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Crossfire: Legion – New Playable Demo Goes Live On Steam Next Fest

Third mysterious faction revealed

Sydney, Australia, February 22, 2022 Prime Matter and Smilegate announce Crossfire: Legion – the upcoming real time strategy (RTS) game featuring tactical action in furious battles across a shattered version of the near future – is now available to experience as part of the Steam Next Fest.

Battle across three challenging maps in diverse settings, choose one of three factions and take control of their unique commander!

Fans of the game know about two of the factions already, but today marks the unveiling of the third faction – New Horizon – a global syndicate of corporations intent on transcending the limitations of humanity through the advancement, implementation and integration of A.I. technology within all aspects of society.

Complimenting (or should that be combating) New Horizon are the other factions:

  • Global Risk – a mercenary organisation commissioned by world governments to settle global cases and disputes while maintaining their control over the planet’s resources.
  • Black List – a secretive break-away mercenary group by members disillusioned with the corrupt policies of Global Risk.

RTS afficionados – and newcomers to the genre – will be able to jump right in and feel the adrenaline rush of conflict.

Watch the New Horizon reveal trailer here:

About Crossfire: Legion

A New Generation of Warfare!
The world is in conflict. Black List and Global Risk are now joined in their perpetual fight for the domination of ideologies; as New Horizon enter the battlefield.

Raise and customise your army to engage in intense online combat and carve your own path as you rise through the ranks.

It’s a new generation of warfare!

NOTES TO EDITORS

About Smilegate 

Smilegate is a global gaming company that owns global game IPs, including the world’s No.1 online FPS game ‘CROSSFIRE’, blockbuster hack & slash MMORPG ‘Lost Ark’, and mobile turn-based RPG ‘Epic Seven’. With roots in game development, Smilegate now also provides game publishing and investment business and is expanding as a global company with regional offices in the US, China, Southeast Asia and Europe. Its flagship IP, ‘CROSSFIRE,’ is one of the largest and most successful franchises in gaming history, with more than 670 million registered users to date and over 8 million concurrent players globally.


About Blackbird Interactive
Blackbird Interactive is an independent game development studio – headquartered in Vancouver, British Columbia – dedicated to creating world-class, immersive, compelling and stylish interactive experiences. We are committed to building engaging gameplay, telling amazing stories, and delivering uncompromising quality to all of our customers. The company was founded in 2007 and became operational in 2010. The founders are a team of experienced video game industry veterans including senior EA staff and founders of Relic Entertainment.


About Prime Matter

Headquartered in Munich, Prime Matter is a premium gaming label dedicated to delivering a range of immersive and diverse games from amazing gaming development talent all around the globe.

Working across projects of all styles, scopes and sizes, from distribution, to publishing, from ambitious indies taking their first step that need full support without compromising their dream, to larger established studios searching that next step in the global market and building of brands.

Prime Matter looks to lead through creativity, expression and passion, with games that will grip and enchant with enthralling story-telling, winning an audience with its incredible moments and larger-than-life experiences.

Spacelines from the Far Out and Underworld Dreams: The False King Playable During Steam Next Fest

Two great indie games with all-new demos to be showcased during the highly anticipated festival 

San Francisco – February 21, 2022 | Skystone Games and indie developers Coffeenauts and Drop of Pixel are excited to announce that Spacelines from the Far Out and Underworld Dreams: The False King will be taking center stage during the February 2022 Edition of Steam Next Fest, a celebration of great games coming to the world in the next six months. Skystone, Drop of Pixel, and Coffeenauts are thrilled to be included in this prestigious event. 

From February 21-28, 2022, everyone will have an opportunity to try out the updated free Spacelines from the Far Out Steam demo that offers a peek at the co-op party game that challenges players to pilot an interstellar spaceship while simultaneously keeping passengers happy… it’s a hard life.

In addition, fans and players can see the genre-defying action adventure Underworld Dreams: The False King for the first time thanks to the exclusive limited-time demo that will be available for the duration of Steam Next Fest. Be among the FIRST to take part in this retro horror experience. 

