In probably one of the most meta gameplay videos we’ve ever done, we check out the first 30 minutes of YouTubers Life 2, a slice of life game in the vein of the Harvest Moon franchise.
Become the best youtuber in the world! Collaborate with legendary celebrities, explore the city of fame, find out hidden stories, and follow trends to create viral content. Live the life of an emerging superstar: Fame, Fortune, and Fans are waiting for you!
Youtubers Life 2 Developer: UPLAY Online Publisher: Raiser Games Website:https://www.youtuberslife.com/ Platform: Windows Release Date: 20 Oct, 2021 Price: $29.99
Recommended – “A dull life sim that wants to be the Harvest Moon of content creation. It struggles with repetitive gameplay that is an uncomfortably accurate representation of the actual grind of content creation”
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Join us as for the first two hours of The Dark Pictures Anthology House of Ashes as we run through the first 4 chapter/scenes (Cursed, The Briefing, The Raid and Pazuzu).
At the close of the Iraq War, Special Forces hunting for weapons of mass destruction unearth something far deadlier – a buried Sumerian temple containing a nest of unearthly creatures. To survive the night below, they must forge a brotherhood with their enemies from the world above.
The Dark Pictures Anthology House of Ashes Developer: Supermassive Games Publisher: BANDAI NAMCO Entertainment Europe Platform: Windows Release Date: Oct 22 2021 Price: $29.99
Recommended – “The Dark Pictures Anthology: House of Ashes lands as the best in the series so far by going in a different direction with its take on horror and improving upon many past gameplay elements.”
It’s been a long time since Samus Aran has had a new adventure. Metroid is a franchise that needs no introduction, as it broke new ground and paved the way for many beloved titles we see today. Nintendo are ready to finally continue where we left off years ago with Metroid Dread. This new installment brings us back to the 2D roots we all know and love, adding in a layer of fear with new foes and environments. Does Samus shine within her roots, or is this offering come off as a mere act of fan service for a generation who have possibly moved on? Let’s find out.
Story
Our story here is built around the parasite X, which was featured in Fusion. Learning that the parasite may still exist on a distant planet, Samus is sent to planet ZDR, where she soon learns there is more to this mystery after her arrival. Robots who were once allies (known as EMMI) are now hostile, and with Chozo Warriors with bad intentions also afloat, the player is taken through a decent-sized narrative with a lot of twist and turns until the credits roll.
Yes, the game still feels like Metroid – delivering a solid plot with the events of Fusion still lingering in this new tale. While the plot doesn’t lean into newcomers with a lot of history for the franchise, it does offer recaps through cutscenes of past events, offering just enough background to allow newcomers to know what is going on, despite being nearly twenty years since the previous title in this particular line released. Nintendo still do well to build a plot here, and while there are still some things left unsolved, we get a fitting conclusion to what is a AAA experience contained in this 2D universe.
Gameplay
Lose your powers. Explore the world. Regain Powers. Escape. It’s a four-step method for Metroid games that has been pivotal to its success for decades. Thankfully, that same foundation is still at work here, but executed in a way that still makes everything feel fresh and exciting. All of the usual perks here work as they should, but with a few added elements to cope with extra stealth sections that can appear at various times throughout the game. Free-aim and melee attacks have also been re-added from the 2017 3DS port of Samus Returns, which feel much more refined and fitting for the well-designed stages.
As mentioned, stealth plays a heavy role in Dread, as the EMMI robots are more meant to be dodged quickly before making an escape rather than fighting, as one would expect. These robots can be extremely difficult to maneuver around, so the player has to think quickly in order to progress when they encounter one. I am all for extra types of enemies in Metroid titles, but I will say that I found the EMMI to be a bit of a headache. It’s not that they’re not fun, as the sequences are exciting on their own and add a lot of the “dread” element while exploring. The issue is that Metroid is all about exploration and immersion. Sometimes, you will be so into exploring and glancing over the environment before a random encounter with yank you out, forcing you to run quickly and shuffle off to the next area. It’s an unnecessary interruption that I can see some players being mildly annoyed with if they are like myself and play these games to slowly crawl through stages and hunt for clues that piece together the plot.
Boss battles feel a lot more paced, offering a major sequence before allowing the player to utilize their full arsenal in creative fashion to smash down a baddie. Just finding some bosses feels like a great success due to never-ending tunnels and items scattered along the way, and getting to experience each one featuring its own unique mechanics and style is a shining point for Metroid Dread, delivering the ultimate payoff several times over. Re-playability all comes down to the player after the credits roll. This game is one that is meant to be explored again and again, and even with the less than inviting EMMI sections, hidden easter eggs and secrets will keep bounty hunters eager to soak hours back into the game just to see all it has to offer.
