ELDEN RING CLOSED NETWORK TEST ANNOUNCED AHEAD OF NEW FEBRUARY 25, 2022, RELEASEDATE
ELDEN RING™, the grand fantasy Action-RPG developed by FromSoftware Inc. and published by BANDAI NAMCO Entertainment America Inc. will be playable in a Closed Network Test planned during November 12-14 across the Americas. A new video can be found at the following YouTube link: https://www.youtube.com/watch?v=NsdnC3i0IPA
Selected fans will be able to experience the opening hours of ELDEN RING to get a hands-on glimpse at what the full game will have to offer while assisting the development team in testing the game’s online servers ahead of its new release date of February 25, 2022. The depth of the game and the degree of freedom in strategy exceeded the initial expectations, hence it has been decided to extend the development time for final adjustments.
The ELDEN RING Closed Network Test will be playable throughout the weekend of November 12-14 for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S during the following time blocks:
November 12: 3:00 A.M. to 6:00 A.M. PST
November 12: 7:00 P.M. to 10:00 P.M. PST
November 13: 11:00 A.M. to 2:00 P.M. PST
November 14: 3:00 A.M. to 6:00 A.M. PST
November 14: 7:00 P.M. to 10:00 P.M. PST
The Closed Network Test will allow for online multiplayer cross-play between console generations (PlayStation 4 players can play with PlayStation 5 players, and the same between Xbox One and Xbox Series X|S).
Players throughout the Americas will need to register at the following link: www.eldenring.com/cnt/ for a chance to participate in the ELDEN RING Closed Network Test. Please check the sign-up website for additional information about participating in the Closed Network Test.
The Isn’t Company shares how their home building PC game Hometopia exceeded expectations during the Steam Next Fest
With the October Steam Next Fest now wrapped up, The Isn’t Company is publicly sharing the incredible response that their home building, design and renovation PC game Hometopia has received. As a team of only five, they were overwhelmed with how positive the reception was to its free demo and wanted to provide a few stats to help guide other developers for what to expect from participating in a Steam festival.
Over the course of the six day festival, the Hometopia demo had:
Over 1,200 days worth (or 28,000 total hours) of play time
Tens of thousands of downloads
Hundreds of concurrent players building simultaneously in multiplayer Sandbox worlds
Average play time of an hour and a half
200,000 unique individuals tuning into the livestream
In the Top 10 Trending on the front page throughout the entire Next Fest
Due to the exposure from being part of the Steam festival, Hometopia received extensive coverage from both streamers and YouTubers alike:
The demo focused on only one of two modes – free build sandbox (single player and multiplayer) – which allowed players to create some incredible designs.
“We’re floored by how overwhelmingly positive everyone has been about the game’s demo and the amazing designs players have built in such a short amount of time. We’re incredibly excited to launch Hometopia in the near future, as we hope to bring the game one step closer to being Your Home in the Metaverse.” Alex Ahlund, the company’s founder and game director stated.
The Isn’t Company is currently finishing up Career mode, in addition to incorporating all of the feedback and suggestions from players of the demo. Career mode is a gameplay and progression-based mode that allow players to buy, fully renovate and sell rundown homes across five unique neighborhoods. The full game, including Career, Sandbox, Multiplayer and Steam Workshop support, is set to launch in January 2022.
For more information, or to request key codes for influencers/YouTubers/streamers, visit the Hometopia website https://www.hometopia.me
Founded in 2002, The Isn’t Company has been developing games for nearly two decades. Initially focused on downloadable and retail casual PC/Mac games under their Injoy Games label, the company released titles across every major platform – from RealArcade, Yahoo! and WildTangent to Big Fish and Playfirst. In 2010, the App Minis label was created to build freemium mobile games, netting over 25M downloads across their popular titles like Design This Home and Design This Castle. In 2016, The Isn’t Company started building titles for PC, VR and consoles, with a focus on social and creative games. Having remained entirely independent and self-funded, The Isn’t Company is a core team of five spread across the world.
Pinball meets tower defense in a high-speed zombie-smashin’ experience
Hamburg, October 18th, 2021 – Daedalic Entertainment and Zing Games are flippin’ excited to announce Zombie Rollerz: Pinball Heroes, the ultimate mashup of classic pinball, zombie defense with rogue-like elements, will be available on PC and Nintendo Switch this year.
