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Samurai Warriors 5 Review

Samurai Warriors 5

Developer: Omega Force
Publisher: Koei Tecmo
Platforms:PC, Xbox One, Playstation 4 (Reviewed), Switch
Release Date: Available Now
Price: $59.99 – Available Here, $89.95 – Available Here

Overview

If it isn’t broke, don’t fix it. That type of mindset has been behind most of the long running Warriors franchise, which has delivered top notch hack and slash gameplay for years to a loyal fanbase. Samurai Warriors 5 is the latest installment, bringing us back to the basics while adding some new features to keep things fresh. Does this sequel deliver, or is the previous installment still the pinnacle of this series? Let’s find out.  

Story 

Musou Mode is basically the heartbeat of Samurai Warriors 5, where the narrative leads the experience. Players will find a comfortable retread of the Sengoku period, seeing the perspectives of a young Nobunaga and Mitsuhide, where we get a better look at how the two met and how it would affect their motives later on. It is a rather compelling plot at work here, but one that still doesn’t feel as fleshed out as it could be due to the execution. Sure, the story is enjoyable, but I feel like even though everything is “fresh”, it kind of seems we are still going over the same type of plot we have seen so many times before. I get it, this theme is what makes Samurai Warriors true to its namesake, but I do think it is time to concentrate on these characters in terms of writing and heart so our two protagonists can be a little more than one-dimensional faces. Again, there is still a lot to enjoy and the plot is definitely accessible to newcomers and seasoned fans alike – but I have always thought Samurai Warriors was always one pen stroke away from being brilliant, and that “almost” feeling kind of left me wanting to see a bit more depth and excitement to match the satisfying gameplay within. 

Gameplay 

If you want a great Warriors game that is familiar, that is exactly what you will be getting in this installment as for the most part, everything feels relatively the same. Players traverse a map, capture checkpoints, defeat bosses, and conquer land as they progress forward, while having to take out thousands of enemies at once. Yep, it is Samurai Warriors, but there are some new techniques to play with that do mix things up in a minor way. Hyper Attacks pull together all surrounding foes where you can round up a massive combo quickly, making quick work of crowds. 

Racking up kills also fill your Ultimate gauge, where you can let out one of four special attacks at a cost, which all have a very powerful attack, making it useful against tougher soldiers. These skills can also boost your stats temporarily, putting the battle more in your favor for short bursts. Yep, not a lot has changed outside of minor additions, and while these extras are nice to see, they don’t really give Samurai Warriors 5 its own distinct flavor as it all still feels relatively like prior installments. That isn’t a bad thing as there is more of what fans like here, but those looking to see a facelift may be disappointed that this follow-up mainly differs in looks and doesn’t really do much to stand out. 

Citadel mode acts as your mission mode of sorts, allowing players to take on mini-quests in order to upgrade inventory, buildings, and even horses. Summoning troops on the fly is a lot of fun, and the attention to detail in this mode shows with how much content is here. The use of summons and customization included will add new layers of strategy to the battlefield for those who may be tiring of the standard fare, and that made Citadel my main place of play during my time with the game. There is something really therapeutic still about slashing through enemies in short sessions and Citadel mode is made for that, delivering nice rewards for progression that completionists will love.  

Visuals 

This was something I was rather on the fence about during my entire time with Samurai Warriors 5. The visuals have changed, but not in any way major. Instead of standard models, characters now have a cel shaded like appearance. Things look fine and I am guessing the change keeps gameplay more fluid and consistent, but after 4 really shined in terms of visuals, it was kind of a letdown to see a sequel take a downgrade in graphics. Sure, the game looks fine, but it feels more dated now, as even its predecessor seemed to be more polished and stunning, while 5 just struck me as average based on that odd design choice. 

