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Second Extinction’s new Insane difficulty mode is the co-op dino shooter’s deadliest challenge yet!

Second Extinction’s new Insane difficulty mode is the co-op dino shooter’s deadliest challenge yet!

Systemic Reaction has dropped a new update for the co-op dino shooter Second Extinction introducing its most ferocious challenge: the new Insane difficulty mode! You’ll need to be a master of running and gunning with your squadmates to survive against this latest threat, which promises new legendary cosmetics and increased research for those brave few who succeed. There’s also new contracts and name plates to grab across all difficulties.

Second Extinction pits teams of up to three players against hordes of bloodthirsty dinos in fast-paced battles across Earth’s vast, post-apocalyptic wastelands. Gear up with a wide range of powerful weapons and fight alone or with friends against monstrous predators long thought extinct — now mutated and deadlier than ever! The game will continue to introduce new weapons, challenges, dino mutations, War Effort emergence events, gameplay improvements and more throughout early access, with new updates made regularly to the game’s content roadmap.

Second Extinction is also in development for Xbox Series X/S and Xbox One. For more info, visit www.SecondExtinctionGame.com, and follow @2nd_Extinction on Twitter.

Hack and Control Your Enemies and Solve the Mysteries Which Have Befallen Robot Utopia in Retro Machina

Explore a Retro-Futuristic Robot-Filled World in This Stunning Action-Puzzle Adventure Game

LONDON, UK (November 19, 2020) — Today, Super.com would like to introduce you to a lonely world, long forgotten by humanity, maintained and run by robots in the latest game from developer Orbit Studio, retro-futuristic action-puzzle adventure Retro Machina. Coming to PC and consoles early next year, players take on the role of a solitary worker drone, labeled by the robot society as a malfunctioning unit and banished from his home.

Equipped with the ability to control other machines, our hero must use all the tools at his disposal to rebuild himself and find out if any intelligent life remains. He must explore the desolate, disintegrating maze-like terrain, overcome the harsh environment, and take control of deadly antagonistic automatons in order to discover the mysteries of the world and the origins of its only remaining city.

As the only surviving city of a long-dead world, Endeavour City has for centuries existed as a robot utopia, following a strict set of rules and processes in an effort to maintain its perfection; a perfect world where imperfections must not remain. To all its inhabitants, the city under a great glass dome is as it was from the start, but something in the crumbling towers and overgrown roadways seems off to one, malfunctioning robot. With his former family turned against him, he must navigate the land beyond the domed city, overcome the treacherous challenges that face him, and seek help for his much-loved home.

Set in a vibrant hand-drawn avant-garde retrofuturistic environment, Retro Machina draws inspiration from the works of science fiction’s foremost authors, Isaac Asimov and Arthur C. Clarke. Players are invited to explore four diverse biomes, each with their own unique aesthetic and vicious bosses.

Key Features:

  • Painterly Futurism: Set in a beautifully vibrant, hand-painted avant-garde retrofuturistic environment, players will explore spaces and scenery that are reminiscent of some of the works of legendary futurism artist Jaque Fresco. With diverse biomes to explore, unique and varied enemies to overcome, Retro Machina is a gorgeous journey to embark upon.
     
  • Alone, But Not Defenseless: You may be small, but you are definitely not helpless. As a worker drone, you can hack into the minds of other robots and take control of their actions, allowing you to defend yourself against ruthless attackers and solve intricate puzzles.
     
  • Fix Yourself Up: You’re on your own now, so you must prepare. Armed with your trusty wrench, gather parts and tools to mend your malfunctioning body, and upgrade your defenses and combat abilities to battle against the vicious robot defense force dead set on keeping you from returning to Endeavour City.
     
  • Explore the Unknown World: Throughout your journey, you will travel through four extraordinary areas, each with dozens of exceptional enemies, unique and challenging bosses, hidden secrets, and thought-provoking puzzles to solve.

Retro Machina will be available for Windows PC via Steam, PlayStation 4, Xbox One, and Nintendo Switch in Q1 2021.

Keep up to date with Retro Machina by liking it on Facebook, and by following the game on Twitter and the official website.   

About Super.com

We are Super.com, an international video game publisher and investment fund. We’re here to help developers create, publish, and sell their games. Our team consists of game developers, talented marketing specialists, and producers who have launched dozens of projects, as well as analysts, game testers, and experienced QA professionals. We’re all united by a desire to grow the industry and change it for the better.

