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Star WarsTM R2-D2TM-Tamagotchi is now available for Pre_Order

Bandai Namco Entertainment Launches Bandai America’s New Star WarsTM R2-D2TM-Tamagotchi!

Tamagotchi and Lucasfilm have collaborated with the new Star Wars R2-D2 Tamagotchi!

Sydney – (6th August, 2021) Everyone’s favourite galaxy far, far away is now closer than ever with the new Star WarsÔ R2-D2Ô – Tamagotchi. Tamagotchi, the renowned virtual pet brand, is joining forces with Lucasfilm to bring fans a fun new way to play, inviting fans to interact with R2-D2 like never before.

Both Star Wars and Tamagotchi fans are now able to pre-order the Star Wars R2-D2 – Tamagotchi,  before it hits store shelves on 11th November, 2021.

“Tamagotchi has been an incredible brand for Bandai for over two decades and our collaborations have only continued to expand.” said Trish Garrett, Bandai America Brand Strategist. “Star Wars is one of the most universally recognised franchises and we can’t wait to incorporate a piece of it into the world of Tamagotchi.”

The Star WarsÔ R2-D2Ô – Tamagotchi brings one of Star Wars’ most iconic characters to the palm of your hand for on-the-go entertainment that’s out of this world.

Star WarsTM R2-D2 – Tamagotchi Features:

  • Train the R2-D2 – Tamagotchi to master various skills
  • Take care of the R2-D2 – Tamagotchi by keeping him charged and clean and by playing two mini-games (Firefighting and Dejarik “holochess”)
  • There are 19 skills for the R2-D2 – Tamagotchi to learn and 7 mini-games for him to unlock, depending on his skill level
  • Make sure you keep your R2-D2 – Tamagotchi happy. If you neglect him for too long, the Jawas may take him away!
  • Includes animated pixel movie clips cut-in throughout the day
  • Age grade: 8+
  • Battery (2 x LR44) included
  • No Wi-Fi needed

“We are particularly excited about this collaboration given the success we have seen with previous integrations,” Garrett shares. “Connecting the Tamagotchi virtual pet world with the Star Wars galaxy is going to be an epic experience that will truly immerse fans and provide them with a new way to enjoy a Tamagotchi device.”

Lucasfilm, the Lucasfilm logo, STAR WARS and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. © & TM Lucasfilm Ltd.

About Bandai America Incorporated

Bandai builds on dreams, adds to the fun, and strives to inspire kids of all ages around the world, every day! A leader in developing engaging, quality toys that capture children’s imaginative spirit and provide endless “Fun For The Future,” Bandai America Incorporated is the manufacturer and master toy licensee of some of the most popular brands in children’s toys and interactive entertainment today. The Bandai America brand family includes PAC-MAN®, Dragon Ball®, Charaction CUBE by MegaHouse, Anime Heroes, DIGIMON® and Tamagotchi®, among other boys, girls, preschool, and hobby product lines. Bandai America Incorporated is a subsidiary of BANDAI NAMCO Holdings USA Inc., an entity that resulted from the integration of Bandai Co. Ltd. and Namco Ltd. of Japan. Global interests encompass

five strategic business units: Toys and Hobby, Network Entertainment, Real Entertainment, Visual and Music Production, IP Creation and Affiliated Business Companies. The company is headquartered in El Segundo, California. Find out more

about our expertise in connecting with kids in fun and fresh ways at www.Bandai.com. All trademarks are the property of their respective owners.

Tamagotchi: ©BANDAI

All other trademarks are the property of their respective owners.

Bandai logo: ® and © 2021 Bandai.   

Beautifully Surreal Action RPG Dreamscaper Awakens on Nintendo Switch and Steam

Beautifully Surreal Action RPG Dreamscaper Awakens on Nintendo Switch and Steam

Dream. Die. Wake. Repeat. 

SAN FRANCISCO – 6 Aug. 2021 – Dreamscaper, the surreal rogue-lite action RPG from publisher Freedom Games and developer Afterburner Studios, makes its Nintendo Switch™ debut today, alongside the 1.0 launch of the Windows PC version on Steam and Epic Game Store.