Audio

The audio is fine, with Japanese voice actors doing a great job at bringing alive their characters. The soundtrack is familiar and sets the Sengoku theme well enough, but the sound effects do seem a bit lackluster. In a hack and slash game from any developer, I would expect more satisfying attack sounds to compliment the experience. Instead, I questioned if my moves were even hitting at times as there is a lot of silence, which is something this veteran franchise should be doing a lot better with. You will still get the same joy of cutting down foes, but without as much crunch this time around. 

Overall 

Samurai Warriors 5 is a fine sequel that delivers exactly what any Warriors fan would want. More slicing and dicing, with no major changes to drive off its loyal fan base. I think asking for anything more at this point would be silly, but after 4, I do think Samurai Warriors 5 could have been better than its predecessor easily with more features and refinement. This sequel’s biggest issue is that 4 other titles came before it, and it doesn’t have as much content as prior titles at launch. Loyalists, this is still more of what you love and everything still plays well, so enjoy your latest time sink as it may not be better, but there is still a lot return to in the 5th installment.

The Great Ace Attorney Chronicles Review

The Great Ace Attorney Chronicles

Developer: Capcom
Publisher: Capcom
Platforms: Switch, PlayStation 4 (Previewed), PC
Release Date: July 27, 2021
Price: $39.99 USD – Available Here

Overview

This year will mark the 20th anniversary of the Ace Attorney series and what better way to celebrate than to bring two of the most recent games to modern day consoles in one package. While in Japan the combination of The Great Ace Attorney: Adventures and The Great Ace Attorney 2: Resolve is a nice little improvement, for those of us in the West, this is a brand new package loaded with content. Despite being released in 2015 and 2017 respectively, neither of these titles saw any chance of a Western release for an unknown number of reasons but now these two long hoped for games are debuting in the West together. Featuring a brand new cast set in an all new era, is The Great Ace Attorney Chronicles worth your time?

Story

It is the turn of the 19th century and Japan has just begun opening itself up to the rest of the world, beginning with diplomatic relations between the country and Great Britain. This has led to a cultural boom in Japan that has even reached the justice system, allowing a number of fresh new ideas into the courtroom. Here players find Ryunosuke Naruhodo, his best friend and freshly trained lawyer Kazuma Asoki, and his judicial assistant Susato Mikitoba tackling their first murder case in what ends up being something of a first experience for many involved. Following this case the group leaves for Great Britain, setting sail to the country in an effort to study law on a global scale and seeing the true power of the British legal system.

Shortly the group finds themselves meeting a famous eccentric face in the form of the great detective, Herlock Sholmes and eventually his young partner, inventor and writer Iris Wilson. The pair quickly find themselves integrated as one of the most endearing and frequent members of the eccentric cast of characters that Naruhodo meets on his journey through the London courts, with Herlock’s antics being one of the best inclusions to the game both storywise and mechanically. As is true with any Ace Attorney game, these strange characters are a tried and true signature for the series and thanks to the way the story is actually written here, players will be spending quite a bit of time with many returning faces across different events.

While this collection not only serves as a way to bring these two games over in one package, it also serves to bring them together as one. Unlike other entries in the Ace Attorney series that wrap up their individual stories at the end, The Great Ace Attorney Chronicles tells a consistent story throughout both games with the second entry picking up shortly after the events of the first. This not only gives the writers more chances to flesh out the storyline by building it up over the course of two games and multiple cases but gives the eccentric cast a chance to not only grow on the player but really shine as a result. 

That isn’t to say that each case on its own isn’t strong enough to hold up on its own. Throughout the game cases constantly felt like they were throwing new twists and mysteries that Naruhodo needs to solve to secure a Not Guilty verdict, It is still certainly possible to find yourself ahead of the game in a handful of cases, waiting for the characters to catch up to what the player has already figured out, but thanks to the writing and limitations of the era often at play in the courtroom, the mysteries that players need to solve end up being far more complicated at times than they seem to be, a few already standing out as being some of the best in the entire series as a result.

