Home Blog Page 1580

Potion Craft sells 100k copies in the first three days

0

Seattle, September 21, 2021 – Developer niceplay games and publisher tinyBuild are excited to confirm that their alchemist simulator Potion Craft has sold 100k units. With those sales, the game took the #1 spot on the Steam Global Top Sellers chart for three consecutive days.

Early reception of the game was “very positive”, with a 92% rating on Steam. 

About Potion Craft

·         Manage a medieval potion shop. Meet your fellow townsfolk, understand their needs from the stories they are telling you, and sell them the right potions to keep your business running. Buy and sell ingredients, grow your own in Enchanted garden, and do whatever it takes to stay in business.

·         Unique visuals inspired by medieval manuscripts and medical texts. Dive into an authentic medieval atmosphere created by carefully crafted characters, interiors, and a relaxing soundtrack.

·         Hyper satisfying physical interactions with ingredients and equipment. Harvest herbs, mushrooms, & crystals from the Enchanted Garden. Grind them carefully with your mortar and pestle to release their effects and add them to your cauldron.

Sandbox style Alchemy map system. Mix up a nice healing infusion with mana restoration, or add a frost effect to your regular poison for some extra spice. Fire, frost, healing, poison, explosion, magical vision, invisibility… your potions potential is limitless!

About tinyBuild
tinyBuild is a Seattle-based indie label behind the Hello Neighbor franchise and over 50 other renowned titles, including Graveyard Keeper, SpeedRunners, and Party Hard. With additional development offices in Amsterdam, Netherlands, and Riga, Latvia and Boise, Idaho, tinyBuild is rapidly building a portfolio of fun, high-quality games across multiple platforms

A RAT’S QUEST – INSIGHTS FROM A RODENT’S PERSPECTIVE

0

The silence is broken! Publisher HandyGames and developer The Dreamerians release new footage of the highly anticipated rodent action-adventure

Mexico City, Mexico / Giebelstadt, Germany, September 27th, 2021
A lot has happened in the last two years with A Rat’s Quest: The Way Back Home. In a newly revealed video Mat the rat, the protagonist of the gorgeously animated and fully voiced action-adventure, gives witness about what really happened to him and how he’ll find his true love on his long way back home.

Wishlist A Rat’s Quest: The Way Back Home on STEAM here!

Features:

  • Unique Perspective: Explore a world through the perspective of a small rat
  • Rat Mode: Climb, jump, crawl, slither and sneak like a rodent
  • Hybrid Gameplay: Feel the narrowness in walls and under the floor by a switching side and top-down perspective
  • Tough as Nails: Fight and survive against natural threats and challenging boss encounters
  • Popcorn Movie: Enjoy a story full of adventure, drama, and comedy in over 200 cinematics with a full voice-over
About HandyGames

HandyGames™ is part of the THQ Nordic and Embracer Group family and operates as an international publisher for mid-sized projects and developers for a worldwide audience.

The focus lies on creating and publishing games for current gen consoles like PlayStation®4, the Xbox One family of devices including Xbox One X or Nintendo Switch™ as well as games for Steam and many other PC gaming distribution channels. HandyGames™ produces titles for new innovative gaming platforms, for example VR (Virtual Reality) on Oculus Rift, HTC Vive and Samsung Gear VR, but also offers games of all kind of genres for Android smartphones and tablets, Apple iPhones, iPads and many other mobile and smart devices.

As a games company and that is truly passionate about gaming, we always strive for gameplay innovation. We received the German Developer Award as “Best German Game Studio” in 2015 and produced and published award-winning games of virtually every video gaming genre imaginable for a diverse range of audiences and gameplay styles. One example is “Townsmen VR” which was awarded with the German Games Award 2018 in the category “Best Game Design”.

About The Dreamerians

The Dreamerians – Gamestudio was formed in 2012 (originally as HaiKuSTUDIO) and is a team of experienced digital artisans. Hailing from Mexico City,  they are a small independent game studio working on their own IP “A Rat’s Quest”, for PC and Consoles. As a highly passionate and agile team, they are pouring their hearts and minds into realizing this awesome journey.

Prepare for Battle! Merge Games’ Co-op RTS title Dwarfheim Leaves Early Access for Full Launch Today

0

V1.0 Available on Steam with special limited time launch discount 

Manchester, UK, 27th September, 2021Merge Games and Norwegian developers, Pineleaf Studio, are thrilled to announce that DwarfHeim, their co-op RTS title, will leave Early Access today and release as V1.0 on Steam today. To celebrate the launch, players looking to pick up a copy of Dwarfheim will be able to enjoy a 30% discount on Steam until 3rd October.

