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TURN BASED STRATEGY GAME DREADLANDS LEAVES EARLY ACCESS TODAY

Crew up with Misfits and Mercenaries in a Battle for Survival and Supremacy in a Post-apocalyptic Wasteland

STOCKHOLM, SWEDEN – November 9th, 2020 – Independent developer and publisher Fatshark today announced that the post-apocalyptic turn-based game Dreadlands, developed by Blackfox Studios, is now leaving Early Access and the full version is now available on Steam

Set in a living post-apocalyptic shared world players can explore Dreadlands by travelling across its many regions with their misfit gang of miscreants and mercenaries. This is a world where players frequently encounter and interact with each other, sometimes they cooperate, other times they’ll pick bloody fights in bloody PvP battles where resources and combat skills will be tested to their fullest. Tactics cards add a strategic layer of abilities to the ensuing engagements, these cards are powerful, and can do everything from instantly reviving downed teammates, to giving an ally an extra attack which could make all the difference between death and survival in a brutal world.

Gang Factions have their own distinct backgrounds, worldview, mentality, culture and of course, current problems that have to be dealt with. Once a crew is picked, the gameplay will thrust the player deeper into the lore, it’s intrigues and many entities that vie for power, or merely survival, in the world of Dreadlands. The full release of Dreadlands will introduce a new gang faction to the game in the form of the Skarbacks.

“During the three years the game has been in development, we have had multiple beta versions that have been played by thousands of players and the community’s feedback in Early Access has hugely helped us shape the game to where we think it’s now ready for full launch,” said Peter Nilsson, Founder, and Creative Director Blackfox Studios.

Dreadlands recent updates have incorporated enhancements across several areas of the game during its Early Access period, including Improvements to the games U.I for a more streamlined flow, levelling improvements with passive and active skills, weapon balancing and the ability to upgrade weapons or re-roll their traits at the workshop. Dreadlands has also undergone a huge visual overhaul to environments and encampments within the game, providing more detail and contrast to the game.

Dreadlands launches on Steam with a 20% launch discount available for one week.

Dreadlands Features

Choose a Faction
Create your gang from any of the three rival factions inhabiting Dreadlands. The Scrappers, the Tribe-kin, and the Skarbacks.

40+ Hours of story content
All playable Gang Factions have their own Story campaign. The storyline will introduce the player to the faction’s worldview, mentality, culture and of course, current problems that have to be dealt with.

Once the Gang Faction campaign is completed, the Main Story campaign will be unlocked. The Main Campaign will thrust the player deeper into the lore, intrigue and many entities vying for power, or merely survival, in the Dreadlands.

Tactics card system
Use the unique Tactics powers and combine them in exciting ways. Play your cards right and you can control the flow of battle itself!

Free Action Point system
Freely move, attack and use abilities any way you want. Move and shoot? Shoot and move? Shoot twice? It’s up to you to decide how to best use your Action Points!

Morale system
Engage in the tug-of-war Morale system that allows you to break the hearts & minds of your enemies. In the Dreadlands there is more to battle than just killing!

XP challenges system
Get more direct control over your gangs XP flow by completing in-match challenges for increased XP and award your personal MVP with even more XP. Your own skill translates to more XP!

Endless Dungeon
Fight against increasingly more difficult enemies and Bosses in pursuit of Glow, Dreadlands rare resource in the Endless Dungeon. Keep an eye out for the mad glow merchant and their rare wares!

About Blackfox StudiosBlackfox Studios is an indie studio founded in 2017 and located in Södermalm, the creative quarter of central Stockholm, Sweden. The studio  is comprised of experienced and skilled developers, all sharing the passion and affection about turn-based games. Blackfox Studios mission is to bring the turn-based genre into the online world, making every action and battle you take part in meaningful and engaging. www.blackfoxstudios.se 

About FatsharkHeadquartered in Stockholm, Sweden and established in 2007 independent developer Fatshark is comprised of a team of 100+ experienced games developers, who strive to create compelling interactive experiences. Apart from Warhammer: End Times – Vermintide, the team has previously developed titles including Lead and Gold, Krater and War of the Roses. For more information, visit www.fatsharkgames.com

TAKE TO THE SKIES IN FANTASY MMORPG, FORSAKEN WORLD GODS AND DEMONS, AVAILABLE FOR DOWNLOAD FROM TODAY

The mobile 3DMMORPG elevates the MMORPG genre with Vampire and Gunner classes and hyper-realistic flight gameplay.

YOOZOO Games, Shanghai – 09.11.2020 | Following a phenomenal 1,000,000 pre-registrations across Android and iOS, today the door to the magical world of Calindor opened wide, in YOOZOO Games’ latest MMORPG adventure ‘Forsaken World Gods and Demons’.

With full character customization, you’ll have a say in every last detail of your character’s appearance. Take your pick from 7 different character classes, each armed with unique variations and combat styles. Within each class, use interchangeable masteries and change them at any time to support your favourite playstyle. Mix-and-match abilities and talents to fit your combat style and customize your appearance to bring out the true you. In FWGD, no two players are the same.

Formidable cross-server battlegrounds await those brave enough to take on an almighty challenge. It’s an all-out fight for loot, but players must also contend with the invading Storm Legion’s onslaught, warring factions, and some nasty wildlife. But amidst the chaos, the game also hosts massive GvG (guild versus guild) play, with hundreds of players across fiercely grappling for land and resources.

Not just limited to land, you can also take to the skies and fly literally anywhere in the game. FW GD is an open-world game offering breath-taking scenery and hyper-realistic flight modes. Take flight to get the best view of Calindor and uncover its many secrets. Equip yourself with various wings and mounts, and appreciate every inch of the land by zooming in and out freely. The game offers a truly stunning flight experience with lights and shadows that change with your every movement and no locked angles.

After a long day of battle and flight, hang out with other players and trade your goods and resources. This game suits those who relish in fresh experience, with a new adventure beginning every time you log-in, and a game that reshapes itself based on your in-game decisions and actions.

Download Forsaken World: Gods and Demons on iOS and Android.  