Gameplay

For the most part, The Great Ace Attorney Chronicles plays similar to other entries in the series as players will once again find themselves tasked with defending their client from a crime they didn’t commit using evidence gathered both inside and outside the courtroom, cross-examining witnesses by pressing their statements and presenting evidence when they are caught in a lie, and uncovering the truth behind what really happened. This is done through two distinctly separate areas; the courtroom and exploration where players move to different locations, talking to relevant witnesses and detectives, and gathering evidence that may help their case.

The biggest changes come from the fact that players are now dealing with Great Britain’s legal system as well as a certain great detective whose deductions are not only elaborate and flashy, but also a bit off the mark as well. Often players will be tasked with examining a location or talking with someone and Herlock Sholmes will join them, coming up with a deduction as to what he thinks may have happened and players will need to correct him in the “Dance of Deduction” to point him in the right direction. These moments often give players the most freedom to examine a scene and, while not overly difficult, have some fun moments of trying to solve what a witness might actually be trying to hide by their actions. 

The other and most notable differences appear in the courtroom. Whereas players used to only have to deal with one witness at a time, now multiple witnesses can take the stand at the same time, spreading a witness statement across multiple people. These not only allow the story to move at a more fluid pace but also allow for a slightly more intricate level of cross-examination as well. Occasionally when one witness is pressed about their statement, another one will begin reacting to what they are hearing, allowing the focus to be shifted towards that witness and reveal something new and turn the tides on the potential liar.

Another new element that is only featured in the British courts is the fact that there is actually a jury now and not just the judge passing a verdict. Every case will feature six jurors, who are also incredibly eccentric, that sit in on the trial and have their own reactions and statements made regarding the events unfolding in front of them as Naruhodo and the prosecutor butt heads in the courtroom. At any point in the trial the jurors can interrupt proceedings and cast their vote as to either Not Guilty or Guilty and, should all six vote Guilty, players will be given one final chance to change their minds. “Summation Examination” as it is called allows the player to directly question the jury about their choice and try to pit them either against one another or show evidence against their claims and if four manage to shift their votes to Not Guilty, the trial will resume. This level of detail when it comes to court cases and interactions with not only the setting itself but the people helps make these cases really stand out as being exceptional.

Visuals & Audio

Considering both games included in The Great Ace Attorney Chronicles originally released on the Nintendo 3DS they have seen some solid improvements now on the PlayStation 4. Character models are fantastic looking and feature a wide array of emotions ranging from confident to completely losing their minds all set to gorgeous looking backgrounds. There are even some animated cutscenes mixed into the first game as well as a number of in-engine scenes used throughout the second title as well that look great, though it would have been nice if the style remained consistent.

It is worth noting that there is a bit of voiced dialogue in the games but it is kept to a bare minimum though it is handled quite well with both English and Japanese available. The soundtrack features some great background tracks that stand out as some of the best that the series has had to offer.

Overall

The Great Ace Attorney Chronicles brings together two great games that tell a continuous story filled with a great cast of characters, witty writing, and solid puzzles that can keep players on their feet through most cases though the problem of getting ahead of the game still remains an issue at times. To make things even better, considering both the setting and characters are brand new to the series, newcomers and long-time fans can both get the same level of enjoyment here in what is a great pair of games that can finally be appreciated at their best.

Capsule Computers review guidelines can be found here.

Astonishing Fantasy Typing Adventure RPG Nanotale Comes To Linux and Mac!

Type to save the world today with a new update featuring the highly anticipated Arena mode!

Mons, Belgium – July 26th 2021 – Linux and Mac players rejoice today as the next fantasy adventure in the Typing Chronicles, Nanotale, comes to their respective platforms for $19.99/€19.99. If that wasn’t enough, indie developers Fishing Cactus are also bringing the hotly requested Arena mode to all versions of the game, as well as a 25% off discount on Steam if you buy the game within the first 48 hours of the update, starting from today at 7pm CEST/10am PT, bringing endless replayability to keyboard wielding adventurers and travellers alike!

