Update 6 for DOOM Eternal is available today, highlighted by the arrival of a free next-gen console upgrade for all current owners of DOOM Eternal. This next-gen update includes improved visuals, increased performance, support for ray tracing and 4K resolution at 60 frames per second, and a new 120 FPS mode for console players. Update 6 also includes the new Taras Nabad Master Level as well as a new BATTLEMODE arena, free for all players.
WATCH new footage of DOOM Eternal running on next-gen:
Update 6 highlights:
See below for a breakdown of the graphical modes that have now been added for each system:
Xbox Series X
Three New Graphics Modes
Ray Tracing Mode running at 1800p/60 FPS
Performance Mode running at 1800p/120 FPS
Balanced Mode running at 4K/60 FPS
HDR 10 in any Graphics Mode
Ultra-Quality Style Graphics Settings
Cross-Gen BATTLEMODE support with Xbox One
Variable Refresh Rate
Variable Rate Shading
Xbox Series S
Two New Graphics Modes
Performance Mode running at 1080p/120 FPS
Balanced Mode running at 1440p/60 FPS
HDR 10 in any Graphics Mode
Cross-Gen BATTLEMODE support with Xbox One
Variable Refresh Rate
Variable Rate Shading
**NOTE**: Ray Tracing Mode is not available on Xbox Series S
PlayStation 5
Three New Graphics Modes
Ray Tracing Mode running at 1800p/60 FPS
Performance Mode running at 1584p/120 FPS
Balanced Mode running at 4K/60 FPS
HDR 10 in any Graphics Mode
Ultra-Quality Style Graphics Settings
Cross-Gen BATTLEMODE support with PlayStation 4
DualSense™ adaptive trigger support
PC
Ray Tracing Mode: Availability and performance depends on the player’s PC hardware.
Please note all resolutions listed above have dynamic resolution scaling enabled. Compatible monitor required for Graphics Modes and HDR. Performance Mode requires a 120hz compatible display. Balanced & Performance Modes not available with Ray Tracing. All resolutions listed require a compatible display.
New Master Level: Taras Nabad Update 6 also includes a new Master Level for players on all systems to take on. The capital of Argent D’Nur, Taras Nabad was once the victim of a major demonic invasion that further cemented the legend of the DOOM Slayer. Now it’s time to return to the city in the Master Level challenge to show those demons that the first time wasn’t a fluke!
New BATTLEMODE Arena & More DOOM Eternal’s 2v1 BATTLEMODE is also getting some new turf with an all-new arena: Corrosion. Update 6 also features a host of BATTLEMODE improvements, enhancing DOOM Eternal’s multiplayer mode with multiple bandwidth optimizations, bug fixes and a whole host of balance changes.
Time to trade in the early year blues with summertime hues! Today kicks off the 3rd annual ARK Summer Bash event in ARK: Survival Evolved where from June 30th through July 14th ARK adventurers can take advantage of special gameplay bonus rates, grab the newest Chibi pets, and get dressed with over 35 sizzlin’ summer cosmetics, including the hilariously new inflatable T-Rex costume!
Watch the ARK Summer Bash 2021 teaser trailer HERE:
NEW! Summer Bash Items 2021
Hula Dance Emote
Flip In Place Emote
Inflatable T-Rex costume
3 Hawaiian Shirt patterns
3 Swimsuit patterns
Retro Sunglasses Skin
Floppy Straw Summer Hat Skin
Angler Hat Skin
Maewing
Spacedolphin
Voidwyrm
Deal With It Dodo
Straw Hat Otter
However you choose to spend your summer in ARK, Summer Bash 2021 is bound to cook up a lot of entertainment! Relax with tribemates by the beach while sporting the newest Hawaiian shirts, charm friends with a new Hula Dance and hunt for the newest Chibi pets including the Spacedolphin, Voidwyrm, and Straw Hat Otter. And of course, take advantage of increased rates (up to 5x normal rates) for harvesting, taming and breeding on Official, Small Tribe, ARKPocalypse, and Conquest servers.
Haven’t yet explored the wild world of ARK? Check out the Steam Summer Sale where the newly launched ARK: Ultimate Survivor Edition is available for amazing limited-time pricing, along with major discounts on ARK: Survival Evolved base game, ARK Genesis Season Pass, as well as ‘Complete the Bundle’ options!
