Home Blog Page 1544

Renowned Actress Stefanie Joosten Joins 110 Industries’ Projects As Creative Director

Stefanie Joosten to bring Japanese gaming expertise to 110 Industries’ titles Wanted: Dead and Vengeance Is Mine

Tolochenaz, Switzerland – October 4th, 2021 – 110 Industries is thrilled to announce that acclaimed motion capture and voice actress Stefanie Joosten has joined 110 Industries as a creative director on upcoming time-bending mech game Vengeance Is Mine and as cutscene director on ultraviolent third-person action title Wanted: Dead.

Stefanie is known for her work on major titles such as Metal Gear Solid V: The Phantom PainSpaceLords and Last Labyrinth, though this marks the first time that she will be stepping into an executive video game production role. 

As well as bringing her experience and knowledge of the games industry to these projects as creative director and cutscene director, Stefanie’s talent as a performer will also be harnessed at 110 Industries as she takes on roles in Wanted: Dead and Vengeance Is Mine. Details on the stories for those games and the characters Stefanie will be playing are under wraps for now, but look forward to information on those intriguing worlds and the fascinating people that inhabit them in future updates.

“We are very excited to have Stefanie onboard,” said Sergei Kolobashkin, Founder and Creative Director at 110 Industries. “Her in-depth experience working with Japanese gaming companies is an edge we were looking for. She came out like a world-class pro.”

About Wanted: Dead
Wanted: Dead is a high-octane Japanese-influenced third-person action game coming to PlayStation 5, Xbox Series X|S and PC. Featuring spectacular melee combat, exciting gunplay and a unique limb-severing system, Wanted: Dead’ takes players to a dark and dangerous version of cyberpunk Hong Kong where you will need sharpened skills to survive. 

Taking inspiration from the likes of Devil May Cry and Bayonetta, a deep combat system will give you the opportunity to take on enemies up-close and personal, or engage with guns from a distance, with cool slow-motion sequences, the ability to issue orders to AI companions and a limb-severing mechanic that changes enemy attack patterns adding style and substance to combat encounters. 

About Vengeance Is Mine
Currently in development for PlayStation 5, Xbox Series X|S and PC, Vengeance Is Mine is a brutal melee mech combat game with a time-manipulation mechanic that adds a fascinating twist to encounters. Thanks to the capabilities of the high-tech HYDRA mech suit, players will have the ability to speed up time and blink towards unsuspecting enemies, or rewind time to readjust combos or evade death. 

The game tells the story of Gabriel Jaeger, brutally executed by three time travellers heading back to 1664 to obtain an old piece of technology that will allow them to operate the Deacon – a derelict military installation buried under the streets of New Amsterdam. Charles Jaeger, now in full control of the Deacon, rallies his flock to meet their spiritual leader Robert Wright beyond the horizon of space and time. His only problem is Gabriel. Barely making it out alive, Gabriel is in control of the prototype HYDRA mech suit and ready to wreak his revenge. 

110 Industries
Twitter: https://twitter.com/110industries
Instagram: https://www.instagram.com/110industries/
Facebook: https://www.facebook.com/110industries/
Website: https://www.110industries.com/

About 110 Industries
110 Industries is a company that develops, publishes, and distributes video games for gaming consoles and cloud gaming services; provides strategic, transparent and tailored solutions for successful long-term investments on the video game market. 

Time-Bending Mech Combat Coming To PS5, Xbox Series X|S & PC

Go on a quest for revenge in thrilling third-person mech combat action game

Tolochenaz, Switzerland – October 4th, 2021 – 110 Industries is excited to announce that its upcoming mech combat title, Vengeance Is Mine, is in development for PlayStation 5, Xbox Series X|S and PC. 

Vengeance Is Mine’s, brutal melee mech combat is augmented with a time-manipulation mechanic that adds a fascinating twist to encounters. Thanks to the capabilities of the HYDRA mech suit, the player will have the ability to speed up time and blink towards unsuspecting enemies, or rewind time to readjust combos or evade death. HYDRA also comes packing an energy-based projectile weapon that allows you to take on foes at distance. 

