ICYMI, rediscover the thrills of Dr. Eggman’s Incredible Interstellar Amusement Park with these all-new HD updates and improvements! Challenge Metal Sonic, explore the world with a brand-new wisp power-up, enjoy a fully remixed soundtrack, and more!
Check out the trailer here.
Sonic Colours Ultimate releases 7th September 2021 for PlayStation®4, Xbox and Nintendo Switch™. For a limited time, Sonic fans can pre-order the Sonic Colours: Ultimate physical edition at Australian retailers and get an exclusive baby Sonic keychain.
Krome Studios and U&I Entertainment partner to bring boxed copies to a store near you
Brisbane, Australia – 12th July 2021: The Aussie mascot platformer is busting out of the digital realm with a bonza BOX! Krome Studios and U&I Entertainment are proud to announce TY the Tasmanian Tiger™ HD is shipping out to Australian retailers on 15th October.
Check out the trailer here
Originally published by Electronic Arts in 2002, this classic character platformer is enjoying a modern comeback. “Everyone worldwide will have the opportunity to hold a physical copy,” shares Felipe Rojo, Head of Partnerships of U&I Entertainment. “We’re excited by the opportunity to bring TY the Tasmanian Tiger to stores.”
Thanks to a tremendously successful Kickstarter campaign, fans helped bring TY the Tasmanian Tiger HD to Nintendo Switch™, Xbox One, and PlayStation®4. Now, physical copies will be available to keep or give to a mate.
Robert Walsh, Krome’s CEO continues, “Exclusive to Nintendo Switch, a special bundle will also include TY the Tasmanian Tiger™ 2: Bush Rescue™ HD digital download, and a collectible boomerang-shaped USB with bonus digital content.”
TY the Tasmanian Tiger is Krome Studios’ charming Australiana-themed video game that debuted for Nintendo GameCube™, Xbox™, and PlayStation®2 systems. Krome Studios was a finalist of the Australian Game Developer Association annual awards with Best Handheld Game, Best Game Audio, and Outstanding Visual Arts.
Steve Stamatiadis, Krome Studio’s Creative Director shares, “I’m honoured to think that 20 years later, fans of the series will be able to enjoy copies in hand and proudly displayed on a shelf, and that includes me!”
About Krome Studios
Krome is a professional game development studio based in Brisbane, Australia. Founded in 1999, it has shipped over 45 titles with partners and publishers worldwide including Disney Interactive Inc., Microsoft™, LucasArts™, Activision®, Electronic Arts™, Vivendi Universal and Konami® Digital Entertainment.
More information is available at kromestudios.com and our social channels: Twitter, YouTube, Instagram, Giphy, TikTok and Facebook
ICYMI, SEGA and Ryu Ga Gotoku Studio showcased a new trailer for the upcoming action detective thriller, Lost Judgment on PlayStation 4, PlayStation 5, Xbox One and Xbox Series X. Lost Judgment also supports Xbox Smart Delivery and offers a free version upgrade from PlayStation 4 to PlayStation 5.
Check out the new Investigative Action trailer here
Lost Judgment launches on 24th September 2021 on PlayStation 4, PlayStation 5, Xbox One and Xbox Series X.
About Lost Judgment
From the studio that brought you the Yakuza series, Lost Judgment weaves elements of detective sleuthing, noir narrative and action combat into one mystery thriller starring private eye Takayuki Yagami who defends those the law fails to protect. Yagami is called to revisit an impossible case of two crimes committed at once, but as victims pile up and Yagami unravels the truth, will the scales of justice tip in favor of defending the law or enacting vengeance?
About Sega of America, Inc.:
Sega of America, Inc. is the American arm of Tokyo, Japan-based SEGA CORPORATION, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Interactive Entertainment. Sega of America, Inc.’s website is located at www.sega.com.
Magic collaborates with iconic tabletop roleplaying game Dungeons & Dragons for the first time
Friday 9 July, 2021 —Wizards of the Coast today released Adventures In The Forgotten Realms, the latest set from the world’s oldest and best trading card game Magic: The Gathering (MTG) on MTG Arena and in-stores on 23 July. The first ever cross-branded set between MTG and the iconic tabletop role-playing game, Dungeons & Dragons (D&D), merges classic D&D monsters, spells and mechanics with MTG gameplay to create a brand new set that fans of both games will love.
