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Whimsical Co-Op Fantasy RPG ‘Baladins’ Rolls the Dice on Nintendo Switch and PlayStation Feb. 20

ANGOULÊME, France — Feb. 2, 2026 — Baladins, the whimsical tabletop-inspired co-op fantasy RPG developed by Seed by Seed and published by Armor Games Studios, brings the adventure to on Nintendo Switch and PlayStation 5|4 on Friday, Feb. 20, 2026.

Frolic through the lush forests and quaint towns of Gatherac, a lively world full of hidden secrets and new friends. There’s one small (well, rather large) problem: a vicious dragon threatening to devour time itself! 

Assemble a merry crew of five legendary heroes, each offering their own suite of abilities. Whip up tasty dishes as the Cook, get crafty and think outside the box with the Luxomancer, impress with the Dancer’s moves, or heat things up as Pyro. Determine the kingdom’s fate by making choices sure to shape every adventure, with numerous outcomes and vastly different endings to explore. 

Strike up conversations with kind townsfolk to fulfill every Baladin’s sacred quest: entertaining the masses! Complete quests like helping them throw a party, cooking their dinner, or even joining their workout. Go beyond Gatherac in Baladins’ post-launch PC content. Pick up a lyre as the added Bard character, and explore the land of Roazay, a once war-torn region with its own inhabitants to befriend, items to collect, and quests to conquer. 

Overcome obstacles solo or together with a party of up to four Baladins in online or local co-op. Curate an eclectic collection of items from traveling merchants or scattered across the land. Perfect for bite-sized bouts of play, unravel an epic journey at any pace, where any given session brings new revelations and surprises strung across this whimsical land. 

“We knew we weren’t done with the world of Baladins after the PC launch,” said Dan McNeely, CEO & Founder of Armor Games Studios. “We’re excited to bring this charming tale to even more adventurers than ever with next month’s Nintendo Switch and PlayStation releases.”

Baladins is available now on PC via Steam, and gathers on Nintendo Switch and PlayStation 5|4 on Friday, Feb. 20, 2026 for $24.99 USD. For more information, follow Seed by Seed and Armor Games Studios on Twitter/X, and visit the official game website

About Seed By Seed

Seed by Seed is a French studio from Angoulême founded by eight friends. They launched their studio around their first project, a family-friendly, co-op adventure called Pile Up! Box by Box.

Today, they continue to build innovative games that are full of imagination, bring people together, and push boundaries for all kinds of players around the world.

Seed by Seed values ethical production. They respect their players and their team. Creating bonds is important to them, and they put that into practice in how they make and market their games.

About Armor Games Studios

From its roots as a popular portal for online gaming, Armor Games Studios is a publisher that aims to work directly with and help foster talented indie developers to create unique and engaging games of all types for all platforms. For more information, visit www.armorgamesstudios.com, and follow the company on Twitter @ArmorGameStudio.

Aaron Moten and Vault Boy Play Fallout 76 in New Trailer

Today, Bethesda Game Studios released a new trailer featuring Aaron Moten from Prime Video’s Fallout series alongside Vault Boy, to celebrate the Fallout Season 2 finale and showcase the games fans can jump into if they’re looking for more Fallout.

Now through February 5 (or February 4 on PlayStation), players can jump into Fallout 76 for free and experience the latest Burning Springs update. Explore the arid region of Ohio, cross paths with Walton Goggins’ as “The Ghoul,” and discover everything the Wasteland has to offer, just in time for the show’s season 2 finale. For a mobile gaming experience, Fallout Shelter’s new season, “The House Always Wins,” is live now. This season brings players a new experimental vault on the New Vegas Strip with new challenges to complete and familiar faces from the show to claim as rewards.

For more information head over to the Bethesda News site.

KUNIMITSU, BOB, AND ROGER JR. RETURN TO TEKKEN 8

Season 3 content announced at the TEKKEN WORLD TOUR FINALS 2025, DRX | LowHigh crowned champion

Bandai Namco Entertainment Europe announced TEKKEN 8 Season 3 along with unveiling new upcoming characters during the TEKKEN WORLD TOUR FINALS 2025,: Kunimitsu, Bob, and Roger Jr. In addition, DRX | LowHigh was crowned TEKKEN WORLD TOUR FINALS 2025 Champion following an intense competition held in Malmö, Sweden.