Released back in March on Steam, GOG and Google Stadia, Nanotale tells a captivating tale of a fantasy world on the brink of destruction, as the last remnants of magic are dying out. Play as Rosalind as you set out on a journey through the vast magical valley to collect nature samples and catalogue mysterious coincidences, in an attempt to unravel the secrets surrounding the looming demise of their world.

“We are proud to be able to share Nanotale with Linux and Mac users!” said Bruno Urbain, CEO of Fishing Cactus. “We’ve learned so much since bringing the game to PC players, and we’re excited to bring the hotly requested Arena mode from Epistory. We want to share Nanotale with as many people as possible and can’t wait for more people to experience Rosalind’s epic adventure!”

Nanotale combines the best elements from typing, adventure and RPG games as players stumble upon and interact with other characters, solve challenging puzzles, and unleash impressive magical abilities to defeat foes and discover mysteries in the fantasy world. Everything from movement to combat, even to menu controls, is accomplished by typing on a keyboard, thus challenging players to sharpen their typing skills throughout the game. Nanotale is available in English, French, Italian, German, Spanish, Brazilian Portuguese, Polish, Russian, Hungarian, Chinese, Korean and Japanese.

Nanotale is now available on Mac, PC and Linux on SteamGOG and Google Stadia for $19.99/€19.99. Visit the official Nanotale website. Follow Nanotale on Facebook and Twitter.

About Fishing Cactus

Fishing Cactus is an independent games developer composed of 20 individuals. Based in Mons, Belgium, the company’s aim is to showcase its originality and ability to thrive in a nation without many game development studios. Fishing Cactus is the maker of the rated overwhelmingly positive on Steam and awards winning game Epistory – Typing Chronicles, an atmospheric adventure folded in an origami world. For more information, visit: http://www.fishingcactus.com

Watch 13 minutes of story-based sugar glider adventure AWAY: The Survival Series

Get your first look at new playable animals and a boss fight 

Montréal, Quebec – July 23rd, 2021 – Breaking Walls has revealed 13 minutes of gameplay footage for its upcoming nature documentary-inspired narrative adventure about the life of a sugar glider, AWAY: The Survival Series, due to launch later this summer on PC, Xbox One, PlayStation 4 and PlayStation 5.

This latest developer walkthrough offers a first look at AWAY’s Photo Mode, an in-depth look at two more playable animals, a sneak peak at AWAY’s nighttime gliding mission, and an all new boss fight.

AWAY: The Survival Series lets you star in your own personal nature documentary as you glide through the forest, sneak past predators, and hunt down your prey, all while a narrator describes your every move. Set in a distant future where nature has reclaimed the planet, AWAY is a narrative-driven survival adventure where you embody a tiny sugar glider embarking on a quest to save your family. Soar across misty chasms, leap from tree to tree, and climb to the top of the forest canopy as you journey across the posthuman wilderness!

As you brave these untamed lands, you will have to hunt down small prey, fight larger enemies, and hide from apex predators. Jump, climb, and glide through your environments as you solve navigational puzzles and make your way through the dense jungle. Along the way players will uncover the mysterious remnants of a fallen human civilization. While most of the game is played from the perspective of the sugar glider, there are brief sequences where players can control other animals and insects, such as beetles, lizards, crabs, and more. The world of AWAY is vast and wild, and there’s something new to discover around every corner.

Breaking Walls is composed of an all-star team of industry veterans who have worked on acclaimed series such as Assassin’s Creed, Prince of Persia and Far Cry. Additionally, Breaking Walls has partnered with Life and Planet Earth II composer Mike Raznick to create an enchanting orchestral score for AWAY: The Survival Series. The result is a natural world brought to life with stunning detail.

Breaking Walls has also released a set of relaxing nature soundscapes recorded straight out of the game. Immerse yourself in the world of AWAY with the sounds of a dense forest, the gentle call of birds, and the echo of a distant waterfall. You can get the soundscapes for free at awayseries.com/nature.