For the latest updates follow us on Twitter, like us on Facebook, subscribe to us on YouTube, visit the Website at playark.com and watch us tame and train leviathan dinosaurs on Twitch.TV. # # # ABOUT STUDIO WILDCARD Founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, Studio Wildcard’s mission is to bring AAA quality to ambitious indie titles that are designed for core gamers. The studio’s hit title ARK: Survival Evolved, has sold more than 30 million copies across all platforms. The team emphasizes direct communication with their active community, implements player feedback into its fast, iterative dev cycle, and provides tools to drive user generated content. Studio Wildcard includes distributed developers across multiple continents, as wherever talented developers reside, Wildcard seeks them out! www.studiowildcard.com
‘90s Apogee Classic ‘Secret Agent’ Gets Surprise Remastered PC Release, Out Now
Featuring new story content nearly 30 years in the making
DALLAS — 30 June 2021 — Secret Agent HD, a remaster of the revered ‘90s puzzle-platformer, launches today on Steam and GOG.com with a surprise reveal from industry pioneers Apogee Entertainment with support from Emberheart Games. This definitive release for PC and Linux boasts an arsenal of new features, a level editor with Steam Workshop support, and a new episode with 16 never-before-played missions.
Yes, Apogee is releasing new story content for a 30-year-old game.
Out today, Secret Agent HD remasters the original three episodes of Secret Agent for modern resolutions and marks the world premiere of Secret Agent Episode 4, a brand-new collection of missions starring Agent 006.
Some of you weren’t yet born when Secret Agent graced floppy disk drives, so let’s rewind.
One of the earliest releases from Apogee Software, the original indie game publisher of beloved titles like Max Payne, Duke Nukem, Commander Keen, and Prey, Secret Agent cast players as Agent 006, a wholly original spy with a penchant for saving the world. In this 2D adventure, 006 must prevent a global catastrophe by parachuting into a high-security island to retrieve top-secret superweapon plans from the Diabolical Villain Society (DVS). At every turn, 006 must avoid perilous traps, sleuth his way through dastardly puzzles, and sneak past the DVS.
Like Commander Keen and Kingdom of Kroz before it, Secret Agent and its three installmentshelped pioneer episodic video game releases. But games have come so far since 1992. You can now play a whole game in one package!
Today, Secret Agent HD offers updated visuals across all three original episodes, a brand-new original soundtrack, and 16 never-before-played missions in Secret Agent Episode 4, exclusive to this remaster. Challenge friends with custom levels using the built-in level editor and Steam Workshop integration. Claim retro street cred with full leaderboard support. Hear a brand-new original soundtrack, test your mettle against seven new enemies, find a new secret level, wield fresh power-ups, and more.
“The new Apogee Entertainment is focused on helping today’s developers reach new audiences with their unbelievable talent, but we’re fans of the classics too,” said Scott Miller, Apogee founder and industry legend. “The ‘90s will never die—we’ve got new missions 30 years in the making to prove it!”
Apogee Software’s pioneering journey began in 1987, when Scott Miller decided to split his new game, Kingdom of Kroz, into three episodes, with the first episode available as free shareware. The “Apogee model” of distribution revolutionized PC gaming at the time and catapulted Apogee Software to global renown. As an indie publisher, Apogee (and it’s later incarnation, 3D Realms) would introduce the world to id Software, Remedy Entertainment, Parallax Software, and other video game superstars in the making. As a developer, Apogee would innovate and inspire in equal measure, creating treasured characters and franchises like Duke Nukem, Shadow Warrior, and Prey en route to earning over a billion dollars in commercial revenue.
The new Apogee Entertainment, with founder Scott Miller and longtime partner Terry Nagy at the helm, will empower today’s incredibly talented indie developers, paving the way for their global success with innovative ideas, cutting-edge marketing, and the same fearlessness that changed the industry.
Festival Dates: Mon., July 12 – Wed., July 14, 9:45 am ET – 7:00 PM ET
The 18th Annual Games for Change Festival has released the final schedule, which will feature new emerging voices to discuss how games can be used to address today’s most pressing challenges around social justice and civic issues, education, and health and wellness, as well as a track dedicated to XR for Change.
Here are just a few unique themes and sessions emerging from the just-released Festival schedule:
Digging deeper and advancing DEI.