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About YOOZOO Games

YOOZOO Games is a global entertainment company specializing in game development and distribution. The company is headquartered in Shanghai with offices across Asia, Europe, and the US. Since its founding in 2009, YOOZOO has forged a strong global distribution network and launched over 40 highly successful titles including Game of Thrones Winter is Coming, the League of Angels series and Saint Seiya Awakening: Knights of the Zodiac.

Die by the Blade – First In-Depth Gameplay Video From the Studio

 Triple Hill Interactive takes you through the latest build of the upcoming one-hit-kill sword fighting game

Košice, Slovak Republic – 9th November, 2020. Publisher Grindstone and developers Triple Hill Interactive and Toko Midori have released a brand new gameplay walkthrough video of their upcoming one-hit-kill sword fighting game Die by the Blade. The ten minute video, hosted by Peter Adamondy, development lead at Triple Hill Interactive, provides fans with the opportunity to take a deeper look into the game and combat mechanics including stances, movement, attacks and blocking. 

“During the Kickstarter campaign, we have had many questions from the backers and community about how the combat and one-hit-kill system will work.” Said Peter Adamondy, development lead at Triple Hill Interactive. “We wanted to give our community the opportunity to see how the game is progressing and to update them on our development plans. Instead of writing a blog we decided to record some gameplay directly from our recent pre-alpha build so they can actually visualise the combat mechanics for themselves”. 

Following the announcement that the initial Kickstarter funding target has been reached, the team also announced that the stretch goals are now live on the Kickstarter page. The first goal activated will be the addition of deadly ranged weapons to add to the arsenal of swords available for players to choose. Each character will have a special ranged weapon that can be used once in each round. Players will be able to block this with their sword, but timing will be crucial. The Kickstarter campaign will finish on 13th November so there is still a chance for fans to back the game and help shape the future development of this long awaited homage to classic sword fighting games. 

Drawing inspiration from legendary combat games like Bushido Blade and Way of the Samurai, Die by the Blade is a one-hit-kill sword fighting action game where players must take up their weapons and face off against deadly opponents. Choose your character, select your blade and engage in 1 vs 1 combat where the slightest mistake could seal your fate. Become a master of your craft and fight to the death with other players in tense, fast paced multiplayer matches or slash through tough AI enemies in the thrilling single player campaign.

Keep up to date with all the latest news by visiting the official Die by the Blade social media channels – Twitter / Facebook / Instagram / Discord 

Die by the Blade is being developed by developers Triple Hill Interactive and Toko Midori published by Grindstone and is scheduled for a 2021 release for PC and Sony, Microsoft and Nintendo consoles. Fans can wishlist the game on Steam by visiting the official page here 

About Grindstone 
Grindstone is the new age publisher from Slovakia founded by industry veteran Peter Nagy in 2015. Despite starting low profile, projects produced and supported by Grindstone stand out of the crowd with their unique concept, ideas and production quality. Beyond the production of games, Grindstone leads the growth of the regional game development ecosystem, organizes the international game conference, Game Days Kosice, and aims to become a major global publishing and production company.

About Triple Hill Interactive
Triple Hill Interactive is a fast growing game development studio from Košice, Slovakia. Founded in 2015 by Peter Adamondy, Triple Hill is dedicated to bringing innovative and high quality projects to PC and consoles. Triple Hill released several mobile games and currently is working on Die by the Blade – innovative one-hit-kill sword combat game inspired by Bushido Blade slated for Q2 2021 release.

Tactical Turn-Based RPG “The Way of Wrath” Prepares for Kickstarter in Q1 2021

Follow the game on Kickstarter to become a backer for exclusive rewards

Tbilisi, Georgia — November 9th, 2020 Independent developer Animmal today invites players to sign up for their new Kickstarter page for the upcoming narrative-driven turn-based RPG, The Way of Wrath, ahead of the crowdfunding campaign in Q1 2021. The Way of Wrath takes you on a harrowing journey through a shamanistic world full of mystery and danger that will make you fall in love with roleplaying games all over again. 

Sign up today and be notified when the campaign goes live: https://www.kickstarter.com/projects/animmal/the-way-of-wrath-rpg

Prior to the Kickstarter launch, Animmal will be hosting a range of community events, offering a chance to win exciting The Way of Wrath merchandise and the opportunity to get involved in important game design decisions. The developer has planned a number of streaming sessions, during which they will work with the community to design in-game assets, including easter eggs, characters, weapons and even a quest. The community will also be able to vote which Kickstarter stretch goals should become a priority. Known for active community engagement, Animmal also has a number of update videos and sneak peeks into the development lined up, as well as rewards throughout the whole Kickstarter campaign.

The Way of Wrath is our love letter to masterpieces like Baldur’s Gate, Zelda and Deus-Ex, and we want to challenge your creativity, reward experimentation and capture your imagination the way those games have over the years,” said Dato Kiknavelidze, Co-Founder of Animmal. “We’re extremely excited to launch the Kickstarter campaign for The Way of Wrath and offer loads of exclusive rewards for our backers in return. Sign up early so you don’t miss out!”

The Way of Wrath is a narrative-driven tactical RPG featuring turn-based, dynamic combat and a non-linear world where your decisions matter. Journey through a meticulously handcrafted landscape, carrying out quests and interacting with NPCs, each with their own interactive storylines influenced by the choices you make. Unrelenting environmental hazards, scarce supplies and vicious enemies are only a few of the adversities you will encounter as you work to rebuild a rundown fort and maintain the morale of the troops in the face of an oncoming enemy onslaught. 

