Build a Rocket Boy Brings Polish and Improvements to its Premier Game and Teases Future Expansion
Edinburgh, Scotland (February 4, 2026) | Today, independent game studio Build a Rocket Boy is proud to announce a new phase of ongoing development for its cinematic science-fiction action-adventure game, MindsEye. After months of continued post-launch support following player and critic feedback, the title receives its most significant post-launch update yet, achieving the studio’s vision for quality and setting the stage for exciting future content updates. Update 7 for MindsEye is now available across all platforms, serving as a reset for the brand and the title in 2026.
MindsEye’s latest update is the culmination of months of work since the game’s initial launch in June 2025 and marks the perfect point for players to revisit or try the riveting experience for the first time. The update focuses on smoothing campaign flow, making objectives easier to follow, enhancing AI behavior, and much more.
For Deluxe Edition players, Update 7 also introduces the Silva E-Series, a full street circuit city-center race in Redrock, now staged as a big-event street race with grandstands, barriers, and NPC spectators. The Silva Corporation has set the stage for a technical, skill-first challenge. Put down your fastest run and secure your place on the global leaderboards. For the full Update 7 patch notes, please visit: https://news.mindseye.game.
Watch the MindsEyeUpdate 7 “MORE THAN IT SEEMS” Trailer Here:
Mark Gerhard, CEO & CTO of Build a Rocket Boy, comments: “Update 7 is a big step forward for MindsEye, and our studio. I want to thank everyone who’s been playing and sharing feedback, and our dedicated team who have worked incredibly hard to continue to delight our community. We’ve listened, we’ve moved quickly, and we’re continuing to refine performance, make continuous improvements , and deliver substantial combat and gameplay enhancements. New content is in development, and we’re committed to steady, meaningful progress. Our core focus remains on delivering the MindsEye experience we always envisioned and the one our players deserve.”
Within the coming months, Build a Rocket Boy will outline the future of MindsEye by revealing a new expansion that adds end-game content and enhanced world exploration, as well as introducing a multiplayer mode in MindsEye’s ARCADIA.
MindsEye is available now on Windows PC (via Steam and the Epic Games Store), PlayStation 5, and Xbox Series X|S. Physical editions can also be purchased from select retailers worldwide.
ABOUT MINDSEYE
MindsEye is a single-player, story-driven sci-fi action-adventure thriller set in the near-future desert city of Redrock. Play as Jacob Diaz, a former soldier haunted by a mysterious implant and fractured memories. Complete cinematic missions, piece together your past, and expose a conspiracy in which rogue AI, corporate control, and a military program beyond oversight are exploiting a power source that was never meant to exist, triggering a threat that reaches far beyond the city.
ABOUT BUILD A ROCKET BOY
Build A Rocket Boy is an independent video game developer and entertainment company founded in the UK in 2016, with a mission to create the next generation of interactive entertainment and democratise the creation of premium games.
When it comes to a third game in a series, most fans tend to think that the development team has gotten things down pat and have found a nice rhythm, especially in a genre as well-trodden as Soulslikes have been. What fans don’t expect however is there to be a six year gap between games and as well as a completely new take on the game’s usual direction but that happens to be exactly the case here with Team Ninja and Koei Tecmo’s Nioh 3. While the first two titles followed fairly strict pathing with a few extra exploration options and the ability to revisit older missions for rare items or collectables, Nioh 3 not only introduces a number of open world, or as the developer describe “open field,” locations alongside the dangerous dungeon-esque locations now called Crucibles but an entirely new fighting style as well. With Nioh 3 diverting so heavily from its established formula while still sticking true to its hardcore difficulty, will fans come away satisfied with this latest battle between samurai and yokai?
Story
It is worth noting that players do not need to have any knowledge from the first two Nioh games to understand what happens in Nioh 3. Those who are familiar with the games will catch various references and some nice cameos. As for the game itself, players will take on the role of a customizable character called Tokugawa Takechiyo right as they are set to be appointed as the new shogun of the era. Unfortunately, while most of Edo is preparing for the joyous occasion yokai begin to swarm in and slay everyone in sight. It is only with the help of Takechiyo’s attendants and trainers, including Hattori Hanzo, that they manage to make an escape to the tunnels beneath the city.