A physical release for PlayStation 4 and PlayStation 5 will be available through Perp Games. This edition will include several exclusive extras for fans, including the amazing digital soundtrack, created and composed by Mike Raznick and a unique Augmented Reality Experience ‘growing out of the game’ packaging and created in conjunction with the United Nations’ climate and forest partnership (UN-REDD) and the Playing for the Planet Alliance.”

Add AWAY: The Survival Series to your Steam Wishlist: https://store.steampowered.com/app/750200/AWAY_The_Survival_Series/
For more information about AWAY: The Survival Series visit: https://www.awayseries.com/
Breaking Walls official site: https://breakingwalls.co/
Follow AWAY: The Survival Series on Facebook: https://www.facebook.com/AwaySeries/
Follow AWAY: The Survival Series on Twitter: https://twitter.com/awayseries
Follow AWAY: The Survival Series on Discord: https://discord.gg/AWAY

About Breaking Walls 
Breaking Walls is an independent game studio founded by industry veterans in Montréal, Canada, an international hub for innovation and expertise in game development. With decades of experience working on AAA titles such as Assassin’s Creed, Prince of Persia, and Far Cry, the Breaking Walls team has spent the past 5 years developing their first indie title, AWAY: The Survival Series.

Women’s football to be included in Football Manager series

Landmark project will allow managers to take charge of both women’s and men’s teams in future versions of the world’s most popular football management simulation.

Sydney, Australia – 26th July 2021: Sports Interactive™ and SEGA® Europe Ltd. can proudly announce that work has started on a multi-year project to bring women’s football into its iconic Football Manager™ series.

The result of this landmark work will not be a standalone women’s football management simulation. Instead, women’s football will be fully incorporated into FM’s living, breathing world, with managers able to take control of either men’s or women’s clubs and move between them seamlessly.

The studio has not set a definitive date for when the project will be completed, but the intention is to incorporate the women’s game as soon as realistically possible. Sports Interactive’s development team is committed to ensuring that women’s football is represented as authentically as possible and with the level of realism and attention to detail that the series is renowned for and will not announce a launch date until these standards have been met.

Miles Jacobson, Studio Director at Sports Interactive, said: “We have NO interest whatsoever in making a standalone women’s football version of FM. What we are doing is adding women’s football to FM… one sport, one game.”

We know that adding women’s football to FM is going to cost in the millions and that the short-term return it delivers will be minimal. But that’s not the point. There’s no hiding that there’s currently a glass ceiling for women’s football and we want to do what we can to help smash through it. We believe in equality for all and we want to be part of the solution.”

We want to be a part of the process that puts women’s football on an equal footing with the men’s game. We know that we’re not alone in this – the historic TV deal that Sky and the BBC recently agreed with WSL in England is proof of that – but we intend to do everything we can to get women’s football to where it deserves to be.”

The move to incorporate women’s football into FM has received support from leading figures inside the football industry, including Chelsea FC Women manager, Emma Hayes.

Women’s football is capturing the imagination of fans across the globe and we’re making huge strides in terms of attendance figures and broadcast deals,” says Hayes. “For the women’s game to get to the next level, though, it needs to be recognised as an integral part of the world of football, not something separate and different. We want future generations to grow up in a world where football isn’t divided into ‘women’s’ and ‘men’s’… it’s just football. The ambitious plan that the Sports Interactive team have for Football Manager will play a huge part in getting us there.”

A detailed overview of the project and some of the technical work that it will entail is presented in a blog by Jacobson, published on the Football Manager website.

About Sports Interactive™

Sports Interactive (SI) is the world’s leading developer of sports management simulations. Founded in 1994, SI became a wholly-owned subsidiary of SEGA in 2006. Based in Stratford, East London, the SI team includes more than 200 full-time staff members, supported by a network of roughly 1,000 part-time researchers across the globe. SI is an official partner of many major football leagues and organisations, including the Bundesliga, LFP, the EFL and the League Managers Association, as well as numerous charities and not for profit organisations. Further information on the studio and its work can be found at www.sigames.com.

