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STATESPACE PARTNERS WITH NEUROTECH INNOVATOR, KERNEL

STATESPACE PARTNERS WITH NEUROTECH INNOVATOR, KERNEL 

Partnership Aims to Quantify and Enhance Gamers’ Peak Mental Performance 

NEW YORK — July 6, 2021 — Statespace, the publisher of Aim Lab, the ultimate skill training and player development platform for first- and third-person shooters built by neuroscientists, announced their partnership with Kernel, who has built a revolutionary non-invasive brain interface. This interface, Kernel Flow, will be worn by gamers training with Aim Lab software to record neural activity, showing the relationship between gameplay and brain function. The science and technology behind Aim Lab and Kernel will launch a new era of professional gaming, brain wellness, and mental fitness, based on neuro quantification and lays the foundation of a new era of Digital Health.

Excelling in competitive video games and esports demands more than just quick fingers. A first-person shooter game, for example, engages the visual system of the brain to perceive, the motor systems in the brain to control movement, and requires numerous cognitive skills and capabilities such as attention, working memory, navigation, planning, and decision-making. Aim Lab was designed to help gamers maximize their performance by training and improving these brain functions. 

Early tests conducted by Statespace and Kernel have shown that these skillsets can be quantified and tracked, with millions of neurons firing across wide areas of a gamer’s brain when practicing gaming skills in Gridshot, Aim Lab’s most popular training mode. These, and future tests, will contribute to an ever growing body of research that demonstrates how playing action video games is a great way to exercise your brain. 

“My focus with Aim Lab has always been the ways in which we can understand and quantify the relationship between brain function and in-game performance, and how that knowledge can be used for improvement,” said Dr. Wayne Mackey, founder of Statespace. “So our partnership with Kernel is a perfect fit. We’re looking forward to utilizing their cutting-edge hardware to expand our understanding of what human minds look like when playing games at a high level, and ultimately using that understanding to push the boundaries of what people think is even possible.” 

“What’s measured is improved, and Kernel is making brain measurement mainstream,” said Kernel founder Bryan Johnson. “Pairing Kernel Flow with Aim Lab opens a new frontier of performance enhancement, learning and mental optimization.” 

The partnership will be marked by an upcoming event during which Kernel Flow will be worn by pro gamers while playing Aim Lab. Details of this event will be revealed soon.

About Aim Lab

Founded by a team of neuroscientists, Aim Lab is the ultimate training platform for gamers of all levels, with over 16 million players around the globe. Designed to help all players reach peak performance, Aim Lab learns your strengths and weaknesses and challenges you with custom exercises that reward commitment and optimize gains. Train your aim for free at aimlab.gg. Follow Aim Lab on Discord, Instagram, and Twitter.

About Kernel

Kernel’s full-stack team of engineers, physicists, and neuroscientists built two new revolutionary non-invasive brain interfaces that enable measuring the mind as easy as your heartbeat—Kernel Flow and Flux. Kernel is making brain and mind measurement mainstream for the first time. Creating new opportunities for learning, performance enhancement and mental optimization.  A new era is here; a journey inwards.  Visit and follow

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SKYDRIFT INFINITY IS READY FOR TAKE-OFF!

Live to fly! Fly to live! Do or die! The action-packed arcade game is coming to Steam and Consoles on July 27th!

Giebelstadt, Germany, July 6th, 2021: SkyDrift Infinity is an action-packed arcade game focusing on the experience of flying alone, and with others, in a light, quick, fast-paced style.

During the various game modes, you can partake in deathmatches and armed races as well as other armed competitions, using modern airplanes, which are tuned to the max, with extreme weapons. Your goal is simple: if you can’t overtake them, shoot them down!

SkyDrift Infinity will be available on SteamMicrosoft Xbox, Sony Playstation®, and Nintendo Switch™ on on July 27th, 2021!

Jump in the cockpit and start up the engines
Play alone, with your friends, or compete against previously unknown online challengers! For relaxation explore the exotic islands, used as the venues of the races and arena modes, where you can break free of the 2-dimensionality, that binds known racing games! Your possibilities are limited only by your own imagination!