About Orbit Studio
Orbit Studio is a game development studio based in São Paulo (Brazil). We are developing games since 2016 for PC, mobile, and consoles. Besides developers we are also players then we develop games that we would really like to play. Our main goal is to develop games that offer a unique player experience.

Android Hunter A, the intense 2.5D action platformer from DigiPlox, launches 26th November

DigiPlox, a five-man indie developer based in the USA, are excited to announce that Android Hunter A is launching on Steam on Thursday 26th November. We have Steam keys available so we’re now reaching out to media ahead of the launch to see if you would be interested in taking a look at Android Hunter A for any kind of review or first-look coverage.

A new take on a beloved genre, Android Hunter A takes inspiration from the legacy of the Megaman series with eight unique stages and bosses to overcome. Each stage has its own special biome and enemies, which you’ll have to overcome in order to save future earth from the mechanical threat. Android Hunter A has a variety of diverse weapons that he can use throughout the game, and hundreds of customisation options to unlock – all earned in-game with no microtransactions attached.

  • Android Hunter A launches on Steam, Thursday 26th November.
  • Android Hunter A can be found on Steam here

If you’d be interested in playing Android Hunter A, we have keys available for you to jump in and play so let us know and we can send some over.

If you have any questions at all, or would like to request a code, please let us know. For more information on Android Hunter A, please visit the official website and keep up to date with all the latest action on Facebook, Twitter and YouTube.

Build, Craft, and Explore Tinkertown, Headup’s Multiplayer Sandbox Adventure, Arriving on Steam Early Access on December 3rd

A Cheerful Modern Take on 16-Bit RPG Classics, with Dungeons to Explore and Towns to Build

Cologne, November 18th 2020 – Games publisher Headup is delighted to announce that Tinkertown, Headup’s first in-house production, will be released on Steam Early Access on December 3rd.

Tinkertown is a drop-in multiplayer game where players build, craft and explore an exuberant, procedurally generated open world, and discover dungeons filled with enemies, bosses and epic loot.

Play as a rogue, a warrior, a mage, or anyone you wish to be. Tinkertown offers a unique experience to all players based on the weapons and armour of their choice.

Explore the world through different biomes such as mystical forests, vast deserts, chilling ice tundras and mountains with glowing rivers of lava, all depicted with handmade pixel graphics contributed by the renowned artist, Misbug of Textorcist, and enhanced by tracks of exclusively composed soundtrack by Hiroki Kikuta of Secret of Mana.

The loot can be combined with countless resources and blueprints to craft tools, armour, and weapons as well as furniture. By creating workshops and machines, settlements can even turn into an impressive city.

The players who wish to try Tinkertown can register their interest with Steam’s new Playtest feature here. The game will be available to test for free from Nov 27 to Nov 29.

Tinkertown is funded by the Federal Ministry of Transport and Digital Infrastructure as part of the federal government’s computer games funding program with a total of €153,669.

About Tinkertown

Come to Tinkertown – A refreshing new Multiplayer Sandbox Experience! Grab your shovel, your pickaxe, and your sword and enter the realms of Tinkertown. A magical place awaits filled with loot, danger, and creativity. Build your own village – from small shacks to impressive castles and townships.

Gather resources as you explore this procedurally generated world either by yourself or with friends! Need some extra challenge? While the surface world is mostly peaceful, only the most courageous explorers will enter the sinister dungeons scattered around the world, and defeat the horrors that live within. Epic loot awaits those who dare to face the underworld.

Features:

Explore beautiful landscapes such as mystical forests, great deserts, steaming lava mountains, and more.
▪ Craft new equipment and become a rogue, a warrior, or wizard – or create a new loadout and invent your own play-style.
▪ Gather resources and discover new things to build.
▪ Build your own habitat – by yourself, or online with up to three friends.
▪ Descent into combat driven dungeons and battle large underworld bosses.

About Headup
Headup is a hybrid games publishing and development company providing players worldwide with the best content in the independent gaming sector. Established in 2009, it is active on all major platforms such as consoles, mobile devices and PC, and was awarded as “Best Publisher” at the German Developers Awards in 2012, 2013, 2017 and 2019. With over 80 million customers served on mobile and further several million players on the PC and consoles, Headup is always looking to raise awareness and commercial success for developers thinking outside the box. More information can be found at headupgames.com ,Twitter and Discord.