Fireside Chat with Rick Fox and Anthony Castoro of HiDef — innovating and infesting pop culture with a positive impact on diverse communities.
APIA Narratives to the Front: Emerging Technology & POV — combating the ideology that the Asian American community is a monolith, and reflecting that in XR.
Advancing Indigenous Futurisms in Games — a movement that challenges the boundaries of what it means to be Indigenous in a digital age.
Activating global citizens.
The Grassroots Game: New Media for Voter Engagement — the New Georgia Project making it easier for every voter to engage in every election.
World Building: Prototyping the Future to Provoke Change — world building to inspire aspirational but achievable futures with world building pioneer Alex McDowell.
Disinformation Games — U.S. State Dept’s Global Engagement Center (GEC) hosts a roundtable on the use of digital games to counter disinformation and extremism.
Making game spaces accessible/usable.
Gaming Helps Disabled People, and the Fight for Accessibility — how developers can work alongside disabled people to ensure everyone can play and engage.
Inclusivity in the Production of Digital Content with Kids — featuring Fred Rogers Productions.
Creating pro-social gaming culture.
Building a Better Future with Gaming, NFTs, & Social Good — harness blockchain and gaming to empower/reward individuals to do acts of social good.
What We Get Wrong with Kids BehavingBadly — why getting it right in games matters for the future of online civility.
Raising Good Gamers: TED-ED Student Talks Program — young people share their stories on video game culture and highlight the pro-social elements.
Digital medicine IRL.
Fireside with Adam Elsesser (Penumbra) and Walter Greenleaf (Virtual Human Interaction Lab, Stanford).
Psychedelics as Therapeutics: The Contribution of Game Heuristics — experts in psychedelic research, finance, game development, and VR discuss therapeutic advances.
Other stand-out speakers include: Jenny Wu (Understood), Jim Huntley (USC Games), John Hanke (Niantic), Joshua Shen (State Department), Mark Bartlet (AbleGamers & 2021 G4C Vanguard Recipient), Noah Falstein (The Inspiracy), Nsé Ufot (New Georgia Project), Stan Pierre-Louis (ESA), and many more.
OCULUS QUEST PRE-ORDERS NOW OPEN FOR A TOWNSHIP TALE AHEAD OF JULY 15 LAUNCH
Pre-order bonuses for online virtual reality role-playing game include early game access on July 13, exclusive cosmetics, in-game currency and more
SYDNEY — June 30, 2021 —A Township Tale, the fantasy online multiplayer VR RPG coming to Oculus Quest on Thursday, July 15, is now available for pre-order for $9.99 USD. Pre-order benefits include access to the game before the launch date, as well as in-game items that can be used across various VR platforms.
“Launching on Quest gives a new way for fans around the world to band together and face the challenges of the magical, medieval VR world of A Township Tale,” said Boramy Unn, game director, Alta. “Since revealing A Township Tale for Quest and Quest 2 earlier this month, the response has been overwhelmingly positive. We created this pre-order program to provide even more reason for new and current players to jump right in and connect with friends in the immersive way that is only possible on VR.”
Fans who pre-order A Township Tale for Quest and Quest 2 beginning today will receive pre-order bonuses that include:
Base game which includes a personal server and 1,000 Talems (in-game currency)
Early access to the game starting Tuesday, July 13
An exclusive outfit, toolbelt and an additional 1,000 Talems (for a total of 2,000 Talems)
The in-game items are cross-platform meaning they can be shared between Oculus and PC VR platforms
Players can receive these cosmetic items immediately by logging into their Alta account on Quest platforms
CHECK OUT ALTA’S PRE-ORDER BONUS EXPLAINER VIDEO HERE
The Quest and Quest 2 versions of A Township Tale were revealed earlier this month in the coveted final slot of theUploadVR E3 showcase.
WATCH THE ANNOUNCEMENT TRAILER HERE
At launch, Oculus Quest and Quest 2 players will be able to buy the game and receive their own server with 1,000 Talems to purchase additional cosmetic items for their characters.
From Australian indie developer Alta VR, A Township Tale is a dream-come-true for fans of RPGs and survival games, set in a medieval fantasy world where players band together with up to eight friends on a virtual server to take on professions and craft equipment while they explore the dangerous world before them.