Players will step into the shoes of Gabriel Jaeger, brutally executed by three time travellers heading back to 1664 to obtain an old piece of technology that will allow them to operate the Deacon – a derelict military installation buried under the streets of New Amsterdam. Charles Jaeger, now in full control of the Deacon, rallies his flock to meet their spiritual leader Robert Wright beyond the horizon of space and time. His only problem is Gabriel. Barely making it out alive, Gabriel is in control of the prototype HYDRA mech suit and ready to wreak his revenge. 

“We’re thrilled to introduce people to the time-manipulation mech combat we’re bringing to the table with Vengeance Is Mine,” said Sergei Kolobashkin, Founder and Creative Director at 110 Industries. “As we continue to work on bringing the game to PS5, Xbox Series X|S and PC, we will have plenty more exciting information to share, so please keep your eyes open!” 

110 Industries
Twitter: https://twitter.com/110industries
Instagram: https://www.instagram.com/110industries/
Facebook: https://www.facebook.com/110industries/
Website: https://www.110industries.com/

About 110 Industries
110 Industries is a company that develops, publishes, and distributes video games for gaming consoles and cloud gaming services; provides strategic, transparent and tailored solutions for successful long-term investments on the video game market. 

Bone crushing sci-fi third-person action coming to PS5, Xbox Series X|S & PC

New trailer gives first look at John Wick-esque mix of complex melee combat and exhilarating shooting

Tolochenaz, Switzerland – October 4th, 2021 – 110 Industries is excited to announce that high-octane third-person action game Wanted: Dead is coming to PlayStation 5, Xbox Series X|S and PC. Featuring spectacular melee combat and exciting gunplay, Wanted: Dead’s new teaser trailer offers a peek at a dark and dangerous version of sci-fi Hong Kong where you will need sharpened skills to survive. 

Players assume the role of Lt. Hannah Stone, leader of the “Zombie Squad”, an elite team who work outside the purview of the traditional police force. Taking inspiration from the likes of Devil May Cry and Bayonetta, a deep combat system will give you the opportunity to take on enemies up-close and personal, or engage with guns from a distance, with cool slow-motion sequences, and a limb-severing mechanic that changes enemy attack patterns adding style and substance to combat encounters. 

Among the talented team working on the game’s finessed combat systems are developers that previously worked on Ninja Gaiden and the Dead or Alive series.  

Offering a change of pace to Wanted: Dead’s adrenaline-pumping combat, non-combat sections and the chance for Lt. Stone to chill at the HQ to consume food and drinks for buffs gives the game intriguing variety, as well as offering players the chance to soak in more of its rich lo-tech sci-fi world.   

“Our latest trailer gives a glimpse of Wanted: Dead in glorious motion and we can’t wait to share more about the deep combat systems that underpin that breathtaking action”, said Founder and Creative Director at 110 Industries, Sergei Kolobashkin. 

110 Industries
Twitter: https://twitter.com/110industries
Instagram: https://www.instagram.com/110industries/
Facebook: https://www.facebook.com/110industries/
Website: https://www.110industries.com/

About 110 Industries
110 Industries is a company that develops, publishes, and distributes video games for gaming consoles and cloud gaming services; provides strategic, transparent and tailored solutions for successful long-term investments on the video game market. 

World War Z: Aftermath Review

World War Z: Aftermath

Developer: Saber Interactive
Publisher: Saber Interactive
Platform: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Windows (Reviewed)
Release Date: 21 September 2021
Price:  $39.99 USD / $56.95 AUD – Available Here

Video Review

Overview

World War Z: Aftermath is billed as an upgrade from the original title released in 2019. The same over the top third person zombie co-op experience is back with upgraded visuals for the new generation consoles, new content, and a revamped melee system, all while offering the World War Z’s original content. World War Z: Aftermath is available as an upgrade for owners of the original game and features cross platform support and compatibility with owners of World War Z.

Story

World War Z: Aftermath offers three new chapters. The Paris and Rome chapters are brand new mini-stories. The final Kamchatka chapter is the thrilling conclusion to the Moscow and Tokyo chapters in the original game.

