Get ready to embark on a big adventure as you head into the summer! The personality-packed Miitopia game and the new blue Nintendo Switch Lite system are both available separately, beginning today.
In Miitopia, you’ll journey through a vast world battling enemies on a mission to rescue faces stolen by the villainous Dark Lord. Miitopia lets you customize your quest by creating Mii characters of your friends and family, or anyone you choose. You can then cast them in a hilarious series of escapades! Watch your grandma do pushups. Watch your neighborhood friend hang out with your cousin at the beach. Your older brother can even come to life as the Dark Lord, if you’re feeling mischievous! Check out the game’s overview trailer here to see it in action.
You’ll have even more customization choices when creating your Mii characters in Miitopia with the addition of wigs and makeup. In this whimsical adventure, you can assign your Mii characters personalities, along with jobs like Warrior, Chef and Pop Star which will determine their approach to combat. You’ll be able to gain experience and level up characters throughout your expeditions and enjoy a smorgasbord of food to boost stats. This’ll keep you in fighting shape for all your battles against wacky foes like the gyrating Twerkey!
Miitopia is now available at a suggested retail price of $49.99. A free demo is also available in Nintendo eShop on Nintendo Switch and on Nintendo.com. Save data from the demo carries over to the full version of the game, once purchased, so you can seamlessly continue your courageous quest against the villainous, face-stealing Dark Lord.
And just in time for Miitopia, the new blue Nintendo Switch Lite system also launches today. By adding to the range of color options available for the system, which already includes coral, yellow, gray and turquoise, the blue Nintendo Switch Lite system gives you more choices so you can express your personal gaming style wherever you choose to play.
As a dedicated handheld gaming device, Nintendo Switch Lite makes it easy to play Miitopia, and the wide library of Nintendo Switch games that support handheld mode, anytime and anywhere you’d like. The blue Nintendo Switch Lite system is now available for purchase at a suggested retail price of $199.99.
Here’s wishing you a wonderful journey ahead, wherever your Nintendo Switch adventures take you next!
Hood: Outlaws & Legendsis a stealth based PvPvE title from English developers Sumo Digital. The game pits two teams of four in a grand Robin Hood style heist to rob the Sheriff of his treasure. However, an opposing team of thieves adds an extra layer of complication to the heist.
Story
Hood: Outlaws & Legends does not have much of a story. The game is loosely inspired by old English folklore. Those who are familiar with the folklore may recognize some vague elements, but the game’s multiplayer nature doesn’t provide much chance for narrative.
Gameplay
Hood: Outlaws & Legends really emphasizes PvP part of the equation. Unfortunately, the objectives remain the same between each map: pickpocket the key from the sheriff, open the vault, steal the treasure chest, and extract the chest. While teams can earn bonus money by cranking the chest to certain intervals, it’s the team who cranks the chest to the final point that wins the game. At its core, the game is a mixture of capture the flag and domination game modes with a splash of stealth.
The game offers four classes. Robin and Marianne are the two ranged classes with Robin being the pure range class while Marianne being more skilled at close quarter assassinations. John and Tooke are the melee characters. John is a straightforward melee brawler, while Tooke mixes mid-range combat and support abilities. The class balance is decent. All the basic roles are covered, and special abilities are unique enough to distinguish the classes. There is also enough room for another one or two classes to be added later without feeling too repetitive.
While the game really tries to sell itself on the stealth gameplay, the mechanics are actually light and approachable. Guards are not too deadly or smart. Additionally, players can easily lose their pursuers with a short run or kill off the guards and move on. While the traditional assassination move is a staple in the game, the balance between range and movement speed is still a work in progress. Characters can easily outwalk sneak speeds, making it difficult to get the jump on hostile players unless they are distracted by combat.
Combat is decent. Games often devolve into a full-blown brawl at the end of the game as the chest is being cranked at the extraction point. Melee character attacks are telegraphed, allowing plenty of time to block and dodge incoming damage. Stamina is limited, so players are strongly discouraged from button mashing. The biggest issue is assassinations grants immunity to damage, allowing players to jump from the bushes and take out a character in the midst of combat. There’s no way to save teammates, which is absolutely infuriating when it’s happening right in front of the player. If it wasn’t for the assassination immunity, combat would hit a good balance between skill and accessibility
The last few minutes of Hood: Outlaws & Legends is game at it’s best. The early to mid game is a dull, if not pedestrian light stealth game, but the end is a tense all out brawl where players are balancing strategic decisions to capture respawn points, battle it out for control of the winch, or tie up characters by having them crank the winch. Consider a team only needs to be the one cranking the last increment of the winch, the end leads for some epic last-minute comebacks.
