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The exciting saga that gamigo is unveiling with its series of stories on a mysterious game continues today with a brand new episode

Hamburg, November 18th, 2021 – The exciting saga that gamigo is unveiling with its series of stories on a mysterious game continues today with a brand new episode. Was the sacrifice worth it, can the mother escape the demons? These are the questions that we face in this iteration of the fantasy epic. Find the latest episode here

More episodes will be coming in the next few weeks, but for now players can check out the updates on the Gamigo Twitter account ahead of the full announcement of this elusive project. Stay tuned for more!

FARMING SIMULATOR ACADEMY: OFFICIAL TUTORIAL SERIES TEACHES HOW TO FARM

When Farming Simulator 22 launches in just a few days, newcomers might need guidance. Cultivators, plows, subsoilers – players new to the world of agricultural simulation can struggle to distinguish these tools with their individual benefits to field preparation. The Farming Simulator Academy is designed to make the first steps in Farming Simulator 22 a whole lot easier. An introduction video prepares for the following lessons.

Watch the Farming Simulator Academy introduction video

Tutorials accompany player progression
With no experience in farming, whether real or simulated, players might look for a place to receive help, quickly. That’s why developer and publisher GIANTS Software introduces the Farming Simulator Academy: Offering text and video tutorials, the Academy is meant to help all players seeking advice for a variety of early challenges.

“We want to offer expedient help provided by our game experts themselves”, says Dennis Reisdorf, Content Marketing Manager at GIANTS Software. “We basically want to take their untrained farmer-hands and accompany them while they advance on their very first farm. If you think a power harrow is a Swedish metal band, you’ve come to the right place.”

Tutorial series will grow over time
From “how to set up a save game” and “how to plant and harvest grapes” up to “how does animal husbandry work”, the tutorial series will cover the most frequent problems of aspiring farmers while reflecting the natural progression of a beginner. The further they get, the more in-depth the topics will get.

With the ground cultivated, and the first tutorials planted on farming-simulator.com/academy, the Farming Simulator Academy will grow over time: GIANTS Software starts with the basics and extends the series with more tutorials in the following weeks and months.

The best time to get into farming is now!
The Farming Simulator Academy starts just in time: Farming Simulator 22 releases on November 22nd for PC, Mac, PlayStation®5 (PS5™), Xbox Series X|S, PlayStation®4, Xbox One, and Stadia. Visit the official Farming Simulator website

 # # # AboutGIANTS Software
GIANTS Software is an international video game developer and publisher from Switzerland established in 2004 and known worldwide for creating the popular Farming Simulator series. The team with offices in Switzerland (Zurich), Germany (Erlangen), USA (Chicago) and Czech Republic (Brno) is very committed to maintain close contact to the agricultural industry and to engage with the community. For more information, please visit giants-software.com.

About Farming Simulator
Since 2008, over 25 million versions of Farming Simulator have been sold worldwide. The game series has been released on all popular platforms including consoles, mobile phones, tablets and PCs since 2008. From the start, the team enabled users to create mods with the company’s own GIANTS Engine. With the Farming Simulator League (FSL), the series introduced a competitive eSports mode in 2019 – with teams competing in professional tournaments and many acclaimed brands and sponsors on board. More information available at farming-simulator.com.

© 2021 Published and developed by GIANTS Software GmbH. GIANTS Software and its logos are trademarks or registered trademarks of GIANTS Software GmbH. All manufacturers, agricultural machinery, agricultural equipment, names, brands and associated imagery featured in this game in some cases include trademarks and/or copyrighted materials of their respective owners. The agricultural machines and equipment in this game may be different from the actual machines in shapes, colours and performance. ©2021 Sony Interactive Entertainment LLC. “PlayStation”, “PS5” and “PS4”, are registered trademarks or trademarks of Sony Interactive Entertainment Inc. Microsoft, the Xbox Sphere mark, the Series X logo, Series S logo, Series X|S logo, Xbox One and Xbox Series X, Xbox Series S, and Xbox Series X|S are trademarks of the Microsoft group of companies. Stadia, the S logo, and related marks and logos are trademarks of Google LLC. “Mac” is a trademark of Apple Inc., registered in the U.S. and other countries and regions. All rights reserved. All other names, trademarks and logos are property of their respective owners.