A good night’s sleep is an impossible task for Cassidy. Each night, the young woman is spirited away into a twisted dream world created by her subconscious. The ever-twisting labyrinths and dungeons she encounters nightly take on familiar shapes and forms manifested by her deepest fears and anxieties. To overcome her nightly ordeal, Cassidy fights to delve deeper into the dream world, wielding a variety of imaginative weapons and superpowers.

Unlock, equip, and master more than 200 items, weapons, and skills. Blast through nightmarish creatures by firing off rounds from Cassidy’s finger guns before dashing headlong into the action with a lightning-fast katana. Parry incoming attacks to elude harm and follow up with strikes of lucid-dreaming abilities like seismic shocks to turn the tide of battle in Cassidy’s favor. 

Power up Cassidy during the day by interacting with characters located in her city’s parks and shops. Pass the time chatting with the townsfolk, forging bonds by exchanging gifts and learning more about them. Develop friendships to unlock new powers and passive abilities that aid Cassidy’s nightly adventures through the deepest recesses of her mind.

With the launch of PC version 1.0 and Nintendo Switch, Dreamscaper introduces a wealth of new content and features. Face off against powerful bosses Regret and Resentment, explore a twisted vision of Cassidy’s hometown, and scour the environment to discover the truth of Cassidy’s past. Progress through the game across eight difficulty options, including a dynamic difficulty slider, for a journey that’s accessible and rewarding to all players. 

Nintendo Switch owners can toggle between Performance Mode, which prioritizes keeping the action at 60 FPS or enjoy more detailed graphics in Quality Mode with 30 FPS.

“Being able to bring our labor of love to the Nintendo Switch is something of a dream unto itself,” said Ian Cofino, co-founder, Afterburner Studios. “We wouldn’t have been able to reach this point without the feedback and support of our Early Access community, so thank you all. Now everyone can go make some unforgettable dreams of their own!”

Dreamscaper is now available on Nintendo Switch and Steam and Epic Game Store for Windows PC for $24.99 / €20.99 / £19.49, with English, French, Italian, German, Spanish, Japanese, Simplified Chinese, and Korean language support. 

For more information, please visit the official website, follow Dreamscaper on Twitter and Instagram, like the Facebook page, and join the community on Discord.

About Freedom Games

Freedom Games is a publishing company founded by games industry veterans Donovan Duncan and Ben Robinson. With more than 50 years of combined experience in the business, including helming Curse, Fandom, and Gamepedia, the team at Freedom! now aim to leverage their expertise, experience, and passion to foster innovation and creativity from talented game makers.

For more information, visit the official website.

About Afterburner Studios

Afterburner Studios was founded in 2018 by three former AAA developers gone rogue. After years of working on titles like NBA2K, SOS, Gears of War 3, Paragon, and many more, they decided to go indie and create gaming experiences that tell powerful stories. Their debut project Dreamscaper was successfully crowdfunded on Kickstarter in 2019 and is now available on Steam Early Access. 

For more information, please visit the official website.

Rollic Surpasses 1 Billion Total Downloads Worldwide

SAN FRANCISCO – August 5, 2021 – Rollic, a subsidiary of Zynga Inc. (Nasdaq: ZNGA), a global leader in interactive entertainment, announced today a studio milestone of surpassing 1 billion downloads across its diverse portfolio of hyper-casual games. As one of the largest hyper-casual publishers in the world, Rollic has created a unique development process that leverages data insights and rigorous testing to repeatedly design and publish hit hyper-casual titles. Rollic’s process generates universally fun game concepts that resonate in pop culture and quickly spread on leading social media networks like TikTok.

