Home Blog Page 1514

POSTAL 4: No Regerts Readies for Mayhem with Massive 1.0 Launch on 4/20

Featuring the original Postal Dude Rick Hunter and Corey Cruise as voice options

TUCSON, Arizona — March 28, 2022 — POSTAL 4: No Regerts®, the ultimate stress-relieving first-person shooter and next entry in Running With Scissors’ classic franchise enjoyed by millions, pulls out of Early Access and explodes onto SteamGOG, and Green Man Gaming for PC with the launch of 1.0. So come take a hit off the health pipe with The Postal Dude on Wednesday, 4/20.

POSTAL 4 packs a full-frontal assault of new content, features, and improvements over Early Access, including a Pick-Yer-Dude voice option with the return of Rick Hunter and Corey Cruise alongside Jon St. John (of Duke Nukem fame) as the default voice of The Postal Dude. Break the rules across all five in-game days implemented throughout Early Access with random encounters, a litany of side errands, improved graphics, revised mapping systems, new radio stations, and so, so much more. Achievements and collectibles like Kunny, Krotchy, and Larry the Crab dolls splattered all over Edensin join the fray on launch day as a new era begins for the legendary series.

POSTAL 4’s post-launch support will extend for years to come, just like POSTAL 2 before it. Enjoy the sounds of Edensin with the official soundtrack’s 4/20 debut on all major streaming platforms. Free new content hits the town in the weeks and months following launch, with new weapons, side errands, performance improvements, graphical updates, and Co-Op multiplayer. Huge premium additions like world expansions will keep The Postal Dude sane in 2022 and beyond.

At long last, the iconic anti-hero The Postal Dude can take an entire week by storm, outlasting his competition and disrobing the very concept of the traditional 9-to-5 lifestyle. With a bladder ready to burst and a full suite of objectives to tackle with complete freedom in a responsive, ridiculous open-world sandbox, the P Dude’s day has come.

Rage across the city of Edensin, where each calendar day from Monday through Friday builds atop the last with new missions, locations, and game systems. Fling humans fleeing America over the Mexican border with a human-sized slingshot. Spread the holy word of the bidet to an unclean populace. Visit Kunny Island, where former porn star-turned-DJ Carter Cruise is performing. Enter a virtual world to bring a D-tier developer’s game to completion. Fend off flesh-eating hillbillies, pro-toilet paper cultists, greedy literal gold-diggers, and the police.

The P Dude’s odyssey across a fictionalized Arizona town is a timeless tale empowering players to take care of business in whatever way they damn well please. Pacifism? Violent chaos? Drug-induced hallucinatory hijinks? Dealer’s choice!

Across several meaty updates in Early Access, POSTAL 4: No Regertshas introduced a load of wacky mechanics, weapons, quests, traversal tools, quality-of-life features, and more, making this 1.0 release the definitive modern POSTAL experience. POSTAL 4: No Regerts stands as an ode and testament to what has made the series beloved, scorned, hated, and appreciated for 25 years. Where else can you steer sniper bullets while high on catnip? Or use severed limbs as melee weapons? Or ride the Womb Coaster in a vagina-themed amusement park?

And yes, you can pet the dog.

“POSTAL 4 is a one-of-a-kind experience not seen anywhere else in gaming,” said Vince Desi, founder of Running With Scissors. “Where else can you take the piss out of an enemy before taking a piss on them? Welcome to Edensin. Enjoy the sights and smells of POSTAL 4.”

Taking place across five increasingly ludicrous days, POSTAL 4: No Regertslaunches on SteamGOG, and Green Man Gaming for PC on Wednesday, 4/20 for $39.99 USD. Supported subtitles will be Simplified Chinese, Spanish, German, French, Polish, Italian and Russian. For more on Running With Scissors’ beloved series, check out the official website and follow the studio on TwitterInstagramTikTokYouTubeFacebook, and Discord.

About Running with Scissors

Founded in 1996, Running With Scissors is one of the oldest indie studios in the game industry. Publisher and Developer RWS focuses on creating socially conscious games.   

RWS develops signature experiences focused more on making people laugh than making sure everyone is comfortable.

To learn more about Running With Scissors please visit our website at gopostal.com.

TapNation Celebrates Three Years of Growth and 500 Million+ Lifetime Downloads As It Looks To The Future

Hyper and Hybrid casual mobile gaming publisher is looking forward with new look and expansion planned for 2022 and beyond

Paris, France – 28 March 2022. TapNation, a leading publisher of hypercasual mobile games, today revealed a new look as it celebrates three years of consistent growth and success. With 15 hit games published and 500 million+ downloads, TapNation now looks to the future with further growth of its teams, portfolio of published games and partner studios.

“Reaching 500 million lifetime downloads was a great way to kickstart what is shaping up to be a landmark year for TapNation,” said Hervé Montoute, CEO at TapNation. “Three years ago we turned an idea into a project, now it has become a real success. We are delighted to be able to work with such very talented hyper and hybrid casual studios, a huge thank you and congrats to everyone who made it possible to reach this milestone. We are excited for what is to come!”

