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Hot Wheels Unleashed Sold One Million Copies Worldwide

Hot Wheels Unleashed™ Sold One Million Copies Worldwide

Sydney, Australia – December 22, 2021 – Mattel, Inc. (NASDAQ: MAT) and Milestone, a leading global racing game developer, announced today that critically acclaimed Hot Wheels Unleashed™, the action-packed arcade-style racing experience, sold one million copies worldwide across both physical and digital since its launch on September 30, 2021, making it Milestone’s fastest-selling title ever.

“Ever since we announced Hot Wheels Unleashed back in February, we’ve received thousands of love messages from fans. This milestone is the umpteenth display of affection of our passionate community,” said Luisa Bixio, CEO, Milestone.

“Hot Wheels is all about encouraging the challenger spirit and Hot Wheels Unleashed brings that mission to life for gamers of all ages. We’re proud of this exciting milestone, and we look forward to even more fans discovering the game and new upcoming content as we head into 2022.” Andrew Chan, Head of Digital Gaming, Mattel.

Hot Wheels Unleashed™ offers players the opportunity to drive the cars as if they were playing with the die-cast toys. The gameplay includes adrenaline-filled races, an extended choice of Hot Wheels® vehicles with different attributes and rarity levels that players can customise with different skins, and jaw-dropping tracks set in everyday-life locations with special track pieces and interactive items. The game also features a revolutionary Track Editor enabling players to customise tracks in any game environment and share them with the game’s community.

Hot Wheels Unleashed™ is available on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One X, Xbox One, Nintendo Switch and PC (Steam and Epic Games Store). For more details, visit the official website [https://hotwheelsunleashed.com/]

As the #1 selling toy in the world*, Hot Wheels is the global leader in car culture. For the last fifty plus years, Hot Wheels has proven its influence on the automotive community with legendary design and epic performance. Today, Hot Wheels has become a worldwide powerhouse franchise, with live and virtual events on almost every continent, highly sought-after consumer products and top-tier collaborations, a #1-rated content channel on YouTube, and more. While 16.5 Hot Wheels are sold every second and over 8 billion cars have been sold to date, the brand continues to expand its presence in digital gaming, with success across mobile, console and PC platforms.

For more information, visithotwheelsunleashed.com. Drivers can also join the #HotWheelsUnleashed conversation online at Facebook, Instagram, YouTube and Twitter.

* Source: The NPD Group/ Retail Tracking Service, U.S. Dollar Sales, January-December 2020

About Mattel

Mattel is a leading global toy company and owner of one of the strongest catalogs of children’s and family entertainment franchises in the world. We create innovative products and experiences that inspire, entertain, and develop children through play. We engage consumers through our portfolio of iconic brands, including Barbie®, Hot Wheels®, Fisher-Price®, American Girl®, Thomas & Friends®, UNO®, Masters of the Universe®, Monster High® and MEGA®, as well as other popular intellectual properties that we own or license in partnership with global entertainment companies. Our offerings include film and television content, gaming, music, and live events. We operate in 35 locations and our products are available in more than 150 countries in collaboration with the world’s leading retail and ecommerce companies. Since its founding in 1945, Mattel is proud to be a trusted partner in empowering children to explore the wonder of childhood and reach their full potential. Visit us online at mattel.com.  

About Milestone

Founded in Milan in 1996, Milestone S.r.l. is one of the leading and longest established racing game developers in the world.  The 200+ people team is responsible for hit series like MotoGP™, MXGP and Monster Energy Supercross – The Official Videogame, as well as RIDE and Gravel, Milestone’s own IPs. For more information, please visit  www.milestone.it


HOT WHEELS UNLEASHED™ © 2021. Published and Developed by Milestone S.r.l. All rights reserved. HOT WHEELS™ and associated trademarks and trade dress are owned by, and used under license from, Mattel. ©2021 Mattel. All manufacturers, accessory suppliers, names, tracks, sponsors, brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners.

Nintendo Switch is a trademark of Nintendo.

Systemic Reaction’s Co-op Dino Shooter Second Extinction Is Free to Keep on the Epic Games Store for 24 Hours

Systemic Reaction’s Co-op Dino Shooter Second Extinction Is Free to Keep on the Epic Games Store for 24 Hours

STOCKHOLMDec. 21, 2021Second Extinction, the action-packed co-op dinosaur shooter from Systemic Reaction, is free to download and keep on the Epic Games Store now through December 22 at 11 a.m. ET. Team up with friends and battle mutated dinosaurs in a devastated world filled with seasonal contracts and rewards from the recently debuted Pre-Season 7 update.

Second Extinction pits teams of up to three players against swarms of bloodthirsty dinos in fast-paced battles across Earth’s post-apocalyptic wastelands. Equip a range of uniquely powerful weapons and abilities and fight on your own or with friends against monstrous dinosaurs long thought extinct — now mutated and deadlier than ever! The War Effort is Second Extinction’s community-driven global metagame: by completing missions and activities, you’ll directly impact the threat level and challenges players around the world face.

Second Extinction is also available on Xbox Series X|S, Xbox One, the Microsoft Store for PC, and Xbox Game Pass for consoles and PC via Xbox Game Preview. You can find it on Steam Early Access, as well.

Players can keep up with Second Extinction’s ongoing development roadmap at www.SecondExtinctionGame.com. For other news, follow @2nd_Extinction on Twitter and join the community on Discord.

WE ARE SYSTEMIC REACTION

Small but fierce, we started as a group of veterans from within Avalanche Studios Group. Based in Stockholm and Malmö, we focus on crafting new and empowering games with unique settings. Drawing from our experiences within the industry, we want to create games that appeal both to us, and to you — our players. We want to play in a sandbox that lets your creativity thrive.

Our focus is freedom, exploration, and a drive to create games like the ones that kept us up at night as kids. We’ve got Generation Zero launched and Second Extinction on Xbox Game Preview and PC early access — with even more to come. Join us in the sandbox!

Assassin’s Creed Symphonic Adventure – the Immersive Concert

A brand-new immersive Assassin’s Creed concert experience

SYDNEY, AUSTRALIA – Ubisoft and Overlook Events are proud to introduce Assassin’s Creed Symphonic Adventure, a new official symphonic concert created especially to celebrate the 15th anniversary of the globally acclaimed video game series.

Over the past 15 years, the Assassin’s Creed franchise has become one of the most beloved and popular video game series of all time, becoming synonymous with rich and engrossing storytelling, spectacular recreations of worlds, and for its ability to allow players to treat History as their own personal playground.

Assassin’s Creed Symphonic Adventure features a full orchestra and choir in a unique and immersive concert experience that covers the musical journey of Assassin’s Creed from its ancient origins through to modern-day Animus settings. In this original concert performance, the narrative of the games is at the heart of the music experience. The audience will be able to follow each game with its individual musical identity, accompanied by video montages on screen, perfectly synchronized with the orchestra, choir, and soloists.

A fully immersive symphonic concert amplified with video, lighting and special sound effects.

This brand-new immersive concert is developed by the dynamic team from Overlook Events, creators of the world-acclaimed Dragon Ball & Saint Seiya Symphonic Adventure concerts, alongside Ubisoft’s own creative teams.