Rollic’s fast-growing portfolio includes 15 titles that have reached the #1 or #2 top free downloaded games position in the U.S. App Store. Breakout hits Hair Challenge, High Heels! and Tangle Master 3D have each generated over 100 million downloads worldwide. Rollic’s recently released title Queen Bee reached the #1 top free downloaded game position in the U.S. App Store in June, and Arrow Fest has risen to the #2 top free downloaded game position in the U.S. App Store since launching in June. High Heels! integrated a first-of-its-kind partnership with Kenneth Cole in June, debuting the iconic designer’s PRIDE 2021 collection in-game to celebrate diversity and raise awareness for the Mental Health Coalition.

“We are blown away by Rollic’s performance so far this year,” said Bernard Kim, Zynga’s President of Publishing. “Rollic is a unique publisher that is able to repeatedly publish games that surprise and delight players. They have invented a fresh approach to development that results in simple yet deeply engaging games with universal appeal.”

“I am immensely proud of the Rollic team for this momentous achievement. This milestone highlights Rollic’s ability to merge the art and science of game creation to develop titles that resonate with players from all walks of life,” said Burak Vardal, Co-Founder of Rollic. “By constantly improving our understanding of what today’s players seek, and creating hundreds of new game concepts each quarter, we are able to deliver fun and authentic titles that succeed in entertaining millions worldwide.”

Zynga acquired Rollic in October 2020, marking Zynga’s entry into hyper-casual. Founded in 2018 by Burak Vardal, Deniz Basaran and Mehmet Can Yavuz, Rollic has quickly established itself as a leader in the category with its innovative development process and exciting portfolio of hyper-casual games. Rollic’s games are available for iOS and Android devices in over 175 countries around the world.

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About Zynga Inc.

Zynga is a global leader in interactive entertainment with a mission to connect the world through games. With massive global reach in more than 175 countries and regions, Zynga has a diverse portfolio of popular game franchises that have been downloaded more than four billion times on mobile, including CSR Racing™, Empires & Puzzles™, Hair Challenge™, Harry Potter: Puzzles & Spells™, High Heels!™, Merge Dragons!™, Merge Magic!™, Queen Bee™, Toon Blast™, Toy Blast™, Words With Friends™ and Zynga Poker™. With Chartboost, a leading mobile advertising and monetization platform, Zynga is an industry-leading next-generation platform with the ability to optimize programmatic advertising and yields at scale. Founded in 2007, Zynga is headquartered in California with locations in North America, Europe and Asia. For more information, visit www.zynga.com or follow Zynga on Twitter, Instagram, Facebook or the Zynga blog.

About Rollic

Founded in December 2018, Rollic is an Istanbul-based game developer and publisher, focused on free-to-play hyper-casual games for iOS and Android. Games released by Rollic include Arrow Fest, Blob Runner 3D, Block Breaker Miner, Go Knots 3D, Hair Challenge, High Heels!, Onnect – Pair Matching Puzzle, Queen Bee, Ragdoll Fighter and Tangle Master 3D. Rollic is committed to producing massively appealing global titles while building a thriving developer ecosystem in the gaming industry. Rollic was acquired by Zynga, a global leader in interactive entertainment, in October 2020. For more information, visit www.rollicgames.com

Chart-Topping Hyper-Casual Titles Hair Challenge, High Heels! and Tangle Master 3D Have Each Generated Over 100 Million Downloads

Zynga Enters Into Agreement to Acquire Mobile Game Developer StarLark, Team Behind the Hit Franchise, Golf Rival

• Brings a Talented Development Team and New Hit Franchise to Zynga
• Expands Zynga’s International Footprint with a Studio in China
• Adds New Projects in Early Development
• Expects Acquisition to Close in the Fourth Quarter of 2021

SAN FRANCISCO (BUSINESS WIRE) – August 5, 2021 Zynga Inc. (Nasdaq: ZNGA), a global leader in interactive entertainment, today announced it has entered into a definitive agreement to acquire StarLark, developer of the fast-growing and second-largest mobile golf game in the world, Golf Rival, from Betta Games for $525 million in cash and stock. This acquisition brings to Zynga a talented development team with the proven ability to create a global hit and additional projects in early development. StarLark also expands Zynga’s international presence by establishing a China-based studio with access to the region’s creative talent base.