In the past three years TapNation has seen success across the board, including:

  • 500m+ downloads across the TapNation gaming portfolio
  • 15 hit games published on iOS and Google Play Stores
  • 40m+ monthly active users on TapNation games
  • Skyrocketing growth revenue multiplied by 50
  • More than 50 employees around the world expected to be doubled this year

In 2022 TapNation will further grow its profile in the mobile industry, responsibly grow its teams and expand relationships with partner studios as well as its catalog of hypercasual games. For more information on TapNation and its hypercasual gaming portfolio check out https://www.tap-nation.io/ and https://www.tap-nation.io/games/

About TapNation
Based in Paris and founded by Hervé Montoute & Igor Zabukovec, TapNation is a tech startup specialized in mobile hyper casual games in close relationship with more than 100 studios around the world. They provide high potential game concepts and high-tech data tools to test and publish their games on the market. TapNation have released  many HIT games and generated more than 500 million downloads. Their ambition is to become a key player in a high-growth market.

Stranger of Paradise Final Fantasy Origin Review

Stranger of Paradise Final Fantasy Origin

Developer: Koei Tecmo
Publisher: Square-Enix, Koei Tecmo
Platforms: PC (Reviewed), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Release Date: 18 March 2022
Price: $89.95 AUD / $59.99 USD – Available Here (PC) / Available Here (PS5)

Overview

I must admit that when Stranger of Paradise was first announced, it took me by surprise. With the next entry in the series set to be Final Fantasy XVI, I’d never expect Square-Enix to revisit the very first Final Fantasy in a manner that wasn’t just a new remaster. In fact, Stranger of Paradise’s reveal trailer left me intrigued in more ways than one; Final Fantasy I was to become a dark fantasy action game made by Team Ninja. Not to mention that it featured the protagonist, now an angry dude called Jack, finishing up enemies just like Kratos in God of War, while saying that he must kill “Chaos” every two seconds. It all left me with a mix of confusion, curiosity, and a bit of repulse all at the same time. Then, came the subsequent trailers showing how hilariously edgy Jack is. The trailer with the Frank Sinatra song sealed the deal for me: it’s all too absurd, it was chaos, if you’ll forgive the pun. And with that, Stranger of Paradise became one of my most anticipated titles this year.

Story

The world lies shrouded in darkness. The wind dies… The sea languishes… The earth decays… But the people believe in a prophecy, patiently awaiting its fulfillment, “when darkness veils the world, four Warriors of Light shall come.” Stranger of Paradise has the same basic premise of the original FFI. Here, the so-called “Warriors of Light” are a bunch of amnesiacs who only know one thing: They must kill Chaos. For that purpose, they seek the king of Cornelia, who possesses the key to the Chaos Shrine, where Chaos supposedly awaits. After paying a visit to the Chaos Shrine, the journey to restore the four crystals begins in earnest, just like how it was in the original FFI.

FFI didn’t have much of a story besides the above description and the final twist, which is understandable since it’s a 1987 game and also one of the forefathers of JRPGs. Stranger of Paradise greatly expands and changes the lore. For starters, you now have a fully fledged cast of characters with their own names and personalities. Despite this, Jack is the center of attention; if you played FFI to its conclusion and have been following Stranger of Paradise, you already have a good idea of what is to come. Since the game is a brawler/hack n’ slash, the story is presented in a way that won’t slow down the action. Besides a few cutscenes here and there, the story is told with snippets of text describing the stage you’re about to take on, or in the form of documents found during exploration.

Gameplay

After the first cutscene, where a huge knight clad in dark armor massacres an army of soldiers in what is the most brutal depiction of violence that I’d never expect to see in an FF title, the player is thrown right into the introductory battle against Tiamat, one of the original four fiends in FFI. Shortly after, the player is introduced to the basics of Stranger of Paradise’s combat.

The combat mechanics are varied, solid, and easy to pull off. Landing every hit is very satisfactory, as your character’s moves feel weighty without being slow. Right off the bat, Jack can attack with a press of the R1 button, dodge, roll, block, and use special abilities. To balance things out, there’s also a Break Bar that depletes as you block. When this bar is completely exhausted, Jack will be defenseless for a period of time. To avoid this, you can perform two types of parries; a just defend type parry where you must block at the last moment, and the Soul Shield. The Soul Shield is a fundamental mechanic in Stranger of Paradise. It allows you to parry the opponent’s attacks, but in doing so, a bit of your break bar is restored. Not only that, the Soul Shield also restores and even increases your maximum MP. In the same way that Jack has a break bar, so do enemies. By depleting their break bar with attacks that they’re vulnerable against, enemies will also be defenseless; this allows Jack to use yet another important ability: The Soul Burst, or the “God of War finisher” that could be seen in the old trailers. Soul Bursts are satisfying to perform and also provides a much-needed relief when you’re overwhelmed by enemies. The Soul Burst will also refill and increase your current MP bar. You may feel that Stranger of Paradise isn’t a game for you, since the wireframe for the combat is based on Nioh. Fortunately, there are a bunch of difficulty settings to choose from. Story difficulty is the equivalent of an easy mode -You can even dial down the difficulty even more to casual mode if all you want is to experience the story-. Action is the standard difficulty and the one that I’d recommend to anyone who wants to experience most of what the game has to offer without being frustrated. Hard mode is what would be more or less the equivalent of a souls-like game, and better experienced when you have a good grasp of the game’s mechanics. Regardless, you won’t need to worry about the game’s difficulty, as it can be changed at anytime.