Starting in March 2026, TEKKEN 8 Season 3 will commence, introducing a series of balance adjustments aimed at further refining the gameplay experience, alongside a rank reset.

The Season 3 Pass will be available for purchase starting on 10 February 2026, with Kunimitsu, the first Season 3 character, arriving in Late Spring 2026. Purchasing the Season 3 Pass grants access to all four planned characters with 120 hours of early access, as well as a new stage, which will be detailed at a later date. The exclusive Character Costume: Aurora Outfit Pack is also included and will be available for download from 10 February 2026.

Following the excitement of the TEKKEN WORLD TOUR FINALS 2025, TEKKEN WORLD TOUR 2026 has also been officially announced. The new competitive season will kick off in May 2026 at EVO Japan, and conclude with the final Master Event at Thaiger Uppercut 2026. Master+ events will include EVO Japan, EVO Las Vegas, and EVO Nice, while Master events will be announced later this year. Additional details on the TEKKEN WORLD TOUR 2026 will be revealed later this year.

For more information about TEKKEN 8 and other titles from Bandai Namco Entertainment Europe please visit https://www.bandainamcoent.eu.

About Bandai Namco Entertainment Europe S.A.S.  

Bandai Namco Entertainment Europe is a leading global publisher, developer, and distributor of entertainment content for platforms including, but not limited to, all major video game consoles and PC.

Producing intellectual property for a global audience, Bandai Namco Entertainment Europe is building its reputation with franchises such as LITTLE NIGHTMARES™, and production capabilities of Reflector Entertainment.

Based in Lyon, France, Bandai Namco Entertainment Europe is known for bringing many of the entertainment industry’s top franchises such as PAC-MAN™, GUNDAM™, TEKKEN™, ACE COMBAT™, DARK SOULS™, and ELDEN RING™ to EMEA and ANZ markets.

For more information, please visit www.bandainamcoent.eu.

NETMARBLE LAUNCHES REDESIGNED MONGIL: STAR DIVE OFFICIAL WEBSITE FEATURING IN-DEPTH UNIVERSE DETAILS AND LORE CONTENT

LOS ANGELES – FEBRUARY 2, 2026 – Netmarble, a leading developer and publisher of high-quality games, announced today that it has completed a major update to the official website for its upcoming monster-taming action RPG MONGIL: STAR DIVE. The newly remodeled website strengthens the game’s brand presence by expanding character and story content while significantly increasing language support for global audiences.

MONGIL: STAR DIVE is the long-awaited sequel to the beloved 2013 mobile collectible RPG Monster Taming. Built with Unreal Engine 5, the title delivers high-quality cinematic storytelling alongside dynamic real-time action combat centered on three-character tag play. Players can also enjoy the signature “Monsterling Collection” system, which allows them to capture, collect, and synthesize monsters as companions, adding both charm and strategic depth to gameplay. The game is targeting a multi-platform launch on PC and mobile in the first half of this year, with global pre-registration currently underway.

The website’s major update was designed to offer a deeper and more immersive introduction to the world of MONGIL: STAR DIVE, with a particular focus on its characters and narrative. As part of the update, detailed profiles have been added for key characters appearing in Episode 1, including Cloud, Verna, Mina, Ophelia, and Francis. Each character page showcases 2D illustrations, in-game 3D models, and voice performances from both English and Japanese voice actors, while additional characters from other regions, such as Varein, Serenia, and Muwon, are set to be introduced in future updates.

In response to growing global interest, Netmarble has significantly expanded the number of supported languages on the official website. Previously available in Korean, English, and Japanese, the site now supports a total of 12 languages, including French, German, Spanish, Portuguese, Russian, Simplified and Traditional Chinese, Thai, and Indonesian. This expansion is aimed at making game information more accessible to players across diverse regions and strengthening communication with a broader global fan base.