In Golf Rival, players of all skill levels compete in real-time player-versus-player matches, including multiplayer tournaments on spectacular courses with customizable equipment. The game has rapidly grown to become the second-largest mobile golf game in the world with six million downloads in 2021 alone.

“With the acquisition of Golf Rival, Zynga becomes home to a talented team with the proven ability to create a global hit, while expanding Zynga’s international footprint with a new studio in China,” said Frank Gibeau, Chief Executive Officer of Zynga. “Golf Rival has rapidly ascended to become the second-largest mobile golf game in the world, with six million downloads in 2021 alone. Together, Zynga and StarLark are well-positioned to grow Golf Rival faster together with additional new projects in early development.”

“I’m very proud of the StarLark team for making Golf Rival, a worldwide hit and we are thrilled to join Zynga to further accelerate the game’s incredible growth trajectory as a forever franchise,” said Henry You, Founder and General Manager of StarLark. “This partnership will provide Zynga with greater accessibility to China’s deep talent pool, while also giving StarLark access to Zynga’s global resources and expertise.”

Zynga will acquire the StarLark development studio and Golf Rival franchise for approximately $525 million, comprising approximately $315 million of cash and approximately $210 million of Zynga common stock (issued at the average closing price per share over the thirty-day trading period ended August 02, 2021). The final closing consideration will also include customary closing adjustments and is expected to close in the fourth quarter of 2021.

Zynga was advised by White & Case and Fangda Law. Aream & Co. acted as the exclusive financial advisor and Orrick served as legal advisor to Betta Games in this transaction.

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About Zynga Inc.

Zynga is a global leader in interactive entertainment with a mission to connect the world through games. With massive global reach in more than 175 countries and regions, Zynga has a diverse portfolio of popular game franchises that have been downloaded more than four billion times on mobile, including CSR Racing™, Empires & Puzzles™, Hair Challenge™, Harry Potter: Puzzles & Spells™, High Heels!™, Merge Dragons!™, Merge Magic!™, Queen Bee™, Toon Blast™, Toy Blast™, Words With Friends™ and Zynga Poker™. With Chartboost, a leading mobile advertising and monetization platform, Zynga is an industry-leading next-generation platform with the ability to optimize programmatic advertising and yields at scale. Founded in 2007, Zynga is headquartered in California with locations in North America, Europe and Asia. For more information, visit www.zynga.com or follow Zynga on Twitter, Instagram, Facebook or the Zynga blog.

Zynga Closes Acquisition of Chartboost, a Leading Mobile Advertising and Monetization Platform

• Zynga Completes Acquisition of Chartboost effective as of August 4, 2021
• Chartboost Brings to Zynga a Talented Team and Vast Global Audience
• Consolidated Entity Combines Top-Tier Content and a Proven At-Scale Advertising and Monetization Platform

SAN FRANCISCO (BUSINESS WIRE) – August 5, 2021 Zynga Inc. (Nasdaq: ZNGA), a global leader in interactive entertainment, and Chartboost, a leading mobile programmatic advertising and monetization platform, announced today that the companies have closed the transaction under which Zynga acquired 100% of Chartboost for a total purchase price of approximately $250 million in cash. The close of this acquisition is effective as of August 4, 2021.

Chartboost is a unified advertising platform that includes a Demand Side Platform (DSP) as well as Supply Side Platform (SSP) and mediation capabilities delivered through an SDK solution. By leveraging advanced machine learning and data science capabilities, Chartboost brings together premium inventory, global scale and audience-based targeting to optimize programmatic advertising and yields.

Together, Zynga and Chartboost possess all the elements of a complete, next generation platform for mobile advertising leadership: high-quality content, direct player relationships, massive reach and full-stack advertising technology that can be applied across Zynga’s game portfolio and Chartboost’s advertising partners.

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About Zynga Inc.