Touhou Spell Bubble launches major free update and 50% off sale today

Tokyo, Japan – 18 November 2021. TAITO Corporation today launched a major free update for its Nintendo Switch rhythm puzzle title Touhou Spell Bubble. To mark the occasion, TouHou Spell Bubble is now on sale on Nintendo eShop for a huge 50% off.

About the update
The update adds highly requested online functionality and two new game modes with all-new features. In Ranked Match mode, climb the global rankings by earning rank points through victory in online battles with players from all around the world.

Private Match mode allows players to practice online with friends to hone their skills without risk of losing rank points. Ranked Match Records allow players to view various play statistics and Titles to show off their skills to other players. In addition, two types of leaderboards have been added to Challenge Mode.

Check out this latest update in action here:

About TouHou Spell Bubble:
Touhou Spell Bubble mixes Puzzle Bobble’s iconic game design with the much-loved Touhou Project’s world and characters and adds a rhythmic element to the game play, enhanced by a lineup of 40 voice actors and illustrators. The game comes with 50 music tracks, including 12 exclusive songs, and over 100 tracks currently available via DLC.

Story
In the land known as Gensokyo, where humans live together with creatures from Japanese folklore sealed away from the outside world, a new form of entertainment has taken root. Coloured balls, infused with magic, are projected at each other and vanish when their colours match. The game is Spell Bubble, and its popularity has grown until to the point where a grand tournament is due to be held, but all is not as it seems and it’s down to Reimu to investigate!

Touhou Spell Bubble features:

  • Puzzle & rhythm fused by magic – A simple to control puzzle game with an added layer of rhythm-action to produce a whole new experience.
  • 1-2 local or online versus play
  • Story mode – Travel the land of Gensokyo, battle its inhabitants and find out who is behind the Spell Bubble tournament.
  • Ranked and Private matches

Show off your skills and climb the ranks, or enjoy a casual match with friends.

  • Challenge Mode – Battle against a series of characters of designated difficulty and A faithful port of the classic Bubble Bobble for 1-2 players, with scanlines and screen ratio options for a truly authentic arcade experience.
  • 50 music tracks from Touhou favourites

Touhou Spell Bubble is available now on Nintendo Switch for 50% off the usual price of  $54.99 / £49.99 / €49.99 until 23 October.

Visit the Touhou Spell Bubble official website and follow Taito on Twitter @TaitoCorp.

About “Touhou Project”
Touhou Project is the name of a series of shooting games, created by the game developer Team Shanghai Alice which is run by ZUN. The series is known for its fan content, including games, music and illustrations all inspired by the series and its offshoots.

About Taito Corporation
TAITO Corporation (TAITO) is a wholly-owned subsidiary of Square Enix Holdings Co., Ltd. With headquarters in Tokyo, Japan, TAITO operates core businesses such as game arcade operations, coin-operated game machines, and mobile phone content services. A seminal part of gaming history, TAITO caused a worldwide sensation with its arcade legend, SPACE INVADERS, and developed such fan favorites as PUZZLE BOBBLE (BUST-A-MOVE) and ARKANOID. Today, TAITO continues to thrill game lovers of all generations by offering both classic and new family-oriented titles on the latest gaming platforms. TAITO delivers a wide range of entertainment experiences with the goal of providing consumers with fresh surprises and new discoveries.

Trademarks
©Team Shanghai Alice/TAITO CORPORATION 2021

*TAITO, the TAITO logo, and Bubble Bobble are trademarks or registered trademarks of TAITO Corporation, registered in Japan and other countries.

*Nintendo Switch is a trademark of Nintendo.

*All other company and product names are trademarks or registered trademarks of their respective companies.