The quality-of-life features are poor overall. There is no full-sized map like the one found on the respawn screen, which makes it difficult for new players to figure out where to go until they memorize the maps. While crossplay does drive up the available player pool, matchmaking is brutal. Partial lobbies don’t appear to be prioritized, and it’s often easier to just find a new lobby. The game doesn’t seem to balance skill levels very well before the match, which can often lead to a team stacked with veteran players who all trickled into the game on their own. While the developers say the matchmaking system is designed to focus on win/loss ratio and number of matches played, the matchmaking system does not seem to give enough weight to player experience. This is especially important since learning combat and all the map layouts without a proper in-game map takes some time. Finally, certain gameplay keys can’t be rebound on the PC. The push to talk is permanently bound to Y, which is infuriating for ESDF and WASD users alike.
The game is also quite glitchy at release. The mute player function is rarely functional at best. Visual glitches occur with some regularity, with dead characters standing upright being the most common. Gameplay issues are also widespread. For example, guards in combat can sometimes get stuck in some sort of alerted limbo state, unable to move. While Sumo Digital says the game is hosted on dedicated serves, the game is often plagued with lag issues even when the server is assigned to my region.
Visuals
Hood: Outlaws & Legends has a decent visual style. The UI has a nice English druidic flair. While the world is a pretty bog standard realistic medieval setting, the character design is a solid twist on the classic Disney image of Robin Hood. Character silhouettes are not visually distinct though. At most, players can figure out if an enemy player is melee or ranged with a quick glance. I generally prefer games that can convey such important information visually as it helps players understand their situation in a quick and easy way.
Audio
The audio experience is okay. There isn’t too much of a soundtrack due to the stealth mechanics. The voice acting is decent, and the sound effects are enjoyable.
Overall
Hood: Outlaws & Legends is a flawed game. While the bugs, balancing, and quality of life issues may be fixed in the long term, the game’s boring to early mid game and half-baked stealth gameplay really dampens the experience. The final battle is always a tense and enjoyable event, but it’s just not enough to overcome the hump to recommend to everyone.
Capsule Computers review guidelines can be found here.
It’s not easy to start writing about a game that already has an established fanbase before the release. But how does that happen? Well, for one, the game can be a sequel or a part of the series with an overarching story and gameplay elements. So we already know what to expect there. And it can also be a remaster or a remake, like in this case. But even if you’re not a fan of these games or this genre or this developer or this publisher, you must have heard of the Mass Effect by now. There is a reason why all the similar games that followed were afraid to use the term “the next Mass Effect” or “the new Mass Effect“. No one has replicated it successfully. Some were inspired by it but that’s where all the connection would end. This edition is as monumental as the vast emptiness of space in the game. A trilogy packaged into one and while I’m anxious to from what side to take the first bite, I have to start eventually. So, first things first…
Story
The game takes place in the fictional version of the Milky Way galaxy. In 2148, humans discover an alien outpost on Mars and learn later that Charon (one of the five moons orbiting around Pluto) is an alien artifact known as a “mass relay” that enables faster-than-light travel. After using it, humanity pretty soon comes in contact with other alien species, some far more advanced than us. To a surprise of no one, humanity’s first encounter with other species results in a First Contact War (after all, it’s what we do best), prompting The Council to intervene. The Council is a ruling body of the galaxy, tasked with maintaining peace and serving as a mediator between most of the alien species in our galaxy. They succeed in their task, brokering the peace and ending the First Contact War and soon enough things return to normal. Humanity continues exploring space using the mass relay travel system and colonizing other (uninhabited) planets. Our protagonist is Commander Shepard (race and gender is always determined by you during character creation) who has been recently named the first human SPECTRE (SPECial Tactics and REconnaissance). It’s a term for elite agents with absolute authority and impunity. Kinda like 007 in space. Our task is to investigate a new Prothean artifact (Protheans are believed to be the progenitor race for all species) and after coming into contact with it, Shephard was a vision of war and death across the galaxy. Soon enough, we learn that the artifact is a creation of an artificial lifeform called The Reapers, and every 50,000 years The Reaper comb through the galaxy and eliminate the most advanced species at that point, leaving the younger species to advance and thrive until the next cycle as to prevent constant war and chaos. The latest cycle of elimination is about to happen and we (along with Commander Shephard and his team) try to break the cycle and……..survive. While there might be some nihilistic order and logic in the grand scheme of Reapers’ plan, no one wants to be told they just have to lie down, die, and accept their fate in the process. Our plan and the hope might be futile but maybe there is a way. Who knows.