Visuals
Despite being 2D, Metroid Dread still manages to bring out the best of the Switch, displaying crisp, polished visuals that create that rich atmosphere that the franchise is known for. It’s really all in the details. Every room and crevice are begging to be explored, with foregrounds proving to be just as fascinating as the backdrops within due to beautiful art design that makes the world come alive. Samus is also a stunner in this game, featuring what may be my favorite model for her yet. I can definitely see why Metroid continues to get such acclaim for not only its design but also art direction. Dread is yet another great accomplishment that is sure to be mimicked and imitated for years to come, as it sets a new standard for a genre that needed a good push.
Audio
Kenji Yamamoto returns to create another banger soundtrack to the franchise, as Dread’s collection of tunes is nothing short of spectacular. These beats set a mood for the experience, giving players ambience that has even minor actions cutting through like a hot knife. Is it better than other soundtracks? Well, not entirely as it doesn’t really re-invent much, instead delivering a familiar selection to players that work well with this unique playstyle featured here.
Overall
Metroid Dread is something special. Sure, it isn’t really going to blow away players like Super Mario Odyssey did, nor will it make the franchise any more of a household name than it already was. It’s a sequel that is up to par with its predecessors, refining the experience we know further by simply giving us the Samus we enjoy. I’m sure there will be many more Metroid titles to come and there will be some awesome changes ahead for Samus- but Dread is here to deliver a message. You don’t have to reboot or rework a video game namesake to make it great. Samus’ story might end here for now, but what a great entry this is to finalize a sci-fi epic spanning over thirty years.
Capsule Computers review guidelines can be found here.
Bringing together the writer of the Danganronpa series and having them work with the director of the Zero Escape franchise will bring fans rushing to whatever the pair are working on. These incredibly popular visual novel puzzle games are mainstays of the genre and with World’s End Club seeking to combine their talents into an entirely new property, fans were quite eager to see what would come of the game. With a toned down narrative and more childlike focus, those familiar with the previous two properties may want to keep their hopes in check.
Story
The Go-Getters club, an afterschool group of middle schoolers, is traveling on a bus on an apparent field trip when suddenly an apparent meteor strikes Tokyo, setting the world on a path towards apocalyptic ruin. When the children wake up not only is the bus driver missing but they have all been transported to a strange underwater amusement park that was abandoned a year prior and affixed with a strange bracelet on each of their arms. A mysterious creature appears and informs the children that they must play a “Game of Fate” if they have any hopes of escaping and they must complete a Task on a wristband to do so. The only problem is, only one person from the club can win and everyone’s Tasks are on different wristbands, meaning that not only must they compete against one another but they cannot trust each other since only one of the group can survive.
Although this death game may seem like a perfect start, and it just so happens to be one as well as players will quickly see just how far certain members of the group are willing to go and how manipulative they can be, things quickly come to a conclusion and move beyond that aspect to an entirely different type of story that is unfortunately far less interesting and plodding despite the amount of twists that the game tries to throw in. This is primarily due to the fact that many of these twists not only feel thrown into the plot as something of an afterthought but other larger questions that players should have about what is happening in the world or why things are happening as they are either brushed aside or simply not answered.
One element that still does remain fairly strong in World’s End Club is the cast of characters as well as the actual narrative that is tied to these characters. The core plot as a whole works fairly well thanks to the cast and they truly help carry World’s End Club as they are developed throughout the story. It is interesting to note that the game does feature “story” and “camp” sections where players will generally learn more about members of their club as well as make various choices that can send the story down a branching path. That being said, not every character is a winner in this regard and it does feel like the cast could either have been trimmed down to give the strongly written characters more time to shine or polish everyone at least a little bit more and perhaps avoid more of the gameplay aspects of the title as a result.
Gameplay
The third aspect of most chapters comes in the form of “Acts” where players will then need to partake in some of the simplest gameplay mechanics around. To avoid spoiling things, players will eventually find members of the Go-Getters club awakening special powers that can then be used to solve puzzles or take on a potential threat. The problem is, none of the puzzles are actually challenging in any regard nor are they even that creative. While it is possible that the game was designed with a younger audience in mind, even playing on the hardest difficulty available will be a slog for even most younger gamers.