About Animmal

Founded in 2017, Animmal is a video game and animation development studio located in Tbilisi, Georgia. Created by game industry veterans, Dato Kiknavelidze and Sandro Gakhokidze, the team aims to develop rich, immersive & engaging IPs, putting Georgian game development on a global map. The Way of Wrath is their debut title coming to Steam and GOG store in 2021. For more information, visit: https://www.thewayofwrath.com/about-us

TOM CLANCY’S RAINBOW SIX® SIEGE reveals OPERATION neon dawn

TOM CLANCY’S RAINBOW SIX® SIEGE reveals OPERATION neon dawn

Tom Clancy’s Rainbow Six Siege Welcomes its First Thai Operator: Aruni

SYDNEY, AUSTRALIA — November 9th, 2020 — Today, Ubisoft announced the full details of the fourth season of Tom Clancy’s Rainbow Six® Siege Year 5: Operation Neon Dawn. This new season introduces the first Thai Operator on the Rainbow Six Team, Aruni, in addition to an entirely reworked Skyscraper map, new accessibility features and the new Sixth Guardian Program.

In Operation Neon Dawn, players will discover a brand-new defender: Aruni. equipped with an original gadget called the Surya Gate, Aruni can deploy laser gates on walls, hatches, doors, and windows. Those gates damage Attackers and their utility but turn off to allow defenders to access. The gate is intended as an obstacle, zapping all drones, projectiles and damage Operators. Aruni also comes with a P10 RONI or a MK 14 EBR as a primary weapon, and a PRB 92 as a secondary weapon.

In addition to this new Operator, players will discover a reimagined Skyscraper map, which has been newly reworked with three major objectives. The first is driving Attackers inside by lowering the number of balconies and relocating them to remove some of the crossfire players could create previously from outside. An entirely new rotation between the two sides of the building on the second floor was also added. Lastly, the bombsites have been balanced to make them all more competitive.

With this new season also comes new accessibility features. Voice to Text and Text to Voice options for the in-game chat channel as well as chat assistance like Narration and Hints have been added to the Options menu. Players can also adjust the audio/visual cues for the chat and the font scaling.

The Test Server for Operation Neon Dawn will go live on November 10th. The Test Server is an alternative version of Tom Clancy’s Rainbow Six Siege, allowing players to test upcoming gameplay features that will make their way into the main game itself. Since this is a testing environment, a consistent gameplay experience is not guaranteed on the Test Server. Players are invited to submit the issues they encounter on the Test Server on the R6 Fix platform here. The Test Server is exclusive to Windows PC.

Finally, Operation Neon Dawn marks the launch of the Sixth Guardian program, in which certain seasons will have a limited-time bundle dedicated to a different charity. More info will come soon regarding the Doc Sixth Guardian Bundle.

For more information about Tom Clancy’s Rainbow Six Siege, please visit: https://rainbow6.ubisoft.com.

About Tom Clancy’s Rainbow Six Siege

Alongside a thriving professional esports scene and a community of over 60 million registered players, Tom Clancy’s Rainbow Six Siege puts players in the middle of a fast-paced, ever-evolving multiplayer experience grounded in the selection of unique Operators. Using the right mix of tactics and destruction, Rainbow Six teams engage their enemies in sieges, where both sides have exclusive skills and gadgets at their disposal. Defenders prepare by transforming the environments around them into modern strongholds, while attackers use recon drones to gain intel for carefully planning their assault. With access to dozens of Operators inspired by real world counter-intelligence agents from around the globe, players can choose exactly how they want to approach each challenge they encounter. Through the constant addition of new Operators and maps that add to the depth of both strategy and combat, the unpredictability of each round of Rainbow Six Siege sets a new bar for intensity and competition in gaming.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch_Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2019-20 fiscal year, Ubisoft generated net bookings of €1,534 million. To learn more, please visit: www.ubisoftgroup.com.

© 2020 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries

MyNBA is coming to Next-Gen NBA 2K21

MyNBA is coming to Next-Gen NBA 2K21

MyNBA is an all-new and all-encompassing mode in NBA 2K21 for next-gen consoles that combines MyGM, MyLEAGUE and MyLEAGUE Online. MyNBA revamps league management and lays the groundwork for the future of the series, giving players all the features they loved in current-gen consoles on top of new innovations with the power of next-gen. In MyNBA, players can create their own league and manage at both the GM and commissioner levels with unprecedented levels of control. Some of the new additions to NBA 2K21 include the ability to create leagues ranging from 12 to 36 teams, develop players in the G League and set new scoring rules like the ELAM Ending. Full details are below.

In addition there will also be an expanded MyCAREER Story. The current-gen version of NBA 2K21 welcomed players to The Long Shadow, this year’s narrative which tells the story of Junior and his journey of trying to make it to the NBA while carrying the burden of legacy. The next-gen version of NBA 2K21 gives players unprecedented new control on how they get to the league with more options than ever. Take your talents immediately to the league from high school like Kobe Bryant and LeBron James or get the full college ball experience like Draymond Green. New to the franchise is the exciting addition of the NBA G League, the NBA’s official minor league whose alums include freshly minted 2020-2021 NBA Champion Alex Caruso

NBA 2K21 Next-Gen MyNBA

Starting with NBA 2K21 on PlayStation 5 and Xbox Series X|S, our franchise mode has been re-branded and will now be called MyNBA. At its core, the name pretty much says it all – it’s your NBA, it’s your franchise mode, however you want to set it up. The mode has every single feature that you know and love from the previous modes, all rolled up into one where you have full control over which ones you want to turn on and off.

Let’s start things off by going through all the things that you can set up going into the mode.

MyNBA Setup Options

The first box you’ll see when you start a new MyNBA save will be the MyNBA Setup Options. Each of these, when enabled, will add new steps to the setup flow that will allow you to further customize the mode on a much deeper level. These options include: Fantasy Draft, Customize League Rules, Custom Roster, Customize League, Customize Salary Cap, Customize Simple Settings, and Customize Advanced Settings.

Fantasy Draft is pretty straightforward. You can turn this on if you want to start the mode with a fantasy draft of all the players instead of having all the players start on the teams they’ve been assigned to in the roster. It has all the customizable settings that we’ve had in the game in previous years.

