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80s Classic Boulder Dash Digs Into All Platforms With the Ultimate Collection!

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Retro digging and puzzle-solving adventure lands on PC and console starting today!

Munich, Germany – September 9th, 2021 – BBG Entertainment GmbH today announced that the classic 80s hit Boulder Dash is making its triumphant return to PC and consoles in the form of Boulder Dash® Deluxe™. Built as a reincarnation of the retro hit Boulder Dash® from 1984, Boulder Dash Deluxe is a collection of the series’ best games and levels, remastered and reimagined for modern consoles and PC platforms. The game is available today, on PC, Xbox consoles, and Nintendo Switch.

Explore the refreshed world of Boulder Dash with the game’s influential protagonist, Rockford™, and dive headfirst into myriad new and exciting challenges. Players must dig through spectacular caves with modernized 3D elements while avoiding the perils of falling boulders that give the game its name. 

There’s no shortage of valuable gems to collect, and even more nefarious enemies to conquer along the way; discover treasure chests overflowing with rare collectibles and valuable power-ups as you plow your way through 180 new and challenging levels.

But how does this incarnation of Boulder Dash become “Deluxe”? Peter Liepa, the legendary creator of the original Boulder Dash, has designed “Liepa World” – a set of 20 uniquely challenging, mind-bending levels never seen before and sure to please both veterans and new players alike.

Stephan Berendsen, President of BBG Entertainment GmbH said: “As the gameplay suggests, Boulder Dash is a hidden gem that a lot of gamers from the 1980s will remember fondly. They might even wonder where it’s been all these years. We felt the same way when we decided to bring it back, and we can’t wait to share this brand new vision for one of gaming’s first big franchises with fans both new and old. Having Peter Liepa, the creator of the original game, on board to make a brand new set of levels, is just icing on the cake.”

Boulder Dash Deluxe is now available on the PC via Steam, Microsoft Windows Store, and Apple Mac Store, as well as the Nintendo Switch and Microsoft Xbox. The title is also currently available for $14.99 USD from the Atari VCS store. For more information about the game, have a look at the video trailer and visit www.boulder-dash.com.

Store Links:

ABOUT BOULDER DASH
The original Boulder Dash was a ground-breaking interactive game in the early days of the home computer and video game era, having first launched in 1984. Boulder Dash and its many sequels have delighted and challenged casual and hard-core players of all ages for almost four decades. Boulder Dash is an innovative, action-puzzle, ‘digging & collection’ game responsible for launching its own game genre. Players must guide Rockford as he digs through caves, collecting gems in an attempt to reach the exit within a limited amount of time while avoiding various types of dangerous creatures and perilous obstacles. Players must always remain vigilant of the constant threat of being crushed by enormous boulders, trapped by an avalanche, or killed by an underground explosion. Boulder Dash was first published by First Star Software, Inc. in 1984 on the Atari 400/800, C-64, and Apple II. Since its first launch, Boulder Dash has seen versions on the NES, Nintendo Gameboy, Nintendo DS, Sony PSP, and even the Nintendo Wii and Microsoft Xbox.

ABOUT BBG ENTERTAINMENT
BBG Entertainment is a games developer and publisher headquartered in Munich, Germany. The founder and staff of BBG Entertainment have years of experience in the market for computer and mobile games, especially in the area of retro and casual gaming, and excellent contact with many renowned gaming companies for well over 20 years. BBG Entertainment offers games like Dynablaster® and Einstein™ Brain Trainer. For more information about all BBG Entertainment products please visit www.bbg-entertainment.com.

NBA 2K22 – New Features Added to MyNBA

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NBA® 2K22 Adds New Features to MyNBA for PlayStation 5 and Xbox Series X|S consoles

Players can dive into an all-new MySTAFF mode, experience new attributes and badges, and so much more on PlayStation 5 and Xbox Series X|S consoles

2K today revealed an in-depth look at the updates coming to MyNBA* in NBA® 2K22 on PlayStation 5 and Xbox Series X|S consoles, including the all-new MySTAFF, Prep Hub, attributes and badges, and more to add new layers of depth to the mode.

NBA 2K22 on PlayStation 5 and Xbox Series X|S consoles MyNBA top updates include:

  • MySTAFF gives players full control of their organizations, from selecting coaching to scouting to sports medicine staff;
  • Improvements to team and player training, including a new Prep Hub that acts as a one-stop shop for players who are looking to try and adjust team training and fatigue while having a mind toward the scouting report of the next opponent;
  • New Conditional Coaching gives power users the ability to help give coaching directives while they simulate games;
  • Three new pre-built custom teams, complete with logos, uniforms and arenas, to make the customization of new leagues easier;
  • New attributes and badges help build an interesting narrative that comes to life.

For all the details on the new MyNBA updates coming to NBA 2K22 for PlayStation 5 and Xbox Series X|S consoles, check out the latest Courtside Report below.