“Putting this on your wishlist is an obvious no-brainer, which coincidentally will also keep you safe from our zombies.” says Daedalic CEO Carsten Fichtelmann.
Key Features:
Shoot, slam and smash your way through hordes of adorkable zombies in this fusion of pinball, point defense and zombie horde gameplay.
Select from 10 different heroes, each with their own special ability to shoot zombies in hilarious ways. Discover and unlock hundreds of helpful powers and items to boost your hero.
11 epic boss fights await, requiring pinballing precision and careful ability management to be taken down!
Rogue-like elements: 4 worlds wait to be explored by you via the overworld map. Random generation ensures that no playthrough is the same. You must adapt at each and every turn if you want to rid all worlds of the rampaging zombie plague – pinball-style!
Better than ever! Zombie Rollerz: Pinball Heroes is the new and improved continuation of the famous original game that fascinated millions on mobile devices already!
About Zing Games
Zing Games is an award-winning independent game developer based in Chicago. It was established by industry veterans to create original games on multi-platforms. The team has developed and published several successful games, such as the Mr. Runner series and Zombie Rollerz series, which achieved over 10 million downloads worldwide.
About Daedalic (Publisher)
Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic adventures, RPGs, and strategy and multiplayer games. With over 50 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC, and mobile platforms. Based in Hamburg, Germany, Daedalic is one of Europe’s most acclaimed publishers and developers. With a total of 32 awards in the German Developers Award (including multiple accolades for ‘Studio of the Year’) and 12 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth, The Long Journey Home, and State of Mind, Daedalic is a record holder for the two most prestigious game awards in Germany. Recent publishing hits include Barotrauma, Unrailed!, Iratus: Lord of the Dead, Partisans 1941 and more.
TAKE TO THE SKIES AND SAVE METROPOLIS IN A HIGH-FLYING ADVENTURE STARRING KRYPTO & ACE, THE WORLD’S MOST FAMOUS SUPER-PETS
October 16th – Outright Games, the global leading publisher of kids’ interactive entertainment, have today revealed the first-ever look at the ‘DC League of Super-Pets’ video game as part of DC Kids FanDome. The game, which is inspired by the Warner Bros. film due in theatres Summer 2022, is licensed by Warner Bros. Interactive Entertainment on behalf of DC and will be available on PlayStation®, Xbox, Nintendo Switch, and PC Digital in 2022.
Check out the reveal trailer here:
Releasing in 2022, the ‘DC League of Super-Pets’ video game will put players in the paws of Super-Pets Krypto the Super-Dog and Ace as they take to the skies to protect the animal population of Metropolis from a new and looming threat. Fly over the city skylines as Krypto and Ace, in this 3D on-rail action game, save the day with each of their unique and powerful ability upgrades.
For more information about the game, stay tuned to Outright Games’ website and for all things DC FanDome, please check the official website DCFanDome.com, and DCKidsFanDome.com
About Outright Games:
Outright Games is a global video games publisher with a focus on quality family entertainment to a worldwide audience. Founded in 2016, Outright Games has established its place in the market delivering engaging interactive games of beloved entertainment licenses globally. Outright Games brings stories and characters to life with titles including favourites such as Jumanji: The Video Game with Sony Pictures, Paw Patrol The Movie: Adventure City Calls with Nickelodeon, Ben 10 Power Trip with Cartoon Network, and Dragons: Dawn of New Riders with NBC Universal. With an Outright Games title there will be fun for all the family to enjoy. For more information please visit: www.outrightgames.com
DC, a WarnerMedia Company, creates iconic characters, enduring stories, and immersive experiences that inspire and entertain audiences of every generation around the world. It is one of the world’s largest publishers of comics and graphic novels. As a creative division, DC is charged with strategically integrating its stories and characters across film, television, consumer products, home entertainment, interactive games, and the DC Universe Infinite digital subscription service and community engagement portal. For more information visit dccomics.com and dcuniverseinfinite.com.
About BANDAI NAMCO Europe S.A.S.
BANDAI NAMCO Europe S.A.S. is a leading global publisher and developer of entertainment content for platforms including, but not limited to, all major video game consoles and PC.