About Football Manager™

Football Manager (FM) is the world’s leading football management simulation title. With more than 50 countries to manage in and a database of over 800,000 players and staff it offers an incredibly detailed and immersive experience. In FM you make all of the key decisions, from signing (and selling) players through training, team selection and tactics as you take your team to the top of the footballing world while carving out your own philosophy and strengthening your club’s identity. FM has grown to become more than just a game and has embedded itself in the football industry; the FM database is used by several clubs to help shape their recruitment strategies and thousands of professional footballers and backroom staff members are committed fans of the game. FM has become an integral part of modern fan culture; the game has not only enhanced the collective footballing knowledge of its players but has been the inspiration for several books, a stand-up comedy show and even a feature length documentary. For more information on Football Manager, visit www.footballmanager.com.

About SEGA® Europe Ltd.:

SEGA® Europe Ltd. is the European Distribution arm of Tokyo, Japan-based SEGA CORPORATION, and a worldwide leader in interactive entertainment both inside and outside the home. The company develops and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Interactive Entertainment Europe. SEGA wholly owns the video game development studios Two Point Studios, Creative Assembly, Relic Entertainment, Amplitude Studios, Sports Interactive and HARDlight. SEGA Europe’s website is located at www.sega.co.uk

LINEAGE 2: REVOLUTION DEBUTS SEASON 2 OF ITS VALAKAS’ FURY EXPANSION PACK IN NEW UPDATE

LINEAGE 2: REVOLUTION DEBUTS SEASON 2 OF ITS VALAKAS’ FURY EXPANSION PACK IN NEW UPDATE

New In-Game Server, 25-Player Raid and Seasonal Improvements Await Players

LOS ANGELES – JULY 23, 2021 – Netmarble’s popular mobile MMORPG Lineage 2: Revolutionreceived a new update that introduces the second Expansion Pack:  Valakas’ Fury to players alongside an assortment of new content and improvements from Season 1 thanks to the community’s feedback.

Season 2 of the expansion pack adds four new expansion heroes Pan, Miro, Liza, and Elizabeth alongside a new 25-player Valakas Raid, and a new Expansion Temporal Rift themed after the expansion pack. In addition to various improvements players can look forward to thanks to community feedback on the first expansion pack: Antharas’s Rage, beloved Player vs. Player (PvP) battlefield, “Hero Honorable Battlefield”will also return for players to experience during the expansion season.

To celebrate today’s update, Netmarble is opening new servers : Kastien (NA), Khadia (EU) on 7/22 (EST) and is launching a four-week in-game event that will allow for expedited leveling and increasing combat power for the community. Players can look forward to rapid growth for their equipment, agathion, elixir, and mount strengthening alongside a handful of rewards. These include 2x LR Grade Indomitable Attribute armor, an LR Grade Disintegrate Attribute weapon, a Rare agathion selection box, and 100x Maphr’s Protection.

Lineage 2: Revolution is a groundbreaking MMORPG bringing top-quality visuals, a massive open world and large-scale PvP to mobile devices. Powered by the Unreal Engine, the game features stunning visuals and large-scale open-world combat where up to 200 players can battle in real-time on a single screen – all in a gorgeous, fully featured, persistent world MMORPG that can be enjoyed alongside millions around the world and all within the palm of your hands.

For more information regarding Lineage 2: Revolution, visit the game information website (http://l2.netmarble.com/en) and the official Facebook page (https://www.facebook.com/OfficialL2Revolution/).

About Netmarble Corporation Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com

Disturbing Forest announced. It’s a fantasy adventure and a survival game in one

In the fourth quarter of this year, Disturbing Forest – a puzzle adventure game set in an original fantasy world – will debut on PC. Players can expect, among others, a tense atmosphere, survival elements and a detective mode. A free prologue of the game is already available on Steam. In 2022, Disturbing Forest will also hit Nintendo Switch.