A Township Tale allows players to become master professionals in their new town by taking up the mantle of blacksmiths, woodcutters, miners, archers and warriors. Players can explore dangerous areas and recover crafting materials to improve their gear. With specialized weapons, levelling abilities and playstyles, unique parties are formed to delve into the deepest reaches of dark caverns.
Key A Township Tale Features
Physical Crafting Professions – Operate physical tools and stations, maximizing the spatial range of VR controls.
Levelling – Level up in specialized professions to unlock abilities in crafting and combat.
Online Multiplayer – Join with others on the adventure and level up different skills to form a unique party.
Personal Server – Oculus Quest players can start their own cloud-hosted server with an eight concurrent player limit. (NOTE: PC and Quest will not yet feature cross-play at launch.)
Alta was founded in 2016, and is based in Sydney, Australia by Tima Anoshechkin, Joel van de Vorstenbosch and Boramy Unn with the following guiding principles:
We are passionate game developers who played and built games all our lives. We founded Alta with the goal of creating a strong studio culture based on respect for our players, professionalism, and ownership of the work we create. We believe that it is impossible to create epic games without great studio structure and intimate communication with our players.
With only 2.5 months left until Gamedec launches on Steam, GOG.com, Epic Games Store, and Humble Store it’s about time we dive deeper into the true meaning of what Anshar Studios developers call “an authentic RPG experience.” Watch the new gameplay video and see for yourself if they’ve managed to achieve this ambitious goal.
FOR IMMEDIATE RELEASE – June 30th, Katowice, Poland.
Pen and paper RPG fans loved this genre for the gameplay freedom it gave them. For the fact that just like in real life, what impacts their character’s future are not only the choices made during a playthrough. But also what was said, to whom, and when. What actions were taken and which ones were skipped, and a whole lot of other tiny details that might not seem very important at the beginning. Now try to imagine that Gamedec reflects all these dependencies and builds not only the plot but also gameplay around them.
Gamedec is an authentic RPG experience where decisions are important and come with consequences. The world in which you live adapts to each decision you make. As the story progresses, your hero adapts as well. Just like in “real” life, the consequences of your choices can be immediate, long-term, or stay hidden, surfacing only when you least expect them. Whatever you decide, the game will remain neutral without judging your choices or suggesting “better” options. It is up to you to evaluate what you’ve done. Just remember that in this job, the game is always on.
Anshar Studios returns to the foundations of the RPG genre with their new game, built on mechanics such as Deduction, the Codex, and Aspects. These allow for complex conversations and interactions as players create or expose networks of conspiracies while discovering unusual relationships between virtual worlds. Gamedec’s pen-and-paper-based RPG mechanics give players the freedom to approach situations from multiple perspectives.
YOU ARE THE SUM OF YOUR CHOICES
Your goal is to hunt down the criminals of virtual worlds – rich and spoiled businesspeople, corporations with plans to rewrite history. Are they acting alone, or are they mere puppets? What does a “happy ending” mean to you? To them? Each decision changes the world around you and your character’s personality. Some decisions will feel right, but others might be unexpected.
EXPLORE THE CYBERPUNK OF THE 22ND CENTURY
Welcome to Warsaw City in the 22nd century, where “real” is relative and “life” and “death” have many meanings. Real and virtual worlds have merged, giving rise to ancient vices: lust, sloth, pride, envy… That’s why everyone needs gamedecs – specialists who solve real problems in virtual worlds. Be it the Wild West or a prehistoric amusement park, these and many other worlds reveal our inclinations and weaknesses.
EXPERIENCE THE ESSENCE OF ROLE-PLAYING
Use your wits to gather info from witnesses and suspects, get to the bottom of deceptive schemes, save lives, and investigate the extraordinary relationships between virtual worlds and their inhabitants. Gamedec emulates the nature of tabletop RPGs by focusing on character development through decision-making. As in classic tabletop RPGs, you’re given the freedom to approach situations from multiple angles rather than forcing a single solution – the choice is yours and yours alone.
Gamedec will launch on Steam, GOG.com, Epic Games Store, and Humble Store on September 16th this year. The console release date will be announced in the near future.
Craftmanship is our way. We follow the radical truthfulness philosophy to communicate and, as a result, bring impactful, first-party ideas to life and deliver perfected third-party projects. We have a skilled team, a well-crafted portfolio, and an ambition to grow. We’re hungry to make good games, so one can wait for Gamedec or let us help to create one’s own game.