About Hiroki Kikuta
Hiroki Kikuta is a veteran videogame composer based in Tokyo, Japan who’s best known for his work on Squaresoft’s beloved SNES RPG, Secret of Mana and the recently-released Trials of Mana which appeared for the first time outside of Japan in 2019. While at Squaresoft, he also scored Soukaigi on the original PlayStation.

Kikuta then struck out on his own as an independent game developer, creating, directing, and composing music for the PlayStation title, Koudelka. He’s since been actively involved in writing music for indie games in Japan and abroad, most recently completing work on Indivisible and starting on music for Hazelnut Bastille, Orange Island, and many others.

Experience Love, Loss and Letting Go in the Award-Winning, When the Past was Around; launching on Nintendo Switch, PlayStation and Xbox One in Mid- December

London, November 18th, 2020 — From the teams that brought cult hits Coffee Talk and A Raven Monologue, Indonesian developer Mojiken and Indie publisher, Chorus Worldwide proudly present When the Past was Around, a whimsical point-and-click puzzle game about love, loss and letting go. Prepare for your soul to be touched and your heart to be warmed When the Past was Around launches for Nintendo Switch, PlayStation 4, and Xbox One in mid-December.

The game offers a wordless yet profound narrative experience and features heart-wrenching moments to move players of all ages. When the Past was Around invites gamers to gather clues, solve puzzles and unravel secrets buried deep within the protagonist’s memory. Award-winning violin music accompanies you as you explore Eda’s world, as she re-traces the steps of her lost love within her memories.

When the Past was Around won the coveted Best Game Award at this year’s Gamescom Indie Arena Booth. Original music, composed by Masdito “ittou” Bachtiar, also won Best Audio at this year’s Taipei Game Show Indie Game Award.

Features:

▪ Pictures Paint a Thousand Words – Experience the game’s story not through words or dialogue, but through beautifully hand-drawn art created by talented Indonesian artist, Brigitta Rena.
▪ A Short, Sweet, Whimsical Journey – Explore a bittersweet tale between a girl and her love in disjointed rooms of memories through time.
▪ Personal and Relatable – A game about overcoming the past and finding yourself.
▪ Brain Teasing Puzzles – Solve intriguing puzzles to uncover the story.
▪ Award-Winning Music – Atmospheric violin music accompanies you from moments of peace to heart-wrenching sadness.

About Chorus Worldwide
Chorus Worldwide is a game publisher that brings distinctive and unique games to players around the world. Established in 2014, based in Tokyo and Vancouver, Chorus Worldwide publishes games on the Nintendo eShop, PlayStation Store, Microsoft Store, Steam, and mobile games on the Apple App Store and Google Play. For more information, visit chorusworldwide.com, and follow us on Facebook/ChorusWorld and on Twitter (@ChorusWorldwide).

About Mojiken Studio
Mojiken Studio is an indie game studio based in Surabaya, Indonesia. The studio boasts one special point, for the team consists mostly of artists, giving a breath of uniqueness in the games they craft. Games hailing from the studio, among others, are A Raven Monologue, She & The Light Bearer, and A Space For The Unbound.

Hammer and Anvil at the Ready! Forge and Fight! Heads to Full Launch on Steam, December 2nd!

ncreased performance, whackier physics and an overhauled matchmaking system make it easier than ever to dive in and get your weapon-wielding groove on!

Skövde, Sweden — November 18, 2020 — The ludicrous multiplayer action game Forge and Fight!steps out of Early Access into full launch on Steam on December 2nd with updates to physics and performance along with an updated matchmaking system that makes wait times a thing of the past. Forge and Fight! will launch with a free weekend from December 2-6th and then will be available at the permanently slashed price of 4.99$/4.99€/4.99£ to make the game more accessible to you and your friends – or maybe even random strangers if your friends are no fun at all!