Throughout the past year, MONGIL: STAR DIVE has actively engaged with players around the world through major international gaming events such as Gamescom in Germany, Tokyo Game Show in Japan, and Brazil Game Show. The updated website represents a continuation of these global outreach efforts, serving as a central hub for information and updates as the game moves closer to launch.

“Our goal with this official website update is to help players easily and intuitively explore characters, story, and unique features of MONGIL: STAR DIVE,” said Da-haeng Lee, Game Publishing Director at Netmarble. “Leading up to the game’s official launch, we plan to gradually share more details about the game’s universe and lore.”

More information on MONGIL: STAR DIVE is available via the official website, the Epic Games Store page, and the game’s official social media channels.

Dino Time Raiders Announced for PC! First Playable Demo Hits Steam February 12

Travel through time, catch dinosaurs, and build the most chaotic park in history. Get your first hands-on experience during Steam Next Fest.

Tasmania, Australia – 2 February 2026. Solo developer Luke Webster and publisher Armor Games Studios are thrilled to announce Dino Time Raiders, a tongue-in-cheek, time-travelling, park-building strategy incremental game coming to PC via Steam in spring 2026, with the first playable demo launching February 12 ahead of the game’s appearance in the upcoming Steam Next Fest.

In Dino Time Raiders, you assemble a team of scientists (and probably a few unqualified interns) to travel back in time, capture dinosaurs, and return to the present to build your very own prehistoric theme park. It’s all fun and games until the raptors escape, the herbivores eat the landscaping budget, and your PR department needs to explain another “guest incident.”

Players won’t have to wait long to step into the chaos. The first public demo lands on Steam on February 12, giving players their very first hands-on taste of time-hopping, dino capture missions and unpredictable park management. The demo arrives just ahead of Dino Time Raiders’ inclusion in Steam Next Fest, where even more aspiring park tycoons can test their survival skills against history’s most bitey attractions.

Each new time period introduces stronger dinos, bigger risks, and fresh ways for things to go hilariously wrong, all wrapped in charming pixel art and accessible, bite-sized gameplay that’s easy to pick up, impossible to put down, and rewarding to master.

Watch the Dino Time Raiders Announcement trailer below.

Raw-some Features:

  • Catch ’Em & Manage ’Em: Travel through time, tranquillise dinosaurs, and bring them back to your park for display (and occasional chaos).
  • Build Your Park: Place enclosures, paths, and facilities to grow your prestige and attract more guests, ideally the kind that survive.
  • Incremental Progression: Earn income, research upgrades, and expand across four prehistoric eras: Permian, Triassic, Jurassic, and Cretaceous.
  • Simple Yet Addictive Loop: Alternate between short capture missions and long-term park management, keeping the pace fun and fast.
  • Humour & Chaos: Expect guest-eating carnivores, lawsuits, and ridiculous in-game newspaper headlines that chronicle your dino-driven disasters.
  • Replayability: Experiment with new park layouts, upgrades, and time periods for endless “one more run” sessions.
  • Charming Pixel Art: Clean, colourful visuals and tiny humans running from massive dinosaurs make the mayhem downright adorable.

Dino Time Raiders stomps onto PC via Steam in 2026, but you can jump into the action much sooner! Play the first demo from February 12 and wishlist the game now on Steam to stay locked in for Steam Next Fest and beyond. Because let’s face it, what could possibly go wrong when you mix time travel, dinosaurs, and a business license?

The Bearer & The Last Flame now available for pre-order on PlayStation 5

Will you carry the last flame or surrender to the darkness?

Meridiem is pleased to announce that The Bearer & The Last Flame is now available for pre-order on PlayStation 5. The game will also be available on Steam and in physical format with two editions available on March 6, 2026, for PlayStation 5. Developed by Dark Reaper StudioThe Bearer & The Last Flame is an epic action-adventure dark fantasy game, created by a single developer, inspired by classic Soulslike titles that will immerse you in a world ravaged by death.

Meridiem has been responsible for the design and creation of these physical editions: The Bearer & The Last Flame – Standard Edition for PlayStation 5 which includes the PlayStation 5 game and The Bearer & The Last Flame – The Knight’s Edition which includes, in addition to the PS5 game, a game guide and a special sleeve. 