Zynga is a global leader in interactive entertainment with a mission to connect the world through games. With massive global reach in more than 175 countries and regions, Zynga has a diverse portfolio of popular game franchises that have been downloaded more than four billion times on mobile, including CSR Racing™, Empires & Puzzles™, Hair Challenge™, Harry Potter: Puzzles & Spells™, High Heels!™, Merge Dragons!™, Merge Magic!™, Queen Bee™, Toon Blast™, Toy Blast™, Words With Friends™ and Zynga Poker™. With Chartboost, a leading mobile advertising and monetization platform, Zynga is an industry-leading next-generation platform with the ability to optimize programmatic advertising and yields at scale. Founded in 2007, Zynga is headquartered in California with locations in North America, Europe and Asia. For more information, visit www.zynga.com or follow Zynga on Twitter, Instagram, Facebook or the Zynga blog.

About Chartboost

Chartboost is a leading mobile programmatic advertising and monetization platform, which empowers developers to earn high CPMs while connecting marketers to highly engaged audiences through immersive ad experiences. Chartboost has over 100 employees and offices in San Francisco, Beijing, Barcelona and Amsterdam.

Zynga Announces Second Quarter 2021 Financial Results

SAN FRANCISCO – August 5, 2021 – Zynga Inc. (Nasdaq: ZNGA) today released financial results for its first quarter ending June 30, 2021 by posting management’s Q2 2021 Quarterly Earnings Letter to its Investor Relations website. Please refer to the attached Quarterly Earnings Letter or visit http://investor.zynga.com/financial-information/quarterly-results.

“We completed a strong first half of 2021, delivering Q2 results ahead of our guidance, including our best-ever Q2 revenue, bookings and operating cash flow. Our multi-year strategy of growing our live services, launching new games and investing in global expansion continues to position Zynga for growth,” said Frank Gibeau, Chief Executive Officer of Zynga. “Today, we are thrilled to officially welcome the Chartboost team to Zynga, as well as announce an agreement to acquire China-based StarLark – the talented developers behind the hit mobile franchise, Golf Rival.”

Zynga management will also host a conference call at 2:00 p.m. Pacific Time (5:00 p.m. Eastern Time) today to discuss the company’s results. Questions may be asked on the call and Zynga will respond to as many questions as possible.

The conference call can be accessed at http://investor.zynga.com – a replay of which will be available through the website after the call – or via the below conference dial-in number:

·  Toll-Free Dial-In Number: (800) 537-0745
·  International Dial-In Number: (253) 237-1142
·  Conference ID: 5929717

About Zynga Inc.

Zynga is a global leader in interactive entertainment with a mission to connect the world through games. With massive global reach in more than 175 countries and regions, Zynga has a diverse portfolio of popular game franchises that have been downloaded more than four billion times on mobile, including CSR Racing™, Empires & Puzzles™, Hair Challenge™, Harry Potter: Puzzles & Spells™, High Heels!™, Merge Dragons!™, Merge Magic!™, Queen Bee™, Toon Blast™, Toy Blast™, Words With Friends™ and Zynga Poker™. With Chartboost, a leading mobile advertising and monetization platform, Zynga is an industry-leading next-generation platform with the ability to optimize programmatic advertising and yields at scale. Founded in 2007, Zynga is headquartered in California with locations in North America, Europe and Asia. For more information, visit www.zynga.com or follow Zynga on Twitter, Instagram, Facebook or the Zynga blog.

LOST EPIC, 2D Hack & Slash Online Co-op Action, Receives Early Access Roadmap

LOST EPIC, 2D Hack & Slash Online Co-op Action, Receives Early Access Roadmap

Full 1.0 Version Aiming for Q4 2021 Release

TOKYO – 5 Aug. 2021 – LOST EPIC, the 2D Souls-like side-scrolling action RPG with fast-paced battles and hack-and-slash elements from publisher One or Eight and developer Team EARTH WARS, today reveals its Steam Early Access update roadmap detailing new levels, weapons, skills, quests, UI improvements, and more on the way to a Q4 2021 1.0 release for Steam for Windows PC.

Adventurers can ready their weapons to explore and unlock new worlds The Capital and The Underworld in Q3 2021, doubling the current amount of content in the game. The ominous anatomical landscape of The Capital connects underground to The Underworld with multiple routes to discover and giants that can destroy buildings.

