LOS ANGELES – November 30, 2022 – Netmarble, a leading developer and publisher of high-quality mobile games, announces a new game update for Ni no Kuni: Cross Worlds. Commemorating the 200-day milestone since the game’s global launch, several new in-game events, rewards, and content have been added for all players to enjoy.
Starting today, players can take part in the 200-Day Celebration with the following in-game events:
200 Day Celebration Check-In Event: Players will have the opportunity to obtain various rewards for checking in including a 200-Day Celebration Catarumpus Hat, 200-Day Celebration Rare 4★ Familiar Selection Capsule, 200-Day Celebration Rare 4★ Equipment Selection Chest and 200 Summon Coupons.
200 Day Celebration Roulette Event: ‘200-Day Celebration Roulette Coupons’ can be acquired by completing various missions including Swift Solutions & Conquests. Spinning the Roulette will give players the opportunity to receive various rewards including a 6★ Toy Selection Chests and Equipment Summon Coupons. Mileage rewards include a Rare 4★Equipment Selection Chest and 20 Familiar Summon Coupons.
The Wishing Tree Episode Eve Event: Completing Daily Missions will reward players with Evermore’s First Snow, which can be exchanged for various gifts, including the 4★ Episode Familiar Dururu and 4★ Decoration Chests.
The newly added Cross Field matches two servers for 1:1 competition. Players will be able to compete with and hunt each other when the Cross Field is in season. Numerous rewards will be available, including materials for the new “Spacetime Cube” power up system, upon defeating the Cross Field Boss or occupying the buff towers.
Additionally, players can equip the new Masquerade Outfit and reliable bear-themed Water Familiar Ursa Glacier.
Developed based on Level-5 and Studio Ghibli’s original fantasy RPG series ‘Ni no Kuni,’ Ni no Kuni: Cross Worlds is available on mobile platforms and playable on PC using cross-play.
Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Marvel Future Revolution, Ni no Kuni: Cross Worlds, Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and Marvel Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found athttp://company.netmarble.com.
Living near Chicago, you always hear about the countless things that have happened in the Windy City through the years and perhaps one of the most interesting yet horrific aspects is that it once was the home to a man believed to be America’s first serial killer. H. H. Holmes and his infamous “Murder Castle” hotel have lived in infamy with an ever growing tale about what the man was capable of in the late 1800s and now Supermassive Games has taken Holmes’ story as inspiration for their final entry in the first season of The Dark Pictures Anthology. Setting itself in a far more grounded setting compared to previous entries and seeing the addition of a number of gameplay elements have made The Devil in Me a unique entry in the series but is it a worthwhile horror game?
Story
The Devil in Me takes the rumors that surrounded H. H. Holmes’ Murder Hotel to heart as the man not only managed to succeed in opening his hotel for the World’s Fair in 1893 but had already begun slaying any guests that had dared to step inside. Holmes’ methods involved hidden rooms, deadly traps, sliding walls and more as his victims found themselves trapped inside with a man more than willing to get his own hands dirty. As such he is the perfect subject for a struggling “True Crime” documentary film crew to focus on for their next breakout episode. Lonnit Entertainment is struggling to hang in there but when Charlie, the director of the group, receives a call from an eccentric and mysterious benefactor by the name Du’Met who has created a perfect replica of the World’s Fair Hotel on his estate on a private island out on Lake Michigan it seems like the perfect opportunity has fallen right into the crews’ laps.
Despite the crew having some misgivings regarding the sudden nature of the job, the extremely private nature of Du’met, and struggling with some personal issues, the five of them agree to travel to the private island. It doesn’t take long for the crew to realize that the eerie nature of the hotel is all too real as this recreation of the Murder Castle is just as deadly as the original and that they have fallen into the web of a mastermind that has deadly plans for each and every one of them. With the crew’s only hope for survival being an attempt to find out how to outsmart this meticulously planned plot, will they manage to survive the deadly maze that they have found themselves in?
The maze-like hallways and dilapidated areas that players will travel through while exploring the mansion and witnessing the twisted creations within are filled with tension as the development team has done an excellent job at making sure players never feel safe. Traveling a bit too far one direction may see the walls shift, closing the previous area off or examining an object or window may trigger a scare. Even the numerous risks of death that players come across feature a number of cliffhangers making players wonder if they’ve actually managed to avoid danger or have suffered a gruesome fate. Add to this the fact that certain characters possess specific items and in a few cases will need to explore using sound as their guide, this sound being the whimpers and screams of the killer’s previous victims. This level of tension and dread carries over quite well into adding plenty of mystery to the game as players will still find themselves scouring areas looking for clues into the mystery of learning just who is really behind the murderer’s mask. In fact, this mystery easily becomes one of the best parts of the game’s storyline.