In the far reaches of the extinct land of men, darkness has ravaged every sign of life. The lost souls of bloodthirsty warriors seek rest in the underworld, where demons of the abyss, the darkest creatures, and soulless sorcerers dwell. Darkness looms over the land, and only faint traces of light remain. There is no solace for life — yet in the high mountains of Selender, a glimmer of hope has emerged. A living soul has received its charge. Carry the last flame, illuminate the lands of night, and return the fearsome creatures back into the abyss.

Features

  • Relive the essence of classic Soulslike games: experience strategic combat in a world full of mysteries and a deep story told through the environment and the enigmatic characters you encounter on your journey.
  • Choose from various characters: forge your destiny in this unforgettable adventure. Select your hero from different characters originating from unique worlds.
  • Challenging difficulty: master a combat system where every strike matters. Face demanding enemies with mechanics that reward precision, strategy, and constant learning.
  • Variety of enemies across different environments: confront a vast range of unique creatures—night beasts, demons, and soulless undead—each designed to exploit your weaknesses.
  • Memorable enemies and bosses: prepare for epic battles against terrifying creatures and colossal guardians. Each encounter is a unique challenge filled with tension and reward.
  • Choose your fighting style: customize your strategy with an arsenal of over 200 unique weapons. Master melee combat, ranged attacks, or the arcane power of magic.
  • Explore the vast landscapes of Hyperborea: traverse dungeons, caves, and castles in an epic medieval fantasy adventure.

The game will feature an original soundtrack composed by Francisco Arroyo, bringing a fresh and distinctive musical style to the experience.

The Bearer & The Last Flame will be released in physical format in two editions for PlayStation 5 and digitally for PlayStation 5 and Steam on 6 March 2026. 

Dragon Quest VII Reimagined Review

Dragon Quest VII Reimagined

Developer: Square Enix, Hexadrive
Publisher: Square Enix
Platforms:Switch 2, PC, Playstation 5 (Reviewed), Xbox Series X|S
Release Date: Available Now
Price: $59.99 – Available Here

Overview

While we await the next instalment of Dragon Quest, Square Enix has been hot with remakes to bring us back some of the old favourites. The latest and most anticipated is Dragon Quest VII Reimagined, which has set sail on modern platforms. With new visuals, streamlined narratives, and some other optimisation quirks, does this new instalment still hold up? Let’s find out.

Story

The story for Dragon Quest VII is one of those that feels very basic due to the style of game it is, but it is more accessible due to the updates provided in this version. Players basically start as a young lad who hungers for adventure. Along for the ride is a hasty Prince named Kiefer, who is also itching to see the world, and along with the spontaneous Maribel, they set out to find stone tablets that open up new and unseen worlds. As you gather tablets, more of the world opens up, unravelling new stories and character introductions that keep the game flowing until the end.

I played the original Dragon Quest VII a few times, and while this version does streamline the story, it is mostly done well, aside from a few minor omissions that cut the fat from what was once a 100-hour-plus title. I think hardcore fans may have an issue with that, but most will probably be delighted to cut down on some of the backtracking and other tedium from the original experience. All of your characters with their backstories are still there, but some of the padding from other moments just feels a little lighter. If you are familiar, I think you will be happier for these changes being included, all things considered.

Gameplay

I feel like Dragon Quest‘s core gameplay doesn’t need to be explained, as it really doesn’t change, and that is no different here. Battles are traditional, turn-based fare. Level up, take vocations, and alter your party to fit current challenges. It does take this one a little longer to get that famous difficulty spike that makes the player grind, as compared to the more recent 1, 2, and 3 remakes; you won’t have to really grind early to win. Take that for what it’s worth, as it doesn’t hurt the game, but may detract from returning player engagement early on. 

What feels different compared to Dragon Quest’s standard nuances is the way this title is stretched out, which gives it the length it is known for. Players collect tablet fragments, which open worlds, and then must travel to those worlds to complete puzzles and objectives in order to progress forward. It’s easy enough, but there is a lot of work for some of those fragments, with a good amount of dungeons and areas that lie ahead, ensuring players will not have dull moments as they trek about the massive world.

