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NBA 2K21 – MyTEAM Season 2 is now live

Next is Now! NBA 2K21 MyTEAM Season 2 is now live

NBA 2K has unleashed the next season of MyTEAM for NBA 2K21 on current-generation consoles, continuing the first season structure in the franchise’s history. Season 2 focuses on highlighting the NBA’s off-season and the young talent emerging in the NBA.

MyTEAM Season 2 brings a variety of new content for ballers to enjoy including:

  • A new Level 40 Grand Prize: Pink Diamond Blake Griffin.
  • New Triple Threat Challenges in single player mode, with a grand prize of a Diamond Rafer Alston.
  • New Signature Challenges from Vince Carter and over 40 reward cards with NBA 2K21 Next-Gen cover athlete Zion Williamson as the Season’s Level 1 Free Agent card with Luka Doncic, Rui Hachimura, Trae Young, Shai Gilgeous-Alexander and more waiting in the wings for players to unlock.
  • New “Win the Weekend” agenda groups every weekend this Season in MyTEAM creates the opportunity to earn XP in all modes and progress through the Seasonal levels. Plus, Limited mode returns featuring Los Angeles Lakers rings inspired by the current champs and more unique and great rewards.

Check out the full Courtside Report written by the NBA 2K dev team for all the details on the latest season below. Remember that all progress players make on the current-gen version of NBA 2K21 will transfer to next-gen coming November 10 for Xbox Series X/S, November 12 for PS5 users.

Welcome to MyTEAM Season 2: Next is Now!

I hope you’re ready, because the upcoming six weeks will add a new way to play, more rewards, some of the most unique promos ever released, and, of course, the launch of NBA 2K21 on next gen consoles.

So why Next is Now? With the ’19-’20 NBA season coming to a close last weekend with the Lakers’ 17th Championship, all 30 teams and their fans are looking ahead to the next in this unprecedented offseason. The league’s young players are poised to take control and free agents are ready to sign. So we are using MyTEAM’s second-ever Season to shine a spotlight on the NBA offseason and the young talent emerging in the NBA.

To lead the way as our Level 40 Grand Prize, is former #1 overall pick, Pink Diamond Blake Griffin! Anyone who has seen what the Season 1 Stephen Curry is capable of on the MyTEAM court will not want to second-guess pursuing Griffin, and trust me, both of these cards stay a level above the rest on next gen as well!

So what can YOU expect in MyTEAM Season 2: Next is Now?

MyTEAM: Season 2 has arrived, bringing new challenges, more rewards, and an all-NEW way to play 3v3. NEXT IS NOW.

TRIPLE THREAT CHALLENGES

A new way to play 3v3 in MyTEAM has arrived, with Triple Threat Challenges! This new single player mode will add Triple Threat to the ever-evolving world of MyTEAM Challenges. Take on some of the best trios of all-time with players in your collection, meet new & multiple Win Conditions, adapt your trio to fit the Challenge Rules, and earn rewards to improve your lineup for every mode in MyTEAM!

To tip-off Season 2, you will find a Spotlight set of 10 Triple Threat Challenge games against almost all of the rewards for this Season. More on those players later!

You can expect Triple Threat Challenges to be the staple of our Spotlight Challenge releases, which will roll out on different days of the week in Season 2. If you complete all of these Challenges, you will earn a player making his MyTEAM debut, Diamond Rafer Alston! Who better than “Skip to My Lou” himself?

WIN THE WEEKEND

Season 1 let us all experience MyTEAM Limited for the first time. The lineups we encountered every weekend were creative to adapt to each new restriction and we cannot wait to see what you come up with as everyone’s MyTEAM collections get deeper. With the grand seasonal prize of Limited requiring 6 Championship Rings, missing one is the definition of HOF Heart Crusher.

We have heard your feedback and in Season 2, the Lakers-inspired rings will be easier to get, showing up after just a few wins in Limited. You will not want to stop playing after getting your ring though, as we are adding more unique and great rewards to improve your lineup each weekend.

Accompanying Limited each weekend will be new “Win the Weekend” Agenda groups. This will be your chance to earn more XP every weekend in MyTEAM, in all modes. Expect to get your reps in each weekend, and doing so will earn you a free award pack from the latest release!