MyNBA

It’s that time of year to go over the new additions and changes to MyNBA for NBA 2K22 on next-gen PlayStation 5 and Xbox Series X|S platforms. Without a doubt it’s been a crazy year for everyone, but we’re still dedicated to making sure we push to deliver the greatest sports simulator on the planet. 2K22 is another great step forward in our unending quest towards perfection and taking steps to excite and delight our dedicated fanbase. Below, we’ll detail what it means to build out and solidify a championship-calibre staff, the roles you’ll need to fill, and how training can make or break a title run. Without further ado, let’s get into the good stuff!

MySTAFF

Back in 2K14, we took basketball franchise gameplay to the next level with MyGM, allowing players to fully take on the role of running an NBA Franchise from the ground up. In 2K20, we pushed forward in the next step of evolution to MyGM 2.0, but we’ve still had our eye on how we can improve the experience for users, while staying true to the heart and vision of having the best sim franchise experience possible.

The more we thought about it, the more it became clear that we needed to improve the depth of not just the GM, but those around them that make any organization run – the staff. We see in other parts of the game that players love the depth and customization that basketball players can get when it comes to their attributes, tendencies, and badges. We already see it from our brilliant community with the time and effort they put into making custom rosters and draft classes, yet even if they wanted to, they face difficulties when moulding a MyNBA Staff in the same way.

As such, we redesigned how your staff works from the ground up. New attributes, more than double the staff badges, and a slew of new roles. We’ve completely reimagined this aspect of the mode and are proud to show off the newest addition – MySTAFF.

Staff Overview

First, let’s take a look at the new Staff Carousel. We’ve kept a similar format to help make sure it still feels intuitive to those familiar with the old system, but I’m sure a few things jump out in the above screenshot where you’ll notice everyone listed here is a coach, as well as ‘Coaching’ listed in the upper portion of the screen. We’ve greatly expanded the staff for every team, so now you have four departments with positions you’ll need to fill:

  • Front Office (Governor, GM, Assistant GM, CFO)
  • Coaching (Head Coach, Shot Doctor, Bigman Coach, Post Defence Coach, Perimeter Defence Coach, Guard Guru, Wing Whisperer)
  • Scouting (Head Scout, 4 Domestic Scouts, 2 Foreign Scouts)
  • Sports Medicine (Team Doctor, Strength Trainer, Stamina Trainer, Sports Psych, Sports Science, Physio, Sleep Doctor)

The Front Office needs every position filled, and you need a head of each department. Beyond that, you’ll have a cap of 17 total staff positions you can fill, in addition to balancing the staff budget.

You’ll have to determine what exactly is most important to your franchise, because similar to real life, franchises will have their strengths and weaknesses. Will you opt for a revolutionary training team with shades of the Phoenix Suns, able to mitigate injuries and give a second wind to older players, or perhaps focus more on a brilliant coaching staff like Gregg Popovich of the San Antonio Spurs who impacts what happens on the court? Do you want to try and fish for the next great international player, or perhaps forgo international scouting entirely? These are all questions that you’ll be able to answer directly, with the freedom to make the team that you want to see.

If this looks a little overwhelming, don’t worry! We also make sure to give you a general evaluation of each department, so you can understand the team’s strengths and weaknesses, and give suggestions on where and when to fill!

Attributes and Badges

In addition to the changes to the departments, you’ll notice that we now have a new spread of attributes available. One of the things we love most at 2K is watching how a story can unfold – from the sculpted experience of MyCAREER, to the more organic sandbox nature of MyNBA. We think it’s compelling when what we’re playing is more than just numbers on a spreadsheet, but an interesting narrative that comes to life and really makes for an engrossing experience. To help facilitate this, we’ve made a lot of the attributes that go into Staff more universal, so it’s possible to have a staffer that you can freely put in different departments and watch them grow.

As an example, we have the new attribute Charisma. This has almost no effect for a CFO buried in spreadsheets, but is essential for a department head, GM, or assistant GM. Money Sense would be the prime attribute for a CFO, but it also is relevant for a GM attempting not to get fleeced in a trade deal. We have a glossary to fully explain what each of the attributes entail, but the general gist is that it will be much easier for staff members to transfer across multiple departments and jobs, especially based on what the player feels their franchise needs.

In the above screenshot, we can see that when attempting to hire a new Strength Trainer, the default sort is by Sports Medicine, which is the best attribute for a strength trainer (and most other Sports Medicine staff). You can then scroll over and see how the rest of their attributes stack up, or get a quick look at how many badges they have. We’ve done our best to help make the system more robust, while giving players the tools to get the information they need to make a smart decision. And if you want an expanded view, we can pull up the staff card!