Along with puzzle solving and reading through plenty of dialogue players will also find that they will need to navigate through a number of platforming sections as well. The issue with these however tends to be the fact that the controls are a bit too rough and a failure will often result in instant death that even frequent checkpointing does little to alleviate. Combining simplistic puzzles with roughly designed platforming sections often resulted in any gameplay outside of the actual visual novel elements of World’s End Club being more annoying than anything else.
Visuals & Audio
With World’s End Club being released on the Switch the developers have managed to make the most out of the console’s ability by using a colorful and creative art style that is not only fairly unique in a way that blends anime aesthetic with comic styling but also makes sure that all of the character designs have a memorable enough appearance to them. Sure, there may not be any significant mascot character like many have come to expect from one half of the team but the designs are still handled incredibly well with the game running smoothly throughout.
It also helps that NIS America has provided a very satisfying English dub that makes sure every character, even those with smaller roles, have voices that chime in to keep players invested in the gameplay, though if players prefer the Japanese voice track, they can choose to swap between the English and original Japanese dub whenever they choose. Along those same lines World’s End Club also has a fitting sound track with plenty of variety to fit the wide range of experiences that the characters end up experiencing throughout the twisting story of the game.
Overall
World’s End Club may have a great start and a decent enough story after that point which is held up by some solidly written characters but unfortunately with many twists actually detracting from the story, it ends up being a fairly forgettable experience. To make matters worse, any narrative that may start gaining momentum is often stopped thanks to the inclusion of some watered-down and oft boring gameplay segments.
Capsule Computers review guidelines can be found here.
The Company Vows to Reduce Carbon Emissions and Actively Support Green Initiatives through 2050
SANTA CLARA, Calif., (October 20, 2021) – Leading video game publisher and developer BANDAI NAMCO Entertainment Inc. today announced that it has joined the Playing for the Planet Alliance which was launched on the 23rd of September 2019 during the UN Secretary-General’s Climate Action Summit and is facilitated by UN Environment. By joining the Alliance, member companies make commitments ranging from integrating green activations in games, to reducing their emissions and waste, and supporting the global environmental agenda.
BANDAI NAMCO Entertainment Inc.’s participation in the Playing for the Planet Alliance encompasses a four prong approach to improving its business practices and in promoting a green mindset through its video game products which the company will review and seek to accelerate each year. These include:
A commitment to executing the sustainability policy put forth by its parent company, BANDAI NAMCO Holdings on April 16, 2021. This policy dictates that all BANDAI NAMCO Group companies must reduce carbon emissions by 35% by the year 2030 and be carbon net-zero by 2050.
BANDAI NAMCO Entertainment Inc. participated in the United Nations Environment Program’s Green Game Jam in 2021 with the PAC-MAN mobile app by creating a new in-game event focused on sharing a message about the importance of reforestation. The company has set a goal to engage 1 million players in this event and drive at least 10% of participants to sign an online petition urging world leaders to protect forests as a key line of defense against climate change. For more information about this petition, please visit: www.play4forests.org.
Devise plans for the next in-game event focusing on saving and cleaning the oceans in preparation for the company’s participation in the United Nations Environment Program’s Green Game Jam in 2022.
Establish BANDAI NAMCO Entertainment Inc. as an active advocate and example for our development partners, affiliates, etc. to learn more about the United Nations’ Playing for the Planet Alliance program so they too can implement similar policies and work towards improving the environment within their respective organizations.
“I am very proud of BANDAI NAMCO Entertainment Inc. in joining the Playing for the Planet Alliance, as one of the first Japanese game publishers/developers,” said Yasuo Miyakawa, Chief Executive Officer of BANDAI NAMCO Entertainment Inc. “As a company, we are nothing without the support of our customers, as a species, we are nothing without the life sustaining support of our planet. We must act holistically and responsibly in order to improve, protect, and preserve the environment for future generations.”
In addition to its participation in the Playing for the Planet Alliance, the BANDAI NAMCO Group has set an internal sustainability policy for all group companies to adopt in their respective businesses. The Gundam Recycling Project is one of the examples in-line with this policy. Currently available only in Japan, this program encourages builders of Gunpla (plastic model kits from the Gundam series) to drop off runners (unused plastic model frame sections) at approximately 190 amusement facilities operated by BANDAI NAMCO Amusement Inc. The collected runners are recycled along with plastic waste from the Gunpla manufacturing process thereby preventing additional plastic waste from reaching landfills for a more sustainable society.
BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Group, is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS
All other trademarks are properties of their respective owners.