Poker Club brings the acclaimed card game collection to Switch on November 25th

Switch version launching with all content and updates, including monthly Tournament mode

Liverpool, United Kingdom – November 18th, 2021 – Ripstone Games today announced that its acclaimed card game collection Poker Club is coming to Nintendo Switch this November 25th for £19.99 / €21.99 / $21.99, with a 10% discount on pre-order. This Switch edition of Poker Club that offers the unique option of taking the game on the go, will feature all the content and updates already released for other versions and will support crossplay.

Poker Club will launch on Switch with the tournaments mode. These monthly competitions allow players to face off against each other online, going through a qualifying round and final, each offering the chance to win unique prizes and get your name in lights as the best of the best. A new theme is rolled out each month, including exclusive limited time accessories for competitors and awesome prizes for the winner.

Poker Club is designed to be the ultimate community-focused poker experience and the best place to play poker on PC, Xbox, PlayStation, and Switch platforms. Every month players can expect fresh content, new tournaments, new features and quality of life changes to keep Poker Club evolving with its community. 

“We’ve been dedicated to making Poker Club the definitive online poker experience for PC and consoles,” said Phil Gaskell of Ripstone Games. “Coupled with the Switch’s handheld functionality and cross-platform play with PC and Xbox, there’s never been a more convenient way to set up a remote game night with your friends! And with a steady stream of incoming content and updates, we aim to keep Poker Club feeling as fresh, exciting and personable as the real thing.”

About Poker Club
Poker Club is the most social and deeply immersive poker experience available on consoles and PC. In line with the increasing online community-led nature of the gaming landscape; Poker Club connects players with friends and poker fans around the world. Featuring more modes of Texas Hold’em than any other game, including epic multi-table tournaments for over 200 players. Players can create or join a club complete with leaderboards, bespoke tournaments and daily chip bonuses, whilst working towards shared goals that unlock exclusive rewards. Some customisable gear and events are club-specific, meaning the best way to play is as part of a collective with others from around the world. PlayStation users experience cross-generation play between PlayStation 4 and PlayStation 5 platforms.

Poker Club offers players more ways to play than ever before with a full house of Texas Hold’em online tournament modes and cash-games. Players are invited to take on the challenge of the PCC Poker Tour, an immersive online career mode that takes players on a journey from back-room games to big-money main events. From Single-Table and Multi-Table tournaments, to Freezeouts, Shootouts, Turbos, Super Turbos, Bounties and more, Poker Club  has a variety of online multiplayer modes featuring customisable private games, open tables and full-scale tournaments. With an advanced Poker 101 tutorial system featuring advice for beginners and advanced players alike, Poker Club offers a jackpot of poker fun for all.

Visit the Poker Club website: https://pokerclubgame.com
Join the Poker Club Discord server: https://discord.gg/w2xQmwr
Follow Poker Club on Twitter: https://twitter.com/PokerClubGame
Follow Ripstone Games on Twitter: https://twitter.com/RipstoneGames

About Ripstone Games
Ripstone® is a global independent video games label founded in 2011 by game and film industry veterans. They fully fund the development, distribution and marketing of video games made by elite creative teams, including their two internal development studios based in the United Kingdom and a studio in Marathon, Greece. They have financed and published 20 games across 75 SKUs, with global sales of over 40 million units.

Discover the horrifying secrets that Hope Hill Village harbors – ‘Novena Diabolos’ launches on Steam today

Can you uncover the truth and make it out alive?

One reporter, trying to survive nine days in an isolated village. Four demonesses who are out for blood. Several supernatural murders… Welcome to Hope Hill!

Thursday 18th November, 2021 – Giiku Games is excited to confirm occult survival adventure Novena Diabolos from Korean developer H5DEV Games launches today on Steam.

Previously a hit in Korea, Novena Diabolos’ unique brand of mystery and horror has been fully localised for a western release, bringing the game’s gripping and multi-branched narrative to a fresh audience.