Spacelines from the Far Out is a heavily comedic sci-fi party, 1-4 player co-op, rogue-lite, tycoon, space-traveling extravaganza that blends the golden era of air travel with the utopian space age dreamscape of the 1960s. Features include every trope imaginable from the “glory” that was mid-century Planet Earth. 

Underworld Dreams: The False King is a first-person horror experience blending adventure, combat, and investigative puzzle elements to piece together a unique psychological thriller. Based on the worlds of H.P. Lovecraft in the ’80s, Underworld Dreams creates an enthralling mystery narrative with gameplay that’s not for the faint of heart!

About Coffeenauts

Based in Brazil, there are two things the Coffeenauts team is passionate about: a nice cup of coffee, and creating unique, captivating gaming experiences. They take an espresso approach to making games: they have to hit hard and appeal to all the senses. Coffeenauts put extra effort and special care into everything they do, from creative game design to immersive game worlds.

About Drop of Pixel

Drop Of Pixel is an independent game development studio based in Terrassa (Barcelona, Spain), focused mainly on design and development for PC, consoles and VR systems. The Drop Of Pixel philosophy is to create serious and mature video games with different points of view, innovative gameplay mechanics with a special artistic style.

About Skystone Games

Skystone Games aims to be a leader in video game publishing with a passion for uncovering rich new experiences highlighting incredible talent across the globe. Founded by industry veterans David Brevik (Creator of the Diablo franchise) and Bill Wang (Perfect World & Giant), Skystone Games has multiple projects in development. Its first two titles, Undying and Spacelines from the Far Out will launch on multiple platforms in the near future. Skystone is actively seeking more partners. More information can be found at Skystone.Games.

DREADLANDS ANNOUNCES NEW GAME UPDATE WITH PATCH 2.31

Crew up with misfits and Mercenaries in a Post-apocalyptic Wasteland and grab a bargain with 65% Off on Steam

Independent developer and publisher Fatshark today announced that the post-apocalyptic turn-based game Dreadlands, developed by Blackfox Studios is available for 65% off on Steam in a limited 14 day offer running from Sunday 20th Feb.

The latest 2.31 patch also introduces armor traits, new weapon traits as well as some new items with fire (Igniter Grenades) not to mention several quality of life improvements to the game and a whole host of game fixes and tweaks.

Those wanting to get a taste of the mercenary life in Blackfox Studios shared world of miscreants and monsters should head over to the Steam page here

For the full list of patch notes head here 

Dreadlands Features

Choose a Faction
Create your gang from any of the three rival factions inhabiting Dreadlands.The Scrappers, the Tribe-kin, and the Skarbacks.

40+ Hours of story content
All playable Gang Factions have their own Story campaign. The storyline will introduce the player to the faction’s worldview, mentality, culture and of course, current problems that have to be dealt with.

Once the Gang Faction campaign is completed, the Main Story campaign will be unlocked. The Main Campaign will thrust the player deeper into the lore, intrigue and many entities vying for power, or merely survival, in the Dreadlands.

Tactics card system
Use the unique Tactics powers and combine them in exciting ways. Play your cards right and you can control the flow of battle itself!

Free Action Point system
Freely move, attack and use abilities any way you want. Move and shoot? Shoot and move? Shoot twice? It’s up to you to decide how to best use your Action Points!

Morale system
Engage in the tug-of-war Morale system that allows you to break the hearts & minds of your enemies. In the Dreadlands there is more to battle than just killing!

XP challenges system
Get more direct control over your gangs XP flow by completing in-match challenges for increased XP and award your personal MVP with even more XP. Your own skill translates to more XP!

Endless Dungeon
Fight against increasingly more difficult enemies and Bosses in pursuit of Glow, Dreadlands rare resource in the Endless Dungeon. Keep an eye out for the mad glow merchant and their rare wares!

Play The Demo on Steam!

Wrejects Airdrop announced for March 15th- Sign up now for a chance to win!

