inc.’s newsletter

To learn more, visit: http://www.cookservedelicious.com
CSD Discord: https://discordapp.com/invite/cookservedelicious
CSD ‘Research & Development’ Instagram: https://www.instagram.com/cookservedelicious/
CSD Sundae Plushie: https://theindiebox.com/collections/cook-serve-delicious/products/cook-serve-delicious-sundae-plushie
Developer David Galindo’s Twitter:@chubigans

About Vertigo Gaming Inc.
Vertigo Gaming Inc. has been in the business of making games for two decades, including popular puzzle games such as The Oil Blue and The Sandbox of God, as well the incredibly successful hardcore cooking sim games Cook, Serve, Delicious! and its sequels, Cook, Serve, Delicious! 2!! and Cook, Serve, Delicious! 3?! The company is currently developing unique and exciting takes on the CSD franchise as it continues its tradition of creating fun, engaging, and addicting gameplay for gamers of all demographics. ©️2020 Sony Interactive Entertainment LLC. “PlayStation”, “PlayStation Family Mark”, and “PS4” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Xbox Series X and Xbox Series S Will Be the Best Place to Play 1000s of Games From Across Four Generations of Xbox

by Peggy Lo, Compatibility Program Lead

As gamers, we know how important it is to preserve and respect your gaming legacy. We believe your favourite games and franchises, your progression and achievements, your Xbox One gaming accessories and the friendships and communities you create through gaming should all move with you across generations. We also fundamentally believe that not only should you be able to play all of your games from the past without needing to purchase them again, but they should also look, feel and play better on the next generation of Xbox consoles. Preserving and improving the thousands of games you know and love, or have yet to discover, has been a core objective since the beginning of the backward compatibility program in 2015, and with years of learnings and successes – and over 500,000 hours of gameplay testing across four generations of Xbox in the last year alone getting ready for Xbox Series X and Xbox Series S – we couldn’t be more proud of the results you will be able to experience beginning November 10. 

Games play best on Xbox Series X and Series S 

Backward compatible games run natively on the Xbox Series X and S, running with the full power of the CPU, GPU and SSD. No boost mode, no downclocking, the full power of the consoles for each and every backward compatible game. This means that all titles run at the peak performance that they were originally designed for, with significantly higher performance than their original launch platform, resulting in higher and more steady framerates and rendering at their maximum resolution and visual quality. Backward compatible titles also benefit from significant reductions in load times due to the massive leap in performance from our custom NVME SSD at the heart of the Xbox Velocity Architecture. 

Auto HDR for everyone 

Modern games often implement high dynamic range (HDR) to improve overall visual quality. HDR allows a game to render a much larger range of brightness values and colours. This gives an extra sense of richness and depth to the image when compared to a standard dynamic range (SDR) image. For example, the light from a flashlight looks much brighter and red flowers look much more vibrant. 

However, thousands of Xbox games shipped before HDR was first introduced with Xbox One S, and even for some Xbox One games, developers simply didn’t have the development resources or time to implement HDR. With Xbox Series X and Series S we are introducing a new feature named Auto HDR. Auto HDR automatically adds HDR enhancements to games which only shipped with SDR. Auto HDR enhances the visual quality of an SDR game without changing the original artistic intent of the game. Auto HDR is implemented by the system so developers don’t have to do any work to take advantage of this feature. Also, since Auto HDR is enabled by the console’s hardware, there is absolutely no performance cost to the CPU, GPU or memory and there is no additional latency added ensuring you receive the ultimate gaming experience. 

The below images show how Auto HDR can improve the visual quality without changing the overall look of the game. The HDR images are brighter and more colourful only in the naturally expected areas, while the rest of the image retains its original intent. 

Amazing innovations for some of the classics 

By the time the new Xbox consoles launch this November, the team will have spent well over 500,000 hours of gameplay across the entire backward compatibility catalogue to ensure your experience is the best possible, no matter which game is your favourite. Beyond the improvements all backward compatible games will see due to increased hardware performance, our team of backward compatibility engineers continue to innovate and push the limits of game preservation and enhancement to make your current game library look and play even better, at no additional cost and with no work from developers while still respecting the artistic intent and vision of the original creators. 

New technology to double framerates 

Xbox Series X and Xbox Series S bring next-gen performance to your favourite games. Higher, steadier framerates make games feel smoother, resulting in more immersive gameplay. Many improvements are the result of the custom designed processor that allows compatible games to play and leverage the increased CPU, GPU and memory from the new consoles. In addition however, the backward compatibility team has developed new methods for effectively doubling the framerate on select titles. While not applicable for many titles due to the game’s original physics or animations, these new techniques the team has developed can push game engines to render more quickly for a buttery smooth experience beyond what the original game might have delivered due to the capabilities of the hardware.  Fallout 4 framerate, shown below, is effectively doubled from 30fps to 60fps on Xbox Series S, delivering a new way to preserve and enjoy this legendary title.   

Enhanced visuals you have to see to believe 

On the Xbox One, we were able to provide a curated list of titles that were enhanced for the Xbox One X via the Heutchy method. This allowed titles from Xbox 360 that rendered at 720p and original Xbox games that ran at 360p to play at 4K on Xbox One X, well beyond the capabilities of their original platform. The Heutchy method continues to be used to bring a variety of titles to 1440p on Xbox Series S and 4K on Xbox Series X.   

Improved texture filtering is also coming to backward compatible titles on both Xbox Series X and Series S. On Xbox One X, a portion of the catalogue benefited from increased anisotropic filtering, improving image quality of games. On Xbox Series X and Xbox Series S, 16x anisotropic filtering has been enabled for nearly all backward compatible titles so you can experience the very best visuals the games have to offer.  

Delivering on our promise 

The backward compatibility team has been working hard to make all the games you love and remember available to you on Xbox Series X and Series S. Playing the games will be just as easy and magical as it’s always been. Simply insert your favourite backward compatible Xbox One, Xbox 360 or original Xbox disc into your Xbox Series X, install the game, and you’ll be ready to play. Your digital library will instantly appear and ready for download on the console when you sign in. If you’ve already installed your games to an external drive, you can bring that with you to the Xbox Series X and Xbox Series S. This all happens with no additional cost to you. And, with cloud saves, you’ll jump right back in where you left off.  For those of you still enjoying Xbox 360, cloud saves will soon be free to all Xbox 360 users, making transferring your favourite games to Xbox Series X and Xbox Series S even easier. 

Preserving the games of our past is fundamental to our DNA at Xbox and our continued promise to you. Backward compatibility lets you experience your cherished gaming memories again and in new ways. Your favourite games retain everything the original developer intended, while experiencing enhancements and exciting new features. There’s no need to look back, because your games are ready to move forward with you to the next generation of Xbox.