The game progression is similar to what you can find in Nioh, but more simplified; most of the time you’ll be running through narrow corridors while dispatching enemies. Stranger of Paradise is a game about combat, a hack n’ slash if you will. It lacks the complexity and slow pace of a souls-like, so it’d be more apt to compare it to other action games such as Devil May Cry and whatnot.

Since this is still a Final Fantasy title, it’s not without some RPG elements. Similar to other FF titles, there’s a job system that is simple at first glance, but gets more complex the more you play due to the sheer number of jobs and the skills that you can unlock. Your characters can’t level up, but your jobs do. At first, you unlock jobs by finding weapons related to them; this is done like in a tutorial: you find a weapon, and a situation where the job is required. This makes the concept of jobs easy enough to grasp. After that, you must level up these jobs to unlock others and so on. There’s immense potential for different builds thanks to the job system. I could write a text as big as this review just explaining and detailing the possibilities. Customizing your jobs and ability load-out, and then taking it for a spin, is one of the highlights of Stranger of Paradise. The loot system is a simplified version of the one in Nioh. You can’t find any items besides important ones that allow you to progress the game and equipment. Your equipments are very important, since besides granting extra stats bonus, they can also have job affinities. These affinities will unlock more stats parameters related to that job and also grant experience for them, even if you’re not currently equipped with that job. The problem here is that enemies and chests will drop a lot of equipment. It’s a drag to sort through all of them, meaning that you can end up spending hours during your playthrough just choosing what to use, keep, or dismantle.

You can play solo, or with the help of two other characters in your party. The good news is that your party isn’t completely useless. Most of the time, these NPCs only serve to distract enemies from Jack, and they won’t get incapacitated easily, even on hard difficulty. Their real usefulness comes into play when you activate an ability called Resonance; you can send one, or both of them to unleash a barrage of attacks onto enemies. Once Resonance is over they go back to being sitting ducks, but there isn’t a limit to how many times you can use Resonance. You just need to wait until its cooldown period is over.

You can also play online; you’re able to choose which character you’ll control, while the other players are assigned what’s left randomly. At the moment, it isn’t too easy to find games on the PC version, but I was able to get a few games going once I disabled the regional restrictions in the options menu. Even playing with people from god knows where, the online performance was generally very good, and it was a lot of fun playing with two other people.

Visuals

In 2022, Final Fantasy commemorates its 35th anniversary, and Stranger of Paradise is part of an effort by Square Enix’s to bring games that showcase the series throughout its history. The missions in the game are a trip down memory lane, spanning areas inspired by dungeons from FFI through FFXV. We have, for example, the Sunleth Waterscape from FFXIII, the Tomb of Raithwall from FFXII and many other known locations. Stranger of Paradise doesn’t have the budget of Final Fantasy 7 Remake, so don’t expect the level of detail that game has, especially in regard to its character models and animations. Even so, Stranger of Paradise’s visuals are good enough, if not a bit too simple for a Final Fantasy title. The main character models are a throwback to Square Enix’s RPGs of old, so Nomura dialed down a lot on his fashion preferences. The best part of Stranger of Paradise’s graphics are the monster designs, especially bosses and mid-bosses which have a high level of detail. Unfortunately, the dungeons don’t follow this same trend, and more often than not, are too dark and lifeless.

The worst offender in this department is the game’s performance, especially on PC. The initial 1.01 version had horrible frame drops. In more populated areas, especially boss fights, or when doing a Soul Burst, the game suffered from slowdown so severe that it almost felt like it would crash. Almost a week after its launch, Stranger of Paradise received its first patch. I had the opportunity to test it, and I can say that while the game’s performance is far from perfect, it was improved significantly. Using specs that are a bit above the recommended by Square Enix, I can play the game without much frustration now.

Audio

In the same way that the dungeons are a homage to past FF iterations, the soundtrack features motifs from previous games. This is a very nice touch, but Stranger of Paradise features a lot of original themes too. Overall, the soundtrack complements the action perfectly, while providing a lot of nostalgia to old fans.