MORE AGENDAS, MORE REWARDS

In Season 1, we had the NBA postseason to inspire Moment Agendas, but it looks like we have at least a few months until they can make a return. Thankfully, the young players of the league made some impressive early-season stat lines that you can recreate in MyTEAM for that all-important XP!

You may have encountered a handful of Original Owner Agendas in Season 1, and they will be returning as bonus XP Agendas in Season 2’s Agenda groups. Meaning if you aren’t the Original Owner of a particular card, you are still very much in the running for that Level 40 Blake Griffin.

As mentioned in the MyTEAM unveiling blog, a new Season brings new rewards. Over 40 new reward cards will be added by the end of the Season, enough to run three full lineups! 12 new players for the Reward Market, three new Exchanges, and for the newly expanded Triple Threat Offline, 450 wins will see your collection pick up a Diamond Victor Oladipo. A new Pink Diamond reward will also be available for completing all of the Next is Now collections this Season, the now two-time champ, J.R. Smith!

Start your Next is Now journey with NBA 2K21 Next Gen cover athlete Zion Williamson as this Season’s Level 1 Free Agent card. Luka Doncic, Rui Hachimura, Trae Young, Shai Gilgeous-Alexander, and more will unlock as you level up. Like Season 1, each season level reward player is waiting to earn you even more XP.

No matter what mode you play in MyTEAM, there are rewards and XP waiting to be earned by you!

NEW SIGNATURE CHALLENGE

I sincerely hope you all enjoyed cover athlete Damian Lillard’s Signature Challenge to launch NBA 2K21’s MyTEAM. His epic game against the Thunder in the 2019 Playoffs was a moment to behold, and an incredible challenge to undertake in MyTEAM. Thank you Dame!

Up next is a player who I have been waiting to play with, making his NBA 2K21 MyTEAM debut with his own Signature Challenge, Vince Carter! After a career that played games in FOUR different decades, he was able to pick one game for MyTEAM fans to recreate.

On January 8th, 2006, Vince Carter hit a clutch game winning three over the Raptors, from a hand-off assist from Nets teammate Jason Kidd. It was his second game in the away locker room in Toronto, and needless to say, a very important moment in his career.

If you can complete Vince Carter’s Signature Challenge by matching his 42 points and dropping a few threes on the Raptors, then you will earn 15 Tokens and a Hall of Fame slashing badge. Not bad for a single game! Here is the issue though, if Vince Carter is making his debut in NBA 2K21’s MyTEAM, you’ll need to get him somehow to play in his Signature Challenge…. Enter the locker code VINCE-CARTER-GAME-WINNER to pick up the card you will need to complete this challenge. Locker code expires Friday November 27, 07:59:59 AM PT.

NEXT IS NOW

Yes, the Next is Now in MyTEAM! Remember, if you are playing on PlayStation 4 or Xbox One, ALL of your MyTEAM progress, lineups, and collection will carry over to the next generation of consoles. So, if you were one of the players who earned Season 1’s Level 40 Grand Prize of Stephen Curry, you already know what he will look like in your lineup in less than a month!

We cannot wait for you to experience MyTEAM on the next generation of consoles and being able to carry over ALL of your progress is an absolute game changer. The Next is literally NOW in MyTEAM. Earn these lineup-changing rewards and get ready for the next gen release of NBA 2K21 in November!

All Hands on Deck: Aquanox Deep Descent Dives Into Action

All Hands on Deck: Aquanox Deep Descent Dives Into Action

Sydney, Australia, October 19th, 2020 – Here we go – Aquanox Deep Descent is out now and you can finally play the underwater vehicle combat shooter. Whether you start your campaign solo or invite up to three friends, to start your journey in Aqua in the co-op mode or, if the PVP dogfights are your thing: Now it’s time to check out the anticipated next entry of the Aquanox Saga.

Aquanox Deep Descent is available now on PC.

Get it on Steam: http://n.thq.com/3jzW30jD5Kp

About Aquanox: Deep Descent

Aquanox: Deep Descent is a first person underwater vehicle shooter, in which players control a variety of customisable ships to engage in fierce battles in the dystopian deep sea world of Aqua.