The world premiere of Assassin’s Creed Symphonic Adventure begins in Paris, France on October 29th, 2022 at the prestigious Grand Rex in the heart of the city. This event will celebrate not only the 15th Anniversary of the game series, but also the 90th Anniversary of this historic venue! A World Tour is scheduled from early 2023 internationally during the anniversary year.

“Music has always played a pivotal role in the Assassin’s Creed experience and I’m thrilled to join Overlook Events’ Symphonic Adventures Concert in celebrating the music, mythology and rich stories of the Assassin’s Creed series. I hope you will join us for this exciting new concert production touring in 2022 and beyond,”comments Jesper Kyd, composer of the Assassin’s Creed series.

“This collaboration with Overlook Events will allow fans to immerse themselves in the rich and powerful world of Assassin’s Creed, as a special celebration of the 15th anniversary. Overlook brings creative expertise to put together this symphonic concert, using high-quality special effects to enhance the immersion and deliver a thrilling Assassin’s Creed experience,” comments Azaïzia Aymar, transmedia and business development Director at Ubisoft.

About Overlook Events 

Overlook Events aims to be a recipient of new ideas combining the creativity of talented artists with the need to provide enthusiasts with new and innovative experiences both in design and their representation. Overlook Events works with the greatest artists and composers to develop original concepts and export them around the world, exploring the many possibilities allowing to create unique scenic performances.

About Ubisoft

Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew®, Tom Clancy’s The Division®, and Watch Dogs®. Through Ubisoft Connect, players can enjoy an ecosystem of services to enhance their gaming experience, get rewards and connect with friends across platforms. With Ubisoft+, the subscription service, they can access a growing catalog of more than 100 Ubisoft games and DLC. For the 2020–21 fiscal year, Ubisoft generated net bookings of €2,241 million. To learn more, please visit: www.ubisoftgroup.com.

© 2021 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries.

DRAGON BALL GAMES BATTLE HOUR 2022 TO BE HELD ON FEBRUARY 18 & 19, 2022

DRAGON BALL GAMES BATTLE HOUR 2022 TO BE HELD ON FEBRUARY 18 & 19, 2022

Next Year’s Dragon Ball Games Battle Hour Promises to Deliver Even More Excitement and Content for Fans to Enjoy

SANTA CLARA, Calif., (December 20, 2021) – Leading video game publisher and developer BANDAI NAMCO Entertainment America Inc. today announced DRAGON BALL Games Battle Hour 2022, an online event broadcast around the world (certain countries and regions excluded),will be held over two days on February 18 & 19, 2022 with the support of SHUEISHA Inc. and TOEI ANIMATION Co. LTD. In the Americas, the event hours are as follows:

–  Day 1: 2/18 (Fri) 7:00 PM – 12:00AM EST / 2/18 (Fri) 4:00 PM – 9:00 PM PST

–  Day 2: 2/19 (SAT) 12:00PM – 8:00PM EST/ 2/19 (SAT) 9:00 AM PST – 5:00 PM PST

After a successful inaugural event that was held in February 2021, this year’s DRAGON BALL Games Battle Hour will be packed with even more news on the best the DRAGON BALL franchisehas to offer, including manga, animation, videogames, and action figures. 

During the event, there will be several competitions and show matches taking place. For DRAGON BALL FighterZ, the “World Championship” will be held to determine the world’s No. 1 player among the winners of the “Regional Finals,” a tournament featuring the top ranked players from Europe, Japan, and North America. For DRAGON BALL SUPER CARD GAME, there will be a dream match-up between the winner of the “World Championship 2021” and the winner from last year’s DRAGON BALL Games Battle Hour. As for DRAGON BALL LEGENDS a special program will be delivered again. And last but not least, a SUPER DRAGON BALL HEROES special event will pit six players from Japan against each other, separated into two teams for 3 vs. 3 battles.

There will also be additional activities in the event’s “Online Arena” for participants to enjoy. A multiple-choice quiz tournament based on DRAGON BALL Z DOKKAN BATTLE and DRAGON BALL LEGENDS hosted by their development teams. A “DBXV2 Super Fashion Show” will see the top 16 fashion leaders in DRAGON BALL XENOVERSE 2 showcasing their work.

Along with these events, fans can look for more information on several DRAGON BALL projects. There will be the latest information on DRAGON BALL SUPER: SUPER HERO, the upcoming movie in which Akira Toriyama is fully participating. DRAGON BALL: THE BREAKERS will also be part of the event with the game producer playing and elaborating on the recently announced title. “Dokkan DATA 2022” will be a program looking back at the seven years since the launch of DRAGON BALL Z DOKKAN BATTLE and sharing some data about how players have been playing the game and its history. 

While there will be lots of new info and content on DRAGON BALL games and other products, that’s not all. “How to” photos will be made showing viewers how to take the best shots of their favorite S.H.Figuarts “Action Figures”. A master of Chinese cuisine will take the stage and recreate dishes form DRAGON BALL Z: KAKAROT in the special cooking program “KAKAROT COOKING”. Two sculptors will create figures of Goku and Vegeta in real time during the “DRAGON BALL Games Battle Hours MASTERPIECE FUSION”, and various characters from DRAGON BALL will be brought to life using various objects like balloons, Rubik’s Cube©, and Japanese-style lunch boxes in the “DRAGON BALL ART CHALLENGE”.

For more on DRAGON BALL Games Battle Hour 2022, please visit: https://dbgbh.bn-ent.net/en and here: http://twitter.com/db_eventpj

For information on DRAGON BALL titles and other products from BANDAI NAMCO Entertainment America Inc., please visit www.bandainamcoent.com or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS, or join the conversation on Twitter at https://www.twitter.com/BandaiNamcoUS

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of the BANDAI NAMCO Group, is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS

All other trademarks are properties of their respective owners. 

©BIRD STUDIO/SHUEISHA, TOEI ANIMATION 

©BANDAI NAMCO Entertainment Inc.

Press Release © 2021 BANDAI NAMCO Entertainment Inc.

THEA500 Mini is now in full production, has its full line-up of games released and has a release date set

THEA500® Mini is now in full production, has its full line-up of games released and has a release date set

20th December 2021, Sydney, Australia  –Retro Games announces that the THEA500® Mini, a fully licensed reimagining of the much-loved 16-bit home computer, has now entered full production and is scheduled for release on March 25th 2022.

Over the past few months the final list of included games has been announced, cumulating in the final game announcement, the seminal Stunt Car Racer from industry legend Geoff Crammond.  This ground-breaking game received high praise from press around its launch in 1989, including a 93% in Amiga Format magazine and 92% in CU Amiga-64. Other recently announced games include Arcade Pool and Project-X Special Edition 93 from Team 17, F-16 Combat Pilot from Digital Integration and Super Cars II from Gremlin.

This brings the full games list to 25, every one a highly regarded and critically acclaimed Amiga classic.  In addition, if you own other original Amiga games, these can be played via USB stick utilising the WHDLoad functionality of the THEA500®.  With users able to tweak setup, controller options and display settings.

The launch stock of the THEA500® Mini is expected to leave the manufacturing plant in early January 2022.  In addition, due to many fan requests, standalone “solus” packs of the Mouse and Gamepad will also be made available in selected territories.