As well as gameplay updates and fixes, the V1.0 launch of Dwarfheim will include a host of new features to enhance the action packed RTS gameplay experience including: 

  • A selection of new Thanes, each one provided with a new set of unique abilities
  • Lobby Handling for parties to remain together after a match is concluded
  • A complete Survival Overhaul with intense blood moon events featuring new enemy types
  • New survival UI 
  • New upgrade system for defenses
  • Pathfinding tools updated

About Dwarfheim

DwarfHeim is the next generation of real-time strategy games and features exciting asymmetric, co-op game modes that will appeal to multiplayer fans everywhere. Player roles are critical to the success of your clan, choosing the right class can mean the difference between a glorious victory and a crushing defeat.

DwarfHeim can also be enjoyed in single-player modes for the gamer’s that prefer the solo play-style.

Features:

  • Conquest — The main co-op multiplayer mode of DwarfHeim. Choose a class, join up with 2 other players and work together to tear through the enemy team’s defenses to destroy their Town Hall.
  • Skirmish — Skirmish is available in Single-Player and Online Co-op. Put your strategies to the test in this challenging mode and pit your Dwarves against an AI-controlled rival clan in a series of maps each more challenging than the last. 
  • Survival —  A gruelling and fast-paced challenge mode. All classes, buildings, units and abilities are immediately unlocked. Challenge yourself and try to outlive the onslaught of troll waves that come your way in the Survival mode. Survival mode will be available in Single-Player and Online Co-op.
  • Sandbox — A more relaxed game mode for the player who likes to take their time. All units and buildings are immediately unlocked. Build your own experience, and create your perfect settlement in this creative game mode. Sandbox is also available in both Single-Player and Online Co-op.

V1.0 of Dwarfheim will be available today via Steam for £19.99 / €24.99 / $24.99 SRP with a 30% discount until the 3rd October. For more information please visit www.mergegames.com

About Merge

Merge Games is a global video game publisher, developer and distributor based in Manchester, UK. The company publishes and distributes games worldwide for PC, consoles and streaming platforms, including Dead Cells, Streets of Rage 4, Spirit of the North, Cloudpunk, Aragami and Alex Kidd in Miracle World DX. Merge is also developing its own survival game, Smalland, in house. In 2021, Merge Games was acquired by Zordix AB (publ). For more information, please visit www.mergegames.com

About Pineleaf

Pineleaf is a game development studio in Norway that is dedicated to creating new gameplay experiences together with an active community of players. In 2016, DwarfHeim won “Concept of the Year” at the Norwegian Game Awards. Since then, Pineleaf has gained more employees, building an outstanding team that they’re very proud of. Since Day 1 it has been important for them to build a dedicated community and develop DwarfHeim into what it is that you see today. Pineleaf seeks to be a technology and games studio, poised to change the games industry in Norway and the world.

Sulake Enters the Blockchain by Launching 12,500 Unique Habbo Avatar NFTs

0

Fans of Habbo and digital collectors will be able to own a piece of Habbo Hotel

Helsinki, FI — September 27, 2021 — Sulake, an Azerion company, announced today that it will be releasing its first line of NFTs, backed by Ethereum. The NFTs will feature unique randomly generated Habbo avatars that fans of Habbo and digital collectors can purchase and wholly own as part of their portfolios. Sulake is also working on integrating the NFTs into the Habbo experience.

As well as reinvesting the revenues from the sale of the NFTs back into the game, the team behind Habbo has also decided to reserve 1000 NFTs for the community and details of how the NFTs will be distributed will be announced in the near future.

“The technology behind the NFTs provides tremendous security, giving greater control and a more defined ownership over digital Habbo merchandise,” said Valtteri Karu, CEO of Sulake. “Fans of Habbo can now own and collect items that embed themselves within Habbo’s history and infrastructure. This is a natural evolution of the collection of digital items that has been an integral part of Habbo since the game first arrived on the internet over 21 years ago.”