Be one of the lucky 50 potential winners of these exclusive cards

Kansas, USA – February 21st, 2022 – Independent developer Boss Cannon today announced the incoming free Airdrop for their brand new blockchain-based arena card battle game, Wrejects, developed for mobile and desktop browsers. This Airdrop will feature unique attack items that can be used in game as you fight to earn Painium tokens on your journey to become champion of the Wrejects Galactic Wrestling League. Sign up here before 28th February for the chance to be announced as a winner on March 15th!

For more information about Wrejects:
Billed as Garbage Pail Kids meets Street Fighter with the added mix of a distinctive art style and an innovative play-to-earn system. Built on the blockchain, Wrejects allows players to collect and fight with NFT cards of characters, items and arenas all the while earning Painium ($PAIN), the in-game token, through playing the game. Choose your fighter from a unique roster of characters: from well-rounded Corp Bots to tactically diverse Wrejects – each with their own unique fighting style and attributes – to be your champion. Fights are simulated between player-managed NFT characters so preparation and strategy is the key to success. Choose your fighter, kit them out and watch them battle for the winner’s purse of valuable Painium tokens.

For more information about Wrejects:
Follow us on Twitter: https://twitter.com/wrejectsgame
Like us on Instagram: https://www.instagram.com/wrejects/
Subscribe to our Reddit channel: https://www.reddit.com/r/wrejects/
Join our Discord: https://discord.com/invite/fbE25Cz3jk

About Boss Cannon
Boss Cannon is an art collective made up of professional illustrators, painters, product designers, videographers, copywriters, and other artsy-fartsy titles. We think we create cool stuff and hope you think so too!

Street Fighter 6 and Capcom Fighting Collection revealed at Capcom Pro Tour 2021 Season Final

London (21 February, 2022) – Get ready, another fight is coming your way! Capcom, the powerhouse behind 35 years of the video game industry’s most legendary fighting games, today delivered a one-two punch during the Capcom Pro Tour 2021 Season Final with a sneak peek at the highly-anticipated Street Fighter™ 6 and the reveal of Capcom Fighting Collection™.

Street Fighter 6, the next evolution of the renowned Street Fighter™ series which has sold more than 47 million units since it charged onto the scene 35 years ago, is now in development. The teaser trailer showcased a glimpse of the future of Street Fighter™, as series mainstay Ryu locks horns with new challenger Luke. The 45th and final character in the Street Fighter V roster was teased to have a key role in the next Street Fighter project, which has now been confirmed. More details will be shared this summer. Stay tuned to the official Street Fighter 6 website for all the latest info.

While the excitement for the next chapter in the Street Fighter saga builds, fans can kick off celebrating 35 years of Capcom fighting games with Capcom Fighting Collection, an anthology of 10 classic titles – including the full Darkstalkers™ series together for the first time ever outside of Japan. Each of the 10 titles in the collection has been revitalized with online multiplayer, enhanced features, and quality of life updates.

Capcom Fighting Collection will be released digitally on June 24, 2022 for PlayStation® 4, Nintendo Switch™, Steam and Xbox One. Capcom Fighting Collection will also join forces with Street Fighter 30th Anniversary Collection and unleash a heavy-hitting combo in Capcom Fighting Bundle, launching digitally on PlayStation 4, Nintendo Switch, Steam and Xbox One

About Capcom Fighting Collection

Capcom Fighting Collection unites all five Darkstalkers games for the first time outside of Japan, including Darkstalkers™: The Night Warriors, Night Warriors: Darkstalkers’ Revenge™, Vampire Savior: The Lord of Vampire™, and previously Japan-only titles Vampire Hunter 2: Darkstalkers’ Revenge™ and Vampire Savior 2: The Lord of Vampire™. The anthology also features the first release of Red Earth™ outside arcades and is joined by fan favorites Hyper Street Fighter™ II: The Anniversary Edition, Super Puzzle Fighter™ II Turbo, Super Gem Fighter™ Mini Mix, and Cyberbots:™ Fullmetal Madness. These classics rank among the most acclaimed fighting games to appear in arcades and introduced the world to many iconic and beloved characters ranging from Chun-Li to Morrigan Aensland.