Over the last couple of months, my team have been hard at work finalising the firmware of the THEA500® Mini as well as working closely with our manufacturing partners to ensure the highest production quality” said Chris Smith, CTO at Retro Games, “and as a commitment to our very loyal fans, we will also be shortly putting out a new Christmas THEC64 firmware update”.

In addition, we have in the past excelled at the unboxing experience and feel that this time we have surpassed expectations and will be bringing you our best looking product yet”, follows up Paul Andrews, Managing Director at Retro Games.

Developed by Retro Games Ltd. and distributed by Koch Media, the THEA500® Mini comes with the original style 2-button mouse and newly engineered 8-button precision gamepad. It hits the shops on March 25th 2022 with a suggested retail price AUD$199.99

For more information please visit www.retrogames.biz
visit us on Twitter www.Twitter.com/THEC64_RGL
or Facebook www.facebook.com/THEC64andMoreByRetroGamesLtd 

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Included in the box with THEA500® Mini is a 1.8m (6ft) wired USB classic mouse, a 1.8m (6ft) wired precision 8-button gamepad, a USB-A to USB-C power cable (PSU not included) and  HDMI cable (both 1.8m (6ft) in length) allowing full compatibility with all modern TVs.  Other features include a save game function, selectable 50Hz or 60Hz screen refresh, CRT filter and multiple scaling options. Also upload your own files, games and firmware revisions via USB flash drive (not included).

THEA500® MINI FINAL GAMES LIST

Alien Breed 3D, Alien Breed: Special Edition’92, Another World, Arcade Pool, ATR: All Terrain Racing, Battle Chess, Cadaver, California Games, The Chaos Engine, Dragons Breath, F-16 Combat Pilot, Kick Off 2, The Lost Patrol, Paradroid 90, Pinball Dreams, Project-X: Special Edition 93, Qwak, The Sentinel, Simon the Sorcerer, Speedball 2: Brutal Deluxe, Stunt Car Racer, Super Cars II, Titus The Fox: To Marrakech And Back, Worms: The Director’s Cut, Zool: Ninja Of The “Nth” Dimension.

© 2021 Retro Games Ltd. THEA500 is a registered trademark of Retro Games Ltd.  All other trademarks and copyrights are the property of their respective owners.

About Retro Games

Retro Games Ltd is made up of people with a combined games industry experience of over 100 years. Having successfully produced and released many games across many formats, such the C64, Spectrum, GBA, Wii and more. Members of the team also successfully bought to market the C64DTV direct to TV C64 games console, THEC64® Mini and full-sized THEC64®. Based in the UK but operating on a global basis.

About Koch Media

The Koch Media Group is a global developer, publisher and distributor of video games, VR games, gaming hardware and merchandise.

The group’s publishing activities, marketing and distribution extend throughout Europe, America, Australia and Asia. Koch Media has more than 25 years of experience in the digital media business and has risen to become a leading global publishing partner. The Koch Media Group runs a multi-label strategy with fully owned publishing units such as Deep Silver, Milestone, Vertigo Games and Ravenscourt, publishing games for consoles, PC and VR platforms across all physical and digital channels.

Additionally, as global publishing partner Koch Media has formed long-term multi-national publishing collaborations with numerous game publishers including Activision Blizzard, Bethesda, Capcom, CI Games, Giants Software, Kalypso, Koei Tecmo, Konami, Paradox, Sega, SNK, Square Enix, Techland, Tripwire, Warner Bros, and many others.

With its parent company in Höfen, Austria, and the Publishing HQ in Munich, Germany, Koch Media owns local publishing companies in

Germany, UK, France, Spain, Italy, Sweden, the Netherlands, Austria, Switzerland, Poland, Australia, the United States as well as Japan and Hong Kong.

The Koch Media Group owns nine game development studios: Deep Silver Volition (Champaign, IL / USA), Deep Silver Dambuster Studios (Nottingham / UK), Deep Silver Fishlabs (Hamburg / Germany), Warhorse Studios (Prague / Czech Republic), Milestone (Milan / Italy), Voxler (Paris / France) , Flying Wild Hog (Warsaw, Kraków, Rzeszów  / Poland), Free Radical Design (Nottingham / UK) and Vertigo Games (Rotterdam /The Netherlands). Additionally, the Koch Media Group collaborates with numerous independent development studios around the world.

Part of the Koch Media Group is also Koch Films, a leading European independent film distributor with business primarily in Germany, Switzerland, Austria and Italy as a cinema, TV, online and Home Entertainment distributor. The Koch Media Group also owns Gaya Entertainment, a leading video game merchandise company in Munich, Germany, and the Quality Assurance Facility in Olomouc, Czech Republic. 

Koch Media is an Embracer Group company. 

Gordian Quest First 60 Minutes of Gameplay

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Gordian Quest is a deck building RPG currently on Steam Early Access. Act 3 was just released. Check out the first 60 minutes of Act 1 in our latest video.

An epic RPG inspired by old-school classics like Ultima and Wizardry, using modern gaming concepts like deckbuilding and turn-based strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Journey forth and unravel the ancient curses set upon your land.

Gordian Quest
Developer: Mixed Realms Pte Ltd, Swag Soft Holdings Pte Ltd
Publisher: Mixed Realms Pte Ltd, Coconut Island Games
Platform: Windows
Release Date: 27 Mar, 2020
Price: $19.99

Available now on Steam – https://store.steampowered.com/app/981430/Gordian_Quest/

Summary

Recommended – “A solid hybrid of a deck builder and tactical RPG. It combines the two genres well. It’s perfect for those looking for deck building game offering more sbustance than randomly generated runs.”

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
Facebook: http://www.facebook.com/CapsuleComputers
Twitter: http://www.twitter.com/capsulecomputer
Steam Page: https://store.steampowered.com/curator/2666558-Capsule-Computers/
Pinterest: https://au.pinterest.com/capsulecomputer/

Danced Without Pants: A Musical from This Is the President

Danced Without Pants: A Musical from This Is the President

Sydney, Australia, December 17th,  2021 – So, SuperPac and THQ Nordic had a bet going on. At this point, it doesn’t really matter what it was about, but THQ Nordic lost. As a result, some of the Austrian-based publisher’s employees had to compose and perform a musical, which was first shown to a chosen group of critics earlier in 2021. What shall we say, it was so disastrous, there was no way we could release it, or show it to any living being in this galaxy.

That’s why we partnered up with actual professionals and created the musical “Danced Without Pants”, performed by Caleb Hyles and Major Attaway straight from Broadway! In the game This Is the President, you’ll visit the musical on a special night with your First Lady.

Since we all know going to the theatre never did a US President any harm, what can possibly go wrong?

Watch “Danced Without Pants” on YouTube: 

You can find it out for yourself in This Is the President. This dark and gritty political thriller is available now on PC.

This Is the President on Steam: https://store.steampowered.com/app/730430

About This is the President

This Is the President is a satirical thriller, where the President of the USA manages the country like a mobster and tries to escape justice for past crimes. Change the fabric of the United States Constitution by persuading, blackmailing, bribing, and bullying a large part of the political system into granting you lifelong immunity.