In the near future, the Earth’s surface has become uninhabitable. What remains of humankind lives in former mining and research stations, deep below the surface of the sea. Born and raised in the only world we know, the loose network of underwater settlements, torn by the war for resources and dominance between various factions.

Take control of a team of highly trained fighter pilots and experience an epic story in the deep sea world of Aquanox. Send your enemies down to Davy Jones’s Locker with well-aimed torpedoes, mortars, mines and more. Explore the deepest corners of the oceans – mysterious, hazardous, uncharted.

Features

  • Fight: Unique underwater vehicle combat with a wide variety of play styles
  • Co-op: 4 player drop-in co-op, with four distinct pilots who are all involved in the game story
  • Customise: Choose your ship, and upgrade it to fit your preferred playing style
  • Explore: Explore, salvage, and loot- all while discovering the deepest corners of the ocean
  • PVP: Classic multiplayer modes, including Deathmatch and Team Deathmatch Dogfighting

For more information on the game, please visit: https://www.aquanox.com/

Notes for Editors:

About THQ Nordic

The THQ Nordic official boiler plate can be found here: https://thqnordic.com/company/about

About Digital Arrow
Established 2010, Digital Arrow is an independent game development studio headquartered in Novi Sad, Serbia that produces games for PC, PS4 and XboxOne. At the core, Digital Arrow aims to deeply explore the various gaming mediums with open and flexible development led by the goal to define innovative and immersive experiences.

For more information: https://digital-arrow.com/

VIRTUOUS VR GAMING ANNOUNCES RELEASE OF DEBUT PROJECT “DvG: CONQUERING GIANTS” AVAILABLE ON OCULUS, VIVE AND STEAM THIS FALL

The Greatest Duel Ever Fought Reimagined By Visual Effects Designers That Brought You “Transformers,” “The Hobbit” And “Avatar” Launches Worldwide November 2020

PRE-RELEASE EXCLUSIVES AVAILABLE TODAY

LOS ANGELES (October 16, 2020)With an endeavor to create high quality and family-friendly projects, Virtuous VR Gaming (VVRG) announces the release of their debut VR game, “DvG: Conquering Giants.” “DvG” is a reimagined immersive experience based on one of history’s greatest duels (David vs. Goliath). Available worldwide November 2020 on Oculus, VIVE and SteamVR platforms, VVRG is offering special pre-release exclusives to the first 500 consumers who register online for “DvG” preorders. Incentives include a 60% game discount and automatic enrollment to win prizes such as a new 2020 gaming console system (Oculus Quest 2, Microsoft Xbox Series X, and PlayStation 5 VR). Participants can register here.

Published by VVRG, “DvG” is developed by Immersive History, LLC. under the direction of the company’s Founder and CEO Jarom Sidwell. A former Hollywood visual effects artist known for his work on blockbuster films such as “The Avengers,” “Avatar,” “The Hobbit,” “The Adventures of TinTin,” “Man of Steel” and “Transformers,” Sidwell recently shifted his focus on creating education-based experiences in virtual and augmented reality. Using VR and AR, Immersive History creates content that enables users to dismantle complex machines, discover every muscle in the human body, or overturn every stone in ancient cities.

In “DvG,” gamers will be transported back in time as they embark on a brand-new and fully interactive adventure as they play the part of David, the young shepherd boy tasked with protecting his sheep, family and country from the dangers of the outside world. Featuring two difficulty levels of play (casual and intense), users will fend off ravenous wolves, ferocious lions and massive bears before battling the giant himself (Goliath).

Rated E10+, “DvG” features a vigorous movement set where players pump their hands like real life to walk about the levels armed with a unique-to-market VR SLING weapon. “This is one of the most active VR games on the market,” says Sidwell. “From mimicking real life sling mechanics to lateral hand gesture motions, ‘DvG’ is guaranteed to get your heart racing!”

“‘DvG’ provides a great opportunity to bring family values and fun to homes through the use of VR technology,” says Bill Issler, founder and CEO of VVRG. “We are excited to be partnering with Immersive History to offer a new genre of games that multi-generational consumers will be excited to play.”