“We have listened to player feedback in Early Access and are now proud to release this final version of Forge and Fight! with improved performance, stability and physics, and a matchmaking system that instantly has you testing your unique weapon creations in battle,” said said Mattias Lindblad, Founder of Flamebait Games. “We’ve also significantly dropped the price to make the game more accessible to everyone who wants to play during this unprecedented year that has seen a lot more people spending more time indoors, including this winter.”**

As a blacksmith gladiator you have been tasked with creating the craziest, most annihilating weapons possible in your forge and then test your destructive abilities in the arena in freestyle arena fighting online against your friends or just whoever happens to attract your wrath. Forge and Fight! features hours of replayability online or in the open-ended Sandbox Mode where you can let your imagination run wild with 50 weapon parts to choose from. Then take out any hidden stress or aggression on armies of bots – which have been majorly improved, so this will not be a walk in the park. 

Not only does Forge and Fight!’s crafting system open up possibilities to create absurdly badass weapons, but the revamped matchmaking system ensures that in no time flat you’ll be able to send your enemies flying before you like ragdolls. Well, that is if your weapon is as properly badass as you are – some of this lies on you, after all.

For more information, visit Forge and Fight! Website, join Discord and follow the game on Twitter, Facebook.

About Flamebait GamesFlamebait Games is a small award-winning game studio focused on delivering strange and charming games to the masses. The studio’s first game was Passpartout: The Starving Artist, which was released in the summer of 2017. In early 2018, the team expanded to six people and later that year released Verlet Swing. Currently Flamebait are working on a third new IP, Forge and Fight! For more information, visit: https://www.flamebaitgames.com/

LG OLED TV AND XBOX SERIES X UNLEASH NEXT-GEN CONSOLE GAMING POWER

LG OLED TV AND XBOX SERIES X UNLEASH NEXT-GEN CONSOLE GAMING POWER

Delivering superb picture, atmospheric sound and the latest gaming features, LG and Xbox make gamers’ dreams come true

SEOUL, Nov. 18, 2020 — LG Electronics (LG) and Microsoft have entered an exclusive marketing partnership to highlight the premium gaming experience of the highly-anticipated Xbox Series X console and LG OLED TV range. The partnership is in key markets across Europe, Africa, Middle East and Asia-Pacific, which includes Australia. 1 Consumers will have the opportunity to experience for themselves the sheer exhilaration of gaming on the LG 2020 OLED TV models and the Xbox Series X console.

“At LG Electronics Australia, we’re excited to be working with Microsoft to deliver the ultimate gaming experience to Australian consumers during the coming months,” said Tony Brown, Marketing Manager for Home Entertainment at LG Electronics Australia.

To celebrate the partnership in Australia, LG Electronics Australia will be running a local competition via social media to reward gamers with the next-generation gaming set up, comprised of an LG 48-inch CX OLED TV and an Xbox Series X console.

“In Australia, we have seen exceptional demand for our LG OLED TV range. We believe the combination of self-lit pixel technology and the ability to show 4K games at 120 frames per second2 make LG OLED TVs the perfect choice for Australian gamers looking to experience the new Xbox Series X,” added Brown.

The combination of the advanced LG OLED TV technology and Xbox’s most powerful console will enable both gamers to enjoy next-generation gaming today. Games will not only look and sound incredible but will be more responsive thanks to features such as an ultra-fast 1ms response time with low input lag and support for the latest HDMI specifications including Variable Refresh Rate (VRR), Auto Low Latency Mode (ALLM) and enhanced return audio channel (eARC).2 HDMI 2.1 ports built-in mean LG OLED TVs are capable of supporting these features whether users are console or PC gamers.

With self-lit pixel technology, LG OLED TVs boast advanced picture quality with vibrant, natural colours and infinite contrast, delivering a wide color gamut and HDR performance. As the first TV and the first gaming console designed to support Dolby Vision and Dolby Atmos, LG OLED TV and Xbox Series X will draw gamers deep into the action with dynamic images and sounds.3

To help combat eye fatigue from gaming, 2020 LG TV models which feature OLED panels that are Eye Comfort Display certified by TÜV Rheinland, as meeting the criteria set by the leading eye comfort certification provider. The certification indicates that the TVs are flicker-free and emit low blue light.  For even more eye comfort assurance, LG OLED TVs are also verified by Underwriters Laboratories (UL).