Key features

  • Manage your approval rating, cash and crew unlike any US President before – stay on top of your presidency by any means necessary.
  • Hold speeches, draft executive orders, manage daily crises, hold press conferences, and tweet better than any President before.
  • Hire a team of assassins, hackers, lobbyists, and other specialists. Send them on dangerous missions that can be solved by legal means. If that doesn’t work, send them on dangerous missions that can be solved by illegal means.
  • Experience a compelling interactive narrative with a wide variety of choices and story branches. Will you end your term on your terms or are you just a pawn in a bigger game?
  • Rule the country as a true mobster would with a shadow cabinet that is feared and respected on a global scale.

Notes for Editors:

About SuperPAC

SuperPAC is a video game developer based in Minsk and Moscow. The team was set up specifically for the development of This Is the President and supervised by the creators of This Is the Police franchise.

About THQ Nordic

The THQ Nordic official boiler plate can be found here: https://thqnordic.com/company/about

THQ Nordic Website

The Expansion For Kingdoms of Amalur: Re-Reckoning, Fatesworn is Out Now!

The Expansion For Kingdoms of Amalur: Re-Reckoning, Fatesworn is Out Now!

Sydney, Australia, December 17th,  2021 – Grab your weapons, Fateless One, Amalur needs you again. Telogrus, the God of Chaos has awoken in the west and is threatening not only the peace in Amalur, but wants to transform the entire world into a realm of chaos.

The new major expansion Fatesworn kicks off after the events of the main game and offers a new main storyline with more than 6 hours of gameplay alone. Additionally, there is a new environment, various new quests and missions, new Chaos Realm dungeons all over Amalur, a new gameplay mechanic, new weapons and armour, new enemies, and much more. It will raise the level cap to 50, and even features a new soundtrack by famous composer Grant Kirkhope. Fatesworn requires the base game Kingdoms of Amalur: Re-Reckoning.

Kingdoms of Amalur: Re-Reckoning & Fatesworn on Steam: https://thqn.net/koa-steam

Kingdoms of Amalur: Re-Reckoning Fatesworn is available now for PC, Xbox One™, and PlayStation®4. The Kingdoms of Amalur: Re-Reckoning Fate Edition includes both, the base game and the upcoming Fatesworn Expansion.  

Kingdoms of Amalur: Re-Reckoning Website

About Kingdoms of Amalur: Re-Reckoning Fatesworn
Journey to a brand new Amalur environment filled with snowy tundras, deep caverns, and treacherous enemies, and visit mountain villages and the ancient lakeside city of Crownhold. Master the unstable power of Chaos with a unique new non-combat Skill tree and class of weapons and armour. As the fabled Fatesworn, you will wage a last battle against the Niskaru and their Chaos brethren, as procedurally generated Chaos dungeons turn every region in Kingdoms of Amalur: Reckoning into a potential battlefield.

Features:

  • Set in a completely new environment called Mithros featuring mountains and snowy landscape
  • Face the God of Chaos in 6h+ Main quest with a compelling storyline that concludes the game, featuring new and returning characters
  • “Chaos” as a completely new gameplay mechanic connected to weapons, enemies, rifts, and portals
  • Level cap raised to 50
  • The journey takes you to 2 entirely new dungeon sets
  • Enter Chaos Portals to explore 25 brand new Chaos Realm dungeons strewn across the Fatesworn world and the old world
  • New enemies and variations of existing enemies
  • New crafting items for weapons, gems, potions with new reagents and components
  • 6 new unique armour sets with very special and powerful traits
  • 21 new weapons and shields (9 chaos weapons, 15 unique)
  • New accessories like rings and amulets with powerful traits
  • New music by award-winning composer Grant Kirkhope
  • A new mysterious trader selling equipment lottery boxes, offering a new way to complete rare item sets
  • New twist of fate cards
  • Tons of new sidequests task quests and faction quests to fulfill
  • New villages and cities, with new houses and interiors and much more

Notes for Editors:

About THQ Nordic

The THQ Nordic official boiler plate can be found here: https://thqnordic.com/company/about

THQ Nordic Website

Ho-ho-hold the Dice: Christmas Comes Early with a New Free Update for Dice Legacy

New weather system and more are available for all players

Sydney, December 17th, 2021 – The holidays are drawing closer, and in the spirit of gift-giving, players of dice-based roguelike survival city-builder Dice Legacy get a present under their virtual Christmas tree: the new free update A Storm is Coming will be available for PC players from December 22, 3AM AEST and for Nintendo Switch very soon.

The update for the winner of Gamescom’s Most Original Game Award includes an entirely new weather system. 16 different weather conditions will pose new challenges to seasoned players. These weather phenomena, ranging from droughts to heavy rainfall, are forecast at the beginning of a season and bring various effects that might improve or complicate the situation.

Additionally, the new game mode Forging a Realm that was introduced last month will get two new scenarios:

  • Bizzarre Demands, a randomizer-style experience where every cost and requirement is in the hands of fate.
  • Building a Following, where the only way to obtain new dice is to meet the demands of the people.

A Storm is Coming is the third free major update for Dice Legacy since its release in September, adding even more content and variety to the game.

About DESTINYbit
DESTINYbit is a game development studio based in Ravenna, Italy which strives to give players tools to create stories worth sharing. With an all-remote approach to development and a focus on a small but very talented core team, DESTINYbit aims to create gameplay experiences never seen before. Founded in 2016 by Gian Paolo Vernocchi and Simone Daminato, and acquired by Amplifier Game Invest in 2020, DESTINYbit is part of the Embracer Group.

About Ravenscourt
Established in 2014 – and operating from its Munich headquarters in Germany – Ravenscourt’s mission is delivering amazing games to a broad audience from both established studios and industry newcomers.With a diverse portfolio, managing the titles of multiple international studios, Ravenscourt games span everything from adventure and management sims through to city builders and indie gems. The label even boasts a good old sing-along karaoke franchise.Our players delight in engrossing narrative driven adventures, relish the challenge of building new worlds and love solving puzzles. We have more delights in store for them…The publishing label Ravenscourt stands for worthy interactive entertainment for a broad range of players. It belongs to the Koch Media Group.

Back 4 Blood FREE December Update Available Now, Incl. Solo Offline Campaign Mode with Progression, Holiday Themed Content and More

Back 4 Blood FREE December Update Available Now, Incl. Solo Offline Campaign Mode with Progression, Holiday Themed Content and More

Warner Bros. Games and Turtle Rock Studios today released the Back 4 Blood FREE December Update, including a solo offline campaign mode with progression, limited-time holiday themed in-game content, new cards and card type, and many other quality of life changes.

As part of today’s Back 4 Blood update, players can now jump into the solo offline campaign mode with progression and earn supply points, achievements, and other unlockables. All progression can be carried over to and from online campaign mode. The December 2021 Update also introduces “Roving Merchants” which are rotating, time-limited, supply lines that provide players with more rewards to spend Supply Points on. Through the “34th Street” Roving Merchant, players can unlock seasonal character skins, weapon skins, emblems, and sprays. This holiday specific track allows players to obtain reindeer antlers headband for Holly, snow hat for Doc, and other in-game gear to celebrate the holidays, all of which is perfectly complemented by festive decorations displayed around Fort Hope. Additionally, brand-new cards known as Burn Cards are now available through Roving Merchants and can be played in each saferoom to gain temporary effects, such as instant healing, currency boosts, increasing resistances, and more.