Deep Dive

MySTAFF is a dramatic change to how you approach a franchise in the big picture, and the staff you have will have immense effects both in terms of how your team performs in a given year, as well as the direction your franchise takes in the long run. To take a deeper dive, let’s take a look at the Sports Medicine department, as well as the various jobs found within:

  • Team Doctor – Impacts all of the other Sports Medicine jobs, and in the event of a vacancy in the position, uses the Team Doctor’s attributes and badges at half capacity.
  • Strength Trainer – Assists in the development of strength and vertical.
  • Stamina Trainer – Assists in the development of conditioning, stamina, and hustle.
  • Sports Psych – Impacts team chemistry and morale; without the presence of a strong Sports Psych, it’s possible teams can tailspin into a negative cycle of morale and team chemistry drops.
  • Sports Scientist – Essential to the prevention of injuries, they help both give benefits in terms of player durability on individual body parts as well as reducing the chance to be injured.
  • Physio – The one that helps players rehab from injuries.
  • Sleep Doctor – Helps manage the health and wellness of players, allowing them to better manage season fatigue.

All of the jobs have been designed to be important and leave the player to make meaningful choices. Do you have a young and healthy team, and prefer to focus on having strong trainers? Or do you have a roster of older vets and the focus is more on injury prevention and mitigation?   These are questions that you’ll have to ask and evaluate yearly as your lineup changes.

Another point to consider is the fact that Staff will grow and develop, as well. Attributes will generally grow on their own over time with a slight lean towards the job they’re currently performing, but based on the influence of staff members around them, staffers will be more or less likely to acquire badges over time. Any staff can theoretically become another staff job type, especially if they have core attributes that align well with their new jobs. Badges will come with time, so if you think a staffer has the attributes for a key position you’d like to see down the line, you can adjust them freely and see them grow and flourish into their new position the way you imagine it.

Updated Staff Card

Our roster team has done an awesome job of trying to best fill out real-life staff members in the roster with appropriate attributes and badges, to help bring the authenticity of the real-life NBA to you. As one of the most illustrious coaches of our era, we can see that Gregg Popovich is both a perfect example of how staff should progress and an example of a real-life story that we want to see unfold in the new MySTAFF System. In 1994 as the Spurs’ GM, he ended up installing himself as the Head Coach and flourished into one of the all-time greats. Able to handle everything both on and off the court, Pop has numerous badges across multiple job types, so no matter whom he’s staffed in, he’ll likely have the attributes to make it work, and likely a bevy of silver, gold, and hall of fame badges to bolster his abilities.

In this image we can also get a look at the overview, allowing you to see highlights of attributes, badges and their aptitude towards various jobs – department heads at the top, followed by front office, followed by all of the collective sub-jobs grouped together by their old, simple names (assistant coach, scout and trainer). You can even delve further to get more information on what staff can do, and everything you see here is also available for change in Edit Staff so roster makers can continue to adjust and iterate to make your ideal MySTAFF.

Training

In addition to MySTAFF, our other flagship feature for 2K22 is the improvements to team and player training. For a long time, we’ve had some awesome ways to custom-tailor how players would progress, by giving them archetypes and allowing training under the hood to help guide and direct them so players could feel the impact of choosing how player training would develop. However, there were a few hiccups – it was tough to get to the nifty menu where you could determine the player type and position, and managing training and rest felt difficult as it was never quite clear how team fatigue was balanced against training. In addition, it would also be difficult to truly emulate the real-life NBA of having coaches running teams and offenses with a specific style in mind, and in the end we felt that we could, and would do better.

Prep Hub

First, to help assist with training is a new menu called the Prep Hub. This is designed to be a one-stop shop for anyone that is looking to try and adjust team training and fatigue, while having a mind towards the scouting report of your next opponent. You can also see the team proficiency, which is a simplified way of explaining how well the current players are able to play and adapt to the Head Coach’s current system proficiency. We wanted to make a deliberate choice to try and make play styles matter, so having a coach specialized in 7 Seconds or Less run and gun offenses will have to adapt to a roster with taller, more defensive oriented players. This also helps stress the importance of having your MySTAFF built to suit the needs of your team, as you may want more trainers and coaches depending on how your team proficiency is, and how hard you need to work to learn.

Team Training

Next up, we can see the planned training for the next three weeks. There’s a snapshot in the lower right to let you know about the team’s current state and fatigue, as well as how many players are injured or currently on load management. For every team, the Head Coach will generate a training schedule according to their beliefs and interests of what they think will be the best. From there, it becomes a balancing act to make sure that players have a high Game Fitness, or else they’ll be sluggish and have lower attributes and lower energy available for the actual games. It will be on the player to adjust the workload as necessary, especially for teams with deep playoff ambitions to make sure team fatigue doesn’t creep too high during the regular season.