Players can now take the fight online to showcase their abilities in all 10 titles across ranked, casual, and custom matches. Online multiplayer is supported by a robust rollback netcode to provide a low-latency experience in online battles. Training Mode* has been added to help novices and veterans alike learn the ropes and hone their skills. The all-in-one package also incorporates an array of new local versus options, gameplay adjustments, and quality of life improvements such as mid-game saves.

Fans can dive deeper into these classics and even peek behind the scenes of their creation with the in-game Museum. This gallery features more than 500 works of art, including concept sketches and design documents from the titles. Audiophiles can also rock out to the Music Player, where an expansive library of more than 400 songs await.

About Street Fighter 30th Anniversary Collection

Celebrate the 30th Anniversary of the iconic Street Fighter franchise with the ultimate tribute to its arcade legacy in the Street Fighter 30th Anniversary Collection. This content-rich all-in-one package highlights the series’ past in an anthology of 12 classic Street Fighter titles with arcade-perfect balancing and a definitive online experience across four of the included titles: Street Fighter™ II: Hyper Fighting, Super Street Fighter™ II: Turbo, Street Fighter™ Alpha 3 and Street Fighter™ III: Third Strike. Fans of the series can also enjoy diving into the past 30 years of Street Fighter history with rich character bios, a huge Museum Mode including never before seen art and interactive timeline, and listen to tracks in the Music Player.

Please visit the Street Fighter 6 and Capcom Fighting Collection official websites for more information.

*Training Mode supports all titles with the exception of Super Puzzle Fighter II Turbo.

SIFU Review

SIFU

Developer: Sloclap
Publisher: Sloclap
Platforms: PlayStation 4, PlayStation 5, PC (Reviewed)
Release Date: 08 February 2022
Price: $39.99 USD/$59.95 AUD – Available Here

Overview

SIFU is a single player 3D brawler that is inspired by Kung Fu movies and beat ’em ups of old. Despite its roots, SIFU borrows some conventions present in more modern games, such as collectibles, a bit of exploration, and a type of game progression that takes some cues from rogue-lite titles such as Hades.

There’s been a resurgence of beat ‘em ups lately. As with most niche genres, this renaissance of brawler games is a result of passionate projects from indie developers. Spearheaded by Streets of Rage 4, we now have titles such as River City Girls, The Ninja Warriors Once Again, and the upcoming Teenage Mutant Ninja Turtles game. But if there’s a type of beat ‘em up that didn’t seem to stick, even back when they were still kind of popular, it is 3D beat ‘em ups. Hopefully, that’s about to change with the arrival of SIFU, the best of its kind since God Hand.

Story

The story begins as the protagonist’s house is invaded by a gang of martial artists. Their intention is to not let anyone escape alive. As a young kung fu apprentice, the protagonist witnesses the murder of his Sifu and father. The young boy is also found and killed. Thanks to a talisman that the boy carries with him, he’s able to live again. Eight years have passed since the incident, and the boy, now a young adult, is ready to exert revenge on the people that destroyed his life.

SIFU, which means master in Chinese (or at least that’s the meaning when talking about martial arts), tells a tale of death, revenge, and the relationship between father and son, and master and student; themes that are ever recurring in martial arts movies in general. Throw in a bit of mysticism, and you have all the elements necessary to tell a story for a game such as SIFU. Surprisingly, there’s quite a bit of information and lore that you can discover. Even if most of this information is optional or missable, they enrich the experience enough to be pursued.

Gameplay

SIFU’s gameplay takes cues from other 3D beat ‘em ups such as Sleeping Dogs or the Yakuza series. Every blow hurts like you could feel them, especially if you play on headphones or have a good sound system. What sets SIFU apart from the aforementioned titles is that SIFU is 99% pure beat ’em up goodness, with no need for ridiculously long cutscenes. There are some collectibles that you can procure while taking on a stage and a bit of dialogue to better convey the lore and characters, but these are implemented sparingly and won’t distract the player from what really matters: breaking some bones. 