BANDAI NAMCO Europe is producing intellectual property for a global audience, and is building its reputation with franchises such as LITTLE NIGHTMARES™, PARK BEYOND™, and the upcoming UNKNOWN 9™ Awakening – developed by the recently acquired Reflector Entertainment based in Montreal, QC.
BANDAI NAMCO Europe serves as the Headquarters of BANDAI NAMCO Holdings Inc. for mainland Europe, which is known for creating and publishing many of the Toy & Entertainment industry’s top franchises, including PAC-MAN™, TAMAGOTCHI™, GUNDAM™, TEKKEN™ and DARK SOULS™.
FIFA is bullish and optimistic about its long-term future in gaming and eSports following a comprehensive and strategic assessment of the gaming and interactive entertainment market
The future of gaming and eSports for football stakeholders must involve more than one party controlling and exploiting all rights
FIFA will adopt a new commercial positioning in gaming and eSports to ensure that it is best placed to make decisions that benefit all football stakeholders.
FIFA is bullish and excited about the future in gaming and eSports for football, and it is clear that this needs to be a space that is occupied by more than one party controlling all rights.
Technology and mobile companies are now actively competing to be associated with FIFA, its platforms, and global tournaments.
Consequently, FIFA is engaging with various industry players, including developers, investors and analysts, to build out a long-term view of the gaming, eSports and interactive entertainment sector.
The outcome will ensure that FIFA has a range of suitable parties with specialist capabilities to actively shape the best possible experiences and offerings for fans and consumers.
Gaming and eSports are the fastest-growing media verticals on the planet, with new and diverse types of games launching continuously. It is therefore of crucial importance for FIFA and its stakeholders to maximise all future opportunities for football and gaming fans.
FIFA also has a duty to support its 211 member associations to fully capitalise on the inherent opportunities that have been emerging over the recent years. As part of this strategy, FIFA also commits to continuing to organise skill-based eSports tournaments under the umbrella of the recently launched FIFAe competition structure and consumer brand (www.fifa.gg).
The relationship and affinity that the gaming and eSports market has developed over time with the FIFA name clearly underscore that football-based gaming and the FIFA name are intrinsically intertwined.
Finally, FIFA has also determined that the overlaps between virtual sport and FIFA’s football competitions must be more closely aligned. In this respect, FIFA is excited about using the FIFA World Cup™ (with four billion viewers) and FIFA Women’s World Cup™ (with an audience of 1.2 billion) as platforms to launch and integrate exciting new games and eSports offerings.
Dovetail Games, developer and publisher of authentic sports simulation titles, are sharing a peek behind the curtain to reveal exciting new features coming to Bassmaster® Fishing 2022 ahead of its release on PlayStation®5, PlayStation®4 home computer entertainment system, Xbox Series X|S, Xbox One family of devices including the Xbox One X, and Windows PC via Steam in North America and Europe on Oct. 28. Bassmaster® Fishing 2022 is available for pre-order now with a standard edition available for $39.99 / €34.99 / £29.99 and a Digital Deluxe Edition available for $44.99 / €39.99 / £34.99 with a 10% discount on all platforms* and will be available with Xbox Game Pass on launch.
Join Executive Producer Ben Gunstone, Studio Producer Desmond O’Conner, and Community Manager Benjamin Symons for a discussion about some of the work being done to make Bassmaster® Fishing 2022 the most authentic bass fishing experience possible. Featuring a fully in-depth career mode, players will begin their angling career in the College Series and then move up through the ranks in the Opens, Elite Series, and ultimately the Bassmaster Classic® as they strive to achieve angling immortality.
In addition to sharing more of the gear and simulation mechanics players will engage with through the career mode, the team also shared more information about the title’s multiplayer modes, including Bassmaster Royale, which all feature multiplayer cross-play on all platforms. This game mode will have up to 60 players go head-to-head to be the last angler standing in an intense 40-minute round of catching bass where players will need to stay above the cut line to avoid being eliminated.
The team took the opportunity to share their plans for post-launch support as well, with plans for additional DLC content including new fishing gear, anglers, and venues. A roadmap with new content, feature enhancements, quality of life improvements and more will be released later this year. The team is specifically looking to add additional character customization elements including beards and more diverse clothing to express each players individuality whether fishing solo or online with others.