To view and share the official Back 4 Blood December Update, visit: https://www.back4blood.com/en-au/news/december-2021-update

Below is a full rundown of features available as a FREE update for all Back 4 Blood owners:

  • New solo offline campaign mode with progression
  • New Roving Merchants supply lines
  • New seasonal character skins, weapon skins, emblems, and sprays*
  • New cards and brand-new card type, Burn Cards
  • New zombie practice area
  • Fort Hope holiday themed decorations**
  • Jukebox music tracks now adjustable via music slider
  • Randomised character bots for solo mode
  • Balancing adjustments to Recruit, Veteran and Nightmare difficulty levels

Back 4 Blood is a first-person co-op zombie shooter from the creators of the critically acclaimed Left 4 Dead franchise and features thrilling, dynamic moment-to-moment gameplay and highly variable, customisable action to keep players coming back for more. The Back 4 Blood story takes place after a catastrophic outbreak where most of humanity has either been killed or infected by the parasitic Devil Worm. Hardened by unspeakable events and emboldened to fight for the last of humanity, a group of apocalypse veterans called the Cleaners have rallied to take on the infected horrors known as the Ridden and reclaim the world.

Back 4 Blood is available now for Xbox Series X|S, Xbox One consoles, PlayStation 5, PlayStation 4, and PC. To learn more about Back 4 Blood, please visit Back4Blood.com or join the community conversation on Twitter (@Back4Blood), Facebook (Back4Blood), Instagram (Back4Blood), Twitch (Turtle Rock Studios), YouTube (Back4Blood), and Discord (Turtle Rock Studios).

All assets can be found on the Warner Bros. Games Press Site. To access, please visit WarnerBrosGames-Press.com and click the “Register Now” button.

Best,

The Back 4 Blood Communications Team

*All holiday themed content will be unlockable through January 11, 2022 at 10 AM PT / January 12, 2022 at 5 AM AEDT.

**Fort Hope seasonal decor will be removed on January 11, 2022 at 10 AM PT / January 12, 2022 at 5 AM AEDT.

Full patch notes below:

DECEMBER 2021 UPDATE

Developer Note – The December 2021 Update is focused on bringing some new, highly anticipated features to you as well as taking a pass at improving the experience with our Veteran and Nightmare difficulties. Various adjustments to our card system, Ridden, spawning systems, weapons, and Cleaners detailed below contribute towards these difficulty improvements.  As we previously mentioned, we’ll continue to improve the Back 4 Blood experience and look forward to your feedback on our December 2021 Update!

Follow along with our Trello board (http://bit.ly/B4BTrello) to track upcoming new features, balance changes, and major bug fixes. Note that our Trello Board, and this list of fixes, are not exhaustive.


New Features

  • Offline Campaign with Progression
  • New Supply Lines – Roving Merchants
    • Time-limited track added that provides new unlocks to spend Supply Points on
  • New Card Type – Burn Cards
    • New card type added that is available through the Roving Merchants Supply Lines
    • This card type can be played in each Saferoom to gain temporary effects like instant healing, currency boosts, increasing resistances, and more
  • Holiday Seasonal Event
    • Holiday decorations added to Fort Hope and the Firing Range
    • Unlockable seasonal character skins, weapon skins, emblems, and sprays added
  • New (non-Burn) Cards
    • Belt Clip – Increase Quickslot Inventory by 1
    • Utility Belt – Increase Quickslot Inventory by 2. -10% Damage Dealt
    • Tool Belts – Increase Team Quickslot Inventory by 1
  • Ridden Practice Area added to Fort Hope
    • Option added to play as a Ridden while in Fort Hope to practice fighting and exploring Mutation abilities
  • Bots that accompany the player in Campaign are randomised
  • Ultrawide improvements
  • Stat tracking now enabled in Training
  • Notable bug fix: Fixed an exploit that allowed players to duplicate offensive utility items
  • Notable bug fix: Fixed an exploit that allowed players to select one card instead of duplicates