The battles play out fine, with a lot of streamlining added for button prompts and shortcuts that optimise the menus for quicker navigation. Vocations add a lot, and a new moonlighting vocation allows players to level two classes at once, making it easier to quickly gain skills that require combined efforts. Yeah, it does make things a bit easier, but again – this isn’t really a bad thing. I think what has changed the most is simple exploration of the overworld. Everything is just closer together, which is good as you do not have to backtrack as far. That said, monsters are also closer together – meaning it’s a bit harder to avoid common enemies at times.

At the end of the day, this is a Dragon Quest title, and it is what you would expect and want, but I think some of the changes just take some getting used to. Sometimes the smaller areas are a relief, but running makes those changes to scope feel unnecessary, and it can be a little overwhelming to have enemies swarm so close, especially when they respawn when re-entering areas. It’s a minor gripe, but one I think that will make a minor difference for some, that could prove to be a nuisance. 

Audio

The music is nothing new, but that is welcome. All of your DQ beats are here, and fans will be happy to fill those familiar tunes all over again. What is new is the heavy amount of voice acting. While not everything is voiced, new performances do a great job of bringing these characters to life in a whole new way. Sound effects, ambience, and so on are also on par with the adventure, giving the player a comfortable atmosphere to interact with.

Visuals

By far the most impressive part of Dragon Quest VII Reimagined is the new visuals. The world itself feels like a 3D diorama. Character models look clean and unique, and while the overworld is not perfect in terms of sizing, it does look pretty. There are moments where I just enjoy exploring and watching the new animations execute in front of me. Little seagulls taking off, happy animals, and so on. There is a lot new this time around, and the game feels new and exciting because of this reimagined landscape.

Overall

Dragon Quest VII Reimagined is another win for fans of the franchise and RPG fans alike. This remake stays true to the formula, but still manages to update just enough to warrant a revisit. I do wish some of the changes were a little more thought-out, but those qualms are minor, and most will have a lot to look forward to as they peel back layers to reveal little extras that give this new version a set of legs to keep it relevant in the franchise for years to come. Let’s see the world and adventure forward! 

GODDESS OF VICTORY: NIKKE ANNOUNCES COLLABORATION WITH AWARD-WINNING ANIME LYCORIS RECOIL TO LAUNCH FEBRUARY 12

Lycoris Recoil’s Stars Chisato and Takina Take Aim In this High-Caliber Crossover With the Celebrated Mobile RPG Shooter

PALO ALTO, CA – February 1, 2026 – Global gaming brand Level Infinite and game developer SHIFT UP today announced a major crossover event for the hit mobile RPG shooter Goddess of Victory: NIKKE. Starting Thursday, February 12, 2026, the world of NIKKE will welcome the elite agents of the highly-acclaimed TV gun-fight anime series, Lycoris Recoil.

Highlighting the high-stakes shooting action and appealing visual style of both brands, the NIKKE x LYCORIS collab update will feature:

  • Iconic New Units: Lycoris Recoil agents Chisato Nishikigi and Takina Inoue will transition into the world of NIKKE as playable characters, complete with their signature fighting styles adapted for the battlefield. 
  • Original Narrative Content: A brand-new story event that explores the intersection of the Lycoris agents and the Nikkes as they join forces to face a common threat. 
  • Lively Crossover Visuals: The signature red lycoris flowers and the motifs of Café LycoReco from the anime are seamlessly blended with the gritty style of NIKKE’s combat-heavy world to deliver a unique and engaging art style.

Be sure to look out for more detailed character stats, unique skills, and specific mission rewards as they are revealed on the official NIKKE website and social media channels in the coming days.

To celebrate the collaboration, fans will have the chance to win prizes including official NIKKE original merchandise and Amazon Gift Cards.

How to Participate:

  1. Follow the official Goddess of Victory: NIKKE X/Twitter Account
  2. Repost (RT) the designated campaign post

Official X: https://x.com/NIKKE_en

Fans are encouraged to take part and join the celebration!

Downloaded over 45 million times since launch, GODDESS OF VICTORY: NIKKE is available globally for PC, iOS and Android mobile devices. GODDESS OF VICTORY: NIKKE continues to deliver regular updates and content expansions that keep players immersed in the game’s evolving narrative.
 