Gameplay
Whew, what a doozy of a story. You might like it or not, but it’s not a short one by any means. And for me, the story of the trilogy was always a selling point and what drew me into the game. The lore, the character interactions, the world-building, everything. Unfortunately, the same attention to detail was never given to the gameplay. It’s not that it’s bad, it’s just simplistic and hardly detailed. You won’t need to spend much time figuring it out and mastering it. At the core of it, the gameplay through all three games follows the basic cover shooter formula. You’re helped with the use of some biotic skills (let’s just call it space magic) where you can stun enemies, make them float in the air, warp to them, hit them, and generally make their intent of killing you way less efficient. The tools of the trade at your disposal consist of the various arsenal of guns, assault rifles, shotguns, and sniper rifles. Throw in some grenades for good measure and that’s pretty much it. In the first game, the armor you find is stat dependant and later on, it’s just visual. After accumulating enough experience points (from killing enemies, exploring the world, and finishing side objectives), you level up and you’re awarded some stat points. You can assign them to certain weapon proficiency, learn new biotic skills, improve health and unlock various weapon skills. You always play as Commander Shephard, aided by the trusty AI of your companions. They’re usually pretty reliable and don’t suffer from the usual AI companion flaws like in some other games. They don’t get stuck, don’t run into the walls and they will have your back when things get serious.
Visuals
And finally, we get to the meaty part of the cake. Ugh, that sounds horrible actually. What about the creamy filling of the cake? Yeah, let’s go with that. Anyway, the remastering. You might assume that most of it apply to the visual and you would be right. Mostly. The first Mass Effect in this remaster trilogy got some changes in the terms of UI placement, improved UI design, and tweaks of the cover system. And of course, the visual improvements across the board. Depending on how recently you played the original games, the first thing you’ll notice in the first game is the better armor textures, better character textures, and better mako handling (you know that vehicle that gave you a lot of headache flipping over the hills and rolling over every 2 seconds). On top of that, the weapon accuracy has been improved across all three games, all enemies now take headshot damage and all weapons can be used by any class without penalty. The trilogy comes with a photo mode, which is just common sense now, isn’t it? Considering all the planets with different biomes that we’ll visit with our mako, it would be a shame to not put it in the game now. The more you go through the games, the easier it is to spot the improvements. Mass Effect 2 now looks like a game that came out merely a few years ago, with polished environments and better lightning. The last game also received a well-needed facelift, considering how average looked (and sometimes) worse compared to Mass Effect 2. We only had to wait 9 years for it to get better.
Audio
This is a section of the game where if you told me that the audio received no improvements, I honestly wouldn’t mind. The music in general throughout all three games was amazing as it was engaging. But this time audio is improved nonetheless and we get the option to skip that long elevator chatter if we want to. Back then we didn’t have those things called SSD, remember? The weapon sounds now also have more variety and you can actually hear the difference between various assault rifles and shotguns. In the end, we can say that it looks good and that it sounds good as well. The ambient sounds that play while I explore the Citadel now have a newfound purpose as notification sounds in my smartphone.
Overall
If this is your first encounter with Mass Effect games (and if so, have you been living under a rock this whole time?) then this trilogy is an opportunity of a lifetime for you. You also get a plethora of downloadable content throughout all three games that you had to purchase separately before. No preorder bonuses, no preorder DLC (I’m looking at you, “From Ashes”), and no exclusive costumes. This has all been properly and seamlessly integrated into main games. If you really take your time, we are probably talking about a three-digit number if you want to explore all the content that Mass Effect Legendary Edition has to offer. Sure, you might be arriving late for the party, but as they say, it’s better late than never.
Capsule Computers review guidelines can be found here.