About SkyDrift Infinity:
Get closer than ever before to the world of adrenaline-pumping sky-racing where flyboys can test and master their flying and combat skills against the deadliest opponents!

Admire amazingly detailed terrains. Choose state-of-the-art planes, personalize them with unique racing skins, and fight. Let off a sharp burst and then turn away, roll over, spin ’round to come in behind your opponents – move to their blindsides and fire again!

Features:

• Eight Modern Planes to Fly: Choose from eight modern, state-of-the-art airplanes turned into killing machines, each with four different skins for a total of 32 unique racing skins.
• Six Power-ups! Capture up to two different powers in your plane’s arsenal, then collect upgrades to increase the strength of those existing powers. Strategy becomes key as you must choose which powers to keep, which ones to upgrade, and which ones to convert into Boost energy
• Stunning Visuals: Race through scenic venues like the Grand Canyon, Alaskan Terrain, and the Hawaiian Islands, created with beautiful, vibrant colours.
• 8-person Multiplayer: Take your friends down online in a fast and furious battle.
 Three Unique Game Modes: Power Race Mode is high-speed racing paired with power-ups; Speed Race Mode where players navigate the course through ring targets that accelerate plane speed and Survival Mode where pilots race against the countdown clock and each other.
• Splitscreen mode for local multiplayer!

ABOUT HANDYGAMES

HandyGames™ is part of the THQ Nordic and Embracer Group family and operates as an international publisher for mid-sized projects and developers for a worldwide audience.

The focus lies on creating and publishing games for current gen consoles like PlayStation®4, the Xbox One family of devices including Xbox One X or Nintendo Switch™ as well as games for Steam and many other PC gaming distribution channels. HandyGames™ produces titles for new innovative gaming platforms, for example VR (Virtual Reality) on Oculus Rift, HTC Vive and Samsung Gear VR, but also offers games of all kind of genres for Android smartphones and tablets, Apple iPhones, iPads and many other mobile and smart devices.

As a games company and that is truly passionate about gaming, we always strive for gameplay innovation. We received the German Developer Award as “Best German Game Studio” in 2015 and produced and published award-winning games of virtually every video gaming genre imaginable for a diverse range of audiences and gameplay styles. One example is “Townsmen VR” which was awarded with the German Games Award 2018 in the category “Best Game Design”.

SOEDESCO and Red Martyr Entertainment Partner to Launch Saint Kotar

Psychological Horror Adventure ‘Saint Kotar’ Is Coming to PC and Consoles

Rotterdam, The Netherlands – 6 July 2021 – SOEDESCO is collaborating with development studio Red Martyr Entertainment for the release of psychological horror adventure Saint Kotar. A story driven point and click game coming to PC and consoles.

Marko Tominić, Game Director and CEO at Red Martyr Entertainment has the following to say about the announcement: “We’re pleased to team up with SOEDESCO for the launch of our first title: Saint Kotar. We’ve been working on this game for two and a half years now and we feel confident that SOEDESCO is the perfect partner we needed to support the game’s growth into something special. Together we’ll work to launch the game on PC and consoles very soon.”

Information
Title: Saint Kotar
Platforms: TBA
Developer: Red Martyr Entertainment
Genre: Horror
Release Date: TBA
Hashtag: #SaintKotar

About Saint Kotar
In this story-and-choice-driven point and click psychological horror game with branching storylines and multiple endings, you take the role of Benedek and Nikolay. These two troubled godly men go out to search for a missing woman in an ancient rural town plagued by macabre murders and strange phenomena, which are allegedly related to occult rituals of devil worship and witchcraft.

  • Delve into a psychological horror point and click adventure
  • Live the game’s branching stories and influence the game’s endingL
  • Experience the dark world through its hand-painted graphics and fully voiced narration
  • Alternate between two protagonists and affect both their stories and the fate of other characters with your actions

About SOEDESCO®
SOEDESCO is an independent video game developer, publisher and distributor founded in 2002 with its headquarters in Rotterdam, the Netherlands. We create interactive entertainment for a large and diverse community to enjoy.