In addition to the upcoming NFT collection, Sulake has entered into partnership with Offsetra to offset the increased carbon footprint associated with NFT minting, confirming Sulake’s and its parent company Azerion’s strong commitment to ecological stewardship and actions to combat climate change and its impacts. Offsetra will measure the carbon emissions from the NFT minting transactions and then offset these emissions through a variety of ecological initiatives and programs, such as tree planting projects and renewable energy development.

Check out Sulake’s Offsetra profile page: https://offsetra.com/profile/sulake

The first edition of Habbo avatar NFTs consists of 12,500 unique, randomly generated pieces.The NFTs will be available this week from the dedicated webstore https://nft.habbo.com/

For more information on the Habbo NFTs:
Follow Habbo on Twitter: @Habbo
Join our channel for the latest updates: https://discord.gg/tCy9T5gNus
For more info on Habbo’s work with Offsetra: https://offsetra.com/profile/sulake

About Habbo and Sulake
Sulake is a social entertainment company focused on providing a safe and fun online service for self-expression through its games, Habbo and Hotel Hideaway. Sulake was founded in 2000 by a small team of passionate people and now after 21 years, Habbo is still one of the largest virtual communities in the world, reaching players all over the world each month. With paying customers in over 115 countries and over 850,000 active users a month, Habbo continues to be a hugely popular and globally recognised brand.

Sulake’s mission is to enable its users to meet new people, make friends and give them a place to create and share their user-generated content in fun virtual surroundings. Sulake is a leader in ensuring online safety for children and was acquired in 2020 by Dutch media and technology company Azerion. www.sulake.com

Gamedec Review

Gamedec

Developer: Anshar Studios
Publisher: Anshar Publisher
Platform: Switch, Windows (Reviewed)
Release Date: 16 September 2021
Price:  $29.99 USD/$44.95 AUD – Available Here at GOG and Steam

Video Review

Overview

Gamedec is a point and click adventure game based on a series of short stories with the same name. Players will dive into the world of virtual reality video games in a futuristic Warsaw. As a gamedec or game detective, players will solve mysteries that need to be handled with a little discretion and a keen mind.

Story

As a point and click adventure advertised as having a branching storyline and long-term consequences, Gamedec has a lot of lofty promises to fulfill. The writers have done an excellent job living up to the promises. There is an impressive number of branches to follow based on how players react, their professions, and the direction of their investigation. The player can usually approach an investigation as competent or incompetent as they wish. Of course, this is all at risk of long-term consequences. Someone the player may have helped in a previous case can be called upon for assistance later down the line. At the same time, lying to get a job done today may become a roadblock tomorrow.

The writing is excellent. Characters feel realistic whether there is a live person behind the character or a brainless NPC. The most impressive part is the writer’s ability to explore the grey areas of morality and ethics. Too many games create binary options for players: good or bad, forceful or polite. Instead, Gamedec provides a variety of approaches and hard decisions for players to make. It gives the game a more realistic feel.

Gamedec has an incredibly rich lore. It is an imaginative twist on modern video game culture taken to the next level. There is a great contrast between the shiny veneer of the rich playgrounds and the dark, gritty underground that lays beneath. The deep lore is likely helped by the fact that Gamedec is based on a collection of short stories that have already set the foundation for the game.

The lore is conveyed in a reasonable way that lets players go as deep as they want. Like most lore heavy games, a majority of lore is conveyed through optional intelligence files that can be perused at the player’s leisure. Files can provide a few extra clues about the world that may influence a person’s choices on how to approach the story, but this is purely a morality or personality basis.

Gameplay

Gamedec is a point and click adventure driven by the player’s decisions. Each game world is inspired by popular games in modern times and capture the spirit well with a combination of sharp visuals, writing, and the odd game mechanic to tie up the package. The game also offers a few slick puzzles that give players an edge or open an option in the future. The puzzles can be difficult, especially since there is no retry short of reloading a save. The consequence of failure is very reasonable as it doesn’t completely ruin long term success.

Professions are Gamedec’s take on the classic skill tree. Every major dialogue choice with an NPC will award a profession point in one of four categories. Abilities are mechanically balanced as each tree has its time to shine with different NPCs. On the other hand, the point balance is a little off. Almost every skill as a minimum cost of one point every category. Each category has a list of different conversation approaches that fall under its umbrella, but there isn’t enough overlap. Players who approach the gameplay with a particularly focused personality type may find themselves overflowing with one or two categories and trying to eek out another. This will force players into a corner where they either need to occasionally, but consistently take an approach that may go against the personality type they are trying to use for the playthrough. An easy and much needed solution is rebalancing the skill costs to require three out of four point category.