Brave the elements and enemies for the first time on console
Middlesbrough, United Kingdom – May 21, 2021 – Grab the nearest rock and hope for the best, developer and publisher Double Eleven today released Rust Console Edition for Xbox One and PS4. Today’s release marks the first time that the massively popular survival title Rust is available on any platform outside of PC.
Today’s launch was accompanied by a trailer that showcases the brutal action that console players will now get the chance to dive into, if they think they can handle it:
Based on the popular PC version, Rust Console Edition is designed as a separate experience from its PC counterpart, optimized specifically for console players but features crossplay between the Xbox and PlayStation platforms.
In Rust, players will wake up alone on a mysterious post-apocalyptic island littered with dilapidated industrial monuments and probing scientists. Featuring up to 100 other players it’s up to you to figure out how to keep yourself alive in a world where everything wants you dead.
Conquer thirst and hunger, battle the elements, create clothing and stay safe against hostile forces including other players, scientists, bears, wolves or even succumb to fire, drowning or radiation poisoning. A game without rules, Rust doesn’t tell its inhabitants what to do. Players are free to be deceptive and aggressive with intense player vs. player combat, raiding and looting, but there is potentially even more to be earned with a team of friendly players by your side. In the struggle for survival and supremacy, players can build tiny cabins in the woods to huge scrap metal fortresses in an attempt to stay safe, as well as craft a variety of weapons, bombs and traps.
Rust is not for the faint of heart: the game boasts a steep learning curve and a huge, killer community of players. Befriend them, kill them – the choice is yours. Players will start out alone with nothing but a rock and a torch, finding and learning blueprints to make new and higher-tier weapons, armour and defenses, building a growing arsenal to give you and your friends chances of survival. Rust will throw a barrage of challenges at you but players can fight back with craftable weapons starting with a rock in your hands, to a spear or bow, through to heavier artillery like assault rifles and rocket launchers.
About Double Eleven Double Eleven Limited is a full-service publisher and developer, with their head office located in Middlesbrough and a second studio in Kuala Lumpur. Current studio projects include Minecraft Dungeons (2020), Rust Console (2021) and Prison Architect (PC & Console). As an independent publisher, Double Eleven have focused on bringing great games to new platforms and audiences including titles from the PixelJunk series, Prison Architect, and Goat Simulator. Double Eleven has also developed a strong reputation for technical skill, working on external titles such as the Lego Harry Potter series (PS4/XB1/Switch) and Crackdown 3 (Windows 10).
Mega Man – The Wily Wars back in an awesome Collector’s Edition!
Strictly Limited Games Partner Store
Stuttgart, May 21st, 2021: Strictly Limited Games is happy to present a new but very classic Partner Store Release from RetroBit. Retro game fans can look forward to a really special collection coming from CAPCOM. Mega Man: The Wily Wars combines three awesome titles to play: Mega Man, Mega Man 2 and Mega Man 3 for Genesis/Mega Drive.
The Collector’s Editions featuring some very special and carefully selected items will be available for pre-order for one month – from today, 4pm (CEST) to June 21st at the Strictly Limited Games Partner Store.
Face Dr. Wily and his robots in an ultimate remastered collection of Mega Man!
The remastered collection Mega Man: The Wily Wars tells the story of the villainous Dr. Wily who traveled back in time to change the past and stop Mega Man from defeating him.
With the first three titles of the series, players can enjoy an ultimate retro experience. Get ready for the iconic battle to stop Dr. Wily and his Robot Masters once and for all! And for those who seek for a real challenge – complete all three titles on a single save file to enter the Wily Tower and fight your way through some awesome bonus stages!