Trapped in a remote, isolated village named Hope Hill with no way of contacting the outside world, assume the role of investigative reporter Jun Sung Park as you try to uncover the chilling truth behind the impenetrable fog that surrounds Hope Hill. Collect clues and allocate your time wisely as you meet up with five women who, for various reasons, ended up in the same predicament as you. The catch? Four of them are bloodthirsty demonesses out to deceive and sacrifice you. Can you find out who the real human is in time and escape alongside her? Or will you end up as yet another sacrifice on a cold stone altar? You have nine days to make decisions that your life depends on.

Analyze the grisly murder sites to deduce which kind of demon did it. The sharp fangs of a vampire, maybe? The icy touch of death from a witch? Go over your findings and collect a plethora of books and notes containing case-sensitive information. Every playthrough shuffles the cards anew, and you can never be sure who to trust. Speaking of trust: Think you’ve got it figured out who the real human is? That’s not at all there’s to it, as you also have to build up enough trust with her in order to convince her to escape with you once the time comes.

Make different choices, meet with different people, and find more clues about Hope Hill’s chilling backstory. Multiple good and bad endings, extensive background lore and beautiful, unique artwork awaits you. Add to that the exceptional Korean voicework for every piece of dialogue in the game and you’ve got yourself a gripping occult adventure that you won’t forget anytime soon.

Novena Diabolos features:

  • A unique adventure with a multi-branched story and a visual novel style
  • Detailed investigation mechanics to draw your own conclusions
  • Clues discovered through notes, books and crime scene investigations
  • Randomized culprits, crimes and collectibles each playthrough
  • Investigate character backstories to discover their secrets
  • Match your findings with your suspicions to uncover the truth
  • Multiple good and bad endings and professional Korean voicework for the dialogues

More information about Novena Diabolos can be found at:

  • Website: https://www.giikugames.com
  • Steam: https://store.steampowered.com/app/1501420/Novena_Diabolos/
  • Discord: https://discordapp.com/invite/GGFAu4S
  • Facebook: : https://www.facebook.com/giikugames
  • Twitter: https://twitter.com/giikugames
  • Instagram: https://www.instagram.com/giikugames

Novena Diabolos launches today on Steam (for $19.99/€19.99/£15.49).

About Giiku Games

Giiku Games is a digital publisher for Anime and Asian games for PC and console. The portfolio includes the successful Anime MMO Florensia and the mystery visual novel Hermitage: Strange Case Files. For more information about Giiku Games please visit https://www.giikugames.com/

We’re Not ‘Kitten’ Around – Super Catboy Gets a Launch Date and New Dev Diary

Join the Devs as they showcase Catboy’s prowl-less and charming purrsonality

Wiesbaden, Germany – 18th November, 2021. Fabulous news for cat lovers! Indie developer Pixelpogo is thrilled to reveal the release date for their first title, a comical high-bit-style action platformer called Super Catboy. Set for release in Spring 2022, Super Catboy is a delightful and energetic action-platformer following the exploits of the titular character, Catboy. Together with the eccentric, gun-touting Weapon Girl, Catboy will jump, climb, claw, and shoot his way through dastardly mutated doggos to confront and defeat the evil Dr. Ungefug. Designed in a high-bit pixel-art style, the developers not only captured the nostalgic essence of eras’ past, but combined it with some of the best and newest ideas of the present. Today, the team is pleased to release a new video, showing viewers even more of what’s in store in Super Catboy.

“Being born in the 90s and growing up with titles like Megaman X, Super Mario World, and Donkey Kong Country, it was our dream to make a game that we would love to play ourselves.” said Thomas Flachs, Pixelgogo Co-Founder. “We hope the players have as much fun playing Super Catboy as we had developing it.”

Equipped with an arsenal of firearms, both Catboy and his punchy sidekick Weapon Girl will traverse snow-capped mountain ranges, mystical forests, derelict factories, and in true cat fashion — commit cat crimes by trespassing on private property (it’s ok, it’s the villain’s private property). Super Catboy is an action-packed platformer, featuring fast-paced and diverse gameplay, combining the spirit of 90s run’n’gun mechanics with some truly pawsome platforming and melee combat. Unravel the story’s yarn via detailed pixel art cutscenes, diverse levels and a heaping load of cat content. 