You’ll be able to see a brief description for every practice type, as well as the intensity, fatigue, and injury risk for each practice. Players will also be able to make ‘smart’ decisions for themselves, so if players are set to have load management and the fatigue hit or injury risk is too high, they’ll opt to do lower-stress practice instead and continue to train towards their ideal player type.

Individual Training

When looking at Individual training, now it’s easier than ever to choose a player’s ideal skill training focus. This will affect all individual training and will help make sure that a player’s attributes grow in that direction over time. A player’s fatigue, injury risk, and load management are all visible in the spreadsheet now. As such, it’s easier than ever to help guide MyNBA fans into knowing the state of the roster and figure out the ideal training path for all players on their team.

Compact Spreadsheets

We’ve been hard at work at improving one of the most essential parts of the franchise experience – the spreadsheets! Now across the mode, we’re using a different style to help have much tighter, more condensed spreadsheets. This means the places where you want to see a lot of info – the roster, the coach gameplan, the box score – will now display more than double the lines previously. We think that this is honestly one of the greatest possible improvements we could make to the mode, and will make the average quality of life for any MyNBA player go up. We hope you love the new look as much as we do!

Conditional Coaching

Another new feature we are really excited for is Conditional Coaching, which gives power users the ability to help give coaching directives while they simulate games. Using symbolic logic, you’ll be able to input powerful commands that will look for specific conditions in the game, and if they occur, make coaching changes accordingly. As an example, one of our pre-set simple conditions is ‘Garbage Time’ – all you have to add is a point value, like 10. Once set, it makes it so that if in the fourth quarter, if the point differential is 10 (up or down) and there’s only a little bit of game time left, you sub out the starters and get in the bench to help make sure you can play rookies and get them extra game time when the game has been decided. We’re eager to see how much our hardcore fanbase will love the ability to truly sim the way they want to play.

New Pre-Built Teams

In the interest of making the customization of new leagues easier and to give some new fun challenges for our players, we’ve also rolled out three new pre-built custom teams, complete with logos, uniforms and arenas! The new teams in the lineup are:

  • Bronx Brawlers
  • Honolulu Breeze
  • Omaha Airmen

You won’t have to do anything crazy to see them in action; just opt to customize the league and add them as pre-built teams like you have in the past, or add them as expansion teams down the line.

In Summary 

We’ve got big changes to MySTAFF and Training to add new layers of depth to any type of MyNBA you create, plus better spreadsheets across the mode, new pre-built teams to play with, greater control over the way your teams run via simulator, and a countless number of bug fixes and other minor improvements to continue to improve your experience this year!

We want to give a special thanks to all of our dedicated fans that pass along feedback and suggestions– we are always listening, and every year use the words and feedback you provide to keep pushing us forward and making something we’re confident you’ll enjoy. From the franchise team, to you the player, we hope you have a great time with NBA 2K22 and have another fantastic year!

NBA 2K22 is currently scheduled for release on September 10 for PlayStation 5 and PlayStation 4, Xbox Series X|S and Xbox One, Nintendo Switch, and PC platforms. For more information, please visit the game’s official website

Developed by Visual Concepts, NBA 2K22 is rated PG by the OFLC.

Follow NBA 2K22 on TikTok, Instagram, Twitter, YouTube, and Facebook for the latest news.

Visual Concepts is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

*PlayStation 5 or Xbox Series X|S required to play the new-generation version of NBA 2K22.

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DigixArt and Ravenscourt celebrate the Fantastic Reception of Road 96 among critics and players with a New Cinematic Accolades Trailer

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DigixArt and Ravenscourt are celebrating the fantastic reception of Road 96 among players and critics with an accolades trailer. In the first two weeks the title has surpassed the 2700 review mark on Steam, with a solid average user score of 90%. The game has gotten high praise in all aspects, the atmosphere that recreates the feeling of living a true adventure, the soundtrack that fits each moment of your trip, and the charismatic personality of its characters, and above all, the freedom to make your own choices. We want to thank all players and content creators for jumping on the road with us in this incredible ride that is Road 96, we are looking forward to living many more adventures with you in the future!

I’m amazed by Road 96’s reception over all continents, the characters resonate deeply with players, this becomes the game of the Netflix generation, crazy, funny and serious at the same time, all in a high pace rhythm like modern times series.” – Yoan Fanise, Game Director. 

ABOUT DIGIXART

DigixArt is a video game development studio founded in 2015 in Montpellier, South of France. Its ambition is to offer meaningful and innovative gaming experiences to a wide audience. After Lost in Harmony™ and 11-11- Memories Retold™, the team is bringing its experience to Road 96 in partnership with HP Omen and Google Stadia. For more information about DigixArt please visit http://www.digixart.com/

ABOUT OMEN Presents

OMEN Presents is an initiative from HP’s gaming brand, OMEN, to support visionary developers building innovative gaming experiences that showcase the progress possible through gaming. The initiative will provide exclusive access and content from co-published and partnered games to the gaming community through OMEN Gaming Hub.