Paris and Rome are decent self-contained story. It’s hard to create an in-depth plotline in only four missions. The writers do a decent job by focusing on a single plotline and stripping any sort of character development or side plots. The only problem with the tightly controlled story is it is so easy to slip into unintended camp. There are several times where the writers either uncomfortable edge to or pass through the border.

Story-wise, the Kamchatka mission offers players the best version of World War Z’s story because it ties the Moscow and Tokyo chapters together. The writers were able to stretch their wings a little with the extra space and makes me wonder what the writers could have done by dedicating all three chapters to expanding and closing content from the original game.

Gameplay

Based on the evasive marketing, it’s a little hard to figure out what World War Z: Aftermath is when looking from the outside. Is it a brand-new game? DLC? World War Z: Aftermath is one part expansion and one-part graphical update for the new generation of consoles. Saber Interactive has made the wise decision to allow owners of World War Z to play with Aftermath owners, only preventing base game owners from playing the new content. On the gameplay side, new guns, the vanguard class, and a revamped melee system has been added.

The combat mechanics has been improved, though the changes are mostly subtle. The Swarm Engine is still impressive with its liquid like hordes of zombies rushing at the player. The new firearms are nice but feel like small variations of the original weapons. To a certain degree, it is a challenge to add firearms that differentiate themselves as the original game covered almost all the standard archetypes. On the other hand, I hoped the developers would take some more creative liberties by exploring more obscure weapons like they did with the Advanced Combat Weapon. The ACW fires small explosive rounds like the Payload Rifle but with a smaller explosion radius.

The new melee system is fantastic. Previously, the only thing different between the melee weapons were the skins. Now each melee weapon has classes, stats, and perks that have a meaningful impact on the game. Now choosing a melee weapon needs to be taken in consideration when constructing a build, and the slasher class has new life breathed into it

While those who haven’t touched World War Z since the game’s initial launch will assume two classes have been added to the game, Aftermath actually adds only one: the Vanguard. The class wields an electrified shield that can protect the team from incoming zombies or charge through the horde to create an opening or rush to save a fallen teammate. The game wasn’t very clear about how the shield is to be used as I ended up relying on YouTube to have a proper demonstration. It’s tap to pull out the shield and hold to charge. The shield is an interesting idea, but the real frustration is pulling out the shield automatically eats up a good chunk of the equipment charge, even if the shield wasn’t used on zombies. It turns an accidental deployment into a costly mistake. It makes more sense to pull the shield out for free but use up charges when the shield touches a zombie.

The first-person camera is a new gimmicky addition to the game. In theory, the new camera should make the experience more tense. The execution is where the new camera angle stalls. It is essentially a close zoom of the existing camera. There’s no addition of iron sites or scopes which makes the whole scheme feel half baked.

The new maps follow the same rhythm as the old ones. They are linear maps with defence segments littered throughout the map. The defense segments still represent the best of what World War Z has to offer. While players have more equipment at their disposal, there’s an intense excitement when hundreds of zombies come pouring into the team’s position.

World War Z: Aftermath is still a grind heavy game. In fact, it just added more things to grind. The price to level weapons and classes is still high, especially for players in the early game. The random spawns for equipment and enemy are still a touch too limited. Maps could still benefit from more options that would encourage players to dig further into side areas.

Visuals

The visual style haven’t changed much from the base game. It still leans towards a realistic look. There is still enough zombies to prevent the hordes from feeling like a clone army, but players will definitely see a the same handful several times over. World War Z: Aftermath would benefit from having a few more models.

Audio

The audio quality hasn’t changed much from the base game either. The sound effects are still solid, and the soundtrack really puts players in the right mood. Annoyingly, the voice acting is still just as bad. Most of the accents tend to B level quality, as many actors seem to use the wrong accent. There are a lot of moments where a character will start with a passable accent and before suddenly dropping to an obvious classic American accent for a few words. There was even the odd line or two where the actor clearly gave up on trying.

Overall

World War Z: Aftermath is a good expansion. The extra content and the revamped melee system bring some much needed variation to the game. It still a grind heavy game that could benefit from more variation between runs. The audio/visual presentation is decent, though the voice acting could use a lot of improvement. Aftermath makes the game stronger. With the addition of the content patches released later in World War Z’s lifetime and Aftermath, this is the World War Z game I wish was released back in 2019.