To learn more about Super Catboy and add the game to your wishlist, visit the official Steam store page here. Super Catboy will launch on Windows PC and Mac via Steam in Spring 2022. For more on the game and the development team.

About Assemble Entertainment
Based in Wiesbaden, Germany, Assemble Entertainment is an independent games developer and publisher, best known for the modernized award-winning Leisure Suit Larry series, featuring two new entries in the iconic decades-spanning saga, and the multi-award-winning Endzone – A World Apart, that challenges players to survive and thrive following an environmental apocalypse. Assemble Entertainment also organizes GermanDevDays, an annual conference that attracts more than 1,200 attendees from across the German-speaking video game development industry.

First Gameplay Trailer for Nordic-Inspired Horror Game Bramble: The Mountain King Revealed

There’s Something Rumbling in the Forest! First Gameplay Trailer for Nordic-Inspired Horror Game Bramble: The Mountain King Revealed

Norrköping, Sweden – 18th November, 2021. Developer Dimfrost Studio has released the first gameplay trailer for their upcoming story-driven, Nordic-inspired horror game Bramble: The Mountain King. Following their E3 reveal during the IGN Expo, the developers are now ready to reveal another sneak peek of Bramble’s gameplay and how it fits within the lavish game world.

Coming to PC and console in 2022, Bramble: The Mountain King sees players take on the role of a young boy who together with his big sister, is lost in a magical forest. On their journey, they will meet and interact with gnomes, trolls, and other creatures inspired by Nordic folk-lore.

The new gameplay trailer showcases a new glimpse into the Bramble world as well as some of the curious inhabitants of the magical forest, and how players will interact with them on their journey. The trailer also teases some of the games’ combat, stealth mechanics and environmental puzzles including navigating a group of tiny gnomes across a dangerous path.

“Our goal for Bramble is to create a living and strange world filled with mysterious and mythical creatures. They will not only be a passive part of the world but also an active part of your journey. Some of them will help you, some of them need your help, and some of them just want to eat you! They live in this world and players will interact with their everyday lives.” said Fredrik Selldén, the CEO of Dimfrost. “Our gameplay and storytelling will support that feeling” added Fredrik.

About Bramble: The Mountain King

Bramble: The Mountain King is a story-driven adventure/horror game focused on atmospheric environments, high-end graphics, cinematic moments and casual gameplay. Throughout the game you will embark on a journey through the dark world of Bramble where you will encounter “David vs Goliath” bosses and explore and traverse Nordic nature. You will meet interesting creatures and experience a unique world filled with Nordic fables and fairy tales.

Features: 

  • Traverse the treacherous land of Bramble on an emotional journey to find your sister, while uncovering the secret of a dark curse. 
  • Story-driven gameplay with stunning cinematic moments and ‘David and Goliath’ boss fights. 
  • Encounter mythical creatures such as Nacken, the Skogsra, trolls and gnomes. 
  • Explore landscapes and environments inspired by Nordic nature. 

Bramble: The Mountain King is scheduled to release in 2022 for PC and consoles. You can Wishlist  Bramble: The Mountain King on Steam now. 

###

About Dimfrost:

It all began when four university students had a dream of creating their own gaming studio. Starting out in 2017 as a small, but passionate team, we released our first game “A Writer and His Daughter” the same year. Since then, we have been working on our second title “Bramble: The Mountain King”.

As of today, Dimfrost Studio is growing and we are focusing on creating games with immersive storytelling and atmospheric environments.  As of 2020, Dimfrost is part of the Zordix family.

Blue Reflection: Second Light Review

Blue Reflection: Second Light

Developer: Gust
Publisher: Koei Tecmo
Platforms: PlayStation 4, PlayStation 5 (Reviewed), PC, Switch
Release Date: Available Now
Price: $59.99 – Available Here

Overview

Sometimes a video game comes along and, despite being fairly good in its own right, will have practically no chance of ever seeing a sequel or follow-up release. When Blue Reflection released back in 2017 it was a rough but unique enough RPG that was different from the norm but as years passed it seemed like that would be the last we would see from Gust’s newest series. Then it was revealed that not only would an anime spin-off air in Japan but a sequel would be released worldwide alongside a mobile game currently being developed it came as quite a surprise. So now that Blue Reflection: Second Light has arrived against all expectations, has this RPG been polished up?