# # #

Witness The Most Self-Aware Protagonist in The New ‘Ocean’s Heart’ Trailer

Video game publisher Nordcurrent and Yarntown developer Max Mraz invite players to take another sneak peek into the lovingly crafted world of the upcoming pixel-art adventure RPG, Ocean’s Heart. After a successful debut on The Escapist Indie Showcase Fall Edition last week, the team have revealed the latest video, introducing the brave and resourceful hero herself, Tilia. Embark on this gorgeous pixel-art adventure filled with engaging narrative and intriguing gameplay full of peril, mystery and a healthy dash of humor in the new video today! 


Max Mraz’s passion for zeldalike games, epitomized in Yarntown and the recently released Halloween-themed Hallow’s Eve, demonstrates his ability to honor the nostalgic genre that we love so much. Ocean’s Heart is set to be the culmination of his ambitions in paying homage to retro adventure, influenced by old, yet rich concepts with a modern flair. The Ocean’s Heart journey begins on Steam in early 2021.

About Ocean’s Heart

Ocean’s Heart is a charming pixel-art action RPG set in a spirited world, brimming with secrets, magic, and perilous affairs. Tilia’s father and best friend in the world has been kidnapped by the ruthless pirate Blackbeard, compelling her to set off on a treacherous journey through a vast and dangerous wilderness to rescue him. While unraveling pirate conspiracies, she must gather various items along her journey to craft potions and expand and upgrade her ever-growing arsenal of weapons, constantly increasing her skills to fight boss adversaries and survive deadly dungeons.
For more information, check out Ocean’s Heart official website, Facebook, Twitter.

Koch Media signs Wild Forest Studio’s “Night is Coming”

A tenebrous and gritty unique twist on the ever-popular sim building genre

Sydney, Australia – 18th November, 2020 – The upcoming society survival game Night is Coming by Russian developer Wild Forest Studios, has found its publishing home at Ravenscourt.

The Koch Media Group, and the team at Wild Forest Studios signed an extensive, global publishing agreement covering the games digital release on PC in 2021. Koch Media will be fully responsible for publishing and marketing activities covering worldwide markets.

Night is Coming is a building, development, and survival simulation set within a dark fantasy world inspired by Slavic mythology with roots deep in the mysterious tales of the Carpathian region.

Set in the unforgiving cold of the Carpathian Mountains, players must build and develop their settlement, gather and manage resources, and nurture and protect their people – whilst all the time preparing for the impending darkness that is flooding the lands and the beastly monsters that lurk within.

I am very happy to team up with Koch Media for our upcoming release of Night is Coming. Being part of an international family will not only increase our reach but will also give valuable new impulses”, says Sergey Kornilov, CEO of Wild Forest Studio.

We are delighted to team up with Wild Forest Studio for this upcoming release. Night is coming fits perfectly into our broad portfolio of quality games and will be a valuable addition to the Ravenscourt label.

All our teams are looking forward to support Wild Forest Studio with our combined local networks and global publishing expertise,” states Mario Gerhold, Int. Marketing Director, Koch Media.

By introducing bloody combat, an adaptive player AI that punishes players trepidation, and the setting of a dark fantasy universe, Night Is Coming adds an entirely new layer and a unique dark twist to the society building genre.

About Night is Coming

Rooted deep in the mysterious tales from Slavic mythology, Night is Coming offers a dark twist to the popular survival genre; bloody combat and the setting of a dark fantasy universe adds an entirely new layer.

Under constant threat set by nature itself, players will have to face mystical and deadly night creatures to ensure the survival of their people.
Managing all aspects of a growing settlement and society is one thing, but facing the dangers of night adds even more thrills.

Players have to assign soldiers, build defensive structures, and use powerful magical spells all while trying to keep their villagers safe and sane.

An in-depth system has a huge impact on the settlers life, and it’s elements offer different preferences and aversions for each of the players settlers.
Building, managing, improving, and fighting are just elements of the highest goal: Survival!

The darkness feels your fear

***

About Wild Forest Studio

The studio was founded in 2017 in Russia. It brought together experts in their field from Germany, Russia, Moldova, Belarus. The studio is focused on releasing single-player PC games.

About Koch Media

The Koch Media Group is a global developer, publisher and distributor of video games, VR games, gaming hardware and merchandise.

The group’s publishing activities, marketing and distribution extend throughout Europe, America, Australia and Asia. Koch Media has more than 25 years of experience in the digital media business and has risen to become a leading global publishing partner. The Koch Media Group runs a multi-label strategy with fully owned publishing units such as Deep Silver, Milestone, Vertigo Games and Ravenscourt which publish games for consoles, PC and VR platforms across all physical and digital channels.