At first, you’ll have a limited number of moves. But as you defeat enemies, you earn experience and can choose between a number of new moves to unlock. These moves include new throws, combos, etc. The initial experience cost of a skill is generally cheap, but you’ll lose it if you get a game over, or if you restart from a previous stage. There’s the possibility of unlocking skills permanently, but the exp. cost is high. It is a good idea to experiment and see for yourself which skills are the most useful.

SIFU’s progression may remind some players of rogue-lite games a bit: It’s very easy to die in SIFU, but differently from your usual rogue-lite game, you’ll lose every perk and skill that you didn’t unlock fully if you get a game over. The death and retry system is very peculiar, and an interesting take on an old formula: The talisman that the main character carries, grants him a limited number of “lives”, but each time you revive, the main character will age by the number of deaths that you’ve accumulated. When your character reaches or surpasses the 70-year-old mark, it’s game over. To alleviate the game’s difficulty, there are shrines that can grant bonuses such as higher weapon durability and damage, among other perks. The shrines will also replenish your life.

Even with your initial moves, there’s no shortage of possibilities when it comes to delivering pain to enemies: combos, throws, parries and dodges are all part of your default move set. You could parry a punch, and after that, throw the opponent against a wall, down a set of stairs, or onto other enemies: This is just a small example of what you can do in SIFU. The variety of options when it comes to resolving battles is one of SIFU’s best qualities. Taking on enemies and proceeding to the next area is fast, and encourages the player to keep going run after run… and one more before you take a break.

There are five stages that the player must conquer, each with its boss. While you normally fight a huge number of enemies during stages, the boss fights are one-on-one duels, and the hardest part of the stage as it should be. The stages are varied in terms of locales. Those include a drug warehouse, a nightclub and so on. In each one of the stages, you can also find weapons such as a staff, or bat. In the club level, there’s no shortage of bottles and chairs that you can throw or kick at your enemy.  

Visuals

SIFU uses simple graphics to convey its world and characters. Everything is rendered using a low polygon count and simple textures, giving the visuals a cartoonish style. It’s in SIFU’s art design that its graphics really shine. Each stage has its own theme, and they are detailed, varied, and dynamic: There’s a lot happening during and between fights, with areas constantly changing. The animations feel true to life thanks to the use of motion capture technology. Enemies will most of the time attack in high numbers, and can easily overwhelm you.

Audio

The audio design in SIFU is nothing short of impressive. The soundtrack never stays the same, and that’s during one single stage: Besides the general theme of a stage, the audio compositions always try to fit what situation you find yourself in: It can go from a quiet or suspenseful track to a more energetic one during battles. The soundtrack mixes Retrowave, upbeat electronic music, and, of course, more traditional Chinese music that is normally present in Kung Fu movies. The fighting sound effects have a lot of weight to them, and are very satisfying: Especially when you’re on the winning side of a run-in with a group of punks.

Overall

SIFU is a masterclass on how to make a good 3D brawler with the limited resources of an indie developer. SIFU is, hands-down, the best beat ’em up to be released on any system in recent years. It’s fast-paced, brutal and a delight to play. Don’t let the apparent overwhelming difficulty stop you; with a bit of persistence and practice, it’s a very manageable game. Add into the mix a brilliant sound design, and you have one of the best action games ever released.

Capsule Computers review guidelines can be found here.

Soul Hackers 2 Announced for Release on August 26

Atlus has revealed that they will be releasing Soul Hackers 2 for the Xbox Series X, Xbox One, PlayStation 5, PlayStation 4, and PC with a near simultaneous worldwide launch as the game will arrive in Japan on August 25th and the West on August 26th. Upon release the game will feature both Japanese and English voice tracks.

Soul Hackers 2 appears to place players in the role of Ringo, a super intelligent AI that teams up with a number of characters to fight in a war between Devil Summoners in an attempt to save the world. More details will be revealed in the future but for now a number of screenshots as well as an “age-restricted” trailer featuring snippets of combat and other mechanics have been released and can be found below.

