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Closed Beta Testing has started in Enlisted for the Battle of Tunisia campaign

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The update brings Italian and British troops and a trench digging feature

Gaijin Entertainment and Darkflow Software have announced that the Closed Beta Testing of the new campaign “Battle of Tunisia” has started in the military online shooter Enlisted. Italian and British infantry, ground vehicles and aviation debut in Enlisted and the battles will now take place on the beautiful North African maps. There are also a number of new features available to players including trench digging, smoke artillery strikes and controllable motorcycles and boats.

Players will be able dynamically change the landscape right in the middle of the Battle of Tunisia, thanks to the new Dagor engine technology. A soldier can be equipped with a shovel and ordered to dig a small shell scrape to hide in. Further digging will allow the creation of a fox hole up to 1.5 meters deep or a long trench. This will provide cover for the soldiers and block the path of enemy vehicles. Digging can be done almost anywhere apart from on solid rock and inside buildings or existing trenches. Another important addition are the smoke artillery strikes that can be called for by radio operators.

The first battles in Tunisia take place in the centre of a large African city and near a picturesque gorge. New equipment includes Armaguerra Mod. 39 rifles, Lee-Enfield No.4 MkI sniper rifles, Boys Antitank Rifle, Grant I tanks, 75/32 M41 SPGs, Hurricane Mk IV fighters and other signature WWII weapons. More missions, squads and equipment will be added to the “Battle of Tunisia” in the near future.

Access to the campaign CBT is available to owners of the early access bundle, comprising two premium motorcycle squads – one for each side. Each squad includes two soldiers of the Riders class, one soldier of the Engineer class and a unique motorcycle equipped with a machine gun. Similar to the “Battle of Berlin” CBT, the testing will be split into two phases. Players can use a predefined set of squads at first so that the campaign missions can be tested and polished. The progression system will be unlocked during the second stage and players will be able to level up and upgrade their troops. All progress will remain with them even after CBT, when all Enlisted players will get access to the Battle of Tunisia battles.

More information on the new campaign is available at the official Enlisted website: https://enlisted.net

About Enlisted
Enlisted is a squad-based first person MMO shooter covering key battles from World War II. The game carefully recreates weapons, military vehicles and the atmosphere of that era, while demonstrating really massive clashes of numerous soldiers, tanks and aircraft with artillery and naval support. Official website: https://enlisted.net

About Darkflow Software
Darkflow Software is a game studio founded in 2016 by video game industry veterans and is located in Riga, Latvia. Currently, the company is working on the squad based multiplayer WW2 shooter Enlisted and online shooter CRSED: F.O.A.D.

About Gaijin Entertainment
Gaijin Entertainment is the developer and publisher of the online games War Thunder, Crossout, Enlisted, Cuisine Royale and Star Conflict as well as PC, Mac, Linux, PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X|S, iOS and Android titles across several genres. The company’s diverse portfolio has received a range of mass media and game industry awards including such as Gamescom Award and many more. Official website: http://gaijinent.com/

ENLIGHTMENT FOR ALL! HONEY, I JOINED A CULT LAUNCHES INTO STEAM EARLY ACCESS TODAY

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Sole Survivor Game’s debut title launches alongside an Early Access roadmap that outlines new features, upgrades, and improvements coming to the cult management sim in the months ahead.

Tuesday, 14th September 2021 – Team17 and Sole Survivor Games have today launched 1970s-based cult management sim, Honey, I Joined a Cult into Steam Early Access. As architect of a new and groovy cult, players design everything from the ground up, from the deity they worship to the location of the energy spa; no detail is too small for the cult leader to decide. Running a lucrative cult is no easy feat though: the leader’s ego, local law enforcement, government agencies, and angry protestors all threaten the all-important bottom line if not managed correctly.

Enlightenment awaits at the press of a button: 

Honey, I Joined A Cult key features:

  • Take full control of a funky cult: Recruit cultists to maintain the organisation’s smooth operation; keep them entertained and happy in order to grow its money and influence.
  • Build ‘freaky deaky’ bases: Build the cult from the ground up and design the layout from ‘hypno-chambers’ and bathrooms to monoliths and bedrooms.
  • Branch out into the community: Send minions out to spread the good word, or just get them to steal fancy items for your cult HQ.
  • Stick it to ‘The Man’: Overcome threats from law enforcement, oppressive government bodies, and misinformed protesters.
  • Get down with deities: Choose where your cult’s heading – fiery apocalypse or the second coming of the Squid Lord?