Arsenals will expand with stylish new weapons coming to the world of Sanctum in the lead up to 1.0. Equip the Shield Gauntlet, which allows players to guard without losing stamina; the Wand that inflicts status ailments with high offensive stats; and the Torch which brightens dark areas. Additional quests from new NPC’s like a frightened ghost girl in The Underworld encourage returning travelers to try out the latest additions and discover new paths.

The future holds more conquests in v1.0 with extra content updates planned for later this year including the story finale, one last new world, more weapons and skills, extra combat element types, as well as post-game content. After the full version releases, Team EARTH WARS plans to award dedicated daredevils with even more tribulating trials in post-launch content planned for early 2021.

The Sanctum now offers four expansive levels with 14-20 hours of playtime, nearly 40 weapons, and more than 100 skills. God-slayers can also enjoy a refreshed UI, quality of life improvements, and new beautiful character artwork by Namie (Fate/Grand Order, Arknights, Azur Lane) in their journeys.

“Our fans really tore through the game since its June launch, and we’re happy to satisfy their demands for even more LOST EPIC,” said a Team EARTH WARS representative. “We hope everyone is ready for all the exciting new additions coming soon, and welcome feedback from our players on what they like and what we can change.”

LOST EPIC is out now on Steam Early Access for Windows PC for $19.99. For more information, visit the official LOST EPIC website and the official Discord server.

About Team EARTH WARS

The production team from EARTH’S DAWN which was released in 2015 and ported to many platforms. EARTH’S DAWN is a stylish fast-paced 2D action RPG. The user friendly interface and the hack and slash style replayability was praised by hardcore gamers resulting in 300,000 downloads.

About Ryu’s Office

Ryu’s Office offers in-depth marketing solutions for smartphone, console, arcade, and PC games in Japan. They are particularly focused on the planning and production of numerous live broadcasts based out of Japan for the gaming industry.

To learn more, visit the official Ryu’s Office website.

Olympic Games Tokyo 2020 – The Official Video Game Review

Olympic Games Tokyo 2020 – The Official Video Game

Developer:Sega
Publisher:Sega
Platforms:Switch, PC, Xbox One, Playstation 4 (Reviewed)
Release Date: Available Now
Price: $29.99 – Available Here

Overview

There is no doubt that it has been a very different Olympic season this year. With a pandemic, controversy, and so on – most have kind of been playing catch-up instead of indulging in the worldwide event. Olympic Games Tokyo 2020 – The Official Video Game comes from Sega to the west two years after seeing a launch in Japan, and this time there is no real mascot fare, with a focus on the games overall, rather than trying to make a branded experience that we come to expect. How does this compilation fare? Let’s find out. 

Story 

Of course, there is no story within Olympic Games Tokyo 2020. No hype for the events, no commercials, and so on. What we get here is a very simple take on several sports, with little fanfare otherwise to create an atmosphere of competition. Yes, it is different, but not necessarily bad by any means. Players can hop in any sport of their choosing, pick a team, and go to work in what feels like a more multiplayer focused experience that is built around accessibility rather than simulation. This makes the game more akin to the Olympic titles of the past, rather than the depth-heavy sports title we are accustomed to. Sure, you may not get to see you favorite athletes, but those wanting to get a little slice of the Olympics are actually in for a more pure and polished title here – with a more arcade feel that captures those easy, thrown-together sports romps of the past. 

Gameplay 

Despite the simplicity, there is a good amount of content to find within Olympic Games Tokyo 2020 – The Official Video Game. Players can choose from track and field, swimming, boxing, judo, football, basketball, and so on to get a quick fix, where one or several can jump in and just play a very generic version of the sport. I was actually surprised of how well most of these games play, as despite the lack of presentation or excitement, I could easily compare this mix to the Mario vs Sonic franchise of the past, but without those famed mascots to give it character outside of a few goofy recreations and suits. 