Campaign Updates

  • General
    • Developer Note: We made the following changes to make the controls on PC feel more snappy.
      • Increase player acceleration to 2100 (was 1900)
      • Brake friction to 7 (was 6.5)
    • Player starts with max ammo when beginning a run
    • Cleaner hitboxes are more accurate, reducing accidental friendly fire
    • Aim assist when targeting armoured commons is improved
    • Friendly fire damage no longer increases with each weapon tier
    • Healing Efficiency now improves temporary healing
    • Bots now keep their existing inventory and upgrade their weapons with each map
    • Made improvements to saving individual matchmaking settings in Quickplay, Campaign, and Training runs
    • Added clarification to the “Leave Game” prompt while in a party
    • Smoothed out player collision near the Ogre’s spawn points
    • ZWAT achievements now also grant the ZWAT Team title
    • Added one additional card draw to Acts 2 and 3
    • Improved the navigation of large Special Ridden between the first and second objectives on Search and Rescue: A Clean Sweep
    • The jukebox can no longer be damaged after the last bus is loaded on Search and Rescue: Bar Room Blitz
    • The remaining research boxes will be highlighted after a certain amount of time has passed on Dr. Rogers’ Neighbourhood: T-5
    • Improved navigation for Special Ridden inside of the saferoom on Dr. Rogers’ Neighbourhood: Garden Party
    • Made improvements to collision around the mortuary for Ridden and Cleaners on Remnants: A Friend in Need
    • Adjusted the waypoint for the gate objective on Remnants: The Road to Hell
    • Added additional spots for Ridden to enter the quarantine area if the one way door is closed on Remnants: The Road to Hell
    • Readjusted the appearance of an NPC in Job 10:22: Heralds of the Worm, Part 1 for consistency in Campaign and Training modes
    • Confirmation is now given immediately after reporting a player
    • Changes have been made to the Credits
  • Speed Card Updates 
    • Developer Note: We noticed that the use of speed running decks was creating tension between players as a single player would utilise a speed running deck to separate from the rest of their team to rush ahead to finish the level.  We made the following changes to bring speed running more in line with the viability of other strategies and builds. 
    • Evasive – Speed reduced to 15% (from 20%)
    • Fleet of Foot – Move Speed bonus reduced to 8% (was 10%)
    • Fleet of Foot – Damage Resistance trade off increased to -7% (was -5%)
    • Mad Dash – Stamina Efficiency reduced to -40% (was -30%)
    • Olympic Sprinter – Damage Resistance trade off increased to -7% (was -5%)
    • Pep in your Step – Move Speed bonus reduced to 8% (was 10%)
    • Rhythmic Breathing – Stamina bonus reduced to 40% (was 60%)
    • Rhythmic Breathing – Now +40% Stamina, removed drawback -20% slow resistance
    • Run Like Hell – Changed to remove the Move Speed buff for 3 seconds when getting hit
    • Run Like Hell – Move Speed bonus reduced to 12% (was 15%)
    • Speed Demon – Move Speed bonus reduced to 4% (was 6%)
    • Stimulants – Card Refactored. No longer gives move speed. Now gives 20% stamina regeneration, increased reload to 15% (was 10%), & increased swap speed to 15% (was 10%)
  • Combat Card Updates
    • Developer Note: We received feedback that players did not feel that slow and steady combat was as viable as other strategies. Additionally, we wanted to balance the changes to speed running in general. We’ve refactored and buffed the following combat cards to make combat more viable.
    • Cold Brew Coffee – Now ADS Speed +25%, Weapon Swap +25% ,Use Speed +25%, Reload Speed +15%
    • Combat Training – Removed 50% bullet penetration. Added +1 bullet stumble and +5 melee stumble
    • Combat Training – Now +5% bullet damage, +25% Bullet Stumble
    • Energy Drink – Stamina reduced to 15% (was 40%), Removed -5% damage resistance, Added Weapon Swap +25%, Move speed while firing +15%, Slow resistance +10%
    • Highwayman – Tooltip update to include all secondary weapons, ammo chance increased to 3% (was 2%), now has a chance to spawn Molotovs
    • Large Caliber Rounds – Now +7.5% bullet damage, +200% bullet pen, penalty removed
    • Line ‘Em Up – Now Range fall off +10%, Recoil Control +15, Bullet Pen +25%, ADS speed +25%. No longer requires ARs
    • Marathon Runner – No longer disables sprint
      • Developer Note: Intent with this is to enable kiting.
    • Mugger – Ammo chance increased to 3% (was 2%), now has a chance to drop razor wire
    • Patient Hunter – Reduced time per stack to 0.75 (was 1)
    • Power Swap – Effect can no longer be stacked
    • Power Swap – Weapon swap window increased to 1 second (was 0.75)
    • Power Reload – Reload window increased to 1 second (was 0.75)
    • Silver Bullets – Now +10% bullet damage, +15% to range falloff, penalty removed
    • Steady Aim – Added a stacking buff while ADS with that gives 10/20/30% recoil reduction over 2.25 seconds
    • Tunnel Vision – Added stat that increases weak spot damage the longer player is in ADS 5/10/15% over 2.25 seconds
    • Team Ammo (Vendor card) – Now also gives +1% increased damage
    • Well Fed – Removed 20% stamina efficiency
  • Healing Card Updates
    • Developer Note: In addition to the combat card buffs, we’ve made the following changes and buffs to healing cards.
    • Fresh Bandage – Now heals 15 health at the start of each level
    • Fresh Bandage – Trauma recovery increased to 15 (was 10)
      • Developer Note: This was buffed to mitigate the loss of trauma heal on Experienced EMT
    • Group Therapy – Heal increased to 8 (was 5)
    • Life Insurance – Life reduced to 1 (was 2), Now reduces team incap trauma by 15%, Remove copper loss
    • Needs of the Many – Health penalty reduced to -10 (was -20%)
    • Pep Talk – Now gives 3 flat damage resistance from all sources while reviving & grants 10 health to the revived target
    • Saferoom Recovery – Now also heals 15 health and trauma recovery up to 7 (was 5)
      •  
        • Developer Note: This was buffed to mitigate the loss of trauma heal on Experienced EMT
  • General Card Updates
    • The cards Share the WealthBox O’ BagsSurplus PouchesExperienced EMT, and Saferoom Recovery no longer apply their effects an additional time after a team wipe
      • Developer Note: We identified a bug where a number of cards were applied more or not as intended after a team wipe.  
    • Team ammo cards on the vendor now give a 1% damage increase
    • Adrenaline Fuelled – Card Refactored. No longer gives bonus stamina, no longer reduced stamina regen, no longer gives instant stamina, fuelled stamina regen now stacks 5 times and gives 7 stamina over 7 seconds
    • Ammo Mule – No longer disables support items, but lowers move speed by 5%
    • Bounty Hunter – Updated text to mention contributing team kills
    • Experienced EMT – Card Refactored. Bonus Health reduced to 10% (was 20%), now also increases Stamina and Stamina Regen 10%
      • Card was refactored to make it usable in more situations. 
    • Experienced EMT – No longer heals trauma
      • Developer Note: Due to the bug fix where this card was applying its effect more than intended, this ended up healing trauma which was not intended. We have buffed other cards such as Fresh Bandage and Saferoom Recovery to mitigate this change as well as adding a free first aid cabinet recharge to Nightmare.
    • Energy Bar – Stamina Regen increased to 30% (was 20%)
    • Hyper-Focused – Adjusted penalty to -40% move speed while shooting or melee attacking (was -75% ADS move speed)
    • Wooden Armor – No longer increases explosion damage take
  • Corruption Card Updates
    • Corruption Boss cards will no longer appear at the start of an Act
      • Developer Note: These cards were causing a difficulty spike in all difficulties. We want players to have more time to prepare for bosses and later chapters. 
    • Hag will no longer spawn with The Fog corruption card
      • Developer Note: The Hag was stacking with boss objectives, causing a difficulty spike in all difficulties.
    • Fog’s maximum density reduced for Gloom and The Fog corruption cards
    • Breakers removed from all difficulties of Search and Rescue: Book Worms
  • Balance Updates
    • All guns set to have the same Aim Assist snap length-duration
    • Aim Assist now locks onto the centre of Sleeper base instead of the body
    • Aim snap time reduced to 0.1 seconds (was 0.25)
    • Made Aim Assist feel smoother when aiming at targets
    • Bird’s health reduced to 1 (was 10)
    • Flash Grenade damage reduced to 1 (was 5)
    • M16’s damage increased to 16 (was 14)
    • Burst M9’s damage increased to 12 (was 10)
    • Razor Wire is now a Quick Slot item
    • MP5 – Fire rate increased to 50%
      • Developer Note: decreased functionality was not intended, the MP5 is now in line with expectations.
    • 870 – Fire rate reduced to 0.40 (was 0.55)
    • Combat Knife – Increased combat attack width
    • Lightweight Stock – Blue attachment movement speed buff reduced to +7.5% (was +10%)
    • Lightweight Stock – Purple attachment movement speed buff reduced to +10% (was +15%)
    • Nightmare and the shooting range in Fort Hope now multiply base friendly fire damage values by 2x
  • Balance Updates – Difficulty Specific
    • Developer Note: One of our goals this patch is to decrease the disparity between the various difficulties so there isn’t as much of a jump from Recruit to Veteran to Nightmare.
    • Recruit:
      • Player base damage resist increased to 25% (was 20%)
      • Continue currency bonus increased to 300 (was 250)
      • Continue Heal bonus increased to 75 (was 25)
      • Continue Trauma heal bonus increased to 25 (was 20)
    • Veteran:
      • Rescaled friendly fire values
      • Sleepers no longer call hordes
      • Player base damage increased to 120% (was 100%)
      • Player base Health increased to 115 (was 100)
      • Player Base ammo capacity increased 120% (was 100%)
      • Trauma heals per safe room +5 (was 0)
      • Continue currency bonus increased to 200 (was 150)
      • Continue Heal bonus increased to 25 (was 15)
      • First aid cabinet free use increased to 2 (was 1)
    • Nightmare:
      • Rescaled friendly fire values
      • First aid cabinet free use increased to 1 (was 0)
      • Special Ridden damage reduced by 35% (was 75%)
      • Common damage reduced by 50% (was 100%)
      • Nightmare extra trauma from incap reduced to 5 (was 10)
      • Reduce nightmare stumble resist on nightmare 25% (was 40%)
      • Reduced nightmare Special Ridden health buff to 7.5% (was 15%)
      • Continue currency bonus increased to 100 (was 0)
      • Continue Heal bonus increased to 10 (was 0)
      • Continue Trauma heal bonus increased to 5 (was 0)
      • Continue Card draw bonus increased to 1 (was 0)
      • Continue Ammo bonus increased to 15% (was 0)
      • Extra incap trauma reduced to 7 (was 10)
  • Spawning Updates
    • During endless Hordes and back-to-back hordes, all Horde Special Ridden are limited to 2 of a given type and a maximum of 4
    • Added a Horde Special Ridden cooldown
      • Developer Note: This helps avoid the doubling of Special Ridden when multiple hordes are triggered.
    • Timed Hordes made to have a longer minimum resume time of 60 seconds (was 30) with the exception of custom events.
      • Developer Note: If you triggered a horde while having a timed horde, it was possible to have the timed horde trigger too soon after the initial horde.
    • Roaming Special Ridden max count now 4 (was 6)
      • Developer Note: Limits the potential Special Ridden counts in certain situations.
    • Reduced chance for all Tallboy variants on Veteran and Nightmare difficulties
    • Increased Roaming Special Ridden minimum spawn distance to 30m (was 20m)
    • Increased Wander Special Ridden minimum spawn distance to 10m (was 5m)
  • Ridden AI Updates
    • Blighted Ridden no longer deal instant explosion damage when they die
    • Special Ridden’s defense against bullet penetration to weak spots has been reduced
    • Sleepers will more accurately connect with their targets
    • Tallboy & Bruiser hit boxes are more accurate and their weak spots are easier to hit
      • Developer Note: we cleaned up the Tallboy’s hit boxes to make them easier to hit.  It should now be possible to hit their weak spot from the front if you have a precise weapon.
    • Developer Note: The following changes make their attacks a bit more forgiving to dodge.
      • Tallboy & Smasher Overhead attack damage radius reduced to 200 units (was 250)
      • Tallboys have less ability to turn during a Burst traversal
      • Decreased Crusher squeeze attach distance for squeeze attack to 200 units (was 300)
      • Vomiter’s effective range in meters decreased to 22 (was 25), tracking and ramp up time adjusted to work better
      • Vomiter will rotate slightly slower and will track the target for slightly longer during vomit attack (2.25 seconds from 1.6)
      • Vomiter projectile spray starts at a lower velocity now (75% of max instead of 90% of max) and ramps up to max velocity over a longer period of time (0.75 seconds instead of 0.4 seconds)
    • Exploder’s explosion radius is now visible to the Ridden player
    • Developer Note: With the following changes, the Hocker’s ability should not be used as much, should be easier to dodge, and you should not take as much damage if an attack landed.
      • Hocker pin projectile speed reduced to 2500 (was 3500) 
      • Hocker pin miss cooldown increased to 8 seconds (was 0) 
      • Hocker pin hit cooldown increased to 8 seconds (was 2) 
      • Hocker initial damage reduced to 5 (was 10)
      • Hocker damage over time increased to 3 (was 2)
    • Hag health reduced to 7500 (8200)
    • Hag weak spot multiplier increased to 2.25 (was 2)
    • Stinger projectile cooldown while perched increased
      • Developer Note: When the Stinger was perched, there was no cooldown on her projectile so she was able to rapidly attack Cleaners.