Part of the reason is that the actual characters this time around are a bit too bland and don’t really have the same characterization that fans have grown used to over the course of the series. They all have various issues, such as a budding romance, a pair going through a fresh break-up, and a leader with a serious addiction to cigarettes but outside of these little tropes players won’t see much actual character growth or development and this is partly due to how poorly paced the actual game is. This is thanks to a number of “puzzle” segments that make use of new gameplay elements that have been added to the game that draw scenes out far longer than necessary and take away from the actual character interactions that could otherwise be happening. In fact, The Devil in Me has probably the fewest actual dialogue choices in the entire series and it certainly feels like it also has the least amount of talking between the cast even if players make it through with everyone alive, leading to a cast that is by far the least interesting in the franchise so far. As such, while the characters may not be the most interesting in this murderer’s twisted game, the mystery behind who is behind it as well as what twisted machination is around the next corner is as thrilling as ever.
Gameplay
For the most part The Dark Pictures Anthology: The Devil in Me features the same type of gameplay elements that fans have come to expect from the series. This includes making various dialogue choices throughout the game, some of which can have important consequences depending on the choice made, completing QTE sequences, and even taking part in “keep calm” sections. However this release adds a number of new mechanics to help add some variety to the game but come off as more of a double-edged sword. In fact, the only new mechanic that feels fleshed out at all is the hiding system that simply has players run to a location and hide there until the threat goes away.
As mentioned before, every character will have a unique inventory and while this may seem like it will add extra options, it doesn’t really come into play too often. Each character will have their own way to light up a room, be it a lighter, flashlight, make-up kit, or more and some can reach distant objects using an extendable camera arm or track down noises with a special microphone but these items only come into play in a way that makes them seem like they could easily have been worked into cutscenes and instead opted to have players have a bit of extra interaction. Even certain objects used in puzzles are implemented in a way that they are either used automatically or make no actual difference in how a puzzle is solved beyond requiring a character to hold it up while they flip switches.
This level of interaction comes into play with a number of other aspects as well. This includes numerous sequences that randomly see players needing to grab a cart/desk/bookshelf on wheels and move it into a location that will allow them to jump a gap, being able to climb up and down ledges, shimmying along walls, and even balancing across gaps. These puzzle sequences are fairly redundant and often drag the game’s pace to a standstill as players navigate through a basic environmental puzzle that feels like it simply is there to pad the game out more than anything else. It is also worth noting that since the environments that players travel through in The Devil in Me are often quite cramped, players will occasionally find themselves struggling to move around other characters traveling alongside them or having to wait as they progress through a gap or shimmy on a ledge. In one case an entire scene needed to be restarted simply because a character refused to move, locking me in place for minutes until quitting to the menu.
Another new element that comes off a bit hit and miss comes in the form of a new type of collectible. While players are always on the hunt for a “dark picture” that may contain a useful premonition or an item that will reveal a clue about what is happening, there is now a new collectable to be found in the world and they come in the form of obol coins. These coins can be used to purchase extra visual content on the main menu and can but considering these obols in the environment shine the same exact way as clues, players will quickly start to feel disappointed when they go out of their way only to find a single coin in a corner or open up a drawer with a business card and obtain a coin worth five points.
Visuals & Audio
With The Devil in Me players will find that they can either select to play the game using performance mode or selecting the quality mode. The quality mode does offer an improved looking game with some fancier lighting and, from the looks of things, more expressive character models, but it does require a bit of loading here and there including a few awkward pauses in the middle of a scene. That being said, the game is quite impressive looking and as mentioned before the team has done a wonderful job making the claustrophobic halls of the hotel feel dreadful in nature and there are plenty of gruesome looking scenes to witness, both in the forms of previous victims and potential deaths for the player if they aren’t careful.