About Ravenscourt

Established in 2014 – and operating from its Munich headquarters in Germany – Ravenscourt’s mission is delivering amazing games to a broad audience from both established studios and industry newcomers.

With a diverse portfolio, managing the titles of multiple international studios, Ravenscourt games span everything from adventure and management sims through to city builders and indie gems. The label even boasts a good old sing-along karaoke franchise.

Our players delight in engrossing narrative driven adventures, relish the challenge of building new worlds and love solving puzzles. We have more delights in store for them…

The publishing label Ravenscourt stands for worthy interactive entertainment for a broad range of players. It belongs to the Koch Media Group.

About Koch Media

The Koch Media Group is a global developer, publisher and distributor of video games, VR games, gaming hardware and merchandise. 

The group’s publishing activities, marketing and distribution extend throughout Europe, America, Australia and Asia. Koch Media has more than 25 years of experience in the digital media business and has risen to become a leading global publishing partner. The Koch Media Group runs a multi-label strategy with fully owned publishing units such as Prime Matter, Deep Silver, Milestone, Vertigo Games and Ravenscourt, publishing games for consoles, PC and VR platforms across all physical and digital channels.

Additionally, as global publishing partner Koch Media has formed long-term multi-national publishing collaborations with numerous game publishers including Activision Blizzard, Bethesda, Capcom, CI Games, Giants Software, Kalypso, Koei Tecmo, Konami, Paradox, Sega, SNK, Square Enix, Techland, Tripwire, Warner Bros, and many others.

With its parent company in Höfen, Austria, and the Publishing HQ in Munich, Germany, Koch Media owns local publishing companies in Germany, UK, France, Spain, Italy, Sweden, the Netherlands, Austria, Switzerland, Poland, Australia, the United States as well as Japan and Hong Kong.

The Koch Media Group owns nine game development studios: Deep Silver Volition (Champaign, IL / USA), Deep Silver Dambuster Studios (Nottingham / UK), Deep Silver Fishlabs (Hamburg / Germany), Warhorse Studios (Prague / Czech Republic), Milestone (Milan / Italy), Voxler (Paris / France) , Flying Wild Hog (Warsaw, Kraków, Rzeszów  / Poland), Free Radical Design (Nottingham / UK) and Vertigo Games (Rotterdam /The Netherlands). Additionally, the Koch Media Group collaborates with numerous independent development studios around the world.

Part of the Koch Media Group is also Koch Films, a leading European independent film distributor with business primarily in Germany, Switzerland, Austria and Italy as a cinema, TV, online and Home Entertainment distributor. The Koch Media Group also owns Gaya Entertainment, a leading video game merchandise company in Munich, Germany, and the Quality Assurance Facility in Olomouc, Czech Republic. 

Koch Media is an Embracer Group company.

Watch the Far Cry 6 Game Overview Trailer

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Featuring never-before-seen gameplay and story details

In Far Cry 6, you join a modern guerrilla uprising as Dani Rojas – who is on a path to take down Yaran Dictator, Antón Castillo. Explore the lush world alone, or with a friend with co-op play; grab a resolver weapon and arm yourself against your opponents. Play in a world caught in the crossfire of warring ideals. Coming 7th October, 2021.

Far Cry 6 will be available 7th October 2021 on Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, Ubisoft Connect, and Ubisoft+. Pre-order now at: farcry.com/buy 

For more information on Far Cry 6, please visit: farcry.com

For the latest news on Far Cry 6 and all of Ubisoft’s games, please visit: news.ubisoft.com

About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, and Tom Clancy’s video game series including Ghost Recon®, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2020-21 fiscal year, Ubisoft generated net bookings of €2,241 million. To learn more, please visit: www.ubisoftgroup.com.

Space Sim Shooter Subdivision Infinity DX Charts a Course for PlayStation 5 on Sept. 22

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Space Sim Shooter Subdivision Infinity DX Charts a Course for PlayStation 5 on Sept. 22

SYDNEY – Sept. 8, 2021 – Subdivision Infinity DX, the immersive, pulse-pounding sci-fi 3D space shooter from publisher Blowfish Studios and developer Mistfly Games takes off for a PlayStation 5 launch on Wednesday, Sept. 22, 2021.

A routine mission to investigate a derelict mining facility on the fringes of the galaxy quickly goes sideways when a squadron of mysterious spacecraft appears. After barely escaping the ensuing shootout, intergalactic starfighter pilot Sgt. Jed Riddle is charged with inquiring further into the band of mercenaries hellbent on obtaining the strange substance known as Element-122.

Engage in more than 40 exhilarating space combat missions throughout Subdivision Infinity’s thrilling campaign. Jump into the cockpit of an intergalactic starfighter to engage in everything from high-speed dogfights with drones to massive battles against capital ships. Maneuver through the vacuum of space, evading obstacles like asteroids and wreckage, dodge incoming missiles, and take out opposing forces piece by piece to subdue their ruthless cabal.