Customize League Rules is the completely new feature in this batch and lets you go through and pick all the rules that the mode will start with without having to wait for the League Meetings in the offseason where you are limited to five rule changes per year. Now, you can go through and set all of the rules in each of the categories – Lottery, Standings, All-Star, Shot Clock, Foul Out, Lane Violation, Eight-Second Violation, Backcourt Violation, Playoffs, Possession Arrow, Bonus, Goaltending, Back to the Basket, Sudden Death Overtime, Free Throws, Salary Cap, Trades, Draft, Contracts, and Elam Ending (more on this later) – however you want them from the jump.

Custom Roster lets you pick between the official 2K Sports roster, 2K Sports Injury-Free rosters, or one of the countless custom rosters designed by members of the 2K community.

Customize League is where you can re-align teams, replace existing teams, or add new classic, all-time, or custom teams to the league, and – new to NBA 2K21 – remove teams from the league. Yes, that’s right – for the first time, we’re allowing you to reduce the league size from the current 30 and now you can bring it down to as low as 12. This means that instead of the 30 to 36 range of league sizes we’ve supported in the past, this year you can now have leagues that range from 12 to 36 teams. This makes it possible for users to try and recreate past seasons where the NBA didn’t have 30 teams or just have a smaller league to support a more concise MyNBA Online experience.

The last three – Customize Salary Cap, Customize Simple Settings, and Customize Advanced Settings – will add more setup option menus to the flow that will allow you to dig deeper into the intricacies of how you’d like to start the mode.

Advanced CBA Rules

This next box is something that we decided to include because we felt it was something that could be turned on or off as a group that would greatly change the overall franchise experience. Over the years, we’ve added a slew of some of the CBA’s more complex rules to the game to try and create a completely authentic NBA user experience.

While these new features have all been asked for by hardcore members of our community and have greatly-enhanced the mode, we decided that it would make sense to give users an easy way to turn all or some of these off if they felt that it made the game too difficult, as many of these rules make signing players, completing trades, and just dealing with team management a lot more complex.

When you come into the setup options for the first time, these will all be defaulted to ON because that’s the way we want most users to experience the mode, but if you want an easier time, you can quickly turn off these options as a group or individually – Dead Cap (released players counting against your salary cap if not picked up on waivers), Stepien Rule (limit on trading away 1st round picks in consecutive years), 30/60/90 Day Rules (limits on trading away recently-signed players), Restricted Free Agents (ability for teams to match offers on RFAs), Trade Finances (requirements to match salaries on trades), and Waiver Rules (requirement for 48-hour waiver period).

Role-Playing Elements

The next setup group could also have been called “MyGM Options,” but we opted to refer to it as Role-Playing Elements. This is actually an area of the game that really took a lot of the work in developing MyNBA as a whole because getting the MyGM options to play nicely with the fully-customizable and multi-team MyLEAGUE stuff took a tremendous amount of development and design work (or else we would’ve just never made MyLEAGUE and just added all the customization and up to 30-team control to MyGM back in year 2 for NBA 2K15).

Here is where you can choose to turn on or off the following – Conversations, Scoring, Skills, Tasks, and Morale & Chemistry. The conversations will determine whether or not you have the face-to-face conversations with the governor, staff, and players. This year, you can have these on or off no matter whether you’re controlling just one team or up to 36 teams – and you can even have 36 team control with conversations on for only a subset of the teams you’re controlling.

Scoring, Skills, Tasks, and Morale and Chemistry are all core components of the previous MyGM experience that can be turned on or off as a group or separately. For instance, if you didn’t like all the reading you had to do in the conversations but did like getting Tasks from the governor, staff, and players and liked being able to upgrade your GM’s skill tree, in NBA 2K21’s MyNBA, you can just turn off Conversations and turn on Skills and Tasks to get that experience. It’s all up to however you want to play!

Budget and Finances

In Budget and Finances, we have some simple options like whether or not the Salary Cap, Hard Cap, and Luxury Tax options are turned on or off, plus Price Changes and User-Controlled Budgets, which for the last generation were features that we had kept exclusive to the MyGM experience and didn’t allow for MyLEAGUE or MyLEAGUE Online.

As MyNBA is all about giving you complete control over what features are available, this year you will be able to set a team’s prices for tickets and concessions, or a team’s budgets, whether or not you’re playing the game with any GM features on.

Play With Friends

This option is pretty straightforward. When you enable this option, it means you’ll be making a MyNBA Online league, and it will have all of your customization options available to you. So, if you don’t think you can find 29 other players to fill out a 30-team league and would rather not have any teams under the management of the CPU, you can cut the league size down to as low as 12, so it’ll take less friends to fill out the league. I’ll go a little deeper into what’s new for former MyLEAGUE Online players a little later in this blog.

Automate Offseason Time Periods

The next box is for Automate Offseason Time Periods. This is really just an easy way to turn off the offseason (and have it be simulated) for users that want to keep playing regular seasons and playoffs without having to deal with the offseason. And while it can be turned on or off as a group, we also let you pick and choose to automate the periods – Retirements, League Business, Staff Signing, Drafting, Free Agency, and Player Progression – each individually.

Start From

This next one lets you determine whether the league starts from the beginning of the Regular Season or the previous Offseason. It works pretty much like it has in the past. It’s worth noting that Start from Today won’t be available at launch, as there isn’t an official start date yet for the next NBA season.

G League w/Playable Games

A subset of our franchise fan base has been clamoring for this for years and with MyNBA in NBA 2K21, we’re finally able to bring back playable G League games! If you want to include the G League in your mode, you can leave this option turned on. Otherwise, if you don’t care for the G League games, you can turn it off.

When turned on, the G League teams will play a schedule of games, and if you look at the Daily View, you’ll see the G League games interspersed with the NBA games. Or you can check out the Daily View (G League) to just see that day’s scheduled G League games that you can play or simulate with regular sim, SimCast, or SimCast Live.

Ranked

Last up is Ranked, which got us some critical feedback in the early going. This is the one option that will limit what can be customized because we’re still trying to create an experience that allows us to compare players worldwide on a level playing field.

While it’s still limited, we have expanded on the things that can be customized compared to last year, so you can tailor it to your liking more than you could before. For instance, we decided to take Actions out of the mandatory part of the Ranked experience, based on the strong response from some users. We welcome all feedback and would love to hear more about what the community would like to see out of the Ranked mode in future years.