The voice work for the characters is handled quite well with the voice cast sounding believable, though the accent on Kate’s voice actress Jessie Buckley does slip through in places. It is nice to note that Charlie’s voice actor Paul Kaye comes in strong as the leading celebrity role this time around. The soundtrack features a great collection of atmospheric music that really pulls the tension of a scene together and of course features the same classic opening music that fans have come to know from the series, including a more classic take on the piece for the credits.
Overall
While The Dark Pictures Anthology: The Devil in Me struggles with its pacing by adding in superfluous feeling gameplay mechanics that can bug out, it still tells a satisfyingly tense and thrilling mystery with high stakes around nearly every corner. Supernatural elements are all well and good but by basing the horror this time around a more grounded threat of a killer who adores H.H. Holmes creates a creepy environment that helps The Devil in Me pull past its less than interesting characters. As such, while it may not be the strongest entry in the series so far, fans of the series won’t be disappointed as they try and survive this fear and tension filled murder house.
Capsule Computers review guidelines can be found here.
Pokémon is now over 25 years old. The namesake is known as one of Nintendo’s most valued and successful franchises and has been a bit of a yearly timeline as of late since the release of the Nintendo Switch. While Legends: Arceus gave us something different, Scarlet and Violet look to bring things back to basics. This main-line installment features a large, open world and an array of new creatures placed on top of the more traditional experience most were fond of. Does Pokémon Scarlet and Violet move us forward, or is it one of the first major misses? Let’s find out.
Story
As much as I love Pokémon overall, the story has never been the strongest part of even the main titles released over the years. Scarlet and Violet attempt to act as a major shift for that, as it takes risks to deepen the narrative by dividing it into three parts. The first is what we usually get, which is a path to a Pokémon Master, where the player takes the gym challenge, eventually going up against the Pokémon league. The next portion features the newest evil “squad”, which is known as Team Star. This squad has bases all over the Paldea region and is known for bullying trainers. Yeah, it’s a step down from the usual forces we’ve seen in the past, but their motives and menace work well enough here for some interesting moments. Finally, we have the Academy fare, where the player takes courses and interacts with other trainers. Naranja Academy (or Uva Academy if you are playing Violet) is basically the thread that ties the game together, acting as a huge part of the lore for the region as well as a background theme for the overall experience.
These three narratives go more at the player’s pace and fit well with the open world design, but the execution does leave some things to be desired at times. For example, all three plots start in the beginning – but it almost feels like everything is set up so fast that the player has little time to take in any excitement or purpose for the journey ahead. I get how open world pacing plays out and eventually things do take shape, but not without a bit of searching. The core experience of simply “catching them all” does well to keep the foundation in place however, as despite a slow takeoff, I never felt like I wasn’t enjoying this new region and most of the characters within it. The Academy itself along with the courses are a great way to get history, and despite some odd implementation and pacing, I do think the plot here is still good enough, even though it doesn’t flesh itself out well enough to truly push this entry to the next level this franchise should be at.
Gameplay
The gameplay for Scarlet and Violet has quite a few elements at work, but still feels like Pokémon through and through. Players can navigate the world at their will, barring they’re not in a cutscene or story segment, and there are little restrictions when it comes to progression other than level. Yes, for the first time, you no longer must worry about thirsty security guards or some kind of “wall”, as freedom really is provided to the player. You will still have limits, but they’re all within the standard formula one would expect. You can have a team of six, which you can catch, level up, trade, and so on, which all feels familiar and fine. Almost all the favorite mechanics return, and some are more refined than others.
Battling feels great, and players can carry their Box with them from the start, with the ability to swap team members on the go. Newly added is a picnic element, which adds food into to equation. Food is found everywhere in Paldea. Players need to collect ingredients and collect food such as sandwiches and ice cream, which will allow for boosts to nearly everything on the battlefield. Even though there is an open world to explore, there still are two different types of environments that play into this. Towns act as hubs for quests, shops, and so on, while the routes are where you can find the Pokémon themselves. Using the picnic option allows you to interact with your team and take pictures, but also feast on your findings to boost encounter rates and the skill power of your team overall. It’s a neat idea that works well enough in execution, as it gives a reason to visit every shop and test different recipes. We have seen this in the past with poffins and so on, but never has it felt as fleshed out than it does within these two entries. Battles also have new Tera Evolutions, which allows players to manipulate type advantage with a stunning transformation that can be performed with any team mate. Sure, it isn’t as deep of a gimmick as we have seen in the past, but it is a nice regional change that makes battles feel more interesting this time around.