Would be cult leaders can wishlist Honey, I Joined a Cult on Steam right now ahead of the game’s launch at 5pm BST (9am PDT, 12pm EDT, 6pm CEST) this evening, and can keep up to date with all the information on the game by liking us on Facebook, following Sole Survivor Games on Twitter and joining the Team17 Discord channel.

About Sole Survivor Games

Sole Survivor Games is a UK based studio currently working on its debut title, Honey, I Joined a Cult. Visit www.solesurvivorgames.com for more info.

About Team17 Group plc Founded in 1990, Team17 Group plc is a leading developer, video games label, and creative partner for developers around the world. Floated on AIM in 2018, Team17, with its extensive portfolio of over 100 titles, embodies the spirit of independent games. In addition to the award-winning Overcooked!, Yoku’s Island Express, and the iconic Worms, which celebrated its 25th anniversary in 2020, Team17 has helped bring critically acclaimed titles including Hell Let Loose, Moving Out, Golf With Your Friends, Yooka-Laylee and the Impossible Lair, Blasphemous, and The Escapists to gamers everywhere.

Your New Life as an Acclaimed Content Creator Starts Now: ‘Youtubers Life 2’ Confirms October 19 Digital Launch on Console & PC

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PewDiePie & Band of Other YouTubers Set to Pop Up in Play

Barcelona, Spain – Tuesday September 14th, 2021: Plug in that microphone, sort out that lighting, fire up that camera: Raiser Games and UPLAY Online are both excited to announce their forthcoming ultimate life sim, Youtubers Life 2, will launch across PC, PlayStation, Xbox, and Nintendo Switch on Tuesday 19th October, 2021.

Following up the multi-million selling original Youtubers Life, the new game opens up its world to its players and lets them step out of the bedroom for the first time to explore ‘NewTube City’.

But this brand new metropolis isn’t just a playground: Its streets will also serve as the player’s connection to the hot new trends they need to be making content about. Players will be able to hunt out the new trends other content creators are unaware of, making the most of their appeal with fresh videos. NewTube City is the key to your Youtuber taking on the world. They’ll even have a cute and customisable drone who follows them around on their adventures, recording videos to serve as content as they go.

“It’s almost five years since the first Youtubers Life came out, and the game still has a large loyal player base, which is exactly why we wanted to take what they loved from the original and make it even bigger and better with this follow-up,” offers Sergio de Benito, Marketing Director at Raiser Games. “The addition of NewTube City takes that original bedroom setting from the first game and turns it into a fully-functional world, featuring activities and trends content creators can use to power their videos. Plus, actually building in real YouTube talent has been an honour. We think Youtubers Life 2 is the ultimate content creator simulator.”

In Youtubers Life 2 you will be able to: –

  • Create content on different apps: NewTube, Glitch, and InstaLife.
  • Explore NewTube City throughout three different neighborhoods: The City Hall, Downtown, and the Port. Each one has unique stores, leisure centers, activities, and other Youtubers (NPCs) with whom we can build a social relationship. 
  • Follow different trends triggered at different times, take pictures to Instalife, or record VOD and streamings on the way. The city is alive and will be a key to your development as a Youtuber.
  • Record your progress on your Drone – your closest, customisable friend who will follow you on your adventures.
  • New customisation options for your character and for your home. For the first time in the franchise, we will be able to customize our home and setup with our preferred style.

Youtubers Life 2, will launch across PC, PlayStation, Xbox, and Nintendo Switch on Tuesday 19th October, 2021 for $29.99/£24.99 on PC, and $39.99/£34.99 on console.

About Raiser Games

Raiser Games is Webedia’s game publisher. Our talented team of professionals, with over 200 games behind our backs, helps independent developers to bring their best ideas to life by producing, marketing, publishing, and distributing their projects on multiple platforms and on a worldwide scale. Bringing entertainment to all audiences is our passion.