Additionally, as global publishing partner Koch Media has formed long-term multi-national publishing collaborations with numerous game publishers including Bethesda, Capcom, Codemasters, Konami, Koei Tecmo, Sega, Square Enix, Warner Bros and many others. With its parent company in Höfen, Austria, and the Publishing HQ in Munich, Germany, Koch Media owns local publishing companies in Germany, UK, France, Spain, Italy, Sweden, the Netherlands, Austria, Switzerland, Poland, Australia, the United States as well as Japan and Hong Kong.

The Koch Media Group owns seven game development studios: Deep Silver Volition (Champaign, IL / USA), Deep Silver Dambuster Studios (Nottingham / UK), Deep Silver Fishlabs (Hamburg / Germany), Warhorse Studios (Prague / Czech Republic), Milestone (Milan / Italy), Voxler (Paris / France) and Vertigo Games (Rotterdam /The Netherlands). Additionally, the Koch Media Group collaborates with numerous independent development studios around the world.  

Part of the Koch Media Group is also Koch Films, a European independent film distributor with business primarily in Germany, Switzerland, Austria and Italy as a cinema, TV, online and Home Entertainment distributor. The Koch Media Group also owns Gaya Entertainment, a leading video game merchandise company in Munich, Germany, and the Quality Assurance Facility in Olomouc, Czech Republic.

Koch Media is an Embracer Group company.

Koch Media acquires Flying Wild Hog

Koch Media acquires Flying Wild Hog

Sydney, Australia, November 18 2020 – Koch Media GmbH, a fully owned subsidiary of the Embracer Group AB has today entered into an agreement to acquire 100 percent of Poland based Flying Wild Hog the renowned and growing independent Polish developer of PC and console games such as the critically acclaimed Shadow Warrior franchise. This acquisition underlines Koch Media’s growth ambitions as a leading, global gaming group.

The acquisition includes the three studios based in Warsaw, Rzeszów and Cracow.that consists of 260+ people, adding a solid platform in an important and growing hub for game development.

Adding more than eleven years of experience and knowledge, Flying Wild Hog will act as an independent studio within the Koch Media family and studio network. Both companies are looking forward to leveraging synergies and exploiting future opportunities as part of Koch Media’s multi label strategy as well as within the Embracer group and its wide range of owned IPs. Flying Wild Hog is currently working on four game projects together with other global publishers.

We are absolutely thrilled that Flying Wild Hog will be joining Koch Media and the Embracer family. Koch Media is a renowned publisher who has embraced our vision to create the most exciting, fast-paced, over the top action games for players worldwide. What drives Flying Wild Hog is the ambition to surprise fans with unique gaming experiences delivered to the highest quality. By joining forces with the notoriously energetic Embracer Group and Koch Media, we will be able to continue to grow and focus on delivering even more ambitious games. We fell in love with Embracer’s vision to build an alliance of diverse and talented studios who keep their independence and creative freedom. It’s an incredibly compelling opportunity which is why we’re delighted by this partnership and what it holds for our future.” says Michal Szustak, CEO Flying Wild Hog Studios.

Klemens Kundratitz, CEO at Koch Media adds: „The Hogs being member of our global studio network enables us to further secure our positioning in one of Europe’s most vibrant and growing gaming territories and roots us deeply into the great development scene in Poland. After expanding the Koch Media publishing activities earlier this year by entering the Asian market and re-positioning our American publishing company, further establishing our studio network by adding this true powerhouse will allow us to grow our own games portfolio, grow development capacity and utilize synergies within the group even better in the future.”

“We’re so excited to see Flying Wild Hog join Embracer Group’s portfolio of globally-renowned game developers. We always knew there was enormous potential in Flying Wild Hog and we couldn’t be prouder to have been a part of their growth and success. This new partnership with Embracer will see them reach even greater heights.” says Supernova Capital founder and Managing Partner Paul Wedgwood.

Flying Wild Hog was founded by Michal Szustak together with other developers of CD Projekt Red and People Can Fly in Warsaw, Poland in 2009. In 2016, FWH expanded by opening a new studio in Cracow, followed up by an additional studio in Rzeszów in 2018. The team today consists of more than 260 employees with a unique and diverse set of skills, originated from developing global hits for other leading developers as well as from FWH’s own projects. FWH’s released games have together sold more than 9.5 million units[1] since release.