Anshar Studios has also expanded the scope of our activities and offers services to many reputable companies in the video game industry. We have collaborated with clients such as Larian Studios, Bloober Team, Artifex Mundi, The Farm 51, Playway, and QLOC. The most recent Anshar first-party projects were Telefrag VR – a fast-paced PVP VR shooter, and Detached – a space exploration VR game. The studio is also involved in the development of a few undisclosed projects for a group of premium-tier customers. https://ansharstudios.com/
This Ain’t Like Skippin’ Down to the Pond and Catchin’ Bluegill and Trout…the Ocean Will Swallow You Whole If You Don’t Run a Tight Ship
Stavanger, Norway (June 30, 2021) — Don those chest waders and carefully study that compass, because today, independent developer Misc Games proudly announced that its hit simulation title Fishing: North Atlantic is now available for the Xbox One and PlayStation 4! Console players eager to get into the nitty-gritty of what it takes to be a commercial fisherman can now do so — without potentially falling overboard! Just don’t forget that the crew’s lives and livelihood are still on the line, and there’s nothing fishy about following safety procedures while at sea!
“We couldn’t be happier with the console versions of Fishing: North Atlantic,” said Yasemin Hamurcu, COO at Misc Games. “When the game initially launched on PC last year, there was significant demand from the community to bring the title to consoles as well. Today was a long time coming, and I’m certain our fans will love the work we’ve done to make Fishing: North Atlantic a joy to play on their preferred platform. It’s time to dive in and get to business!”
As the sequel to the popular fishing simulator game Fishing: Barents Sea, Fishing: North Atlantic is set off the coast of Nova Scotia where the ocean is boundless, unpredictable, and swimming with tuna, swordfish, and crawly crustaceans. You’re invited to take on the role of captain, where they are responsible for commanding a crew of fellow anglers keen on heading back to port with a bounty of fish, crab, and lobster. This is one of the most dangerous careers in the world, where ocean swells are as rife with danger as they are riches. It’s up to you to monitor GPS and sonar signals for fish habitats, avoid brutal storms when possible, and order the crew to toss deep line buoys and crab pots overboard at the appropriate moments. So, be sure to meticulously look over those maps, because this is as real as it gets. You Betta believe it.
Watch the new Fishing: North Atlantic console launch trailer:
Key Features of Fishing: North Atlantic:
True to Life Detail: Every island, inlet, harborfront, and rocky crag is meticulously crafted after real-world map data of Nova Scotia. Being one of Canada’s maritime provinces means players will have their hands full when it comes to navigating and exploring this vast open world.
Ship-Shape Vessels Abound: With over 27 different ships to choose from, all of which are based on real vessels, players will have loads of options to choose from when it comes to picking a boat of their own. There’s even officially licensed equipment from Hermes, Scanmar, and Skipasyn to be found throughout the bridges!
Hooks ‘n Lines: Catching swordfish is quite a bit different from trapping lobsters. Which is why harpooning, trawling, deeplining, and many more fishing techniques are part of the game. Players will learn all the ins and outs of what it takes to be a commercial fisherman
When it Rains, it Pours: Part of the captain’s duties is to ensure the crew isn’t needlessly trying to haul up crab pots in the middle of a thunderstorm, which is why it’s important for players to monitor GPS and weather conditions to make sure everyone aboard can work safely
Published and developed by Misc Games, Fishing: North Atlantic is available now for PlayStation 4 and Windows PC via Steam for $34.99 USD, and Xbox One with a limited-time launch discount for $29.99 USD. Learn more at https://fishingnorthatlantic.com.
About Misc Games
Founded in 2013, Norway-based Misc Games is a development studio outfitted with a team of passionate developers that aim to create unique games for various niche markets to drive the industry forward. To achieve this, the studio prioritizes positive company culture and treats video games like art rather than playthings. Known for the hugely popular Fishing: Barents Sea and Fishing: North Atlantic, Misc Games’ goal is to become the world leader in technical ship simulation games. For more information about Misc Games, please visit the official website: https://miscgames.no.
GreedFall: Gold Edition, New “De Vespe Conspiracy” Expansion & Next-Generation Console Upgrade Land Today
PARIS — June 30, 2021 — GreedFall: Gold Edition, featuring the full base game of Focus Home Interactive and developer Spiders’ hit fantasy RPG plus the new “De Vespe Conspiracy” expansion, launches today on PlayStation®5, Xbox Series X|S, PlayStation®4, Xbox One, and PC.