Developed and published by Dovetail Games, Bassmaster® Fishing 2022will release on Oct. 28 in North America and Europe on the PS5™, PS4™ system, Xbox Series X|S, Xbox One/Xbox One X, Windows PC via Steam, and Xbox Game Pass. For regular updates please visit www.bassmasterthegame.com.
*PlayStation discount requires PlayStation Plus membership ###
It’s hard to believe that Alan Wake was released over a decade ago. This narrative-driven horror title is now thought of one of the pinnacle experiences for the genre, opening doors for new mechanics and ideas that we continue to see. Alan Wake Remastered looks to give us a taste of the original all over again, with improved visuals and cutscenes. Does this writer still have his touch, or should this thriller have been left in darkness? Let’s find out.
Story
Whether you are new or have played this title countless times, Alan Wake continues to show why it was host to such critical acclaim long ago. The story features Alan headed to a cabin in the woods to gain inspiration for his newest novel. After a bit of bickering with his wife Alice, reality begins to shift with fiction as she is kidnapped, leaving her torn spouse to hunt for answers in a secluded area, armed with a gun and a flashlight. A dark enemy known as “The Taken” emerges, adding a layer of supernatural darkness to an already eerie setting, only to further complicate the path for our protagonist.
In a way, Alan Wake plays kind of like an interactive movie, despite being a fully fleshed out action game at heart. This is due to the way the story is told, as simple progression expands the plot before you, giving further reason to explore Bright Falls. It’s been a good while since I played through Alan Wake, and I found myself becoming immersed all over again this time around. While not much changes other than the inclusion of the 2 DLC stories, the original experience is still gripping and exciting until those credits roll in this remastered release.
Gameplay
It’s hard to describe the exact genre Alan Wake falls into. At its core, it feels like a standard third-person action romp, and it still plays well enough outside of a few minor flaws that have been carried over, such as a sometimes-cumbersome camera and aim that can be a bit questionable at times. Outside of that, we have a gimmick at work that revolves around light and darkness, as Alan can only take out The Taken when they’re in the light, and must find batteries to keep his little flashlight going. This gimmickry on paper sounds silly, but still works well, adding intensity to what is already exciting gameplay.
Exploration also makes up a hefty part of the experience, as Alan must find pages and clues to find Alice, opening up the world slowly as you follow a fairly linear path. There are other weapons such as flashbangs, flares, and other light-based fare, but this is a title that doesn’t really let the player upgrade mechanics. Instead, the new types of enemies appear, where the player finds new ways to use the same toolset to take out the new evil encountered. This is a “remastered” version, so there may have been opportunities to add more – and in some ways, that leaves the experience feeling lacking. Sure, this is a fantastic game, but Remedy also published American Nightmare and Control since, so it is a shame not to see more of what the developer have offered since intertwined into this old spectacle.
Don’t get me wrong, Alan Wake was great and still is. I don’t have any qualms about the main game, but I did expect to see a little more than a few Easter eggs delivered for fans who are still eager for more after all these years. Either way, you still have a full experience here with a lot of replay-ability, but may want to boot up your PC or older device to go back and get some extra content, such as that awesome survival mode from American Nightmare that truly took advantage of all of the mechanics here.
Visuals
The visuals are superb in Alan Wake Remastered. With new cutscenes that look fantastic on updated platforms, the story feels new again. Minor details from the past pop out like never before, showing the time and care Remedy put into this version. Animations also feel more polished and clean this time around. I always get nervous with any horror game getting a remaster as a lot of the “cleaning up” graphically tends to take away atmosphere that the original presented. Thankfully, that is not the case here as this new coat of paint does nothing but enhance the ambience and suspense.
Audio
The soundtrack for Alan Wake has been preserved, featuring all the licenses of past music that gave the game a personality. The voice acting is also impressive, with a cast delivering lines that help carry the new and improved cutscenes. Sure, there is some cheesey aspects that are still there, but like any good horror- those do nothing but add to that familiar feel that returning players are sure to love all over again.
Overall
Alan Wake Remastered is a great way to revisit a modern classic. With enhanced graphics, it looks better than ever – despite the lack of new content. If you have yet to play Remedy’s masterpiece from yesterday, this is the way to do it and the plot still manages to be gripping and memorable until that very last chapter. Hopefully, this will lead to more of our favorite writer, but for now – there is yet another great horror title on modern platforms, worthy of a trip to Bright Falls for all willing to visit.