Street Fighter 6 Revealed; Capcom Fighting Collection Announced

As the countdown website for Capcom’s big announcement dwindled to the final hours there were rumblings that the big reveal would be the next entry in the Street Fighter franchise and lo and behold, that is exactly what was revealed. Capcom has announced through a small teaser trailer that Street Fighter 6 is on the way and that more details would be revealed this summer.

No release window nor platforms were announced, though given that Street Fighter V was a PlayStation exclusive it will be interesting to see what route Capcom goes this time.

Alongside this reveal Capcom did have something a bit more substantial for fans of their fighting games as the company will be releasing a Capcom Fighting Collection for the PlayStation 4, Xbox One, Switch, and PC on June 24th both digitally and physically worldwide for $39.99. The collection will feature ten classic games all featuring rollback netcode for online play.

The following games will be included in the collection:

  • Darkstalkers: The Night Warriors
  • Night Warriors: Darkstalkers’ Revenge
  • Vampire Hunter 2: Darkstalkers’ Revenge
  • Vampire Savior
  • Vampire Savior 2
  • Red Earth
  • Super Gem Fighter Mini Mix
  • Cyberbots: Fullmetal Madness
  • Super Puzzle Fighter II Turbo
  • Hyper Street Fighter II: The Anniversary Edition
Street Fighter 6 Teaser
Capcom Fighting Collection

Action Arcade Wrestling Review

Action Arcade Wrestling

Developer: VICO Game Studio
Publisher: Reverb
Platforms:Switch (Reviewed), Xbox One, Playstation 4, PC, Playstation 5, Xbox Series X|S
Release Date: Available Now
Price: $14.99 – Available Here

Overview

Wrestling games are one of the oddities of the industry. At one time, we saw as many as four to five releases over the course of a year to satisfy fans. During the last decade, we’ve been lucky to get the one big title that ate up the rest of the fish in the pond. Luckily, there have been a good number of smaller names, all sticking their feet in the door – attempting to bring back the feeling from our childhoods. Action Arcade Wrestling is the latest of this batch. This wrestling title puts gameplay and creation at the forefront of the experience, hoping to snag some spotlight from the other competitors in the market. How does it stand up? Let’s find out. 

Story 

This is the part where I would usually detail a season mode or some other narrative driven portion, but sadly – Action Arcade Wrestling does not yet have that to offer yet. I don’t personally find that to be a detractor as it really didn’t affect my own time with the game, nor did I miss having a story mode like you would see in a traditional title from the genre. Wrestling games are all about the player using their own imagination to create moments. While a little tournament mode or even a title chase would have been nice to see, VICO obviously omitted that feature to polish up gameplay – and in this case, it was for the better. Can you still recreate Andre vs. Hogan or Rock vs. Cena? Sure, but it will be up to you to create a narrative within this title, and again – that is perfectly fine for what’s offered here. 

Gameplay 

This is where it matters. During the last year, I got to experience MDickie’s Wrestling Empire and RetroMania, both of which had some interesting takes on a game engine for the squared circle. Wrestling Empire was focused on creating solid mechanics built around its own season mode, resembling what we saw in WWF No Mercy and the other AKI titles at the start of the millennium. RetroMania by contrast was scaled back, offering up a more arcadey feel, with over-the-top animations and characters to make it seem as if you are poking quarters in a machine. Action Arcade Wrestling is different, as it’s not trying to fulfill nostalgia through gameplay, but instead offers up a completely new and exciting feel for the little sport we all love. 

Wrestling matches feel great here, with the most fluid engine I believe we have seen in the market from an independent developer. Players all have a unique set of moves and grappling and strikes all are easy to perform and master after just a few matches. Most tie-ups result in the execution of a light grapple, where light grapples can evolve into stronger attacks as the opponent’s health bar is drained. It is a progressive style of gameplay, which is something that most will be familiar with where you build up power before finally finishing up a foe. What makes Action Arcade Wrestling unique are spots and power-ups, both allowing for either side to gain an advantage at any time. 