Classic 16-bit graphics
Three iconic adventures
Awesome soundtrack
Gameplay improvements
Collector’s Edition at Strictly Limited Games Partner Store
The Collector’s Edition is available for €69.99 and will include some awesome items from the game:
Blue Bomber cartridge for Genesis/Mega Drive
Double-sided Cartridge Sleeve
Full-Color Instruction Manual
Certificate of Authenticity
Interchangeable Lenticular Cards to display your favorite Robot Master
Sticker Book
Double-Sided Poster
Collectors Cards with stats of featured Robot Masters
About Strictly Limited Games
Strictly Limited Games is a German publisher based near Stuttgart, specialized in releasing a curated selection of digital download-only games in exclusive collectable physical editions for PlayStation 4, PlayStation Vita and Nintendo Switch. The company was founded in 2017 by Dennis Mendel, a former scholar for game studies and advisor at Fraunhofer Institute, and Benedict Braitsch. Both passionate collectors with a combined collection of over 7.000 digital and physical games for all console generations, their intention is to form an opposite pole to the current trend of digital-only releases. All collectors’ editions are available exclusively at Strictly Limited Games online store www.strictlylimitedgames.com
About RetroBit
Since 2007, Retro-Bit has been at the forefront of the retro gaming world, introducing innovative and exciting platforms to re-experience a classic gaming era. Continuing with that tradition, Retro-Bit aims to bring all the great aspects of old school gaming to the modern gamer, specializing in manufacturing third party accessories for all of your favorite Retro gaming consoles. With systems and hardware to support the NES, SNES, and Genesis entertainment system, Retro-Bit serves as a connection to the past.
Cloud Imperium Games (CIG), developers of Star Citizen, are a new kind of independent studio dedicated to delivering AAA games outside the established publisher system. CIG was founded in 2012 by renowned visionary game developer Chris Roberts and continues to shift the paradigm of the game development process. The Star Citizen development team continues to offer its community an unprecedented level of visibility on production timelines and input on product development. Find out more on the Star Citizendevelopment tracker.
What:
Following the recent launch of the Star Citizen – Alpha 3.13 Underground Infamy update, developer CIG is excited to welcome pilots from across the galaxy to Invictus Launch Week 2951. This annual event is both a time to honor those in the Navy and other armed forces for their tireless service to the UEE, and a celebration of aerospace and defense manufacturers across the galaxy who gather to showcase their latest vehicles designed for (or influenced by) the military. This year, the Invictus Launch Week organizers have outdone themselves and assembled the Navy’s most fearsome destroyers, corvettes, and carriers in a fleet that will amaze even longtime Star Citizen players. Be sure to look up and keep your eyes on the sky for the biggest and best high-flying demonstrations in the Stanton system. Whether you are a seasoned pilot or brand-new player, there has never been a better time to step into the cockpit and explore what Star Citizen has to offer.
When:
The Star Citizen Invictus Launch Week 2951 event is scheduled to begin on May 21 at approximately 9:00am (PDT) and will run through June 1 until approximately 5:00pm (PDT).
The Star Citizen Free Fly Event, which allows players to download and experience the game for free begins May 22 and concludes on June 3.
Where: Head to New Babbage on microTech to join the celebrations for Invictus Launch Week 2951 and be sure to visit Invictus2951.com for full details on in-game events and schedules for manufacturer event halls.
Highlights for this year’s upcoming Invictus Launch Week 2951 include:
Enlist for Free: Download the Star Citizen client and play for free during the Invictus Launch Week 2951 event. Find out more and start your journey today by visiting the official website.
Test-Fly Every Vehicle for Free: A total of 59 vehicles will be available for players to test fly for free, including the latest from the galaxy’s most respected manufacturers on show for the first time during the Invictus Launch Week 2951 event.
Explore a Navy Javelin: Designed for use by the UEE military, the UEES War Hammer Javelin destroyer is one of the most powerful warships in the ‘verse. For the first time ever, players can explore the interior of an in-service UEE Javelin and join ship tour groups led by NPCs who will share the history of the War Hammer and UEE.The Javelin is scheduled to dock at major hubs throughout Invictus Launch Week 2951. Head to Everus Harbor above Hurston, Baijini Point above ArcCorp, and Port Tressler above microTech to join.
Witness the Largest Warship in Bengal Fleet Tour: Event organizers have a special never-before-seen surprise that is sure to delight attendees. Be sure to keep your eyes on the sky in the Stanton area for the most impressive display of the UEE Navy’s might to-date with a fleet tour led by the behemoth Bengal-class warship. Often referred to as the “tip of the sword,” the iconic Bengal is the largest and most powerful warship available to the UEE Navy, eclipsing the size of the next biggest Warship, the Javelin, by over four times. Bengals carry multiple squadrons of fighters, bombers, and support craft. Their massive armaments and extremely heavy shielding make it nearly impossible for any individual craft to threaten them. Only a combined effort could ever hope to destroy or capture one.
