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Fourth Expansion Pass for Stellaris: Console Edition Hits the Campaign Trail with Federations on June 17

Stellaris celebrates its fifth anniversary with a new expansion pass and free to play weekend

STOCKHOLM – May 21, 2021 – Paradox Interactive, the game company that knows how to lobby its delegates, today announced that fourth expansion pack for Stellaris: Console Edition will be available on June 17. The pass kicks off with Federations, an expansion focused on the galactic community and its internal politics. Federations offers players expanded diplomatic capabilities, as well as establishes a powerful galactic senate. Aspiring legislators now have the chance to showcase their political prowess on an astronomical level. In all, Federations features: 

  • Expanded Federations: With expanded diplomacy capabilities, players can build up the internal cohesion of their Federations and unlock powerful rewards for all members. Whether you join a Trade League, Martial Alliance, or Hegemony, membership can be extremely advantageous. 
  • Galactic Community: Unite the space empires with a galactic senate that can vote on a wide range of resolutions to drive legislative agendas. For example, players can pass a resolution to increase commitments to collective defense or funnel profit towards wealthy elites. Members can also sanction those who defy the community, and enact a single galactic focus. Sway the senate to position yourself as a leader, trading favors and maneuvering, doing whatever it takes to gain influence among schemers.
  • Origins: Each empire has a story that shapes its path. Give your civilization deeper roots with the tanew system of Origins. By choosing an Origin, players can flesh out their empire’s background and alter its starting conditions. Whether it’s Void Dwellers who have abandoned their homeworld to live in perpetual orbit, or a society that worships and protects a powerful Tree of Life, you can lay the groundwork wisely for the seeds of your empire.
  • New Constructions: Construct glorious new projects for your empire like the Juggernaut, a massive mobile starbase that provides a moveable repair base even in enemy territory, or the Mega Shipyard, a new megastructure that can churn out fleets with incredible speed. Offering both tactical advantages and a good dose of shock and/or awe, these are sure to be an asset to any space empire.

The expansion pass will also include the following additions later this year: 

  • Ancient Relics Story Pack: Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall. Excavate their derelict cities and ships to unearth the truth, discover powerful relics and harness them for your own empire’s ambitions.
  • Necroids Species Pack: A brand new selection of portraits, civics, ship sets and other cosmetics for players who don’t fear the afterlife or the dark side of the galaxy. Necroids are an intelligent species who believe that death is not the end, but rather the beginning of their journey. 

This expansion pass comes at a major point in time for the Stellaris franchise: its fifth anniversary! To celebrate, Paradox Interactive will be offering a free weekend of play for PC players from May 20-24. Additionally, Stellaris and all expansions will be discounted by up to 75% during a special Publishers weekend from May 20-24 on Steam! Paradox recently announced that over 4 million gamers have played Stellaris over the past 5 years – it’s your turn to join them! 

Take a look at a special fifth anniversary trailer below! 

On the console side, Paradox has optimized Stellaris: Console Edition for next generation Xbox Series X/S consoles while still playing great on Playstation 5. Essentially, no matter where or how you play, there’s never been a better time to immerse yourself in the Stellaris universe. 

For more information about Stellaris, visit http://www.stellaris.com/

Paradox Interactive is a leading global publisher of strategy games for PC and console. The company has developed and published a world-renowned catalog stretching back to 1999, with players hailing from all around the world.

The publisher’s steadily-growing portfolio includes firmly established franchises such as the critically acclaimed Europa Universalis, Crusader Kings, Hearts of Iron, and Stellaris series created by Paradox Development Studio, the Age of Wonders series created by Triumph Studios, as well as award-winning titles such as Cities: Skylines, Pillars of Eternity, and more from a network of partner studios. Paradox is the owner of the World of Darkness IPs and is publishing Vampire: The Masquerade – Bloodlines 2. Today, over four million people play a Paradox game each month, and the number of registered Paradox users is over twelve million.

Paradox’s head offices are located in Stockholm, Sweden. Our development studios are located in Stockholm, Malmö and Umeå, Sweden, in Delft, The Netherlands, in Seattle, Washington, and in Berkeley, California. We share a passion for gaming and gamers, and our goal is to provide deep and challenging games with hours of gameplay and endless variety to our ever-growing community.

For more information, please visit our forums and follow us on Facebook, Twitter and Instagram.

Comet sighted!

Rehabilitate Inmates and Reduce Sentences in Prison Architect: Second Chances

Paradox expands the prison management simulator’s inmate reform systems – coming in June

STOCKHOLM — May 21, 2021 —  Paradox Interactive and Double Eleven announced the next expansion for Prison Architect, titled Second Chances, during today’s PDX CON Remixed showcase. Prison Architect: Second Chances introduces prisoner rehabilitation programs, allowing inmates to reduce their sentences and reintegrate into society. The Second Chances expansion will launch first for PC, Xbox One, and PlayStation 4 on June 16, and will arrive later for Nintendo Switch on June 29.