Power-ups are about what they sound like, where players can obtain visual boosts by performing well executed spots in a match. Sure, the objective of any fight is still to pin or submit an opponent, but there is a lot more than that going on here to make that feel closer to the actual product. This engine isn’t about going in there and doing moves until an HP gauge is depleted. Instead, it is as if you are an actual entertainer, calling spots to your opponent that you must choreograph while still obtaining the win. Every match feels scripted in the best way because of this, as if the curtain has been pulled back for the player, making you feel like the purveyor of your own bout. Executing this correctly rewards a power-up, which can drain HP, boost speed, and so on to move the needle closer to a decided victory. It may sound a little complicated, but I found it to be one of the most enjoyable and welcome features to come in a wrestling game in years. 

When I first booted up Action Arcade Wrestling, I was a bit taken back. It felt bare bones as it initially gives a first impression of a very bland landscape, with just a small set of original talent in the roster and no special match types outside of a battle royal to add variety. Once you start to peel back the layers, this game expands due to the creation suite – contained within an app you can download for the PC (via Steam) dubbed “Wrestle Lab”. Think Fire Pro but add in the ability to transfer all your finds and creations to any version of the game, including this Switch Port I am reviewing. Want to do Rock vs. Hogan at Wrestlemania 18? Now you can! Want to have the Power Rangers fight at the command center? You can do that too. This app is very user friendly and easy to apply your creations to the game, but I do think that most who do not have the ability to download it will feel a bit hindered as they deal with the standard offerings of the main package.  

There are a few glitches and shortcomings that can be a bit of a headache, as characters can get stuck at times and AI still seems to need a little work. With that said, Wrestle Lab had me hooked on the experience, where I was constantly adding downloadable finds and trying out new matchups, as there are endless possibilities. This may be the cleverest way we have seen to add mods to a console title to date and is what will ultimately make Action Arcade Wrestling have legs to run in the future. 

Visuals 

All character models are clean and have a cel-shaded look that makes them look vibrant and smooth. Arenas also look great, only being enhanced with whatever you decide to add in with your own creations. The true accomplishment for this very small team, however, is how tight and fluid the animations are. Moves flow very consistently, and all resemble what you would see on television. Even techniques with a lot of set-ups still manage to keep this flow going, adding depth and realism to the overall experience. High praise aside, there are still some issues with models clipping each other that can bring the player back to reality. Hopefully, these will all be patched later as outside of those nagging takebacks, there is still a lot to like here for the price tag. 

Audio

The music is fine, but a little basic. I don’t think I expected anything too stellar due to the constraints of the team involved, but it would be nice to see more added such as entrances to give our characters and the game (as a whole) more personality. There is even commentary. I honestly didn’t expect this and truly, it is not very consistent or present, but it does feel welcome as it adds a little more flare to the overall package. 

Overall

Action Arcade Wrestling by itself (meaning for what you download at the time of purchase) is a fine wrestling sim with a lot of heart applied. There are mechanics here that make it feel unique within its own market, and most wrestling fans will have no problem finding a lot to love within the base package provided. Once you add in the creation tools, the value increases dramatically, being one of the first wrestling games since Fire Pro to utilize a community to enhance the longevity of the original product. That is quite a feat for such a small team to make, as Action Arcade Wrestling can now gracefully add its name to a running list of one of the easiest wrestling titles to recommend on the platform. 

Capsule Computers review guidelines can be found here.

Tom Clancy’s Rainbow Six Siege Announces 2022 Plans

Tom Clancy’s Rainbow Six® Siege Announces 2022 Plans

Sydney, Australia — February 21, 2022 — Today, Ubisoft announced an ambitious 2022 roadmap for Rainbow Six Siege, which recently surpassed the 80 million player milestone. Year 7 will bring new maps for the first time in three years, new permanent game modes including Team Deathmatch, continued efforts to encourage positive player behaviour, and many more updates.