Inspired by D&D’s deep lore, Adventures In The Forgotten Realms brings players to the region of Faerûn, filled with new lands to explore, treasure to collect and dungeons to conquer. Characters from the new set are inspired by well-known D&D characters and icons including the gnome bard Ellywick, the crime boss Beholder Xanathar, the Elder Dragon Tiamat, and many others.
With over 260 cards in the set, Adventures In The Forgotten Realms is the first set to utilise flavour words to illustrate the stories told by the creatures and spells of the world. New card prompts ensure all player choices have a unique flavour of their own, whether players choose which attack a creature uses or which action to make when playing an instant. In true D&D style, certain cards will also instruct players to roll a 20-sided die to determine the result of creature abilities and spells. The new element of unpredictability brought to MTG mechanics will encourage players to think outside the box and use random outcomes to their advantage.
Lastly, Adventures In The Forgotten Realmsintroduces the new Dungeon card type. When a spell or ability allows players to “venture into the dungeon”, they will embark on their own adventure and traverse through a dungeon of the player’s choice, activating room abilities to receive rewards and bonuses.
Thematically recognisable art styles can be found in Adventures In The Forgotten Realmsboosters for certain lands and creatures. Limited land cards have alternate art styles reminiscent of classic D&D adventure modules such as the “Cave of the Frost Dragon” card. A selection of iconic creatures also have alternate art styles depicting their entries in the older versions of the D&D Monster Manual such as in the card “Baleful Beholder”.
Adventures In The Forgotten Realmsis available in Set Boosters, Draft Boosters and Collector Boosters, with each pack containing its own unique selection of rare or mythic rare cards, tokens and art cards. Commander decks featuring cards from the new set will also be available from 23 July.
About Magic: The Gathering Magic: The Gathering’s compelling characters, fantastic worlds, and deep strategic gameplay have entertained and delighted fans for more than 25 years. Fans can experience Magic through the tabletop trading card game, the new digital game Magic: The Gathering Arena, a New York Times bestselling novel, critically acclaimed comic book series, and professional esports league. With over 40 million fans to date, Magic is a worldwide phenomenon published in eleven languages in over 70 countries.
About Wizards of the Coast Wizards of the Coast, a subsidiary of Hasbro, Inc., is an award-winning developer and publisher of tabletop and digital games that ignite a sense of adventure in passionate players around the globe. Best known for publishing groundbreaking fantasy franchises, MAGIC: THE GATHERING® and DUNGEONS & DRAGONS®, Wizards is dedicated to bringing together world-class talent to create unforgettable play experiences at its headquarters in Washington and studios in Austin and Montreal. Learn more at www.wizards.com.
Longest Free Login Campaign Now Active; Offers Up to 14 Days of Free Playtime for Returning Players
SQUARE ENIX® invites Warriors of Light to enjoy all-new Endwalker footage with the newly released FINAL FANTASY® XIV: Endwalker™ Official Benchmark software. Featuring actual in-game areas and character models, the benchmark software gives players a chance to test their computer’s ability to run FINAL FANTASY XIV ahead of the expansion’s scheduled launch on 23rd November, 2021.
The benchmark software also features an updated character creator feature, which includes the option to create male Viera characters: a new playable race to be added in Endwalker. The appearance data of characters created through the benchmark can also be saved for use in the retail version of the game or selected as the character to appear in benchmark cutscenes.
The FINAL FANTASY XIV: Endwalker official benchmark trailer is available here:
Additionally, a roadmap detailing upcoming content leading directly into the launch of Endwalker was revealed during the latest Letter from the Producer LIVE broadcast. Players can enjoy content additions and in-game events ahead of the release of the highly anticipated fourth expansion:
July – August
● Make it Rain Campaign – Beginning19th July and running through 11th August, players can obtain a special “Vexed” emote reward by completing event quests while also earning bonus Manderville Gold Saucer Points (MGP) from Gold Saucer activities.
● Patch 5.58 – Releasing on 20th July, the update will mark the beginning of Season 20 of The Feast alongside other content adjustments.