Swarm PvP Updates

  • General
    • Facial icons now appear when Ridden players ping Cleaners
    • All Cleaner dialogue for pinging Special Ridden is now audible to Ridden players
    • Survivor nameplates are visible to Ridden players
  • Card Updates
    • Inspiring Sacrifice – Sound effects volume reduced when effect is active
  • Balance Updates
    • General
      • Added leaver penalty warning popup in Fort Hope after leaving a PvP match
    • Cleaners
      • Cleaners now start each round with full ammo
    • Ridden
      • Mutation Points from players that disconnect in Swarm mode are now redistributed to their remaining teammates
      • Each player’s Mutation Points are now visible on their party frames
      • Hocker pin duration reduced back to 7 seconds (was showing 9999 on some pins)
      • Hocker pin damage reduced initial damage to 5 (was 10), increased the damage over time to 3 (was 2)

Controller Updates

  • Aim Assist Strength slider has been replaced by two separate sliders for Aim Assist Friction and Aim Assist Magnetism for Gamepad in the Options menu
  • Added options for Camera Acceleration (On/Off), Camera Movement (Linear/Exponential), and Player Movement (Linear/Exponential) to the Gamepad tab in the Options menu

UI/UX Updates

  • Cleaners being pursued by a Hag will now see a corresponding screen effect to indicate this
  • Can now easily duplicate decks in the Deck Manager
  • “Camera Smoothing Duration” has a slider added in the Options menu
  • Field of View options sliders separated for Cleaners and Ridden in the Graphics Options menu
  • FOV settings better support Ultrawide/ Multimonitor configurations
  • Added an option to toggle Blood / Vomit / Mud Drench in the Options menu
  • Added an option to set “Audio Input Device” in the Audio Options menu
  • The “Mute All” option is now toggled off automatically when you return to Fort Hope
  • Toggling VOIP on/off in options will enable/disable the other voice-related options & volume sliders. Warning message will say why it’s disabled
  • Improved the contrast and brightness of graphics on Xbox Series X
  • Jukebox tracks are now controlled by the Music slider instead of the SFX slider
  • Subtitles are now off by default
  • Social menu can now be brought up by selecting a player’s own banner in the Campaign menu
  • Updates to NVidia DLSS requires NVidia Driver 471.11 or later