Gyms also are a bit different. While the battles are more of the same, new “tests” come in to replace environmental puzzles. These get a bit better later, as the first couple feel overly simple and tedious at best. It’s not that I don’t enjoy rolling an olive around a maze or hunting for Sunflora, it just feels a bit lax in comparison to the older, far more intuitive challenges that we were met with when arriving at a gym. Catching Pokémon is a bit of a mixed bag. A lot of the mechanics from Legends: Arceus are here, where players can toss out their teammates quickly to do battle, which feels great. Trainers now also must be interacted with to battle, eliminating the stress and annoyance of being caught off guard. That said, there is something still missing. Among the large, open spaces – we can now see the Pokémon run about and do battle with them at will. Items are more plentiful and can be found nearly everywhere. The world is fun to explore because of this, but it feels at times that the mystery and intrigue of battles has faded a bit too much, as nothing really comes off as a threat or challenge. Don’t get me wrong, the game is fun. Without the element of surprise and the wonder it causes for exploration, there does seem to be a void that the game never is able to fill for older players who enjoyed that excitement of finding a random encounter.
Koraidon & Miraidon are the two main legends within this set, acting as a new replacement for HMs of the past. Players can ride on these transformable beasts, which can gain new powers as you progress that opens new areas and routes by sea, land, and air. Both compliment the world well and make exploration a breeze. With all these things functioning in one experience, there is a lot of praise Game Freak deserves. What is a bit of a disappointment however is that the game feels unfinished and rushed. I will touch on more during the visual aspect of this review, but the game has a lot of weird design choices that do affect gameplay in a traditional sense. Some shops go straight to the menu when you enter the door. This would be fine if this were any other series, but it really is just some shops, as if the need to design interiors for many rooms were cast aside to quickly staple everything together. There are also a lot of holes like this with the game, and glitches that come up often (mainly when riding Koraidon and Miraidon) that can cause some grievance on the field itself, like finding yourself getting stuck in terrain or getting into areas that typically would be unexplorable without upgrades that would normally be obtained later. It feels a lot rougher than what traditional Pokémon titles have in the past, and overall – feels like a lesser title because of its current state.
Visuals
Performance may be Pokémon Scarlet and Violet’s biggest issue. There are little things that are everywhere that show rough edges. Multiple sprites on the screen causes awful slowdown where animations are crippled, with NPCs and Pokémon alike walking and moving jarringly slow with a terrible framerate. Getting closer usually fixes the issue, but it seems that the game is just not powerful enough to run on the hardware. Docking the system seems to only make this worse and more noticeable. Yes, there isn’t enough to ruin it overall and the game is still playable, but outside of the environments and general character models which mostly look fine without much issue. I don’t want to overstate the visual flaws as while there are many, the game still runs well enough and most won’t have too much of an issue, but it is a bit surprising that such a large publisher would release the game in such a messy state.
Audio
The soundtrack luckily is great. There are new vocal-backed tracks that really hype up important battles, and while a lot comes off as new, remixed favorites still do well at capturing that Pokémon atmosphere many will love. The creatures themselves still use their cries, and while I do wish there was some more voice work within the game, the audio still sounds well enough and does its job to add personality to the characters involved.
Overall
Pokémon Scarlet and Violet are an odd duo for the longstanding franchise. While both implement new ideas and features that push the franchise forward, the game still feels rushed like never before, which was the biggest surprise to see with a series with so few black marks. What makes this pair even more puzzling is that despite so many visual bugs and glitches, I still loved my time in Paldea. Sure, not everything is perfect, but this may be one of the finest efforts in some time for Pokémon as a whole. This is still an entry that one can get hundreds of hours of gameplay from, as all the ingredients are present, the game itself is just a bit half-baked in those little areas that most would easily overlook. For better or worse, this is our step into the next generation of Pokémon, and Scarlet and Violet do a good enough job to break new ground, even if it isn’t without a few stumbles that will hopefully be addressed with patches in the future.
Capsule Computers review guidelines can be found here.
Join us as we go through the first three levels of Gungrave G.O.R.E to rack up some combo points, unlock new skills, and take down two bosses along the way. Ever wanted to return a missile from a rocket launcher to the original owner by kicking it back? This game can make that happen.
Gungrave G.O.R.E is a stylish third-person action shooter by South-Korean Studio IGGYMOB in which you take on the role of Grave, a gunslinger of resurrection and badass anti-hero of your dreams, mowing down tons of enemies in a gory ballet of bullets.