Crusader Hercules Starlifter C2/M2: For players who need more room, nothing beats out the Crusader Hercules Starlifter. A behemoth of the skies and one of the largest flyable ships in-game, the Starlifter features both strong defensive weaponry and massive cargo capacity. The M2 Variant can transport all ground vehicles and select ships, making it a versatile choice to use as a dropship or troop carrier. The C2 variant boasts the largest cargo capacity in-game, perfect for racing teams, ship dealers, and those aspiring to make their riches amongst the stars.
Tumbril Nova Tank: As the first full-combat tank introduced to Star Citizen, the Tumbril Nova Tank comes armed with anti-vehicle, anti-aircraft, and anti-personnel weaponry and can be manned by multiple crew members.
The RSI Scorpius Revealed: Armed with a remote turret that offers greater fire arc coverage than the Vanguard Warden, the RSI Scorpius is the best two-person fighter for dogfighting. Its unique X-shape design comes with wings that can be adjusted between a landed state and flight state. This powerful new concept ship will be revealed for the first time during Invictus Launch Week 2951.
Throughout Invictus Launch Week 2951, new players can also take advantage of the Avenger Titan and Aurora MR Starter Packs with a $5 discount on the Pledge Store. As an added bonus, all Avenger Titan and Aurora MR Starter Packs come with an exclusive blue and gold paint job commemorating the historic Invictus Launch Week 2951.
To take full advantage of this year’s Star Citizen Invictus Launch Week 2951 event, veteran pilots planning to crew up with friends are encouraged to share their referral code for a bonus 5,000 UEC. New pilots ready to begin their journey in Star Citizenare also encouraged to visit the Welcome Hub for helpful resources.
BANDAI NAMCO ENTERTAINMENT AMERICA INC. ANNOUNCES NEW INITIATIVES TO COMMEMORATE PAC-MAN’S 41st ANNIVERSARY AND GET PAC-TIVE!
In 2021, BANDAI NAMCO Entertainment America Inc. celebrates PAC-MAN’s 41st anniversary with a myriad of activities and partnerships to help commemorate this milestone for one of the world’s most beloved and recognizable video game characters.
PAC-MAN™ invites fans from around the world to get #PAC-TIVE throughout 2021 in mind, body, and within their communities. Watch the official music video directed and produced by WEiRDCORE for PAC-MAN’s PAC-TIVE initiative theme song, written, produced, and performed by musical artist Yaeji featuring DiAN:
In keeping with this year’s PAC-TIVE theme, BANDAI NAMCO Entertainment America Inc. has partnered with both Giants Enterprises (the entrepreneurial arm of the San Francisco Giants Major League Baseball team), and National Basketball Association (NBA) for exciting activities and collaborations that encourage fans to get up and get PAC-TIVE!
Avid runners can register for the Giant Race’s 2021RUN series, a year-long San Francisco Giants baseball-focused fitness program that includes monthly virtual challenges alongside four races traditionally held in Scottsdale, Sacramento, San Jose, and San Francisco. Completing monthly challenges will reward participants with one of 12 exclusive pins including a special “Join the PAC” PAC-MAN pin for the month of May. Register at the following link to start the challenge today! giantrace.com/2021RUN
PAC-MAN’s partnership with the NBA for the 2020-21 season continues with a new NBA Playoffs Adventure for PAC-MAN Mobile as well as new NBA-inspired merchandise. Fans will have one last chance to play the NBA All-Star Event within PAC-MAN Mobile before the NBA Playoffs Event begins later this month. In the NBA Playoffs Event, fans will be able to play through 20 levels representing the 20 teams in the State Farm NBA Play-In Tournament and the NBA Playoffs, featuring fun basketball-inspired power-ups while collecting cards to fill out their PAC-MAN NBA Playoffs album. New NBA-inspired PAC-MAN gear is coming soon, including a PAC-MAN x NBA by Junk Food collection available on NBAStore.com featuring apparel for all 30 NBA teams, a line of ISlide PAC-MAN x NBA slide sandals, and much more to come.
Bringing PAC-MAN back to his original gaming roots, we encourage all PAC-MAN fans to celebrate his 41st anniversary by playing some of his most recent releases; PAC-MAN™ Mega Tunnel Battle exclusively available on Stadia and playable for free with Stadia Pro, PAC-MAN™ WAKA WAKA available for select Amazon Alexa devices (including Echo Show devices, Fire TV Cube, and screen-based devices like Samsung TVs with Alexa Built-in), and PAC-MAN™ 99 available for the Nintendo Switch* system. All three titles offer exciting gameplay centered around PAC-MAN’s classic maze gameplay, showing how PAC-MAN continues to evolve within an ever-changing industry while still holding on to what makes his game unique.