Bug Fixes

  • Fort Hope
    • General
      • Fixed an issue where players were not able to rejoin a private party from another player’s Fort Hope
      • Fixed an issue where damage numbers did not appear after changing characters in Fort Hope
      • Fixed an issue where the target dummy wouldn’t show consistent damage numbers in Fort Hope
      • Fixed camera view not resetting properly after dying while aiming down sights in Fort Hope
      • Fixed an issue where using the “Toggle Active Cards” key could disable the player’s HUD in Fort Hope
      • Fixed an issue where weapon skins were not always displaying properly in first person at Fort Hope
  • Campaign
    • Cards
      • Fixed Avenge The Fallen card showing an infinite amount of items in the offensive slot when active
      • Fixed Blood Donor card not playing its sound effects for the correct duration of time
      • Fixed Buckshot Bruiser reducing normal heal when temporary health decayed over time
      • Fixed Evasive Action card’s effect not triggering when the player was stomped by an Ogre
      • Fixed Field Surgeon card not applying the proper amount of negative use speed
      • Fixed Life Insurance card subtracting more copper than intended after a team wipe
      • Fixed Money Grubbers card having a discrepancy with the card values
      • Fixed Multitool card not applying -5% Damage resistance
      • Fixed Rousing Speech card having an incorrect incap trauma resistance of 80% instead of 20%
    • General
      • Fixed an issue where a late joining player’s ownership of a character could be lost if another player late joined the game
      • Fixed an issue where the The Lightning Strike skin for the Hatchet did not appear in 3rd person
      • Fixed an issue with the Combat Pro skin not displaying correctly on the Beretta M9
      • Fixed an issue where precision kill buffs were not activated from player and deck cards
      • Fixed an issue with all melee cards that did not function properly after a kill activation
      • Fixed an issue with Molotov flames not doing the right amount of damage to Ridden
      • Fixed an issue where jumping while sprinting wouldn’t consume additional stamina
      • Fixed an issue where Gunfire sound effects persisted on splash screens when the party host left the game
      • Fixed an issued where the player’s camera may snap up to 180° when entering ADS
      • Fixed damage numbers appearing twice when shooting at Ridden weak spots
      • Fixed the missing low ammo indicator when the clip is low, but ammo pool is infinite
      • Fixed certain weapon upgrades increasing damage by 25% when it should have been 20% and adjusted tier 1 weapon damage to compensate for this change
      • Fixed an issue causing players to aim down sights if the “Hold to ADS” option was off while healing a teammate
      • Fixed an issue where the “Give Up” prompt that was not properly displaying when the player was incapped a second time after taking over an incapped bot
      • Fixed an issue where bots were able to free each other remotely
      • Fixed an issue where bots would lose their accessories after a level transition
      • Fixed an issue where AI character cards stopped working after a team wipe
      • Fixed an issue where NPCs took friendly fire damage on Recruit difficulty
      • Fixed an issue where NPCs in saferooms are killable by players
      • Fixed an issue where the secondary objective timer could stop counting down after accessing the vendor
      • Fixed an issue that could result in 5+ players in a match when a player late joined
      • Fixed an issue with shotgun reload animations playing multiple times
      • Fixed an issue where players did not receive act achievements and accomplishments if a player died before reaching the saferoom
      • Fixed an issue with player shadows when illuminated by flashlights during The Dark and Gloom corruption cards
      • Fixed an issue where player loadouts were not being saved when they leave and rejoin after a map transition
      • Fixed an issue where players could still shoot while grabbed by the Ogre
      • Fixed an issue where the completion date could disappear from completed achievements when browsing the Accomplishments menu
      • Fixed icons for accomplishments that were not updating properly in the Accomplishments menu
    • The Devil’s Return: Resurgence
      • Fixed a rare issue where the bridge lacked collision
    • The Devil’s Return: The Crossing
      • Fixed an issue causing Coach to not give C4 instantly to players that were all gathered at the bridge
      • Fixed an issue where Coach was not giving players the C4 charges when players were more than halfway across the bridge
    • Search and Rescue: Book Worms
      • Fixed an issue that was preventing players from rescuing teammates from a rescue pod located on the second floor of the library
    • Job 10:22: Heralds of the Worm, Part 1
      • Fixed an issue where more than one Ogre card played per map after a team wiped
    • Dark Before the Dawn: Special Delivery
      • Fixed an issue where the supply box could disappear in the saferoom
    • Blue Dog Hollow: Bad Seeds
      • Fixed an issue where the kill feed was reporting the incorrect source of damage when players died in the river
    • Blue Dog Hollow: Abandoned
      • Fixed an issue preventing bots from reaching the tow truck
    • Blue Dog Hollow: The Sound of Thunder
      • Fixed collision issues with Ridden on the Howitzer
    • Plan B: The Broken Bird
      • Fixed an issue causing the helicopter to be misaligned
    • Dr. Rogers’ Neighbourhood: Farther Afield
      • Fixed outlines for NPCs remaining on screen after the player was an appropriate distance away from the saferoom
    • Dr. Rogers Neighbourhood: Cabins by the Lake
      • Fixed an issue that caused the game coach to repeat after delivering the battery to the gate
    • Dr. Rogers’ Neighbourhood: Blazing Trails
      • Fixed an issue causing the Ogre to become stuck and unresponsive
    • Dr. Rogers’ Neighbourhood: T-5
      • Fixed a crash that could occur when the player quit to Fort Hope
    • Remnants: Making the Grade
      • Fixed an issue causing [BOT] Holly to not have a deck
      • Fixed an issue where players could lose the battery if it was dropped in certain areas
    • Ridden
      • Fixed an issue where the Hag played the wrong animation when affected by a flash grenade
      • Fixed Ferocious Stalkers not healing while dealing damage
      • Fixed an issue where Stinger death sound effects did not always play
      • Fixed an issue where Hocker sound effects could still be heard after its death
      • Fixed an issue that was allowing bots to continue moving while they were pinned by the Hocker’s Impale attack
      • Fixed Blighted Ridden sound effects, which now only play while the Blighted card is active
      • Fixed an issue causing Ridden corpses to be missing half their body upon death
      • Fixed an issue where fire effects did not display on Hags hit with a molotov
  • Swarm PvP
    • Ridden
      • Fixed an issue where Ridden spawn visual effects did not appear
      • Fixed Tallboy’s Tier 3 Utility upgrade to reset properly after each overhead attack
      • Fixed an issue where playable Reekers and their variants could become stuck inside collision when charging and mantling over objects
      • Fixed the Stinger’s Kill Frenzy effect to last 10 seconds
  • Accessibility
    • General
      • Fixed the red text on incap when players have Protanopia selected as the colourblind settings
  • UI/UX
    • General
      • Fixed an issue where players were unable to replay the tutorial from the main menu
      • Fixed HUD not displaying properly on Ultrawide resolutions
      • Fixed an issue with the look of loading screens on Ultrawide resolutions
      • Fixed the available amount of resolutions when in windowed mode when using a 21:9 monitor
      • Fixed Supply Lines and Character Selection screens not displaying properly on Ultrawide resolutions
      • Fixed an issue with the contrast levels of the contrast slider
      • Fixed an issue where weapons did not automatically swap from the primary to the secondary when out of ammo while “Auto Switch Weapons On Depleted Ammo” was toggled on in the options menu

Muxy – Twitch Extension

  • Features
    • Name a Ridden feature has been augmented to allow the Broadcaster to see visible nameplates in-game for viewers who have used bits to name a Ridden
      • Broadcasters can disable nameplates in the configuration page of the extension
      • Added more options for Bits
    • Broadcasters can now see how many people have voted in a card poll
  • Bug Fixes
    • Fixed a bug preventing viewers names being associated with Ridden who killed Cleaners in the kill feed
    • Fix for Windows Store Builds that was preventing Authentication with the Extension
    • Fixed a bug that was causing the Name a Ridden feature to have duplicate names for a single viewer transaction

To view all patch notes click here (Latest News – Back 4 Blood).
If you find a bug, please report it here (https://bugs.back4blood.com/).

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About Warner Bros. Games 

Warner Bros. Games is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third-party game titles. Additional information about Warner Bros. Games can be found at www.warnerbrosgames.com

About Turtle Rock Studios 

Turtle Rock Studios is an award-winning independent game developer best known for its work on AAA franchises like Left 4 Dead, Evolve, and Counter-Strike. Turtle Rock Studios is currently developing the co-op shooter, Back 4 Blood, in partnership with Warner Bros. Games. 

Back 4 Blood™ © 2021 Turtle Rock Studios, Inc. All Rights Reserved. Back 4 Blood™ and the Back 4 Blood™ logo are the trademarks and/or registered trademarks of Slamfire, Inc. throughout the world. Turtle Rock Studios® and the Turtle Rock Studios® logo are the trademarks and/or registered trademarks of Turtle Rock Studios, Inc. throughout the world. Published by WB Games Inc.