At SOEDESCO we strive to bring fun and engaging gaming experiences to a worldwide audience. Our portfolio consists of titles such as Owlboy, Kaze and the Wild Masks, Monster Crown, Among the Sleep, Remothered: Tormented Fathers and Monstrum. We also have our own IPs including Truck Driver®, Adam’s Venture® and Real Farm.

Our products create a fun and safe place for people to be themselves; both in the virtual world as on our social platforms. We believe quality games come from quality people. With our team of specialists in Communications, Creative, Producing and Development we make sure as many people as possible can enjoy our games in the most optimal way.

About Red Martyr Entertainment

Red Martyr Entertainment is a game development and interactive storytelling studio founded in 2019. The Croatia based studio consists of three core members and Saint Kotar is their first project.

Saint Kotar originally came to life in a 2020 Kickstarter campaign where it was successfully backed by over 1100 backers coming from different parts of the world.

Red Martyr Entertainment’s mission is to inspire and entertain people around the globe by creating bold, engaging stories designed to kindle emotions and imagination through interaction.

My Friend Pedro is Ripe for Revenge This August

Play for Free on August 5

Terminally relaxed developer Deadtoast and their imaginary friends Devolver Digital today announce My Friend Pedro: Ripe for Revenge, a brand new, mobile adventure of blood, bullets and bananas coming to Android and iOS devices on August 5th! Brutal bananas can pre-register for the free-to-slay carnage at revenge.myfriendpedro.com.

They kidnapped his wife and kids and left him for dead. But it’s going to take more than that to split this banana’s family. Help your friend Pedro serve some ice cold revenge, with a sprinkle of bullets on top!

Flip and fire your way through dozens of action packed levels on foot, on a motorcycle and even on a skateboard. Plan your high caliber choreography for the best scores and, if your skin is tough enough, test your skills in Blood Rush mode.

This banana is Ripe for Revenge. Are you?

KALYPSO MEDIA HIRES YANN LE TENSORER AS INTERNAL STUDIOS SUPERVISOR

Seattle, Wash – July 5, 2021 – Kalypso Media Group has today announced that industry veteran Yann Le Tensorer joined the game publisher on July 1, 2021 as Internal Studios Supervisor.

Le Tensorer, who has held senior positions at Ubisoft, Giants Software and others for over 25 years, will report to Kalypso Media Group management and oversee and advise internal studios including Realmforge Studios (Munich), Claymore Studios (Darmstadt) and Gaming Minds Studios (Gütersloh/Paderborn).

“It is a great pleasure for me to bring my many years of expertise in game development and management to Kalypso, and to work with the teams to ensure that we work efficiently and develop high-quality strategy and simulation games,” said Le Tensorer. “Our current projects are already in high demand with the community and have huge market potential.”

Simon Hellwig, Managing Director of Kalypso, commented on the new arrival: “We have grown tremendously in recent years.  Our development capacities have more than doubled and our growth in this area is continuing. Accordingly, it makes perfect sense for us to have Yann, an experienced developer luminary, to support us.  We hope that his work will directly impact our main pillars of game development, time, quality and budget, in a positive way.”

About the Kalypso Media Group

Kalypso Media Group GmbH is a fully independent publisher, developer and marketer of interactive entertainment software with 150 employees in 10 locations throughout Germany, England, France, Japan, and the United States, including Kasedo Games, Kalypso Media’s digital-first label, and three development studios – Realmforge Studios (Dungeons series), Gaming Minds Studios (Railway Empire, Port Royale) and Claymore Game Studios (upcoming Commandos game). Kasedo Games also now holds a majority stake in France-based developer Bulwark Studios, increasing the Kalypso Media Group’s total development studios to 4.