Gungrave G.O.R.E Developer: Iggymob Co.,Ltd Publisher: Prime Matter Website: http://www.iggymob.com/ Platform: Windows Release Date: 23 Nov, 2022 Price: $49.99 USD
Not Recommended – “The only impressive thing about this game is how it fails miserably on every front. Who was this for, and what was the idea behind it – all those questions will remain unanswered.”
PlayStation 5|4, Xbox Series X|S, Nintendo Switch, Windows PC, Oculus, and HTC Vive to arrive 2023 alongside PC’s 1.0 update
MELBOURNE – Nov. 30, 2022 –22 Racing Series, the real-time physics-based racing playground set in the 22nd century, drifts onto Steam Early Access today courtesy of developer GOATi Entertainment, a team comprised of AAA veterans involved with creating some of the industry’s biggest titles such as LA Noire, The Darkness 2, and Darksiders 2.PlayStation 5|4, Xbox Series X|S, Nintendo Switch, Windows PC, Oculus, and HTC Vive versions will be available in 2023 alongside the 1.0 update on PC.
As the world hovers on the brink of total climate collapse a century in the future, daredevils, speed freaks, and adrenaline addicts turn to a virtual future physics racing (FPR) sphere for sport and entertainment accessible to all.
Leave the shackles of peril behind as vehicles tear and speed through twisted tracks based on real locations from around the world. Master traditional racing modes like Time Trials, Circuit Racing, Elimination Rounds, and Point-to-Point Racing. Expand horizons in modern multiplayer-inspired modes like Sector Captor, a vehicular spin on capture the flag, and the massive Race Royale featuring 100 to 1000 players.
22 Racing Series’ RaceHub makes racing technology, infrastructure and marketplace accessible to everyone. Try out track, vehicle, race and tournament builders, as well as RTS resource management and build mechanics. Modders can build any racing experience they like, from future racer, to karting, sim, arcade, maglev, magrip, drones, and bikes. In collaboration with global automobile manufacturers, drive licensed next generation vehicles including GT by Citroën, Citroën Revolte, DS E-tense Performance, and classic heritage vehicles such as MGB-GT and Austin-Healey 3000.
Join a community of fellow racers and modders as they bring their racing visions to life with dream vehicles, tracks, race rule sets, and tournaments to share with other racers to enjoy.
“Building a group of people around a next generation collaborative racing experience has been a tremendously fulfilling adventure,” said Garth Midgley, Managing and Creative Director of GOATi Entertainment. “We hope 22 Racing Series brings racing enthusiasts from all walks of life together.”
GOATi Entertainment is a AAA game development company specializing in engine technology, physics simulation, blockchain integration, and global microtransaction business models for games and esports. Built upon their proprietary engine ‘RevGen’, they have developed globally recognized and award-winning emergent AI simulation programs and the world’s first RTS-Racing game ’22 Racing Series’. They have pioneered the development of Smart NFT blockchain technology, and in April 2020, they released ‘Pavillion Hub’, the world’s most advanced blockchain gaming platform, which is environmentally friendly and carbon neutral, and was purpose- built with ease of use sign-on, transact, play, and cross-platform connected features that make the mass adoption of blockchain technology in AAA games a near reality..
Castle Renovator and Ship Graveyard Simulator make their debut on Xbox Series X|S and Xbox One. The former is a unique medieval renovation and building simulator, while the latter allows you to play as a ship-breaker, which is one of the most dangerous jobs in the world. Castle Renovator is to be released on November 29, while Ship Graveyard Simulator will launch on December 2.
Castle Renovator and Ship Graveyard Simulator first came out on PC. Ultimate Games S.A. is in charge of producing and releasing both of the games for Xbox One. The backward compatibility feature ensures that the games are also playable on Xbox Series X|S.
Castle Renovator
In Castle Renovator, you play as a medieval renovator and builder who completes various commissions by renovating buildings and castles while freely expanding your own village. By progressing through the game, you will be able to access new skills and additional tools.
In the game developed by Pyramid Games S.A., you can visit several highly diverse locations, which include not only castles but also mansions, palaces, and even pirate ships. You can also create your own structures and, for example, build houses intended for rental.