About UPLAY Online UPLAY Online is an independent video game studio based in the city of Barcelona, Spain. Founded in 2009 and staffed by video games and sports lovers, UPLAY Online focuses on creative projects that combine classic playability values (management, runner, puzzle…) with contemporary topics like influencers and esports. They are creators of the superhit Youtubers Life (PS4, Xbox One, Switch, Steam, iOs, and Android), the first and best YouTuber simulator available on any electro, reaching the top 100 best sellers on Steam in 2016. The studio has also developed franchises such as Esports Life, Striker Manager, Striker Soccer, Swipe Basketball, and Train Crisis, among other titles, which have been enjoyed by more than 50M users worldwide on multiple platforms (PC, iOS, and Android).

PGA Tour 2K21 – Celebrates Over 2.5 million Units Sold-in

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PGA TOUR® 2K21 Celebrates Over 2.5 Million Units Sold-in with New User-Generated Content Rollout and 100 Thieves Collaboration

New ‘Dream Courses’ theme for custom courses created by top course designers includes course inspired by 100 Thieves Founder Nadeshot

In celebration of PGA TOUR® 2K21 surpassing 2.5 million units sold-in around the globe*, 2K and HB Studios announced today the theme for the all-new custom courses coming to multiplayer playlists in September**, as well as a collaboration with lifestyle brand and gaming collective 100 Thieves. For players who missed their tee times, there’s no better time to hit the virtual links alongside legions of other players as they seek to claim FedExCup glory, take on thousands of custom courses, race opponents to the cup in a round of Divot Derby, and deck out their MyPLAYERs in the freshest fits.

Each month, several new courses, created by a group of international content creators including American Mattf27, Canadians Crazycanuck1985 and Arctic Fury, b101design from the United Kingdom and New Zealander Energ1zer, will be added to multiplayer playlists, with each month featuring a distinct creative theme. September’s theme will feature multiple “Dream Courses,” including a collaboration with lifestyle brand and gaming collective 100 Thieves. Accomplished course designer Crazycanuck1985 will work with 100 Thieves Founder & CEO Matthew “Nadeshot” Haag, a passionate golfer and avid PGA TOUR 2K21 player, to create his dream 18-hole golf course for players around the globe to enjoy.

“As an avid golfer and gamer, PGA TOUR 2K21 really nails the intersection of a challenging golf simulator and the cool, laid-back culture of modern golf,” said Nadeshot. “I’m thrilled to partner with 2K and one of the game’s most talented course designers, Crazycanuck1985, to bring my own dream golf course to life.”

For more information on information on PGA TOUR 2K21, visit the game’s official website, become a fan on Facebook, follow the game on Twitter and Instagram using the hashtag #PGATOUR2K21 or subscribe on YouTube.

HB Studios is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

*PGA TOUR 2K21 has sold-in more than 2.5 million units globally since launch.

**PGA TOUR 2K21 and online access required to play multiplayer content.

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DEATHLOOP Review

DEATHLOOP

Developer: Arkane Studios
Publisher: Bethesda Softworks
Platforms: PlayStation 5PC (Reviewed)
Release Date: 12 Sept 2021
Price: $99,95 AUD – Available Here $59,99 USD – Available Here

Overview

Not many game studios that I hold close to my heart as much as Arkane Studios. A couple of reasons for that; they make good games, the level design in those games is astounding, and their games have a habit to hook you in from a get-go. In short, if you see Arkane Studios anywhere on the cover, you can’t go wrong. I’ll admit, I was a bit cautious when I heard about DEATHLOOP. The info was scarce and what I gathered at that time didn’t exactly reel me in. Some rogue-lite stealth shooter where you have to kill the same 7 targets over and over again until you get it right? I’ll pass. In any case, it sounded too shallow to be true and that’s not something I expect from these devs, so I knew that I had to be wrong. But all those assumptions and doubts are over since the game finally found its way to my PC, so let’s see what it’s all about.