Capsule Computers review guidelines can be found here.

A Mysterious New Journey Awaits in Atelier Sophie 2: The Alchemist of the Mysterious Dream

Follow Sophie Neuenmuller on an All-New Adventure in the Dream-Like World of Erde Wiege

Oct. 2, 2021 – Today, KOEI TECMO and developer GUST Studios announced a new chapter in their heart-warming Atelier series: Atelier Sophie 2: The Alchemist of the Mysterious Dream. The latest entry in the series follows the beloved alchemist, Sophie Neuenmuller, shortly after her adventures in 2016’s Atelier Sophie: The Alchemist of the Mysterious Book. The new title is currently in development for the Nintendo Switch™, PlayStation®4 Computer Entertainment System, and Windows PC via Steam® and is scheduled to release across Europe and North America on Feb. 25, 2022.

Atelier Sophie 2: The Alchemist of the Mysterious Dream continues the story of Sophie and Plachta’s many adventures. After leaving Sophie’s hometown of Kirchen Bell, the pair discovers a huge tree identical to one that Plachta had seen in a dream, and as they get closer, a mysterious vortex pulls them inside. Sophie awakens alone in a curious new world called Erde Wiege, and it’s not long before she hears about an alchemist named Plachta that lives on the outskirts of town. Shockingly, when Sophie arrives at the atelier, she meets a young alchemy enthusiast named Plachta, and even though the alchemist shares the same name as her friend, she doesn’t recognize Sophie. What other surprises await Sophie on this journey? As the adventure continues, Sophie meets aspiring alchemist, Ramizel Erlenmeyer, who willingly agrees to help her in her time of need. The narrative elegantly unfolds with a charming new visual style that combines the art of the Mysterious sub-series with the high-quality graphics and animations featured in 2021’s Atelier Ryza 2: Lost Legends and the Secret Fairy.

See the Atelier Sophie 2: The Alchemist of the Mysterious Dream teaser trailer

On her journey to find her missing friend, Sophie will have to fight the many monsters that inhabit the lands of Erde Wiege. As soon as players encounter an enemy in the field, the battle begins instantly without any load times or separate screens – a series first – allowing battles to flow seamlessly. In addition, battle parties now consist of six members, with three in the front and three in the back, to form two teams that co-operate in multi-linked turn-based battles. This new battle system opens up a wide range of exciting combat strategies that players can utilise to take out their foes.

As with previous entries in the Atelier series, alchemy plays a huge role in Atelier Sophie 2: The Alchemist of the Mysterious Dream. The game builds upon the panel synthesis system featured in the Mysterious sub-series, where materials are placed into the panel slots to create new items. The game allows both aspiring and veteran alchemists to synthesize items in a way that is comfortable to them due to two different panel types – regular panels make it easier to create items, while restricted panels are complex to master but allow for items with stronger effects to be synthesized.

To help celebrate the latest edition into the Atelier Sophie franchise, KOEI TECMO America is offering a delightful new Limited Edition of Atelier Sophie 2: The Alchemist of the Mysterious Dream, exclusively available through the NISA Online Store. This must-have version of the game contains an art book, deluxe fabric poster, keychain, bonus BGM CD, and an exclusive DLC costume all packaged into a beautiful collector’s box.

For more information on Atelier Sophie 2: The Alchemist of the Mysterious Dream, check out the official site, ‘Like’ us on Facebook, and Follow us on Twitter @KoeiTecmoUS.

ABOUT KOEI TECMO AMERICA CORP.

KOEI TECMO AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series.

###

©KOEI TECMO GAMES CO., LTD. All rights reserved. GUST is a trademark of KOEI TECMO GAMES CO., LTD. The KT logo is a trademark of KOEI TECMO HOLDINGS CO., LTD.

Myth of Empires Closed Beta opens its gates!