Each program in Prison Architect: Second Chances offers a different means of rehabilitating a prisoner and changing their behavior. This includes opportunities for inmates to socialize with civilians, take classes on peaceful conflict resolution, and more. Positive behavioral changes can lead to sentence reductions, giving inmates a chance to return to their lives beyond the prison. Reoffending inmates will cost Wardens, encouraging players to implement and oversee these programs with care.

“Inmate rehabilitation in Prison Architect is something we have wanted to explore for a while, but we needed to research how to do it properly first,” says Gaz Wright, Games Design Manager on Prison Architect at Double Eleven. “The programs in this expansion have been implemented in correctional facilities around the world and have started to see real results. We strived to make their implementation in Prison Architect feel authentic while maintaining the signature style players have come to expect from the game.”

Prison Architect: Second Chances Key Features:

  • Return to Reform: Non-work programs, such as Animal Therapy, Meet & Greet, and Former Prisoner Classes can remove an inmate’s negative traits and see improved behaviors.
  • Good Behavior: Inmates can have their sentences reduced or increased based on their actions and reoffenders can now be sent back to prison. Players will be fined for each reoffender.
  • Room for Improvement: Inmates with existing or earned work credentials can become vendors to both prisoners and visitors in inmate-run rooms, including a Bakery, Restaurant and Therapy Room. 
  • Back to Society: Inmates can earn work credentials through experience partaking in different work and training programs.

For more information on Second Chances and Prison Architect, and Paradox Interactive, visit www.prisonarchitect.com.

Paradox Interactive is a leading global publisher of strategy games for PC and console. The company has developed and published a world-renowned catalog stretching back to 1999, with players hailing from all around the world.

The publisher’s steadily-growing portfolio includes firmly established franchises such as the critically acclaimed Europa Universalis, Crusader Kings, Hearts of Iron, and Stellaris series created by Paradox Development Studio, the Age of Wonders series created by Triumph Studios, as well as award-winning titles such as Cities: Skylines, Pillars of Eternity, and more from a network of partner studios. Paradox is the owner of the World of Darkness IPs and is publishing Vampire: The Masquerade – Bloodlines 2. Today, over four million people play a Paradox game each month, and the number of registered Paradox users is over twelve million.

Paradox’s head offices are located in Stockholm, Sweden. Our development studios are located in Stockholm, Malmö and Umeå, Sweden, in Delft, The Netherlands, in Seattle, Washington, and in Berkeley, California. We share a passion for gaming and gamers, and our goal is to provide deep and challenging games with hours of gameplay and endless variety to our ever-growing community.

For more information, please visit our forums and follow us on Facebook, Twitter and Instagram.

Comet sighted!

About Double Eleven
Double Eleven Limited is a full-service publisher and developer, based in Teesside, England. Since becoming an independent publisher, they have focused on bringing great games to new platforms and audiences including titles from the PixelJunk series, Prison Architect, and Goat Simulator. Double Eleven have also developed a strong reputation for technical skill, working on games such as the Lego Harry Potter series (PS4/XB1/Switch), Limbo (Vita) and most recently Crackdown 3 (Windows 10) and Minecraft Dungeons.

Cities: Skylines Receives New Content Creator Packs and Radio Stations During PDXCON Remixed

“Bridges & Piers” and “Train Stations” Content Creator Packs, Rail Hawk Radio, Sunny Breeze Radio, Out Now for PC, PlayStation® 4 and Xbox One

STOCKHOLM – May 21, 2021 – Paradox Interactive, a publisher and developer that enjoys train rides and bridge-crossings while jamming , today during PDXCON Remixed announced the release of two new content creator packs, Bridges & Piers and Train Stations, for Cities: Skylines. The content creator packs are available on PC platforms, Xbox One, and on PlayStation®4. Two radio stations, Rail Hawk Radio and Sunny Breeze Radio, are now available for those players looking to change up the mood they build, for $3.99 each

Bridges & Piers Content Creator Pack
Price: $4.99

Enhance and elevate your waterfronts! This set of 22 unique mods by Armesto, with industrial and classical styles found around the world. Build on your city’s iconic appearance and shape your oceanic skyline with these quintessential connectors. The pack includes:

  • 7 regular traffic Bridges:
  • 3 one-way Train Bridges
  • 2 Pedestrian Bridges
  • 8 new Quay styles
  • 2 new Piers

Train Stations Content Creator Pack
Price: $4.99

Train Stations features 12 stations and 4 hubs, created by BadPeanut. Whether your city would benefit from an elevated or below-ground station, there are new mass transit options to meet your needs, featuring several stylish train and metro stations, so your citizens can efficiently get where they need to go. Enhance your network with modern-looking stations that match Sunset Harbor and Mass Transit expansions perfectly. The pack includes:

  • 6 Metro Stations
  • 6 Train Stations
  • 4 Public Transport Hubs

Rail Hawk Radio
Price: $3.99

The vibrant city may be slowing down to go to sleep, but you’re just getting started, jamming along to 16 electronic tracks as you prowl past flickering neon lights in windows while the late train keeps a perfect beat as it speeds past. Rail Hawk Radio is your underground station of choice when you are getting ready to start a night of making vivid memories.