Capsule Computers review guidelines can be found here.
Diablo is a very popular and known series. The first Diablo title was released for PC in 1997. Diablo 2 was released three years later, in 2000. The “Lord of Destruction” expansion launched in the following year. Diablo 2 is the only main iteration of the series that doesn’t have a console version. That was until now, as Diablo 2 Resurrected has versions for every modern console available alongside the PC version. It features cross-play between all the platforms, that means you can play on PC for example and later continue your progress on any other platform if you wish. Diablo 2 Resurrected is a remake of the original Diablo 2 with the “Lord of Destruction” expansion already included. Gameplay purists need not worry as only the technical aspects of the game were remade. The graphics received a major overhaul and are now entirely in 3D. The sound was remastered to fit current technology although it remains mostly the same. This remake is an unusual one as it doesn’t try to reinvent the wheel like so many remakes tend to do. Instead, what we have here is mostly the same game but with a new coat of paint and some minor QoL features to make it more enjoyable and accessible.
Story
The story of Diablo 2 Resurrected occurs right after the events of the original Diablo. After finally defeating the Lord of Terror, one last task was required: sealing Diablo’s soul. Who better to bear this last burden than the hero himself? He takes the soulstone out of Diablo’s forehead and attaches it to his own head. Unfortunately, this leads to Diablo now possessing the hero’s body. Now under Diablo’s influence, the hero little by little loses his sanity; a voice inside his head urges him: “Go east. There, you’ll find salvation”. The hero’s efforts to resist Diablo’s influence are in vain. Now known as the “Dark Wanderer,” he leaves only death and destruction in his wake. Assuming the role of a new hero, the player must chase the Dark Wanderer. With the intention of putting an end to the terror once and for all, the new hero also heads east.
Gameplay
Diablo 2 Resurrected is a 3D action RPG with an isometric view. Its focus is much more on fast-paced action than what you’d expect from an RPG game. It reminds me of arcade action games that are much older than Diablo itself. It’s still primarily an RPG, so all the conventions set by the genre are present. Since Diablo 2 Resurrected comes with the “Lord of Destruction” expansion, the player can choose between seven different classes; the assassin and the druid join the rest of the cast. “Lord of Destruction” also features an additional chapter.
The foundation for the gameplay consists of dungeon crawling, combat, and loot collecting. Dungeon exploration is fast as is the combat. Enemies will appear in droves. Dispatching them using powerful skills and seeing the fireworks go off as the bodies of demons and zombies pile up is very satisfying.
Each class in the game comes with its own set of skills and equipment that only that particular class can use. You have two sets of skills that you can develop: one is your base stats such as strength, stamina, etc., and the other set is the class’s particular skills such as the druid’s shapeshifting abilities. The character’s skill trees are simple enough and don’t get in the way if you’re not experienced with this type of game. Regardless of what class you choose, the main story and quests don’t change. Even then, the classes diverge so much in what they’re able to do and the style of their gameplay that every run with a different character will feel unique. The online mode also contributes a lot to the game’s replayability allowing up to 8 players to join in coop or PvP.
If there’s something I don’t particularly like about Diablo and its clones, it’s how the loot is handled: there are tons of different items, and as you kill enemies, the items keep popping up outright flooding the screen. Many times it’ll be the same item with a different trait such as “crude” axe, “cracked” axe… you get the idea. They’re the same item visually but will have some minor stats differences. There are also “unidentified” items with different levels of rarity, and unless you use an identifying item on them or have one of the NPCs in town identify them for you, it’s impossible to know their true nature. Meanwhile, the items will occupy a large amount of your already limited inventory forcing you to go back and forth between a dungeon and the encampment to get them identified and/or stashed which isn’t the most fun of tasks. Thankfully, besides your own stash, you now have four more stashes that are shared between your characters thus alleviating this problem a bit; you won’t need to create additional characters to only serve as a “mule” anymore. Having more stashes is a very welcome little tweak since it doesn’t change the basic gameplay dynamics too much. In fact, the biggest “change” in gameplay is that it’s now possible to use a controller on the PC version. I used a Dualshock 4, and as awkward as it may seem on paper, it works wonderfully; as soon as you press a button while in-game, it changes its configuration to accommodate for the controller. Even button prompts will reflect your controller of choice. You’re able to bind skills to whatever button you feel is the most appropriate.