The investigation and deduction system is where Gamedec really shines. Each case offers branching options, each offering two or more deductions players will need to make based on the clues they have uncovered. While the end of the tree will usually converge at the same ending, the long-term consequences is what really gives the decisions weight. Uncovering clues can be a little tricky as some come from the most innocuous places; on the other hand, there is a good bit of fun in just making a wild guess and dealing with the consequences later. The system really makes players feel like a sci-fi Sherlock Holmes and is easily one of the best executed deduction-based video game in recent memory.

The controls and quality of life features is where Gamedec struggles a bit. The point and click control scheme is very standard. Hotkeys helps players navigate conversations a little faster. The real problem lays in how players find hot spots to interact with. Currently, players need to be a few steps away for the options to appear. When the player is a little lost for direction, this easily results in a lot of time wasted as they wander around trying to get on top of the right spot. To make matters worse, interacting with non-human objects can be a little inconsistent, especially when there are a lot of other things in the area. The controls would benefit from a mechanic that allows players to see hot spots from a longer distance, whether this is a toggled ability or a short-term radar ping.

I like how past player choices are clearly affecting the current situation. Everything of importance is signaled with square brackets and coloured text. Players with longer memories can rely on these clues to guide them to different results in future replays.  

Visuals

Gamedec offers an excellent visual style. The team did a fantastic job of taking video game and sci-fi inspirations and making it uniquely their own. The video game worlds are the best of the bunch as no two worlds are the same yet everything feels familiar to gamers who have experienced many game genres and settings. The only knock against the art is the creepy NPC silhouettes that replace actual character portraits for minor characters. It breaks the immersion of the game and would benefit from being replaced in the future.

Audio

The audio experience in Gamedec is excellent. The layers of sound effects in the game make the world feel populated and alive. The soundtrack does a great job of subtly moving players into the right mood without being a distraction. The music shines during the tense moments of the game. As a non-violent, point and click adventure, the game is completely reliant on music to put players under pressure at important moments of the game. As a result, I often found myself making choices faster with less deliberation.

Currently, there is absolutely the bare minimum of voice acting in the game. The developers have promised partial voice acting in future updates as a stretch goal from their Kickstarter. Frankly, I am content with the current state as poor voice acting runs a good risk of ruining conversation heavy games like Gamedec.

Overall

Gamedec is an excellent point and click adventure that does justice to the mystery genre. Its dark and gritty writing that explores the grey areas of morality and consequence is fantastic. The investigation and deduction system is well done and is one of the best Sherlock Holmes type experiences in a long time. The game still has its fault as there are some minor quality of life issues and a need to rebalance profession point costs, but these minor imperfections can be fixed in a future update. Gamedec is a very good title that is worth taking a look at, even for those who aren’t fans of the point and click adventure genre.

Capsule Computers review guidelines can be found here.

Crysis Remastered Review

Crysis Remastered

Developer: Crytek
Publisher: Crytek
Platforms: Xbox OnePlayStation 4PC (Reviewed)
Release Date: 17 Sep 2021
Price: $29,99 USD – Available Here

Overview

Remaster, remake, rework, re-release, a new coat of paint…….call it however you want but why not roll with it as long as it works? I don’t remember if I played as many remakes or remasters as I did this year. And don’t get me wrong, it is a lucrative business. A safe bet. If a game sold well before, why not release it again with support for higher resolutions, widescreen, polished textures, and call it a day? If anything, there is always a considerate amount of folks that weren’t there for the original, so why not play the improved version now? At least that’s how I imagine the mindset behind any remaster, so with that said let’s see what improvements we get with Crysis Remastered this time.

Story

The original game came out in 2007 and left a long-lasting mark in gaming. For a long time, the game was a benchmark for testing the strongest PC builds, so much that it spawned those “can it run Crysis” memes. It also had a gripping story, a nano suit that added some diversity to the gameplay, and incredible visuals at the time. What begins as a simple rescue mission becomes the battleground of a new war as alien invaders swarm over a Lingshan island chain. Your codename is Nomad and you’re a member of “Raptor Team”, a United States special forces operation that is sent to the island to investigate aggressive behavior by North Korea. A simple search and rescue mission pretty soon goes sideways, as it turns out you’re not just fighting against North Koreans, but extraterrestrial lifeforms as well. Luckily, you’re not alone. Guns are your best friends (like in any FPS game) and a signature of all three Crysis games – a nano suit.