Adds Sidwell, “Gamers can relate to the character of David, gaining a better appreciation for his focus, diligence, and courage, perhaps realizing that they too can conquer the giants in their own life.”

Website: https://www.dvgthegame.com/

About Virtuous VR Gaming (VVRG)

With an endeavor to supply consumers with high quality and family-friendly projects, Virtuous VR Gaming (VVRG) creates immersive experiences using VR and AR technology.  Founded by industry veteran Bill Issler, VVRG strives to develop premium quality virtual reality video games that are suitable for all ages and experience levels to play and enjoy. Titles will always feature great characters, compelling story lines, and challenging gameplay with clean content (no cursing, nudity or graphic violence, guaranteed). See more at www.virtuousvrgaming.com

About Immersive History, LLC.

Immersive History is a software company focused on bringing the past to life through immersive storytelling and gaming using Virtual Reality, Augmented Reality, and Mobile Apps. For over a decade, its team members have helped bring to life blockbuster movies such as “Avengers,” “X-Men,” “Avatar,” “The Hobbit,” and more. Immersive not only focuses on wholesome games for families, but has also created immersive, education-focused training simulations for Kellogg’s, McDonald’s and Walmart.

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Opmeer and Alfa Romeo Racing ORLEN F1 Esports Team leap into the lead after F1 Esports Series round one

Hinwil, 16 October 2020 – Two wins and four overall podiums in the first three races propelled Jarno Opmeer and Alfa Romeo Racing ORLEN F1 Esports Team into the lead of the F1 Esports Series as the 2020 campaign began with a bang for the team.
 
Pitched against the best drivers in the world in the most competitive field in the Series’ history, Opmeer and team-mate, Daniel Bereznay, established themselves as the pair to beat in the first week of the four-event championship, with races in Bahrain, Vietnam and China testing them in a variety of tracks.
 
A new qualifying format, mirroring that used by Formula One, saw both drivers book a place in Q3: a respectable performance put Daniel in P3, with Jarno in P5 as the top five were separate by less than a tenth of a second.
 
Team Manager, James Doherty, elected to split the drivers’ strategies for the race, Bereznay starting on the soft compounds as opposed to Opmeer on mediums. As the lights went out, Bereznay executed his strategy to perfection by taking the race lead with AlphaTauri’s Joni Törmälä following close behind. Bereznay maintained his net race lead after pitting for mediums as Opmeer went further into the race before pitting for softs. With the raw speed of both driver and tyre, Opmeer quickly closed in on the leaders and dispatched Törmälä for second, before a position swap between the two Alfa Romeo Racing ORLEN F1 Esports Team drivers. The resulting one-two finish, with Opmeer leading Bereznay, was only the first such result since 2018, when title winners Mercedes locked out the first two places in a race. 
 
The Hanoi circuit in Vietnam was a completely new experience for Formula One, with the Esports Series visiting the country ahead of their real-life counterparts. Qualifying proved to be incredibly competitive as most teams delivered strong laps earlier in the session. Unfortunately, Bereznay fell victim to traffic on all of his qualifying runs and was knocked out in Q1, starting P18. Jarno Opmeer narrowly made his way into Q3, just a tenth clear of the cut off: despite the scare, he went on to produce the team’s first front row start of the season with second place on the timing sheets. A post-session penalty to Renault’s Nicolas Longuet saw the Dutchman promoted to pole position. 
 
Out-of-position Bereznay started on mediums, while Opmeer opted for the soft compound in order to make a break at the front. Opmeer lost a position to David Tonizza of Ferrari at the start, slotting in behind the 2019 champion, as Bereznay made up a few positions after a chaotic opening lap with no shortage of incidents throughout the field. There was plenty of position-swapping in the opening stages, and after the pitstops Opmeer fell briefly to fourth,  quickly reclaiming a podium spot after passing Renault’s Fabrizio Donoso: he then maintained this position until the flag finishing only half a second behind race winner Tonizza. Despite his efforts, Bereznay couldn’t use his softs to full effect due to cars ahead of him having slipstream and DRS, coming home in p15. 
 