Just as it seems like escape might be within reach, a blade pierces through their last mentor’s body and the one holding it is none other than Takechiyo’s younger brother Kunimatsu. Consumed by his hatred for the line of succession passing him by, he has willingly given in to the power of yokai to claim the lands for himself. After Kunimatsu’s power nearly slays Takechiyo, their guardian spirit manages to transport them back in time to the Sengoku era where they find themselves right in the middle of a war between the struggling forces trying to survive in a war-torn land and Takeda Shingen who has aligned himself with yokai. With nowhere left to turn but to try and save those that are within reach and potentially change the future by altering the past, it is up to the player to test their mettle against the strongest yokai and human forces of not only the Sengoku era but two others as well.
Nioh 3 takes some fresh risks when it comes to telling its storyline. Not only does it work to set itself apart from the past entries while still trying to tie-in some guest appearances here and there, it also balances it with the fact that players will be time traveling between three different eras besides the Edo period that they begin at. Surprisingly, this works out rather well as players are able to witness not only the various changes that Japan has gone through in these eras but interact with countless historical figures from these time periods as both allies and enemies. In fact, the way each location contains its own unique storyline in a way is even more impressive thanks to the way the plot begins to weave everything together. The overarching storyline is handled fairly well with a few surprises here and there to keep things interesting, especially in regards to the identity of a certain ally players will find helping them in every era.
One thing that is nice to note is that the game does feature side-quests called Myths now thanks to its “open field” nature. That isn’t to say that Nioh 3 bogs players down with these, since most locations only feature a few to start with and increase in number as players progress, and the plus side is many of these side quests tend to be quite interesting. Not because of the objectives, since they tend to boil down to simply slaying enemies in specific locations, but the stories that they provide. Thanks to the fact that the locations players are traveling through are overrun with all manner of yokai, these quests can come from lingering spirits, those hoping for some answer to their prayers, and even those clinging to vestiges of hope that never had a chance. This makes these side-quests feel important as it provides some extra context to the world and story. It is also worth noting that even “looting” corpses in the environment can serve as little lore drops of the location through short death echoes left behind in their bodies, especially ones up on hard to reach locations or tucked away in locked rooms.
Gameplay
Nioh 3 brings with it as many changes as one could possibly expect from the third game in a series. Sure, there are still the core elements there with regards to high difficulty combat and intense boss battles that most players will likely need to battle against countless times to surmount but numerous other aspects have been refined, expanded upon, and most importantly freshly introduced entirely. This latter aspect being the entirety of the Ninja Class and the open field exploration that players will take part in during the various time periods that they time travel to.
In many ways, Nioh 3‘s introduction of an alternate fighting style allows for players to both experiment more and alternate between styles if they so wish. That being said, players can opt to stick to only one form if they prefer it. That being said, the Samurai fighting style is as familiar as possible for returning fans as it focuses heavily on heavy weaponry and armor, deflecting attacks, and using ki pulses to purify demonic essence and restore the player’s own stamina. Ninja on the other hand are swifter moving fighters with rapid attack patterns, the ability to mist-shift to the side and back of foes at the end of combos with proper timing, and even leap over a foes’ head to attack from behind all while unleashing various types of ninjutsu that recharge the more damage players deal as a ninja. Swapping between forms can be done with a simple press of a button and is even used as a proper defensive technique against glowing red enemy attacks. These attacks cannot be blocked or dodged normally and instead a proper time style shift will trigger a “Burst Break” that deals massive damage to the enemy and their ki gauge, including permanently reducing a yokai’s ki gauge.
Players still level up using Amrita gained from defeating foes and stats upgraded apply to both Samurai and Ninja styles but it is worth noting that players are free to explore as they see fit with their builds since they can reset their stats at any time at a shrine. What some players may find a bit unusual though, especially if they were fond of certain weapons in previous games, will find that some weapon types are now relegated to only being available to a Samurai or a Ninja and that is it which may be limiting to longtime fans. It is also worth noting that, at least at the start, players will also find a number of their combat actions actually quite limited thanks to them needing to be unlocked by obtaining Samurai and Ninja “locks of hair” scattered throughout the world in chests, lootable bodies, obtained from friendly yokai, and more.
This means that various Samurai stances and attack patterns cannot be used right away and must be unlocked alongside various weapon abilities at the same time depending on what weapon the player fancies. Ninja features the same restrictions as players will find various ninja moves such as the “mushroom stomp” that easily jumps over a foe’s head for a backslash or vanishing dodge locked away until a skill point is spent. Similarly skill points must be used to obtain ninjutsu and weapon skills as well. While this does encourage players to explore as much as they can in the open field to try and uncover as many myths and hidden elements, it does mean that players will be limited in this regard even if the overall character fighting styles are far more complex and varied this time around. Though thankfully once again, players can reset their skills freely at any time with a press of L3.