Story

As you start the singleplayer mode and try to follow the game mechanics, the same goes for the story. You know very little (if anything at all) and there are far too many questions than answers. You wake up on some isolated island, populated with masked enemies, certain important targets (more on them later), and a female assassin intent on bringing you down. Every time you finish a loop aka a whole day of murdering and dying, you learn a bit about yourself, enemies, or that female assassin called Julianna. Your name is Colt and your main objective is to break the loop. No matter what you do and no matter how many times you kill the targets (called Visionaries), you always wake up the next day as nothing happened. Your memories and abilities don’t go away but everything else is respawned.

Gameplay

So if breaking the loop (or at least trying to) is our main objective, how do we make the game….not boring? Well, by adding something new in every run. Whenever you kill one of the Visionaries, you can steal their powers and weapons, so you could be stronger and more efficient in the next run. There are also way more ways to dispose of those targets rather than just stabbing them or blasting them in the face, just like in the HITMAN series. Each new power opens up a new strategy and a way to kill someone. The Shift power (which is a carbon copy of a Blink power from Dishonored) enables one to travel long distances in a second. Aether makes you invisible, Karnesis makes enemies go up in the air and helplessly hover in place for a bit, and Nexus strings enemies together for shared damage – so when you kill one, you kill all. There are also clever ways to manipulate enemies into dying from “accidents” or get more than one of them to be at the same place. The more documents you read scattered in the world, the more you learn. Knowledge is power, as they say. Power to kill with style. If you’re not the scheming type, you can always to the old Rambo approach. The gunplay is superb and while some guns perform better than others, a clever mix of using powers and guns in combat is a sure way to come out of most fights alive. There are also various trinkets that you can find either through exploring or yanking them off the dead enemies. They usually provide minor boosts such as a faster reload, bigger health bar, double jump, faster hacking of turrets, and so on.

Visuals

Here we are at a stage where I expect only the very best from Arkane Studios. And they didn’t disappoint. DEATHLOOP comes with a distinct art style, a masterclass in level design, and some dense yet unique architecture. The environment on the island reminds me of those images of industrial London from the 19th century – minus the child labor, of course. The night and day cycle in the game perfectly complements the visuals and level design in DEATHLOOP. There are certain locations that you might sprint through them during the day, but at night they might be critical for your main objective. It is a subtle yet clever way to inject some diversity into a level design. There are not many things that are so visually enchanting like lighting up a nearby firework and blasting it into an enemy face. The beauty is in such little detail.

Audio

The characters. Let’s talk about the characters. Since the basic premise of the gameplay is to murder the targets over and over again until you get it right, I only assumed that there would be considerable effort put into their personalities and voice acting. And I assumed right. Eventually, you’ll get to know certain characters by voices alone and be an unintentional voyeur to their own schemes and dealings. While all the bad guys in DEATHLOOP work together, they also have their own motives for doing so. No one is evil just for the sake of it. Notable mention goes to the audio work when it comes to guns. While some may be more efficient than others, I found myself using a shotgun for 90% of the game, just because of the satisfying sounds of emptying the clip.

Overall

Let’s get one thing straight, DEATHLOOP is not love at first sight. It’s not a game that grabs hold of you instantly, but it’s one that gets under your skin. Once everything clicks, that’s when the real fun begins. The feeling of speedrunning through the level, killing everyone, and exiting the level before they even figure out what happened is unmatched. DEATHLOOP is a perfect mix of badassery, platforming smoothness, and fluid gunplay. One thing is for sure, whether you break the loop in the end or not, you’ll definitely have fun trying to.

Capsule Computers review guidelines can be found here.

Rustler Review

Rustler

Developer: Jutsu Games
Publisher: Modus Games
Platforms: Switch, PC, Xbox One, Xbox Series X (Reviewed), PlayStation 4, PlayStation 5
Release Date: Available Now
Price: $29.99 USD – Available Here $59.95 AUD – Available Here

Overview

The classic top down open world system has long fallen out of style despite the fact that the incredibly popular Grand Theft Auto was born out of it. The first two games in the series saw players playing in top down style and now an indie game from Jutsu Games is looking to try and use that style and put their own twist on things. Rather than being set in a crime riddled city, Rustler takes place in medieval times with plenty of knights, horses, and poop all over the streets. By taking this classic style and placing a different theme on things, is Rustler worth your time?