Gameplay

Let’s talk more about the nano suit now. The nano suit is your trusty suit of armor with some bonus perks thrown in for good measure. You can sprint faster with it, turn on cloaking mode (effectively becoming invisible) and have an extra layer of armor during intense shootouts. All of those abilities use the energy of the armor (which recharges itself after a while) so it’s not like you can be invincible or invisible as much as you want. The emphasis is on using those abilities tactically and sparingly. And on top of that, it looks pretty cool. Soon enough you get the hang of its power by throwing around cars and barrels and trees at North Koreans. Or just picking them up and throwing them on one another. You’re also accompanied by a huge arsenal of pistols, automatic rifles, and a rocket launcher as you explore (and murder everything) the Lingshan island. The gunplay is decent although the enemy AI can be pretty dumb at times. I had North Koreans trying to shoot at me through rocks or while they were hidden behind various structures. They also assume that you’re unable to move like them so they will shoot 90% of the time at your last known spot.

Visuals

If I reviewed the original Crysis when it came out, I could have used everything I wrote so far from this review and I wouldn’t be wrong. But here we are at a breaking point. Usually the reason and main selling point for remasters and remakes. The visuals. While you could say that the original Crysis broke new ground, there is literally nothing that stands out in this remaster. Crysis Remastered adds support for up to 8K resolutions, DLSS, and ray-tracing, along with the ability to swap between classic and modern suit controls. That’s pretty much it. The visuals do seem more ironed out but the color palette is still the same. It still looks like a game that came out more than 10 years ago. What good is the 8K resolution support if I have nothing good to show for it? This edition is basically just a release that’s made to run on modern systems and that’s all it is. No jaw-dropping visuals and the only new stuff I’ve noticed are some bugs when it comes to enemy AI.

Audio

Nothing new on this front as well. The gun sounds are decent and the audio atmosphere of a tropical island is spot on. But then again, the same could be said for the original. The game still retains the ability to not have English subtitles on higher difficulties (so you can only guess what North Koreans are talking about) which is a rather unconventional approach when it comes to gameplay immersion. Voice acting is on the level as well, it’s just disappointing that I didn’t notice anything new here so I could say “oh, this wasn’t in the original”.

Overall

To call this “remastered” is somewhat misleading in my book. The proper title would be “optimized for new hardware” but that’s not as catchy. If you recently played the original, there is nothing in this release that would justify a purchase. It comes with a hefty price tag with almost none of the visual upgrades. On top of that, this release is without the Crysis: Warhead expansion and without multiplayer. It is a rare and sad example where you get way more content with the original rather than a remaster.

Capsule Computers review guidelines can be found here.

Northern Journey First 30 Minutes of Gameplay

0

Join us as we embark on a journey through the atmospheric melancholic northern world wilderness of Northern Journey, we start off by visiting the local village and speak to a variety of the townsfolk and complete a few small quests and find the key required to enter the The Forest Path in Deadwell.

A norwegian happysad game set in a northern land! Adventure through a beautiful and very varied wilderness. Dive, fly, use ziplines and find different weapons to aid your journey to reach the cold mountains and below. Encounter over 50 unique bosses and enemy types!

Northern Journey
Developer: Slid Studio
Publisher: Slid Studio
Platform: Windows
Release Date: 19 Aug, 2021
Price: $11.99

Available now on Steam – https://store.steampowered.com/app/1639790/Northern_Journey/

Summary

Recommended – “A great atmospheric and melancholic gameplay experience, filled with fast moving fluid combat, no level grinding, an amazing soundtrack and a linear but still vast open wilderness to explore.”

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
Facebook: http://www.facebook.com/CapsuleComputers
Twitter: http://www.twitter.com/capsulecomputer
Steam Page: https://store.steampowered.com/curator/2666558-Capsule-Computers/
Pinterest: https://au.pinterest.com/capsulecomputer/

PORT ROYALE 4: OUT NOW ON PS5 & XBOX SERIES X|S

0

Historic trading sim drops anchor on next-gen consoles, brand-new launch trailer shows off a stunning 4K Caribbean playground

25th September – Publisher Kalypso Media and developer Gaming Minds Studios have announced that historic, seafaring trade simulator Port Royale 4 has arrived safely at port and launched on PlayStation 5 and Xbox Series X|S. A brand-new launch trailer demonstrating the enhanced weather and lighting effects as well as overall performance boost available for the new-gen versions.