Sunny Breeze Radio
Price: $3.99

Palm trees sway on the city’s waterfront as you soak up the sun while the music plays. The 16 sunny synth tracks of Sunny Breeze Radio match your mood as you consider dipping your toes in the water. The waves call to you as you kick off your shoes to the sounds of these electronic beats. The sun and sand and songs combine to create the perfect summer day with serious chill.

For more information, please visit the Cities: Skylines website.
Follow the game on our official forums, Facebook, Twitter, and Instagram

Paradox Interactive is a leading global publisher of strategy games for PC and console. The company has developed and published a world-renowned catalog stretching back to 1999, with players hailing from all around the world.

The publisher’s steadily-growing portfolio includes firmly established franchises such as the critically acclaimed Europa Universalis, Crusader Kings, Hearts of Iron, and Stellaris series created by Paradox Development Studio, the Age of Wonders series created by Triumph Studios, as well as award-winning titles such as Cities: Skylines, Pillars of Eternity, and more from a network of partner studios. Paradox is the owner of the World of Darkness IPs and is publishing Vampire: The Masquerade – Bloodlines 2. Today, over four million people play a Paradox game each month, and the number of registered Paradox users is over twelve million.

Paradox’s head offices are located in Stockholm, Sweden. Our development studios are located in Stockholm, Malmö and Umeå, Sweden, in Delft, The Netherlands, in Seattle, Washington, and in Berkeley, California. We share a passion for gaming and gamers, and our goal is to provide deep and challenging games with hours of gameplay and endless variety to our ever-growing community.

For more information, please visit our forums and follow us on Facebook, Twitter and Instagram.

Comet sighted!

Crusader Kings III Announces First Major Expansion at PDXCon Remixed

The World Kneels Before You in Crusader Kings III: Royal Court

First Major Expansion to Paradox’s Award-Winning Medieval Sim Announced

STOCKHOLM – 21 May 2021 – The life of a king isn’t all feasting and fighting. The larger the court, the more demands that are placed on the head of a ruler. Vassals and subjects demand audiences, petitions somehow find their way to your throne room, and we haven’t even talked about all the interior decorating. So much fabric. How will you rule your court?

In Crusader Kings III: Royal Court, all of these new challenges confront you, as your courtiers clamor for attention. Royal Court is the first major expansion for Crusader Kings III, Paradox Development Studio’s critically-acclaimed strategy role-playing game about the medieval world. Powerful rulers can establish the kind of court that inspires troubadours, decorating it with relics from family history and favoring subjects with the answers to their many problems.

Crusader Kings III: Royal Court includes:

  • Throne Room: A visual representation of your royal court will reflect all the accumulated majesty and prestige of your dynasty.
  • Hold Court: Interact with vassals and courtiers as they come to you with their problems, seeking a royal judgment.
  • Grandeur: Increase the quality of life at your court with fancier trappings and better food, all the better to impress your rivals and attract higher quality guests.
  • Inspired People: Talented artists, craftspeople and thinkers can work on new projects, adding treasures and artifacts to your court.
  • Hybrid Cultures: Make the most of a multicultural realm, developing a new way of life that is specifically adapted to your population and geography.
  • Cultural Divergence: split from your traditional culture, adapting it into something new that better fits your aspirations.

This expansion will be accompanied by a major free update that will include a new culture interface and more.

www.crusaderkings.com

Paradox Interactive is a leading global publisher of strategy games for PC and console. The company has developed and published a world-renowned catalog stretching back to 1999, with players hailing from all around the world.

The publisher’s steadily-growing portfolio includes firmly established franchises such as the critically acclaimed Europa Universalis, Crusader Kings, Hearts of Iron, and Stellaris series created by Paradox Development Studio, the Age of Wonders series created by Triumph Studios, as well as award-winning titles such as Cities: Skylines, Pillars of Eternity, and more from a network of partner studios. Paradox is the owner of the World of Darkness IPs and is publishing Vampire: The Masquerade – Bloodlines 2. Today, over four million people play a Paradox game each month, and the number of registered Paradox users is over twelve million.

Paradox’s head offices are located in Stockholm, Sweden. Our development studios are located in Stockholm, Malmö and Umeå, Sweden, in Delft, The Netherlands, in Seattle, Washington, and in Berkeley, California. We share a passion for gaming and gamers, and our goal is to provide deep and challenging games with hours of gameplay and endless variety to our ever-growing community.

For more information, please visit our forums and follow us on Facebook, Twitter and Instagram.

Comet sighted!