What Are the New Features?

One of the challenges of going down this path of merging MyGM, MyLEAGUE, and MyLEAGUE Online into a single, fully-customizable MyNBA is that it took a tremendous amount of work to get all the MyGM features working with more than one team, getting things like Tasks to work without Conversations, and getting all of it to work Online.

Nevertheless, here are some of the completely brand-new features coming to NBA 2K21.

Playable G League Games

I’ve already talked about this one as part of the setup options. You can now play a full schedule of G League games in MyNBA in NBA 2K21. All the games are fully playable, but can also be simulated via quick sim, SimCast, or the interactive SimCast Live, and with all the jump-in and jump-out capabilities that you get with NBA games.

Revamped Boom/Bust System

We introduced a simple Boom/Bust system to the game last year that added a little randomness to the potential of the prospects, but have given it a major facelift this year and completely revamped it.

Younger players in the league will now have a more dynamic growth path using the Boom/Bust system. Players can have low and high-potential floors, low and high-potential ceilings, and a probability to boom, bust, or hit somewhere in between.

In addition, until age 23, we will continue to determine the player’s potential based on multiple factors to make it so that every player will still be exciting during the developmental years. The same player could have wildly different growth paths in each save, so keeping up with scouting prospects after they’re in the league will be critical to building a dynasty.

We’ve also revamped player generation to better leverage the Boom/Bust system to make for more “interesting” players to scout and further enhanced draft storylines, but as always, all of this can be edited if you want to sculpt your ideal prospects.

New Staff

We’ve added an additional Assistant Coach that you can hire and fire that has an impact on how your players perform – and will also be seen on the bench if you’re one of those franchise players that actually goes in and plays games.

2K Share Setups & 2K Share Scenarios

If you picked up the current-gen version of NBA 2K21, you’ll at least have some idea of what the latter is all about, but since we haven’t publicly spoken about them, I’ll do so now. The 2K Share Setups is a way for the community to share mode setup options. With all the customization we’re adding, we know it can be overwhelming for some, and those users will most likely just roll with the default options out of the box and play the mode in the way we feel it is best experienced.

However, this would be missing out on some potentially cool things that more ambitious community members have set up, and this is where 2K Share Setups comes in. All it takes is for one member of the community to set up the league rules, teams, rosters, etc. to put together the best possible representation of some classic past seasons – whether it be the early years of the Magic vs. Bird era, or some year in Jordan’s dominant Bulls’ reign – and if they share it here, then the rest of the community can relive these past seasons with tuning and rules that closely represent the era.

With 2K Share Scenarios, we wanted to give the community members a way to upload save progress in their MyNBAs, where they’ve set up different scenarios and challenges for other community members to try and overcome. For instance, maybe you’ve setup a scenario where you’re in control of the Clippers and down 3 games to 0 in the Western Conference Finals against the rival Los Angeles Lakers. And you want to see if other members of the community will take on the challenge of coming back from a 3-0 deficit against LeBron James, Anthony Davis, Playoff Rondo, and the rest of the Lakers crew. Scenarios like this, and whatever else the most imaginative minds within the community can create, can now be easily shared for others to play.

Tattoos

All right, this is one of those new features that isn’t exactly a new feature. Regrettably, this is something we had to remove from the game during the last generation of consoles, for the greater good of the game.  With that said, I’m very pleased to announce the following: We’re finally getting tattoos back on generated players and prospects in NBA 2K21!

The tattoo system is a LOT more advanced than the one from many moons ago, and it has a base in the aforementioned MyPLAYER tattoo system. So with that, we can proudly say generated player tattoos are now officially back and better than ever!

New Slide Nav

This isn’t really a new franchise feature, per se, but it was something that was pushed hard for by Jeff Schrader and Leftos for years as something important to the franchise modes, so it’s getting included here. We’ve added a new slide nav that you can bring up while anywhere in the mode by simply flipping up on the Right Stick, so you can quicky jump from one menu to the next no matter where you are in the game. And since MyNBA is such a menu-driven mode, we think this greatly enhances the user experience – at least once you get used to pressing up on the Right Stick when you want to go to a new menu instead of pressing the back button (B or Circle depending on your console of choice).

What’s new for former MyGM Players?

Because of how we melded the old modes together, I wanted you to see what you’re getting as new features based on what mode you played the most in the past. For instance, if you considered yourself a MyGM player, you’ll now have more customizable options than we’ve ever given you previously.

For starters, you are no longer limited to being the general manager of a single team. You can now choose to GM every single NBA team if that’s what your heart desires – and that’s up to 36 teams if you expand the league to its maximum, or 12 teams if you bring the league size down to its minimum.

What’s more, for the teams you control, it’s completely up to you what features are on or off on a per team level, such as – Actions, Conversations, Facilities, Prices, Budgets, Morale, Trust, Score, Skills, and Tasks. So, if you want to GM all the teams and deal with getting Tasks from the team’s governor, staff, and players from only a smaller subset of teams and actually have to load into conversations with an even smaller subset of teams, then you have full control over how you want to handle it.

And as I touched on earlier, we’ve relaxed a lot of the customization restrictions on Ranked play, so you can participate in the online leaderboards while still being able to use custom rosters and start the league with a Fantasy Draft and a few other things.

What’s new for former MyLEAGUE Online Players?

Since MyLEAGUE Online was already MyLEAGUE but online, the big addition for former players is that MyNBA Online will now be playable with the entire gambit of the GM features that weren’t available in the past!

You will now be able to play in an online league as the GM of the team, and have the ability to get tasks that you must complete from the governor, the staff, and the players. And if you don’t keep your governor happy, you can even get fired from the team you’re controlling in this MyNBA Online league, giving yourself another challenge other than competing against your friends in online games.

The new features include the following – Conversations, Scoring, Leaderboards (where you can compare how you rank against other League Members in a local leaderboard), Skills, and Tasks. And just like in the previous sections, the league can be played where each individual user can choose to play with any or all of these features on or off, so some can have the GM experience, while others don’t have to.