● Moonfire Faire – This summer-themed seasonal event will return for a limited-time starting from 13th August.
● The Rising– Marking the 8th anniversary of FINAL FANTASY XIV: A Realm Reborn’s release, The Rising is set to begin on 27th August.
September – October
● FINAL FANTASY XV Collaboration Event – Players can look forward to the return of the popular event that brings FINAL FANTASY XV hero Noctis Lucis Caelum to the world of Hydaelyn. From 13th September, players who have reached level 50 and completed the main scenario quest “The Ultimate Weapon” can participate to earn numerous rewards, including Noctis’ hairstyle and outfit, the four-person Regalia mount, and more. Players who had previously completed this quest can once again experience this questline and adventure alongside Noctis.
● Moogle Treasure Trove Event– From 19th October and until the planned start of Endwalker early access on 19th November, players will have another chance to gather irregular tomestones to exchange for various rewards.
November Onward
● Endwalker Early Access Launch –Endwalker early access beings on 19th November and allows players who have pre-ordered the game to begin their adventures ahead of the official release on 23rd November, 2021.
● Post-Launch Events – Additional seasonal events are scheduled to land in the months following the release of Endwalker, such as All Saints’ Wake beginning in late November, the Starlight Celebration in December, and Heavensturn to ring in the new year.
Players who are currently taking a break from their adventures are invited to jump back into the game as part of the latest Free Login Campaign. Now active and running until 23rd August, eligible users can return to Eorzea and play for free for an extended period of up to 14 days – the longest play period of any Free Login Campaign to date.
With more than 22 million total registered players, there has never been a better time for newcomers to begin their adventures in the critically acclaimed FINAL FANTASY XIV Online saga. The expanded Free Trial now includes all content from A Realm Reborn and the Heavensward™ expansion (and updates through Patch 3.56), as well as an additional playable race (Au Ra), and three additional playable jobs (Dark Knight, Astrologian, and Machinist). Free Trial players can enjoy hundreds of hours of award-winning gameplay and story experiences equivalent to two full FINAL FANTASY titles, without limit on playtime. More information is available here: https://sqex.to/FFXIVFreeTrial
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 161 million units worldwide; DRAGON QUEST®, which has sold over 82 million units worldwide; TOMB RAIDER®, which has sold over 82 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
ENDWALKER, SHADOWBRINGERS, the FINAL FANTASY XIV logo, CRYSTAL DYNAMICS, DRAGON QUEST, EIDOS, EIDOS MONTREAL, EORZEA, FINAL FANTASY, the FINAL FANTASY logo, THE LODESTONE, SPACE INVADERS, SQUARE ENIX, the SQUARE ENIX logo, TAITO and TOMB RAIDER are registered trademarks or trademarks of the Square Enix group of companies. “PlayStation" and the "PS" Family logo are registered trademarks and "PS4" and “PS5” are trademarks of Sony Interactive Entertainment Inc. All other trademarks are properties of their respective owners.
The first thing that many think of when it comes to Monster Hunter is venturing out on a hunt, geared up and ready to slay a beast in strategic action combat to either slay it and carve pieces off or capture in a trap. Things changed a bit four years ago however when Monster Hunter Stories proved that there was room for a lighter-hearted story where players fight alongside their monsters in what ended up being a fairly straightforward RPG with some interesting ideas. Now Monster Hunter Stories 2: Wings of Ruin has proven that taking this spin-off series a bit further was the right choice as most issues with the first game have not only been improved upon but also serves as a great place of entry even for those unfamiliar with the franchise.
Story
Now it is worth noting that while Monster Hunter Stories 2: Wings of Ruin is a sequel to the first game and it does continue in the same world, players will not miss out on too much if they haven’t played the original 3DS or phone version of the game. There are a few returning characters and some events from the first game are mentioned but Monster Hunter Stories 2: Wings of Ruin stands almost entirely on its own legs.
Hakolo Island and its residents have lived alongside monsters for years to the point that most of the villagers have “Monstie” companions that they ride while also making sure to protect the balance of nature. During an attempt with the island to try and form connections with the hunter’s guild, the Guardian Ratha that protects the island is attacked and leaves the island, causing a mass disappearance of all the Rathalos on the island and a massive disturbance in the ecosystem. Being the grandson/daughter of the legendary rider Red, the player begins their training as a rider and quickly encounters a Wyverian girl named Ena who not only knew their grandfather but is also carrying a special Rathalos egg gifted to her by your grandfather’s Ratha.