Make It Count Expansion Coming to Empire of Sin in 2021

Empire of Sin’s first paid DLC will launch later this year alongside the Precinct update

STOCKHOLM — May 21, 2021 — Paradox Interactive and Romero Games announced during today’s PDXCON showcase that Empire of Sin will receive its first paid expansion later this year, titled Make It Count. The expansion will introduce a new boss, Meyer “the Accountant” Lansky, new gangsters, “the Fixers,” and their Loan Sharking Racket. This is the first major content expansion for Empire of Sin since its launch last year, and builds upon the base game to offer additional content and gameplay options for players.

Make It Count Key Features

  • Meyer Lansky – Play as the “Mob’s Accountant,” a boss that excels at economics and creates synergy in combat. He uses his smooth talking to “make peace” with money and connections.
  • “The Fixers” – Five gangsters are up for hire, bringing their loan sharking Racket and combat abilities. This Racket unlocks Blackmail over other characters and factions.
  • A string of missions that tell the story of Lansky and the Fixers, unlocking game features like Loan Sharking, and introduce Lansky’s mentor, Arnold Rothstein.
  • New rackets, new abilities, new gangsters and new missions – more details to come!

“After all the work we put into patching the game in the past few months, we’re ready to explore new aspects of the game to give players more content to sink their teeth into.” said Brenda Romero, Co-Founder, Romero Games. “Make it Count, alongside the free Precinct update, brings new ways for players to play, manage and win as they build up their own Empire of Sin!”

Make It Count will launch on PC, PlayStation4, Xbox One and Nintendo Switch later this year alongside the Precinct update, which introduces a Precinct management layer across neighborhoods, adds a new win-mechanic, and introduces mod support with mods available to play at launch. 

For more information on Make It Count and Empire of Sin, visit www.empireofsingame.com.

Paradox Interactive is a leading global publisher of strategy games for PC and console. The company has developed and published a world-renowned catalog stretching back to 1999, with players hailing from all around the world.

The publisher’s steadily-growing portfolio includes firmly established franchises such as the critically acclaimed Europa Universalis, Crusader Kings, Hearts of Iron, and Stellaris series created by Paradox Development Studio, the Age of Wonders series created by Triumph Studios, as well as award-winning titles such as Cities: Skylines, Pillars of Eternity, and more from a network of partner studios. Paradox is the owner of the World of Darkness IPs and is publishing Vampire: The Masquerade – Bloodlines 2. Today, over four million people play a Paradox game each month, and the number of registered Paradox users is over twelve million.

Paradox’s head offices are located in Stockholm, Sweden. Our development studios are located in Stockholm, Malmö and Umeå, Sweden, in Delft, The Netherlands, in Seattle, Washington, and in Berkeley, California. We share a passion for gaming and gamers, and our goal is to provide deep and challenging games with hours of gameplay and endless variety to our ever-growing community.

For more information, please visit our forums and follow us on Facebook, Twitter and Instagram.

Comet sighted!

About Romero Games
Romero Games is a multi-award-winning AAA game studio based in Galway, Ireland founded in 2015. Romero Games creates AAA games and craft genres and its team brings decades of experience to the table with significant leadership roles on games like Empire of Sin, DOOM, Quake, Far Cry, Dungeons & Dragons, Star Trek: Fleet Command and Magic: The Gathering. The Romero Games team has shipped over 200 titles individually and won as many awards, including multiple game of the year awards and even a BAFTA Special Award.

The Riftbreaker will be available on Xbox Game Pass at launch! Physical pre-orders are now open, and Microsoft Store users can download a free demo!

This is great news for Xbox Series X|S owners, physical game collectors, and Microsoft Store users. The Riftbreaker – a base-building survival game with action RPG elements – will be available for download on Xbox Game Pass this fall. If you prefer to put a physical game box on your shelf, you can place your pre-order for a game copy today. And don’t forget to try out the free demo that has just been released on the Microsoft Store.

FOR IMMEDIATE RELEASE – May 21st, Szczecin, Poland.
Exor Studios isn’t slowing down their delivery of fantastic news about their upcoming game, The Riftbreaker. After just recently announcing the fall launch date for PC and consoles and their co-operation with Maximum Games, the developers are back with a bunch of news that both console and PC gamers should find appealing.

The digital version of The Riftbreaker will be available on PC, PlayStation 5, Xbox Series X|S, and Xbox Game Pass this fall. The PlayStation 4 and Xbox One versions will be released at a later date. Thanks to Maximum Games, gamers will also be able to find the console version on store shelves. The best part is that gamers don’t have to wait until launch to purchase this game – they can place their pre-order today with the following link (https://store.maximumgames.com/products/the-riftbreaker), where the game is available for $29.99.

Hardcore Microsoft Store fans who haven’t tried out the free prologue of the game yet on Steam (https://store.steampowered.com/app/1293860/The_Riftbreaker_Prologue/) or added the game to their wish list (https://store.steampowered.com/app/780310/The_Riftbreaker/) can try out the free demo (https://www.microsoft.com/store/productid/9nsl8j40k588) at their favorite store today.