Entering the final track of event one, China, both drivers made it comfortably to Q3 for a chance to fight for pole position. At the flag, it was a one-two for Alfa Romeo Racing ORLEN F1 Esports Team, with Jarno  just narrowly edging Daniel, both drivers the only ones to produce a 1:28.1 in the session. 
 
As in Bahrain, the drivers split their strategies: Opmeer, starting from pole on the mediums, had a slow getaway as Bereznay, Marcel Kiefer and Frede Rasmussen, on soft, displaced him. The Red Bull pairing performed an aggressive undercut strategy, Bereznay re-emerging from the pitlane one place behind Kiefer. Jarno Opmeer, on the alternate strategy, continued to deliver a very consistent pace as he went deep into the race and pitted at the end of lap 13, resulting in him returning to the track in a net P6 – with an intimidating task ahead of him. He quickly dispatched two cars within a few corners and closed in on the leading trio. A vital move around the outside Rasmussen at turn four promoted him to third, before a perfectly-timed swap with Daniel placed Jarno within reach of Kiefer. With two laps remaining, the Dutchman passed the Red Bull with the aid of DRS to win his second race of the season.
 
Alfa Romeo Racing ORLEN F1 Esports Team rounded out the first event as the only team to have both drivers on the podium within the three rounds. This incredible performance placed the team firmly into the lead of the Constructors’ Championship with 98 points, 29 ahead of Red Bull Racing. Jarno Opmeer leads the drivers’ standings with 65 points, only 10 short of a perfect total, with Daniel Bereznay in third with 33 points. 
    
Jamie MacLaurin, Esports Team Principal: “The boys were superb from start to finish. I’m so pleased that all their hard work in the off season is starting to pay off. It’s important to remember, however, that this is a long season, and we must remain focussed on continuing on this rich vein of form.” 
 
James Doherty, Esports Team Manager: “The drivers have put in a sensational performance from moments of extreme difficulty and the pressure of having arguably the most competitive field in virtual racing history. The event couldn’t have gone much better, but we will never underestimate the competition and look to take away the things we can improve even more for the future. I am just very proud of our drivers and team at this time.” 
  
Daniel Bereznay: “I am so pleased for our team after all the hard work and preparation that has gone into this. After suffering a very bad qualifying at Vietnam, I was extremely determined to help the team score big points for the championship and we did this. The work does not stop as we look to continue this momentum into event two.” 
 
Jarno Opmeer: “If you told me I would have two wins and two pole positions after the first event, I wouldn’t have believed you. I would like to thank everyone in the team for making this possible from James, Jamie, Dani, Dominik and Ethan, and Alfa Romeo Racing ORLEN for their continuous support. The focus quickly shifts to event two as the season is far from over.” 

INFECTION MODE RETURNS WITH HALLOWEEN ZOMBIES IN PUBG MOBILE

INFECTION MODE RETURNS WITH HALLOWEEN ZOMBIES IN PUBG MOBILE

Beloved PVP playmode for Halloween is resurrected in latest content update for world’s most popular mobile game

LOS ANGELES – Oct. 16, 2020 – Chilling undead creep back into PUBG MOBILE today as the Infection Mode returns to the blockbuster mobile game just in time for Halloween. Infection Mode was first launched in the 0.14.0 content update of PUBG MOBILE in August 2019. From now through Monday, Nov. 9, players can get into this favorite mode again in the action-packed gameplay through a free content update. New in-game themes and costumes are also added as part of PUBG MOBILE’s Halloweeks celebration, coming soon.

In PUBG MOBILE’s Infection Mode, players are split into two teams at the beginning of the match, including Zombies and Defenders. Zombies must defeat all Defenders before the time limit ends the match for victory, but if even one Defender survives, the Defender team earns the Chicken Dinner. While Defenders boast firearms of M416 and AK47 with super Extended Mags, Zombies can only use melee attacks and abilities, which have cooldown times. Once defeated, Defenders will become infected and respawn as Zombies, who can even transform into Fast Zombie, Stealth Zombie, and the Zombie King with huge defense and attack boost. Defenders will also transform into powerful combatants called the Vanquisher when there are only three of them left. Infected killed by Vanquishers cannot be resurrected. These make the gameplay even more interesting and encourage strategy from different side.