The fight for survival in the Open-World-Sandbox starts today

Suzhou, China, 2. October 2021 – Today, the global closed beta of the multiplayer war sandbox game Myth of Empires by Developer Angela Game invites players to dive into a beautiful yet merciless world set in ancient Asia. The game offers both PvE and PvP servers. The beta will run until 10th of October 2021, players can register via Steam Playtest here

Myth of Empires is set in ancient Asia, allowing players to experience the harsh conditions of a country torn apart by war with as much freedom as possible. Individuals will need to bond together – either with NPCs or other players -, forming factions, fighting for survival and dominance, establishing their rule and leading armies in massive battles, sieging enemy cities and securing server-wide empires.

Players could first experience Myth of Empires with its closed alpha in April as well as the localization alpha in June. Since then, lots of new gameplay and improvements have been implemented. This beta, being the game’s first global test, brings the sandbox world a large step closer to what the development team envisions for the final version, regarding both content as well as scale.

Watch the December 2020 announcement trailer:

Key features available in the beta test:

  • Brave an unforgiving world filled with bandits, wild animals, and hostile players. Stave off hunger with meat collected through hunting, and collect resources from the world to build your fort.
  • New environments: Snowy mountains, desert, swamps, caves, and an all-new weather system.
  • Engage enemies in intense, tactical combat. Control the direction of your strikes to maximize their impact and damage.
  • Craft dozens of different kinds of weapons and armor of different tiers to help you in battle. Make swords, spears, halberds, axes, throwing weapons, crossbows, bows, shields, and more!
  • New animals: Elephants, rhinos, crocodiles, butterflies, fish, and more.
  • Construct your very own customized structures piece by piece, and build siege weapons such including ballistas, catapults, trebuchets and siege ladders to wreak havoc upon enemy fortresses.
  • Recruit NPCs through peaceful means or by force and have them collect resources, craft items, hunt, or fight alongside you. Tame horses that you can ride into battle, or breed them to make horses with attributes more suited to your needs.
  • PVE and PVP servers will be available in Asia, North America, and Europe.
  • A robust guild system allows players to form factions with their friends. Work together to fend off enemy attacks, conquer your server, and reign supreme!
  • New gameplay and content: County, province, and fortress siege battles, as well as improved voice-chat, a new trade system, and character voices.

Join the Myth of Empires Discord server: https://discord.gg/SU9rR7pKEU 
Follow Myth of Empires on Twitter: https://twitter.com/MythOfEmpires 
Follow Myth of Empires on Instagram: https://www.instagram.com/mythofempires/ 
Follow Myth of Empires on Facebook: https://www.facebook.com/gaming/MythofEmpires 

 Myth of Empires is developed by Angela Game’s T’ien-Kung Studio. 

###

About T’ien-Kung Studio
T’ien-Kung Studio is one of Angela Game’s core game development teams. It consists of more than 50 senior members, each with more than a decade of game development experience. The core creators have worked together for more than ten years, and have worked together in the development of a variety of games for PC, console, VR platforms, and mobile systems.

About Angela Game
Angela Game is an independent game developer located in Suzhou, China. Founded in 2019, this passionate, ambitious, and talented studio seeks to create titles that appeal to hardcore gamers looking for original ideas and engaging gameplay.

Try Himno The Silent Melody Demo Now

On Steam Next Festival!

As original Himno past the stunning 1,000,000 downloads on Steam we are very happy to announce Himno The Silent Melody Demo on Steam Next Festival and the Early Access version release date set to October 20th, 2021. 

Demo Download Page

Steam Release Trailer

https://www.youtube.com/watch?v=mClLY0OJXio

Himno – The Silent Melody expands the entire world of the peaceful game Himno.

You play as Fash, an intrepid Guardian Explorer who has seen this world fall. Now after hundreds of years, Fash must bring together the other guardians and restore that world of light and color.

Enter a strange and unexplored world full of strange machines, beautiful procedurally generated maps, and surprises. Craft powerful gear, find other explorers and save this old world.

Steel Assault Full Gameplay Walkthrough

Join us as we Punch, whip, and zipline your way through a post-apocalyptic America in Steel Assault. This is a full gameplay walkthrough, covering all five missions in the game.

Punch, whip, and zipline your way through a post-apocalyptic America in this 16-bit retro-style action platformer! Play as Taro Takahashi, a resistance soldier on a revenge mission against the dictator who lords over the ashes.