GreedFall: Gold Edition Launch Trailer:
Included with GreedFall: Gold Edition and also available for standalone purchase for players who own the base game, the “De Vespe Conspiracy” expansion delivers new enemies and gear with a twisting narrative that expands GreedFall’s acclaimed world and story. Explore a previously uncharted region of Teer Fradee and tackle new intrigue, unraveling a nefarious conspiracy that threatens the balance of power. Navigate a web of lies, manipulation and secrets, battle strange new beasts, and face off against a villainous faction in your hunt to uncover the truth.
Today also marks the official release of GreedFall on PlayStation 5 and Xbox Series X|S! Forge your own destiny with highly improved visuals up to 4K resolution, 60 FPS in performance mode, faster loading times, and free migration and save file transfer for owners of the game on PlayStation 4 and Xbox One.
The partnership will support a series of initiatives to create awareness for the charity and help gamers and game developers around the world access important mental health resources
30th June 2021, London, United Kingdom: Global gaming brand MY.GAMES is delighted to announce that it is extending its mental health awareness initiative through a new partnership beginning today with Safe In Our World, the video games mental health charity. After the charity’s successful fundraising drive Safer Together, during May’s Mental Health Awareness month, MY.GAMES was keen to pitch in to help the charity with its long-term objective; eliminating the stigma surrounding mental health to make it a natural topic of discussion and to promote the dialogue surrounding mental health so people are not afraid to reach out for help if they need to.
Starting today, MY.GAMES is running a global advertising campaign across its mobile titles to create awareness for the charity and help gamers and game developers around the world access important mental health resources.
Leo Zullo, Chair and Trustee of Safe In Our World commented: “The video games industry creates worlds for huge numbers of vulnerable people, and it is our duty to help and support them. We can reach them and share this message if we work together; and together, we can actually make a difference. Safe In Our World is the first step in these efforts, and we’re delighted with the response within the industry and from our partners, such as MY.GAMES, and individuals who are joining this initiative.”
Elena Grigoryan, CMO at MY.GAMES added: “Mental Health awareness is an important part of the MY.GAMES strategy for creating a safe and comfortable environment for everyone who loves games within our communities. We are glad to be supporting Safe In Our World’s activities and the important work the charity is doing. We want to help in any way we can to contribute to strengthening the knowledge around the subject of mental health and work together to open a dialogue around these topics – creating a safe space for people to reach out.”
Working hand in hand with companies promoting the conversation around mental health has been part of MY.GAMES mission for several years, particularly amid the global pandemic. This has included a study with the IDGA and Fair Play Alliance conducted in 2020 assessing how aware gamers are about mental health, and how often they experience problems related to it. After the success of this initiative, MY.GAMES will also be facilitating a new anonymous research survey beginning in July to help Safe In Our World gather important information and data to help with their mission. Other aspects of the partnership will be announced soon.
CEO of Safe in our World, Dr. Gina Jackson OBE concluded by saying: “The main goal of Safe In Our World is to create and foster worldwide mental health awareness within the video game industry and beyond; to eliminate the stigma surrounding mental health, to make it a natural topic of discussion, and to promote the dialogue surrounding mental health so people are not afraid to reach out for help if they need it. We feel that partnerships like these will be a step towards achieving this goal for the people within our games communities.”
About Safe In Our World Safe In Our World is a registered charity in England and Wales no. 1183344. A team of seasoned gaming veterans passionate about mental health brainstormed for over two years over ways they could make a difference. Launched on World Mental Health Day on October 10th, 2019, its aims are to raise awareness of mental health issues within the video games industry, and to provide resources, signpost help, and to drive change for everyone connected with the industry, for developers, publishers and service provides, to content creators and players. Its initial mission is to create an online destination where people can seek help, gain access to resources and information, and discover stories from real people within and surrounding the games industry, with more detailed policies available via the website. Safe In Our World is a worldwide hub accessible for anyone in need.
About MY.GAMES MY.GAMES is a global gaming brand (part of Mail.ru Group) and a leading online entertainment company. MY.GAMES comprises 11 regional offices in Russia, Europe and the US, over 1,800 staff, and 13 development studios. MY.GAMES creates titles for the PC, consoles, and mobile devices. The company operates over 80 projects, with more than 150 titles in its portfolio including War Robots, Hustle Castle, Left to Survive, Skyforge, and Allods Online. MY.GAMES portfolio includes renowned titles like Warface, ArcheAge, Perfect World, Revelation Online, Conqueror’s Blade, Lost Ark, and more.