*Nintendo Switch Online membership (sold separately) and Nintendo Account required for online features. Not available in all countries. Internet access required for online features. Terms apply. nintendo.com/switch-online
Start your evil adventure on June 1st with the closed beta
Lesquin, France, May 20, 2021 – NACON, Cyanide and Leikir Studio are pleased to announce that Rogue Lords will be playable as part of a closed beta on June 1st for those who register. To accompany this news, Rogue Lords is unveiling a new video that introduces the evil Disciples: legendary characters that possess unique skills and a deliciously macabre art style.
Check below for a detailed presentation of the 9 evil Disciples
At the start of each run, you create a team of three Disciples. The characters have unique attacking and defensive skills, and none of them are limited to a single role. Choose your team based on your play style and adapt your Disciples’ arsenal of skills to in-game events to defeat the most powerful enemies. Each Disciple has their own special skills. You will need to choose different combinations of spells and curses to create diabolical team synergies.
You will love exploring your dark side and playing iconic evil geniuses, such as the White Lady, Dr Frankenstein and his creature, and Dracula.
Want to participate in the closed beta? Follow closely our social networks to be informed of the opening date of the registration.
The game will be available in 2021 on PC, PlayStation®4, Xbox One and Nintendo SwitchTM..
About NACON NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong synergies in the video game market. By bringing together its 8 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 20 years of expertise at the service of players. This new unified business unit strengthens NACON’s position in the market, enables it to innovate by creating new unique competitive advantages and achieve its ambition to become one of the world’s leading players in gaming. https://www.nacongaming.com/
About Cyanide Cyanide is a French video game development studio created in 2000 and based in Nanterre. It has two subsidiaries located in Montreal and Bordeaux. The studio is known for its sports games, such as the popular PC series Cycling Manager and its console version, Tour de France. Cyanide is also the author of Blood Bowl (Sport/Fantasy, 2009), the adaptation of the famous Games Workshop board game; Game of Thrones (RPG, 2012); Styx: Master of Shadows and the sequel Styx: Shards of Darkness (Infiltration, 2014/2017); and Call of Cthulhu, a game adapted from the tormented world of HP Lovecraft (investigative RPG, 2018). More information can be found at www.cyanide-studio.com
About Leikir Studio Leikir Studio is a cross-media company. Its objective is to deploy original worlds on all media platforms. Today, the studio is made up of a web team and a video game development team, creators of the brawler Wondershot and the platformer/bullet hell Isbarah.
Lesquin, France, May 20, 2021 – NACON and KT Racing are pleased to unveil some new gameplay images for WRC 10, the official video game of the FIA World Rally Championship, which releases on 2 September 2021 on PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S and Steam.
Discover the Croatia Rally in WRC 10 with a new video:
As we celebrate the Croatia Rally’s very first appearance in the Championship calendar, it may already be regarded as one of the most exciting events in WRC history. Contested a few weeks ago, a WRC asphalt rally has never been so close with just six tenths of a second separating the winner, Sébastien Ogier, from Welshman Elfyn Evans.
And now these breathtaking performances can be recreated by virtual drivers in September in WRC 10. The Croatia Rally takes place entirely on asphalt on very varied surfaces that are often rutted and damaged from the region’s bad weather. These roads in the heart of the Croatian countryside are often extremely narrow and require immaculate handling to maintain speed. Thanks to the ultra-realistic physics developed by KT Racing, WRC 10 offers a unique driving experience in 4K and 60FPS that closely matches what real drivers feel. Follow in the tracks of the greatest drivers and become the next legend with WRC 10!
With WRC 10, the leading off-road racing simulator is reinventing itself once more! Finish the 2021 season atop the podium and relive the most intense moments at the wheel of iconic cars to celebrate 50 years of the competition.
6 historic rallies, including Acropolis, San Remo, Germany, Argentina…
Over 20 legendary cars, including Alpine, Audi, Lancia, Subaru, Ford, Mitsubishi, Toyota…
4 brand-new rallies: Estonia, Croatia, Belgium and Spain
52 official teams of the 2021 season (WRC, WRC2, WRC3, Junior WRC)
WRC 10 will be available on September 2, 2021 on PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, PC and on Nintendo Switch™ at a later date.