BANDAI NAMCO ENTERTAINMENT AMERICA INC. REVEALS ITS FIRST DLC PACK FOR SUPER ROBOT WARS 30
Additional Characters and Mecha Announced in Initial DLC Package
In anticipation ofthe SUPER ROBOT WARS 30 release for PCs via STEAM® on October 28, 2021, BANDAI NAMCO Entertainment America Inc. today announced the first DLC package which will be available for download in November 2021. The SUPER ROBOT WARS 30 DLC 1 package will feature nine additional playable units from four popular anime franchises, including Mobile Suit Gundam Char’s Counterattack Beltorchika’s Children, Super Electromagnetic Machine Voltes V, the Sakura Wars Series, and the Super Robot Wars OG Series.
SUPER ROBOT WARS 30 is a tactical RPG that brings an assortment of robot anime series together to battle for the future of a unique cross-over universe. Featuring 22 default anime series, players can command and upgrade their favorite mechs and pilots before taking them into battle.
To check out the new playable units – contained within this first DLC package – in action; and watch today’s SUPER ROBOT WARS 30 DLC 1 trailer:
SUPER ROBOT WARS 30DLC 1 Package includes:
Hi-Nu Gundam – Mobile Suit Gundam Char’s Counterattack Beltorchika’s Children Voltes V – Super Electromagnetic Machine Voltes V Type-2 Kobu Sakura – Sakura Wars Series Type-2 Kobu Ogami – Sakura Wars Series Kobu F2 Erica – Sakura Wars Series STAR V (Rodeo STAR) – Sakura Wars Series STAR V (Fujiyama STAR) – Sakura Wars Series RyuKoOh – Super Robot Wars OG Series KoRyuOh – Super Robot Wars OG Series
There will be more DLC to come for SUPER ROBOT WARS 30… stay tuned!
New dev diary released as PvP mode also confirmed for Early Access in December
Budapest, Hungary – October 20, 2021 – NeocoreGames is happy to announce that KING ARTHUR: KNIGHT’S TALE will leave Steam Early Access and launch as a full release on Steam on FEBRUARY 15, 2022.
The 1.0 version of King Arthur: Knight’s Tale will include:
The full story campaign
More than 30 playable heroes and six different classes
Level cap increased to 30
More than 50 missions
Post-campaign endgame mode
Optional PvP mode
Completed OST
Digital in-game rewards for our Kickstarter backers
Achievements
With the announcement, the dev diary series of King Arthur: Knight’s Tale also continues. Watch the brand new trailer about playable classes and the deep character management below:
NeocoreGames would like to thank again everyone who joined us during our Kickstarter campaign or during the Early Access period, provided feedback, suggestions and contributed to creating Knight’s Tale.
Before the 1.0 launch, NeocoreGames will release a final Early Access update in December with the first iteration of the PvP feature added.
Set in a dark fantasy world based on the Arthurian myth (and our previous King Arthur strategy games), this Tactical / RPG hybrid begins right after the famous battle of Camlann, with a twist:
You are Sir Mordred, the nemesis of King Arthur, the former black knight of the grim tales. You killed King Arthur, but with his dying breath, he struck you down. You both died – and yet, you both live.
The Lady of the Lake, the ruler of the mystical island of Avalon brought you back to end a true nightmare. She wants you to go on a knightly quest. She wants you to finish what you have begun. Kill King Arthur – or whatever he has become after she took his dying vessel to Avalon.
MAIN FEATURES
Your Fights Control a small team of heroes and fight grueling, but satisfying battles with a deeply engaging, tactical turn-based combat system. Choose from more than 30 heroes across six diverse classes and combine hundreds of skills and artifacts to assemble an efficient team.
Your Heroes Gather your own Knights of the Round Table and send them on knightly quests. These heroes are the most important resources and the most complex gameplay elements at the same time. But beware! Death is always final! You must manage them at the Round Table accordingly, planning ahead before going into battles. The character progression system is designed to be as deep as in the traditional RPGs: heroes level up on unique skill trees and the complex loot system provides unique options to fine-tune their tactical capabilities. Each hero has a distinctive personality and their loyalty is constantly changing through the decisions made by the player – in certain cases they can even leave the Round Table and turn against you.
Your Kingdom See the entirety of Avalon presented on an Adventure Map, observe all the territory, select your missions and explore various places. Management in King Arthur: Knight’s Tale focuses on rebuilding Camelot and expanding the mystical Stronghold with new buildings that each unlock various upgrades, and also offers different ways to heal up and manage the heroes of the Round Table.