With the hunter’s guild on their heels, the player and Ena take the egg and, after going through trials to prove themselves as a worthy rider, manage to hatch the egg only to find that the small Rathalos inside is far more concerning than it should be. With mysterious beams of light and bottomless pits appearing across the land and monsters going out of control, signs have pointed towards something strange happening as this Rathalos’ markings and small wings match an ancient Wyverian legend of a Razewing Rathalos capable of bringing ruin to the world. With only the player capable of taming the beast, it is up to them to form a bond with the Rathalos and learn the secrets about the strange lights, pits, and raging creatures across the land.
Although things may sound rather dire, Monster Hunter Stories 2: Wings of Ruin still takes a mostly light-hearted approach to its tale even if it isn’t afraid to take some twists here and there. One of the first missions has players encounter the felyne Navirou, a returning mascot character from the previous game, that serves as the voice of the team who is not only incredibly child friendly but full of clawful puns that may be a bit over the top at times but never feel too grating.
The tale itself is lengthy and is spread across numerous areas filled with a colorful cast of characters that all get at least a little bit of time to shine as we learn more about them, mostly battling alongside them at the same time as some of the best characters end up being “battle buddies” that fight alongside the player with their own monstie.
Gameplay
Unlike the usual Monster Hunter games, Monster Hunter Stories 2 takes a different approach to combat as it instead focuses on turn-based combat with players battling in either a party of two or four as they are either battling alongside their own Monstie or with a “Battle Buddy” and their Monstie as well. The basics of combat are fairly simple to understand as they work off a “rock, paper, scissors” style of attacks with each one being strong against one and weak against another. The three styles of attack are power, technique, and speed with even weapon skills often having variations to make sure players have options open to them. These styles come into play when battling against monsters in head-to-head confrontations with power beating technique, technique beating speed, and speed beating power with the winning attack going through and dealing maximum damage and only receiving a small attack from the opposing side while draws will deal an equal amount of damage. Winning head-to-head confrontations as well as various quick time events that range from simple clashes to air battles also boost the player’s kinship gauge. This can in turn be used to either activate skills for the player or partner Monstie or, when the gauge is filled, to ride the Monstie. Riding your partnered Monstie not only restores health but gives players access to an incredibly flashy and high powered finishing move that separates the rider from the Monstie.
This means that a large part of staying alive in combat as well as dealing damage to monsters is correctly predicting what type of attack the enemy will use. Every monster will have a set pattern of attacks that they will use with occasional type-less skills mixed in, meaning that players will still need to learn the patterns of their foes to properly take them down. It is interesting to note that Monster Hunter Stories 2 does make it very noticeable when an enemy will be changing up their attack patterns as the foe will either grow enraged, coat itself in armor, fly, and more meaning players will need to change their own style to counter them or even swap their Monstie with one of six that they can have with them at any given time.
Each Monstie players can obtain will have a specific attack type between speed, power, and technique and swapping them in the middle of combat is not only easy but the Monstie will also still be able to take an action that turn. Along those same lines players will now find that they will be able to equip three different weapons at a time, being able to swap between them once a turn and still make an action as well. There are three different types of attack types in the game, slashing, blunt, and piercing with the six weapon types available in the game offering two in each category. All monsters that players battle against will have certain weapon types more effective against them in general while larger monsters will have certain parts of their body weaker to different weapons. Yes, this means that larger monsters have targetable parts that can be broken to not only limit their skills but also to give players extra item drops. For example, a monster’s tail may be weak to slashing attacks while it’s stomach is weak to blunt hits. Along those same lines, just like an enemy can change their attack patterns at times, their weaknesses can also shift at the same time so players will constantly need to keep on their toes during a battle.