Overall

Stranger of Paradise Final Fantasy Origin is a very fun action game, especially online. It also does an incredible job in celebrating the richness of the Final Fantasy series. Team Ninja did a good job in using its Nioh formula here, even if the exploration part took a big hit. The PC port still needs adjustments, but it’s playable enough in its current state.

Capsule Computers review guidelines can be found here.

GTA+: New GTA Online Player Membership Launching Exclusively on PlayStation 5 and Xbox Series X|S March 29

Introducing GTA+ for GTA Online – A New Player Membership Delivering Exclusive Benefits and More Launching March 29

GTA+ is a new membership program exclusively for GTA Online on PlayStation 5 and Xbox Series X|S — launching on March 29 and providing easy access to a range of valuable benefits for both new and long-standing players on the latest generation consoles.

Being a GTA+ Member gets you a recurring monthly GTA$500,000 direct deposit to your Maze Bank account, plus the opportunity to claim properties in and around Los Santos that unlock gameplay updates you may have missed out on, special vehicle upgrades, Member-only discounts, GTA$ and RP bonuses, and more each month.

Here’s a breakdown of the benefits GTA+ Members will receive in the first month of Membership (March 29–April 27):

  • GTA$500,000 delivered automatically to your Maze Bank Account.
  • The Principe Deveste Eight — along with a complimentary Hao’s Special Works upgrade for it before it is made available to purchase by the general public — plus the HSW Orange Trip and HSW CMYK Glitch Liveries.
  • The Auto Shop located in La Mesa, which introduces an assortment of gameplay updates from Los Santos Tuners. Current Auto Shop owners can relocate to La Mesa at no additional cost.
  • Waived LS Car Meet Membership fees. Current LS Car Meet members with GTA+ will be reimbursed GTA$50,000 during this event period.
  • Yacht owners can upgrade to the Aquarius Super Yacht at no additional cost.
  • The Gussét Frog Tee and Broker Prolaps Basketball Top and Shorts automatically added to your wardrobe.
  • The Conveyor Livery for the Mammoth Avenger, HVY APC, and TM-02 Khanjali.
  • A selection of free paints and emblems for the Auto Shop.
  • 3X GTA$ and RP on Hao’s Special Works Race Series.
  • 2X Car Meet Rep on the Street Race Series.

GTA+ Members can also take advantage of special GTA+ Shark Cards that provide extra bonus cash from the PlayStation Store on the PS5 or Microsoft Store. 

Every month, GTA+ will deliver a new set of exclusive rewards for Members to claim. Just go to Legendary Motorsport, Hao’s Special Works, Maze Bank Foreclosures, DockTease, and other stores found in the GTA Online web browser to obtain and enjoy each period’s Member benefits before they expire — and all GTA+ benefits are provided in addition to our regular GTA Online events, which will continue as normal for all players.

Sign up for just $5.99* a month starting on March 29 via the PlayStation Store on the PS5 or Microsoft Store, and you can cancel anytime. Stay tuned to the Rockstar Newswire and the official GTA Online website for each month’s GTA+ special benefits.

*To purchase a GTA+ Membership, you must have a copy of Grand Theft Auto V or Grand Theft Auto Online, and a platform account with a valid registered method of payment for the platform on which you choose to purchase your GTA+ Membership. Internet connection required to access Grand Theft Auto Online and to claim and receive GTA+ Membership benefits in-game. Currencies not supported on a platform may be automatically converted to US dollars on checkout, following your bank’s (or payment method) exchange rates. Recurring $5.99 GTA+ subscription fee charged monthly until canceled. You can cancel anytime. See www.rockstargames.com/gtaplus beginning on Mar

‘My Friend Peppa Pig – Pirate Adventures’ New DLC and “PJ MASKS: Heroes of the Night – Mischief on Mystery Mountain” DLC now available!

Outright Games have launched the first-ever downloadable content for the acclaimed children’s video game My Friend Peppa Pig – Pirate Adventures. The DLCbrings new characters, new locations and new ways to play as Peppa and the crew set sail once again. This new content is available to purchase today on Xbox One, Xbox Series X, PlayStation 4, PlayStation 5, PC and Nintendo Switch.

It’s a pirate’s life for Peppa in this special adventure aboard Captain Hog’s boat hunting for hidden treasure. Explore all-new locations including Captain Hog’s Hideout, Belinda Bear’s House, Treasure Island, Mollie Mole’s house, and Danny Dog’s birthday party. As if that wasn’t enough, there are over thirty new activities to try out including raising a pirate flag and talking with Polly Parrot. Get ready to batten down the hatches and set sail with Peppa and her pirate pals!

You can find the new trailer

My Friend Peppa Pig, based on Hasbro’s #1 children’s tv show, was released in October 2021 on consoles, PC and Stadia, and then on next-generation consoles in January 2022, to huge acclaim from fans, parents and critics alike. The open-world, storytelling adventure game allows players to create their own avatar, become Peppa’s newest friend and explore fan favourite locations from the show.