Your Legend Play as Sir Mordred, the former nemesis of King Arthur. Explore the mystical island of Avalon, venture on knightly quests and make decisions in various encounters where you’ll need to make moral choices, as in most RPGs, which all have impact on the story and your Morality. The end of the campaign opens up new endgame content for the bravest of all: tough new challenges appear on the map with challenging, mythic boss fights and random quests, loot, and character progression ultimately leading to the banishing of Balor, the monstrous god-king of the Fomorians himself.
Beyond the Legend Complete more than 50 unique points of interest on the Adventure Map, including 20 story missions and various side quests, taking place on diverse terrains. Journey to dark castle dungeons and the forests of the Sídhe, all built by using photoscanned environments and complemented by high-quality mocap animation, then rendered inside a modern PBR engine utilizing DirectX 12 to support strong, atmospheric effects. Challenge seven enemy factions, fight more than 50 types of enemy units, and overcome ten incredible boss fights throughout your quests.
About NeocoreGames NeocoreGames is an independent video game development company founded in 2005 with its headquarters located in Budapest, Hungary. Best known for The Incredible Adventures of Van Helsing series and Deathtrap and currently working on Warhammer 40,000: Inquisitor – Martyr and Warhammer 40,000: Inquisitor – Prophecy, the very first Action RPG set in the Warhammer 40,000 universe. NeocoreGames also developed Crusaders: Thy Kingdom Come, The Kings’ Crusade and the King Arthur: The Role-playing Wargame series.
Half-Orcs, Druid and Barbarian Classes, New Quest, and More Coming Soon
PARIS, FRANCE – OCTOBER 20, 2021 – French independent development studio and veteran pen and paper players, Tactical Adventures, celebrate today the one-year anniversary of its tactical RPG Solasta: Crown of the Magister. To commemorate this event, Tactical Adventures has announced that the first Solasta: Crown of the Magister DLC – Primal Calling – will be available on November 4. This new DLC features a new Half-Orc ancestry, two additional Barbarian and Druid classes, and an original two-hour “Wanderer” quest. Tactical Adventures will also be releasing a free update to the game that increases the level cap to 12, more character personalization options, and several upgrades and new features to the Dungeon Maker tool. Additionally Solasta: Crown of the Magister launches on Mac, November 4.
Solasta: Crown of the MagisterPrimal Calling DLC will feature the new Half-Orc ancestry as well as two new playable classes. The first is the Druid that features three subclasses: the Circle of Land, Circle of Kindred Spirit, and Circle of Winds. The second class is the Barbarian with the following subclasses: the Path of Berserker, Path of Magebane, and Path of Stone. Primal Calling will also feature a new Wanderer background and a completely original two-hour quest.
In addition to all the DLC content from Primal Calling, free downloadable content will also release on November 4 for all players that own Solasta. This free content update will increase the Level Cap enabling characters to increase power and spells up to level 12 and add more character personalization including tattoos and scars. More environments have been added to the updated Dungeon Maker including town outdoors and indoors. Finally, a new Dungeon Maker Campaign Creator mode will be available and feature a new Campaign Creator, with custom items, custom monsters, dialogue and banter options, and NPC merchants.
Wizards of the Coast has granted Tactical Adventures a license to use the Dungeons & Dragons SRD 5.1 content and rules in Solasta: Crown of the Magister.
Solasta: Crown of the Magister is available on Steam for $39.99/£30.99/€39.99.
ABOUT TACTICAL ADVENTURES: Tactical Adventures is a videogame development studio, created in 2018 by Mathieu Girard, who previously co-founded Amplitude Studios (acquired by Sega in 2016). Located in the heart of Paris, Tactical Adventures is a self-published studio, aiming to create immersive & tactical videogames within the RPG genre. One of the key strengths of the studio’s philosophy revolves around the recruitment of experienced team members, organized into agile teams, whose development process & decisions will be made in collaboration with their community.
Ripstone Games continues growth at landmark milestone with new UK and Greek studios
Liverpool, United Kingdom – October 20th, 2021 – Ripstone Games is excited to announce that it has opened two new studios in Birmingham, United Kingdom and Marathon, Greece as it celebrates its 10th anniversary. With 10+ million unit sales behind it, the new studios will help Ripstone place games development and work-for-hire at the centre of its business as it continues to build a legacy of success.