Disturbing Forest is the debut game by the independent Polish company Panteon Studio. It will be published by Ultimate Games S.A. and Gaming Factory S.A.

Disturbing Forest: Demon’s Path –Trailer:

The new release is a first person perspective puzzle adventure game set in an original fantasy world. Disturbing Forest distinguishes itself through an intriguing plot, while the gameplay itself is mainly based on the exploration of the dark, secret-filled universe. It also features combat, survival and crafting elements, as well as an extensive detective mode.

In Disturbing Forest, we transport the players to a unique fantasy world. It’s a mysterious and quite dark place, full of challenges and fear-inducing situations. We are preparing a diverse gameplay it’s a puzzle and adventure game, where we discover the plot not only through interacting with specific characters, but also the environment itself. In order to maintain the right balance, we’ve added – among others – elements of monster slaying and fighting for survival in a hostile world. Disturbing Forest also offers a quite demanding difficulty level” – said Mateusz Kuliś, one of the creators of the game.

A free prologue of Disturbing Forest, featuring story events preceding ones from the full version of the game, is now available on Steam.

Disturbing Forest – features:

  • puzzle adventure game;
  • unique fantasy world;
  • combat, survival and crafting;
  • detective mode;
  • challenging difficulty level.

The PC (Steam) launch of Disturbing Forest is scheduled for Q4 2021. In 2022 the game will also be released on Nintendo Switch.

Disturbing Forest (Steam):

https://store.steampowered.com/app/1091840/Disturbing_Forest/

Disturbing Forest: Demon’s Path (Steam):

https://store.steampowered.com/app/1322830/Disturbing_Forest_Demons_Path/

Media pack:

Basic information:

title: Disturbing Forest
genre: adventure, puzzle, survival, action, indie
producer: Panteon Studio
publisher: Ultimate Games S.A., Gaming Factory S.A.
language: English, Polish
release date: Q4 2021 (PC – Steam), 2022 (Nintendo Switch)

Minimum technical requirements:

operating system: Windows 7 (64-bit) or newer
processor: Core i3 / Ryzen 3
memory: 4 GB RAM
graphics card: GeForce GTX 660 / Radeon HD7790
DirectX: 9.0c
storage: 4 GB of available space
sound card: DirectX compatible

HOKKO LIFE FLOURISHES AS FARMING COMES TO THE COSY COMMUNITY SIM

Wonderscope Games’ Early Access debut blossoms with the addition of agricultural abilities and gameplay that further grows its wholesomeness.

Friday, 23rd July 2021 – Team17 and Wonderscope Games have today launched the Farming Update for community life-sim game Hokko Life, which launched into Steam Early Access last month. Inviting players to cultivate their best virtual life, Hokko Life whisks players to the town of Hokko, where they can customise every aspect of the town they call home. The new update features a cornucopia of content, including a new farming area, dozens of crops to grow, and crafting recipes to create.

The seeds have been planted, here’s what we’ve sown: 

The Farming Update provides a harvest of fresh content for Hokko denizens, including 24 different crops to sow, grow, and gather, from onions and tomatoes to strawberries and watermelons. It also introduces a new villager to the town, Aubrey, who joins the friendly group of welcoming villagers, selling seeds, crafting recipes, and a variety of farming equipment. A new farming area is also available from today that, once cleared of debris and overgrowth, provides players with a new allotment to practice and develop their green fingers. Once successfully grown, crops can be exchanged for prepared food from the village innkeeper or donated to townsfolk. The full patch notes for the Farming Update can be found on the Hokko Life Steam page.

Alongside the launch of the Farming Update the Early Access roadmap for Hokko Life has also been revealed, with updates on the way that include a super shopping mall, a mayor merits system, new clothing design and customisation options, bug bonanza, and desert island distractions. Full details of the announcement can be found on Steam.