What’s new for former MyLEAGUE Players?

MyLEAGUE was always the fully-customizable mode, but the two things that we didn’t allow MyLEAGUE users to do in the past was use any of the GM features or partake in the budgets and finances, as we always wanted to keep those exclusive to MyGM.

However, with MyNBA, the former MyLEAGUE players can now pick and choose whether or not they wish to play with these features. If all they really wanted was the ability to get Tasks from the governor, staff, and players but not have to deal with loading into the text-based conversations, they can do that now. And if all they wanted was the ability to deal with setting ticket and vendor prices and set the team’s budgets, while not dealing with things like tasks and conversations, that’s also available. Any and all of it can be turned on or off either individually, or as groups.

Closing Thoughts

One of the main things we wanted to do with our first entry on these new consoles was to not take anything away from our franchise players. All too often, a new console generation means starting from scratch for franchise fans and having to start getting features back with each subsequent release of the game. We didn’t want to take that approach this year and with MyNBA, we have given our players everything that we had on the last console generation, plus a whole lot more.

The second main thing we wanted to do with MyNBA is lay the groundwork for the next 6+ years. We feel that by combining the previous modes into the all-encompassing MyNBA, it’ll make it easier to add features down the road. Rather than trying to split time with three different modes that have varied requirements, everything we do will be for the MyNBA brand.

To wrap things up, I want to send out a thank you to our great online community. Over the years, you have given us a tremendous amount of support, which has allowed us to continue to use development resources to keep improving our franchise modes and create best-in-class experiences. And you have continuously given us feedback – both positive and critical –, that helps us try and make a better game. We on the franchise team at 2K appreciate what you have done for us, and we really hope you enjoy MyNBA… not only in NBA 2K21, but in each year after that as well!

HyperX Releases Dynamic RGB USB Microphone QuadCast S and Its Own Blue Mechanical Switches with Alloy Origins Gaming Keyboard

HyperX Releases Dynamic RGB USB Microphone QuadCast S and Its Own Blue Mechanical Switches with Alloy Origins Gaming Keyboard

RGB Microphone Features Four Polar Patterns and Built-in Anti-Vibration Shock Mount

New Durable Mechanical Keyboard Offers Reliable HyperX Blue Switches

Sydney, Australia – Nov 9, 2020 – Underscoring an unwavering commitment to streamers, casters and work from home professionals, HyperX, today expanded its standalone microphone line with the HyperX QuadCast S. The new QuadCast S is a USB microphone featuring stunning RGB lighting effects customisable with HyperX NGENUITY software. Equipped with a built-in anti-vibration shock mount, built-in pop filter, and a tap-to-mute sensor with an LED status indicator, QuadCast S delivers clear and consistent sound during streams and video conference calls.

The QuadCast S microphone offers four polar patterns – stereo, omnidirectional, cardioid, and bidirectional – to optimise broadcast and work from home setups. In addition to an internal pop filter designed to reduce plosive sounds for clearer audio quality, QuadCast S comes with a stand featuring a built-in anti-vibration shock mount, quick gain control and a 3.5mm headphone output for live mic monitoring. 

“HyperX aims to equip streamers, educators, students, and business professionals with easy-to-use gear as people continue to work, school and game from home,” said HyperX. “Building on the success of our first QuadCast USB microphone, the release of QuadCast S brings a feature users have been asking for – dynamic RGB lighting effects – that adds another layer of customisation to enhance streaming and home office and classroom setups.” 

The QuadCast S microphone offers multi-device chat program compatibility and is certified by Discord and TeamSpeak. The included versatile adapter fits both 3/8-inch and 5/8-inch thread sizes and is compatible with most stands and boom arms. The QuadCast S microphone is designed to deliver quality sound on PC, PS4 or Mac®.

Also available today is the HyperX Alloy Origins Mechanical Gaming Keyboard equipped with new HyperX Blue mechanical switches. As a durable, stable gaming keyboard, Alloy Origins features an aluminum body with an aircraft-grade brushed finish and HyperX Blue switches should be favored by gamers who like clicky key sounds and operating action.

“HyperX is committed to making reliable keyboards and has invested years in developing a series of key switches with features and design specifications required by gamers,” said HyperX. “Adding the new HyperX Blue switches alongside the existing Red and Aqua options allows gamers to choose their preferred switch type while receiving the performance, reliability and style found in HyperX-branded switches.”

Availability

The HyperX QuadCast S USB microphone and the HyperX Alloy Origins (HyperX Blue Switches) gaming keyboard are available for AU$299 and AU$229 MSRP respectively. For more information, please visit the HyperX QuadCast S USB microphone and Alloy Origins Gaming Keyboard product page.

About HyperX

HyperXis the gaming division of Kingston Technology Company, Inc., the world’s largest independent memory manufacturer, with the goal of providing gamers, PC builders, PC, console and mobile power users with high-performance components. For 16 years, the HyperX mission has been to develop gaming products for all types of gamers – high-speed memory, solid state drives, headsets, keyboards, mice, charging accessories for console players, USB flash drives, and mousepads – to the gaming community and beyond. The award-winning HyperX brand is known for consistently delivering products that deliver superior comfort, aesthetics, performance, and reliability. HyperX gear is the choice of celebrity ambassadors, pro gamers, tech enthusiasts, and over-clockers worldwide because it meets the most stringent product specifications and is built with best-in-class components. HyperX has shipped over 70 million memory modules, 10 million gaming headsets and one million keyboards worldwide.

Join the #HyperXFamily at facebook.com/hyperxanz, and learn how HyperX products can enhance your console experience and boost performance for both you and your PC at hyperxgaming.com. Whatever your skill level, whatever genres you play, we embrace all gaming enthusiasts everywhere with our core belief — We’re All Gamers.

Website: http://www.hyperxgaming.com/ 
Facebook: https://www.facebook.com/hyperxanz/ 
Twitter: https://twitter.com/HyperXAnz    

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Kingston, the Kingston logo and HyperX are registered trademarks of Kingston Technology Corporation. All rights reserved. All other marks may be the property of their respective titleholders.