In addition to the return of Infection Mode, today’s content update delivers a new wave of specially-themed in-game décor for PUBG MOBILE’s Halloweeks. Zombies wear Halloween masks, with new atmospheric decorations, including jack-o’-lanterns, gravestones and candles. More Halloweeks themed outfits, items and festive content will be revealed soon.

PUBG MOBILE is available to download for free on the App Store and Google Play

ABOUT PUBG MOBILE

PUBG MOBILE is based on PLAYERUNKNOWN’S BATTLEGROUNDS, the phenomenon that took the world of interactive entertainment by storm in 2017. Up to 100 players parachute onto a remote island to battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.

For more information, please visit the official PUBG MOBILEaccounts on Facebook, Twitter and YouTube.

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SONY/ATV AND SONY MUSIC MASTERWORKS ANNOUNCE THE RELEASE OF HYPERBRAWL TOURNAMENT MUSIC FROM THE VIDEO GAME BY STEVEN LEVINE

AVAILABLE EVERYWHERE NOW

New York, NY – October 16th, 2020 – Today, Sony/ATV Music Publishing and Sony Music Masterworks have announced the release HYPERBRAWL TOURNAMENT (MUSIC FROM THE VIDEO GAME), a soundtrack of music from the video game by STEVE LEVINEAvailable everywhere now, the album features music written by Levine for the forthcoming game, which will be available on the PlayStation®4 (PS4™) and other gaming consoles Tuesday, October 20. The soundtrack release was announced last week as a creative partnership reflecting the One Sony initiative, which works to expand collaboration among Sony’s vast network of businesses. Making its debut alongside the release is a new mini-documentary featuring behind-the-scenes commentary from composer Steve Levine and the developers of HyperBrawl Tournament about the making of the soundtrack.

HyperBrawl Tournament soundtrack composer STEVE LEVINE said, “I’m delighted to be involved with Sony/ATV and Sony Masterworks on this project. I truly believe that the One Sony initiative presents new opportunities for both the publishing and the sound recordings on a global level. As the record producer for this soundtrack, the game company Milky Tea encouraged my sonic and creative energies to flow from the initial musical sketches to the epic final mixes.”

CONNECT WITH HYPERBRAWL TOURNAMENT
WEBSITE | MEDIA KIT | TRAILER | FACEBOOK | INSTAGRAM | TWITTER

HYPERBRAWL TOURNAMENT (MUSIC FROM THE VIDEO GAME)
TRACKLISTING – 

  1. Ultimate Brawler
  2. Heroes Anthem
  3. The Journey Begins
  4. Mojave Boneyard
  5. Chrome Royale
  6. Hyperforce
  7. Libre Town
  8. Downtown Showdown
  9. Kodo Dojo
  10. Court of Azdritch
  11. A Hero is Summoned
  12. The Foundry
  13. The Hydro Labs
  14. Mountains of Migo La
  15. Ruins of Skullheim
  16. Steelhenge
  17. Temple of Entropy
  18. Odeon of Talhaca

ABOUT STEVE LEVINE
Steve Levine is a celebrated British music producer known for creating iconic studio albums for Culture Club and music for The Beach Boys, Motörhead, Deniece Williams, Honeyz, Ziggy Marley and Westworld.

About Milky Tea Studios
Milky Tea is a UK Game Development Studio. Established in Liverpool in 2005, the studio designs, makes and publishes its own video game intellectual property as well as offering “work for hire” game development services.

Over the years the studio has won or been nominated for nearly every major award in its industry, including prestigious awards from BAFTA, EMMY, Banff and TIGA. In 2017 the studio was shortlisted by Creative England as one of the top 50 best up and coming, innovative and disruptive companies across film, games and digital technology.

In 2017, a leading integrated Internet services provider in China, Tencent, made an investment into the company. With this new partnership in place, Milky Tea has expanded the team in Liverpool and is now working on exciting new gaming IPs.

GOG.COM’S EXCLUSIVE DIGITAL GOODIE FOR CYBERPUNK 2077 REVEALED!