Specializing in developing strategy games for a global audience on all modern platforms, Kalypso Media’s IP portfolio includes the full rights to the Tropico series, Commandos, Port Royale, Dungeons, Sudden Strike, Railway Empire, and others. Kalypso Media’s recent releases are Commandos 2 – HD Remaster and Praetorians – HD Remaster, Railway Empire – Nintendo Switch™ Edition, Dungeons 3 – Complete Collection, Railway Empire – Complete Collection, Port Royale 4, Tropico 6 – Nintendo Switch™ Edition, Commandos 2 – HD Remaster for Nintendo Switch™ and Spacebase Startopia. Upcoming releases include Disciples: Liberation (Q4 2021). Kasedo Games’ recent releases include Filament, console and tablet versions of Warhammer 40,000: Mechanicus, Distant Kingdoms (available in Steam Early Access) as well as the upcoming City of Gangsters (TBA).

Demon Lord, Rimuru Tempest Arrives in Babel Along with His Two Demonic Friends This Summer

Demon Lord, Rimuru Tempest Arrives in Babel Along with His Two Demonic Friends This Summer
 
This July THE ALCHEMIST CODE Welcomes Visitors from The Jura Tempest Federation
 
San Francisco, Europe, Anz, and Southeast Asia – July 05, 2021 – Today, gumi Inc announces an exciting new collaboration of the year in THE ALCHEMIST CODE, featuring the heroic slime from That Time I Got Reincarnated as a Slime.
 
From July 9 until July 28, 2021, players can look forward to recruiting new characters from the Monster Federation in Jura Forest, based on the popular anime, That Time I Got Reincarnated as a Slime.
 
In this collaboration, players can look forward to the following events and units:
 
Summonable Collaboration Characters
Players can summon four iconic characters from That Time I Got Reincarnated as a Slime to join their team on adventures and quests.
 
Collaboration Units:
For a limited time only, recruit these units from That Time I Got Reincarnated as a Slime:
 
Free Unit:

  • Rimuru Tempest (Slime Version) 

Summonable Units:

  • Rimuru Tempest
  • Milim Nava
  • Benimaru

Collaboration Login Bonuses
Log in to THE ALCHEMIST CODE daily during the collaboration period (Jul. 09, 2021 to Jul. 28,2021) to obtain rewards! Players can get up to 300 x Crystal Apple, 150 x Rainbow Ingot, 2 x Rare Equipment 10-Summon Ticket, Collaboration Unit Soul Shard Summon Ticket, and more…
 
Collaboration Equipment and Gears
Equip units from That Time I Got Reincarnated as a Slime, and gear them to be ready for battles. Players obtain equipment from the collaboration quests and gears from the EX collaboration quests.
Obtainable Gears:

  • Rimuru’s Sword of Tempest
  • Milim’s Cape
  • Benimaru’s Katana

Collaboration Mementos
For a limited time only, players will get a chance to obtain two 5★ That Time I Got Reincarnated as a Slime collaboration Mementos to and enhance their unit’s abilities:

  • Open Up Towards Allies

Rimuru dashes right through a path opened up by Benimaru’s flames. His swordsmanship is dignified and skilled, as befitting a warrior trained by none other than Hakurou himself. Such is the responsibility of a ruler.
“I’ve got friends who believe in me. Who follow me. So I can’t afford to lose.“
He mutters these words as he tightly grips the necklace his friends made for him. Rimuru reminds himself of the trust the others have in him, and breaks through the battlefield.

  • Impact of the Otherworldly Picnic

There were monsters she’d never seen before. Food she’d never tasted. Even the skies that stretched out above her looked different from the one she once knew. Milim’s eyes sparkled at the thought. She felt like a kid in a candy shop.
“I can eat and play all I want in this new world! Rimuru always keeps things exciting!“
With her best friend was squished between her thighs like a plush toy, the Demon Lord Milim laughed out loud in delight.
 