While the Samurai style does play similar to how players expect, such as using ki pulses to purify a demon’s realm and allow their own ki to restore, the ninja fighting style does not have this ability. As mentioned earlier, the ninja fighting style is designed to feature quick hitting combos and powerful ninjutsu attacks (with some ninjutsu being far more effective than others and some seemingly not useful at all) to drain an enemy’s ki gauge and “grapple” them to deal a powerful finishing blow to most enemies or at least deal devastating damage to others. This means that players will want to swap between forms if they wish to make the best of both styles, especially regarding ki purification, but it is entirely possible to pick a favorite and power through.
Speaking of new and returning abilities, players will find that they now be able to use special attacks relating to the spirit they have equipped at the time, with the gauge refilling the more damage players dish out. Another entirely new power is the “Living Artifact” form that sees the player fuse with their spirit beast and enter a temporarily invincible state where they can unleash plenty of damage and drain away enemy health with ease, unless it happens to be a boss of course. Returning elements from the past game include demon cores that players can luckily obtain from defeated foes and insert them into their Onmyo Box to create both talismans that can serve as buffs as well as temporarily call forth a yokai to launch a series of attacks in limited form.
When not within a strict mission players will be spending most of their time in Nioh 3 roaming around the open fields which are littered with various things players can do. This includes aforementioned Myths, taking down enemy base camps, destroying smaller Crucible Spikes or mini Crucibles that send out waves of enemies, and of course finding and interacting with friendly yokai such as scampusses, kodama, and the new Chijiko. The more Kodama the player finds throughout the game the more Elixir (healing items) they will default spawn in with though players can use Kodama blessings to increase things such as Elixir drop rate, bonus stats from healing, and more. Similarly players can now uncover Jizo statues that can improve their abilities to survive within Crucible locations scattered throughout fields.
Every interaction with a collectable, completed myth, defeated base, or destroyed Crucible element will increase the player’s exploration gauge within that specific area and reward special stat increases and even unveil some hidden secrets the higher the exploration level. It is also worth noting that players can fast travel between both shrines as well as the Bodhisattva Statues within Crucible realms, though doing so within the Crucible is only possible if players are nearby one. As for these crucibles themselves, that is where the hardest challenges in the game arise. The main Crucible for every era features a lengthy location filled with traps and monsters that have all been enhanced by the Crucible’s wicked dark energy, this means that not only will they deal additional damage but inflict “Life Corrosion” that lowers the player’s overall health unless they go on the offensive and take down enemies to clear out this corrosion. Crucibles put players to the hardest tests possible and deliver the real “dungeon” like feeling of exploring a mostly linear path towards a boss.
That being said, there are story missions as well that players will occasionally find themselves locked into and needing to complete and while these are still just as challenging, it feels a bit more limiting now compared to the open nature of the rest of the title. Either way, no matter what location players are battling in they will come across both blue and red signs scattered throughout the realm with red signs containing “Revenants” of other players that were slain in the location and blue being “Acolytes” that players can spend Ochoko Cups to summon as temporary allies to battle against everything from free roaming enemies to bosses. Slaying revenants and helping other players rewards the player with Ochoko Cups but it often feels a bit uneven regarding the price of summoning aid, especially since ally AI is incredibly hit and miss and enemy yokai have a tendency to ignore them entirely and aggro only the player. It is also rather annoying that, should the player fall due to a cheap shot from a boss or misreading an attack pattern, their ally will instantly vanish even if they were summoned for less than a minute with no refund. It is also possible to play co-op with friends or even randoms in exploration and missions but doing so will also increase the challenge of foes within the world.
One aspect that continues to be a massive issue with Nioh 3 is one that has plagued it since the very first game and that is the fact that inventory management is a nightmare. While most foes drop only a consumable such as another elixir, status healing item, or a single piece of equipment, other foes can rain down numerous items and actually trying to sift through what might be slightly better is atrocious. Even filtering items into certain types can see players trying to investigate every tiny stat boost or trigger element that some weapon may have compared to their primary weapon or armor and it is quite frankly annoying that this is still an issue the third time around. While some may enjoy micromanaging their equipment to such an extreme degree, and a blacksmith that later can upgrade equipment is useful, seeing enemies rain down loot only for every piece to be useless is tedious.