With the release of Cyberpunk 2077 coming on November 19th, our offer becomes even better. We’re excited to reveal the exclusive digital comic that will be available for everyone who buys the game on GOG.COM.

Cyberpunk 2077: Big City Dreams is a 50-page digital comic about TASHA and MIREK, two scavengers living in Night City. They’re stealing cyberware and spending money on parties and braindances.

TASHA is the loud one, she needs constant changes around her to breathe and she wants more street cred to become the most famous gangster in the city. MIREK is the calm one, he likes what he has and he doesn’t need much but he knows that Night City kills anyone who believes in the status quo.

You run, you fight, you change or you’ll die… One day MIREK finds a braindance about a happy family and sees a chance for himself. The problem is, MIREK’s dream doesn’t compute with TASHA’s dream of becoming a famous gangster…

This unique story set in the world of Cyberpunk 2077 comes from talented artists that include:

Bartosz Sztybor (Script)

Narrative Manager at CD PROJEKT RED, writer of comics for Dark Horse Comics, Boom! Studios, Paquet, Sarbacane, and Ankama.

Filipe Andrade (Art)

Comic book artist who worked on “Old Man Logan”, “Rocket Raccoon & Groot”, “Captain Marvel” and “Doctor Strange” for Marvel Comics.

Alessio Fioriniello (Art)

Comic book artist working mainly in the Italian market where Panini Comics published his “Paris Fashion Slam”.

Roman Titov (Colors)
Comic book artist and colorist. He worked on the “Angel” series for Boom! Studios.

Krzysztof Ostrowski (Colors)

Comic book artist and colorist working mainly in the Polish market.

Aditya Bidikar (Letters)Comic book letterer. His most famous works include “Isola”, “These Savage Shores”, “Motor Crush”. “John Constantine: Hellblazer” and “Little Bird”.

Matías Bergara (Cover art)

Comic book illustrator and cover artist. He illustrated “Sons of Anarchy”, “Cannibal”, “Coda” and “John Constantine: Hellblazer”. He got his first Eisner nomination as Best Artist for “Coda”.

Cyberpunk 2077: Big City Dreams exclusive digital comic will be available on November 19th for every GOG.COM user who pre-ordered the game or buys it after the launch.

GONNER2 GETS READY TO BE UNLEASHED

The Sequel To The Award-winning Platformer Set To Release On October 22

Game publisher and all-round nice folks Raw Fury AB, along with developer Mattias “Ditto” Dittrich, game designer at Swedish indie studio Art in Heart, are as excited as over-sugared kids on Christmas Eve to reveal that GONNER2, the sequel to the IGF-winning GoNNER, will launch for PC on Steam and GOG, Xbox One, Xbox Game Pass and Nintendo Switch on October 22, 2020.  

GONNER2 is a messily cute, procedurally generated action-platformer featuring roguelike elements that will keep you on your toes at all times. Or anyone else’s toes, if they’re standing too close. Prepare to wake your inner child as you fly across levels shooting everything that moves and pulling off crazy acrobatic kills, all the while trying to figure out what kind of crazy candy fueled, chaotically colorful world you have ended up in.  

But there’s more! Every time you play GONNER2 the levels will be completely different and present weirdly unique challenges and opportunities for you to take on, along with secrets to discover. And of course, not forgetting the heads (heads?), guns and upgrades. Lots and lots of heads, guns and upgrades. To boot, GONNER2 comes with even more color and chaos than the original and introduces local co-op for up to 4 players, so the whole family can gather up in the couch and get at it together!   

So mark off the calendar, discerning player of awesome indie games. Get ready for tricksy excitement, spinning action and mind-dazzling surprises when GONNER2 brings forth its child-like charm and releases for PC on Steam and GOG, Xbox One, Xbox Game Pass and Nintendo Switch on October 22nd! Windows 10, Xbox Game Pass for PC and Playstation 4 players need not worry, we’ll have more information coming soon.  

For more information on Art In Heart and GONNER2 visit the game’s official website here

About Art In Heart  

Art in Heart is a studio founded by programmer, game designer, and artist Ditto (Planeter, Hets). The studio’s first project, GoNNER, was released in 2016 and won an IGF award. It was the the first commercial release for Ditto after having released several smaller and well-regarded prototypes on itch.io. 