Blast off and explore the distant reaches of the galaxy in sidequests between story missions. Mine meteors and loot abandoned stations, collecting rare materials to trade with merchants at the nearest space port. Utilize resources to kit out Riddle’s ship with advanced weaponry, add impressive new vessels to the fleet, and gain the upper hand against the enigmatic enemy.

Subdivision Infinity DX is a fusion that pays homage to classic sci-fi shooters with an injection of modern space sim elements,” said Ben Lee, founder, Blowfish Studios. “The team has been over the moon by the response from players so far and we look forward to sharing our out of this world experience with more people when we launch on PlayStation 5 later this month.” 

Subdivision Infinity DX lands on PlayStation 5 Wednesday, Sept. 22, 2021 for $14.99 / €12.99 / £11.99 with English, French, German, Spanish, Portuguese, and Russian language options. The game is currently available on Nintendo Switch, PlayStation 4, Xbox One, and PC.

For more information about Subdivision Infinity DX, please visit the game’s official webpage, follow the game on Twitter, and join the Blowfish Studios community on Twitter and Facebook.

About Mistfly Games

Mistfly Games is a Moscow-based game developer featuring veterans of the Russian game development scene. Subdivision Infinity is their debut title.

About Blowfish Studios

Blowfish Studios is an award-winning independent game developer and publisher based in Sydney, Australia. We strive to release original multi-platform games, while also collaborating with developers from around the world. As developers first, we bring a wealth of knowledge and expertise to any partnership. Our team provides development services to get the game release ready, porting to all major platforms, platform approval, marketing and promotion to the world.

To learn more about Blowfish Studios please visit the team’s website.

SQUARE ENIX REVEALS FULL TRACKLIST FOR LIFE IS STRANGE: TRUE COLORS

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Listen to the Full Life is Strange: True Colors Playlist Now on Spotify

SYDNEY (September 9, 2021) – Ahead of the September 10, 2021 launch of Life is Strange: True Colors, SQUARE ENIX® have today announced the full licensed music tracklist for the gameand its DLC, Life is Strange: True Colors – Wavelengths, including songs from Phoebe Bridgers, Michael Kiwanuka, Girl in Red, and more.

Listen here: https://open.spotify.com/playlist/2djjt4Rfdzp7gm2XA4wxya

The thrilling, supernatural story of Life is Strange: True Colors is underpinned by a premium roster of licensed music and original tracks from Angus & Julia Stone, mxmtoon, and Novo Amor.

“Music has always been a core part of Life is Strange. The emotions and feelings that music can elicit are such an incredible tool in a game that is all about exploring empathy,” states Jon Zimmerman, Narrative Director at Deck Nine Games. “For Life is Strange: True Colors, we wanted players to experience the peaks and valleys of Alex’s journey visually, emotionally, and auditorily. We are delighted to be able to feature such a diverse roster of truly inspiring musical talent.”

When her brother dies in a suspicious accident, Alex Chen must embrace her volatile psychic power of Empathy to uncover the secrets that keep the truth at bay. Alex’s journey, power and future are all fully under the player’s control.

“With music being so important to Life is Strange, as music supervisors for the franchise we’ve continually tried to raise the bar,” says Ben Sumner, music supervisor at Feel For Music, “Life is Strange: True Colors is the most ambitious project to date with more licensed tracks than ever and exclusive new music from 3 major artists. A lot of passion has gone into making it all happen over the last few years, so it’s great to finally be able share it with everyone.”

Players can pre-order Life is Strange: True Colors now. Full details on each version of the game can be found at lifeisstrange.com.

Life is Strange: True Colors is slated for release on PlayStation 5®, PlayStation 4®, Xbox One, Xbox Series X|S, PC Steam, GeForce NOW and Google Stadia on September 10, 2021, and Nintendo Switch later this year.

Read more on the Life is Strange: blog: http://lifeisstrange-blog.tumblr.com/
Pre-order Life is Strange: True Colors: https://lifeisstrange.square-enix-games.com/
Visit the Life is Strange official website: https://lifeisstrange.square-enix-games.com
Life is Strange: official Facebook page: https://www.facebook.com/LifeIsStrangeGame/
Follow us on Twitter: https://twitter.com/LifeIsStrange
Follow us on Instagram:https://www.instagram.com/lifeisstrangegame/
Join our Discord: https://discordapp.com/invite/lifeisstrange

About Deck Nine Games

Deck Nine Games are an independent videogame developer devoted to bringing together two passions; meaningful storytelling and rich gameplay. Its talented team of developers have won awards for their work in films, TV and videogames. Located at the foot of the Colorado mountains, Deck Nine Games is focused on becoming a premium developer of narrative adventure games for consoles, PC and mobile devices.