It is nice to note that once players manage to beat the game that Nioh 3 keeps up tradition by offering a New Game+ mode that increases the difficulty of practically every encounter as well as unlocking a new tier of equipment, the chance to rebattle and gain useful rewards from Crucible spikes, and even use Ochoko Cups to focus on certain types of equipment and more. Giving players who want an even harder challenge more punishment if they so wish.
Audio & Visuals
Team Ninja has done an impressive job making sure to keep Nioh‘s style and translate into their new open field concept in Nioh 3. The open locations that players explore are nicely detailed with plenty of routes to explore, including vertical exploration, and each of the different time periods has a unique looking design to it. Crucible dungeons are exceptionally well-designed with horrific destruction and corrupted landscapes filled with traps and yokai. As for the character designs, once again the character creator is extensive and the character models for NPC are quite detailed and expressive during cutscenes. One thing that is truly impressive are the enemy yokai designs with standard foes being a bit repetitive after a while but bosses are truly exceptional looking. It is also nice to note that the level of gore remains as bloody as ever, with human heads flying with certain execution moves and yokai being split apart as players eliminate them in the field.
Nioh 3 offers both an English voice track as well as a Japanese voice track for players to choose between. It is nice to note that the English voice work is handled quite well, especially when it involves some of the more dramatic scenes or death echoes, those wanting the most authentic feeling experience will want to stick to the Japanese voice track to match the world’s aesthetic. The background music is quite fitting during combat and exploration, with a fitting mix of haunting and atmospheric tracks that are authentic to the setting and really help heighten the tension during already intense and difficult boss battles.
Overall
It may have been a long wait for Nioh 3 but Team Ninja has used their time exceptionally well. Not only does Nioh 3 expand upon the once linear level design by offering open field exploration with plenty of content to uncover and “Myths” to take part in, but the challenge of the Crucibles will push players to the limit of their abilities. With the impressive addition of the Ninja fighting style offering an entirely new set of skills to utilize and take on foes alongside the Samurai style, Nioh 3 remains as difficult and challenging to master as ever. Even if it does retain some of the flaws from the past and a few growing pains that longtime fans will have to deal with involving the new style system.
Capsule Computers review guidelines can be found here.
Quickplay Raids, Fashion Templates, and Legendary Rewards Make a Splash in the First Major Update for the Sixth Expansion
BELLEVUE, WA – February 3, 2026 – Today ArenaNet® released the Quarterly Update: Raids & Wardrobe for Guild Wars 2®: Visions of EternityTM, the sixth and latest expansion to the award-winning and critically acclaimed MMORPG Guild Wars 2. This latest update brings new content to the expansion in the form of the new raid, Guardian’s Glade, and a collection to acquire the new legendary ring Endless Sumer. It also brings a number of feature updates to all players: a new Quickplay mode for raid encounters, a raid system revamp, the addition of Fashion Templates, and a seasonal refresh for the Wizard’s Vault.
For more information about Guild Wars 2: Visions of Eternity, please visit the official web site.
“This update is about making some of Guild Wars 2’s most played systems better across the board,” said Josh Davis, Game Director. “By unifying raids and strikes, refreshing the interface, updating rewards, and introducing quickplay and leaderboards, we’re creating a more cohesive and approachable endgame experience. At the same time, Fashion Templates give players more freedom to express themselves, which has always been a core part of how people engage with the game.”
New Raid: Squads of 10 players can prove their mettle against one of the Guardians of Castora in the newest raid encounter, Guardian’s Glade. This will be followed in three weeks by an additional challenge mode version of the same encounter.
Raid Quickplay: Building on the success of the Fractals of the Mists quickplay system that debuted in 2025, raid quickplay allows players to queue up to be matched with nine other players to challenge one of several pre-selected raid encounters. In a blog ahead of the release, ArenaNet previewed details of the quickplay mode.
Raid System Refresh: An overhaul to the raid system makes the feature easier to access and navigate while introducing new achievements and rewards. Single-boss encounters previously known as “Strike Missions” have been reworked into the raid system as raid encounters, and rewards have been updated to unify the currency used for rewards across raid wings and encounters. New achievements like the epic “Raid God” achievement provide rewards for players at all stages of their raiding journeys. Check out the video below to learn more.