Outside of combat players will be spending most of their time riding around on their favorite Monsties exploring the field to gather materials and battle monsters as well as enter monster dens and “Everdens” to locate eggs. Each of these short dungeons, that have an incredibly low amount of room variety to the point that they quickly repeat, will have a nest at the end with eggs inside and often a monster either sleeping in the nest or guarding it. Each monster egg will have a unique appearance and players will need to remember what they may or may not have already hatched if they are looking to obtain a new Monstie but it is worth noting that not only can players usually swap their egg for a different one at the risk of alerting the monster in the nest, but their quality will vary heavily as well as told by Navirou who can analyze an egg from its weight and smell.
Every Monstie has different field skills available to them, most of which are either searching skills or the ability to navigate through obstacles and it is a bit troubling at times that players will need to balance having a useful exploration team with having some of their favorite Monster Hunter monsters on their team. Another aspect of the aforementioned Monstie management is the Rite of Channeling that allows for players to transfer genes from one Monstie and apply it to another, either replacing a current gene or filling an empty slot. This does make the former Monstie vanish forever but does allow players to boost the strength of their own team. Gene modification can add a variety of skills to a Monstie’s repertoire and even adjust the elemental type of the creature as well if enough genes are applied.
While this may sound fairly complicated, the process is easy to learn while at the same time far from required to actually get the most out of the game. This is primarily due to the fact that, outside of a few encounters, most of the core story content in Monster Hunter Stories 2 can be managed by keeping your team leveled properly and managing your own equipment, which happens to be easier than ever. Forging weapons and armor in this entry no longer requires specific parts of a monster to properly create or upgrade an item; instead every fang, piece of hide, scale, etc. is given a point system with gear requiring a number of points to be forged or upgraded, streamlining the whole process.
It is interesting to note that Monster Hunter Stories 2 does feature multiplayer in the form of both co-op play as well as player vs player combat. Co-op allows players to take on stronger monsters with a friend and even take part in larger explorations of dens while versus mode pits players’ teams against one another in what can be incredibly varied combat thanks to the aforementioned gene modification systems never making it easy to guess what each Monstie is capable of.
Visuals & Audio
Monster Hunter Stories 2 takes a slightly different approach to the world that fans of the franchise have come to know as everything is far more vibrant and endearing. Players will come across various types of endemic life while exploring the land, encountering monsters that still retain all of their signature features and designs from the core series. Combat is fairly standard looking for a turn-based game though the Kinship Skills really take things over the top when used. It is a bit unfortunate that there is a lack of variety when it comes to monster dens as a whole, especially since players will need to regularly search through them to obtain new Monsties and eggs with rare genes.
While most of our time with Monster Hunter Stories 2 was on PC, we did test out a large portion of the game on the Nintendo Switch as well. Where the PC runs smoothly throughout; the Switch version of the game, which still looks incredible thanks to the art style choice, does suffer quite a bit when it comes to performance. Frame rates will drop quite a bit during cutscenes and during Kinship skills as well as occasionally during field exploration, though it is worth noting that it runs perfectly fine while exploring towns and during general combat.
The soundtrack for the series features some great pieces of background music that work well both when exploring the field, the various towns that all have a unique feel to them, and of course in combat. As for the voice work, the English voice cast handles their characters well, even with all of the puns that Navirou ends up putting furward.
Overall
Taking a game about hunting monsters in action packed combat and spinning it off into one where players instead fight alongside them to take down monsters is a unique twist that worked once and has worked even better the second time around. This charming sequel has improved upon the first game in almost every way with an enjoyable storyline, engaging combat that can be a bit easy at times but keeps players on their toes, and over eighty different Monsties that can join your team. Monster Hunter Stories 2: Wings of Ruin‘s low barrier of entry also makes it possible for even newcomers who haven’t touched the original game or the franchise as a whole able to experience the game without feeling like they are missing out, which they truly would be doing if they choose to ignore this great RPG.
Capsule Computers review guidelines can be found here.
What are the most important elements that stand out in a good game? We could name a few. For me, it comes down to story, atmosphere, gameplay, and visuals. The perfect ingredients for a well-made product. But every once in a while, comes a game where one particular “gimmick” stands out and pushes everything else in the background. It’s usually a gameplay mechanic (or a part of one) that etches in everyone’s mind and people talk about it for years after the game has run its course. As an example, the acclaimed Spider-Man 2 came with a web-swinging mechanic that made history, and (sadly) no other Spider-Man game was able to replicate it properly. The developers of Boomerang X are aware of such stand-out moments in games and I imagine at one point they said “what if we just refine one gameplay feature and then make a whole game around it”.