Outright Games is also excited to launch all new paid downloadable content for one of its most popular video games “PJ MASKS: HEROES OF THE NIGHT – Mischief on Mystery Mountain”. In this new DLC, the mischievous Munki-Gu swings in, to cause mayhem in three all new exciting missions, available to purchase today on Xbox One, Xbox Series X, PlayStation 4, PlayStation 5, PC and Nintendo Switch.

You can find the trailer

A new night time villain has appeared to mess with the PJ Masks’ plans! Munki-gu has come to cause chaos and only Catboy, Owlette, and Gekko – with the help of the mighty An Yu, sacred protector of Mystery Mountain – can stop him. Explore lost worlds and search for mystical objects, while racing through tight caves and tunnels in speedy new Rover vehicles and most importantly, stop Munki-gu from causing mayhem! Based on the hugely popular pre-school series from Hasbro, PJ MASKS: HEROES OF THE NIGHT was initially released in October 2021, followed by the launch of next generation console versions in January 2022. Fans can play as Catboy, Owlette, and Gekko and take on their big bad foes Romeo, Luna Girl and Night Ninja, while exploring favourite locations from the smash hit TV show.

Atelier Sophie 2: The Alchemist of the Mysterious Dream Review

Atelier Sophie 2: The Alchemist of the Mysterious Dream

Developer: Gust
Publisher: Koei Tecmo
Platforms: PlayStation 4 (Reviewed), PC, Nintendo Switch
Release Date: Available Now
Price: $59.99 USD – Available Here $89.95 AUD – Available Here

Overview

The Atelier series once had a long running formulaic release pattern that involved releasing a trilogy of games with each new entry in the trilogy featuring the previous’ protagonist as a returning ally in some form. Over the last few years things have changed as not only has Gust released a spin-off game as well as a surprise fourth game for the Arland Trilogy but recently the ever popular Ryza set of games has focused on a single protagonist. As such it came as something of a surprise when it was revealed that the next Atelier game would not only be a sequel to the six year old Atelier Sophie. While Atelier Sophie and the Mysterious Trilogy were well received, few could have seen this coming but now that it has arrived is Sophie’s journey worth continuing in Atelier Sophie 2: The Alchemist of the Mysterious Dream?

Story

Considering the original release was six years ago, longtime fans of the Atelier games may have forgotten some aspects of Sophie’s story and for those who may never have experienced the game at all but want to delve into this latest Atelier entry Gust as players covered. Not only is this release set following the events of the first game and before Atelier Firis, but the development team also included a “Story so far” option at the beginning of the game that provides a cutscene describing the broader strokes of Sophie’s journey through the first game, her encounter with Plachta, and growth between the two.

Sophie and Plachta have left their beloved hometown Kirchen Bell in an effort to not only make Sophie a full-fledged alchemist but also try and find a way to restore Plachta’s body from that of an automated doll to that of her human form. The pair begin their search with a giant tree hidden deep within a forest that Plachta saw in her dreams only for a portal to open up as soon as they arrive at the base of the tree, swallowing both friends before vanishing. Sophie is rescued by some helpful residents of a nearby town and told that she now is in an alternate dimension called Erde Wiege, the mysterious land of dreams.

This land of dreams is ruled over by the mystifying goddess of dreams Elvira who is capable of bringing people from across various times and places into her own world so that they can fulfill their greatest dreams and desires without worrying about time. Sophie quickly realizes that while she has mostly made it through okay, Plachta is nowhere to be seen and no one knows where she may have gone. As such, Sophie begins her journey to search for her missing friend and try and find the reason why they were brought to Erde Wiege in the first place. 

The mysteries of this strange land quickly begin to build up as not only is another alchemist named Plachta, who doesn’t resemble Sophie’s Plachta nor have any idea who Sophie is, but another far closer person to Sophie may be within the land of Erde Wiege as well. Despite the fact that the vanishing of a dear friend seems like a dire event, Atelier Sophie 2 still maintains the same calm and steady pace that the franchise has been known for. In fact it may be even more lackadaisical than ever before thanks in part to how well the character interactions are handled and the unique situations that come from the way the world of Erde Wiege works, though this does lead to some pacing issues from time to time.

The chemistry between most of the cast is incredible outside of a few moments that likely could have been handled better, especially in regards to Sophie and a certain someone that could have been far more emotional. Along those same lines players shouldn’t expect too many major twists or depth to the story but thankfully the cast helps carry most of the story especially since every character in the six character group features something of a story arc of their own, undergoing various developments that make the ever present “journey not the destination” part of the Atelier series shine as strong as ever here in Atelier Sophie 2

Gameplay

Once again Atelier Sophie 2: The Alchemist of the Mysterious Dream features the series’ staple three features of gathering items in the field, fighting enemies, and taking those items and taking them back to the atelier to perform item synthesizing with alchemy and not only have these features been improved upon while still keeping elements from the original Sophie release but a number of newer elements have also been introduced. Perhaps the most notable difference that players will notice, even compared to the most recent releases in the series, is that most of the maps that players will explore in Atelier Sophie 2 are incredibly large by series standards when it comes to harvesting/exploration fields and quite complex when it comes to the various dungeons that players will travel through. Each zone will feature a variety of monsters to fight, resource points to harvest, and various other treasures to obtain though now they will have yet another new system to take advantage of in most areas as well.