ABOUT THE RIFTBREAKER™

As Captain Ashley S. Nowak, “the Riftbreaker,” you enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way. Your purpose is to build and develop a base that will allow travel to and from Earth for further colonization. Ashley’s Mecha-Suit, which she calls “Mr. Riggs,” can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, specimen gathering, and of course – combat. It is also capable of traveling through rifts that connect space across vast distances.

THE RIFTBREAKER™ – MAIN FEATURES

  • BASE BUILDING – Your task is to construct a two-way rift connected to Earth. This will be a very complex undertaking requiring enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up an intricate chain of mines, refineries, power plants, and research facilities to complete this mission.
  • EXPLORATION – Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Remote surveys have detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found scattered across the globe. Various biomes will surprise you with unknown fauna and flora, along with harsh weather conditions. Construct local outposts in resource-rich areas to transport the required material using rift technology.
  • DEFENSE – Your presence on this planet will not go unnoticed! As you build up your industry and disrupt the natural order, the planet will start to see you as a threat. Build up your defenses – construct walls, barriers, and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
  • HACK, SLASH, SHOOT – Mr. Riggs can be equipped with powerful weapons and abilities that will allow you to take on the largest of beasts. You will need to be ready to face lots of hostile alien creatures as you explore the planet.
  • GATHER SAMPLES AND STRANGE ARTIFACTS – Fallen beasts will drop valuable research specimens as well as rare resources. Use everything you can gather to research and craft new technologies, buildings, weapons, and equipment. You can also scout the terrain using your sensors and dig for treasure buried underground.
  • RESEARCH – Use your gathered samples to research new technologies that will help you build up your base, improve your defenses, develop new blueprints for your Mecha-Suit, or improve existing technologies.
  • CRAFT – Mr. Riggs is fully customizable and upgradable. Use the blueprints that you’ve researched to craft new parts and weapons. Utilizing better materials in the crafting process will result in gear with improved properties. Each crafted item has unique properties.
  • INTERACTIVE STREAMING – The Riftbreaker™ has built-in integration with all the most popular streaming services. The stream’s audience can actively participate in the game through multiple options, such as voting to send waves of new enemies, donating resources, or spawning environmental disasters like a tornado.
  • THE SCHMETTERLING ENGINE – This game is built using the latest iteration of EXOR Studios’ in-house developed Schmetterling 2.0 engine, which was previously used to create X-Morph: Defense and Zombie Driver™. We pride ourselves in delivering fluid gameplay and fully utilizing the capacity of your hardware: uncapped frame rates, support for widescreen monitors, customizable controls, and more.
  • COMMUNITY-DRIVEN DEVELOPMENT – If you’ve already read everything up to this point, then you might be interested in helping us shape the game. Please get in touch with us via our official Discord server or any other of our social media channels. We’ll be sharing insider information about the progress of the game’s development. We’d also love to get your feedback. Please come and help us make The Riftbreaker™ the game YOU want to play!

The Riftbreaker™ is currently under development and has an estimated release date – fall 2021. The game is coming to PC, PS5, and Xbox Series X|S. The PlayStation 4 and Xbox One versions will be released at a later date.

More information about The Riftbreaker™ can be found on Steam, Epic Games Store, Windows Store, the official website, Facebook, and Twitter. You can also join the official Discord channel to chat with the devs about the progress of development.

About Exor Studios
EXOR Studios is an independent game studio located in Szczecin, Poland. A team of passionate veterans, EXOR Studios focuses on delivering high-quality titles for core gaming platforms – PC and consoles. EXOR Studios was officially founded in 2007, though the company’s roots as a modding group can be traced back to as early as 2003. The studio’s first major project was D.I.P.R.I.P., a total conversion mod for Valve Software’s Source Engine. The experience and know-how gained from this project have allowed the team to produce the games they really love and want to make. The first standalone game from EXOR was Zombie Driver™, which has sold over 800,000 copies across multiple gaming platforms. The studio’s latest game, X-Morph: Defense™, released on PC, Xbox One, PlayStation 4, and Nintendo Switch, was acclaimed by game critics and players alike. https://www.exorstudios.com

About Maximum Games
Maximum Games ranks as one of the top 20 global video game publishers of interactive digital entertainment spanning all genres and supporting multiple platforms. The company’s mission is to provide a provenly strong hands-on approach to publishing, marketing, and distribution. Established in 2009, the company is led by female entrepreneur Christina Seelye – a seasoned executive of digital consumer products and channel marketing. Under Seelye’s leadership, the company has been recognized with numerous awards such as “Fastest Growing Tech Company” by American Business Awards and has made the Inc. 5000 list of Fastest Growing Private Companies for five consecutive years. Maximum Games has offices in both the US and the UK and continues to expand its scope of global publishing and distribution via direct reach and strategic partnerships. For more information on Maximum Games, visit the company’s website at http://www.maximumgames.com.