Fashion Templates: This new feature allows players to save cosmetic appearances for their armor, outfit, weapons, backpacks, and dyes to templates which can then be swapped between on the fly. All players have access to two free template slots by default. To celebrate the launch of this new feature, players have received an in-game mail with free Transmutation Charges to experiment with the system.
Wizard’s Vault & Rewards: A new set of special objectives are available in the Wizard’s Vault, and its rewards have been refreshed for a new season. In addition, the Endless Summer legendary ring, which surrounds players with effects of a sandy beach and splashing water, is available for acquisition. And the raid system update is accompanied by new rewards, including the first-ever raid-exclusive mount, a Dhuum-themed skyscale skin.
Lunar New Year: Today’s release also begins the Lunar New Year festival with new rewards, featuring a boot armor skin that grants characters the appearance of having hooves. Past festivals have awarded armor skins allowing players to don avian or draconic faces and serpentine tails, opening up new types of choices for how their characters present in the world.
ArenaNet plans to continue release additional content for Visions of Eternity at no extra charge to players in 2026, including new story chapters, various quality of life enhancements, additional legendary gear to earn, new explorable maps, and additional challenging instanced content. Visions of Eternity is available on Steam and through the official Guild Wars 2 site for $24.99. Expansion customers will immediately receive access to all of the launch content as well as today’s release.
About Guild Wars 2 Guild Wars 2 is a visually stunning online game that offers players the epic grandeur of a massive role-playing environment combined with action combat, large-scale dynamic events that players tackle together, plus both team-based and World vs. World competitive battles. Available on Windows PC, Epic Game Store, and Steam, the game is updated frequently with expansion and free content that chronicles the ongoing story of Tyria and introduces new environments and activities to explore. Yet with all these updates, the game continues the no-subscription-fee business model that made the original Guild Wars so popular. For more details, please visit www.guildwars2.com
About ArenaNet ArenaNet is the developer of the groundbreaking Guild Wars 2 and best-selling Guild Wars online role-playing games. The studio’s mission is to create innovative online worlds, cultivate a vibrant and engaged global community of players, and to incorporate handcrafted artistry into every aspect of their games. ArenaNet formed in 2000 and it has attracted over 25 million players worldwide, with press and fans consistently calling Guild Wars 2 one of the best MMOs and RPGs of all time.
February just got a whole lot bigger. 2K is officially kicking off its annual Publisher Sale, slashing prices across a massive line-up of heavy hitters on PlayStation, Steam and Xbox for a limited time only.
Whether you’re looking to dominate the court, survive the wasteland, or build an empire, now is the time to grab 2K’s biggest hits at a fraction of the cost. The sale features everything from recent blockbusters to the staples of every gamer’s library, including the ultimate looter shooter Borderlands 4 and the cinematic classic Mafia: The Old Country to big hits like NBA 2K26 and WWE 2K25.
Until February 19th, 2K is also introducing a new Steam exclusive “Retro Rewinds Bundle”, which features some of the most iconic games in the catalogue, such as Civilization IV, Mafia 1 and Borderlands: Game of the Year edition and more!
Platforms, Sale and Dates*:
Xbox (www.xbox.com), 2K Publisher Sale, 05/02/26 – 19/02/26
Developed by tactics masters Artificer, and published by Devolver Digital in partnership with Crunching Koalas, Sumerian Six transports you to an alternate version of World War 2 where you command the Enigma Squad – an elite team of six scientists-turned-commandos, each with unique skills and abilities.
A gripping storyline sets the stage for a thrilling adventure inspired by historical locations, filled with challenging missions and sharp, tactical stealth gameplay over 10 chapters.
Sneak your way around Nazi strongholds and dispatch the ever-present guards in a variety of ways before taking on the more serious threats that lie in wait. Combine your team’s dynamic powers in creative displays of tactical tenacity, from the carcinogenic concoctions of brilliant chemist Rosa Reznick, to the mutated might of ‘The Werebear’ Wojtek Galica.
Put your strategic abilities and dexterity to the ultimate test against heavily armed, mutated, and supernaturally charged forces. The more you overcome, the more powerful your Squad becomes, striking fear into the black hearts of the Third Reich.
A grim future awaits you should the Nazis be victorious, so do your best to prevent that dark timeline from coming true in this real-time tactical stealth adventure.