Original Collaboration Quests
During this collaboration, players can hop onto the original collaboration quests where they can get to obtain That Time I Got Reincarnated as a Slime items such as:

  • Collaboration Quest
    • Obtain event-limited unit – Rimuru Tempest (Slime) for FREE when players clear Collaboration Quest “Scavengers of Time and Space – Episode 1”.
  • Raid Quest
    • Team up with Alchemia Port members to defeat bosses and get to the top of the rankings and obtain rewards!
  • Soul Shard Quest
    • Obtain That Time I Got Reincarnated as a Slime collaboration soul shards from the soul shard quest to raise your units stats.
  • Collaboration EX-Quest:
    • Clear the collaboration EX-Quest to obtain Collaboration Gears and Limited Collaboration equipment and gears.
  • EX-Hell Quest:
    • Obtain Collaboration Enlightenment Materials and Limited Collaboration Titles
  • Vision Clear Quest:
    • Increase the Alchemic Boundary of Collaboration Mementos

 
THE ALCHEMIST CODE is a free-to-play app (with in-app purchases) available through the App Store, Google Play and on the Amazon App Store.
 
For the latest updates, please follow THE ALCHEMIST CODE’s social media channels:

Note: All dates mentioned are in PST.

About Kodansha Ltd.
Founded in 1909, Kodansha Ltd. is Japan’s leading publishing house, based in Tokyo, Japan. Under the leadership of Yoshinobu Noma, company president since 2011, Kodansha continues to play a dominant role in the media world, producing books and magazines in a wide variety of genres including literature, fiction, nonfiction, children’s, business, lifestyle, art, manga, fashion, and journalism. Recently, the company has focused on creating and developing a wide range of digital businesses. Company profile can be viewed here.

About gumi Inc.
Founded in 2007, gumi Inc. (Tokyo Stock Exchange: 3903) is a leading global mobile game publisher and developer headquartered in Japan, with overseas operations in Korea, Singapore, Taiwan and the United States. The company has proven success in launching titles worldwide, such as the widely popular role-playing games Brave Frontier and THE ALCHEMIST CODE. In 2016, gumi established a Silicon Valley-based investment group with partners, called The Venture Reality Fund, which focuses on seed and early stage augmented reality and virtual reality startups. Its VR incubation subsidiaries have expanded globally, including Tokyo XR Startups, Seoul XR Startups, and Nordic XR Startups. In 2018, the company launched gumi Cryptos, an investment arm in blockchain technology and cryptocurrency funds. With ongoing publishing and development projects on a wide array of mobile, AR and VR platforms, gumi aims to change the world through innovative entertainment products and services, including both original content and collaborations with popular IP.

For more information, please visit http://www.gu3.co.jp/en/.

About THE ALCHEMIST CODE
THE ALCHEMIST CODE is a full-scale Strategy RPG, featuring classic tactical elements and a plethora of high-quality content — from intense missions, gloriously animated 3D battles, to stunning anime-styled cutscenes, superb music and voice acting. The pinnacle of Japanese SRPGs, players can delve into THE ALCHEMIST CODE’s universe of infinite possibilities and customize strategic teams to be deployed on multi-dimensional planes of different elevation and orientation. Left at the mercy of the gods and the seven deadly sins, who will prevail and bring about a change in the world?

That Time I Got Reincarnated as a Slime(転生したらスライムだった件)
Based on the manga “TENSEI SHITARA SLIME DATTA KEN” by Taiki Kawakami, Fuse, Mitz Vah, originally serialized in the Monthly SHONEN SIRIUS magazine published by KODANSHA Ltd.
© Taiki Kawakami,Fuse, KODANSHA/“Ten-Sura” Project.

PixelConflict’s Debut Title, Stack Up! (or dive trying), to Launch July 16th only on Steam

Stack your way up to glorious heights or risk getting soaked in this colourful yet unforgiving endless platformer with both solo & global multiplayer from Italian Indies PixelConflict

Watch the launch date announcement trailer for Stack Up! (or dive trying) here

UDINE, Italy – 5th July 2021: Italian independent game development studio PixelConflict are proud to announce their thrilling debut title, Stack Up! (or dive trying), is set for a full release on Steam on July 16th. Stack Up! (or dive trying) is a stack-your-way-up platformer set in a suspiciously quiet house when suddenly, the pipes have burst! As water begins rapidly rising from below, players must grab as much of the furniture falling around them, stack it up, and start the climb of their lives… or dive trying.