Story
I wouldn’t say that the story of Boomerang X is nonexistent but you would have to be really creative and imaginative to put the pieces together. You wake up on a seemingly deserved island and after some hopping about, you find a makeshift boomerang. There’s not much elaboration of who you are as a protagonist. I noticed some bandages on my arms so I could assume I am badly injured from the shipwreck (also assuming that I came on a ship, to begin with) or that I’m merely a mummy. I say makeshift boomerang but that thing is surprisingly dangerous and durable. There’s more to it than meets the eye.
Gameplay
The boomerang serves as your trusty sidekick, a tool to open doors and access new areas and a means to zig-zag around the level with ease. In any case, as soon as you get a hold of yourself (and your boomerang), your goal is to find more about your surroundings, explore the island and get out of it alive. The island is seemingly uninhabited with other shipwreckers or mummies but the population of the black goo creatures is at an all-time high. Standing still will get you nowhere and likely kill you but this is the part where your right-hand weapon shines. The level structure in Boomerang X is rather simple. You go from one linear area to the other, from room to room and you try to destroy the creatures of black goo. Some will fly around and some will move about on the ground. They all quickly recognize you as their enemy so it’s a kill or be killed situation. Every time you successfully clear a room by killing a set number of enemies, you are “rewarded” with a new boomerang/platforming move or a health point (so you can survive for longer). And this is where things start to get hectic and interesting. Soon enough, you learn how to quickly recall a boomerang you just threw, how to teleport to where you just threw it, how to slow time, how to produce a scattershot with it, and so on. Now throw loads of enemies into the mix and you have a recipe for gameplay that keeps you hooked with every new area you unlock. Sure, things might get hard, you might die more often than you think but it’s that enticing voice coming from Boomerang X that persuades you with “you will definitely do it now if you try again”. It’s infuriating, addicting, and insanely fun. What more could you ask?
Visuals
The game also comes with a distinct art style. The environments are giving away an illusion of being hand-drawn (although they’re not) and with a slight hint of cell shading. You have vivid colors, even in some dark and gloomy areas of the game and the enemy design is unique as well as simplistic. On top of the game standing out when it comes to visuals, I should also mention the incredible optimization and fluidity of movements. At no point, the number of details on the screen will take its toll on the frame rate or produce any sort of stuttering.
Audio
While the visuals in this game stand out, I could hardly say the same about the soundtrack and sound effects in general. The music is the, it’s not repetitive, but it’s far away from being memorable or engaging. It’s merely your companion as you destroy the enemies so you couldn’t say you did it in complete silence. For what it’s worth, some tracks such as “Kenak, the Exiled Tyrant” or “Valley of the First Nymphs” stand out but probably because I died way too many times in those sections where they were being played.
Overall
At the end of the day, Boomerang X is a game that doesn’t shoot for the stars or tries to fly a bit close to the son. It places all of its focus on one thing and it does it incredibly well. When you get your boomerang and enter the very first arena in the game, it’s too late for you. You are already hooked. The new moves and enemies are not there to only amp up the difficulty, but the intensity of the gameplay as well as the fun factor. There is nothing like the feeling of clearing a small army of enemies in this game, flying around the room, picking one enemy after another, and landing on the ground without a scratch. At this point, I might just develop incredible bias whenever I see Devolver Digital as a publisher in a game. The chances are it will be something fresh, unique, and most importantly – incredibly fun. Boomerang X is no exception to that rule.
Capsule Computers review guidelines can be found here.
Embark on an original 2D action-adventure set in the world of RWBY
Valencia, Calif. – July 9, 2021 – Independent game studio WayForward (Shantae, River City Girls), in conjunction with entertainment company Rooster Teeth and publisher/developer Arc System Works (Guilty Gear -Strive-), is delighted to confirm the first details and official title of RWBY: Arrowfell, an all-new action-adventure video game based on the global animated hit RWBY. Unveiled during Rooster Teeth’s virtual RTX at Home 2021 event, RWBY: Arrowfell is developed by WayForward under the supervision of Rooster Teeth, with publishing collaboration by Arc System Works, and is planned to arrive on Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X, and PC in 2022.