Sumerian Six is coming to PlayStation 5 and Xbox Series X|S on March 6.
The Murder Mystery Action Game is Free to Play One Last Time
SYDNEY (Feb. 4, 2026)– SQUARE ENIX announced that KILLER INN, the thrilling multiplayer murder mystery action game, will host a “Free Stay Weekend,” allowing players one last chance to jump into the game for free ahead of its Early Access launch on Feb. 12 at 5:00 p.m. GMT / Feb 13 at 4:00am AEDT. Those looking to get in on the fun can jump into the game from Friday, Feb. 6 at 10:00 p.m. GMT / Saturday, Feb. 7 at 9:00amAEDT until Monday, Feb. 9 at 09:59 p.m. GMT / Tuesday, Feb. 10 at 8:59am AEDT on Steam. Everyone who participates in the Free Stay Weekend, as well as any of the previous Closed Beta Tests, will receive a special weapon skin and nameplate banner* upon the release of Early Access.
To kick off the Free Stay Weekend, players are also encouraged to tune into a live developer talk hosted through the official KILLER INN Discord channel, which will be held on Friday, Feb. 6, at 03:00 a.m. GMT / 2:00 p.m. AEDT.
From the Start of Early Access, Lambs and Wolves from around the world can look forward to experiencing the following content:
Playable Characters – Through gameplay, players can unlock a total of 27 playable characters, each with two unique abilities. Players can also instantly unlock characters through an optional in-game purchase.
Four Game Modes – Players can select one of the following game modes to play:
Tutorial: this guided mode will walk players through the game’s essential rules and game flow, preparing them to dive into the action
Training: this single player mode enables players to run freely around the game maps and familiarize themselves with the controls
Casual: participate in thrilling matches with a total of 24 players
Custom: play with a specific group of players or friends (recommended for 8-9 players or more)
Maps – Two maps will be available: Lunum Wing and Solarium Wing
As KILLER INN enters the Early Access stage of its development, the development team will actively seek player input to further refine the game ahead of its official release. From the start of Early Access, players can purchase one of the following versions of the game on Steam:
Standard Edition (limited-time discounted) – Includes the base game, available at an 10% discount off the Early Access price of AUD$14.95 for a limited time. After two weeks of the discount period, the Standard Edition will be available at the regular Early Access price of AUD$14.95.
Special Supporter Edition (limited-time Early Access price AUD$44.95) – Includes the base game, two additional playable characters (Bibi the Sleuth and LOVE the Serial Killer), four Eclipse Archive Series skins (Club, Battle Axe, SMG, Body Armor) and custom lobby advanced rule editing features**. Available at a 10% discount off the Early Access price of AUD$44.95 for two weeks from launch.
In KILLER INN, 24 players are invited to a mysterious castle by a shadowy organization known as Astra to compete to win unfathomable riches. They will be randomly and secretly assigned one of two roles: Wolves, whose mission is to hunt and kill, and Lambs, who must fight back and survive the mayhem or escape the castle. Players must use every weapon, tool and clue in their arsenal to survive and win. With the killers hiding in plain sight, players will need to question everything—even their closest allies. By the end of the night, all players must kill, be killed, or escape the madness.
KILLER INN is provisionally rated M (Mature) by the ESRB, PEGI-18, and MA15+ by the ACB, and is developed by Tactic Studios and published by SQUARE ENIX in collaboration with TBS GAMES. For more information, visit: https://www.square-enix.com/killer-inn/
* Design and content are subject to change without notice; items may be distributed in the future.
** Advanced custom lobby rule editing features will be added in a future update. Basic editing functions, such as changing the number of players, will be available from the start of Early Access for all players.
About KILLER INN
KILLER INN is a murder mystery action game, fought between the minority team of wolves and the majority team of lambs. Set in a mysterious old castle, 24 players engage in a life-or-death battle of deception. Wolves must disguise themselves amongst the lambs, taking them down one by one. The lambs collect clues (hair, fingerprints, clothing, etc.) left behind at the murder scenes to narrow down the wolves and eliminate them. Enjoy a battle between detectives and murderers as if you have wandered into the world of a mystery drama.
KILLER INN is a collaborative project between TBS GAMES, the game business brand of TBS Television, and Square Enix. Combining the entertainment field know-how of both companies, we will bring a new experience to customers inside and outside Japan with this brand-new IP.
About Square Enix, Inc.
Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX and TAITO branded entertainment content throughout the Americas as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 203 million units worldwide; DRAGON QUEST, which has sold over 94 million units worldwide; and the legendary SPACE INVADERS. Square Enix, Inc. is a U.S.-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.
Aero The Acro-Bat Legacy + Sunsoft Lost Gems Soars onto PS5 and Nintendo Switch
Barcelona, Spain – 3 February 2026. Publisher SelectaPlay is excited to announce a brand-new physical edition of Aero The Acro-Bat Legacy + Sunsoft Lost Gems, launching on PlayStation 5 and Nintendo Switch in Summer 2026.
For the very first time, six full classic titles from Sunsoft’s storied back catalogue are brought together in a single physical release, available on one disc or cartridge. This definitive collection revives beloved platforming and action favourites, celebrating an era of colourful characters, precision gameplay, and unmistakable 16-bit charm.
A Definitive Physical Collection of Sunsoft Classics
Aero The Acro-Bat Legacy + Sunsoft Lost Gems is the ultimate throwback for fans of classic platform and action games, reuniting Aero, Zero, and a host of unforgettable heroes and villains in one complete package. Each game is presented in full, faithfully preserved and ready to be rediscovered by longtime fans, or experienced for the first time by a new generation.
Included Games
Zero the Kamikaze Squirrel Edgar Ektor’s former ally takes centre stage as Zero embarks on his own high-speed adventure to save his home, facing brutal challenges and his old master.
Aero the Acro-Bat The original circus-born platforming classic, as Aero battles the evil industrialist Edgar Ektor to rescue his captured friends.
Aero the Acro-Bat 2 Trapped in a mysterious world packed with traps and secrets, Aero must escape and stop Ektor’s next sinister scheme.
Aero the Acro-Bat: Rascal Rival Revenge A reimagining of Aero’s ongoing rivalry, delivering renewed challenges and frantic circus-themed action.
Feudal Bros A Japanese samurai and a French prince form an unlikely duo in a fast-paced, humorous quest to save the world.
Justice Ninja Casey Step into the shadows as Casey, the Ninja of Justice, in an action-packed adventure filled with stealth, combat, and hidden secrets.
Pre-Order Now and Secure the Classics
Aero The Acro-Bat Legacy + Sunsoft Lost Gems brings six iconic games together for the first time in a single physical edition, making it an essential addition for collectors and fans of retro gaming alike. The collection is available to pre-order now for PlayStation 5 and Nintendo Switch, don’t miss your chance to own this definitive celebration of Sunsoft’s classic era when it launches in Summer 2026.
About SelectaPlay
SelectaPlay is SelectaVisión’s video games publishing branch. The company works with talented studios on unique video games and helps them publish their titles in both physical and digital formats in Europe and worldwide.
About SelectaVisión
SelectaVisión is a video publishing company founded in 1984. Based in Spain, SelectaVisión’s catalog includes anime and live-action feature films, TV shows, and movies.
Experience a new raid, PvP map and story missions in the “Depths of Tartarus” on Steam!
BELGRADE, Serbia –Feb. 3, 2026 – PIONER, the well-received post-apocalyptic MMO shooter from GFA Games, is showing no signs of slowing down! Following its Steam Early Access launch last December and successful New Year’s event, the game has just received its next major update: “Depths of Tartarus!”
Now available for free to all PIONER players, this latest thrilling update introduces new story content, fresh threats, PvP additions, and a brand-new multiplayer raid.
The update includes:
New Raid: Crab Island – A multiplayer activity that puts players face to face with disgraced pirates, mutant crabs, and several new bosses
New PvP Map: Dawn, available for the 6v6 “Brawl” mode
New World Event “Power of Earth” and secret World Event “A Gift from Heaven,” both giving players a chance to obtain valuable rewards, including the M60, M60 Hybrid, and P90 weapons
Added special recipes for resource downgrading, available from certain traders
Significant amount of bug fixes and quality-of-life improvements across the board
To celebrate the update, PIONER is available on Steam at a 20% discount until February 16.
In addition, GFA Games has shared several community statistics from PIONER’s first month of launch, available here. Since it debuted, PIONER has seen over 2.3 million hours logged in game across 83.5K players, with 26.5M enemies defeated, nearly 100K PvP kills, and almost 1M quests completed!
Follow the latest news and updates from PIONER on Twitter.