The games themselves are extremely easy to pick up and play. Most rely on single or multi-button prompts, such as track – where the player taps a button or utilize standard control to move their character. Things get a bit more complex when it comes to multi-man sports such as football or basketball, with more techniques tied in such as boosts and power-ups that give the edge on the court or field. The bells and whistles that are missing do make the single player experience feel limited despite the variety, but for those wanting this game for a more family-centric session – this may be the sports game you have been waiting for as it can be a lot of fun competing against non-AI players.

There are various customization options to add some depth. Here you can make a chubby little character, or stick to a slim, athletic type with the ability to make characters look the way you intended. Again, it’s not too deep, but certainly enough to at least make an avatar and hit the games running (no pun intended). I think Sega were planning a lot more for this title or perhaps it was built with older assets from past fare, but Olympic Games 2020 is too competent to overlook for anyone watching the games with a desire to scratch their Olympic itch for a small period of time. 

Visuals 

Remember the avatars from Xbox Live years ago? That is what the character models mostly resemble. There is no sweat, no crazy physics, but instead a smooth character model that appears generic from afar, set in decently crafted environments that seamlessly build a feel for whatever sport you may be playing. In some ways, the environments outshine all other visuals, as upon first boot-up – I was getting a lot of Wii nostalgia. Remember those Wii Sports clones that were not from Nintendo? It’s kind of like that visually, but with more polish and fluid animations. 

Audio 

The audio is fine for what it is. While there isn’t a stellar soundtrack, there are little grunts, character voices, and even a virtual crowd that give you the arena ambience. Without the commentary and commercialization, it just doesn’t sound like the same Olympic experience we know and love. This does bring the focus back on the sports, which kind of brings a Clubhouse Games type of delivery to the game, where you are just playing to challenge a friend without the need to taunt or gloat after victories in-game. 

Overall 

While generic, Olympic Games Tokyo 2020 – The Official Video Game is a compilation of sports that performs well. Considering the budget price and the delays, I personally think it is more than what we could have asked for from any Olympics game, and let’s face it – we don’t see a lot titles built like this due to the over-saturation that occurred during previous generations. If you are wanting gold here, you may be disappointed. Those open-minded enough to settle for a fun time in a game that represents our industry’s participation trophy of the event will be pleased however, as this title hits all the right notes where it matters, and makes for the perfect sports game to players who are more watchers than players. 

GET THE GLOVES ON WITH ALL-NEW ‘DAWN OF KHANDA VIHAR’ 16-PLAYER RAID NOW LIVE IN BLADE & SOUL REVOLUTION

GET THE GLOVES ON WITH ALL-NEW ‘DAWN OF KHANDA VIHAR’ 16-PLAYER RAID NOW LIVE IN BLADE & SOUL REVOLUTION

LOS ANGELES – AUG 5, 2021 – Today’s update for Netmarble’s open world RPG that Blade & Soul Revolution introduces new high-difficulty raid content for expert players eager to test their skills in intense group combat. In addition to a new dungeon, players can further strengthen themselves with new equipment types that will aid in strategic combat.

Starting today, the ‘Dawn of Khanda Vihar’ raid is now available for players to conquer. It is a new 16-player dungeon that aims to achieve the highest difficulty known to players at this time. Players must think ahead and plan out their team combinations in order to successfully complete this new content. A new Bloodshade Harbor dungeon is now open, where players can eagerly enjoy the thrill of combat thanks to the dungeon’s usage of multiple battle patterns.

Players can also gear up and prepare for these new dungeons with all new equipment types as belts and gloves have been added to the game. In addition, new item enhancements for these equipment types introduced in this update will allow for a variety of item settings, providing more fun in strategic battle. More information on today’s update can be found on Blade & Soul Revolution’s official website and forum, as well as on Facebook, Instagram, YouTube, and Discord.

Blade & Soul Revolution is an Open World Mobile RPG that translates breathtaking cinematic stories of revenge based on the PC online game of Blade & Soul. The game stays true to its PC roots with a high level of full 3D graphics and large-scale content that has been revamped to perform flawlessly on mobile devices. It displays eastern-fantasy world with stunning full 3D graphics backed by the Unreal Engine 4, offering massive real-time faction battle and incomparable hands-on action experience.