SCARLET NEXUS DEMO ARRIVES TODAY ON XBOX

SCARLET NEXUS DEMO ARRIVES TODAY ON XBOX

A playable demo of SCARLET NEXUS, the new Action-RPG title from BANDAI NAMCO Entertainment America Inc., is now available for Xbox Series X|S and Xbox One. SCARLET NEXUS will be available on June 25, 2021 for Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, and PC via STEAM.

A new trailer for SCARLET NEXUS can be found below:

SCARLET NEXUS is a thrilling Action-RPG featuring a unique dual protagonist storyline where players can choose to play through the game as either Yuito Sumeragi or Kasane Randall and experience the story through their eyes. Interact and learn new details about each character’s squad members and finish both Yuito and Kasane’s playthrough to get the complete SCARLET NEXUS storyline. Beyond the story, both characters allow for different gameplay experiences. Yuito attacks with his blade while Kasane uses kunai for wide, sweeping attacks. Both Yuito and Kasane also feature their own skill trees and will be teamed up with a wide variety of characters through their missions. Combine your squad’s powerful psychic abilities with Kasane and Yuito’s attacks to take advantage of enemy weaknesses and dominate the battle.

The SCARLET NEXUS demo will arrive on PlayStation 5 and PlayStation 4 starting on May 28, 2021

The Comedy-Filled Miitopia Game and the Blue Nintendo Switch Lite System Both Launch Today!

Get ready to embark on a big adventure as you head into the summer! The personality-packed Miitopia game and the new blue Nintendo Switch Lite system are both available separately, beginning today.
 
In Miitopia, you’ll journey through a vast world battling enemies on a mission to rescue faces stolen by the villainous Dark Lord. Miitopia lets you customize your quest by creating Mii characters of your friends and family, or anyone you choose. You can then cast them in a hilarious series of escapades! Watch your grandma do pushups. Watch your neighborhood friend hang out with your cousin at the beach. Your older brother can even come to life as the Dark Lord, if you’re feeling mischievous! Check out the game’s overview trailer here to see it in action.

You’ll have even more customization choices when creating your Mii characters in Miitopia with the addition of wigs and makeup. In this whimsical adventure, you can assign your Mii characters personalities, along with jobs like Warrior, Chef and Pop Star which will determine their approach to combat. You’ll be able to gain experience and level up characters throughout your expeditions and enjoy a smorgasbord of food to boost stats. This’ll keep you in fighting shape for all your battles against wacky foes like the gyrating Twerkey!
 
Miitopia is now available at a suggested retail price of $49.99. A free demo is also available in Nintendo eShop on Nintendo Switch and on Nintendo.com. Save data from the demo carries over to the full version of the game, once purchased, so you can seamlessly continue your courageous quest against the villainous, face-stealing Dark Lord.
 
And just in time for Miitopia, the new blue Nintendo Switch Lite system also launches today. By adding to the range of color options available for the system, which already includes coral, yellow, gray and turquoise, the blue Nintendo Switch Lite system gives you more choices so you can express your personal gaming style wherever you choose to play.
 
As a dedicated handheld gaming device, Nintendo Switch Lite makes it easy to play Miitopia, and the wide library of Nintendo Switch games that support handheld mode, anytime and anywhere you’d like. The blue Nintendo Switch Lite system is now available for purchase at a suggested retail price of $199.99.
 
Here’s wishing you a wonderful journey ahead, wherever your Nintendo Switch adventures take you next!

Hood: Outlaws and Legends Review

Hood: Outlaws & Legends

Developer: Sumo Digital
Publisher: Focus Home Interactive
Platform: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Windows (Reviewed)
Release Date: 10 May 2021
Price: $29.99 USD / $43.95 AUD  – Available Here

Video Review

Overview

Hood: Outlaws & Legends is a stealth based PvPvE title from English developers Sumo Digital. The game pits two teams of four in a grand Robin Hood style heist to rob the Sheriff of his treasure. However, an opposing team of thieves adds an extra layer of complication to the heist.

Story

Hood: Outlaws & Legends does not have much of a story. The game is loosely inspired by old English folklore. Those who are familiar with the folklore may recognize some vague elements, but the game’s multiplayer nature doesn’t provide much chance for narrative.

Gameplay

Hood: Outlaws & Legends really emphasizes PvP part of the equation. Unfortunately, the objectives remain the same between each map: pickpocket the key from the sheriff, open the vault, steal the treasure chest, and extract the chest. While teams can earn bonus money by cranking the chest to certain intervals, it’s the team who cranks the chest to the final point that wins the game. At its core, the game is a mixture of capture the flag and domination game modes with a splash of stealth.

The game offers four classes. Robin and Marianne are the two ranged classes with Robin being the pure range class while Marianne being more skilled at close quarter assassinations. John and Tooke are the melee characters. John is a straightforward melee brawler, while Tooke mixes mid-range combat and support abilities. The class balance is decent. All the basic roles are covered, and special abilities are unique enough to distinguish the classes. There is also enough room for another one or two classes to be added later without feeling too repetitive.