Visuals
Diablo 2 Resurrected has gone through a complete graphic overhaul. The original game was made in 2D using an isometric view to give the illusion of a 3D game. The graphics in Diablo 2 Resurrected were remade to be more aligned with modern tendencies. They’re now completely in 3D with remade models, effects, and textures. There is also support for 4K resolution. Since the player can change between old and new graphics with the press of a button, it’s notable how the graphics were faithfully recreated; by changing between new and old graphics, you can see that in both versions almost everything is in the same place with the exception of a few details that are exclusive to Diablo 2 Resurrected. The game’s levels are procedurally generated like in a rogue-like game. What the levels lack in visual variety is compensated with how fun they are to traverse due to the fast and simple nature of the game.
The overall dark atmosphere and ambiance were also preserved. Thanks to better lighting tech, Diablo 2 Resurrected is not as dark as the original since its light sources reflect their light in a more natural way. It’s still one of the darkest games I’ve played and that contributes to its themes of horror and demons immensely. Characters look detailed and overall have good and natural animations. I personally like how the graphics and level design are the same in this version compared to the original since I’ve never played Diablo 2 seriously before.
Audio
The new audio sounds much better due to the remastering it went through. Blizzard decided to be a lot more conservative in this department. Most of the sound effects are the exact same as the original Diablo 2. The soundtrack was also mostly untouched as none of the original compositions were changed. The music in the game has a generally serious and melancholic tone to it even when in villages or the wilderness. When exploring dungeons, the soundtrack changes to reflect what you’re up against with tense and even fear-inducing music and sound effects.
Overall
Blizzard decided to play it safe with Diablo 2 Resurrected byleaving its gameplay untouched. This approach works because a lot of people were unable to experience Diablo 2 up until now. I’m one of those people. The lack of control options was definitely a major issue for me. I never liked being glued to the monitor when I played Counter Strike back in the ’00s. I finally can see why Diablo 2 is still regarded as a classic; it stood the test of time with fun and engaging gameplay.
Capsule Computers review guidelines can be found here.
Three iconic Crysis games, remastered to perform beautifully on PC and consoles, make up this great all-in-one collection!
FRANKFURT, Germany – Oct. 15, 2021 – Crytek is delighted to announce that Crysis Remastered Trilogy, featuring the single-player remasters of Crysis, Crysis 2, and Crysis 3, launches today. Each legendary game in this excellent-value, all-in-one collection has been optimized and enhanced to play faster and better than ever before. Following the launch of Crysis Remastered last year, gamers can also buy Crysis 2 Remastered and Crysis 3 Remastered individually.
Crysis Remastered Trilogy features all the series’ famous action-packed gameplay and thrilling battles in sandbox levels updated with improved lighting and visually enhanced characters, weapons, and environments, plus high-definition textures for crystal-clear images. The remasters are optimized towards PC and next-generation consoles for substantial performance gains. For instance, the original games played at an average 720p resolution and up to 30 FPS; the remasters for PC, Xbox Series X, and PlayStation®5 play between 1080p and 4K at up to 60 FPS for beautiful, crisp gameplay.
Crysis Remastered Trilogy Launch Details
Crysis Remastered Trilogy is available for PlayStation®5 and PlayStation®4 from the PlayStation®Store, Xbox Series X|S and Xbox One from the Microsoft Store, Nintendo Switch from the Nintendo eShop, and PC from the Epic Games Store, priced at USD 49.99|EUR 49.99.
Gamers can buy physical copies of Crysis Remastered Trilogy at retail for Xbox and PlayStation platforms, including an exclusive art card.
Crysis 2 Remastered and Crysis 3 Remastered are also available for individual purchase on the Epic Games Store, PlayStation®Store, Microsoft Store, and Nintendo Switch eShop for USD 29.99|EUR 29.99 each.
A physical retail release for Crysis 2 Remastered and Crysis 3 Remastered on Nintendo Switch will follow.
Crysis Remastered Trilogy includes:
Crysis Remastered
A simple rescue mission turns into an all-out war as alien invaders swarm over the Lingshan Islands. Playing as super-soldier Nomad, you are armed with a powerful Nanosuit equipped with Speed, Strength, Armor, and Cloaking abilities. Use a vast arsenal of modular weaponry and adapt your tactics and gear to dominate enemies in an enormous sandbox world.