Blade & Soul Revolution is now available as a free download (with in-app purchases) in 149 countries via the App Store, and 126 countries on Google Play.

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About Netmarble Corporation
Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com

Monster Train First Class Launches August 19 on Nintendo Switch

Monster Train First Class Launches August 19 on Nintendo Switch

The acclaimed roguelike deck-building card battler comes to Switch soon featuring the full base game plus “The Last Divinity” DLC

AMSTERDAM & SAN FRANCISCOAug. 5, 2021 – Good Shepherd Entertainment and indie developer Shiny Shoe have revealed that the hit roguelike deck-building card battler Monster Train is on its way to Nintendo Switch. Monster Train First Class launches Aug. 19, 2021, on Nintendo Switch and includes the full base game, “The Last Divinity” DLC, and bonus cards, units and gameplay features added in multiple free updates since the game’s original release.

Set on a train ride to hell, Monster Train is a strategic roguelike deck-building game with a tactical twist: defend not one, but three vertical battlegrounds simultaneously as you fight to protect the final pyre against the forces of heaven. Choose your route carefully, recruit powerful units, and upgrade your cards and champions to win. With hundreds of cards to unlock, six clans with unique gameplay to mix and match, and multiple solutions to tackle a variety of challenges, no Monster Train run is ever the same!

Monster Train First Class Key Features:

  • Roguelike Card Strategy with a Twist: Put your tactical skills to the ultimate test and experience a fresh take on deck-building with not one, but three battlegrounds to defend at the same time.
  • Choose Your Challenge: Monster Train First Class delivers 25 difficulty levels to overcome! Take on new daily challenges with hugely modified gameplay mutators and compete on the global leaderboards, then design your own unique challenges and share them with friends!
  • Endless Replayability: No run is ever the same! Unlock new items, choose different routes and decks, and face ever-changing enemies and bosses, with even more content included with “The Last Divinity” DLC.
  • Build & Master Unique Decks: Construct your decks from hundreds of upgradeable cards and a variety of monster clans with multiple levels to unlock.
  • Cross-Play Online Multiplayer: Hell Rush mode gives up to eight players (with cross-play between PC, Xbox and Switch) a frantic real-time competitive multiplayer battle of skills. You can also invite your friends on any platform to play custom cross-play matches with you.

Monster Train debuted last year to popular and critical acclaim, appearing on multiple “Best of 2020” lists and receiving a nomination for Strategy/Simulation Game of the Year at the 24th Annual D.I.C.E. Awards. The game is available to play now on Xbox Series X|S, Xbox One, and PC via Steam, GOG.com, and the Microsoft Store. It is also free to download with Xbox Game Pass for console.

Fans can wishlist Monster Train First Class on the Nintendo eShop now. For more on Monster Train, visit www.TheMonsterTrain.com, and follow @TheMonsterTrain on Twitter.

About Good Shepherd Entertainment

Good Shepherd Entertainment is a Netherlands-based game publisher founded by industry experts focused primarily on the business of producing and publishing independent video games. Good Shepherd has built a global business based on its publishing concept that pairs talented developers with creative content, writers, musicians and IP powerhouses. Good Shepherd’s innovative funding model provides opportunities for individual investors to participate in the $130B video game industry by investing directly with the publisher on select projects. Good Shepherd Entertainment works in partnership with some of the industry’s most notable names, including Devolver Digital, Croteam and Perfect World, all successful industry leaders in independent game development and publishing. www.GoodShepherd.games

About Shiny Shoe

Shiny Shoe is an independent video game development studio dedicated to creating fun and polished experiences for consoles, PC, mobile and online/social streaming environments. Founded in 2011 and based in San Francisco, Shiny Shoe has collaborated with partners including Double Fine, Stoic, Oculus, and Telltale. In addition to traditional games, Shiny Shoe is introducing new types of massively multiplayer experiences like its original titles Death’s Door and the follow-up, Death’s Door: Aftermath. https://shinyshoe.com