SEIZE THE DAY IN NIGHT CITY, WITH THE RAZER VIPER ULTIMATE CYBERPUNK 2077 EDITION

Razer, the world’s leading lifestyle brand for gamers, in collaboration with CD PROJEKT RED, today announced the Razer Viper Ultimate Cyberpunk 2077 Edition has finally hit the streets to gear you up and take it to the Edge. Prepare for the most anticipated game release of 2020 and own the Night City with a variation of Razer’s best-selling ambidextrous Viper Ultimate for the complete triple A experience.

Explore the vast city untethered with Razer’s highly rated HyperSpeed technology, which delivers stable, wireless performance that is 25% faster than other wireless technology. Aim and fire with deadly precision, powered by Razer’s Focus+ Optical Sensor. The sensor is designed with 20,000 DPI for up to 99.6% resolution accuracy and intelligent functions. Unlock the key to immortality with 2nd-Gen Razer™ Optical Mouse Switches that offer a blistering 0.2ms response time, ensuring the Razer Viper Ultimate Cyberpunk 2077 Edition delivers speed and precision for ultimate gameplay.  

Weighing at only 74-grams, the Razer Viper Ultimate Cyberpunk 2077 Edition is powered by Razer Chroma RGB and comes with the Razer Chroma Mouse Charging Dock.

For more information on the Razer Viper Ultimate Cyberpunk 2077 Edition, please see here.

Personalise and modify your gear even further to build the ultimate Cyberpunk 2077 battle station – with the Razer Gigantus V2 gaming mats and Razer Arctech Pro phone case Cyberpunk 2077 designs now available from Razer Customs.

WHEN: Available Now
WHERE: Exclusively at Razer.com and at Razerstore retail locations
PRICE: $159.99 USD / € 179.99 MSRP

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ABOUT RAZER

Razer™ is the world’s leading lifestyle brand for gamers.

The triple-headed snake trademark of Razer is one of the most recognised logos in the global gaming and esports communities. With a fan base that spans every continent, the company has designed and built the world’s largest gamer-focused ecosystem of hardware, software and services.

Razer’s award-winning hardware includes high-performance gaming peripherals and Blade gaming laptops.

Razer’s software platform, with over 100 million users, includes Razer Synapse (an Internet of Things platform), Razer Chroma RGB (a proprietary RGB lighting technology system), and Razer Cortex (a game optimiser and launcher).

In services, Razer Gold is one of the world’s largest virtual credit services for gamers, and Razer Fintech is one of the largest offline-to-online digital payment networks in SE Asia.

Founded in 2005 and dual-headquartered in Irvine (California) and Singapore, Razer has 17 offices worldwide and is recognised as the leading brand for gamers in the USA, Europe and China. Razer is listed on the Hong Kong Stock Exchange (Stock Code: 1337).

Razer – For Gamers. By Gamers.

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Opmeer keeps the Championship lead as season reaches halfway mark

Hinwil, 6 November 2020 – Alfa Romeo Racing ORLEN driver Jarno Opmeer continued to stamp his authority on the 2020 F1 Esports series with a win and two podiums in the second week of action of the championship. The Dutch racer is now up to 123 points, 27 clear of Red Bull’s Marcel Kiefer, with the team in second place in the constructors’ championship.

Racing in Zandvoort, Montreal and Spielberg, the Alfa Romeo Racing ORLEN racers had to face a resurgent Red Bull duo of Kiefer and Frede Rasmussen, which had emerged as the main title threat in the first round of races. Heading into uncharted territory in the Netherlands, on a track on which Formula One has yet to race, Opmeer narrowly missed on pole position; team-mate Daniel Bereznay, meanwhile, was unfortunate to miss out on a slot in Q2 on a track where overtaking is notoriously difficult. Splitting strategies, with Opmeer starting on softs and Bereznay on mediums, the duo set off to bring home a good haul of points. Opmeer challenged for the win, leading for big segments of the race before having to concede to Rasmussen; Hungarian star Bereznay fell just short of a place in the top ten.

The second race of the night took place at the Circuit Gilles Villeneuve, in Montreal. Both drivers comfortably made it to Q3, Opmeer taking another front row with Bereznay in sixth. With rain on the horizon, the Dutchman opted to start on mediums, with Bereznay on softs to split strategies once again. Jarno took the lead early on, while Daniel made up places thanks to an aggressive undercut. After a late stop for soft tyres, Opmeer set off on a comeback push: a contact with the unsighted David Tonizza, invisible due to a bug in the game, eliminated the Ferrari driver, but the showdown materialised on the penultimate lap, when the Alfa Romeo Racing ORLEN driver managed to overtake Rasmussen to claim his third win of the season. Bereznay crossed the line in P8 to bring more points to the team in the constructors’ championship.

The final race of the round, at the Spielberg track in Austria, provided a tough test for drivers and team, beginning with a qualifying session in which finding space on the short track was a challenge. Daniel and Jarno made it to Q3, qualifying in P8 and P2 respectively, the Hungarian having his best lap of the session invalidated. On a track where overtaking is not as difficult as elsewhere, both drivers started on mediums: Daniel made up places but Jarno fell to P5 as a trio of soft-shod cars overtook him. The Dutchman went long to make the most of his mediums, leaving a charge on soft for the final few laps. Bereznay was the victim of a collision in which Manuel Biancolilla of Alpha Tauri pushed him off track and into the path of former team-mate Brendon Leigh: the resulting crash saw Daniel punished with a five-seconds penalty that would eventually push him out of the points. Following his pit-stop, Jarno quickly dispatched several cars running on mediums but, once caught up with the leading pair of Kiefer and Rasmussen, he was unable to pass them for the win, settling for a close P3 at the chequered flag.