During Year 6, Rainbow Six Siege introduced four new Operators, multiple thorough map reworks, numerous Operator balancing updates, Privacy Mode, UI and HUD improvements, and more. In Year 7, Ubisoft continues its long-term commitment to make Rainbow Six Siege an exciting, thoughtful, and fair game.

YEAR 7 ROADMAP

Demon Veil, the first season of Year 7, will bring the Japanese Defender Azami, a new country club map set in Ireland, and a Team Deathmatch permanent game mode. Season 2 will introduce a Belgian Operator and an exclusive Team Deathmatch map set in Greece. Season 3’s Operator arrives from Singapore, bringing a new competitive map. The last Operator of the year will be from Colombia.

PLAYER BEHAVIOUR & REPUTATION SYSTEM

Throughout Year 7, the development team will take steps towards addressing specific player behaviour to further anti-cheat efforts introduced in Year 6 like the Reputation System. Season 1 introduces improvements towards detecting griefing and player disconnects. Season 2 tackles players who misuse friendly fire through sanctions restricting reverse friendly fire as well as improving match cancellations.

In Season 3, players can access reporting options in Match Replay to address harassment in voice and video chat. Season 3 also introduces Reputation Scores for players, which will launch in Season 4 and start deploying rewards and sanctions to block repeat offenders. In Year 7, the development team strives to meet their continued goal of creating a secure and fair environment.

YEAR 7 PASS

From tomorrow until March 21, players can purchase the limited-time Year Pass for AU $44.95 or the Premium Year Pass for AU $89.95. The Year Pass unlocks the four seasonal Battle Passes – which includes a 14-day early access to new Operators when they launch – while the Premium Year Pass unlocks four Battle Passes, the early access to new Operators, exclusive Exotic weapon skins, VIP credits, and more. Players who purchase the Premium Year Pass will also unlock 20 extra Tiers out of 100, receiving rewards quicker.

CONSOLE GAMEPLAY

Console players will receive several dedicated updates this year including aim control personalisation, new controller input presets, and field of view settings.

ONBOARDING FEATURES

To better introduce new players to Rainbow Six Siege, Year 7 adds a Shooting Range: playable spaces to practice, train, and experiment without the pressure of a match. Another onboarding tool, Operator Tips, will let players get to know each Operator, their gadgets, and any tips that might be helpful for Attacker or Defender strategies.

BALANCING AND PLAYLIST UPDATES
The development team will continue reworking several Operators this year including Zero, Bandit, Dokkaebi, and Thatcher. Year 7 will add Team Deathmatch and Arcade permanently to the playlist, as well as revamping the Ranked experience to reflect a player’s progression better.

Rainbow Six Siege will be adding cross-play and cross-progression near the end of 2022.

To learn more about Year 7 roadmap, please visit: https://rainbow6.com/roadmap.

For more information about Rainbow Six Siege, please visit: https://rainbow6.ubisoft.com.   

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About Tom Clancy’s Rainbow Six Siege  

Alongside a thriving professional esports scene and a community of over 80 million registered players, Tom Clancy’s Rainbow Six Siege puts players in the middle of a fast-paced, ever-evolving multiplayer experience grounded in the selection of unique Operators. Using the right mix of tactics and destruction, Rainbow Six teams engage their enemies in sieges, where both sides have exclusive skills and gadgets at their disposal. Defenders prepare by transforming the environments around them into modern strongholds, while attackers use recon drones to gain intel for carefully planning their assault. With access to dozens of Operators inspired by real world counter-intelligence agents from around the globe, players can choose exactly how they want to approach each challenge they encounter. Through the constant addition of new Operators and maps that add to the depth of both strategy and combat, the unpredictability of each round of Rainbow Six Siege sets a new bar for intensity and competition in gaming.  

About Ubisoft 

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, and Tom Clancy’s video game series including Ghost Recon®, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2020-21 fiscal year, Ubisoft generated net bookings of €2,241 million. To learn more, please visit: www.ubisoftgroup.com.  
 

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