Castle Renovator – Trailer (Xbox):
Ship Graveyard Simulator
In Ship Graveyard Simulator, you will find yourself in the world’s largest ship graveyard, with hundreds of wrecks lying lifelessly on the beach. The game allows you to become a worker who dismantles such steel giants for a living. It is one of the most dangerous occupations in the world.
In the game developed by Games Incubator, your job is to break up the indicated pieces of ships by cutting, demolishing, and welding. The parts and valuable resources that you recover can later be sold in order to acquire funds for upgrading your equipment. At the same time, you will need to be aware of the danger of being exposed to toxic substances, as well as many other risks.
FOR IMMEDIATE RELEASE:Japan Independent Games Aggregate (JIGA) and the BitSummit organizing committee, are pleased to announce BitSummit 2023, titled “BitSummit Let’s Go!!,” will be held on Friday, July 14th, through Sunday, July 16th at the Kyoto International Exhibition Hall, Miyakomesse. The first day specializes in B2B, focusing on attending developers, publishers, media, and sponsors, while the second and third day welcome general attendees.
Submissions are now open through January 31st, 2023 to developers looking to enter their games into the show. More information on the application process is available on the BitSummit website, and developers can begin the submission process here.
BitSummit will again be open to the public. Thanks to relaxed travel restrictions, this year we’re happy to welcome back developers, publishers, and sponsors from outside of Japan! We will continue to follow coronavirus measures to ensure BitSummit continues to be as safe as possible.
Thanks to our experience hosting BitSummit X-Roads last year, we plan to increase the number of ways for fans to participate online. Fans will connect with each other and developers via the BitSummit Discord and other social media channels. The accompanying live stream during BitSummit will highlight game reveals, plays, and panels led by industry-leading talent.
Finally, to facilitate more opportunities for people to connect, BitSummit will again partner with MeetToMatch to help coordinate B2B connections between developers, publishers, and media.
BitSummit is sponsored and produced by Japan Independent Games Association (JIGA) along with The Kyoto Prefecture, and KYOTO CMEX (Cross Media Experience).
Expect the unveiling of additional information regarding special guest speakers, musicians, and sponsors in the coming months. Please bookmark the Official BitSummit website or follow our Twitter or Facebook channels for the latest announcements.
For more information regarding sponsorship, game submissions, news, and more, please visit the BitSummit website.
ABOUT BitSummit
BitSummit is an annual festival based in Kyoto, celebrating independent game developers and development in Japan. Founded in late-2012 to support, unify, and evangelize the vibrant and innovative Japanese independent game development scene to the world at large, BitSummit has established itself as Japan’s premier independent gaming event, attracting thousands of visitors annually, as well as a notable, international media presence. BitSummit has been covered by every leading gaming website worldwide and featured in print publications such as Weekly Famitsu, Dengeki PlayStation, Games™, EDGE, and more. BitSummit has also been the focus of panel discussions at the Game Developers Conference, IndieCade, IndieCade East, and CEDEC. BitSummit continues to grow alongside the burgeoning Japanese independent development scene in its tenth year running.
New Trailer Showcases a different side of Detective Doe
SYDNEY, AUSTRALIA – 30 November 2022 – Get ready to unravel the mysteries in Mato when the visual-novel-inspired JRPG releases on 10 March next year.
A new trailer revealing a different side of Detective Doe in the game can be viewed here:
Playing the role of Detective Doe, users need to fight their way across Mato – a neo-futuristic megalopolis in the orient – investigating strange happenings across the city and uncovering secrets along the way, eventually meeting a great cast of friends.
However, not all is as it seems as players unravel the truth about Detective Doe and his eccentric and lone wolf ‘partner in crime’ .
The game will release on PlayStation® 4, PlayStation® 5, Xbox One, X Box Series X | S , Nintendo Switch and PC (Steam) – both physical and digital – 10 March 2023.
About Arrowiz
Established in 2016 by creatives and executives from CCP, Take-Two, Marvel Studios and Warner Bros. Interactive Entertainment, Arrowiz is a global video game developer with offices in Shanghai, China and Irvine, California. Initially established to develop products for the VR market with BEATS FEVER (published by Sunsoft in Japan and by Arrowiz globally), the team reimagined its focus towards story-driven video games, with its initial launch HERMITAGE: STRANGE CASE FILES (published by Bilibili for China and by Giiku Games globally) becoming the bestselling Chinese visual novel on Steam in 2019. Arrowiz aims to create innovative, original games and transform world-famous stories into wonderful experiences for global audiences.