Port Royale 4 for new-gen consoles includes a stunning 4K game world on PS5 and Xbox Series X (1080p on Xbox Series S), cross-gen save capability and real-time cloud rendering, and is available in both standard and extended digital editions – the latter featuring exclusive digital content such as 4 lighthouses and the blueprints to 5 magnificent parks with which players can decorate their settlements.

The ‘Buccaneers’ DLC is also available to purchase from today at Nintendo eShop at 10% off until the 3rd of October. PlayStation 5 and Xbox Series X players can also pick up the DLC from today to play the brand-new ‘Buccaneer’ game mode where players can amass a scurvy crew, capture, or build their own pirate fleet and raise the notorious Jolly Roger while exploring 12,000,000 square kilometres of uncharted Caribbean Sea.

InformationTitle:Port Royale 4
Platforms:PS5, Xbox Series X|S
Developer:Gaming Minds Studios
Genre:Trade simulation
Release:Out now – PS5|PS4, Xbox Series X|S
Xbox One, PC, Nintendo Switch™

###

About the Kalypso Media Group

Kalypso Media Group GmbH is a fully independent publisher, developer and marketer of interactive entertainment software with 150 employees in 10 locations throughout Germany, England, France, Japan, and the United States, including Kasedo Games, Kalypso Media’s digital-first label, and three development studios – Realmforge Studios (Dungeons series), Gaming Minds Studios (Railway Empire, Port Royale) and Claymore Game Studios (upcoming Commandos game). Kasedo Games also now holds a majority stake in France-based developer Bulwark Studios, increasing the Kalypso Media Group’s total development studios to 4.

Specializing in developing strategy games for a global audience on all modern platforms, Kalypso Media’s IP portfolio includes the full rights to the Tropico series, Commandos, Port Royale, Dungeons, Sudden Strike, Railway Empire, and others. Kalypso Media’s recent releases are Commandos 2 – HD Remaster and Praetorians – HD Remaster, Railway Empire – Nintendo Switch™ Edition, Dungeons 3 – Complete Collection, Railway Empire – Complete Collection, Port Royale 4, Tropico 6 – Nintendo Switch™ Edition, Commandos 2 – HD Remaster for Nintendo Switch™ and Spacebase Startopia for Nintendo Switch™. Upcoming releases include Disciples: Liberation (21/10/21). Kasedo Games’ recent releases include Filament, console and tablet versions of Warhammer 40,000: Mechanicus, Distant Kingdoms (available in Steam Early Access) as well as City of Gangsters.

THE DONUT HAS LANDED: SPACEBASE STARTOPIA OUT NOW ON NINTENDO SWITCH

0

Space sim touches down on Nintendo Switch™ family of consoles, launch trailer available now

25th September – Publisher Kalypso Media and in-house developer Realmforge Studios have announced that Spacebase Startopia is now available for Nintendo Switch™.

Offering hours of strategic space station management action, Spacebase Startopia for Nintendo Switch™ also gives players a veritable space-buffet of extra-terrestrial entertainment – from space whale therapy sessions to cat cafes and even the time-bending Black Hole Drop – and a selection of galactic gadgetry to deck out their base and attempt to entice the interest of passing holidaymakers. In cooperation with the station’s own totally-not-homicidal AI, VAL, players will have to work to transform their base’s three unique decks into the galaxy’s #1 holiday hotspot.

Spacebase Startopia for Nintendo Switch™ is available now as a digital purchase via Nintendo eShop and is also available as a physical boxed retail version. The game can be picked up for PC via the Kalypso Store and Steam and other consoles via the PlayStation Store and Microsoft Store.

Information

Title: Spacebase Startopia
Platforms: Nintendo Switch™, PS4|5 |Win/Mac/Linux, Xbox (One, Series X|S)Developer:Realmforge Studios
Genre:Management simulator
Release:Out now
Hashtag:#SpacebaseStartopia

Information

Spacebase Startopia captivates with its original mixture of economic simulation and empire building strategy paired with classic RTS skirmishes and a good dose of humour. And as if maintaining the three space station decks, entertaining the eight alien races and defending against enemy invaders weren’t enough of a challenge, the dynamic narrator AI is not going to mince matters and commentates events in a friendly but sharp-tongued manner.