Players diving into Stack Up! will be welcomed by a cheerful and cutesy vibe in a game surrounded by colourful art and lighthearted music, with options to take on the game solo or play against friends from all over the world. With varying difficulty levels, the game’s cosy exterior opens up to newcomers looking to practice on ‘easy’ mode, though rest assured – with rapid building mechanics required to deal with the faster rising water, tasty falling power-ups and an endless selection of furniture placements, only the most dedicated Stackers will conquer the highest difficulties, carving their name at the top of Stack Up’s illustrious “Heightscores”.

What To Expect:  

  • For Fun or for Glory: Whether playing alone or challenging friends, as the difficulty rises, so does the water! Take on the ‘easy’ and ‘medium’ difficulties to sharpen your skills and have a good laugh, or really let the taps loose on ‘hard’ mode to see just how hard you can stack.
  • A Test of Speed and Wit: With a never-ending cascade of falling furniture in a variety of shapes and sizes and unique items like spawners, trampolines and sticky desks; strategy, precision and (a pinch of good luck) are all important elements when climbing to new heights.
  • ‘Heightscores’ & Seasonal Rewards:  Showcasing the best of the best, the Heightscores will show the names of Stack Up! (or dive trying)’s very best. Those looking for a new competitive challenge are invited to record, upload and share their record breaking runs with the developers, with Seasonal Rewards on the line for those making records on easy, medium and hard modes. The first competitive season runs from launch day until September 1st!
  • I thought it was a Fashion Show: Stack Up! (or dive trying) brings back the wild world of steam tradables with unlockable boxes filled with tons of unique hats and hammers, unlock your perfect fit, trade with friends and look extra-fresh on that podium.

“Working on Stack Up! (or dive trying) has been a labour of love for the last 16 months, we put all the free time we could find into the game with one goal in mind – to release a title which could entertain players, and make friends around the world come together and have fun”  Said Davide Jensen, co-founder and lead programmer at PixelConflict “ It’s electrifying to know that our passion and dedication to game development and to this dream is soon to materialise into a full fledged game, and we truly hope people enjoy playing Stack Up! as much as we did creating it.”  

Stack Up! (or dive trying) will officially launch on Steam for PC on July 16th, wishlist now!

Stack Up! (or dive trying) will also be participating in this year’s DreamHack Beyond Indie Showcase starting July 24th, visit DreamHack’s website for more information.

About PixelConflict

PixelConflict is a young Italian game development studio founded by three friends in 2021, who came together to take their passion for creating fun and challenging games to the next level. The three are now on their quest to launch their debut title, Stack Up! (or dive trying) on Steam, available to wishlist now.

Introducing Space Punks – a game developed by Flying Wild Hog and published by Jagex Partners

Cambridge, UK – July 2nd 2021– Leading Polish games studio Flying Wild Hog has today released details of its latest game Space Punks, the first title to be released by Jagex’s third-party publishing division – Jagex Partners. 

A top-down looter shooter, Space Punks features crazy, over-the-top action in a unique, irreverent sci-fi setting. Players are given the chance to blast their way to fame, glory and wealth by taking on lucrative contracts on far-flung planets against impossible odds. 

Space Punks is designed to be a living, breathing, and ever-changing gameworld – a true living game built in line with Flying Wild Hog’s creative mission to make action-packed, fast-paced, and wholeheartedly unique titles that transport players into unexpected and exciting new worlds. 

You can see the first trailer for Space Punks here:

Space Punks will be in Early Access on PC from July 14th, with an Open Beta planned for winter 2021 and a console release in 2022. 

Sign up to hear more about Space Punks at www.playspacepunks.com    
For more information about Flying Wild Hog go to www.flyingwildhog.com 
For more information about Jagex Partners go to www.jagex.com/partners 

WIELD THE SHIELD IN NEW MARVEL STUDIOS’ THE FALCON AND THE WINTER SOLDIER INSPIRED UPDATE FOR MARVEL FUTURE FIGHT

WIELD THE SHIELD IN NEW MARVEL STUDIOS’ THE FALCON AND THE WINTER SOLDIER INSPIRED UPDATE FOR MARVEL FUTURE FIGHT

LOS ANGELES – JUNE 30, 2021 – The latest update for MARVEL Future Fight, Netmarble’s popular mobile game, brings new upgrades for fan-favorite super heroes Falcon, Winter Soldier themed after the popular Disney+ original series Marvel Studios’ The Falcon and The Winer Soldier, alongside an assortment of new uniforms, rewards, and more in this month’s new update. 