The first of the new studios is based in the heart of Birmingham in the Custard Factory and will be headed up by Mark Williams, who brings a vast wealth of industry experience with him as ex-VooFoo Co-Founder and a Codemasters veteran. While Ripstone’s Liverpool studio will continue to specialise in working with Unreal Engine, the new Birmingham team will broaden Ripstone’s already substantial technological versatility by building new tech for future games development projects.
Ripstone’s talented team will also be bolstered by the new support studio in Greece, as well as the hire of esteemed Head of Technology, Paul Hughes (ex-Traveller’s Tales). This growing team will help strengthen Ripstone as it embarks on exciting new games development and work-for-hire projects, continuing the success the studio has enjoyed with recent titles like Poker Club, Chess Ultra and Pure Pool.
“With our two new studios in Birmingham and Greece, an influx of great new hires and our recent win of Gamesindustry.biz’s 2021 “Best Places To Work” award, Ripstone is an exciting place to be right now,” said Creative Director & Co-Founder Phil Gaskell. “We’re looking forward to welcoming more great talent to the studio as we move into a new phase that puts games development and work-for-hire projects at the forefront of our operations”.
“I’m delighted to be joining Ripstone to lead its new Birmingham studio,” said Mark Williams, Studio Head, Ripstone Birmingham. “I can’t wait to welcome new talent to the team to help us take on the opportunities ahead as we build powerful new games development tech to take Ripstone to the next level”.
Headquartered in the Baltic Triangle of Liverpool, with studios in Birmingham, United Kingdom and Marathon, Greece, Ripstone Games is an independent developer and publisher that has produced indoor sports simulations including Poker Club, Snooker 19, Chess Ultra and Pure Pool, as well a publishing third party developed indie hits including The Spectrum Retreat, Achtung Cthulhu! Tactics and Stick it to the Man! With global sales of 40 million + units, Ripstone Games have financed and published 20 games across over 50 SKUs throughout its history.
About Ripstone Games Ripstone® is a global independent video games label founded in 2011 by game and film industry veterans. They fully fund the development, distribution and marketing of video games made by elite creative teams. They have financed and published 20 games across 50 SKUs, with global sales of over 40 million units.
Dice Legacy Accolades Trailer Released with Free Content Update
Sydney, October 20th, 2021 – Today DESTINYbit and Ravenscourt celebrate the successful launch of the award winning (Gamescom award for Most Original Game) dice-based survival city builder Dice Legacy. The game was well received by press and players all around the globe, but it’s just getting started. The free Memories update is available now for PC, and coming soon to Nintendo Switch.
The Memories Update for Dice Legacy brings a ton of new content, plus features and fixes requested by the game’s community. Introduced in the update is a full Active Pause, Accessibility Options, and Rebindable Hotkeys alongside Memories – a completely new modifier system that unlocks after finishing the game that introduces a lot of variety and replayability.
About Dice Legacy
Dice Legacy is a roguelike survival city-builder. Players use dice to establish a medieval town in a fascinating ringworld and grow their society.
Every action is based on the roll of a six-sided dice, from planting and harvesting to establishing supply chains or combat. In Dice Legacy, the dice represent the work force. As a ruler, builder, conqueror or trader the players will need to provide their dice with nourishment and care or witness their subjects eventually fade away. Balancing exploration, resource gathering, building and conquering is key whilst the ever present threat of mysterious factions looms in the fog of war.
Players will soon realise luck is nothing without a good strategy behind it – and dice versa.
Dice Legacy is out now on PC and Nintendo Switch.
About DESTINYbit
DESTINYbit is a game development studio based in Ravenna, Italy which strives to give players tools to create stories worth sharing. With an all-remote approach to development and a focus on a small but very talented core team, DESTINYbit aims to create gameplay experiences never seen before. Founded in 2016 by Gian Paolo Vernocchi and Simone Daminato, and acquired by Amplifier Game Invest in 2020, DESTINYbit is part of the Embracer Group.
About Ravenscourt Established in 2014 – and operating from its Munich headquarters in Germany – Ravenscourt’s mission is delivering amazing games to a broad audience from both established studios and industry newcomers.
With a diverse portfolio, managing the titles of multiple international studios, Ravenscourt games span everything from adventure and management sims through to city builders and indie gems. The label even boasts a good old sing-along karaoke franchise.
Our players delight in engrossing narrative driven adventures, relish the challenge of building new worlds and love solving puzzles. We have more delights in store for them…
The publishing label Ravenscourt stands for worthy interactive entertainment for a broad range of players. It belongs to the Koch Media Group.