For more information on Deck Nine Games visit: www.DeckNineGames.com

About Square Enix External Studios

Square Enix External Studios is a London based development and publishing group that works with top development studios across the world, establishing new intellectual properties and developing new franchises within the umbrella of Square Enix Holdings. Square Enix External Studios have been responsible for multiple games including the Just Cause® and Life is Strange® series, as well as titles such as Batman: Arkham Asylum® and Sleeping Dogs®.

About Square Enix Ltd.

Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal®. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 163 million units worldwide; DRAGON QUEST®, which has sold over 83 million units worldwide; TOMB RAIDER®, which has sold over 84 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at https://square-enix-games.com

DEFEND AGAINST THE TEN RINGS IN NEW MARVEL STUDIOS’ SHANG-CHI AND THE LEGEND OF THE TEN RINGS INSPIRED UPDATE FOR MARVEL FUTURE FIGHT

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DEFEND AGAINST THE TEN RINGS IN NEW MARVEL STUDIOS’ SHANG-CHI AND THE LEGEND OF THE TEN RINGS INSPIRED UPDATE FOR MARVEL FUTURE FIGHT

LOS ANGELES – SEPT. 8, 2021 – The latest update from Netmarble’s popular mobile game MARVEL Future Fight introduces the characters and costumes of Marvel Studios’ Shang-Chi and the Legend of the Ten Rings to players today. In addition to new characters and uniforms, all-new content has been added to the game to celebrate the film’s upcoming theatrical release.

Two new characters inspired by the film – Wenwu and Katy – are now available for players to collect in MARVEL Future Fight as well as a new uniform inspired by Marvel Studios’ Shang-Chi and the Legend of the Ten Rings for Shang-Chi. Additionally, improved Classic uniforms for Aero, Wave, and Sword Master, are also available to collect. Finally, Shang-Chi can now be upgraded to Tier-3, while the Realize Potential functionality for Wenwu and Katy is now available. Aero, Wave and Sword Master’s Transcend Potential functionality has also been unlocked.

New content coming to MARVEL Future Fight also includes the Timeline Survival mode, where players solve abnormalities occurring in various dimensions. By strategically using your Super Heroes, players can successfully navigate a variety of battles with randomly generated maps. In addition, a new Legendary Battle themed after Marvel Studios’ Shang-Chi and the Legend of the Ten Rings has been added. Players can look forward to conquering three stages that feature Super Heroes and backgrounds from the new film.

MARVEL Future Fight recently celebrated its sixth anniversary with over 120 million players across the world. The game is currently available worldwide in the App Store® and Google Play™.

For more information, please visit http://marvelfuturefight.netmarble.com.

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About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Marvel Future Revolution, Ni no Kuni: Cross Worlds, Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and Marvel Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com

About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media for over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media.

For more information visit marvel.com. © 2021 MARVEL

App Store is a trademark of Apple Inc., registered in the US and other countries.  App Store is a service mark of Apple Inc. Google Play is a trademark of Google Inc.

Dying Light 2 Stay Human – Audio Story

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Urban Legends from the world of Dying Light 2 Stay Human

Wrocław, Poland – September 8, 2021 – Techland has published the first Audio Stories from the Dying City series. The audiobook “Rosemary” introduces players to the history of Dying Light 2 Stay Human. The audio story is available [HERE].

“Rosemary” is an urban legend from the world of Dying Light 2 Stay Human, created especially for people who like scary stories told by the bonfire at night. The “Rosemary” is the first in a series of short audiobooks about events so amazing that it’s hard to believe they might have happened.

There are many such stories in the post-apocalyptic world of Dying Light 2, and the difficulties of surviving in a city full of dangers are an endless source of inspiration. By sharing them with each other during meetings, citizens of The City can get closer to each other, allow a little respite and rebuild fragile social bounds. They also teach how to live and avoid trouble… and sometimes they just serve to drown out the sounds of the night, when from a distance players can hear monsters coming out of their lairs, and every rustle and step behind the wall portends danger.

Techland invites you to the fire, together with the residents of The City. Players will be able to feel like one of them – huddled at night by the light of a UV lamp, listening to another of the scary stories.

The audio story “Rosemary” is the first story in a series of urban legends. Techland will soon present more similar materials from the world of Dying Light 2 Stay Human, not only in the form of audio. The English version of the recording featured: Paul Peterman (narrator), Joanna Farell (old lady), and Jerry Widuch as a boy.

Dying Light 2 Stay Human published by Techland, will be released on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X | S.

Pre-orders can be placed at dyinglightgame.com/preorderTeam up with other survivors on Discord, Facebook, Twitter, Instagram and YouTube.

Hardspace: Shipbreaker’s Campaign Act 2 Out Now With “Admin Oversight” Update!