Story

One day when traveling to school a high school girl by the name of Ao Hoshizaki appears to drop her phone and is suddenly transported to a strange empty school surrounded entirely by water. With no idea how she arrived there, Ao finds three other girls who have been living there for an unknown amount of time already but the problem is, no one knows where they are or even if there is a way out. To make matters worse, only Ao has any memories of her time back in the normal world as the rest of the girls have no memory of their lives in the normal world.

With the mysteriously empty school still containing everything the girls need to survive and a strange assistant robot chiming in from time to time, it is clear that something strange is happening but when a conversation Ao has with one of the three girls manages to stir up a potential memory a potential way forward appears. The girls find that the “Heartscape” that has been created off in the distance might be the home to dangerous monsters but also is home to the memories of the person it belongs to. With a chance to remember who they once were in front of them, the girls risk the danger in front of them if it means solving the mysteries of the strange school and finding their way back home.

Now it must be said first that while playing the original Blue Reflection and, to a lesser extent, the anime Blue Reflection Ray aren’t really necessary to get the most out of the events that happen in Blue Reflection: Second Light there are a number of characters and some plot points that will tie into these previous entries though the game does try its best to try and make the connection for players who haven’t been with the series from the beginning. That being said, there are a number of early events that those familiar with the original will be able to understand and characters that will be recognizable far earlier than they would be for newcomers.

Blue Reflection: Second Light splits its storytelling into two fairly even parts. Players will find a “slice-of-life” style of storytelling whenever they are spending time at the school interacting with the other girls as Ao as they talk about their various dreams, learn more about who they are as people, and simply have fun with the various facilities while also going on “dates” to improve Ao’s relationship with the various characters. This side of the story is fairly enjoyable and very cute and cozy as the characters are handled quite well, especially as players learn more about them through unlocked memories or as additional characters begin to appear within the school.

The other part of Blue Reflection: Second Light‘s storyline is told whenever the players venture into one of the many Heartscape dungeons that represents each girl. There is generally a noticeable shift in tone whenever players explore as many of the memories that they uncover while traveling a Heartscape tend to be negative ones that characters will instead need to overcome. Along these same lines the core storyline generally advances everytime the players advance through a Heartscape successfully and while we can’t go into detail to avoid spoiling some of the more notable twists there is a solid storyline here that is supported well by how the characters are handled and the great balance the game strikes between plot and character interaction.

Gameplay

As players venture outside the school into a Heartscape they will find that these dungeons now have far more life and detail than they did in the first release. Each dungeon has a number of different stages that players must progress through, obstacles that must be navigated, and even some that can only be removed with a specific item that is usually obtained after clearing the Heartscape entirely. When navigating through a dungeon players will gather various ingredients that can be used for the game’s crafting system as well as a number of memory fragments that range from being story based to unlocking additional crafting recipes.

One new element introduced to the game’s exploration is a rather odd stealth system. Ao can now enter stealth at any given moment and can use this mode to not only see the detection radius of enemies but also enter combat with an increased knockdown chance if an enemy is sneak attacked. While this mechanic works fairly well in these instances, the forced stealth sequences are far more annoying than they are worth as players will immediately fail should they be detected in stealth and forced to restart a mission. These appear fairly rarely in the main storyline but a number of “requests” from the girls can trigger stealth sequences that rarely feel rewarding.