Download the game on the iOS App Store, Google Play and Windows PC.
 
To learn more about GODDESS OF VICTORY: NIKKE, go to: http://nikke-en.com

About Level Infinite
Level Infinite is Tencent’s global games brand, dedicated to delivering engaging and original gaming experiences across diverse genres to a worldwide audience, whenever and wherever they choose to play. The brand also provides a wide range of services and resources to a network of developers and partner studios around the world to help them unlock the potential of their games. Level Infinite is both publisher of breakout hit games like Honor of Kings and Goddess of Victory: NIKKE and a collaborative partner in games such as Dune: Awakening from Funcom, Warhammer 40K: Darktide and many more. To learn more about Level Infinite, visit www.levelinfinite.com, and follow on Twitter, Facebook, Instagram and YouTube.For more information about Level Infinite, please visit the official website at www.levelinfinite.com/ja or the official X account at x.com/LevelInfiniteJP.

About Lycoris Recoil
Lycoris Recoil is a hit TV anime series following the daily lives and secret missions of Chisato Nishikigi and Takina Inoue. As agents of the “Lycoris” program, they maintain Japan’s peace by operating out of the cozy Café LycoReco, balancing serving coffee and sweets with battling hidden enemies in the shadows.

Stop Grinding. Start Wrecking: Very First Dev Blog Dives into Wreckfest 2’s Upcoming Career Mode

Sydney, Australia, February 2nd, 2026: No helmets required for this one! The first Wreckfest 2 Dev Blog is here, and the Bugbear crew is popping the hood on how the ultimate alternative motorsports experience is being built from the ground up.

In this first entry, the team dives deep into the all‑new career mode – a complete reimagining of how you’ll carve out your legend in Wreckfest2. No more “win, unlock, repeat” – this time, you define your own path, whether you’re a clean‑driving racer, a full‑throttle crasher, or a chaos‑loving lawnmower aficionado.

Get an inside look at the game’s seven design pillars and the new multi‑discipline structure of Wreckfest2’s upcoming career mode. For the developers, “career” is no longer just a fixed set of events; it’s the whole metagame representing your fantasy motorsports journey.

Ready to see what it takes to build a career worth wrecking? Read the full Dev Blog now and join the community conversation – your input might help shape the road ahead, as Bugbear is creating Wreckfest 2 for players, with players.

Watch Wreckfest 2’s latest Video on YouTube

Visit the official Website: https://wreckfest2.thqnordic.com/ 
The Dev Blog: https://thqn.net/4reQ1qG [thqn.net]

About THQ Nordic

Founded in 2011, THQ Nordic is a global video game publisher and developer. Based in Vienna (Austria), and with subsidiaries all around the globe, THQ Nordic brands include Darksiders, MX vs. ATV, Destroy All Humans, Wreckfest, Titan Quest, Biomutant, Gothic, ELEX, Kingdoms of Amalur and many more.

About Bugbear Entertainment
Bugbear Entertainment is a game studio specialising in action driving. The company has been developing car games for sixteen years, starting with Rally Trophy (2001, PC). With over a decade of development under its belt, Bugbear Entertainment has successfully redefined the genre of action racing and is best known for the critically acclaimed demolition racing series FlatOut (2004-2007, PC, PS2™, Xbox, Xbox 360) and street racing title Ridge Racer Unbounded (2013, PC, PS3™, Xbox 360).

About Wreckfest 2

Ascend to the throne of full-contact racing by breaking the rules – and everything else – on your way to victory! Developer Bugbear went all out, rebuilding its true-to-life physics simulation engine to take full advantage of modern hardware. Wreckfest 2 features even higher crash fidelity, more intricate component damage simulation and many more improvements across the board!

Get ready to witness the absolute best-in-class car destruction and truly epic moments of chaos, all with the signature vehicle handling from Wreckfest!

Features:

Unmatched racing experience: Brace yourself for the most phenomenal full-contact racing action with no rules, just jaw-dropping moments of chaos and destruction, powered by the overhauled physics engine. Race in intense head-to-head fights on courses featuring high-speed circuits, crazy courses with obstacles & jumps, intersections and oncoming traffic, or go for demolition domination in derby mode.