Occurring during the events of RWBY Volume 7, RWBY: Arrowfell is an original interactive chapter straight from RWBY writers Kerry Shawcross, Miles Luna, and Eddy Rivas. Players will take control of Team RWBY — Ruby Rose, Weiss Schnee, Blake Belladonna, and Yang Xiao Long — and switch between them on the fly in solo or multiplayer action (local or online) as they use their trademark weapons and semblances to stop a mysterious new threat in this side-scrolling, 2D adventure.
As players explore Atlas, Mantle, and numerous surrounding environments, they will face off against the Creatures of Grimm and other enemies straight from the show, as well as never-before-seen threats. The team also crosses paths with familiar faces including General Ironwood and the Ace Operatives, plus a fearless new group of Huntresses known as Team BRIR.
In addition to voiceovers from the original cast (including Lindsay Jones as Ruby, Kara Eberle as Weiss, Arryn Zech as Blake, and Barbara Dunkleman as Yang), RWBY: Arrowfell features an original score by Dale North with vocal contributions by Casey Lee Williams. Furthermore, the game contains seven minutes of exclusively created broadcast-quality animated cutscenes, as well as a dynamic new hand-drawn art style for the in-game visuals that allows fans to experience the world of RWBY like never before.
“I am beyond excited to finally share details around our new video game, RWBY: Arrowfell,” said Rooster Teeth Senior Writer Kerry Shawcross. “This is a match made in Remnant! Rooster Teeth, WayForward, and Arc System Works are mutual fans of one another, so this is truly a dream come true for all of us. I’ve always thought a RWBY game in this vein would be perfect and it’s so incredible to see it come to life. We hope fans are as thrilled as we are when this all-new action-adventure releases next year. Believe me, it will be worth the wait!” RWBY: Arrowfell is expected to arrive on digital storefronts in 2022, and also receive a physical release on select platforms. Additional game details will be revealed in the months leading up to its release. For more information about WayForward’s lineup of games, please visit www.wayforward.com and follow @wayforward on Twitter and Facebook.
About RWBY
In a world filled with horrific monsters bent on death and destruction, humanity’s hope lies with powerful Huntsmen and Huntresses. Ruby Rose, Weiss Schnee, Blake Belladonna, and Yang Xiao Long are four such Huntresses in training whose journeys will take them far past the grounds of their school, Beacon Academy. Though each may be powerful on their own, these four girls must overcome dark forces and work as a team if they truly hope to become the next generation of Remnant’s protectors.
About WayForward
Based in Valencia, California, WayForward was founded in 1990 and has remained an independent game developer for more than 30 years. It is home to many talented individuals including programmers, environment artists, animators, modelers, illustrators, audio wizards, designers, and team leaders. With new avenues for distributing games directly to fans, they are finally able to make the games they have always wanted to.
About Rooster Teeth
Rooster Teeth is a fan-driven, community-built entertainment company. From humble origins in a spare bedroom, Rooster Teeth created the web series Red vs. Blue, an innovative form of entertainment for a changing media landscape that sparked the growth of a passionate global fandom. From that foundation, Rooster Teeth pioneered a direct-to-consumer lifestyle brand for its growing online following with subscriptions, advertising, e-commerce, and live events. Rooster Teeth produces several original content series including RWBY, the most popular western-style anime series today, The Rooster Teeth Podcast, and daily video series featuring an in-house cast of influential talent. With broadcast and live-action production capabilities and a world class animation studio, Rooster Teeth engages industry-leading networks, streaming entertainment services and creative talent to develop projects that reach global audiences through its Studios division. Rooster Teeth cultivates the gaming lifestyle it helped define with partnerships through its industry-leading video-first podcast network, The Roost. Rooster Teeth has a massive global footprint of more than 45 million subscribers to its YouTube Network, 5 million unique weekly viewers across its RoosterTeeth.com hub and more than 4 million registered community members. The company was founded in 2003, and is a subsidiary of Otter Media, a WarnerMedia company. Discover more at RoosterTeeth.com.