About Prime Matter:
Headquartered in Munich, Germany, Prime Matter the premium gaming label dedicated to delivering a range of diverse and immersive games from amazing gaming development talent all around the globe.
Working across projects of all styles, scopes and sizes, single-player, co-op to live ops, from producing to publishing, from ambitious teams taking their first step that need full support without compromising their dream to larger established successful studios searching that next step in the global market and building of brands.
Prime Matter looks to lead through creativity, expression and passion, with games that will grip and enchant with enthralling story-telling, winning an audience with its incredible moments and larger-than-life experiences. Prime Matter is a proud member of the PLAION Group, formerly known as Koch Media.
The global cinematic phenomenon has, to-date, grossed over $1.48B in worldwide box office & become the 3rd highest grossing film of all time in Australia,grossing over AU$92.7 million
The re-release commences December 1
Paramount Pictures today announced that Top Gun: Maverick will be re-released in cinemas nationwide, for a limited time, beginning December 1.
The film has become the 3rd highest grossing film of all time in Australia grossing over AU$92.7 million at the Australian box office, and over US$1.48 billion at the global box office.
Tickets for Top Gun: Maverick are on sale now through participating exhibitors.
“Top Gun: Maverick truly epitomizes the magic of the moviegoing experience, and we wanted to provide fans the opportunity to once again enjoy this cinematic spectacle as it was meant to be seen,” says Chris Aronson, President of Domestic Distribution for Paramount Pictures. “This feels like the perfect time to bring Top Gun: Maverick back to theaters so audiences everywhere can once again experience how special this film is.”
The filmhas been celebrated by critics and audiences alike, receiving an A+ CinemaScore, and earning a 97% critics’ score and 99% audience score from Rotten Tomatoes. In addition to marking Tom Cruise’s biggest opening and highest-grossing film ever, it also opened domestically to the largest Memorial Day Weekend of all time; is Paramount Pictures’ highest-grossing domestic release ever; is the first movie ever to be #1 at the box office for both Memorial Day Weekend and Labor Day Weekend; and is the highest-grossing film for Skydance, one of the film’s producers, followed by Mission Impossible: Fallout.
The film’s soundtrack also reached #1 album and soundtrack on iTunes, the #1 soundtrack on Amazon, and the #2 album on Spotify; with Lady Gaga’s “Hold My Hand” and One Republic’s “I Ain’t Worried” breaking through top 50 lists across the music charts.
Top Gun: Maverick is produced by Paramount Pictures, Skydance and Jerry Bruckheimer Films. Directed by Joseph Kosinski from a screenplay by Ehren Kruger and Eric Warren Singer and Christopher McQuarrie, story by Peter Craig and Justin Marks, and based on characters created by Jim Cash & Jack Epps, Jr., the film stars Tom Cruise, Miles Teller, Jennifer Connelly, Jon Hamm along with Ed Harris and Val Kilmer.
# # #
About Paramount Pictures
Paramount Pictures Corporation (PPC), a global producer and distributor of filmed entertainment, is a unit of Paramount Global (NASDAQ: PARA, PARAA), a leading global media and entertainment company that creates premium content and experiences for audiences worldwide. Paramount Pictures has some of the most powerful brands in filmed entertainment, including Paramount Pictures, Paramount Animation, and Paramount Players. PPC operations also include Paramount Home Entertainment, Paramount Pictures International, Paramount Licensing Inc., and Paramount Studio Group.
Bounty Hunter Bonuses, Plus Holiday Cheer Coming to Red Dead Online – Triple Rewards on Bounties and A Merry Call to Arms, Plus a Festive Community Outfit Giveaway, and More
Soon the hills and valleys of the five states will be covered in snow — first arriving in a light fall mid-month, and then later a heavy flurry. Bounty Hunters out braving the cold to enforce justice are being rewarded, while the chill also brings with it the warmth of holiday spirit.
Both Legendary and Infamous Bounty Missions are paying out 3X RDO$, XP,and Gold, dead or alive. Dogged Bounty Hunters who complete 3 different Legendary Bounties during any week in December will also receive a red colorway of the Folwell Hat.