Once players enter combat they will find a hybrid turn-based system awaiting them as every character in the party, up to three at a time, and enemies will have their turns dictated by a timeline utilizing “Ether” points to dictate when characters can attack. Every attack takes a certain amount of Ether Points (EP) to unleash and some stronger skills require more than the initial 1000 that is available for a character. The more attacks a player lands the higher their Ether Level will raise, increasing the speed in which they earn Ether and the maximum amount they can hold with the third level automatically transforming a character into their Reflector form. Whenever a character is in their Reflector form they see a significant boost in stats, new skills that can be used to attack, buff, heal, or de-buff enemies, and of course utilize even more attacks in a row. When more than three characters are with the player a fourth “Support” character will be able to provide various buffs and can be swapped into combat with another character should the need arise.

While fights can initially be rather slow at the start things quickly pick up the pace and can lead to some rather hectic fights at times, especially since players can choose to have two of their three party members automatically fight if they so wish, choosing to give commands when available using the triggers or manually entirely should they so choose. This is a useful tactic especially since enemy weaknesses can be targeted to not only knock them back in the attack list but also chain attacks together and potentially trigger a knockdown. Enemies in a knockdown state cannot attack and, in the case of larger enemies, have their barriers broken and trigger a special “One-on-One” battle between the foe and the attacking character. These battles are up closes and personal action fights that see players attacking, countering, dodging, and buffing all within a short time period where they can deal plenty of damage to an enemy if done correctly.

Back at the school players will find that they can use a fairly simple crafting system to create items that heal or buff the team in various ways as well as construct special school facilities from time to time. These school facilities provide a permanent buff for the team whenever they are placed in the school and also generally serve as a “date” spot for at least one or more characters. When Ao is at the school she will receive various requests from other girls to complete missions that will raise her bond with a character and also take these characters on dates around the school. These dates are cute and fairly simple affairs that reward the player with the game’s minimal form of equipment, Fragments, as well as talent points. Talents are limited unlocks that are different for every character and can provide a number of boosts to their stats as well as unlock new attacks as well, making the school interactions just as important for fighting as grinding levels. 

Visuals & Audio

Gust is once again retaining the amazing art style that helped set the original Blue Reflection apart here as the pastel color palette is wonderful to behold. This is especially true thanks to just how amazing most of the game’s Heartscapes look as nearly every single one of them is unique in its own way and just as outlandish as one would expect from a game set in a mysterious land. It is worth noting that the game does have its fair bit of fanservice but it is rarely taken to a level that should bother most people as it is almost entirely optional.

The soundtrack for the game features a great collection of light electric style tracks that work great for fighting as well as a solid mix of calmer music that fits the exploration of Heartscapes and time spent at the school. Once again it is worth noting that Blue Reflection: Second Light only features the original Japanese voice track but thankfully the voice actresses have all performed great for the characters they have been cast as, including returning characters.

Overall

Blue Reflection: Second Light builds upon the first game in many ways and is clearly a step forward for the series even if it still stumbles a bit here and there with a slow start and the troublesome stealth mechanic. Nearly every aspect of the game has seen an improvement and with a gorgeous presentation players will be able to enjoy a solid storyline filled with a great cast of characters in a RPG that isn’t afraid to try something a bit different.

Capsule Computers review guidelines can be found here.

WWE SuperCard Season 8 Steps Into the Ring Today

New Survivor game mode, three card tiers, gameplay upgrades, and reward opportunities await mobile Superstars everywhere

A new era of WWE® SuperCard begins today with the launch of WWE SuperCard Season 8. The new Survivor game mode, three new card tiers, a slew of new WWE Superstars, and multiple gameplay upgrades are all available now in the collectible card-battling game from Cat Daddy Games.

In Survivor mode, players are tasked with becoming the sole survivor in a winner-takes-all tournament against up to 10 other live players, using a “closed pack” of cards dealt at random. At the beginning of each match, players trade one of their cards to their opponent, for an extra element of strategy.

Three new card tiers – Mire, Maelstrom, and Valhalla – will become available as players advance. New cards representing past and present WWE Superstars including Rick Boogs, Afa and Sika, Julius and Brutus Creed, Mansoor, Molly Holly, and more are available for the very first time in WWE SuperCard.

WWE SuperCard Season 8 also features a few important gameplay upgrades, including Champion’s Boost, Pack Battle rewards, and Manager Cards.