The results from the three event means Jarno becomes the only driver to finish on the podium for six consecutive events as he reinforces his lead in the world championship standings. Daniel, suffering from a few incidents on track not of his own making, slipped a little in the rankings, but remains confident to make up the lost ground in the final six races of the season. In the constructors’ standings, the team lost its top perch to Red Bull, but remains within striking distance as we pass the halfway point in the calendar.

Jamie MacLaurin, Alfa Romeo Racing ORLEN F1 Esports Team Principal: “The boys once again did us proud, with Jarno securing a win and two podiums and Dani bringing home some crucial points. We lie second in the constructors’ championship behind Red Bull at the halfway stage, and we will need to give everything now if we are to close the gap and claim our first title.” 

James Doherty, Alfa Romeo Racing ORLEN F1 Esports Team Manager: “Both drivers maximised everything they could in the circumstances given and I couldn’t’ be prouder once again. The championship will purely be decided on consistency: as shown in these races, both us and Red Bull have the driver line-ups to secure double podiums, therefore this is the aim for the rest of the season. Event three and event four are among our strongest tracks, therefore the approach will be the same to regain the momentum that we demonstrated in the opening week of competition.” 

Daniel Bereznay: “This day was another hard day for me in F1 Esports. There were no unlucky moments, I had every opportunity to perform and I failed to do that. I need to make some personal changes to my preparation to be as competitive and as consistent as possible in both the race and qualifying. Congratulations to Jarno who is doing an awesome job for our team.” 

Jarno Opmeer: “Overall I am very happy and satisfied with my performance. In the last race at Austria I was disappointed with the outcome, but in the situation at hand the Red Bull pairing executed their strategy perfectly. There is a long way to go and it’s important the pressure is constantly applied and we regain the momentum.” 

About Sauber Group of Companies:
The Sauber Group of Companies is composed of three operational entities: Sauber Motorsport AG, which operates and manages the Alfa Romeo Racing ORLEN Formula One team; Sauber Engineering AG, which focuses on prototype development and additive manufacturing; and Sauber Aerodynamik AG, which conducts full and model-scale testing in the factory’s state-of-the-art wind tunnel and creates ground-breaking innovations in the field of aerodynamics. The companies collaborate closely and share know-how to apply the expertise of more than 500 dedicated individuals at the headquarter in Hinwil, Switzerland, to all internal and external projects. Since its founding in 1970, the passion for racing has been at the heart of Sauber.

For the last 50 years, the innovative Swiss company has been setting standards in the design, development and construction of race cars for various championship series, such as Formula One, DTM, and WEC. Following its own Formula One debut in 1993, Sauber Motorsport AG has established one of the few traditional and privately held teams in the sport. After 25 years of competition in Formula One, the company launched a long-term partnership with Alfa Romeo in 2018 and enters the 2020 championship under the new team name Alfa Romeo Racing ORLEN.

Equestriad World Tour Bolts out the Stables and onto iOS Today!

World’s first fully licensed equestrian mobile game launches with star-studded roster of riders and horses

Melbourne, Australia – 6th November 2020 – GoGallop Studios, a leading Australian mobile games publisher, is thrilled to announce that Equestriad World Tour, a free to play mobile title that sees players jump into the world of equine care and equestrian sports, is now available on iOS devices worldwide.

Nurture and train your horse in Equestriad World Tour, transforming them from a mediocre mare into a superstar steed. Collecting a variety of different horse breeds and settling into the saddle will see players achieve fame and glory as they compete in dressage, cross-country, and jumping events across the globe.

Players won’t just feel the part of a champion rider, but look it too with a range of cosmetic options available. In Equestriad World Tour players can create their own character in the game, enabling them to live out their virtual eventing dreams. Groom and customize the horse’s look with gorgeous items purchased from the in-game Tack Shop, which features more than 100 items for players to unlock.

Some of the biggest names in the sport have come together in Equestriad World Tour, providing a dazzling, star-studded experience for enthusiasts and newcomers to equestrian care and eventing. The game launches with more than a dozen licensed riders, with their likenesses beautifully captured. These prestigious riders and their esteemed horses are:

  •     Amanda Ross (AUS) – Koko Popping Candy
  •     Boyd Martin (USA)- Tsetserleg TSF
  •     Chris Burton (AUS) – Quality Purdey
  •     Ingrid Klimke (GER) – Sap Hale Bob Old
  •     Jessica Phoenix (CAN) – Pavarotti
  •     Lauren Nicholson (USA) – Vermiculus
  •     Liz Halliday-Sharp (USA) – Cooley Quicksilver
  •     Michael Jung (GER) – La Blosthetique Sam
  •     Piggy March (GBR)- Vanir Kamira
  •     Sam Watson (IRE)- Ballybolger Talisman
  •     Sandra Auffarth (GER) – Opgun Louvo
  •     Sarah Ennis (IRE) – Horseware Stellor Rebound
  •     Alex Hua Tian (CHN) –  PSH Convivial
  •     Shane Rose (AUD) – Easy Turn
  •     Oliver Townend (GBR) – Cooley Master Class

World-famous eventing course designers Mike Etherington-Smith, Mark Phillips and Ian Stark, and a commentary team including the BBC’s Nicole Brown and Spencer Sturmey, and riding legends Lucinda Green and Mary King cap-off the initial veritable who’s who of eventing and Equestriad World Tour’s famous lineup.

Equestriad World Tour is the culmination of more than two decades of experience in developing games for equestrian fans and we are delighted to be bringing this game to a global audience.” said Craig Laughton, CEO at GoGallop Studios, “With many real-world licenses, we’re giving fans the detailed immersive gameplay experience they’ve been crying out for, all available to play anytime, anywhere.”

Equestriad World Tour is now available on iOS devices, with a global Android launch coming soon. Looking for more information? Neigh problem. Visit our website and to receive future updates, or follow Equestriad World Tour on social media: Facebook, YouTube, Instagram, and Twitter.

About GoGallop Studios
GoGallop Studios is a leading Australian based interactive entertainment company for the mobile game world. The company produces equestrian games that are perfect for horse-lovers everywhere and also offers plenty for those who enjoy challenging sports simulation games that are family-friendly and above all, fun to play.