While the game really tries to sell itself on the stealth gameplay, the mechanics are actually light and approachable. Guards are not too deadly or smart. Additionally, players can easily lose their pursuers with a short run or kill off the guards and move on. While the traditional assassination move is a staple in the game, the balance between range and movement speed is still a work in progress. Characters can easily outwalk sneak speeds, making it difficult to get the jump on hostile players unless they are distracted by combat.

Combat is decent. Games often devolve into a full-blown brawl at the end of the game as the chest is being cranked at the extraction point.  Melee character attacks are telegraphed, allowing plenty of time to block and dodge incoming damage. Stamina is limited, so players are strongly discouraged from button mashing. The biggest issue is assassinations grants immunity to damage, allowing players to jump from the bushes and take out a character in the midst of combat. There’s no way to save teammates, which is absolutely infuriating when it’s happening right in front of the player. If it wasn’t for the assassination immunity, combat would hit a good balance between skill and accessibility

The last few minutes of Hood: Outlaws & Legends is game at it’s best. The early to mid game is a dull, if not pedestrian light stealth game, but the end is a tense all out brawl where players are balancing strategic decisions to capture respawn points, battle it out for control of the winch, or tie up characters by having them crank the winch. Consider a team only needs to be the one cranking the last increment of the winch, the end leads for some epic last-minute comebacks.

The quality-of-life features are poor overall. There is no full-sized map like the one found on the respawn screen, which makes it difficult for new players to figure out where to go until they memorize the maps. While crossplay does drive up the available player pool, matchmaking is brutal. Partial lobbies don’t appear to be prioritized, and it’s often easier to just find a new lobby. The game doesn’t seem to balance skill levels very well before the match, which can often lead to a team stacked with veteran players who all trickled into the game on their own. While the developers say the matchmaking system is designed to focus on win/loss ratio and number of matches played, the matchmaking system does not seem to give enough weight to player experience. This is especially important since learning combat and all the map layouts without a proper in-game map takes some time. Finally, certain gameplay keys can’t be rebound on the PC. The push to talk is permanently bound to Y, which is infuriating for ESDF and WASD users alike.

The game is also quite glitchy at release. The mute player function is rarely functional at best. Visual glitches occur with some regularity, with dead characters standing upright being the most common. Gameplay issues are also widespread. For example, guards in combat can sometimes get stuck in some sort of alerted limbo state, unable to move. While Sumo Digital says the game is hosted on dedicated serves, the game is often plagued with lag issues even when the server is assigned to my region.

Visuals

Hood: Outlaws & Legends has a decent visual style. The UI has a nice English druidic flair. While the world is a pretty bog standard realistic medieval setting, the character design is a solid twist on the classic Disney image of Robin Hood. Character silhouettes are not visually distinct though. At most, players can figure out if an enemy player is melee or ranged with a quick glance. I generally prefer games that can convey such important information visually as it helps players understand their situation in a quick and easy way.

Audio

The audio experience is okay. There isn’t too much of a soundtrack due to the stealth mechanics. The voice acting is decent, and the sound effects are enjoyable.

Overall

Hood: Outlaws & Legends is a flawed game. While the bugs, balancing, and quality of life issues may be fixed in the long term, the game’s boring to early mid game and half-baked stealth gameplay really dampens the experience. The final battle is always a tense and enjoyable event, but it’s just not enough to overcome the hump to recommend to everyone.

Capsule Computers review guidelines can be found here.

Mass Effect Legendary Edition Review

Mass Effect Legendary Edition

Developer: Bioware
Publisher: Electronic Arts
Platforms: : Xbox Series X , Xbox One, PlayStation 4, PlayStation 5, PC (Reviewed)
Release Date: 14 May 2021
Price: $99,95 AUD – Available Here $59,99 USD – Available Here

Overview

It’s not easy to start writing about a game that already has an established fanbase before the release. But how does that happen? Well, for one, the game can be a sequel or a part of the series with an overarching story and gameplay elements. So we already know what to expect there. And it can also be a remaster or a remake, like in this case. But even if you’re not a fan of these games or this genre or this developer or this publisher, you must have heard of the Mass Effect by now. There is a reason why all the similar games that followed were afraid to use the term “the next Mass Effect” or “the new Mass Effect“. No one has replicated it successfully. Some were inspired by it but that’s where all the connection would end. This edition is as monumental as the vast emptiness of space in the game. A trilogy packaged into one and while I’m anxious to from what side to take the first bite, I have to start eventually. So, first things first…