Steel Assault
Developer: Zenovia Interactive
Publisher: Tribute Games Inc.
Platform: Windows
Release Date: 29 Sep, 2021
Price: $14.99 USD

Available now on Steam – https://store.steampowered.com/app/1280300/Steel_Assault/

Summary:

Recommended – “An excellent arcade action game. The soundtrack is a delight to listen to and fits the fast paced nature of the action to a T. If it has one major flaw, it’s that’s too short and lacks replayability.”

Check out our review for Steel Assault Here

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
Facebook: http://www.facebook.com/CapsuleComputers
Twitter: http://www.twitter.com/capsulecomputer
Steam Page: https://store.steampowered.com/curator/2666558-Capsule-Computers/
Pinterest: https://au.pinterest.com/capsulecomputer/

Dovetail Games Announces Event Sponsorships for the Next Generation of Bassmaster Anglers; Reveals Information on Career Mode for Bassmaster Fishing 2022

Dovetail Games, developer and publisher of authentic sports simulation titles, is pleased to announce their continued sponsorship of official Bassmaster events including this weekend’s College Classic Bracket LIVE presented by Bassmaster® Fishing 2022, the Official Video Game, and share the first details on the career mode included in Bassmaster® Fishing 2022. The title is in development and will release for PlayStation®5, PlayStation®4 home computer entertainment system, Xbox Series X|S, Xbox One family of devices including the Xbox One X, and windows PC via Steam in North America and Europe on Oct. 28. Bassmaster® Fishing 2022 is available for pre-order now on PlayStation with a standard edition available for $39.99/ €34.99 / £29.99 and a Digital Deluxe Edition available for $44.99/ €39.99 / £34.99, discounted 10% for PS Plus Members.

Becoming the Bassmaster Classic® Champion is about more than just catching bass – it’s about passion, pride, and skill. To be the best, anglers will need to know their way around their equipment, trust their instincts, and know when to go big. In Bassmaster® Fishing 2022, players will make a name for themselves by climbing the ranks and becoming a master of the water. Taking the real-life progression of professional anglers and recreating it in-game, bass fishing careers will begin in the College Series before moving onto the Bassmaster Opens. If players have the skills to win in the Open events, they’ll be invited to the Elite Series to try and gain enough qualifying points to go to the coveted Bassmaster Classic®. Anglers will need to bring their A-game if they want to be lifting that iconic Bassmaster Classic® trophy! For more details on the road to the Bassmaster Classic® check out the full blog post on the Dovetail Games website.

Dovetail Games is not only bringing Bassmaster® Fishing 2022 to screens by celebrating the best anglers in the business and providing an authentic bass fishing experience for all, but also by investing in the next generation of talented bass anglers aspiring to be the next Bassmaster Champions. As well as sponsoring the 2021 Sabine River Elite tournament, Dovetail Games is sponsoring the Bassmaster College Bracket at Coosa River, Wetumpka, on Oct. 1.

“These events provide opportunities for anglers of all ages and backgrounds that might have otherwise just kept to bass fishing as a hobby; you never know who the next back-to-back Bassmaster Classic winner might be,” said Hank Cherry, professional angler and back-to-backBassmaster Classic® winner, “It’s great to see Dovetail Games bringing a career mode to Bassmaster Fishing 2022 so that more people can experience what it’s like to be a professional angler.”

To celebrate the sponsorship, and to champion upcoming angling talent, Dovetail Games will also be including the name of the College Bracket winner into Bassmaster® Fishing 2022 as a competitor angler. These grass-roots events are where the next great champions grow, and back-to-back Bassmaster Champion Hank Cherry is no better example of how this works. As well as featuring heavily within Bassmaster® Fishing 2022, he knows more than anyone the importance of these Bassmaster events.

The sponsorship doesn’t stop there though – Dovetail Games will sponsor two more events before the end of 2021 – the High School Combine on Oct. 15-17 on Wheeler Lake in Decatur, Alabama, and the Bassmaster Opens at Grand Lake Oklahoma on Oct. 21-23.