New players can begin their law enforcement career by visiting the Sheriff’s Office in Rhodes and purchasing the Bounty Hunter License directly from him, or from any Bounty Board afterwards. Intrepid Bounty Hunters can then claim 10 Gold Bars off the Prestigious Bounty Hunter License to show their dedication to wrangling those disturbing the peace.
3X Character and Role XP on Player Bounties
Help balance the scales of justice and keep the frontier a safer place during the holiday season by completing Player Bounties to earn 3X Character and Role XP through January 2. Bring in any Player Bounty dead or alive to get a Reward for a free Treasure Map leading to a haul near Burned Town.
2X RDO$ and XP on The Covington Emerald Blood Money Opportunity
The Covington Emerald strikes envy deep into the hearts of all who behold it — that’s why Senator Ricard has made it the centerpiece of his showcase at the States’ Fair in Sacramento, and why outlaws must figure out how to sneak it out from under the nose of the Saint Denis authorities. Successfully pilfering the green gem will net you Double Rewards now through January 2.
Holiday Cheer in Red Dead Online
When snow arrives to Red Dead Online, a warming holiday cheer is also expected, rivaling the ferocity of inclement weather. Saint Denis will be adorned with a spectacle of decorations and lights, while carolers promenade the streets. Christmas Trees are being displayed by local Traders, and Gunsmiths keenly advertise the Krampus Shotgun, returning to local shelves with no Rank lock between December 13 – January 2.
3X RDO$ and XP on Call to Arms
Some things should be sacred: a holiday ceasefire sounds safe and sound, but the mid-December snow brings a tide of miscreants with it. Beginning December 15, A Merry Call to Arms brings evil to settlements and holdouts decorated with gingerbread, candy canes, and other ornaments.
Be wary of blizzards, packs of wolves, and the dreaded Christmas Train bearing down on your allies with automatic weaponry. Survive to the end or get gunned down in a blaze of glory, either outcome earns 3X RDO$ and XP through January 2.
Seasonal Gifts and Items
As a holiday gift, all players who log in to play Red Dead Online between December 13 and December 26 will receive the Winter variant of the Evans Repeater.
Log in anytime this month to receive a Reward for a free Off-Hand Holster. Naturalists who sell a Sample to Harriet any time before January 2 will also receive a pair of green Salter Shoes.
December 6 – 12:
Log in to receive a Reward for a free Coat
December 13 – 19:
Log in to receive a Reward for 2,000 Bounty Hunter Role XP
December 20 – 26:
Log in to receive a Reward for a free Ability Card and 3 Gold Bars
Complete a Moonshiner Sale to receive the red version of the Leavitt Jacket
Reach Wave 7 in any A MerryCall to Arms Map this week to receive a green version of the Morales Vest
December 27 – January 2:
Log in to receive a Reward for a free Emote
Visit Gus’ store to receive an Offer for 50% off select Weapons
Complete a Role Challenge to receive a bonus of RDO$100
Featured Series Calendar
November 29 – December 5: Hardcore Elimination Series
December 6 – 12: Gun Rush Teams (Hardcore)
December 13 – 19: Festive Series 1
December 20 – January 2: Festive Series 2
Community Holiday Outfit
It’s been a full calendar year since flubbie1 shared this festive outfit with the r/reddeadfashion community on Reddit — a perfect getup for decking the halls and caroling — and it’s about the perfect time to share an inspired ensemble for free for the entire month. ‘Tis the season of giving, after all.
Assemble it by claiming the following items from participating Tailors and the Wheeler, Rawson & Co. Catalogue, all December long:
Grayshott Pants (Male) or Prairie Skirt (Female)
Sobol Hat
Collar Overshirt (Male) or Huerta Shirtwaist (Female)
Crutchfield Suspenders
Neckerchief
Discounts:
10 Gold Bars off the Prestigious Bounty Hunter License
50% off all Novice, Promising, & Established Bounty Hunter Role Items
50% off – Rifles
50% off – Breton Horses
40% off – Arabian Horses
50% off – Bounty Hunter Wagon
50% off – Trinkets from Gus’ Store
50% off – Shirts
50% off – Gloves
50% off – Corsets
50% off – Dresses
50% off – Hats
Prime Gaming Benefits
Red Dead Online players who connect their Rockstar Games Social Club account with Prime Gaming will receive a gift consisting of 5 Gold Bars, a green Somerdale Jacket, a red version of the Hopsmere Cardigan, and the Tough Guy Nod Emote.