Not too long into the game Sophie gains the ability to change the weather of certain fields such as causing it to rain, thunderstorm, freeze, and more and changing the weather of a zone will make a number of changes occur. Not only will some enemies on maps become weaker but the items players can gather from resource points will change and paths that may have previously been inaccessible can now be reached. This element isn’t taken too far as players cannot use it on every location and often it only makes a minor difference but giving exploration some extra depth is always a nice touch, especially when it comes to Atelier.

As usual whenever players are out exploring a field they will find enemies roaming around and can choose to either run away or trigger a fight by running into the enemy or striking them with a weapon. Thankfully, loading into fights now happens near instantaneously as fights no longer enter into a separate screen but now take place in the field nearly where players were at. Atelier Sophie 2 also reverts back to the turn based combat system that was used in the original game as opposed to what recent entries in the series have used allowing for a bit slower-paced and deliberate combat that the series was known for before the Ryza games.

The main new mechanic introduced into battle is the Twin Action System that allows every member of the party to get into the action in one way or another. Atelier Sophie 2 features an eventual six characters that will join the player’s party with three fighters at the forefront and three in the backline. As players are fighting they will gain “TP” that can then be used to bring allies from the backline into the fight in some major ways. This includes being able to perform a “twin action” that allows the frontline and backline unit to attack at the same time, even choosing to use skills and items to create some powerful combinations, or jumping in front of an incoming attack to protect a frontline fighter or swap places instead. These elements may be a bit similar to those found in a few older Atelier games but help spice combat up and keep things feeling fresh for quite some time, especially since combat can occasionally become quite dicey even on Normal which is something of a welcome surprise as the title actually rewards players with playing defensively more often than not thanks to many pieces of equipment providing extra buffs whenever players choose to defend.

Similar to every game in the series, everything that Sophie picks up will have a varying level of quality, rarity, and a number of modifiers attached to it and these items come from basically everything in the game. Be it fishing, taking down monstrous enemies, or harvesting items from bushes out in the field Sophie will always have a slew of ingredients at her disposal and this is where players will return to her atelier and make use of item synthesis to craft everything from healing items, offensive items, equipment, and more to help make the player’s journey a bit easier.

Every recipe in the game features a variety of items that are required to make it and while some ask for very specific ingredients, most simply require something in the same category such as a fuel source, type of liquid, metal, etc. and once player select their recipe and what they wish to put into it, they will be taken to a mini-game of sorts that allows players to place ingredients on a 5×5 grid board. As players make use of the synthesis board they can select an item’s element (if it has more than one) and place it down on the board in various places and while it is entirely possible to simply complete recipes either automatically or without too much care, there are plenty of ways to make sure that the item comes out as strong as possible. 

Placing similar elements near one another or on matching element panels will boost various traits and unlock additional ones for items if certain requirements are met such as healing more, dealing extra damage, providing a speed boost, having more uses in the field, etc. While this synthesis system initially can seem a bit much at times, actually seeing what players can create and taking things to the limit can feel quite rewarding. That being said, taking the simple route works just as well when it comes to the more repetitive and simpler items players can make.

Visuals & Audio

It is clear that Gust is growing far more comfortable with creating larger worlds and more detailed than ever character models when it comes to Atelier Sophie 2: The Alchemist of the Mysterious Dream. The stylization of the characters is as great as ever with great use of color and detail to make sure that most of the main cast feels truly unique and the vast areas that players can explore are quite a treat alongside how great combat often looks. That being said, the title does still make use of far too many repetitive enemies at times.

Now when the original Atelier Sophie was released in 2016, Koei Tecmo was still releasing English dubs for all of their Atelier games but now in 2022, that is no longer the case. As such, fans of the original who chose to play with the English dub may be disappointed with the fact that the game now features the original Japanese voice track only. That being said, the Japanese voice cast have reprised their roles and handle their characters incredibly well here so not too much has been lost outside of some unsubtitled dialogue during and after combat. The soundtrack remains as impressive as ever as Gust continues to provide a wide variety of tracks that fit both the calmer “slice of life” moments as well as combat and exploration with special mention going towards the few vocal tracks littered throughout the game.

Overall

Atelier Sophie 2: The Alchemist of the Mysterious Dream came as a surprise when it was revealed to be the latest game in the Atelier series but Sophie’s charm and the great chemistry between the cast of characters help hold together its basic story. With a number of great refinements to combat that keep things exciting, exploration that is more expansive than ever, and satisfying alchemy that can quickly become addictive despite its initial overwhelming appearance, Atelier Sophie 2 provides a delightful RPG that shows that the series’ classic entries still have plenty to give.