About Arc System Works Arc System Works is a developer and fighting game specialist from Japan — best known for the Guilty Gear series and the BlazBlue series. More recently, the newest title Guilty Gear -Strive- has garnered international critical acclaim for its innovative fighting system and spectacular 2.5D visuals. For more information, please visit the official website at www.arcsystemworks.com
Hunt: Showdown’s New “DeSalle” Map Launches on PC Test Servers Today!
New gameplay trailer reveals the long-awaited map, hitting Hunt’s live servers on all platforms later this summer
FRANKFURT, Germany – July 9, 2021 – Crytek is delighted to announce that Hunt: Showdown players can set their sights on a range of new experiences and challenges as a new map called “DeSalle” comes to the game’s PC test servers today. DeSalle will launch on live servers for PC, PlayStation®4 and Xbox One later this summer. The new map will be the first to launch for Hunt: Showdown in three years and expands the roster of the game’s maps to three, joining Still Water Bayou and Lawson Delta as settings for the game’s high risk, high reward competitive match-based gameplay.
DeSalle Map Gameplay Trailer:
A foreboding new autumnal theme sets the tone for DeSalle, where players will hunt clues, monsters, each other, and new “Miner Grunt” enemies equipped with blinding helmet lights. DeSalle features 16 distinct new areas as it combines the decayed urban sprawl of two wild west towns alongside expansive mountainous, industrial, and farm regions. New urban settings in the map include a prison, church, bank, and saloon. Players will also hunt and fight through a shipyard, watermill, fort, quarry, coal mine, and new farmyard areas.
“We are delighted to launch DeSalle, a map which will bring a really new feel to the bayou,” said Fatih Özbayram, Senior Producer for Hunt: Showdown. “DeSalle is designed to bring more verticality to the game with climbable areas where players can take the high ground. The new map presents a wide range of new gameplay possibilities and more approaches for players to take towards their target, whether roaming town streets, stalking through a shipyard, or exploring the depths of a quarry.”
Hunt: Showdown is out now for PC, PlayStation®4 and Xbox One. Find out more about the game by visiting www.huntshowdown.com.
About Hunt: Showdown
Hunt: Showdown is a competitive first-person bounty hunting game that packs the thrill of survival games into a match-based format. Set in Louisiana in 1895, the game boasts a mixture of PvP and PvE elements that creates a uniquely tense experience. It’s not just the creatures who are a threat—it’s every Hunter on the map. In the classic game mode, a match of Hunt pits 12 players—playing solo or in teams of two or three—against each other as they race to take out gruesome beasts for a bounty they must collect and get off of the map. Hunt’s quickplay mode offers a shorter match for solo players to scavenge for weapons as they compete for a diminishing pool of bounty. The higher the risk, the higher the reward–but a single mistake could cost everything. For more information, visit www.huntshowdown.com.
Get ready for stylistic & gory action in Within the Blade!
9th July 2021, There’s just one week to go until the console digital release date of 16th July 2021 for this distinguished retro styled stealth action-platformer Within the Blade (WTB) on PlayStation, Xbox and Nintendo Switch!.Raved about on the PC, now console gamers can feast on the challenging action that unfolds……………
Publisher: Ratalaika Games Developer: Ametist Studio Price: $10.99/€10.99/£9.99 Release Date: 16/04/21 Genre: Action-Platformer with RPG elements
As players progress in WIB, they will encounter new and unique enemies which forces them to learn new battle tactics, better the quality of equipment and learn new skills – but they will keep an eye on the durability of the weaponry selected. When it breaks, players will be forced to combat enemies hand to hand.
Featuring 25 levels and some unforgettable boss encounters, players can also complete additional tasks to gain more experience and money to help level up their ninja.
Game Features
Over 100 types of weapon that players can find or craft
Branching skills to level up and master
Secrets to unlock, with epic items to find
Randomly generated levels
5 unique acts with 5 levels
Distinct visual style, with a distinct medieval feel
An Action-Platformer Like no Other! Live in the Shadows, Die by the Sword!
About Ratalaika Games:
Ratalaika Games S.L. is a game development company focused on 2D games, visual novels, and the console market. We are porting & publishing games to consoles from XBOX to PS5, PS4 & Nintendo Switch. Our main objective is entertainment, so come to play with us!