Party Animals’ Free Demo Reaches 135K Concurrent Players

Adorable multiplayer party brawler became most wishlisted game on Steam

October 15th, 2020 – Recreate Games’ comically cute competitive brawler Party Animals made waves on Steam this weekend with its free demo clocking up an impressive 135,000 concurrent players. This placed it at No.4 for most concurrent players played on Steam, having previously ranked No.1 in Trending/Most Wishlisted/Most Downloaded and Playing Now categories in the latest Steam Game Festival!

The demo gave players a wide variety of cute characters to choose from including puppies, kittens, ducks, bunnies, sharks, dinosaurs and even unicorns to wrestle, punch, throw, tussle and flop about in a cataclysm of hilarious physics-based fun.

“The latest Party Animals demo has far exceeded even our best expectations for the second time around,” said Andy Jianyi, Product Manager for Recreate Games. “Reaching over 135,000 concurrent players means that we are now looking to add more resources to our internal development team and we are actively recruiting to prepare for the full release version of Party Animals.” Added Andy Jianyi.

Party Animals will feature a variety of game modes in local and online multiplayer at launch, including free-for-all skirmishes and objective-based gameplay. If all-out lollipop warfare between a cute dinosaur and a fluffy shark, or puppies and kittens wrestling over giant jelly candies, is your thing, be sure to wish list the game on Steam here: https://store.steampowered.com/app/1260320/Party_Animals/

For more information on Party Animals visit:  https://partyanimalsgame.com/
Recreate Games’ Career Page: https://recreate.games/#careers 

Earth Defense Force 5 is now available physically in Europe and North America

Featuring brand new enemies, over 1000 weapons, 110 levels, ‘INFERNO MODE’, multiplayer and more!

PQube (London, UK) – October 16th, 2020 – PQube are excited to release Earth Defense Force 5 physically in Europe and North America on PlayStation 4 today! The most recent iteration of the arcade shooter takes place in the year 2022, as the Earth Defense Force fends off an all-out attack by unknown alien life-forms. Become an EDF soldier, choose from over 1000 weapons to battle against endless hordes of brand new enemiesacross 110 levels!

Select from multiple scaling difficulties, including the classic ‘INFERNO MODE’, and restore peace to the earth soloor with fellow soldiers in multiplayerEarth Defense Force 5 can now be found in stores and ordered from selected retailers, including Video Games Plus, Amazon UK and more!

Features:

 💥 The Invasion has Begun! – Japan, 2022. An immense fleet of starships have laid siege to an EDF base located in the rough city outskirts in the Kanto region. 
💥 Even More Realistic Battles – Watch as enemy armour disintegrates and shelter from disgusting fluids as they spill across the battlefield. EDF 5 brings you even closer to the action! 
💥 More Weapons Than Ever – Choose from over 1000 guns, rocket launchers, grenades, lasers and more! 
💥 Take on “Inferno Mode” – Battle hard and unlock the epic “inferno mode” to experience the ultimate test against hordes and hordes of assailants!
💥 The Series’ First Humanoid Aliens – Battling against these intelligent foes will send you to the depths of despair, but victories will take you to the highest of highs!
💥 Four Powered Up Classes – Choose between Ranger, Wing Diver, Air Raider and Fencer classes. You can switch between each class before every mission.
💥 Battle Together with Friends – All missions support online co-op of up to 4 players, as well as local split-screen.

For more information and the latest news, follow us on Twitter, Facebook, Twitch, Instagram and our official website: http://pqube.co.uk/

About PQube
PQube is a leading international creator, publisher and distributor of interactive entertainment. The company’s teams worldwide are committed to publishing games they love by working closely with development partners and reaching consumers globally on all major gaming platforms. PQube manages a rich portfolio of brands including Cat Quest, New Super Lucky’s Tale, BlazBlue, Gal*Gun, White Day, Kill La Kill, Nexomon: Extinction, Guilty Gear, Kitaria Fables, and many more. Visit: pqube.co.uk to find out more.