Capsule Computers review guidelines can be found here.

Dungeons & Dying: An Hour of exploration in Elden Ring

Check out our latest gameplay for Elden Ring, we start our journey in this video at Church of Elleh, then explore all of Stormveil Castle and finish one optional dungeon. After this we explore around Liurnia of the Lakes before getting to the Caria Manor.

THE NEW FANTASY ACTION RPG. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.

ELDEN RING
Developer: FromSoftware Inc
Publisher: FromSoftware Inc, BANDAI NAMCO Entertainment
Website: https://www.bandainamcoent.com/support
Platform: Windows
Release Date: 25 Feb, 2022
Price: $59.99

Available now on Steam – https://store.steampowered.com/app/1245620/ELDEN_RING/

Summary:

Recommended – More options than ever before in an immense open world make Elden Ring the type of game nearly everyone should give a shot, even if its difficulty remains as tough as ever.”

Check out our review for Elden Ring Here

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
Facebook: http://www.facebook.com/CapsuleComputers
Twitter: http://www.twitter.com/capsulecomputer
Steam Page: https://store.steampowered.com/curator/2666558-Capsule-Computers/
Pinterest: https://au.pinterest.com/capsulecomputer/

Forts – High Seas DLC Now Available on Steam

Water-Based DLC Introduces New Story Campaign, Weapons, Maps Out Now!

BRISBANE, Queensland – 25 March 2022 – Forts, the physics-based RTS from developer EarthWork Games with over one million units sold, ushers in an era of nautical battles with the launch of Forts – High Seas, a DLC update adding an all-new buoyancy system with seafaring vessels, weapons, and more.

Set sail towards action and adventure in the next generation of Forts’ 2D base-building artillery formula. High Seas’ overhauled physics engine simulates buoyancy and water effects to portray impressive naval skirmishes with floating vessels and explosive engagements. Amass a fleet of battleships, gunboats, and hulking dreadnoughts, each capable of causing huge devastation with Harpoons, Deck Guns, Nighthawks, and other destructive armaments. Maintain the buoyancy and equilibrium of your vessels to land your shots and command the seas.

Follow intrepid United Navy Captain Max Capacitor through a story-driven campaign consisting of 18 missions punctuated by graphic novel-inspired cutscenes. Search for Max’s father, a long-missing scientist with links to the construction of a new mega weapon with terrifying capabilities. Overcome challenges, defeat enemies during combat missions, and rescue Max’s father on a seafaring adventure colored with Forts’ signature gift for whimsical warfare.

Reign the seven seas in AI Skirmish and Multiplayer modes. Half of the 16 new maps support pre-built ships for speedy matches, or enter the fray in the other eight ‘From Scratch’ maps that encourage more deliberate and considered fleet construction High Seas expands Forts’ in-game editor, empowering enterprising users to create their own maps, weapons and devices and share them across the world via Steam Workshop integration.

“Since first launching Forts in 2017, constant support from our player base has fueled our creative efforts,” said Tim Auld, founder of EarthWork Games. “Forts – High Seas introduces a ton of new content our existing community will appreciate while inviting new players to an expanded world!”

Forts – High Seas isnow available on Steam for Windows PC for $9.99 with a 20% launch week discount. A free playable demo is now available on Steam, and is also available on the Humble, Green Man Gaming and Fanatical stores. For more information, please visit the official website. 

About EarthWork Games

EarthWork Games is an independent studio based in Brisbane, Queensland, comprised of former Alien Isolation, Total War, and Hand of Fate developers. Their debut title, Forts, launched in 2017 and has sold more than 1 million units to date. EarthWork Games strives to create fun, high-spirited experiences that bring players together.

For more information, visit the official website.

Defeat to the Beat with GUN JAM’s New Gameplay Reveal Trailer

Jaw Drop Games and Raw Fury show the power of EDM/FPS action at the Future Games Show

STOCKHOLM March 25, 2022  – Developer Jaw Drop Games and publisher Raw Fury are pumped to reveal the full first look at the gameplay of the upcoming rhythm-based first-person shooter GUN JAM. While a teaser released this past January introduced the game’s vibrant new look, the latest video, featured yesterday at GamesRadar’s Future Games Show, gets into the action, showing its signature beat-matching mechanics. The video also unveils more of the game’s hypnotic original soundtrack with the EDM track “Fuel Cell,” as well as some of its striking environments.

In GUN JAM, the omni-present “Beat” controls all while citizens dance to the Speaker’s ruling tune. Your job is to rebel and break out of its hypnotic flow. An original, multi-genre soundtrack composed of EDM, metal and trap helps you get your firefighting groove on across a series of unique environments in the vibrant city of Mubel. Match your gunshots to the beat pattern to fend off hordes of tranced-out troopers to survive the musical dystopia and restore freedom to the masses.