Story

The game takes place in the fictional version of the Milky Way galaxy. In 2148, humans discover an alien outpost on Mars and learn later that Charon (one of the five moons orbiting around Pluto) is an alien artifact known as a “mass relay” that enables faster-than-light travel. After using it, humanity pretty soon comes in contact with other alien species, some far more advanced than us. To a surprise of no one, humanity’s first encounter with other species results in a First Contact War (after all, it’s what we do best), prompting The Council to intervene. The Council is a ruling body of the galaxy, tasked with maintaining peace and serving as a mediator between most of the alien species in our galaxy. They succeed in their task, brokering the peace and ending the First Contact War and soon enough things return to normal. Humanity continues exploring space using the mass relay travel system and colonizing other (uninhabited) planets. Our protagonist is Commander Shepard (race and gender is always determined by you during character creation) who has been recently named the first human SPECTRE (SPECial Tactics and REconnaissance). It’s a term for elite agents with absolute authority and impunity. Kinda like 007 in space. Our task is to investigate a new Prothean artifact (Protheans are believed to be the progenitor race for all species) and after coming into contact with it, Shephard was a vision of war and death across the galaxy. Soon enough, we learn that the artifact is a creation of an artificial lifeform called The Reapers, and every 50,000 years The Reaper comb through the galaxy and eliminate the most advanced species at that point, leaving the younger species to advance and thrive until the next cycle as to prevent constant war and chaos. The latest cycle of elimination is about to happen and we (along with Commander Shephard and his team) try to break the cycle and……..survive. While there might be some nihilistic order and logic in the grand scheme of Reapers’ plan, no one wants to be told they just have to lie down, die, and accept their fate in the process. Our plan and the hope might be futile but maybe there is a way. Who knows.

Gameplay

Whew, what a doozy of a story. You might like it or not, but it’s not a short one by any means. And for me, the story of the trilogy was always a selling point and what drew me into the game. The lore, the character interactions, the world-building, everything. Unfortunately, the same attention to detail was never given to the gameplay. It’s not that it’s bad, it’s just simplistic and hardly detailed. You won’t need to spend much time figuring it out and mastering it. At the core of it, the gameplay through all three games follows the basic cover shooter formula. You’re helped with the use of some biotic skills (let’s just call it space magic) where you can stun enemies, make them float in the air, warp to them, hit them, and generally make their intent of killing you way less efficient. The tools of the trade at your disposal consist of the various arsenal of guns, assault rifles, shotguns, and sniper rifles. Throw in some grenades for good measure and that’s pretty much it. In the first game, the armor you find is stat dependant and later on, it’s just visual. After accumulating enough experience points (from killing enemies, exploring the world, and finishing side objectives), you level up and you’re awarded some stat points. You can assign them to certain weapon proficiency, learn new biotic skills, improve health and unlock various weapon skills. You always play as Commander Shephard, aided by the trusty AI of your companions. They’re usually pretty reliable and don’t suffer from the usual AI companion flaws like in some other games. They don’t get stuck, don’t run into the walls and they will have your back when things get serious.

Visuals

And finally, we get to the meaty part of the cake. Ugh, that sounds horrible actually. What about the creamy filling of the cake? Yeah, let’s go with that. Anyway, the remastering. You might assume that most of it apply to the visual and you would be right. Mostly. The first Mass Effect in this remaster trilogy got some changes in the terms of UI placement, improved UI design, and tweaks of the cover system. And of course, the visual improvements across the board. Depending on how recently you played the original games, the first thing you’ll notice in the first game is the better armor textures, better character textures, and better mako handling (you know that vehicle that gave you a lot of headache flipping over the hills and rolling over every 2 seconds). On top of that, the weapon accuracy has been improved across all three games, all enemies now take headshot damage and all weapons can be used by any class without penalty. The trilogy comes with a photo mode, which is just common sense now, isn’t it? Considering all the planets with different biomes that we’ll visit with our mako, it would be a shame to not put it in the game now. The more you go through the games, the easier it is to spot the improvements. Mass Effect 2 now looks like a game that came out merely a few years ago, with polished environments and better lightning. The last game also received a well-needed facelift, considering how average looked (and sometimes) worse compared to Mass Effect 2. We only had to wait 9 years for it to get better.

Audio

This is a section of the game where if you told me that the audio received no improvements, I honestly wouldn’t mind. The music in general throughout all three games was amazing as it was engaging. But this time audio is improved nonetheless and we get the option to skip that long elevator chatter if we want to. Back then we didn’t have those things called SSD, remember? The weapon sounds now also have more variety and you can actually hear the difference between various assault rifles and shotguns. In the end, we can say that it looks good and that it sounds good as well. The ambient sounds that play while I explore the Citadel now have a newfound purpose as notification sounds in my smartphone.

Overall

If this is your first encounter with Mass Effect games (and if so, have you been living under a rock this whole time?) then this trilogy is an opportunity of a lifetime for you. You also get a plethora of downloadable content throughout all three games that you had to purchase separately before. No preorder bonuses, no preorder DLC (I’m looking at you, “From Ashes”), and no exclusive costumes. This has all been properly and seamlessly integrated into main games. If you really take your time, we are probably talking about a three-digit number if you want to explore all the content that Mass Effect Legendary Edition has to offer. Sure, you might be arriving late for the party, but as they say, it’s better late than never.

Capsule Computers review guidelines can be found here.