Sister of the Thorn and Chaos Wastes reaches Playstation and Xbox today
STOCKHOLM, SWEDEN, June 30, 2021. Independent developer Fatshark is proud to bring new content to the console versions of the award-winning and multi-million selling Warhammer: Vermintide 2.
Xbox One and Xbox Series X/S Today the new career Sister of the Thorn reaches Xbox players. The career was released earlier this month on PC and became the most popular career to date.
Playstation 4 A really big day for the Playstation players. The Sister of the Thorn career is available today as well as the hit expansion Chaos Wastes. The latter has been a big hit on both PC and Xbox, and now it’s ready to charm – in its brutal way – Playstation players.
“A great day for all Warhammer: Vermintide 2 console players” says Martin Wahlund, CEO Fatshark. “Both the Sister of the Thorn and Chaos Wastes have been enormous successes and we are glad to release them on consoles.”
Sister of the Thorn – Xbox and Playstation 4 The Sister of the Thorn is a new career for Kerillian that brings new abilities, weapon types, talent tree, character skin, challenges as well as a new hat and new voice lines. Kerillian will use magic in a greater way than ever before and will not pull any magical punches towards any enemies she encounters. The Sister of the Thorn is the perfect member of any team as she brings the heaviest support of all careers in the game.
Sister of the Thorn Features Briar Javelin Deepwood Staff New talent tree Exclusive character skin New challenges New voice lines New hat
Chaos Wastes – Playstation 4 The next chapter in the Vermintide 2 story has arrived, and it’s available as a free download. In Chaos Wastes, the players will -try- to reach the Citadel of Eternity, but only the pure at heart will be able to complete the journey. In order to survive the journey to the Citadel the heroes will have to leave their fancy and hard-earned armor behind and go back to basics. The journey begins where it all began over three years ago, and armed only with simple equipment that will require skills to use effectively rather than just hiding behind a maxed out Iron Breaker (yes, talking to you, you know who you are!).
The trek can only be completed by a true pilgrim navigating through the unpredictable region without a map and where no journey is the same. The Citadel of Eternity is a place most have only heard of through rumours. It is said to be located in a region under the influence of the Chaos Gods and apparently Saltzpyre knows how to get there – or so he claims.
New Features Pilgrim’s Coins – Chaos Waste Unique coins that can be traded for godly favor or weapons along the path. A wise traveler hoards them well and spends them wisely.
Chest of Trials – Those seeking additional challenges while on their Pilgrimage can find them by means of the rare Chests of Trials. Opening a Chest of Trials draws the attention of a monstrous foe. Defeat the foe, and claim the reward.
Shrines – Uncorrupted shrines can be found in the Chaos Wastes. Heroes can seek the favor of wholesome gods in the form of Miracles & Boons. But, of course, such favors are not earned without sacrifice.
Waystone Altars – A weapon stash that contains weapons employed by previous pilgrims. Accessible through sacrificing Pilgrim’s Coins. The more Pilgrim’s Coins the Reliquary demands, the more powerful the weaponry to be found within.
Potions – The road is littered with mysterious potions that offer powerful benefits… perhaps enough to help even the odds on a long and difficult journey.
The Fifth Player Chaos Wastes includes the Twitch Integration – the streamer’s favorite game mode – which lets the audience join in on the adventure and help the players on their journey by voting on what will happen next.
About Fatshark®
Headquartered in Stockholm, Sweden and established in 2007 independent developer Fatshark is comprised of a team of 100+ experienced games developers, who strive to create compelling interactive experiences. Apart from Warhammer 40,000: Darktide, the team has previously developed titles including Warhammer: Vermintide 2, Warhammer: End Times – Vermintide, Lead and Gold, Krater and War of the Roses. For more information, visit www.fatsharkgames.com
About Games Workshop®
Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through more than 529 of its own stores (branded Games Workshop® or Warhammer®), the www.games-workshop.com web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related, brands and product ranges (including our publishing division ‘Black Library’ and our special resin miniatures studio ‘Forge World’) can be found at www.games-workshop.com.