About Nacon NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong synergies in the video game market. By bringing together its 10 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 20 years of expertise at the service of players. This new unified business unit strengthens NACON’s position in the market and enables it to innovate by creating new unique competitive advantages. https://corporate.nacongaming.com/
About Kylotonn Created in 2006, Kylotonn is one the most important French video game development studios, also known under KT Racing label. Specialized in motorsports and official developer of the WRC FIA World Rally Championship series and Isle of Man Tourist Trophy, the company is internationally recognized for its know-how and for the passion of its teams. With more than 110 employees as of today in Paris and Lyon, Kylotonn has developed more than 25 titles distributed by major publishers. Kylotonn has forged itself a strong technological expertise thanks to the real-time 3D engine KT Engine that the company owns. At the forefront of the video game industry, this technology is also used within R&D partnerships on autonomous vehicle projects in the automotive industry. Since 2018, NACON, one of Europe’s leading video game publishers, holds a 100% stake in the company. Kylotonn is member of the French National Developers Federation (Syndicat National du Jeu Vidéo) and Capital Games. The company is supported by BPI, IFCIC and the Ministry of Higher Education, Research and Innovation.
About WRC Promoter GmbH WRC Promoter GmbH is responsible for all commercial aspects of the FIA World Rally Championship, including TV production and the marketing of global media and sponsorship rights. The Promoter also has responsibility to increase the field of participants and to propose the venues that form the FIA WRC calendar. The World Rally Championship is the FIA’s premium rally series. WRC showcases authentic motorsport, high performance cars and the world’s best drivers competing in dramatic surroundings ranging from the ice and snow of Scandinavia to the blistering heat of Italy in mid-summer. Established in its current format in 1973, WRC participants battle for the drivers’ and manufacturers’ world titles at 12 rallies spanning three continents.
New Hot Wheels Unleashed™ Gameplay Video Unveils College Campus Environment
School has never been so fun!
Mattel and Milestone released today a newHot Wheels Unleashed™gameplay trailer unveiling its third stunning environment, the College Campus.
Set in a typical American college, the College Campus is a complex environment with a main hallway connecting three different rooms: the library, the classroom and the chemistry lab. Players can create tracks that connect different rooms using the hallway or…the ventilation shaft up above!
Two other environments have already been revealed: the dark and rusty Garage, with its underground mood, and the Skyscraper, a construction site that will test players’ fear of heights.
The new gameplay video also unveiled six new vehicles out of the 60+ plus vehicles available on day 1. The new six revealed are: Street Wiener™, Total Disposal, Power Rocket™, Skull Crusher™, Tanknator™,Winning Formula™ and Exotique™.
More environments and cars will be revealed in the next months.
Hot Wheels Unleashed offers players the opportunity to drive the cars as if they were playing with the die-cast toys. The gameplay includes adrenaline-filled races, an extended choice of Hot Wheels vehicles with different attributes and rarity levels that players can customise with different skins, and jaw-dropping tracks set in everyday-life locations with special track pieces and interactive items. The game also features a revolutionary Track Editor enabling players to customise tracks in any game environment and share them with the game’s community.
Founded in Milan in 1996, Milestone S.r.l. is one of the leading and longest established racing game developers in the world. The 200+ people team is responsible for hit series like MotoGP™, MXGP and Monster Energy Supercross – The Official Videogame, as well as RIDE and Gravel, Milestone’s own IPs.
Mattel is a leading global toy company and owner of one of the strongest catalogs of children’s and family entertainment franchises in the world. We create innovative products and experiences that inspire, entertain and develop children through play. We engage consumers through our portfolio of iconic brands, including Barbie®, Hot Wheels®, Fisher-Price®, American Girl®, Thomas & Friends™, UNO® and MEGA®, as well as other popular intellectual properties that we own or license in partnership with global entertainment companies. Our offerings include film and television content, gaming, music and live events. We operate in 35 locations and our products are available in more than 150 countries in collaboration with the world’s leading retail and e-commerce companies. Since its founding in 1945, Mattel is proud to be a trusted partner in empowering children to explore the wonder of childhood and reach their full potential.