Hokko Life Key Features:

  • Get Creative: The workshop awaits as players take control over every aspect of Hokko, with the 3D design tool, every aspect of a player’s creation can be tailored to perfection
  • Dare to Design: No detail is too small, everything from the colour, fabric, and angle of the pillow on a chair can be edited
  • Sharing is Caring: Players will be able to share their meticulously crafted designs with friends and other players around the world
  • Back of the Net: A lazy afternoon in Hokko can be spent with a net or pole in hand, catching and collecting the critters crawling around town
  • Meet the Neighbours: Hokko’s townsfolk offer a warm welcome, and with varying personalities, they all make for fantastic friends.

Players can start their life in Hokko Life on Steam now. To keep up to date with all the information on Hokko Life please like us on Facebook, follow us on Twitter and join us on Discord.

About Wonderscope Games
Wonderscope Games is based in Stockholm, Sweden and headed by British-Swedish developer, Robert Tatnell. The studio’s debut title, the community life simulator Hokko Life, is currently in development for PC. Visit www.wonderscope.games for more information.

About Team17 Group plc

Founded in 1990, Team17 Group plc is a leading developer, video games label, and creative partner for developers around the world. Floated on AIM in 2018, Team17, with its extensive portfolio of over 100 titles, embodies the spirit of independent games. In addition to the award-winning Overcooked!, Yoku’s Island Express, and the iconic Worms, which celebrated its 25th anniversary in 2020, Team17 has helped bring critically acclaimed titles including Hell Let Loose, Moving Out, Golf With Your Friends, Yooka-Laylee and the Impossible Lair, Blasphemous, and The Escapists to gamers everywhere.

Discover a world evolved with the first Jurassic World Evolution 2 developer diary

Frontier welcomes you to the very first developer diary for the much anticipated sequel to Jurassic World Evolution.

In this first instalment, join Game Director Rich Newbold, Executive Producer Adam Woods, and Lead Designer Jim Stimpson, as they share a deeper look at the game. Explore new locations, enhanced management features, and of course, meet the stars of the show – the dinosaurs.

From what makes Jurassic World Evolution 2’s dinosaurs the most realistic yet, to how players can get creative with new customisation options, the team talk us through the game’s exciting new features. Take a closer look at new flying reptiles, staff members, dinosaur management features, guest types, and much more as we showcase Jurassic World Evolution 2.

Click below for our very first developer diary from the team behind Jurassic World Evolution 2. Jurassic World Evolution 2 will be launching in late 2021 on PC, PlayStation®5, Xbox Series X|S, PlayStation®4 and Xbox One.

Crania Games Launches A Way To Be Dead Into Steam Early Access

In a zombie infestation, try to survive or become a zombie and kill everyone!

Crania Games, developer of Roots Of Insanity is delighted to announce the release of A Way To Be Dead in Steam Early Access, priced at $6.99, €6.99, £5.19. Whether you chose to fight in the infestation, or become a zombie and kill anything that walks, you have the choice, but the fun is mandatory.

A Way to be Dead is an asymmetrical multiplayer (4 vs 1) horror game where a bewildered doctor is on the hunt for a group of victims who are just trying to escape. Players can take on the role of Dr. Riley, the victims or even the zombies, as the action unfolds in the same universe as Roots of Insanity, Crania Games previous game. As the frenetic multiplayer action ensures, as the player witnesses the events of Roots Of Insanity from an entirely new perspective.

For more information about A Way To Be Day, please visit the official website, or follow @craniagames on Twitter for the latest information on A Way To Be Dead, Roots Of Insanity and more.About Crania Games
As an independent game development team, our foremost goal is to design games that we and everyone else would enjoy playing. We are happy to have taken the first step towards this goal with our first game, Roots of Insanity. We love making games at least as much as playing them and there are stories we want to tell you through the games we make.