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Hardspace: Shipbreaker’s Campaign Act 2 Out Now With “Admin Oversight” Update!

PARIS Sept. 8, 2021 — Blackbird Interactive and Focus Entertainment’s (recently rebranded from Focus Home Interactive) acclaimed space sandbox salvaging game, Hardspace: Shipbreaker, just received a free Early Access major update! In addition to the eagerly anticipated continuation of the game’s single player campaign, the Admin Oversight update introduces a brand new 3D hub – the HAB – as well as a host of improved and brand new gameplay features, like the revamped scanner tool.

The second act of the Hardspace: Shipbreaker saga continues in Admin Oversight! After the epic conclusion of Act 1, LYNX has decided to send Administrator Hal Rhodes to oversee operations. Find out what happens as you work your way through Certification Rank 8 to 18, where you will unlock the Armadillo Utility Rig. This beat-up old ship could be your ticket out of LYNX’s servitude – if you manage to find the parts to repair it.

The long-awaited 3D HAB also arrives in this update. This traversable living space provides Shipbreakers with a prefabricated but cosy place to unwind between shifts, monitor their career progression, upgrade or repair their tools, and even ponder which insect-based meal to eat. From up there, you can gaze longingly out the viewport at the hustle-and-bustle around Earth, and the Railgate sending people off to brighter futures in the outer colonies.

To celebrate the release of the Admin Oversight update, Hardspace: Shipbreaker will be 33% off for a limited time on Steam. Hardspace: Shipbreaker is currently available on Steam Early Access, and can be purchased at an additional discount through the bundle including the game + OST. Console releases are planned at a later date.

THE NFL RETURNS TO ROCKET LEAGUE WITH THE 2021 NFL FAN PASS ON SEPTEMBER 9

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The NFL Fan Pass Will Unlock New NFL Content Throughout the 2021 NFL Season

SAN DIEGO – September 8, 2021 – Psyonix, the San Diego video game developer, in partnership with the National Football League (NFL), announced that the new 2021 NFL Fan Pass will be available in Rocket League beginning tomorrow on all platforms! 

The NFL Fan Pass will be available for 1000 Credits and is a new bundle type in-game which will unlock additional NFL content throughout the 2021 NFL Season. When the NFL Fan Pass is available tomorrow ahead of the 2021 NFL Kickoff, players will receive new animated Dominus Decals of all 32 teams in the NFL and the new Pigskin Paint Finish. For future content, players who own the pack will have the new items added to their inventory automatically. The additional NFL content drops coming to the game in the future include:

  • Thanksgiving 
    • 32 NFL Team Octane Decals
    • 32 NFL Team Player Banners
    • 32 NFL Team Antennas
  • Super Bowl LVI 
    • 32 NFL Team Fennec Decals 
    • 32 NFL Team Breakout Decals
    • 32 NFL Team Helmet Toppers

The Limited Time Mode (LTM) Gridiron will also be returning to Rocket League beginning tomorrow until September 15. There will also be new NFL-themed Challenges for players to complete that unlock the new NFL Topper and NFL Boost. 

Lastly, the Gridiron Games is coming back and can be viewed on Twitch tomorrow at 10AM PDT / 1PM EDT! In the Gridiron Games, Rocket League pros and content creators will celebrate the return of the NFL by playing Gridiron mode in a single-elimination bracket consisting of four teams. 

For more information about the 2021 NFL Fan Pass and who will be competing in the Gridiron Games, read the latest blog post HERE

ABOUT ROCKET LEAGUE
Winner or nominee of more than 150 “Game of the Year” awards, Rocket League is one of the most critically-acclaimed sports games of our generation. Rocket League is a high-powered hybrid of arcade-style soccer and vehicular mayhem with easy-to-understand controls and fluid, physics-driven competition. Available on Nintendo Switch™, PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, and PC on Epic Games Store, Rocket League includes nearly endless customization possibilities, a fully-featured offline season mode, multiple game types, casual and competitive online matches, and special “Mutators” that let you change the rules entirely.

To learn more about Rocket League, please visit www.RocketLeague.com, “Like” it on Facebook, and follow it on Twitter @RocketLeague for all the latest developer updates and news.

ABOUT PSYONIX™
Based in San Diego, CA, Psyonix is a critically-acclaimed video game developer and a leading expert in Unreal Engine technology. For more than 15 years, the studio has been a driving force behind some of the most successful games in the industry, including Gears of War, Mass Effect 3, XCOM: Enemy Unknown, Bulletstorm, Unreal Tournament III, Unreal Tournament 2004, and the award-winning Sports-Action hit, Rocket League®. Psyonix joined the Epic Games family in 2019.

© 2015-2021 Psyonix LLC. Rocket League, Psyonix, and all related marks and logos are registered trademarks or trademarks of Psyonix LLC. All rights reserved. All other trademarks are property of their respective owners.