###

DISCIPLES: LIBERATION NEW DEMO NOW AVAILABLE DURING STEAM NEXT FEST

Players can sneak over the gates of Nevendaar from October 1-7

Seattle, Wash. – (October 1, 2021) – – Publisher Kalypso Media and developer Frima Studio are announcing today that Disciples: Liberation is offering a free demo during Steam Next Fest ahead of the game’s launch on October 21. Steam Next Fest is a multi-day celebration of hundreds of upcoming games. The eight-hour gameplay demo is available to all and focuses on two provinces from the game which are fully playable without any time restrictions.   

Players will meet the Empire (Humans) in the Plains of Widows as well as explore the province Greyleaf and meet the Undead Hordes. During the demo, players can unlock buildings, units, spells and companions (Corisandre and Ejamar). They can also prepare themselves for a romantic encounter with the undead werewolf.

In addition to the demo, Kalypso and developer Frima Studio will host two live streams showcasing Disciples: Liberation on the game‘s Steam page.

·         The first live stream will be Sunday, October 3 at 2 pm Eastern. 
·         The second will be Tuesday, October 5 at 2 pm Eastern.

An “Ask the developers – Q&A” is now live in the Community hub. Disciples: Liberation is currently available for pre-order on Steam and Xbox.

Disciples: Liberation First 30 Minutes of Gameplay

Disciples: Liberation is a mature, dark fantasy strategy RPG with turn-based combat. Liberate the land of Nevendaar and uncover the endless stories hidden within this richly detailed world where every decision has a consequence, and every wrong move could be deadly. Explore a rich overworld and align with a variety of in-world factions: from a human empire tinged by religious extremism to the dark forces of the undead lead by a mad queen. Assemble a team to gather precious resources, sway political standing, and take on brutal beasts in intricate turn-based battles. Choice is everything in Disciples: Liberation and it is up to you how you write your story.

 Features

  • 80+ hour single-player campaign: experience a dark fantasy epic over three acts, with more than 270 quests and objectives, and 5 unique endings
  • Explore a war-torn overworld: journey through 4 diverse environments – from luscious woodlands to fiery volcanic plains and icy tundra – and unearth the secrets hidden within the land
  • Journey together: join forces with 4 in-game factions – from proud elven clans to remorseless undead hordes, each with their own motivations and gameplay incentives
  • Write your own story: pick from 4 uniquely skilled classes and define your place in the world, recruiting others to take up arms for your cause
  • Build a base: take on quests for precious resources and use political savvy to build a place of planning and sanctuary
  • Fight for your life: recruit 50+ units and build an army best suited to your play style whilst honing both steel and spell in intricate-turned based combat
  • Challenge deadly bosses: pit your party against horrific monsters and beasts, each requiring a unique strategy
  • Choice is everything: let your decisions guide your fate and directly influence what sort of leader you become
  • Fight your friends: put forth the ultimate challenge and battle for supremacy in 2-player online skirmishes

###

About the Kalypso Media Group

Kalypso Media Group GmbH is an independent publisher, developer and marketer of interactive entertainment software with 150 employees at 10 locations in Germany, England, France, Japan and the USA. Kalypso Media Group includes Kasedo Games, the digital label of Kalypso Media Group, as well as five development studios: Realmforge Studios (Dungeons series), Gaming Minds Studios (Railway Empire, Port Royale), Claymore Game Studios (upcoming Commandos game) since March 2020 and Nine Worlds Studios (Tropico 7) in Munich since 2021. With the acquisition of a majority stake in the French Bulwark Studios by Kasedo Games and the new foundation of Nine Worlds Studios in 2021, Kalypso Media now unites a total of 5 development studios in the group of companies.

Specialising in the development of strategy games for a global audience on all modern platforms, Kalypso Media Group’s IP portfolio includes full rights to the Tropico series, Commandos, Port Royale, Dungeons, Sudden Strike and Railway Empire, among others. Kalypso Media’s most recent releases are Port Royale 4, Tropico 6 – Nintendo Switch™ Edition, Commandos 2 – HD Remaster for Nintendo Switch™ and Spacebase Startopia. Upcoming releases include Disciples: Liberation (October 21, 2021). Recent releases from Kasedo Games include City of Gangsters, Filament and the console and tablet versions of Warhammer 40,000: Mechanicus. More at www.kalypsomedia.com.