Story

In Rustler players take on the role of a guy named Guy who is tired of being on the bottom rung of society and plowing the field whenever he isn’t too drunk to move. To this end his buddy named Buddy has come up with a scheme to help bring Guy into the spotlight as the kingdom is holding a knightly tournament soon that will reward the victor with not only the hand of the princess but also half of the land as their own. Of course, since Guy is everything but a knight, actually entering the tournament is going to involve some shady dealings, trickery, countless pop-culture references, and plenty of dead bodies.

If you can think of a humorous reference to a movie or show that happened to be set in the middle ages then Rustler probably has it and in spades. The writers for the title have honed in hard when it comes to trying to make the most out of the game’s medieval setting by dialing the stupidity and craziness up to the maximum. Of course, that isn’t to say that the game can’t get laughs without references as the game is filled to the brim with ridiculous missions that range from being run-of-the-mill like scaring people while dressed like the grim reaper or killing a bunch of people because a gravedigger needs business to trying to prove that the earth is flat and everything in-between.

The sheer amount of humor on offer in the game may make some missions and references miss from time to time but thankfully the comedy does pull its weight, and it certainly needs to. Despite the fact that the game takes place in a world filled with oddities for the middle ages, such as police lights on the guards’ horses, the actual core storyline is remarkably simple and relatively short as well, relying on the aforementioned comedic writing to pull it through all the way to the end. It also doesn’t help that while the humor still works great thanks to the style of the game, none of the dialogue is voiced and text boxes often appear during action sequences in story missions and end up getting in the way as a result.

Gameplay

Rustler has stayed true to its inspiration by being set in a nearly complete open world where players can navigate around either on foot or horseback, take on main story missions as well as the generally more entertaining side missions, side-jobs such as plowing the field or fighting in medieval MMA matches, and gathering a few different collectibles. Be careful however, despite being set in the middle ages there is still plenty of lawmen around and they will quickly come after Guy should they find him stealing a horse or killing anyone in the streets. Evading the police is a fairy simple affair as players either can hide out in a forest area and try to remain undetected, tear down wanted posters, or ride through the incredibly sparse “pimp-my-horse” building to lose a wanted level.

While Rustler has been designed to mimic the original Grand Theft Auto title, the camera isn’t entirely top-down as players do have a bit of an angle to work with when exploring the world. This camera angle allows for some easier navigation but still can be rather annoying when trying to navigate an area quickly on horseback as running into walls, trees, or other obstacles will usually result in the horse becoming stuck or difficult to navigate away from the object. This can become especially troubling during chase sequences or when trying to run from the law, especially since the game is incredibly rough when it comes to checkpoints.

Combat is also handled in a fairly straightforward manner as players can obtain a wide array of weapons including a sword and shield, halberd, scythe, crossbow, and of course poop. Flinging faeces is more than just a gag as it works well to slow opponents when they begin to gang up on Guy, something that players should try and avoid if they want to stay alive. Melee combat is aimed using the right analog stick with players being able to swing or, with a shield equipped, block and parry incoming blows while the crossbow often provides an instant kill but can only be reloaded when standing still. The variety of weapons available is nice but melee combat remains fairly basic and often a bit random at times as blows that seemingly should hit will miss wide open enemies and a rather small stamina meter at the start means fights are often hit and run affairs even in melee.

As players progress throughout the game, completing quests and gathering collectibles, Guy will earn skill points in what is presented as a rather bare bones upgrade system. These upgrades can do things like boost Guy’s health, stamina, or strength, or provide various discounts or new riding abilities. These unlocks unfortunately are rather basic in nature though necessary to stay alive in Rustler and it is nice to note that players can unlock them in any order they please as long as they have enough points to spend.

Visuals & Audio

By taking an open world game and presenting players with a top-down angled view of things, the developers were able to keep a fairy standard art style and present it in a unique manner. The character models are solid enough with the actual character portraits featuring a satisfying level of detail and one must note that having a blood slider that goes up to 5x is certainly enjoyable. It is also nice to note that Rustler features an amazingly tacky but wonderful live action opening.