– More and more tracks & arenas will be added during the Early Access phase –

Awesome & customizable cars: Forget pristine supercars: Our cars are old, dented and patched together. Each of them tells a story, and you can tell your own by customising your ride. Over the course of early access, more and more customisation options will be added to the game. They will not only unlock your creative desires, but also contain new armour and component types that support certain playstyles.

– Later during Early Access, you can also share your designs with other racers and wreckers! –

Fully revamped game modes: Launching into early access with the base game modes of Racing, Derby and multiplayer mode. During the Early Access phase, we will add a completely revamped career mode that adapts to your individual playstyle and guides you on your journey to become a true champion! For online racers, there will be a new skill-based matchmaking system and server queues coming as well!

Challenges: Another highlight during the Early Access phase will be special challenges, putting you behind the steering wheel of unconventional vehicles that were definitely never supposed to end up on a racetrack! Various bite-sized scenarios will keep you hooked as you battle for the highest scores.

Mod Support: During the Early Access phase, mod support will be added so you can really mess with this game by installing various mods from the Steam Workshop.

Shipping Store Simulator 2037 Schedules Delivery on Steam for PC This Q3 2026

SayGames, publisher with more than eight billion downloads, reveals its debut PC-first title

Jan. 31, 2026 – Publisher SayGames and developer PLAYSTROM today reveal Shipping Store Simulator 2037, the management sim with robotic employees, coming Q3 2026 to Steam for PC. This release marks the first time SayGames has launched a title as a PC-first experience, following the multiplatform success of My Little Universe and more than eight billion downloads across its portfolio.

Opening up Rocket Post for package pickup and delivery was a risky endeavor, especially when QuickBox dominates the city of Cranelock. At the start, you and you alone have to receive incoming deliveries, label packages for customers to pick up, and then hand them over. It can all seem like too much…thankfully in the year 2037, robots exist and after earning some revenue, can handle the menial tasks at Rocket Post.

Keep Rocket Post running smoothly by purchasing robots to handle key tasks, while also managing the budget, and finding opportunities to expand. Help maintain the robotic staff, as they sometimes need repairs, or can slip on spills in the store. Treat them well, purchase supplies as necessary and enjoy the satisfaction of Rocket Post becoming both a figurative and literal well-oiled machine.

As Rocket Post expands, Cranelock’s VIPs will take notice of its success, and want to do business. Let the robots hold down the fort, while handling deliveries via van, drone, and other methods to try and expand to become Cranelock’s biggest and best shipping store, but only at the pace you want to advance at.

“We aimed with Shipping Store Simulator 2037 to find that sweet spot between something that’s cozy and relaxing to play while providing the fun that comes from grinding and building up your business,” said Ivan Bogdanchuk, CEO and Founder, PLAYSTROM. “If you like to min-max everything possible, or just enjoy unwinding with meaningful progress in a low-stakes environment, our game has something for all fans of the genre.”

“We have enjoyed a very fruitful relationship with PLAYSTROM for many years, and we have each played a significant role in each other’s success,” said Yegor Vaikhanski, CEO & Co-Founder, SayGames. “Shipping Store Simulator 2037 is the kind of easy to pick up but hard to put down fun that we prioritize in our titles, just available first on PC.”

Shipping Store Simulator 2037 releases Q3 2026 on Steam for PC. The game will support English, French, German, Spanish, Italian, Russian, Polish, Japanese, Korean, and Simplified Chinese language text.

For more information on Shipping Store Simulator 2037, visit the official website, join the official Discord server, and follow SayGames on X (formerly Twitter)InstagramFacebook, and LinkedIn.

About SayGames

SayGames is a leading cross-platform games publisher with 200+ launched games and more than eight billion game downloads globally. They work with developer partners to create delightful experiences enjoyed by everyone. SayGames has offices in Cyprus and Poland.

About PLAYSTROM

PLAYSTROM is a dynamic team with more than 15 successful titles and more than one billion downloads. Unafraid to take risks in a quest to design games with memorable mechanics, PLAYSTROM prepares its first PC title with Shipping Store Simulator 2037.