Key Features:

  • Unique, beat-pattern shooting mechanics
  • Exciting firefights synced to an original, multi-genre soundtrack
  • Adapt to different music, environments, and enemies as you progress
  • Immersive art style and vibrant surroundings that react to the music

Wishlist GUN JAM on Steam now, and follow @GunJamGame on Twitter for the latest updates.

About Jaw Drop Games
Jaw Drop Games is an independent game studio based in the U.K. and a collective of experienced, award-winning game development professionals. We blend AAA production values with independent originality and creativity. Our goal is to create games with jaw-dropping moments.

Official Site: JawDropGames.com
Twitter: @JawDrop_Games

About Raw Fury
Raw Fury is a boutique indie (un)publisher founded in 2015 by Jonas Antonsson, Gordon Van Dyke, and David Martinez. We don’t care about genres or mechanics. We care about experiences and emotions. We want to help developers make magic.

Official Site: RawFury.com
Twitter: @RawFury
Discord: discord.gg/RawFury

Journey to the Red Planet for a dangerous new mission in Deliver Us Mars

Frontier Foundry teams up with award-winning developer KeokeN Interactive for the ambitious sequel to critically acclaimed sci-fi adventure Deliver Us The Moon.

Cambridge, UK – 25 March 2022. Frontier Foundry, the games label of Frontier Developments plc (AIM: FDEV), today announced Deliver Us Mars, a thrilling new narrative-driven game from Dutch development team KeokeN Interactive. Coming to Xbox Series X|S, PlayStation 5, Xbox One, PlayStation 4 as well as PC for Steam and the Epic Games Store, the first teaser trailer is now available. The game can also be wishlisted on Steam and the Epic Games Store from today.

Find English-language YouTube links for the teaser below:

Taking players on a journey across the Red Planet for an all-new story, Deliver Us Mars is the sequel to 2019’s atmospheric puzzle-adventure game Deliver Us The Moon. Frontier Foundry is collaborating with KeokeN Interactive to help the studio realise its creative goals for this third-person sequel, which involve a radical step forward in both gameplay and narrative presentation.

In the first teaser trailer for Deliver Us Mars, we pick up in the immediate aftermath of a ship crash-landing, where we catch a glimpse of our mysterious new protagonist. Uncovering and reactivating her companion drone, a familiar presence to fans of Deliver Us The Moon, the teaser ends with a stunning reveal of the Mars landscape that will form the main setting of the game.

Set 10 years after Deliver Us The Moons Fortuna mission, Deliver Us Mars expands on the events of its predecessor, building on its more grounded approach to sci-fi storytelling while enriching the gameplay experience. While fans of the original will appreciate the deep connections between the games, this gripping adventure stands on its own, offering a compelling entry point for new players as well. Players can look forward to numerous new mechanics in this sequel, including a climbing system that will enable their character to readily traverse the terrain of Mars.

The Deliver Us series introduces players to a world where Earth’s resources are depleted, necessitating humanity’s further ventures into space. Originally crowdfunded through Kickstarter, the award-winning first game garnered a passionate fan base. Players can expect a handcrafted, emotional and exciting narrative experience in this new adventure, boosted by lovingly created sound, motion capture and visual design.

“Joining forces with Frontier Foundry enables KeokeN Interactive to fully achieve the goals and ambitions we set ourselves for Deliver Us Mars,” say KeokeN Interactive co-founders Koen and Paul Deetman. “We are extremely excited about this partnership, knowing the sci-fi specialists at Frontier are looking over our shoulder.”

Further information about Deliver Us Mars will be revealed throughout the coming months.

About Frontier
Frontier Developments plc (AIM: FDEV, ‘Frontier’) is a leading independent developer and publisher of videos founded in 1994 by David Braben, co-author of the iconic Elite game. Based in Cambridge, Frontier uses its proprietary COBRA game development technology to create innovative genre-leading games, primarily for personal computers and videogame consoles. As well as self-publishing internally developed games, Frontier also publishes games developed by carefully selected partner studios under its Frontier Foundry games label.

About Frontier Foundry
Frontier Foundry is the games label of Frontier Developments. By forming partnerships with quality external developers and leveraging the company’s proven publishing expertise, Frontier Foundry is best placed to bring players unique and memorable new games that break boundaries and create legacies.

About KeokeN Interactive
KeokeN Interactive is a Dutch independent game developer founded in 2013 by two brothers, Koen and Paul Deetman. Envisioning the games industry as a platform to go beyond traditional gaming and create immersive experiences, KeokeN Interactive aim to develop rich and believable worlds that will make you forget your surroundings and push the boundaries of your reality. KeokeN Interactive’s first game was the well-received and award-winning Deliver Us The Moon.

Deliver Us Mars uses the Unreal® Engine. Unreal® Engine © 1998-2022, Epic Games, Inc. All rights reserved. Unreal and its logo are Epic’s trademarks or registered trademarks in the US and elsewhere.