As for the voice work, well there isn’t any. Anytime a character is talking players will only hear mumbling and grumbling and even when exploring the world players will find that there is no form of even ambient music outside of birds chirping in the woods. The only time music can be heard is if players are near a bard or hire one to follow them around, changing tunes by punching them. This is a nice little mechanic, especially since music changes in chases, but hurts the game overall as a result.

Overall

Rustler is a unique attempt at taking a once familiar style and gameplay elements and placing a medieval coat on things. The game’s simple story may not be that unique but it does offer more than enough humor that players will want to keep going just to see what absurd quest or reference will happen next. That being said, unsatisfying melee combat as well as a rather basic sandbox with only a few fun side activities to enjoy means that Rustler is more than a little lacking in excitement outside of when it is making the player laugh.

Capsule Computers review guidelines can be found here.

Tales of Arise First 1.5 Hours of Gameplay

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Join us for the first 1.5 hours of gameplay for Tales of Arise as we run through the first section of the game as we escape the mines and join forces with Zephyr the leader of the Crimson Crows and the mysterious Shionne and make our way to the village of Ulzebek. Here we prepare to lead an assault on Lord Erwolsey, ruler of Orbus Calagia, the land of brimstone and swirling ash.

300 years of tyranny. A mysterious mask. Lost pain and memories. Wield the Blazing Sword and join a mysterious, untouchable girl to fight your oppressors. Experience a tale of liberation, featuring characters with next-gen graphical expressiveness!

Tales of Arise
Developer: BANDAI NAMCO Studios Inc.
Publisher: BANDAI NAMCO Entertainment
Platform: Windows
Release Date: 10 Sep, 2021
Price: $59.99 USD

Available now on Steam – https://store.steampowered.com/app/740130/Tales_of_Arise/

Summary:

Recommended – “With fast paced combat and a gorgeous presentation Tales of Arise marks a clear step forward for the long running JRPG series.”

Check out our review for Tales Of Arise Here

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
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DEATHLOOP AVAILABLE NOW FOR PLAYSTATION 5 AND PC

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DEATHLOOP, the innovative first-person shooter by Arkane Lyon, the acclaimed studio behind the award-winning Dishonored series, is available now worldwide, exclusively on console for the PlayStation 5 (PS5) System and PC. DEATHLOOP takes advantage of the power of the PS5 with stunning visuals and fast loading with the ultra-high speed SSD while the DualSense controller brings the sounds and sensations of Blackreef to your fingertips.

Watch the DEATHLOOP launch trailer featuring a new track, “Pitch Black,” by Sencit featuring Lady Blackbird: 

“On behalf of the whole DEATHLOOP team at Arkane Lyon and Bethesda, we hope you have a fantastic time playing the game and will join us to celebrate the love we have poured into it,” said Dinga Bakaba, Game Director on DEATHLOOP. “DEATHLOOP is something very new from Arkane Lyon, and we dedicated ourselves to creating a memorable experience unlike anything we’ve created before.”

DEATHLOOP’s engaging murder puzzle casts players as the amnesiac Colt who remains trapped on the time-locked island of Blackreef. By piecing together clues players will discover how to complete the perfect assassination timeloop, eliminating eight “Visionaries” in a single day. Players can also jump into the game’s multiplayer mode as Julianna – a rival assassin and Colt’s arch nemesis – to protect the timeloop.

For more information head over to the Bethesda News site

Urban Legends – Antigone

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Urban Legends from the world of Dying Light 2 Stay Human

Wrocław, Poland – September 13, 2021 – Techland has published the second Audio Stories from the Dying City series. The audiobook “Antigone” introduces players to a love story in a postapocalyptic world. The audio story is available below:

This time Techland invites everyone who likes such stories to listen to the words of an older woman who, during a meeting with a young couple from The City residents, offers them accommodation. During the long night, she will tell them a long-forgotten story that goes back to the very beginning of the pandemic.

In a place such as The City, where love is put to the hardest of tests—death, some people still find a way to overcome the challenges it presents. How? Listen to Antigone, our second audio story and see for yourself.

The audio story “Antigone” is the second story in a series of urban legends. Techland will soon present more similar materials from the world of Dying Light 2 Stay Human, not only in the form of audio. The english version of the recording featured:

  • Old Woman – Joanna Farell
  • Boy – Jerry Widuch
  • Young Ladies – Kiwo

Dying Light 2 Stay Human published by Techland, will be released on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X | S. Pre-orders can be placed at dyinglightgame.com/preorder

Team up with other survivors on Discord, Facebook, Twitter, Instagram and YouTube.