WWE Championships can change hands at a moment’s notice, so it is only fitting that Champion’s Boost is a new stat modifier that will be automatically applied to a Superstar’s card after winning a WWE title.

The Pack Battle reward is a free pack available each week, offering increasing rewards based on the number of consecutive days a player logs into the game.

Finally, a new card update comes in the form of Manager Cards. Decks now have a provision for three support cards – one Manager Card and two single-use support cards. Manager cards are automatically activated, and their effects are applied to active cards when a player starts a match.

For more information on WWE SuperCard and 2K, visit the game’s official website,  become a fan on Facebook, follow the game on Twitter and Instagram or subscribe on YouTube.

*WWE SuperCard requires iOS 12.0 or later for iOS devices, including iPhone and iPad, as well as requires Android 5.0 and up for Android devices. App includes optional in-game purchases.

Cat Daddy Games is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

All trademarks and copyrights contained herein are the property of their respective holders.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, Private Division, and T2 Mobile Games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, and HB Studios. 2K’s portfolio currently includes several AAA, sports, and entertainment brands, including global powerhouse NBA® 2K; renowned BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization® and XCOM® brands; popular WWE® 2K and WWE® SuperCard franchises; as well as the critically and commercially acclaimed PGA TOUR® 2K. Additional information about 2K and its products may be found at 2k.com and on the Company’s official social media channels.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; the risks of conducting business internationally; the impact of reductions in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of potential inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

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Rhythmic Action Game Klang 2 Drops the Beat on Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Platforms Today

HAMAR, Norway – Nov. 18, 2021Klang 2, the rhythm-action game with hypnotic beats and high-speed action from developer Tinimations and publisher Ratalaika Games S.L, now conducts orchestrated combat on Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, and Xbox One.

Guide Klang on a mysterious journey punctuated by semi-procedural battles where keeping the cadence of combat is key to survival. Battle against enemies who change their attack patterns based on Klang’s performance. Move in time to an enchanting EDM soundtrack scored by lead audio collaborator bLiNd, Otographic Music, City Girl, James Landino, and more across 30 tracks.

Master Klang’s combat arsenal, performing offensive strikes, quick dodges, counters, and charged lightning blasts as battles unfold. React quickly, matching dynamic inputs as combat unfolds in time with the pulse-pounding music as Klang progresses through a dark story campaign. Challenge and overcome six fearsome bosses with increasingly complex beatmaps on Klang’s quest for revenge.

Dive into an immersive and dark techno-greek world drawing inspiration from musical symbolism, classical sculptures, and synthwave art. Scour for hidden lore snippets throughout the world and uncover hidden dialogue opportunities providing additional information about Klang, his adversaries, and more. Take on additional trials in arcade mode, with two-dozen additional tracks and challenges.

“In Klang 2, I wanted to merge the worlds of rhythm and action games into a singular, unforgettable experience,” said Tom-Ivar Arntzen, Tinimations founder and sole developer of Klang 2. “With today’s console launch and the Steam version releasing last month, I am thrilled to invite players on all platforms to explore the world of Klang 2!”

Klang 2 is now available on Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and Steam for Windows PC for $14.99 with English, French, Norwegian, German, Spanish, Japanese, Korean, Russian, Turkish, and Chinese (Simplified and Traditional)-language support. 

For more information, please visit the Klang 2 Steam page, Tinimations official site, and follow @Tinimations Twitter.

About Tinimations

Tom-Ivar Amtzen created one-person indie studio Tinimations in Hamar, Norway, to create ambitious console and PC experiences catering to hardcore gamers.

To learn more, visit the Tinimations official site and follow @Tinimations Twitter.

About Ratalaika Games

Based out of Spain, Ratalaika Games is an indie developer and publisher of games for consoles and PC. Focused on helping other indie creators, the company offers console porting, localization, and promotion services to spread the word about smaller studios to gamers all over the world.

To learn more, visit the Ratalaika Games’ official website, like the Ratalaika Facebook page, and follow @RatalaikaGames on Twitter.