For those just jumping into the world of MARVEL Future Fight, a Battle Guide has been added so new players can learn all of the major factors of in-game battle as they follow along with simple gameplay tutorials. Today’s update also introduces new Marvel Studios’ The Falcon and The Winter Soldier inspired uniforms for Falcon, Winter Soldier, and Baron Zemo for players to collect.

Aside from that, Black Widow will also be receiving gameplay updates! A new Marvel Studios’ Black Widow-inspired bonus mission has also been added for MARVEL Future Fight’s Legendary Battle mode. Also, Taskmaster is now available for Tier-3 upgrade with new Ultimate Skills and Yelena Belova is updated with ‘Awaken Potential’ skills.

Additional improvements include a new Guided Quest Tier-3 Mission, where upon completion, players can earn rewards to grow certain heroes up to Tier-3.

Other changes to MARVEL Future Fight are:

  • Falcon can now be upgraded to Tier-3 and will receive new Ultimate Skills
  • The ‘Realize Potential’ function has been added for five characters, including Sister Grimm, Ironheart, Kid Kaiju, Hawkeye (Kate Bishop), and Wasp (Nadia van Dyne). 

MARVEL Future Fight recently celebrated its sixth anniversary with over 120 million players across the world. The game is currently available worldwide in the App Store® and Google Play™.

For more information, please visit http://marvelfuturefight.netmarble.com.

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About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com

About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media for over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media.

For more information visit marvel.com. © 2021 MARVEL

App Store is a trademark of Apple Inc., registered in the US and other countries.  App Store is a service mark of Apple Inc. Google Play is a trademark of Google Inc.

Mystical VR Game ‘Maskmaker’ Releases Across Europe Today

Maskmaker’ is developed by InnerspaceVR and released in Partnership with MWM Interactive and Perp Games.

LONDON, UK: July 2nd, 2021 Perp Games, InnerspaceVR  and MWM Interactive are delighted to announce the physical edition of the spell-binding VR puzzle adventure game Maskmaker, releases across Europe today.

Maskmaker transports players to a mysterious universe where they will take on the role of a Maskmaker’s apprentice and learn the magic of crafting masks to inhabit the intriguing beings within the game. The game was developed by InnerspaceVR, the award-winning VR studio behind the mind-bending escape game A Fisherman’s Tale.

The Physical Edition of Maskmaker will be available in Europe on PlayStation VR from 2nd July 2021 with other regions to follow.

Maskmaker was created with the support of Creative Europe, MEDIA programme of the European Union and with the support of the Ile-de-France region. 

To learn more about Maskmaker, follow @MaskmakerVR on Instagram, Twitter and Facebook and visit the game’s official website www.maskmakervr.com.

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About Perp Games 

Perp Games is a global video games publisher, with a proud track record of publishing award-winning titles, exciting indie games and some of the world’s most recognized franchises, from the most talented studios. Perp Games is an established and recognized global force in entertainment, bringing extraordinary and exciting games to market, across multiple formats and media.

Perp Games Website – www.perpgames.com
Perp Games Twitter – http://www.twitter.com/perpgames

About InnerspaceVR

Innerspace is a cutting-edge VR creation studio, dedicated to leveraging the power of VR to build games and entertainment with a strong creative identity. We imagine gaming mechanics, worlds and stories for casual VR users to enjoy on all major devices, and craft experiences using our own development frameworks. innerspacevr.com

About MWM Interactive  

MWMi is an interactive entertainment publisher, dedicated to bringing players inventive, fun, beautiful, artful and compelling games from independent developers around the world. MWMi’s approach is to empower the creators, let their vision lead and to connect them with their audiences. A division of leading media company Madison Wells, the game company is based in Los Angeles.