Announcing the Call of Duty: Warzone “Trio Tuesdays by Billy Davis” Event Series

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ORDER is excited to announce their first creative project led by Creative Ambassador Billy Davis. The “Trio Tuesdays by Billy Davis” is part of ORDER’s and Billy’s vision to bridge the gap between mainstream media and gaming. “Trio Tuesdays” is an officially licensed ongoing Call of Duty: Warzone event series that includes pro-level players, content creators, and non-endemic talent competing for prizes on a monthly schedule. Inspired by the successful “Warzone Wednesdays”, the idea was borne out of Billy’s passion to build a community and relaxed space for players, creators, and influencers to collaborate in a gaming environment.

“I’m super pumped to finally be able to provide a platform for ANZ’s best creators, artists and players to showcase themselves on a commercial stage. Being able to collaborate between mainstream pop culture and media to bring more deserved attention to the gaming scene has always been a goal of mine. Musicians, artists, everyone is desperate for a creative outlet at the moment and I can’t wait to explore how we can connect them.” – Billy Davis

There are two (2) ways to qualify for the first Trio Tuesdays series; direct invites for professional teams and high-profile creators, or via application and submission of an in-game score assessment using community-approved third-party tools.

There will be three online events/heats, leading up to a final in the 4th week. The week 4 final is also scheduled to be opened with a PRO-AM event, featuring both endemic and non-endemic talent facing off in a modified game mode.

  • “Trio Tuesdays by Billy Davis”
    • Week 1: 21 September 6PM
    • Week 2: 28 September 6PM
    • Week 3 3: 5 October 6PM
    • Final (Week 4): 12 October 8PM
  • “Trio Tuesday Showdown by Billy Davis” PRO-AM
    • PRO-AM: 12 October 6PM

There will be $5,000 in prizes up for grabs.

Approximately 20 invitations for the first tournament will be provided to high profile content creators, as well as the leading Call of Duty: Warzone organisations and players in the region.

The remaining 28 tournament slots will be open via application. These remaining slots will be allocated to teams that have applied with the highest “Score per min”, a commonly used statistic across Warzone tournaments to help indicate the skill level and seeding of players for tournaments. Teams will be required to register their username and provide a link to their profile on CodTracker https://cod.tracker.gg/warzone/. Minimum playtime thresholds must be met for a score to be deemed legitimate.

Applications open on September 12, more information is available via the official Discord and website.

This event is a pilot/case study for future events with intention to continue providing opportunities in Warzone.

Week 1,2,3 –

  • Check-in open 5pm AEST
  • Check-in close 5.50pm AEST
  • Lobbies created and posted at 5.50pm AEST
  • Shows start 6pm AEST

Final (Week 4) –

  • Check-in open 4:00pm AEST
  • Check-in close 5.50pm AEST
  • Shows start 5:45pm AEST
  • PRO-AM lobbies created and posted at 5.50pm AEST AM
  • PRO-AM matches start 6pm AEST (~approx 1.5 hours play)
  • Lobbies created and posted at 7.50pm AEST
  • Finals series commences 8pm AEST

For registration, full format or rules, join the official Discord https://discord.gg/eUfPFzphuF or visit https://order.army/TRIOTUES

ABOUT ORDER

Founded in 2017, ORDER has forged a reputation as the leading esports organisation in Australia, consistently performing across the biggest esports in Australia; CS:GO, Rainbow 6, Valorant, League of Legends, and Street Fighter. As the electronic gaming sector matures, ORDER is rapidly building into a digital content and entertainment business rooted in esports. With a recent (2021) capital injection of $5.3m from private investors, ORDER is geared towards expansion and growth appointing one-time Quicksilver Global Creative Director Josh Rush as Chief Brand Officer, and musician Billy Davis as Creative Ambassador, while former Melbourne Football Club head Marc Edwards is at the helm as CEO. ORDER is currently supported by brand partners Logitech G, Alienware, Optus and PUMA.