The team at FWH in Krakow is the only established Game-as-a-Service developer on console/PC platforms in Poland and brings new capabilities to the Embracer group that can be further scaled and leveraged in other projects going forward. FWH are currently working on an exciting project pipeline, including developing four titles for publishers such as Jagex, Devolver Digital and Focus Home Interactive, which are planned to be released during 2021/22.

About Flying Wild Hog

Founded in 2009 in Warsaw, Poland, independent game studio Flying Wild Hog’s name evokes the same core feeling as its acclaimed catalogue of titles — action-packed, fast-paced, and wholeheartedly unique. From Hard Reset to the Shadow Warrior series, Flying Wild Hog’s titles have established a reputation for quality and care, spurring rapid and continued growth across its three Polish studios and nearly 270 employees. Following its recent acquisition by Koch Media and Embracer Group, Flying Wild Hog seeks to continue delivering original, high-quality game experiences that transport players to exciting new worlds and push creative boundaries. Flying Wild Hog is currently working on Shadow Warrior 3 – the offbeat first-person shooter, a new multi-player action-RPG IP which will be published by Jagex, and a brand new unannounced title which is being brought to life together with Focus Home Interactive. With an ever-expanding game portfolio that leverages a proven production pipeline, Flying Wild Hog delights in delivering the unexpected! 

More information on the website: www.flyingwildhog.com

About Koch Media

The Koch Media Group is a global developer, publisher and distributor of video games, VR games, gaming

The group’s publishing activities, marketing and distribution extend throughout Europe, America, Australia and Asia. Koch Media has more than 25 years of experience in the digital media business and has risen to become a leading global publishing partner. The Koch Media Group runs a multi-label strategy with fully owned publishing units such as Deep Silver, Milestone, Vertigo Games and Ravenscourt which publish games for consoles, PC and VR platforms across all physical and digital channels.

Additionally, as global publishing partner Koch Media has formed long-term multi-national publishing collaborations with numerous game publishers including Bethesda, Capcom, Codemasters, Konami, Koei Tecmo, Sega, Square Enix, Warner Bros and many others. With its parent company in Höfen, Austria, and the Publishing HQ in Munich, Germany, Koch Media owns local publishing companies in Germany, UK, France, Spain, Italy, Sweden, the Netherlands, Austria, Switzerland, Poland, Australia, the United States as well as Japan and Hong Kong.

The Koch Media Group owns eight game development studios: Deep Silver Volition (Champaign, IL / USA), Deep Silver Dambuster Studios (Nottingham / UK), Deep Silver Fishlabs (Hamburg / Germany), Warhorse Studios (Prague / Czech Republic), Milestone (Milan / Italy), Voxler (Paris / France), Vertigo Games (Rotterdam /The Netherlands) and Flying Wild Hog Studios (Warsaw /Poland). Additionally, the Koch Media Group collaborates with numerous independent development studios around the world.    

Part of the Koch Media Group is also Koch Films, a European independent film distributor with business primarily in Germany, Switzerland, Austria and Italy as a cinema, TV, online and Home Entertainment distributor. The Koch Media Group also owns Gaya Entertainment, a leading video game merchandise company in Munich, Germany, and the Quality Assurance Facility in Olomouc, Czech Republic.

For more information please visit www.kochmedia.com

 Koch Media is an Embracer Group company.

About Embracer Group
Embracer Group is the parent company of businesses developing and publishing PC, console and mobile games for the global games market. Embracer Group has an extensive catalogue of over 190 owned franchises, such as Saints Row, Goat Simulator, Dead Island, Darksiders, Metro, MX vs ATV, Kingdoms of Amalur, TimeSplitters, Satisfactory, Wreckfest, Insurgency and World War Z, amongst many others.

With its head office based in Karlstad, Sweden, Embracer Group has a global presence through its six operative groups: THQ Nordic GmbH, Koch Media GmbH/Deep Silver, Coffee Stain AB, Amplifier Game Invest, Saber Interactive and DECA Games. Embracer Group has 46 internal game development studios and is engaging more than 4,000 employees and contracted employees in more than 40 countries.