Crysis 2 Remastered
Aliens have returned to a world ravaged by climate disasters. As the invaders lay waste to New York and begin an assault that threatens the total annihilation of humankind, only you have the technology to lead the fight back. Equipped with the upgraded Nanosuit 2.0, customize your suit and weapons in real-time and unlock powerful abilities in the battle for humanity’s survival.
Crysis 3 Remastered
New York City has been transformed into a sprawling urban rainforest sheltered by a giant nanodome. Fight through seven distinct districts against human and alien forces, using the Nanosuit’s superior technology to deploy brute force or opting for stealth to achieve your goals. Equipped with a deadly Predator Bow, there’s no wrong way to save the world.
Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution, CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine) and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, The Climb, Robinson: The Journey and Hunt: Showdown. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games.
Hinwil, 15 October 2021 – Alfa Romeo Racing ORLEN F1 Esports brought home points in the first week of action for the 2021 F1 Esports Series, with Filip Prešnajder and Simon Weigang adding their names to the scoreboard after the first three races of the new season.
With races taking place in Bahrain, China and Austria, the Alfa Romeo Racing ORLEN team approached the event confident in its ability to put up a fight, albeit with the knowledge that this year’s field is the most competitive in the history of the F1 Esports Series.
Weigang and Thijmen Schütte, the chosen line-up for the opening race, qualified in P18 and P16 respectively after some small mistakes in the tight session hampered their progress to Q2. Starting on mediums, they made good progress before an early stop to go for soft tyres and a chance to push on an aggressive strategy. Weigang climbed up to P10, but late pressure from his rivals saw him slip down to 12th. An incident with a Haas caused minor damage to Schütte, who had to pit and crossed the line in P18.
There was more pace to be found in the second event in Shanghai, with Weigang only missing out on Q3 by 0.005s and Prešnajder, on his debut for the team, only settling for 18th after a mistake on his best run. The Slovak was to find redemption in the race, delivering a near-perfect performance over the 20 laps of the race and executing his strategy well. Prešnajder was able to overtake Haas’s Sebastian Job on the last lap to claim P10 and, with it, the final point of the race, opening his and the team’s tally for the season. Weigang, who had been in P9 after a good start, was the unfortunate victim of a race incident when he collided with a car facing the wrong way: after pitting for repairs, he could only finish 19th.
As Thursday came, more qualifying woes hit Prešnajder, who saw his best laps invalidated and could not escape Q1. Weigang, on the other hand, fulfilled his potential and secured P7 on the grid. He would then maintain this position in the race, despite pressure from Brendon Leigh’s Ferrari, bringing six points to the team. Prešnajder delivered a Driver of the Day performance to climb from P20 to P14 – no points but a confidence boost going into the remainder of the season.
The seven points collected place Alfa Romeo Racing ORLEN F1 Esports in eighth place in the championship. On the 27th and 28th October, the drivers will return to action with races in Silverstone, Monza and Spa-Francorchamps. In the meantime be sure to follow @sauberesports on socials to keep up to date with what the guys do in between races to prepare, as well as some exclusive behind the scenes videos.
About Sauber Group of Companies: The Sauber Group of Companies is composed of two operational entities: Sauber Motorsport AG, which operates and manages the Alfa Romeo Racing ORLEN Formula One team; and Sauber Engineering AG, which focuses on third-party business in the areas of prototype development and additive manufacturing, in addition to full and model-scale testing in the factory’s state-of-the-art wind tunnel and ground-breaking innovation in the field of aerodynamics. The companies collaborate closely and share know-how to apply the expertise of more than 500 dedicated individuals at the headquarter in Hinwil, Switzerland, to all internal and external projects. Since its founding in 1970, the passion for racing has been at the heart of Sauber.
For more than 50 years, the innovative Swiss company has been setting standards in the design, development and construction of race cars for various championship series, such as Formula One, DTM, and WEC. Following its own Formula One debut in 1993, Sauber Motorsport AG has established one of the few traditional and privately held teams in the sport. After 25 years of competition in Formula One, the company launched a long-term partnership with Alfa Romeo in 2018 and enters the 2021 championship under the team name Alfa Romeo Racing ORLEN.