[Canada, Toronto] February 2, 2026— Fans of RTS and grand strategy, it’s time to sharpen your maps and ledgers. The City States: Medieval demo is live now on Steam, offering a guided first look at a deep medieval strategy experience. Developed by Reverie World Studios and published in partnership with indie.io, the demo invites players to step into a world shaped by ambition, influence, and long-term decision-making.
City States: Medieval is a grand strategy game where power is earned through trade, diplomacy, and carefully chosen military campaigns. Players guide ambitious medieval city-states across a living world, managing economic networks, navigating shifting alliances, and responding to threats both at home and abroad.
Central to every decision is a single Hero, the player’s leader and strategic anchor. This Hero doesn’t simply provide passive bonuses; their physical presence determines how the game is played. When stationed in a city, players gain direct real-time control, enabling rapid RTS-style construction, hands-on city defense, and active command of armies. When the Hero leaves, the city continues to function on the world map, but progress slows, and conflicts are resolved at a higher strategic level.
This creates a constant strategic push and pull for players. Keeping the Hero at home strengthens infrastructure and defenses, while sending them into the wider world opens expansion opportunities. As the Hero gains levels and new abilities, their influence over the fate of the city-state grows, deepening the long-term strategy and forcing players to reassess where their leader is needed most.
Demo Features:
The demo is taken directly from one of the game’s three full campaigns, placing players in the opening chapter of the Republic of Genoa storyline, offering players 3.5–4 hours of meaningful progression. Over the course of play, players will travel across the medieval world — from the Holy Land to Italy — encountering distinct cultures, cities, and political landscapes while learning how economic networks, political relationships, and military conflicts interconnect.
Players are given room to experiment and make long-term decisions, and experience how trade, diplomacy, and warfare shape the rise of a city-state over time. In the finished game, this campaign spans25–30 hours, making the demo a substantial introduction to the systems and pacing of the full experience.
Players can try the City States: Medieval demo, now available on Steam. To stay up to date on development Wishlist and follow on Steam.
A therapy session you can really sink your teeth into
Berlin, Germany — February 3, 2026 | Little Bat Games, in partnership with Ultimate Games S.A., is thrilled to announce that its BAFTA-nominated visual novel adventure through the (im)mortal mind, Vampire Therapist, is coming to PlayStation 5, PlayStation 4, and Nintendo Switch later this month, before arriving on Xbox in March.
Released on PC in 2024, Vampire Therapist sees players take on the role of a reformed Wild West gunslinger-slash-vampire, as they guide their fellow undead spawn through the twists and turns of an immortal existence. The world may not accept them, but perhaps they can learn to accept themselves.
Watch the Vampire Therapist Accolades Trailer below:
Vampire Therapist launches on consoles complete with the base game, all free content updates, and the Couples Therapy DLC included. The game has also been revamped with improved controller support, so console players can sink into their chaise longue (other sofa types are available) and enjoy Vampire Therapist in relaxed repose.
Vampire Therapist Features:
Real Therapy Concepts: You’ll learn and apply real cognitive behavioral therapy concepts vetted by licensed therapists. By challenging client statements that contain “cognitive distortions”, you’ll help vampires see where their thoughts don’t match reality.
A Comedic Look Through History: Meet emotionally damaged vampires from ancient Greece, Renaissance Italy, revolutionary France, Tudor England, and Iron Age Ireland.
An All-Star Voice Cast: Featuring Matthew Mercer (Critical Role, Baldur’s Gate 3), Francesca Meaux (Hades), Sarah Grayson (Gone Home, Hades II), Kylie Clark, and the game’s creator, Cyrus Nemati (Hades, Pyre).
Unique Setting: Vampire Therapist merges cozy self-introspection with a dark European goth vibe. In fact, the whole thing takes place above a goth club in Germany filled with willing necks to bite.
Minigames: Learn mindfulness meditation, safely and consensually bite sexy necks!
Vampire Therapist launches on PlayStation 4, PlayStation 5, and Nintendo Switch on 17 February 2026, before arriving on Xbox One and Xbox Series X|S on 5 March 2026.
About Little Bat Games
Little Bat Games is an indie games studio funded in partnership with Medienboard Berlin-Brandenburg. Helmed by Vampire Therapist creator and Hades voice actor Cyrus Nemati, Little Bat Games aims to create titles with rich stories, engaging characters, and innovative mechanics that will resonate with players long after they have finished playing. This is all underpinned by a dedication to sustainable studio practices.