Features

  • The 10-mission, fully dubbed single-player campaign will require all your skills as Commander of the Spacebase Startopia as you strive to create one of the most attractive trade and tourism destinations in the known universe
  • Each of the three decks will require your leadership skills — the Sub Deck containing all of the rooms vital to survival, while the Fun Deck focuses on your visitors, and the flora and fauna found on the Bio Deck provides sufficient resources for survival as well as a home for the graceful Dryads
  • Prevail against AI competitors, for you are not alone on the station. Sabotage your opponents’ economy or attack them with your mech units, conduct trade and beware of space pirates eager to board
  • The dynamic narrator AI ‘VAL’ reacts to your decisions and is always at your side in both word and deed – alongside offering the occasional extremely unqualified comment
  • Hone your skills as the Commander of Spacebase Startopia in the many challenges of the single-player campaign or play your way in the customisable sandbox mode

###

About the Kalypso Media Group Kalypso Media Group GmbH is a fully independent publisher, developer and marketer of interactive entertainment software with 150 employees in 10 locations throughout Germany, England, France, Japan, and the United States, including Kasedo Games, Kalypso Media’s digital-first label, and three development studios – Realmforge Studios (Dungeons series), Gaming Minds Studios (Railway Empire, Port Royale) and Claymore Game Studios (upcoming Commandos game). Kasedo Games also now holds a majority stake in France-based developer Bulwark Studios, increasing the Kalypso Media Group’s total development studios to 4.

Specializing in developing strategy games for a global audience on all modern platforms, Kalypso Media’s IP portfolio includes the full rights to the Tropico series, Commandos, Port Royale, Dungeons, Sudden Strike, Railway Empire, and others. Kalypso Media’s recent releases are Commandos 2 – HD Remaster and Praetorians – HD Remaster, Railway Empire – Nintendo Switch™ Edition, Dungeons 3 – Complete Collection, Railway Empire – Complete Collection, Port Royale 4, Tropico 6 – Nintendo Switch™ Edition, Commandos 2 – HD Remaster for Nintendo Switch™ and Spacebase Startopia for Nintendo Switch™. Upcoming releases include Disciples: Liberation (21/10/21). Kasedo Games’ recent releases include Filament, console and tablet versions of Warhammer 40,000: Mechanicus, Distant Kingdoms (available in Steam Early Access) as well as City of Gangsters

Official Key Art for Suicide Squad: Kill the Justice League Revealed; New Content to Debut at DC FanDome on October 16 (Oct 17 APAC)

0

Warner Bros. Games and DC have debuted the official key art for Suicide Squad: Kill the Justice League, the genre-bending action-adventure shooter featuring DC Super-Villains Harley QuinnDeadshotCaptain Boomerang and King Shark. Developed by Rocksteady Studios, creators of the critically acclaimed Batman: Arkham series, Suicide Squad: Kill the Justice League will combine the studio’s signature character-driven story gameplay with third-person shooter action to deliver a gaming experience unlike any other. Set in the richly detailed open-world Metropolis, the game’s original narrative follows the four Suicide Squad members as they take on an impossible mission to save Earth and kill the World’s Greatest DC Super Heroes.

Don’t forget to tune in to DC FanDome, the ultimate DC fan experience,  October 16 at 10 AM PDT/ October 17 at 4 AM AEDT for an exclusive look at a new reveal from Suicide Squad: Kill the Justice League.

Squad: Kill the Justice League will be available worldwide in 2022 on PlayStation 5, Xbox Series X|S and PC. To learn more, visit SuicideSquadGame.comor join the community conversation on Twitter (SuicideSquadRS), Instagram (SuicideSquadRS), YouTube (SuicideSquadRS), Twitch (Rocksteady), Facebook (SuicideSquadRocksteady) and Discord (SuicideSquadRS).

SUICIDE SQUAD KILL THE JUSTICE LEAGUE software © 2021 Warner Bros. Entertainment Inc. Developed by Rocksteady Studios. SUICIDE SQUAD, JUSTICE LEAGUE and all related characters and elements © & ™ DC Comics and Warner Bros. Entertainment Inc. “  ”, “PlayStation” and “PS5 logo” are registered trademarks of Sony Interactive Entertainment Inc. XBOX and Xbox logos are registered trademarks or trademarks of the Microsoft group of companies and are used under license.  All other trademarks and copyrights are the property of their respective owners.  All rights reserved.